source: src/unittests/tesselation_boundarytriangleunittest.cpp@ 9848ba

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Last change on this file since 9848ba was 5c8592, checked in by Frederik Heber <heber@…>, 15 years ago

MEMLEAK: TesselPoints and Vectors created during TesselationBoundaryTriangleTest::setUp() would not get free'd.

  • Delete of triangle only destroys triangle, its lines and edges, not the TesselPoints
  • New array *tesselpoints[3] introduced, which stores pointers to the created TesselPoints and free's them in tearDown().
  • Allocated Vector's for the TesselPoints have to be deleted as well, as the TesselPoints normally only receive referencing pointers.
  • Property mode set to 100644
File size: 7.1 KB
Line 
1/*
2 * tesselation_boundarytriangleunittest.cpp
3 *
4 * Created on: Jan 13, 2010
5 * Author: heber
6 */
7
8using namespace std;
9
10#include <cppunit/CompilerOutputter.h>
11#include <cppunit/extensions/TestFactoryRegistry.h>
12#include <cppunit/ui/text/TestRunner.h>
13
14#include <cstring>
15
16#include "defs.hpp"
17#include "tesselation.hpp"
18#include "tesselation_boundarytriangleunittest.hpp"
19
20#ifdef HAVE_TESTRUNNER
21#include "UnitTestMain.hpp"
22#endif /*HAVE_TESTRUNNER*/
23
24#define SPHERERADIUS 2.
25
26/********************************************** Test classes **************************************/
27
28// Registers the fixture into the 'registry'
29CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
30
31
32void TesselationBoundaryTriangleTest::setUp()
33{
34 setVerbosity(5);
35
36 // create nodes
37 tesselpoints[0] = new TesselPoint;
38 tesselpoints[0]->node = new Vector(0., 0., 0.);
39 tesselpoints[0]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
40 strcpy(tesselpoints[0]->Name, "1");
41 tesselpoints[0]->nr = 1;
42 points[0] = new BoundaryPointSet(tesselpoints[0]);
43 tesselpoints[1] = new TesselPoint;
44 tesselpoints[1]->node = new Vector(0., 1., 0.);
45 tesselpoints[1]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
46 strcpy(tesselpoints[1]->Name, "2");
47 tesselpoints[1]->nr = 2;
48 points[1] = new BoundaryPointSet(tesselpoints[1]);
49 tesselpoints[2] = new TesselPoint;
50 tesselpoints[2] ->node = new Vector(1., 0., 0.);
51 tesselpoints[2] ->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
52 strcpy(tesselpoints[2] ->Name, "3");
53 tesselpoints[2] ->nr = 3;
54 points[2] = new BoundaryPointSet(tesselpoints[2] );
55
56 // create line
57 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
58 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
59 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
60
61 // create triangle
62 triangle = new BoundaryTriangleSet(lines, 0);
63 triangle->GetNormalVector(Vector(0.,0.,1.));
64};
65
66
67void TesselationBoundaryTriangleTest::tearDown()
68{
69 delete(triangle);
70 for (int i=0;i<3;++i) {
71 // TesselPoint does not delete its vector as it only got a reference
72 delete tesselpoints[i]->node;
73 delete tesselpoints[i];
74 }
75 MemoryUsageObserver::purgeInstance();
76 logger::purgeInstance();
77 errorLogger::purgeInstance();
78};
79
80/** UnitTest for Tesselation::IsInnerPoint()
81 */
82void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
83{
84 Vector TestIntersection;
85 Vector Point;
86
87 // simple test on y line
88 Point.Init(-1.,0.5,0.);
89 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
90 Point.Init(0.,0.5,0.);
91 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
92 Point.Init(-4.,0.5,0.);
93 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
94 Point.Init(0.,0.5,0.);
95 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
96
97 // simple test on x line
98 Point.Init(0.5,-1.,0.);
99 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
100 Point.Init(0.5,0.,0.);
101 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
102 Point.Init(0.5,-6.,0.);
103 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
104 Point.Init(0.5,0.,0.);
105 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
106
107 // simple test on slanted line
108 Point.Init(1.,1.,0.);
109 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
110 Point.Init(0.5,0.5,0.);
111 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
112 Point.Init(5.,5.,0.);
113 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
114 Point.Init(0.5,0.5,0.);
115 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
116
117 // simple test on first node
118 Point.Init(-1.,-1.,0.);
119 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
120 Point.Init(0.,0.,0.);
121 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
122
123 // simple test on second node
124 Point.Init(0.,2.,0.);
125 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
126 Point.Init(0.,1.,0.);
127 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
128
129 // simple test on third node
130 Point.Init(2.,0.,0.);
131 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
132 Point.Init(1.,0.,0.);
133 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
134};
135
136/** UnitTest for Tesselation::IsInnerPoint()
137 */
138void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
139{
140 Vector TestIntersection;
141 Vector Point;
142
143 // straight down/up
144 Point.Init(1./3.,1./3.,+5.);
145 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
146 Point.Init(1./3.,1./3.,0.);
147 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
148 Point.Init(1./3.,1./3.,-5.);
149 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
150 Point.Init(1./3.,1./3.,0.);
151 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
152
153 // simple test on y line
154 Point.Init(-1.,0.5,+2.);
155 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
156 Point.Init(0.,0.5,0.);
157 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
158 Point.Init(-1.,0.5,-3.);
159 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
160 Point.Init(0.,0.5,0.);
161 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
162
163 // simple test on x line
164 Point.Init(0.5,-1.,+1.);
165 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
166 Point.Init(0.5,0.,0.);
167 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
168 Point.Init(0.5,-1.,-2.);
169 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
170 Point.Init(0.5,0.,0.);
171 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
172
173 // simple test on slanted line
174 Point.Init(1.,1.,+3.);
175 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
176 Point.Init(0.5,0.5,0.);
177 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
178 Point.Init(1.,1.,-4.);
179 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
180 Point.Init(0.5,0.5,0.);
181 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
182
183 // simple test on first node
184 Point.Init(-1.,-1.,5.);
185 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
186 Point.Init(0.,0.,0.);
187 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
188
189 // simple test on second node
190 Point.Init(0.,2.,5.);
191 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
192 Point.Init(0.,1.,0.);
193 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
194
195 // simple test on third node
196 Point.Init(2.,0.,5.);
197 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
198 Point.Init(1.,0.,0.);
199 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
200};
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