| [e9c677] | 1 | /* | 
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|  | 2 | * tesselation_boundarytriangleunittest.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Jan 13, 2010 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | using namespace std; | 
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|  | 9 |  | 
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|  | 10 | #include <cppunit/CompilerOutputter.h> | 
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|  | 11 | #include <cppunit/extensions/TestFactoryRegistry.h> | 
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|  | 12 | #include <cppunit/ui/text/TestRunner.h> | 
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|  | 13 |  | 
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|  | 14 | #include <cstring> | 
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|  | 15 |  | 
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|  | 16 | #include "defs.hpp" | 
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|  | 17 | #include "tesselation.hpp" | 
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|  | 18 | #include "tesselation_boundarytriangleunittest.hpp" | 
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|  | 19 |  | 
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| [9b6b2f] | 20 | #ifdef HAVE_TESTRUNNER | 
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|  | 21 | #include "UnitTestMain.hpp" | 
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|  | 22 | #endif /*HAVE_TESTRUNNER*/ | 
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|  | 23 |  | 
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| [e9c677] | 24 | #define SPHERERADIUS 2. | 
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|  | 25 |  | 
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|  | 26 | /********************************************** Test classes **************************************/ | 
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|  | 27 |  | 
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|  | 28 | // Registers the fixture into the 'registry' | 
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|  | 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest ); | 
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|  | 30 |  | 
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|  | 31 |  | 
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|  | 32 | void TesselationBoundaryTriangleTest::setUp() | 
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|  | 33 | { | 
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|  | 34 | setVerbosity(5); | 
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|  | 35 |  | 
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|  | 36 | // create nodes | 
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| [5c8592] | 37 | tesselpoints[0] = new TesselPoint; | 
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|  | 38 | tesselpoints[0]->node = new Vector(0., 0., 0.); | 
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| [68f03d] | 39 | tesselpoints[0]->setName("1"); | 
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| [5c8592] | 40 | tesselpoints[0]->nr = 1; | 
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|  | 41 | points[0] = new BoundaryPointSet(tesselpoints[0]); | 
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|  | 42 | tesselpoints[1] = new TesselPoint; | 
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|  | 43 | tesselpoints[1]->node = new Vector(0., 1., 0.); | 
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| [68f03d] | 44 | tesselpoints[1]->setName("2"); | 
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| [5c8592] | 45 | tesselpoints[1]->nr = 2; | 
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|  | 46 | points[1] = new BoundaryPointSet(tesselpoints[1]); | 
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|  | 47 | tesselpoints[2] = new TesselPoint; | 
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| [68f03d] | 48 | tesselpoints[2]->node = new Vector(1., 0., 0.); | 
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|  | 49 | tesselpoints[2]->setName("3"); | 
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|  | 50 | tesselpoints[2]->nr = 3; | 
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| [5c8592] | 51 | points[2] = new BoundaryPointSet(tesselpoints[2] ); | 
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| [e9c677] | 52 |  | 
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|  | 53 | // create line | 
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|  | 54 | lines[0] = new BoundaryLineSet(points[0], points[1], 0); | 
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|  | 55 | lines[1] = new BoundaryLineSet(points[1], points[2], 1); | 
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|  | 56 | lines[2] = new BoundaryLineSet(points[0], points[2], 2); | 
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|  | 57 |  | 
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|  | 58 | // create triangle | 
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|  | 59 | triangle = new BoundaryTriangleSet(lines, 0); | 
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|  | 60 | triangle->GetNormalVector(Vector(0.,0.,1.)); | 
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|  | 61 | }; | 
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|  | 62 |  | 
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|  | 63 |  | 
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|  | 64 | void TesselationBoundaryTriangleTest::tearDown() | 
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|  | 65 | { | 
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|  | 66 | delete(triangle); | 
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| [5c8592] | 67 | for (int i=0;i<3;++i) { | 
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|  | 68 | // TesselPoint does not delete its vector as it only got a reference | 
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|  | 69 | delete tesselpoints[i]->node; | 
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|  | 70 | delete tesselpoints[i]; | 
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|  | 71 | } | 
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| [e9c677] | 72 | logger::purgeInstance(); | 
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|  | 73 | errorLogger::purgeInstance(); | 
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|  | 74 | }; | 
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|  | 75 |  | 
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|  | 76 | /** UnitTest for Tesselation::IsInnerPoint() | 
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|  | 77 | */ | 
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|  | 78 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest() | 
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|  | 79 | { | 
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|  | 80 | Vector TestIntersection; | 
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|  | 81 | Vector Point; | 
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|  | 82 |  | 
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|  | 83 | // simple test on y line | 
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| [1bd79e] | 84 | Point = Vector(-1.,0.5,0.); | 
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| [e9c677] | 85 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 86 | Point = Vector(0.,0.5,0.); | 
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| [e9c677] | 87 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 88 | Point = Vector(-4.,0.5,0.); | 
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| [e9c677] | 89 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 90 | Point = Vector(0.,0.5,0.); | 
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| [e9c677] | 91 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 92 |  | 
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|  | 93 | // simple test on x line | 
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| [1bd79e] | 94 | Point = Vector(0.5,-1.,0.); | 
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| [e9c677] | 95 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 96 | Point = Vector(0.5,0.,0.); | 
