source: src/unittests/PlaneUnittest.cpp@ 3d078d

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Last change on this file since 3d078d was 407782, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Replaced the three single unitVectors with an array to the unitVectors

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File size: 7.3 KB
Line 
1/*
2 * PlaneUnittest.cpp
3 *
4 * Created on: Apr 30, 2010
5 * Author: crueger
6 */
7
8#include "PlaneUnittest.hpp"
9
10#include <cppunit/CompilerOutputter.h>
11#include <cppunit/extensions/TestFactoryRegistry.h>
12#include <cppunit/ui/text/TestRunner.h>
13
14#include <cmath>
15
16#ifdef HAVE_TESTRUNNER
17#include "UnitTestMain.hpp"
18#endif /*HAVE_TESTRUNNER*/
19
20#include "vector.hpp"
21#include "Line.hpp"
22
23CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
24
25void PlaneUnittest::setUp(){
26 p1 = new Plane(unitVec[0],unitVec[1],unitVec[2]);
27 p2 = new Plane(unitVec[0],unitVec[1],zeroVec);
28 p3 = new Plane(unitVec[0],zeroVec,unitVec[2]);
29 p4 = new Plane(zeroVec,unitVec[1],unitVec[2]);
30}
31
32void PlaneUnittest::tearDown(){
33 delete p1;
34 delete p2;
35 delete p3;
36 delete p4;
37}
38
39void PlaneUnittest::constructionErrorTest(){
40 // try several method of construction..
41 // see if error checking works
42
43 // three points
44 CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],unitVec[1],unitVec[2]));
45 // when only two points are differnt this gives an error
46 CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[1],unitVec[1]),LinearDependenceException);
47 // same with only one point
48 CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[0],unitVec[0]),LinearDependenceException);
49
50 // use two vector giving two directions
51 CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],unitVec[1],0));
52 // and again this is actually only one vector
53 CPPUNIT_ASSERT_THROW(Plane(unitVec[0],unitVec[0],0),LinearDependenceException);
54 // Zero vector does not give a good direction
55 CPPUNIT_ASSERT_THROW(Plane(unitVec[0],zeroVec,0),ZeroVectorException);
56
57 // use a normalvector and an scalar offset
58 CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],0));
59 // The zero vector is no good as a normalvector
60 CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException);
61
62 // use a normalvector and an offset vector
63 CPPUNIT_ASSERT_NO_THROW(Plane(unitVec[0],zeroVec));
64 // and the bad zeroVector again
65 CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException);
66}
67
68
69// we need to test normals independent of the direction
70bool testNormal(const Vector &normal1, const Vector &normal2){
71 return (normal1==normal2) || (normal1==-1*normal2);
72}
73
74void PlaneUnittest::constructionResultTest(){
75 {
76 // construct with three points on plane
77 Plane p1(unitVec[0],unitVec[1],zeroVec);
78 CPPUNIT_ASSERT(testNormal(unitVec[2],p1.getNormal()));
79 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
80
81 Plane p2(unitVec[0],unitVec[2],zeroVec);
82 CPPUNIT_ASSERT(testNormal(unitVec[1],p2.getNormal()));
83 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
84
85 Plane p3(unitVec[1],unitVec[2],zeroVec);
86 CPPUNIT_ASSERT(testNormal(unitVec[0],p3.getNormal()));
87 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
88 }
89 {
90 // construct with two directions + offset
91 Plane p1(unitVec[0],unitVec[1],0);
92 CPPUNIT_ASSERT(testNormal(unitVec[2],p1.getNormal()));
93 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
94
95 Plane p2(unitVec[0],unitVec[2],0);
96 CPPUNIT_ASSERT(testNormal(unitVec[1],p2.getNormal()));
97 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
98
99 Plane p3(unitVec[1],unitVec[2],0);
100 CPPUNIT_ASSERT(testNormal(unitVec[0],p3.getNormal()));
101 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
102 }
103}
104
105void PlaneUnittest::pointsTest(){
106 std::vector<Vector> points1 = p1->getPointsOnPlane();
107 CPPUNIT_ASSERT(p1->isContained(points1[0]));
108 CPPUNIT_ASSERT(p1->isContained(points1[1]));
109 CPPUNIT_ASSERT(p1->isContained(points1[2]));
110 // check that the three points differ
111 CPPUNIT_ASSERT(points1[0]!=points1[1]);
112 CPPUNIT_ASSERT(points1[0]!=points1[2]);
113 CPPUNIT_ASSERT(points1[1]!=points1[2]);
114
115
116 std::vector<Vector> points2 = p2->getPointsOnPlane();
