1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * ActOnAllUnitTest.cpp
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10 | *
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11 | * Created on: 04.10.2009
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12 | * Author: FrederikHeber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | using namespace std;
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21 |
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22 | #include <cppunit/CompilerOutputter.h>
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23 | #include <cppunit/extensions/TestFactoryRegistry.h>
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24 | #include <cppunit/ui/text/TestRunner.h>
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25 |
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26 | #include "../test/ActOnAlltest.hpp"
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27 | #include "ActOnAllUnitTest.hpp"
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28 | #include "LinearAlgebra/Vector.hpp"
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29 |
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30 | #ifdef HAVE_TESTRUNNER
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31 | #include "UnitTestMain.hpp"
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32 | #endif /*HAVE_TESTRUNNER*/
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33 |
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34 | /********************************************** Test classes **************************************/
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35 |
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36 | // Registers the fixture into the 'registry'
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37 | CPPUNIT_TEST_SUITE_REGISTRATION( ActOnAllTest );
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38 |
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39 |
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40 | void ActOnAllTest::setUp()
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41 | {
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42 | Vector *temp = NULL;
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43 | // fill list with vectors
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44 | temp = new Vector(1,0,0);
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45 | VL.AddVector(temp);
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46 | temp = new Vector(0,1,0);
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47 | VL.AddVector(temp);
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48 | temp = new Vector(0,0,1);
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49 | VL.AddVector(temp);
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50 | Ref = VL;
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51 | };
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52 |
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53 |
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54 | void ActOnAllTest::tearDown()
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55 | {
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56 | VL.EmptyList();
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57 | // Ref was copy constructed, hence has to be cleaned, too!
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58 | Ref.EmptyList();
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59 | };
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60 |
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61 | /** UnitTest for VectorList::ActOnAll() and Vector::AddVector(), Vector::SubtractVector(),
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62 | */
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63 | void ActOnAllTest::AddSubtractTest()
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64 | {
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65 | const Vector test(1.,0.,0.);
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66 |
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67 | // adding, subtracting
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68 | VL.ActOnAll( &Vector::AddVector, test );
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69 | CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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70 | VL.ActOnAll( &Vector::SubtractVector, test );
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71 | CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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72 | };
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73 |
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74 | /** UnitTest for VectorList::ActOnAll()
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75 | */
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76 | void ActOnAllTest::ScaleTest()
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77 | {
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78 | double factor=2.;
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79 | double inverse=1./2.;
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80 |
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81 | // scaling by value
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82 | VL.ActOnAll( (void (Vector::*)(const double)) &Vector::Scale, factor );
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83 | CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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84 |
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85 | VL.ActOnAll( (void (Vector::*)(const double)) &Vector::Scale, inverse );
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86 | CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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87 |
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88 | // scaling by three values
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89 | double *factors = new double[NDIM];
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90 | double *inverses = new double[NDIM];
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91 | for (int i=0;i<NDIM;++i) {
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92 | factors[i] = 2.;
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93 | inverses[i] = 1./factors[i];
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94 | }
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95 | VL.ActOnAll<Vector,void,const double*>(&Vector::ScaleAll, factors );
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96 | CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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97 |
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98 | VL.ActOnAll<Vector,void,const double*>(&Vector::ScaleAll, inverses );
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99 | CPPUNIT_ASSERT_EQUAL( VL == Ref , true );
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100 | delete[](factors);
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101 | delete[](inverses);
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102 | };
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103 |
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104 | #if 0
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105 |
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106 | // Unitttest deactivated for now...
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107 | // Reasons:
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108 | // Vector::MakeNormalVector has been removed and is now part of Plane class
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109 | // VectorList::ActOnAll is in the test directory and seems to be used only for unittests
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110 | // MakeNormal never depended on the input Vector except in the case of linear dependence (i.e. failure)
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111 | //
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112 | // TODO: Rethink what exactely is being tested at this point and introduce a new unittest for the
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113 | // tested behaviour. Most likely this should result in a thourough unittest of the plane class
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114 |
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115 | /** UnitTest for VectorList::ActOnAll() and Vector::MakeNormalVector()
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116 | */
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117 | void ActOnAllTest::NormalizeTest()
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118 | {
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119 | const Vector xaxis(1.,0.,0.);
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120 | const Vector yaxis(0.,1.,0.);
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121 |
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122 | // normalize with respect to x and y axis
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123 | bool (Vector::*f)(const Vector *, const Vector *) = &Vector::MakeNormalVector;
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124 | VL.ActOnAll( f, &xaxis, &yaxis );
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125 | CPPUNIT_ASSERT_EQUAL( VL == Ref , false );
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126 |
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127 | // check that x and y components are zero
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128 | for (ListOfVectors::iterator Runner = VL.Vectors.begin(); Runner != VL.Vectors.end(); Runner++) {
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129 | CPPUNIT_ASSERT_EQUAL( (*Runner)->at(0) , 0. );
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130 | CPPUNIT_ASSERT_EQUAL( (*Runner)->at(1) , 0. );
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131 | }
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132 | };
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133 |
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134 | #endif
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