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| [e9c677] | 97 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 98 | Point = Vector(0.5,-6.,0.); | 
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| [e9c677] | 99 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 100 | Point = Vector(0.5,0.,0.); | 
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| [e9c677] | 101 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 102 |  | 
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|  | 103 | // simple test on slanted line | 
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| [1bd79e] | 104 | Point = Vector(1.,1.,0.); | 
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| [e9c677] | 105 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 106 | Point = Vector(0.5,0.5,0.); | 
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| [e9c677] | 107 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 108 | Point = Vector(5.,5.,0.); | 
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| [e9c677] | 109 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 110 | Point = Vector(0.5,0.5,0.); | 
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| [e9c677] | 111 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 112 |  | 
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|  | 113 | // simple test on first node | 
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| [1bd79e] | 114 | Point = Vector(-1.,-1.,0.); | 
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| [e9c677] | 115 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 116 | Point = Vector(0.,0.,0.); | 
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| [e9c677] | 117 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 118 |  | 
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|  | 119 | // simple test on second node | 
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| [1bd79e] | 120 | Point = Vector(0.,2.,0.); | 
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| [e9c677] | 121 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 122 | Point = Vector(0.,1.,0.); | 
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| [e9c677] | 123 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 124 |  | 
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|  | 125 | // simple test on third node | 
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| [1bd79e] | 126 | Point = Vector(2.,0.,0.); | 
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| [e9c677] | 127 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 128 | Point = Vector(1.,0.,0.); | 
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| [e9c677] | 129 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 130 | }; | 
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|  | 131 |  | 
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|  | 132 | /** UnitTest for Tesselation::IsInnerPoint() | 
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|  | 133 | */ | 
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|  | 134 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest() | 
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|  | 135 | { | 
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|  | 136 | Vector TestIntersection; | 
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|  | 137 | Vector Point; | 
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|  | 138 |  | 
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|  | 139 | // straight down/up | 
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| [1bd79e] | 140 | Point = Vector(1./3.,1./3.,+5.); | 
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| [e9c677] | 141 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 142 | Point = Vector(1./3.,1./3.,0.); | 
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| [e9c677] | 143 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 144 | Point = Vector(1./3.,1./3.,-5.); | 
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| [e9c677] | 145 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 146 | Point = Vector(1./3.,1./3.,0.); | 
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| [e9c677] | 147 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 148 |  | 
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|  | 149 | // simple test on y line | 
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| [1bd79e] | 150 | Point = Vector(-1.,0.5,+2.); | 
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| [e9c677] | 151 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 152 | Point = Vector(0.,0.5,0.); | 
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| [e9c677] | 153 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 154 | Point = Vector(-1.,0.5,-3.); | 
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| [e9c677] | 155 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 156 | Point = Vector(0.,0.5,0.); | 
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| [e9c677] | 157 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 158 |  | 
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|  | 159 | // simple test on x line | 
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| [1bd79e] | 160 | Point = Vector(0.5,-1.,+1.); | 
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| [e9c677] | 161 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 162 | Point = Vector(0.5,0.,0.); | 
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| [e9c677] | 163 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 164 | Point = Vector(0.5,-1.,-2.); | 
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| [e9c677] | 165 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 166 | Point = Vector(0.5,0.,0.); | 
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| [e9c677] | 167 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 168 |  | 
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|  | 169 | // simple test on slanted line | 
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| [1bd79e] | 170 | Point = Vector(1.,1.,+3.); | 
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| [e9c677] | 171 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 172 | Point = Vector(0.5,0.5,0.); | 
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| [e9c677] | 173 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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| [1bd79e] | 174 | Point = Vector(1.,1.,-4.); | 
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| [e9c677] | 175 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 176 | Point = Vector(0.5,0.5,0.); | 
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| [e9c677] | 177 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 178 |  | 
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|  | 179 | // simple test on first node | 
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| [1bd79e] | 180 | Point = Vector(-1.,-1.,5.); | 
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| [e9c677] | 181 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 182 | Point = Vector(0.,0.,0.); | 
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| [e9c677] | 183 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 184 |  | 
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|  | 185 | // simple test on second node | 
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| [1bd79e] | 186 | Point = Vector(0.,2.,5.); | 
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| [e9c677] | 187 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 188 | Point = Vector(0.,1.,0.); | 
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| [e9c677] | 189 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 190 |  | 
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|  | 191 | // simple test on third node | 
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| [1bd79e] | 192 | Point = Vector(2.,0.,5.); | 
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| [e9c677] | 193 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) ); | 
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| [1bd79e] | 194 | Point = Vector(1.,0.,0.); | 
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| [e9c677] | 195 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection ); | 
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|  | 196 | }; | 
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