| [e9c677] | 1 | /*
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 | 2 |  * tesselation_boundarytriangleunittest.cpp
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 | 3 |  *
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 | 4 |  *  Created on: Jan 13, 2010
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 | 5 |  *      Author: heber
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 | 6 |  */
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 | 7 | 
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 | 8 | using namespace std;
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 | 9 | 
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 | 10 | #include <cppunit/CompilerOutputter.h>
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 | 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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 | 12 | #include <cppunit/ui/text/TestRunner.h>
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 | 13 | 
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 | 14 | #include <cstring>
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 | 15 | 
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 | 16 | #include "defs.hpp"
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 | 17 | #include "tesselation.hpp"
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 | 18 | #include "tesselation_boundarytriangleunittest.hpp"
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 | 19 | 
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| [9b6b2f] | 20 | #ifdef HAVE_TESTRUNNER
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 | 21 | #include "UnitTestMain.hpp"
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 | 22 | #endif /*HAVE_TESTRUNNER*/
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 | 23 | 
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| [e9c677] | 24 | #define SPHERERADIUS 2.
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 | 25 | 
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 | 26 | /********************************************** Test classes **************************************/
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 | 27 | 
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 | 28 | // Registers the fixture into the 'registry'
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 | 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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 | 30 | 
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 | 31 | 
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 | 32 | void TesselationBoundaryTriangleTest::setUp()
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 | 33 | {
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 | 34 |   setVerbosity(5);
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 | 35 | 
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 | 36 |   // create nodes
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| [5c8592] | 37 |   tesselpoints[0] = new TesselPoint;
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 | 38 |   tesselpoints[0]->node = new Vector(0., 0., 0.);
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 | 39 |   tesselpoints[0]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 40 |   strcpy(tesselpoints[0]->Name, "1");
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 | 41 |   tesselpoints[0]->nr = 1;
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 | 42 |   points[0] = new BoundaryPointSet(tesselpoints[0]);
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 | 43 |   tesselpoints[1] = new TesselPoint;
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 | 44 |   tesselpoints[1]->node = new Vector(0., 1., 0.);
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 | 45 |   tesselpoints[1]->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 46 |   strcpy(tesselpoints[1]->Name, "2");
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 | 47 |   tesselpoints[1]->nr = 2;
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 | 48 |   points[1] = new BoundaryPointSet(tesselpoints[1]);
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 | 49 |   tesselpoints[2] = new TesselPoint;
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 | 50 |   tesselpoints[2] ->node = new Vector(1., 0., 0.);
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 | 51 |   tesselpoints[2] ->Name = Malloc<char>(3, "TesselationBoundaryTriangleTest::setUp - *Name");
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 | 52 |   strcpy(tesselpoints[2] ->Name, "3");
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 | 53 |   tesselpoints[2] ->nr = 3;
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 | 54 |   points[2] = new BoundaryPointSet(tesselpoints[2] );
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| [e9c677] | 55 | 
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 | 56 |   // create line
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 | 57 |   lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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 | 58 |   lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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 | 59 |   lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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 | 60 | 
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 | 61 |   // create triangle
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 | 62 |   triangle = new BoundaryTriangleSet(lines, 0);
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 | 63 |   triangle->GetNormalVector(Vector(0.,0.,1.));
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 | 64 | };
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 | 65 | 
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 | 66 | 
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 | 67 | void TesselationBoundaryTriangleTest::tearDown()
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 | 68 | {
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 | 69 |   delete(triangle);
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| [5c8592] | 70 |   for (int i=0;i<3;++i) {
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 | 71 |     // TesselPoint does not delete its vector as it only got a reference
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 | 72 |     delete tesselpoints[i]->node;
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 | 73 |     delete tesselpoints[i];
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 | 74 |   }
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| [e9c677] | 75 |   MemoryUsageObserver::purgeInstance();
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 | 76 |   logger::purgeInstance();
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 | 77 |   errorLogger::purgeInstance();
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 | 78 | };
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 | 79 | 
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 | 80 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 81 |  */
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 | 82 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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 | 83 | {
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 | 84 |   Vector TestIntersection;
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 | 85 |   Vector Point;
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 | 86 | 
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 | 87 |   // simple test on y line
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 | 88 |   Point.Init(-1.,0.5,0.);
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 | 89 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 90 |   Point.Init(0.,0.5,0.);
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 | 91 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 92 |   Point.Init(-4.,0.5,0.);
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 | 93 |   CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 94 |   Point.Init(0.,0.5,0.);
