| 1 | /*
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| 2 |  * tesselation_boundarytriangleunittest.cpp
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| 3 |  *
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| 4 |  *  Created on: Jan 13, 2010
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | using namespace std;
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| 9 | 
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| 10 | #include <cppunit/CompilerOutputter.h>
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| 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 12 | #include <cppunit/ui/text/TestRunner.h>
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| 13 | 
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| 14 | #include <cstring>
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| 15 | 
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| 16 | #include "defs.hpp"
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| 17 | #include "tesselation.hpp"
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| 18 | #include "tesselation_boundarytriangleunittest.hpp"
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| 19 | 
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| 20 | #ifdef HAVE_TESTRUNNER
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| 21 | #include "UnitTestMain.hpp"
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| 22 | #endif /*HAVE_TESTRUNNER*/
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| 23 | 
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| 24 | #define SPHERERADIUS 2.
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| 25 | 
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| 26 | /********************************************** Test classes **************************************/
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| 27 | 
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| 28 | // Registers the fixture into the 'registry'
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| 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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| 30 | 
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| 31 | 
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| 32 | void TesselationBoundaryTriangleTest::setUp()
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| 33 | {
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| 34 |   setVerbosity(5);
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| 35 | 
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| 36 |   // create nodes
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| 37 |   tesselpoints[0] = new TesselPoint;
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| 38 |   tesselpoints[0]->node = new Vector(0., 0., 0.);
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| 39 |   tesselpoints[0]->setName("1");
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| 40 |   tesselpoints[0]->nr = 1;
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| 41 |   points[0] = new BoundaryPointSet(tesselpoints[0]);
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| 42 |   tesselpoints[1] = new TesselPoint;
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| 43 |   tesselpoints[1]->node = new Vector(0., 1., 0.);
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| 44 |   tesselpoints[1]->setName("2");
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| 45 |   tesselpoints[1]->nr = 2;
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| 46 |   points[1] = new BoundaryPointSet(tesselpoints[1]);
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| 47 |   tesselpoints[2] = new TesselPoint;
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| 48 |   tesselpoints[2]->node = new Vector(1., 0., 0.);
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| 49 |   tesselpoints[2]->setName("3");
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| 50 |   tesselpoints[2]->nr = 3;
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| 51 |   points[2] = new BoundaryPointSet(tesselpoints[2] );
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| 52 | 
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| 53 |   // create line
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| 54 |   lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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| 55 |   lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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| 56 |   lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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| 57 | 
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| 58 |   // create triangle
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| 59 |   triangle = new BoundaryTriangleSet(lines, 0);
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| 60 |   triangle->GetNormalVector(Vector(0.,0.,1.));
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| 61 | };
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| 62 | 
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| 63 | 
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| 64 | void TesselationBoundaryTriangleTest::tearDown()
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| 65 | {
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| 66 |   delete(triangle);
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| 67 |   for (int i=0;i<3;++i) {
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| 68 |     // TesselPoint does not delete its vector as it only got a reference
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| 69 |     delete tesselpoints[i]->node;
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| 70 |     delete tesselpoints[i];
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| 71 |   }
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| 72 |   logger::purgeInstance();
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| 73 |   errorLogger::purgeInstance();
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| 74 | };
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| 75 | 
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| 76 | /** UnitTest for Tesselation::IsInnerPoint()
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| 77 |  */
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| 78 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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| 79 | {
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| 80 |   Vector TestIntersection;
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| 81 |   Vector Point;
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| 82 | 
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| 83 |   // simple test on y line
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| 84 |   Point = Vector(-1.,0.5,0.);
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| 85 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 86 |   Point = Vector(0.,0.5,0.);
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| 87 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 88 |   Point = Vector(-4.,0.5,0.);
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| 89 |   CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 90 |   Point = Vector(0.,0.5,0.);
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| 91 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 92 | 
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| 93 |   // simple test on x line
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| 94 |   Point = Vector(0.5,-1.,0.);
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| 95 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 96 |   Point = Vector(0.5,0.,0.);
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| 97 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 98 |   Point = Vector(0.5,-6.,0.);
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| 99 |   CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 100 |   Point = Vector(0.5,0.,0.);
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| 101 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 102 | 
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| 103 |   // simple test on slanted line
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| 104 |   Point = Vector(1.,1.,0.);
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| 105 |   CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 106 |   Point = Vector(0.5,0.5,0.);
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| 107 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 108 |   Point = Vector(5.,5.,0.);
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| 109 |   CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 110 |   Point = Vector(0.5,0.5,0.);
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| 111 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 112 | 
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| 113 |   // simple test on first node
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| 114 |   Point = Vector(-1.,-1.,0.);
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| 115 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 116 |   Point = Vector(0.,0.,0.);
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| 117 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 118 | 
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| 119 |   // simple test on second node
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| 120 |   Point = Vector(0.,2.,0.);
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| 121 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 122 |   Point = Vector(0.,1.,0.);
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| 123 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 124 | 
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| 125 |   // simple test on third node
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| 126 |   Point = Vector(2.,0.,0.);
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| 127 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 128 |   Point = Vector(1.,0.,0.);
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| 129 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 130 | };
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| 131 | 
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| 132 | /** UnitTest for Tesselation::IsInnerPoint()
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| 133 |  */
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| 134 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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| 135 | {
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| 136 |   Vector TestIntersection;
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| 137 |   Vector Point;
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| 138 | 
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| 139 |   // straight down/up
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| 140 |   Point = Vector(1./3.,1./3.,+5.);
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| 141 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 142 |   Point = Vector(1./3.,1./3.,0.);
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| 143 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 144 |   Point = Vector(1./3.,1./3.,-5.);
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| 145 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 146 |   Point = Vector(1./3.,1./3.,0.);
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| 147 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 148 | 
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| 149 |   // simple test on y line
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| 150 |   Point = Vector(-1.,0.5,+2.);
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| 151 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 152 |   Point = Vector(0.,0.5,0.);
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| 153 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 154 |   Point = Vector(-1.,0.5,-3.);
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| 155 |   CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 156 |   Point = Vector(0.,0.5,0.);
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| 157 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 158 | 
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| 159 |   // simple test on x line
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| 160 |   Point = Vector(0.5,-1.,+1.);
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| 161 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 162 |   Point = Vector(0.5,0.,0.);
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| 163 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 164 |   Point = Vector(0.5,-1.,-2.);
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| 165 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 166 |   Point = Vector(0.5,0.,0.);
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| 167 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 168 | 
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| 169 |   // simple test on slanted line
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| 170 |   Point = Vector(1.,1.,+3.);
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| 171 |   CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 172 |   Point = Vector(0.5,0.5,0.);
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| 173 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 174 |   Point = Vector(1.,1.,-4.);
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| 175 |   CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 176 |   Point = Vector(0.5,0.5,0.);
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| 177 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 178 | 
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| 179 |   // simple test on first node
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| 180 |   Point = Vector(-1.,-1.,5.);
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| 181 |   CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 182 |   Point = Vector(0.,0.,0.);
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| 183 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 184 | 
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| 185 |   // simple test on second node
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| 186 |   Point = Vector(0.,2.,5.);
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| 187 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 188 |   Point = Vector(0.,1.,0.);
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| 189 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 190 | 
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| 191 |   // simple test on third node
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| 192 |   Point = Vector(2.,0.,5.);
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| 193 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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| 194 |   Point = Vector(1.,0.,0.);
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| 195 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 196 | };
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