1 | /*
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2 | * tesselation_boundarytriangleunittest.cpp
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3 | *
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4 | * Created on: Jan 13, 2010
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5 | * Author: heber
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6 | */
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7 |
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8 | using namespace std;
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9 |
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10 | #include <cppunit/CompilerOutputter.h>
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11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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12 | #include <cppunit/ui/text/TestRunner.h>
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13 |
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14 | #include <cstring>
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15 |
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16 | #include "defs.hpp"
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17 | #include "tesselation.hpp"
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18 | #include "tesselation_boundarytriangleunittest.hpp"
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19 |
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20 | #ifdef HAVE_TESTRUNNER
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21 | #include "UnitTestMain.hpp"
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22 | #endif /*HAVE_TESTRUNNER*/
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23 |
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24 | #define SPHERERADIUS 2.
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25 |
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26 | /********************************************** Test classes **************************************/
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27 |
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28 | // Registers the fixture into the 'registry'
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29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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30 |
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31 |
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32 | void TesselationBoundaryTriangleTest::setUp()
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33 | {
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34 | setVerbosity(5);
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35 |
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36 | // create nodes
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37 | tesselpoints[0] = new TesselPoint;
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38 | tesselpoints[0]->node = new Vector(0., 0., 0.);
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39 | tesselpoints[0]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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40 | strcpy(tesselpoints[0]->Name, "1");
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41 | tesselpoints[0]->nr = 1;
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42 | points[0] = new BoundaryPointSet(tesselpoints[0]);
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43 | tesselpoints[1] = new TesselPoint;
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44 | tesselpoints[1]->node = new Vector(0., 1., 0.);
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45 | tesselpoints[1]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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46 | strcpy(tesselpoints[1]->Name, "2");
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47 | tesselpoints[1]->nr = 2;
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48 | points[1] = new BoundaryPointSet(tesselpoints[1]);
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49 | tesselpoints[2] = new TesselPoint;
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50 | tesselpoints[2] ->node = new Vector(1., 0., 0.);
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51 | tesselpoints[2] ->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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52 | strcpy(tesselpoints[2] ->Name, "3");
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53 | tesselpoints[2] ->nr = 3;
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54 | points[2] = new BoundaryPointSet(tesselpoints[2] );
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55 |
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56 | // create line
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57 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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58 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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59 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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60 |
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61 | // create triangle
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62 | triangle = new BoundaryTriangleSet(lines, 0);
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63 | triangle->GetNormalVector(Vector(0.,0.,1.));
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64 | };
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65 |
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66 |
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67 | void TesselationBoundaryTriangleTest::tearDown()
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68 | {
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69 | delete(triangle);
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70 | for (int i=0;i<3;++i) {
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71 | // TesselPoint does not delete its vector as it only got a reference
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72 | delete tesselpoints[i]->node;
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73 | delete tesselpoints[i];
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74 | }
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75 | MemoryUsageObserver::purgeInstance();
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76 | logger::purgeInstance();
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77 | errorLogger::purgeInstance();
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78 | };
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79 |
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80 | /** UnitTest for Tesselation::IsInnerPoint()
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81 | */
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82 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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83 | {
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84 | Vector TestIntersection;
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85 | Vector Point;
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86 |
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87 | // simple test on y line
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88 | Point.Init(-1.,0.5,0.);
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89 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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90 | Point.Init(0.,0.5,0.);
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91 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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92 | Point.Init(-4.,0.5,0.);
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93 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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94 | Point.Init(0.,0.5,0.);
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95 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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96 |
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97 | // simple test on x line
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98 | Point.Init(0.5,-1.,0.);
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99 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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100 | Point.Init(0.5,0.,0.);
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101 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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102 | Point.Init(0.5,-6.,0.);
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103 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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104 | Point.Init(0.5,0.,0.);
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105 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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106 |
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107 | // simple test on slanted line
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108 | Point.Init(1.,1.,0.);
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109 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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110 | Point.Init(0.5,0.5,0.);
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111 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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112 | Point.Init(5.,5.,0.);
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113 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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114 | Point.Init(0.5,0.5,0.);
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115 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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116 |
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117 | // simple test on first node
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118 | Point.Init(-1.,-1.,0.);
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119 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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120 | Point.Init(0.,0.,0.);
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121 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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122 |
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123 | // simple test on second node
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124 | Point.Init(0.,2.,0.);
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125 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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126 | Point.Init(0.,1.,0.);
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127 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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128 |
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129 | // simple test on third node
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130 | Point.Init(2.,0.,0.);
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131 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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132 | Point.Init(1.,0.,0.);
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133 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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134 | };
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135 |
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136 | /** UnitTest for Tesselation::IsInnerPoint()
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137 | */
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138 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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139 | {
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140 | Vector TestIntersection;
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141 | Vector Point;
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142 |
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143 | // straight down/up
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144 | Point.Init(1./3.,1./3.,+5.);
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145 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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146 | Point.Init(1./3.,1./3.,0.);
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147 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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148 | Point.Init(1./3.,1./3.,-5.);
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149 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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150 | Point.Init(1./3.,1./3.,0.);
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151 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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152 |
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153 | // simple test on y line
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154 | Point.Init(-1.,0.5,+2.);
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155 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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156 | Point.Init(0.,0.5,0.);
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157 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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158 | Point.Init(-1.,0.5,-3.);
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159 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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160 | Point.Init(0.,0.5,0.);
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161 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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162 |
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163 | // simple test on x line
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164 | Point.Init(0.5,-1.,+1.);
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165 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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166 | Point.Init(0.5,0.,0.);
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167 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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168 | Point.Init(0.5,-1.,-2.);
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169 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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170 | Point.Init(0.5,0.,0.);
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171 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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172 |
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173 | // simple test on slanted line
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174 | Point.Init(1.,1.,+3.);
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175 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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176 | Point.Init(0.5,0.5,0.);
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177 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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178 | Point.Init(1.,1.,-4.);
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179 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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180 | Point.Init(0.5,0.5,0.);
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181 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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182 |
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183 | // simple test on first node
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184 | Point.Init(-1.,-1.,5.);
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185 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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186 | Point.Init(0.,0.,0.);
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187 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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188 |
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189 | // simple test on second node
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190 | Point.Init(0.,2.,5.);
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191 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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192 | Point.Init(0.,1.,0.);
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193 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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194 |
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195 | // simple test on third node
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196 | Point.Init(2.,0.,5.);
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197 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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198 | Point.Init(1.,0.,0.);
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199 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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200 | };
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