| 1 | /*
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| 2 | * tesselation_boundarytriangleunittest.cpp
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| 3 | *
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| 4 | * Created on: Jan 13, 2010
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | // include config.h
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| 9 | #ifdef HAVE_CONFIG_H
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| 10 | #include <config.h>
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| 11 | #endif
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| 12 |
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| 13 | using namespace std;
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| 14 |
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| 15 | #include <cppunit/CompilerOutputter.h>
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| 16 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 17 | #include <cppunit/ui/text/TestRunner.h>
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| 18 |
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| 19 | #include <cstring>
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| 20 | #include <iostream>
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| 21 |
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| 22 | #include "defs.hpp"
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| 23 | #include "TesselPoint.hpp"
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| 24 | #include "BoundaryPointSet.hpp"
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| 25 | #include "BoundaryLineSet.hpp"
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| 26 | #include "BoundaryTriangleSet.hpp"
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| 27 | #include "CandidateForTesselation.hpp"
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| 28 | #include "tesselation_boundarytriangleunittest.hpp"
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| 29 |
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| 30 | #ifdef HAVE_TESTRUNNER
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| 31 | #include "UnitTestMain.hpp"
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| 32 | #endif /*HAVE_TESTRUNNER*/
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| 33 |
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| 34 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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| 35 |
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| 36 | /********************************************** Test classes **************************************/
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| 37 |
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| 38 | // Registers the fixture into the 'registry'
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| 39 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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| 40 |
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| 41 |
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| 42 | void TesselationBoundaryTriangleTest::setUp()
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| 43 | {
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| 44 | setVerbosity(5);
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| 45 |
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| 46 | // create nodes
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| 47 | tesselpoints[0] = new TesselPoint;
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| 48 | tesselpoints[0]->setPosition(Vector(0., 0., 0.));
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| 49 | tesselpoints[0]->setName("1");
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| 50 | tesselpoints[0]->nr = 1;
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| 51 | points[0] = new BoundaryPointSet(tesselpoints[0]);
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| 52 | tesselpoints[1] = new TesselPoint;
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| 53 | tesselpoints[1]->setPosition(Vector(0., 1., 0.));
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| 54 | tesselpoints[1]->setName("2");
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| 55 | tesselpoints[1]->nr = 2;
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| 56 | points[1] = new BoundaryPointSet(tesselpoints[1]);
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| 57 | tesselpoints[2] = new TesselPoint;
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| 58 | tesselpoints[2]->setPosition(Vector(1., 0., 0.));
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| 59 | tesselpoints[2]->setName("3");
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| 60 | tesselpoints[2]->nr = 3;
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| 61 | points[2] = new BoundaryPointSet(tesselpoints[2] );
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| 62 |
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| 63 | // create line
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| 64 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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| 65 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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| 66 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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| 67 |
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| 68 | // create triangle
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| 69 | triangle = new BoundaryTriangleSet(lines, 0);
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| 70 | triangle->GetNormalVector(Vector(0.,0.,1.));
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| 71 | };
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| 72 |
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| 73 |
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| 74 | void TesselationBoundaryTriangleTest::tearDown()
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| 75 | {
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| 76 | delete(triangle);
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| 77 | for (int i=0;i<3;++i) {
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| 78 | // TesselPoint does not delete its vector as it only got a reference
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| 79 | delete tesselpoints[i];
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| 80 | }
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| 81 | logger::purgeInstance();
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| 82 | errorLogger::purgeInstance();
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| 83 | };
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| 84 |
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| 85 | /** UnitTest for Tesselation::IsInnerPoint()
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| 86 | */
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| 87 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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| 88 | {
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| 89 | Vector TestIntersection;
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| 90 | Vector Point;
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| 91 |
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| 92 | // simple test on y line
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| 93 | Point = Vector(-1.,0.5,0.);
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| 94 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 95 | Point = Vector(0.,0.5,0.);
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| 96 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 97 | Point = Vector(-4.,0.5,0.);
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| 98 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 99 | Point = Vector(0.,0.5,0.);
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| 100 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 101 |
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| 102 | // simple test on x line
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| 103 | Point = Vector(0.5,-1.,0.);
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| 104 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 105 | Point = Vector(0.5,0.,0.);
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| 106 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 107 | Point = Vector(0.5,-6.,0.);
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| 108 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 109 | Point = Vector(0.5,0.,0.);
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| 110 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 111 |
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| 112 | // simple test on slanted line
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| 113 | Point = Vector(1.,1.,0.);
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| 114 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 115 | Point = Vector(0.5,0.5,0.);
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| 116 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 117 | Point = Vector(5.,5.,0.);
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| 118 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 119 | Point = Vector(0.5,0.5,0.);
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| 120 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 121 |
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| 122 | // simple test on first node
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| 123 | Point = Vector(-1.,-1.,0.);
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| 124 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 125 | Point = Vector(0.,0.,0.);
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| 126 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 127 |
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| 128 | // simple test on second node
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| 129 | Point = Vector(0.,2.,0.);
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| 130 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 131 | Point = Vector(0.,1.,0.);
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| 132 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 133 |
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| 134 | // simple test on third node
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| 135 | Point = Vector(2.,0.,0.);
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| 136 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 137 | Point = Vector(1.,0.,0.);
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| 138 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 139 | };
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| 140 |
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| 141 | /** UnitTest for Tesselation::IsInnerPoint()
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| 142 | */
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| 143 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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| 144 | {
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| 145 | Vector TestIntersection;
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| 146 | Vector Point;
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| 147 |
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| 148 | // straight down/up
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| 149 | Point = Vector(1./3.,1./3.,+5.);
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| 150 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 151 | Point = Vector(1./3.,1./3.,0.);
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| 152 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 153 | Point = Vector(1./3.,1./3.,-5.);
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| 154 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 155 | Point = Vector(1./3.,1./3.,0.);
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| 156 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 157 |
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| 158 | // simple test on y line
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| 159 | Point = Vector(-1.,0.5,+2.);
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| 160 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 161 | Point = Vector(0.,0.5,0.);
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| 162 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 163 | Point = Vector(-1.,0.5,-3.);
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| 164 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 165 | Point = Vector(0.,0.5,0.);
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| 166 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 167 |
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| 168 | // simple test on x line
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| 169 | Point = Vector(0.5,-1.,+1.);
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| 170 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 171 | Point = Vector(0.5,0.,0.);
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| 172 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 173 | Point = Vector(0.5,-1.,-2.);
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| 174 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 175 | Point = Vector(0.5,0.,0.);
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| 176 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 177 |
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| 178 | // simple test on slanted line
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| 179 | Point = Vector(1.,1.,+3.);
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| 180 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 181 | Point = Vector(0.5,0.5,0.);
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| 182 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 183 | Point = Vector(1.,1.,-4.);
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| 184 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 185 | Point = Vector(0.5,0.5,0.);
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| 186 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 187 |
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| 188 | // simple test on first node
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| 189 | Point = Vector(-1.,-1.,5.);
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| 190 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 191 | Point = Vector(0.,0.,0.);
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| 192 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 193 |
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| 194 | // simple test on second node
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| 195 | Point = Vector(0.,2.,5.);
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| 196 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 197 | Point = Vector(0.,1.,0.);
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| 198 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 199 |
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| 200 | // simple test on third node
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| 201 | Point = Vector(2.,0.,5.);
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| 202 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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| 203 | Point = Vector(1.,0.,0.);
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| 204 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 205 | };
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