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 | 95 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 96 | 
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 | 97 |   // simple test on x line
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 | 98 |   Point.Init(0.5,-1.,0.);
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 | 99 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 100 |   Point.Init(0.5,0.,0.);
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 | 101 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 102 |   Point.Init(0.5,-6.,0.);
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 | 103 |   CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 104 |   Point.Init(0.5,0.,0.);
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 | 105 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 106 | 
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 | 107 |   // simple test on slanted line
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 | 108 |   Point.Init(1.,1.,0.);
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 | 109 |   CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 110 |   Point.Init(0.5,0.5,0.);
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 | 111 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 112 |   Point.Init(5.,5.,0.);
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 | 113 |   CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 114 |   Point.Init(0.5,0.5,0.);
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 | 115 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 116 | 
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 | 117 |   // simple test on first node
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 | 118 |   Point.Init(-1.,-1.,0.);
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 | 119 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 120 |   Point.Init(0.,0.,0.);
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 | 121 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 122 | 
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 | 123 |   // simple test on second node
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 | 124 |   Point.Init(0.,2.,0.);
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 | 125 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 126 |   Point.Init(0.,1.,0.);
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 | 127 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 128 | 
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 | 129 |   // simple test on third node
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 | 130 |   Point.Init(2.,0.,0.);
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 | 131 |   CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 132 |   Point.Init(1.,0.,0.);
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 | 133 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 134 | };
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 | 135 | 
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 | 136 | /** UnitTest for Tesselation::IsInnerPoint()
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 | 137 |  */
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 | 138 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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 | 139 | {
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 | 140 |   Vector TestIntersection;
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 | 141 |   Vector Point;
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 | 142 | 
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 | 143 |   // straight down/up
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 | 144 |   Point.Init(1./3.,1./3.,+5.);
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 | 145 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 146 |   Point.Init(1./3.,1./3.,0.);
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 | 147 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 148 |   Point.Init(1./3.,1./3.,-5.);
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 | 149 |   CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 150 |   Point.Init(1./3.,1./3.,0.);
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 | 151 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 152 | 
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 | 153 |   // simple test on y line
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 | 154 |   Point.Init(-1.,0.5,+2.);
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 | 155 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 156 |   Point.Init(0.,0.5,0.);
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 | 157 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 158 |   Point.Init(-1.,0.5,-3.);
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 | 159 |   CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 160 |   Point.Init(0.,0.5,0.);
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 | 161 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 162 | 
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 | 163 |   // simple test on x line
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 | 164 |   Point.Init(0.5,-1.,+1.);
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 | 165 |   CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 166 |   Point.Init(0.5,0.,0.);
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 | 167 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 168 |   Point.Init(0.5,-1.,-2.);
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 | 169 |   CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 170 |   Point.Init(0.5,0.,0.);
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 | 171 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 172 | 
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 | 173 |   // simple test on slanted line
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 | 174 |   Point.Init(1.,1.,+3.);
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 | 175 |   CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 176 |   Point.Init(0.5,0.5,0.);
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 | 177 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 178 |   Point.Init(1.,1.,-4.);
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 | 179 |   CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 180 |   Point.Init(0.5,0.5,0.);
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 | 181 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 182 | 
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 | 183 |   // simple test on first node
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 | 184 |   Point.Init(-1.,-1.,5.);
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 | 185 |   CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 186 |   Point.Init(0.,0.,0.);
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 | 187 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 188 | 
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 | 189 |   // simple test on second node
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 | 190 |   Point.Init(0.,2.,5.);
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 | 191 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 192 |   Point.Init(0.,1.,0.);
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 | 193 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 194 | 
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 | 195 |   // simple test on third node
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 | 196 |   Point.Init(2.,0.,5.);
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 | 197 |   CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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 | 198 |   Point.Init(1.,0.,0.);
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 | 199 |   CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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 | 200 | };
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