| [fcf7f6] | 1 | /*
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| 2 | * vmg - a versatile multigrid solver
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| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 | *
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| 5 | * vmg is free software: you can redistribute it and/or modify
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| 6 | * it under the terms of the GNU General Public License as published by
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| 7 | * the Free Software Foundation, either version 3 of the License, or
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| 8 | * (at your option) any later version.
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| 9 | *
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| 10 | * vmg is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 17 | */
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| 18 |
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| [dfed1c] | 19 | /**
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| 20 | * @file linked_cell_list.cpp
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| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 | * @date Mon Nov 21 13:27:22 2011
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| 23 | *
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| 24 | * @brief A linked cell list implementation.
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| 25 | *
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| 26 | */
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| 27 |
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <config.h>
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| 30 | #endif
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| 31 |
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| 32 | #include "comm/comm.hpp"
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| [f003a9] | 33 | #include "units/particle/linked_cell_list.hpp"
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| [dfed1c] | 34 | #include "mg.hpp"
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| 35 |
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| 36 | using namespace VMG;
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| 37 |
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| [ac6d04] | 38 | Particle::LinkedCellList::LinkedCellList(std::list<Particle>& particles,
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| [dfed1c] | 39 | const int& near_field_cells, const Grid& grid)
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| 40 | {
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| [ac6d04] | 41 | std::list<Particle>::iterator iter;
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| [dfed1c] | 42 | Index index_global, index_local;
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| 43 | LocalIndices local = grid.Local();
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| 44 |
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| [ac6d04] | 45 | local.BoundaryBegin1() = 0;
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| 46 | local.BoundaryEnd1() = 0;
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| 47 | local.BoundarySize1() = 0;
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| 48 |
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| 49 | local.BoundaryBegin2() = 0;
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| 50 | local.BoundaryEnd2() = 0;
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| 51 | local.BoundarySize2() = 0;
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| 52 |
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| [716da7] | 53 | local.FinerBegin() = 0;
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| 54 | local.FinerEnd() = 0;
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| 55 | local.FinerSize() = 0;
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| [dfed1c] | 56 |
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| 57 | for (int i=0; i<3; ++i) {
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| 58 |
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| [ac6d04] | 59 | if (local.HaloSize1()[i] > 0) {
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| [dfed1c] | 60 | local.HaloBegin1()[i] = 0;
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| 61 | local.HaloEnd1()[i] = near_field_cells+1;
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| [ac6d04] | 62 | local.HaloSize1()[i] = near_field_cells+1;
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| [dfed1c] | 63 | local.Begin()[i] = near_field_cells+1;
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| 64 | local.End()[i] = local.Begin()[i] + local.Size()[i];
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| 65 | local.SizeTotal()[i] = local.Size()[i] +
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| 66 | local.HaloEnd1()[i] - local.HaloBegin1()[i] +
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| 67 | local.HaloEnd2()[i] - local.HaloBegin2()[i];
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| [ac6d04] | 68 | }else {
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| 69 | local.Begin()[i] = 0;
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| 70 | local.End()[i] = local.Size()[i];
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| [dfed1c] | 71 | }
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| 72 |
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| [ac6d04] | 73 | if (local.HaloSize2()[i] > 0) {
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| [dfed1c] | 74 | local.HaloBegin2()[i] = local.End()[i];
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| 75 | local.HaloEnd2()[i] = local.HaloBegin2()[i] + near_field_cells+1;
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| [ac6d04] | 76 | local.HaloSize2()[i] = near_field_cells+1;
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| [dfed1c] | 77 | local.SizeTotal()[i] = local.Size()[i] +
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| 78 | local.HaloEnd1()[i] - local.HaloBegin1()[i] +
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| 79 | local.HaloEnd2()[i] - local.HaloBegin2()[i];
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | SetGridSize(grid.Global(), local, grid.Extent());
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| 84 |
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| 85 | for (iter=particles.begin(); iter!=particles.end(); ++iter)
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| [ac6d04] | 86 | AddParticle(&(*iter));
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| [dfed1c] | 87 | }
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| 88 |
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| [ac6d04] | 89 | Particle::LinkedCellList::~LinkedCellList()
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| [dfed1c] | 90 | {
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| [ac6d04] | 91 | ClearHalo();
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| [dfed1c] | 92 | }
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| 93 |
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| [ac6d04] | 94 | void Particle::LinkedCellList::AddParticle(Particle* p)
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| [dfed1c] | 95 | {
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| [ac6d04] | 96 | const Index global_index = (p->Pos() - Extent().Begin()) / Extent().MeshWidth();
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| 97 | const Index local_index = global_index - Global().LocalBegin() + Local().Begin();
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| [dfed1c] | 98 |
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| [ac6d04] | 99 | assert(local_index.IsInBounds(Local().Begin(), Local().End()));
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| 100 | (*this)(local_index).push_back(p);
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| [dfed1c] | 101 | }
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| 102 |
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| [ac6d04] | 103 | void Particle::LinkedCellList::AddParticleToHalo(const vmg_float* x, const vmg_float& q)
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| [dfed1c] | 104 | {
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| [716da7] | 105 | const Index global_index = ((Vector(x) - Extent().Begin()) / Extent().MeshWidth()).Floor();
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| [ac6d04] | 106 | const Index local_index = global_index - Global().LocalBegin() + Local().Begin();
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| 107 |
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| 108 | assert(local_index.IsInBounds(0, Local().SizeTotal()));
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| 109 | assert((local_index[0] >= Local().HaloBegin1()[0] && local_index[0] < Local().HaloEnd1()[0]) ||
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| 110 | (local_index[1] >= Local().HaloBegin1()[1] && local_index[1] < Local().HaloEnd1()[1]) ||
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| 111 | (local_index[2] >= Local().HaloBegin1()[2] && local_index[2] < Local().HaloEnd1()[2]) ||
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| 112 | (local_index[0] >= Local().HaloBegin2()[0] && local_index[0] < Local().HaloEnd2()[0]) ||
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| 113 | (local_index[1] >= Local().HaloBegin2()[1] && local_index[1] < Local().HaloEnd2()[1]) ||
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| 114 | (local_index[2] >= Local().HaloBegin2()[2] && local_index[2] < Local().HaloEnd2()[2]));
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| 115 |
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| 116 | (*this)(local_index).push_back(new Particle(x, q));
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| [dfed1c] | 117 | }
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| 118 |
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| [ac6d04] | 119 | void Particle::LinkedCellList::ClearHalo()
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| [dfed1c] | 120 | {
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| [ac6d04] | 121 | Grid::iterator g_iter;
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| 122 | std::list<Particle*>::iterator p_iter;
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| [dfed1c] | 123 |
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| [ac6d04] | 124 | for (int i=0; i<3; ++i) {
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| 125 |
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| 126 | for (g_iter = Iterators().Halo1()[i].Begin(); g_iter != Iterators().Halo1()[i].End(); ++g_iter)
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| 127 | for (p_iter = (*this)(*g_iter).begin(); p_iter!=(*this)(*g_iter).end(); ++p_iter)
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| 128 | delete *p_iter;
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| 129 |
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| 130 | for (g_iter = Iterators().Halo2()[i].Begin(); g_iter != Iterators().Halo2()[i].End(); ++g_iter)
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| 131 | for (p_iter = (*this)(*g_iter).begin(); p_iter!=(*this)(*g_iter).end(); ++p_iter)
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| 132 | delete *p_iter;
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| 133 |
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| 134 | }
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| [dfed1c] | 135 | }
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