| 1 | /* | 
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| 2 | * tesselation_insideoutsideunittest.cpp | 
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| 3 | * | 
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| 4 | *  Created on: Dec 28, 2009 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | using namespace std; | 
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| 9 |  | 
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| 10 | #include <cppunit/CompilerOutputter.h> | 
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| 11 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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| 12 | #include <cppunit/ui/text/TestRunner.h> | 
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| 13 |  | 
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| 14 | #include <cstring> | 
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| 15 |  | 
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| 16 | #include "defs.hpp" | 
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| 17 | #include "tesselation.hpp" | 
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| 18 | #include "tesselation_insideoutsideunittest.hpp" | 
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| 19 | #include "verbose.hpp" | 
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| 20 |  | 
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| 21 | #ifdef HAVE_TESTRUNNER | 
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| 22 | #include "UnitTestMain.hpp" | 
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| 23 | #endif /*HAVE_TESTRUNNER*/ | 
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| 24 |  | 
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| 25 | #define SPHERERADIUS 2. | 
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| 26 |  | 
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| 27 | /********************************************** Test classes **************************************/ | 
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| 28 |  | 
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| 29 | // Registers the fixture into the 'registry' | 
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| 30 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationInOutsideTest ); | 
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| 31 |  | 
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| 32 |  | 
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| 33 | void TesselationInOutsideTest::setUp() | 
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| 34 | { | 
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| 35 | setVerbosity(2); | 
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| 36 |  | 
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| 37 | // create corners | 
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| 38 | class TesselPoint *Walker; | 
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| 39 | Walker = new TesselPoint; | 
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| 40 | Walker->node = new Vector(0., 0., 0.); | 
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| 41 | Walker->setName("1"); | 
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| 42 | Walker->nr = 1; | 
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| 43 | Corners.push_back(Walker); | 
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| 44 | Walker = new TesselPoint; | 
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| 45 | Walker->node = new Vector(0., 1., 0.); | 
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| 46 | Walker->setName("2"); | 
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| 47 | Walker->nr = 2; | 
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| 48 | Corners.push_back(Walker); | 
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| 49 | Walker = new TesselPoint; | 
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| 50 | Walker->node = new Vector(1., 0., 0.); | 
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| 51 | Walker->setName("3"); | 
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| 52 | Walker->nr = 3; | 
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| 53 | Corners.push_back(Walker); | 
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| 54 | Walker = new TesselPoint; | 
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| 55 | Walker->node = new Vector(1., 1., 0.); | 
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| 56 | Walker->setName("4"); | 
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| 57 | Walker->nr = 4; | 
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| 58 | Corners.push_back(Walker); | 
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| 59 | Walker = new TesselPoint; | 
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| 60 | Walker->node = new Vector(0., 0., 1.); | 
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| 61 | Walker->setName("5"); | 
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| 62 | Walker->nr = 5; | 
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| 63 | Corners.push_back(Walker); | 
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| 64 | Walker = new TesselPoint; | 
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| 65 | Walker->node = new Vector(0., 1., 1.); | 
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| 66 | Walker->setName("6"); | 
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| 67 | Walker->nr = 6; | 
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| 68 | Corners.push_back(Walker); | 
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| 69 | Walker = new TesselPoint; | 
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| 70 | Walker->node = new Vector(1., 0., 1.); | 
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| 71 | Walker->setName("7"); | 
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| 72 | Walker->nr = 7; | 
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| 73 | Corners.push_back(Walker); | 
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| 74 | Walker = new TesselPoint; | 
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| 75 | Walker->node = new Vector(1., 1., 1.); | 
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| 76 | Walker->setName("8"); | 
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| 77 | Walker->nr = 8; | 
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| 78 | Corners.push_back(Walker); | 
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| 79 |  | 
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| 80 | // create linkedcell | 
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| 81 | LinkedList = new LinkedCell(&Corners, 2.*SPHERERADIUS); | 
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| 82 |  | 
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| 83 | // create tesselation | 
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| 84 | TesselStruct = new Tesselation; | 
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| 85 | TesselStruct->FindStartingTriangle(SPHERERADIUS, LinkedList); | 
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| 86 |  | 
