[fa5a6a] | 1 | /*
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| 2 | * PlaneUnittest.cpp
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| 3 | *
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| 4 | * Created on: Apr 30, 2010
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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[bf3817] | 8 | // include config.h
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| 9 | #ifdef HAVE_CONFIG_H
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| 10 | #include <config.h>
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| 11 | #endif
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| 12 |
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[fa5a6a] | 13 | #include "PlaneUnittest.hpp"
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| 14 |
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| 15 | #include <cppunit/CompilerOutputter.h>
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| 16 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 17 | #include <cppunit/ui/text/TestRunner.h>
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| 18 |
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[3dcb1f] | 19 | #include <cmath>
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| 20 |
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[fa5a6a] | 21 | #ifdef HAVE_TESTRUNNER
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| 22 | #include "UnitTestMain.hpp"
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| 23 | #endif /*HAVE_TESTRUNNER*/
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| 24 |
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[57f243] | 25 | #include "LinearAlgebra/Vector.hpp"
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| 26 | #include "LinearAlgebra/Line.hpp"
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[fa5a6a] | 27 |
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| 28 | CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
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| 29 |
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| 30 | void PlaneUnittest::setUp(){
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| 31 | p1 = new Plane(e1,e2,e3);
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| 32 | p2 = new Plane(e1,e2,zeroVec);
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| 33 | p3 = new Plane(e1,zeroVec,e3);
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| 34 | p4 = new Plane(zeroVec,e2,e3);
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| 35 | }
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| 36 |
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| 37 | void PlaneUnittest::tearDown(){
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| 38 | delete p1;
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| 39 | delete p2;
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| 40 | delete p3;
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| 41 | delete p4;
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| 42 | }
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| 43 |
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| 44 | void PlaneUnittest::constructionErrorTest(){
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| 45 | // try several method of construction..
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| 46 | // see if error checking works
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| 47 |
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| 48 | // three points
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| 49 | CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,e3));
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| 50 | // when only two points are differnt this gives an error
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| 51 | CPPUNIT_ASSERT_THROW(Plane(e1,e2,e2),LinearDependenceException);
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| 52 | // same with only one point
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| 53 | CPPUNIT_ASSERT_THROW(Plane(e1,e1,e1),LinearDependenceException);
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| 54 |
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| 55 | // use two vector giving two directions
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| 56 | CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,0));
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| 57 | // and again this is actually only one vector
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| 58 | CPPUNIT_ASSERT_THROW(Plane(e1,e1,0),LinearDependenceException);
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| 59 | // Zero vector does not give a good direction
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| 60 | CPPUNIT_ASSERT_THROW(Plane(e1,zeroVec,0),ZeroVectorException);
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| 61 |
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| 62 | // use a normalvector and an scalar offset
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| 63 | CPPUNIT_ASSERT_NO_THROW(Plane(e1,0));
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| 64 | // The zero vector is no good as a normalvector
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| 65 | CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException);
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| 66 |
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| 67 | // use a normalvector and an offset vector
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| 68 | CPPUNIT_ASSERT_NO_THROW(Plane(e1,zeroVec));
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| 69 | // and the bad zeroVector again
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| 70 | CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException);
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| 71 | }
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| 72 |
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| 73 |
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| 74 | // we need to test normals independent of the direction
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| 75 | bool testNormal(const Vector &normal1, const Vector &normal2){
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| 76 | return (normal1==normal2) || (normal1==-1*normal2);
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| 77 | }
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| 78 |
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| 79 | void PlaneUnittest::constructionResultTest(){
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| 80 | {
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| 81 | // construct with three points on plane
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| 82 | Plane p1(e1,e2,zeroVec);
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| 83 | CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
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| 84 | CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
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| 85 |
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| 86 | Plane p2(e1,e3,zeroVec);
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| 87 | CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
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| 88 | CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
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| 89 |
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| 90 | Plane p3(e2,e3,zeroVec);
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| 91 | CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
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| 92 | CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
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| 93 | }
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| 94 | {
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| 95 | // construct with two directions + offset
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| 96 | Plane p1(e1,e2,0);
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| 97 | CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
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| 98 | CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
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| 99 |
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| 100 | Plane p2(e1,e3,0);
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| 101 | CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
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| 102 | CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
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| 103 |
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| 104 | Plane p3(e2,e3,0);
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| 105 | CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
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| 106 | CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
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| 107 | }
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| 108 | }
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| 109 |
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| 110 | void PlaneUnittest::pointsTest(){
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| 111 | std::vector<Vector> points1 = p1->getPointsOnPlane();
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| 112 | CPPUNIT_ASSERT(p1->isContained(points1[0]));
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| 113 | CPPUNIT_ASSERT(p1->isContained(points1[1]));
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| 114 | CPPUNIT_ASSERT(p1->isContained(points1[2]));
