source: src/unittests/Tesselation_BoundaryTriangleUnitTest.cpp@ 1f91f4

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Last change on this file since 1f91f4 was f844ef, checked in by Frederik Heber <heber@…>, 14 years ago

Renamed all remaining unit tests in src/unittests to Capitalized naming scheme.

  • some includes had to be changed.
  • some other files too due to befriended member functions of unit tests.
  • Property mode set to 100644
File size: 7.4 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Tesselation_BoundaryTriangleUnitTest.cpp
10 *
11 * Created on: Jan 13, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20using namespace std;
21
22#include <cppunit/CompilerOutputter.h>
23#include <cppunit/extensions/TestFactoryRegistry.h>
24#include <cppunit/ui/text/TestRunner.h>
25
26#include <cstring>
27#include <iostream>
28
29#include "Helpers/defs.hpp"
30#include "TesselPoint.hpp"
31#include "BoundaryPointSet.hpp"
32#include "BoundaryLineSet.hpp"
33#include "BoundaryTriangleSet.hpp"
34#include "CandidateForTesselation.hpp"
35
36#include "Tesselation_BoundaryTriangleUnitTest.hpp"
37
38#ifdef HAVE_TESTRUNNER
39#include "UnitTestMain.hpp"
40#endif /*HAVE_TESTRUNNER*/
41
42const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
43
44/********************************************** Test classes **************************************/
45
46// Registers the fixture into the 'registry'
47CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
48
49
50void TesselationBoundaryTriangleTest::setUp()
51{
52 setVerbosity(5);
53
54 // create nodes
55 tesselpoints[0] = new TesselPoint;
56 tesselpoints[0]->setPosition(Vector(0., 0., 0.));
57 tesselpoints[0]->setName("1");
58 tesselpoints[0]->nr = 1;
59 points[0] = new BoundaryPointSet(tesselpoints[0]);
60 tesselpoints[1] = new TesselPoint;
61 tesselpoints[1]->setPosition(Vector(0., 1., 0.));
62 tesselpoints[1]->setName("2");
63 tesselpoints[1]->nr = 2;
64 points[1] = new BoundaryPointSet(tesselpoints[1]);
65 tesselpoints[2] = new TesselPoint;
66 tesselpoints[2]->setPosition(Vector(1., 0., 0.));
67 tesselpoints[2]->setName("3");
68 tesselpoints[2]->nr = 3;
69 points[2] = new BoundaryPointSet(tesselpoints[2] );
70
71 // create line
72 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
73 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
74 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
75
76 // create triangle
77 triangle = new BoundaryTriangleSet(lines, 0);
78 triangle->GetNormalVector(Vector(0.,0.,1.));
79};
80
81
82void TesselationBoundaryTriangleTest::tearDown()
83{
84 delete(triangle);
85 for (int i=0;i<3;++i) {
86 // TesselPoint does not delete its vector as it only got a reference
87 delete tesselpoints[i];
88 }
89 logger::purgeInstance();
90 errorLogger::purgeInstance();
91};
92
93/** UnitTest for Tesselation::IsInnerPoint()
94 */
95void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
96{
97 Vector TestIntersection;
98 Vector Point;
99
100 // simple test on y line
101 Point = Vector(-1.,0.5,0.);
102 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
103 Point = Vector(0.,0.5,0.);
104 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
105 Point = Vector(-4.,0.5,0.);
106 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
107 Point = Vector(0.,0.5,0.);
108 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
109
110 // simple test on x line
111 Point = Vector(0.5,-1.,0.);
112 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
113 Point = Vector(0.5,0.,0.);
114 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
115 Point = Vector(0.5,-6.,0.);
116 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
117 Point = Vector(0.5,0.,0.);
118 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
119
120 // simple test on slanted line
121 Point = Vector(1.,1.,0.);
122 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
123 Point = Vector(0.5,0.5,0.);
124 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
125 Point = Vector(5.,5.,0.);
126 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
127 Point = Vector(0.5,0.5,0.);
128 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
129
130 // simple test on first node
131 Point = Vector(-1.,-1.,0.);
132 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
133 Point = Vector(0.,0.,0.);
134 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
135
136 // simple test on second node
137 Point = Vector(0.,2.,0.);
138 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
139 Point = Vector(0.,1.,0.);
140 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
141
142 // simple test on third node
143 Point = Vector(2.,0.,0.);
144 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
145 Point = Vector(1.,0.,0.);
146 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
147};
148
149/** UnitTest for Tesselation::IsInnerPoint()
150 */
151void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
152{
153 Vector TestIntersection;
154 Vector Point;
155
156 // straight down/up
157 Point = Vector(1./3.,1./3.,+5.);
158 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
159 Point = Vector(1./3.,1./3.,0.);
160 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
161 Point = Vector(1./3.,1./3.,-5.);
162 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
163 Point = Vector(1./3.,1./3.,0.);
164 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
165
166 // simple test on y line
167 Point = Vector(-1.,0.5,+2.);
168 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
169 Point = Vector(0.,0.5,0.);
170 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
171 Point = Vector(-1.,0.5,-3.);
172 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
173 Point = Vector(0.,0.5,0.);
174 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
175
176 // simple test on x line
177 Point = Vector(0.5,-1.,+1.);
178 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
179 Point = Vector(0.5,0.,0.);
180 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
181 Point = Vector(0.5,-1.,-2.);
182 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
183 Point = Vector(0.5,0.,0.);
184 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
185
186 // simple test on slanted line
187 Point = Vector(1.,1.,+3.);
188 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
189 Point = Vector(0.5,0.5,0.);
190 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
191 Point = Vector(1.,1.,-4.);
192 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
193 Point = Vector(0.5,0.5,0.);
194 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
195
196 // simple test on first node
197 Point = Vector(-1.,-1.,5.);
198 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
199 Point = Vector(0.,0.,0.);
200 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
201
202 // simple test on second node
203 Point = Vector(0.,2.,5.);
204 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
205 Point = Vector(0.,1.,0.);
206 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
207
208 // simple test on third node
209 Point = Vector(2.,0.,5.);
210 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
211 Point = Vector(1.,0.,0.);
212 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
213};
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