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| 87 | CandidateForTesselation *baseline = NULL; | 
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| 88 | BoundaryTriangleSet *T = NULL; | 
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| 89 | bool OneLoopWithoutSuccessFlag = true; | 
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| 90 | bool TesselationFailFlag = false; | 
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| 91 | while ((!TesselStruct->OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { | 
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| 92 | // 2a. fill all new OpenLines | 
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| 93 | DoLog(1) && (Log() << Verbose(1) << "There are " << TesselStruct->OpenLines.size() << " open lines to scan for candidates:" << endl); | 
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| 94 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) | 
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| 95 | DoLog(2) && (Log() << Verbose(2) << *(Runner->second) << endl); | 
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| 96 |  | 
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| 97 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { | 
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| 98 | baseline = Runner->second; | 
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| 99 | if (baseline->pointlist.empty()) { | 
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| 100 | T = (((baseline->BaseLine->triangles.begin()))->second); | 
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| 101 | DoLog(1) && (Log() << Verbose(1) << "Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T << endl); | 
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| 102 | TesselationFailFlag = TesselStruct->FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. | 
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| 103 | } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | // 2b. search for smallest ShortestAngle among all candidates | 
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| 107 | double ShortestAngle = 4.*M_PI; | 
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| 108 | DoLog(1) && (Log() << Verbose(1) << "There are " << TesselStruct->OpenLines.size() << " open lines to scan for the best candidates:" << endl); | 
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| 109 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) | 
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| 110 | DoLog(2) && (Log() << Verbose(2) << *(Runner->second) << endl); | 
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| 111 |  | 
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| 112 | for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { | 
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| 113 | if (Runner->second->ShortestAngle < ShortestAngle) { | 
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| 114 | baseline = Runner->second; | 
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| 115 | ShortestAngle = baseline->ShortestAngle; | 
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| 116 | //Log() << Verbose(1) << "New best candidate is " << *baseline->BaseLine << " with point " << *baseline->point << " and angle " << baseline->ShortestAngle << endl; | 
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| 117 | } | 
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| 118 | } | 
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| 119 | if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty())) | 
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| 120 | OneLoopWithoutSuccessFlag = false; | 
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| 121 | else { | 
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| 122 | TesselStruct->AddCandidatePolygon(*baseline, SPHERERADIUS, LinkedList); | 
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| 123 | } | 
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| 124 | } | 
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| 125 | }; | 
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| 126 |  | 
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| 127 |  | 
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| 128 | void TesselationInOutsideTest::tearDown() | 
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| 129 | { | 
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| 130 | delete(LinkedList); | 
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| 131 | delete(TesselStruct); | 
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| 132 | for (LinkedCell::LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) { | 
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| 133 | delete((*Runner)->node); | 
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| 134 | delete(*Runner); | 
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| 135 | } | 
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| 136 | Corners.clear(); | 
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| 137 | logger::purgeInstance(); | 
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| 138 | errorLogger::purgeInstance(); | 
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| 139 | }; | 
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| 140 |  | 
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| 141 | /** UnitTest for Tesselation::IsInnerPoint() | 
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| 142 | */ | 
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| 143 | void TesselationInOutsideTest::IsInnerPointTest() | 
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| 144 | { | 
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| 145 | double n[3]; | 
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| 146 | const double boundary = 2.; | 
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| 147 | const double step = 1.; | 
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| 148 |  | 
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| 149 | // go through the mesh and check each point | 
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| 150 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step) | 
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| 151 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) | 
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| 152 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) { | 
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| 153 | if ( ((n[0] >= 0.) && (n[1] >= 0.) && (n[2] >= 0.)) && ((n[0] <= 1.) && (n[1] <= 1.) && (n[2] <= 1.))) | 
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| 154 | CPPUNIT_ASSERT_EQUAL( true , TesselStruct->IsInnerPoint(Vector(n[0], n[1], n[2]), LinkedList) ); | 
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| 155 | else | 
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| 156 | CPPUNIT_ASSERT_EQUAL( false , TesselStruct->IsInnerPoint(Vector(n[0], n[1], n[2]), LinkedList) ); | 
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| 157 | } | 
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| 158 | }; | 
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