| 1 | /*
|
|---|
| 2 | * tesselation_boundarytriangleunittest.cpp
|
|---|
| 3 | *
|
|---|
| 4 | * Created on: Jan 13, 2010
|
|---|
| 5 | * Author: heber
|
|---|
| 6 | */
|
|---|
| 7 |
|
|---|
| 8 | using namespace std;
|
|---|
| 9 |
|
|---|
| 10 | #include <cppunit/CompilerOutputter.h>
|
|---|
| 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
|
|---|
| 12 | #include <cppunit/ui/text/TestRunner.h>
|
|---|
| 13 |
|
|---|
| 14 | #include <cstring>
|
|---|
| 15 |
|
|---|
| 16 | #include "defs.hpp"
|
|---|
| 17 | #include "tesselation.hpp"
|
|---|
| 18 | #include "tesselation_boundarytriangleunittest.hpp"
|
|---|
| 19 |
|
|---|
| 20 | #ifdef HAVE_TESTRUNNER
|
|---|
| 21 | #include "UnitTestMain.hpp"
|
|---|
| 22 | #endif /*HAVE_TESTRUNNER*/
|
|---|
| 23 |
|
|---|
| 24 | #define SPHERERADIUS 2.
|
|---|
| 25 |
|
|---|
| 26 | /********************************************** Test classes **************************************/
|
|---|
| 27 |
|
|---|
| 28 | // Registers the fixture into the 'registry'
|
|---|
| 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
|
|---|
| 30 |
|
|---|
| 31 |
|
|---|
| 32 | void TesselationBoundaryTriangleTest::setUp()
|
|---|
| 33 | {
|
|---|
| 34 | setVerbosity(5);
|
|---|
| 35 |
|
|---|
| 36 | // create nodes
|
|---|
| 37 | tesselpoints[0] = new TesselPoint;
|
|---|
| 38 | tesselpoints[0]->node = new Vector(0., 0., 0.);
|
|---|
| 39 | tesselpoints[0]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
|
|---|
| 40 | strcpy(tesselpoints[0]->Name, "1");
|
|---|
| 41 | tesselpoints[0]->nr = 1;
|
|---|
| 42 | points[0] = new BoundaryPointSet(tesselpoints[0]);
|
|---|
| 43 | tesselpoints[1] = new TesselPoint;
|
|---|
| 44 | tesselpoints[1]->node = new Vector(0., 1., 0.);
|
|---|
| 45 | tesselpoints[1]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
|
|---|
| 46 | strcpy(tesselpoints[1]->Name, "2");
|
|---|
| 47 | tesselpoints[1]->nr = 2;
|
|---|
| 48 | points[1] = new BoundaryPointSet(tesselpoints[1]);
|
|---|
| 49 | tesselpoints[2] = new TesselPoint;
|
|---|
| 50 | tesselpoints[2] ->node = new Vector(1., 0., 0.);
|
|---|
| 51 | tesselpoints[2] ->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
|
|---|
| 52 | strcpy(tesselpoints[2] ->Name, "3");
|
|---|
| 53 | tesselpoints[2] ->nr = 3;
|
|---|
| 54 | points[2] = new BoundaryPointSet(tesselpoints[2] );
|
|---|
| 55 |
|
|---|
| 56 | // create line
|
|---|
| 57 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
|
|---|
| 58 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
|
|---|
| 59 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
|
|---|
| 60 |
|
|---|
| 61 | // create triangle
|
|---|
| 62 | triangle = new BoundaryTriangleSet(lines, 0);
|
|---|
| 63 | triangle->GetNormalVector(Vector(0.,0.,1.));
|
|---|
| 64 | };
|
|---|
| 65 |
|
|---|
| 66 |
|
|---|
| 67 | void TesselationBoundaryTriangleTest::tearDown()
|
|---|
| 68 | {
|
|---|
| 69 | delete(triangle);
|
|---|
| 70 | for (int i=0;i<3;++i) {
|
|---|
| 71 | // TesselPoint does not delete its vector as it only got a reference
|
|---|
| 72 | delete tesselpoints[i]->node;
|
|---|
| 73 | delete tesselpoints[i];
|
|---|
| 74 | }
|
|---|
| 75 | MemoryUsageObserver::purgeInstance();
|
|---|
| 76 | logger::purgeInstance();
|
|---|
| 77 | errorLogger::purgeInstance();
|
|---|
| 78 | };
|
|---|
| 79 |
|
|---|
| 80 | /** UnitTest for Tesselation::IsInnerPoint()
|
|---|
| 81 | */
|
|---|
| 82 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
|
|---|
| 83 | {
|
|---|
| 84 | Vector TestIntersection;
|
|---|
| 85 | Vector Point;
|
|---|
| 86 |
|
|---|
| 87 | // simple test on y line
|
|---|
| 88 | Point.Init(-1.,0.5,0.);
|
|---|
| 89 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 90 | Point.Init(0.,0.5,0.);
|
|---|
| 91 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 92 | Point.Init(-4.,0.5,0.);
|
|---|
| 93 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 94 | Point.Init(0.,0.5,0.);
|
|---|
| 95 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 96 |
|
|---|
| 97 | // simple test on x line
|
|---|
| 98 | Point.Init(0.5,-1.,0.);
|
|---|
| 99 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 100 | Point.Init(0.5,0.,0.);
|
|---|
| 101 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 102 | Point.Init(0.5,-6.,0.);
