1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * Tesselation_BoundaryTriangleUnitTest.cpp
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10 | *
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11 | * Created on: Jan 13, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | using namespace std;
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21 |
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22 | #include <cppunit/CompilerOutputter.h>
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23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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24 | #include <cppunit/ui/text/TestRunner.h>
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25 |
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26 | #include <cstring>
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27 | #include <iostream>
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28 |
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29 | #include "Helpers/defs.hpp"
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30 | #include "TesselPoint.hpp"
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31 | #include "BoundaryPointSet.hpp"
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32 | #include "BoundaryLineSet.hpp"
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33 | #include "BoundaryTriangleSet.hpp"
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34 | #include "CandidateForTesselation.hpp"
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35 |
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36 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
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37 |
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38 | #ifdef HAVE_TESTRUNNER
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39 | #include "UnitTestMain.hpp"
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40 | #endif /*HAVE_TESTRUNNER*/
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41 |
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42 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
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43 |
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44 | /********************************************** Test classes **************************************/
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45 |
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46 | // Registers the fixture into the 'registry'
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47 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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48 |
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49 |
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50 | void TesselationBoundaryTriangleTest::setUp()
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51 | {
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52 | setVerbosity(5);
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53 |
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54 | // create nodes
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55 | tesselpoints[0] = new TesselPoint;
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56 | tesselpoints[0]->setPosition(Vector(0., 0., 0.));
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57 | tesselpoints[0]->setName("1");
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58 | tesselpoints[0]->nr = 1;
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59 | points[0] = new BoundaryPointSet(tesselpoints[0]);
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60 | tesselpoints[1] = new TesselPoint;
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61 | tesselpoints[1]->setPosition(Vector(0., 1., 0.));
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62 | tesselpoints[1]->setName("2");
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63 | tesselpoints[1]->nr = 2;
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64 | points[1] = new BoundaryPointSet(tesselpoints[1]);
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65 | tesselpoints[2] = new TesselPoint;
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66 | tesselpoints[2]->setPosition(Vector(1., 0., 0.));
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67 | tesselpoints[2]->setName("3");
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68 | tesselpoints[2]->nr = 3;
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69 | points[2] = new BoundaryPointSet(tesselpoints[2] );
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70 |
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71 | // create line
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72 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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73 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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74 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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75 |
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76 | // create triangle
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77 | triangle = new BoundaryTriangleSet(lines, 0);
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78 | triangle->GetNormalVector(Vector(0.,0.,1.));
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79 | };
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80 |
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81 |
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82 | void TesselationBoundaryTriangleTest::tearDown()
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83 | {
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84 | delete(triangle);
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85 | for (int i=0;i<3;++i) {
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86 | // TesselPoint does not delete its vector as it only got a reference
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87 | delete tesselpoints[i];
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88 | }
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89 | logger::purgeInstance();
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90 | errorLogger::purgeInstance();
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91 | };
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92 |
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93 | /** UnitTest for Tesselation::IsInnerPoint()
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94 | */
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95 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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96 | {
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97 | Vector TestIntersection;
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98 | Vector Point;
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99 |
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100 | // simple test on y line
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101 | Point = Vector(-1.,0.5,0.);
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102 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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103 | Point = Vector(0.,0.5,0.);
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104 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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105 | Point = Vector(-4.,0.5,0.);
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106 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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107 | Point = Vector(0.,0.5,0.);
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108 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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109 |
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110 | // simple test on x line
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111 | Point = Vector(0.5,-1.,0.);
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112 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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113 | Point = Vector(0.5,0.,0.);
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114 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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115 | Point = Vector(0.5,-6.,0.);
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116 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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117 | Point = Vector(0.5,0.,0.);
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118 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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119 |
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120 | // simple test on slanted line
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121 | Point = Vector(1.,1.,0.);
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122 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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123 | Point = Vector(0.5,0.5,0.);
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124 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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125 | Point = Vector(5.,5.,0.);
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126 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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127 | Point = Vector(0.5,0.5,0.);
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128 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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129 |
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130 | // simple test on first node
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131 | Point = Vector(-1.,-1.,0.);
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132 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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133 | Point = Vector(0.,0.,0.);
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134 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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135 |
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136 | // simple test on second node
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137 | Point = Vector(0.,2.,0.);
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138 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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139 | Point = Vector(0.,1.,0.);
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140 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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141 |
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142 | // simple test on third node
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143 | Point = Vector(2.,0.,0.);
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144 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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145 | Point = Vector(1.,0.,0.);
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146 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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147 | };
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148 |
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149 | /** UnitTest for Tesselation::IsInnerPoint()
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150 | */
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151 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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152 | {
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153 | Vector TestIntersection;
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154 | Vector Point;
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155 |
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156 | // straight down/up
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157 | Point = Vector(1./3.,1./3.,+5.);
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158 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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159 | Point = Vector(1./3.,1./3.,0.);
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160 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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161 | Point = Vector(1./3.,1./3.,-5.);
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162 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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163 | Point = Vector(1./3.,1./3.,0.);
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164 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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165 |
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166 | // simple test on y line
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167 | Point = Vector(-1.,0.5,+2.);
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168 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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169 | Point = Vector(0.,0.5,0.);
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170 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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171 | Point = Vector(-1.,0.5,-3.);
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172 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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173 | Point = Vector(0.,0.5,0.);
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174 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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175 |
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176 | // simple test on x line
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177 | Point = Vector(0.5,-1.,+1.);
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178 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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179 | Point = Vector(0.5,0.,0.);
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180 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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181 | Point = Vector(0.5,-1.,-2.);
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182 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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183 | Point = Vector(0.5,0.,0.);
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184 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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185 |
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186 | // simple test on slanted line
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187 | Point = Vector(1.,1.,+3.);
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188 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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189 | Point = Vector(0.5,0.5,0.);
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190 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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191 | Point = Vector(1.,1.,-4.);
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192 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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193 | Point = Vector(0.5,0.5,0.);
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194 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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195 |
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196 | // simple test on first node
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197 | Point = Vector(-1.,-1.,5.);
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198 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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199 | Point = Vector(0.,0.,0.);
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200 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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201 |
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202 | // simple test on second node
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203 | Point = Vector(0.,2.,5.);
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204 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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205 | Point = Vector(0.,1.,0.);
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206 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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207 |
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208 | // simple test on third node
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209 | Point = Vector(2.,0.,5.);
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210 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
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211 | Point = Vector(1.,0.,0.);
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212 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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213 | };
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