| [e9c677] | 1 | /*
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 | 2 |  * tesselation_boundarytriangleunittest.cpp
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 | 3 |  *
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 | 4 |  *  Created on: Jan 13, 2010
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 | 5 |  *      Author: heber
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 | 6 |  */
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 | 7 | 
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 | 8 | using namespace std;
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 | 9 | 
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 | 10 | #include <cppunit/CompilerOutputter.h>
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 | 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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 | 12 | #include <cppunit/ui/text/TestRunner.h>
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 | 13 | 
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 | 14 | #include <cstring>
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 | 15 | 
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 | 16 | #include "defs.hpp"
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 | 17 | #include "tesselation.hpp"
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 | 18 | #include "tesselation_boundarytriangleunittest.hpp"
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 | 19 | 
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 | 20 | #define SPHERERADIUS 2.
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 | 21 | 
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 | 22 | /********************************************** Test classes **************************************/
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 | 23 | 
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 | 24 | // Registers the fixture into the 'registry'
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 | 25 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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 | 26 | 
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 | 27 | 
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 | 28 | void TesselationBoundaryTriangleTest::setUp()
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 | 29 | {
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 | 30 |   setVerbosity(5);
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 | 31 | 
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 | 32 |   // create nodes
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 | 33 |   TesselPoint *Walker = NULL;
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 | 34 |   Walker = new TesselPoint;
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 | 35 |   Walker->node = new Vector(0., 0., 0.);
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 | 36 |   Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 37 |   strcpy(Walker->Name, "1");
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 | 38 |   Walker->nr = 1;
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 | 39 |   points[0] = new BoundaryPointSet(Walker);
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 | 40 |   Walker = new TesselPoint;
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 | 41 |   Walker->node = new Vector(0., 1., 0.);
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 | 42 |   Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 43 |   strcpy(Walker->Name, "2");
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 | 44 |   Walker->nr = 2;
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 | 45 |   points[1] = new BoundaryPointSet(Walker);
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 | 46 |   Walker = new TesselPoint;
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 | 47 |   Walker->node = new Vector(1., 0., 0.);
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 | 48 |   Walker->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 49 |   strcpy(Walker->Name, "3");
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 | 50 |   Walker->nr = 3;
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 | 51 |   points[2] = new BoundaryPointSet(Walker);
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 | 52 | 
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 | 53 |   // create line
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 | 54 |   lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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 | 55 |   lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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 | 56 |   lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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 | 57 | 
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 | 58 |   // create triangle
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 | 59 |   triangle = new BoundaryTriangleSet(lines, 0);
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 | 60 |   triangle->GetNormalVector(Vector(0.,0.,1.));
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 | 61 | };
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 | 62 | 
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 | 63 | 
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 | 64 | void TesselationBoundaryTriangleTest::tearDown()
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 | 65 | {
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 | 66 |   delete(triangle);
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 | 67 |   MemoryUsageObserver::purgeInstance();
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 | 68 |   logger::purgeInstance();
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 | 69 |   errorLogger::purgeInstance();
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 | 70 | };
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 | 71 | 
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 | 72 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 73 |  */
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 | 74 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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 | 75 | {
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 | 76 |   Vector TestIntersection;
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 | 77 |   Vector Point;
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 | 78 | 
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 | 79 |   // simple test on y line
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 | 80 |   Point.Init(-1.,0.5,0.);
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 | 81 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 82 |   Point.Init(0.,0.5,0.);
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 | 83 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 84 |   Point.Init(-4.,0.5,0.);
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 | 85 |   CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 86 |   Point.Init(0.,0.5,0.);
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 | 87 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 88 | 
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 | 89 |   // simple test on x line
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 | 90 |   Point.Init(0.5,-1.,0.);
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 | 91 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 92 |   Point.Init(0.5,0.,0.);
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 | 93 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 94 |   Point.Init(0.5,-6.,0.);
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 | 95 |   CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 96 |   Point.Init(0.5,0.,0.);
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 | 97 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 98 | 
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 | 99 |   // simple test on slanted line
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 | 100 |   Point.Init(1.,1.,0.);
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 | 101 |   CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 102 |   Point.Init(0.5,0.5,0.);
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 | 103 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 104 |   Point.Init(5.,5.,0.);
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 | 105 |   CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 106 |   Point.Init(0.5,0.5,0.);