|
|---|
| 103 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 104 | Point.Init(0.5,0.,0.);
|
|---|
| 105 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 106 |
|
|---|
| 107 | // simple test on slanted line
|
|---|
| 108 | Point.Init(1.,1.,0.);
|
|---|
| 109 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 110 | Point.Init(0.5,0.5,0.);
|
|---|
| 111 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 112 | Point.Init(5.,5.,0.);
|
|---|
| 113 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 114 | Point.Init(0.5,0.5,0.);
|
|---|
| 115 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 116 |
|
|---|
| 117 | // simple test on first node
|
|---|
| 118 | Point.Init(-1.,-1.,0.);
|
|---|
| 119 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 120 | Point.Init(0.,0.,0.);
|
|---|
| 121 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 122 |
|
|---|
| 123 | // simple test on second node
|
|---|
| 124 | Point.Init(0.,2.,0.);
|
|---|
| 125 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 126 | Point.Init(0.,1.,0.);
|
|---|
| 127 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 128 |
|
|---|
| 129 | // simple test on third node
|
|---|
| 130 | Point.Init(2.,0.,0.);
|
|---|
| 131 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 132 | Point.Init(1.,0.,0.);
|
|---|
| 133 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 134 | };
|
|---|
| 135 |
|
|---|
| 136 | /** UnitTest for Tesselation::IsInnerPoint()
|
|---|
| 137 | */
|
|---|
| 138 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
|
|---|
| 139 | {
|
|---|
| 140 | Vector TestIntersection;
|
|---|
| 141 | Vector Point;
|
|---|
| 142 |
|
|---|
| 143 | // straight down/up
|
|---|
| 144 | Point.Init(1./3.,1./3.,+5.);
|
|---|
| 145 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 146 | Point.Init(1./3.,1./3.,0.);
|
|---|
| 147 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 148 | Point.Init(1./3.,1./3.,-5.);
|
|---|
| 149 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 150 | Point.Init(1./3.,1./3.,0.);
|
|---|
| 151 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 152 |
|
|---|
| 153 | // simple test on y line
|
|---|
| 154 | Point.Init(-1.,0.5,+2.);
|
|---|
| 155 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 156 | Point.Init(0.,0.5,0.);
|
|---|
| 157 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 158 | Point.Init(-1.,0.5,-3.);
|
|---|
| 159 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 160 | Point.Init(0.,0.5,0.);
|
|---|
| 161 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 162 |
|
|---|
| 163 | // simple test on x line
|
|---|
| 164 | Point.Init(0.5,-1.,+1.);
|
|---|
| 165 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 166 | Point.Init(0.5,0.,0.);
|
|---|
| 167 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 168 | Point.Init(0.5,-1.,-2.);
|
|---|
| 169 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 170 | Point.Init(0.5,0.,0.);
|
|---|
| 171 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 172 |
|
|---|
| 173 | // simple test on slanted line
|
|---|
| 174 | Point.Init(1.,1.,+3.);
|
|---|
| 175 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 176 | Point.Init(0.5,0.5,0.);
|
|---|
| 177 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 178 | Point.Init(1.,1.,-4.);
|
|---|
| 179 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 180 | Point.Init(0.5,0.5,0.);
|
|---|
| 181 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 182 |
|
|---|
| 183 | // simple test on first node
|
|---|
| 184 | Point.Init(-1.,-1.,5.);
|
|---|
| 185 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 186 | Point.Init(0.,0.,0.);
|
|---|
| 187 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 188 |
|
|---|
| 189 | // simple test on second node
|
|---|
| 190 | Point.Init(0.,2.,5.);
|
|---|
| 191 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 192 | Point.Init(0.,1.,0.);
|
|---|
| 193 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 194 |
|
|---|
| 195 | // simple test on third node
|
|---|
| 196 | Point.Init(2.,0.,5.);
|
|---|
| 197 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
|
|---|
| 198 | Point.Init(1.,0.,0.);
|
|---|
| 199 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
|---|
| 200 | };
|
|---|