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| 115 | // check that the three points differ
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| 116 | CPPUNIT_ASSERT(points1[0]!=points1[1]);
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| 117 | CPPUNIT_ASSERT(points1[0]!=points1[2]);
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| 118 | CPPUNIT_ASSERT(points1[1]!=points1[2]);
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| 119 |
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| 120 |
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| 121 | std::vector<Vector> points2 = p2->getPointsOnPlane();
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| 122 | CPPUNIT_ASSERT(p2->isContained(points2[0]));
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| 123 | CPPUNIT_ASSERT(p2->isContained(points2[1]));
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| 124 | CPPUNIT_ASSERT(p2->isContained(points2[2]));
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| 125 | // check that the three points differ
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| 126 | CPPUNIT_ASSERT(points2[0]!=points2[1]);
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| 127 | CPPUNIT_ASSERT(points2[0]!=points2[2]);
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| 128 | CPPUNIT_ASSERT(points2[1]!=points2[2]);
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| 129 |
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| 130 | std::vector<Vector> points3 = p3->getPointsOnPlane();
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| 131 | CPPUNIT_ASSERT(p3->isContained(points3[0]));
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| 132 | CPPUNIT_ASSERT(p3->isContained(points3[1]));
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| 133 | CPPUNIT_ASSERT(p3->isContained(points3[2]));
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| 134 | // check that the three points differ
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| 135 | CPPUNIT_ASSERT(points3[0]!=points3[1]);
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| 136 | CPPUNIT_ASSERT(points3[0]!=points3[2]);
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| 137 | CPPUNIT_ASSERT(points3[1]!=points3[2]);
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| 138 |
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| 139 | std::vector<Vector> points4 = p4->getPointsOnPlane();
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| 140 | CPPUNIT_ASSERT(p4->isContained(points4[0]));
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| 141 | CPPUNIT_ASSERT(p4->isContained(points4[1]));
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| 142 | CPPUNIT_ASSERT(p4->isContained(points4[2]));
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| 143 | // check that the three points differ
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| 144 | CPPUNIT_ASSERT(points4[0]!=points4[1]);
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| 145 | CPPUNIT_ASSERT(points4[0]!=points4[2]);
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| 146 | CPPUNIT_ASSERT(points4[1]!=points4[2]);
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| 147 | }
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| 148 |
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| 149 |
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| 150 | void PlaneUnittest::operationsTest(){
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| 151 | {
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| 152 | Vector t = (1./3.)*(e1+e2+e3);
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| 153 | CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) < MYEPSILON);
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| 154 | CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec));
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| 155 | }
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| 156 |
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| 157 | CPPUNIT_ASSERT(fabs(p2->distance(e3)-1) < MYEPSILON);
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| 158 | CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(e3));
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| 159 | CPPUNIT_ASSERT(fabs(p3->distance(e2)-1) < MYEPSILON);
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| 160 | CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(e2));
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| 161 | CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON);
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| 162 | CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1));
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[ccf826] | 163 | }
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[fa5a6a] | 164 |
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[ccf826] | 165 | void PlaneUnittest::mirrorTest(){
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| 166 | Vector fixture;
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| 167 |
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| 168 | // some Vectors that lie on the planes
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| 169 | fixture = p1->mirrorVector(e1);
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| 170 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 171 | fixture = p1->mirrorVector(e2);
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| 172 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 173 | fixture = p1->mirrorVector(e3);
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| 174 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 175 |
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| 176 | fixture = p2->mirrorVector(zeroVec);
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| 177 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 178 | fixture = p2->mirrorVector(e1);
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| 179 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 180 | fixture = p2->mirrorVector(e2);
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| 181 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 182 |
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| 183 | fixture = p3->mirrorVector(zeroVec);
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| 184 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 185 | fixture = p3->mirrorVector(e1);
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| 186 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 187 | fixture = p3->mirrorVector(e3);
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| 188 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 189 |
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| 190 | fixture = p4->mirrorVector(zeroVec);
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| 191 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 192 | fixture = p4->mirrorVector(e2);
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| 193 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 194 | fixture = p4->mirrorVector(e3);
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| 195 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 196 |
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| 197 | // some Vectors outside of the planes
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| 198 | {
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| 199 | Vector t = (2./3.)*(e1+e2+e3);
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| 200 | fixture = p1->mirrorVector(zeroVec);
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| 201 | CPPUNIT_ASSERT_EQUAL(fixture,t);
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| 202 | }
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[fa5a6a] | 203 |
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[ccf826] | 204 | fixture = p2->mirrorVector(e3);
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| 205 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 206 | fixture = p3->mirrorVector(e2);
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| 207 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 208 | fixture = p4->mirrorVector(e1);
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| 209 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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[fa5a6a] | 210 | }
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[27ac00] | 211 |
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| 212 | void PlaneUnittest::LineIntersectionTest(){
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| 213 | Vector fixture;
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| 214 | // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
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| 215 | Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
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| 216 | CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) );
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| 217 | CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
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| 218 |
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| 219 | // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
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| 220 | Line l2 = makeLineThrough(e1,Vector(0,1,1));
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| 221 | CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) );
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| 222 | CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
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| 223 | }
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