117 CPPUNIT_ASSERT(p2->isContained(points2[0]));
118 CPPUNIT_ASSERT(p2->isContained(points2[1]));
119 CPPUNIT_ASSERT(p2->isContained(points2[2]));
120 // check that the three points differ
121 CPPUNIT_ASSERT(points2[0]!=points2[1]);
122 CPPUNIT_ASSERT(points2[0]!=points2[2]);
123 CPPUNIT_ASSERT(points2[1]!=points2[2]);
124
125 std::vector<Vector> points3 = p3->getPointsOnPlane();
126 CPPUNIT_ASSERT(p3->isContained(points3[0]));
127 CPPUNIT_ASSERT(p3->isContained(points3[1]));
128 CPPUNIT_ASSERT(p3->isContained(points3[2]));
129 // check that the three points differ
130 CPPUNIT_ASSERT(points3[0]!=points3[1]);
131 CPPUNIT_ASSERT(points3[0]!=points3[2]);
132 CPPUNIT_ASSERT(points3[1]!=points3[2]);
133
134 std::vector<Vector> points4 = p4->getPointsOnPlane();
135 CPPUNIT_ASSERT(p4->isContained(points4[0]));
136 CPPUNIT_ASSERT(p4->isContained(points4[1]));
137 CPPUNIT_ASSERT(p4->isContained(points4[2]));
138 // check that the three points differ
139 CPPUNIT_ASSERT(points4[0]!=points4[1]);
140 CPPUNIT_ASSERT(points4[0]!=points4[2]);
141 CPPUNIT_ASSERT(points4[1]!=points4[2]);
142}
143
144
145void PlaneUnittest::operationsTest(){
146 {
147 Vector t = (1./3.)*(unitVec[0]+unitVec[1]+unitVec[2]);
148 CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) < MYEPSILON);
149 CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec));
150 }
151
152 CPPUNIT_ASSERT(fabs(p2->distance(unitVec[2])-1) < MYEPSILON);
153 CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(unitVec[2]));
154 CPPUNIT_ASSERT(fabs(p3->distance(unitVec[1])-1) < MYEPSILON);
155 CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(unitVec[1]));
156 CPPUNIT_ASSERT(fabs(p4->distance(unitVec[0])-1) < MYEPSILON);
157 CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(unitVec[0]));
158}
159
160void PlaneUnittest::mirrorTest(){
161 Vector fixture;
162
163 // some Vectors that lie on the planes
164 fixture = p1->mirrorVector(unitVec[0]);
165 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
166 fixture = p1->mirrorVector(unitVec[1]);
167 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
168 fixture = p1->mirrorVector(unitVec[2]);
169 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
170
171 fixture = p2->mirrorVector(zeroVec);
172 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
173 fixture = p2->mirrorVector(unitVec[0]);
174 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
175 fixture = p2->mirrorVector(unitVec[1]);
176 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
177
178 fixture = p3->mirrorVector(zeroVec);
179 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
180 fixture = p3->mirrorVector(unitVec[0]);
181 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
182 fixture = p3->mirrorVector(unitVec[2]);
183 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
184
185 fixture = p4->mirrorVector(zeroVec);
186 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
187 fixture = p4->mirrorVector(unitVec[1]);
188 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
189 fixture = p4->mirrorVector(unitVec[2]);
190 CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
191
192 // some Vectors outside of the planes
193 {
194 Vector t = (2./3.)*(unitVec[0]+unitVec[1]+unitVec[2]);
195 fixture = p1->mirrorVector(zeroVec);
196 CPPUNIT_ASSERT_EQUAL(fixture,t);
197 }
198
199 fixture = p2->mirrorVector(unitVec[2]);
200 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
201 fixture = p3->mirrorVector(unitVec[1]);
202 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
203 fixture = p4->mirrorVector(unitVec[0]);
204 CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
205}
206
207void PlaneUnittest::LineIntersectionTest(){
208 Vector fixture;
209 // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
210 Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
211 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(unitVec[0], zeroVec).GetIntersection(l1) );
212 CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
213
214 // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
215 Line l2 = makeLineThrough(unitVec[0],Vector(0,1,1));
216 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(unitVec[1], Vector(2,1,0)).GetIntersection(l2) );
217 CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
218}
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