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 | 107 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 108 | 
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 | 109 |   // simple test on first node
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 | 110 |   Point.Init(-1.,-1.,0.);
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 | 111 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 112 |   Point.Init(0.,0.,0.);
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 | 113 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 114 | 
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 | 115 |   // simple test on second node
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 | 116 |   Point.Init(0.,2.,0.);
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 | 117 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 118 |   Point.Init(0.,1.,0.);
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 | 119 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 120 | 
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 | 121 |   // simple test on third node
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 | 122 |   Point.Init(2.,0.,0.);
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 | 123 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 124 |   Point.Init(1.,0.,0.);
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 | 125 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 126 | };
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 | 127 | 
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 | 128 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 129 |  */
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 | 130 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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 | 131 | {
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 | 132 |   Vector TestIntersection;
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 | 133 |   Vector Point;
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 | 134 | 
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 | 135 |   // straight down/up
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 | 136 |   Point.Init(1./3.,1./3.,+5.);
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 | 137 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 138 |   Point.Init(1./3.,1./3.,0.);
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 | 139 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 140 |   Point.Init(1./3.,1./3.,-5.);
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 | 141 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 142 |   Point.Init(1./3.,1./3.,0.);
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 | 143 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 144 | 
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 | 145 |   // simple test on y line
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 | 146 |   Point.Init(-1.,0.5,+2.);
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 | 147 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 148 |   Point.Init(0.,0.5,0.);
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 | 149 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 150 |   Point.Init(-1.,0.5,-3.);
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 | 151 |   CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 152 |   Point.Init(0.,0.5,0.);
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 | 153 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 154 | 
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 | 155 |   // simple test on x line
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 | 156 |   Point.Init(0.5,-1.,+1.);
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 | 157 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 158 |   Point.Init(0.5,0.,0.);
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 | 159 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 160 |   Point.Init(0.5,-1.,-2.);
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 | 161 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 162 |   Point.Init(0.5,0.,0.);
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 | 163 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 164 | 
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 | 165 |   // simple test on slanted line
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 | 166 |   Point.Init(1.,1.,+3.);
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 | 167 |   CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 168 |   Point.Init(0.5,0.5,0.);
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 | 169 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 170 |   Point.Init(1.,1.,-4.);
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 | 171 |   CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 172 |   Point.Init(0.5,0.5,0.);
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 | 173 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 174 | 
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 | 175 |   // simple test on first node
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 | 176 |   Point.Init(-1.,-1.,5.);
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 | 177 |   CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 178 |   Point.Init(0.,0.,0.);
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 | 179 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 180 | 
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 | 181 |   // simple test on second node
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 | 182 |   Point.Init(0.,2.,5.);
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 | 183 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 184 |   Point.Init(0.,1.,0.);
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 | 185 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 186 | 
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 | 187 |   // simple test on third node
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 | 188 |   Point.Init(2.,0.,5.);
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 | 189 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 190 |   Point.Init(1.,0.,0.);
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 | 191 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 192 | };
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 | 193 | 
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 | 194 | 
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 | 195 | /********************************************** Main routine **************************************/
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 | 196 | 
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 | 197 | int main(int argc, char **argv)
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 | 198 | {
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 | 199 |   // Get the top level suite from the registry
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 | 200 |   CppUnit::Test *suite = CppUnit::TestFactoryRegistry::getRegistry().makeTest();
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 | 201 | 
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 | 202 |   // Adds the test to the list of test to run
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 | 203 |   CppUnit::TextUi::TestRunner runner;
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 | 204 |   runner.addTest( suite );
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 | 205 | 
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 | 206 |   // Change the default outputter to a compiler error format outputter
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 | 207 |   runner.setOutputter( new CppUnit::CompilerOutputter( &runner.result(),
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 | 208 |                                                        std::cerr ) );
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 | 209 |   // Run the tests.
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 | 210 |   bool wasSucessful = runner.run();
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 | 211 | 
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 | 212 |   // Return error code 1 if the one of test failed.
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 | 213 |   return wasSucessful ? 0 : 1;
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 | 214 | };
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