source: src/unittests/tesselation_boundarytriangleunittest.cpp@ fc5c3a

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Last change on this file since fc5c3a was e4fe8d, checked in by Frederik Heber <heber@…>, 14 years ago

Moved defs.?pp to subdir (and library) Helpers.

  • hence, include had to be changed to Helpers/defs.hpp
  • and Makefile.am and Helpers/Makefile.am adapted
  • also in LinearAlgebra where MYEPSILON appears we have added the above include
  • Property mode set to 100644
File size: 7.4 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
[e9c677]8/*
9 * tesselation_boundarytriangleunittest.cpp
10 *
11 * Created on: Jan 13, 2010
12 * Author: heber
13 */
14
[bf3817]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
[e9c677]20using namespace std;
21
22#include <cppunit/CompilerOutputter.h>
23#include <cppunit/extensions/TestFactoryRegistry.h>
24#include <cppunit/ui/text/TestRunner.h>
25
26#include <cstring>
[d74077]27#include <iostream>
[e9c677]28
[e4fe8d]29#include "Helpers/defs.hpp"
[d74077]30#include "TesselPoint.hpp"
31#include "BoundaryPointSet.hpp"
32#include "BoundaryLineSet.hpp"
33#include "BoundaryTriangleSet.hpp"
34#include "CandidateForTesselation.hpp"
[e9c677]35#include "tesselation_boundarytriangleunittest.hpp"
36
[9b6b2f]37#ifdef HAVE_TESTRUNNER
38#include "UnitTestMain.hpp"
39#endif /*HAVE_TESTRUNNER*/
40
[88b400]41const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
[e9c677]42
43/********************************************** Test classes **************************************/
44
45// Registers the fixture into the 'registry'
46CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
47
48
49void TesselationBoundaryTriangleTest::setUp()
50{
51 setVerbosity(5);
52
53 // create nodes
[5c8592]54 tesselpoints[0] = new TesselPoint;
[d74077]55 tesselpoints[0]->setPosition(Vector(0., 0., 0.));
[68f03d]56 tesselpoints[0]->setName("1");
[5c8592]57 tesselpoints[0]->nr = 1;
58 points[0] = new BoundaryPointSet(tesselpoints[0]);
59 tesselpoints[1] = new TesselPoint;
[d74077]60 tesselpoints[1]->setPosition(Vector(0., 1., 0.));
[68f03d]61 tesselpoints[1]->setName("2");
[5c8592]62 tesselpoints[1]->nr = 2;
63 points[1] = new BoundaryPointSet(tesselpoints[1]);
64 tesselpoints[2] = new TesselPoint;
[d74077]65 tesselpoints[2]->setPosition(Vector(1., 0., 0.));
[68f03d]66 tesselpoints[2]->setName("3");
67 tesselpoints[2]->nr = 3;
[5c8592]68 points[2] = new BoundaryPointSet(tesselpoints[2] );
[e9c677]69
70 // create line
71 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
72 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
73 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
74
75 // create triangle
76 triangle = new BoundaryTriangleSet(lines, 0);
77 triangle->GetNormalVector(Vector(0.,0.,1.));
78};
79
80
81void TesselationBoundaryTriangleTest::tearDown()
82{
83 delete(triangle);
[5c8592]84 for (int i=0;i<3;++i) {
85 // TesselPoint does not delete its vector as it only got a reference
86 delete tesselpoints[i];
87 }
[e9c677]88 logger::purgeInstance();
89 errorLogger::purgeInstance();
90};
91
92/** UnitTest for Tesselation::IsInnerPoint()
93 */
94void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
95{
96 Vector TestIntersection;
97 Vector Point;
98
99 // simple test on y line
[1bd79e]100 Point = Vector(-1.,0.5,0.);
[d74077]101 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]102 Point = Vector(0.,0.5,0.);
[e9c677]103 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]104 Point = Vector(-4.,0.5,0.);
[d74077]105 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]106 Point = Vector(0.,0.5,0.);
[e9c677]107 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
108
109 // simple test on x line
[1bd79e]110 Point = Vector(0.5,-1.,0.);
[d74077]111 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]112 Point = Vector(0.5,0.,0.);
[e9c677]113 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]114 Point = Vector(0.5,-6.,0.);
[d74077]115 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]116 Point = Vector(0.5,0.,0.);
[e9c677]117 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
118
119 // simple test on slanted line
[1bd79e]120 Point = Vector(1.,1.,0.);
[d74077]121 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]122 Point = Vector(0.5,0.5,0.);
[e9c677]123 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]124 Point = Vector(5.,5.,0.);
[d74077]125 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]126 Point = Vector(0.5,0.5,0.);
[e9c677]127 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
128
129 // simple test on first node
[1bd79e]130 Point = Vector(-1.,-1.,0.);
[d74077]131 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]132 Point = Vector(0.,0.,0.);
[e9c677]133 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
134
135 // simple test on second node
[1bd79e]136 Point = Vector(0.,2.,0.);
[d74077]137 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]138 Point = Vector(0.,1.,0.);
[e9c677]139 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
140
141 // simple test on third node
[1bd79e]142 Point = Vector(2.,0.,0.);
[d74077]143 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]144 Point = Vector(1.,0.,0.);
[e9c677]145 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
146};
147
148/** UnitTest for Tesselation::IsInnerPoint()
149 */
150void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
151{
152 Vector TestIntersection;
153 Vector Point;
154
155 // straight down/up
[1bd79e]156 Point = Vector(1./3.,1./3.,+5.);
[d74077]157 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]158 Point = Vector(1./3.,1./3.,0.);
[e9c677]159 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]160 Point = Vector(1./3.,1./3.,-5.);
[d74077]161 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]162 Point = Vector(1./3.,1./3.,0.);
[e9c677]163 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
164
165 // simple test on y line
[1bd79e]166 Point = Vector(-1.,0.5,+2.);
[d74077]167 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]168 Point = Vector(0.,0.5,0.);
[e9c677]169 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]170 Point = Vector(-1.,0.5,-3.);
[d74077]171 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]172 Point = Vector(0.,0.5,0.);
[e9c677]173 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
174
175 // simple test on x line
[1bd79e]176 Point = Vector(0.5,-1.,+1.);
[d74077]177 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]178 Point = Vector(0.5,0.,0.);
[e9c677]179 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]180 Point = Vector(0.5,-1.,-2.);
[d74077]181 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]182 Point = Vector(0.5,0.,0.);
[e9c677]183 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
184
185 // simple test on slanted line
[1bd79e]186 Point = Vector(1.,1.,+3.);
[d74077]187 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]188 Point = Vector(0.5,0.5,0.);
[e9c677]189 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]190 Point = Vector(1.,1.,-4.);
[d74077]191 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]192 Point = Vector(0.5,0.5,0.);
[e9c677]193 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
194
195 // simple test on first node
[1bd79e]196 Point = Vector(-1.,-1.,5.);
[d74077]197 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]198 Point = Vector(0.,0.,0.);
[e9c677]199 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
200
201 // simple test on second node
[1bd79e]202 Point = Vector(0.,2.,5.);
[d74077]203 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]204 Point = Vector(0.,1.,0.);
[e9c677]205 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
206
207 // simple test on third node
[1bd79e]208 Point = Vector(2.,0.,5.);
[d74077]209 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]210 Point = Vector(1.,0.,0.);
[e9c677]211 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
212};
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