source: src/units/particle/bspline.hpp@ 6e10f33

Last change on this file since 6e10f33 was 866ac4, checked in by Julian Iseringhausen <isering@…>, 13 years ago

Fixed position to index conversion errors.# Please enter the commit message for your changes. Lines starting

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[fcf7f6]1/*
2 * vmg - a versatile multigrid solver
3 * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
4 *
5 * vmg is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * vmg is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
[dfed1c]19/**
20 * @file bspline.hpp
21 * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
22 * @date Mon Nov 21 13:27:22 2011
23 *
24 * @brief B-Splines for molecular dynamics.
25 *
26 */
27
28#ifndef BSPLINE_HPP_
29#define BSPLINE_HPP_
30
[866ac4]31#include <cmath>
32
[dfed1c]33#include "base/helper.hpp"
[ab63b6]34#include "base/index.hpp"
[dfed1c]35#include "base/polynomial.hpp"
36#include "base/vector.hpp"
[ab63b6]37#include "grid/grid.hpp"
[f003a9]38#include "units/particle/particle.hpp"
[dfed1c]39
40namespace VMG
41{
42
[f003a9]43namespace Particle
44{
45
[dfed1c]46class BSpline
47{
48public:
[36d56c]49 BSpline(const int& near_field_cells, const vmg_float& h);
[dfed1c]50
[4571da]51 vmg_float EvaluateSpline(const vmg_float& val) const
[dfed1c]52 {
53 for (unsigned int i=0; i<intervals.size(); ++i)
54 if (val < intervals[i])
[8180d8]55 return spline_nom[i](val) / spline_denom[i](val);
[dfed1c]56 return 0.0;
57 }
58
[36d56c]59 void SetSpline(Grid& grid, const Particle& p) const
[ab63b6]60 {
[ac6d04]61 assert(p.Pos().X() >= grid.Extent().Begin().X() && p.Pos().X() < grid.Extent().End().X());
62 assert(p.Pos().Y() >= grid.Extent().Begin().Y() && p.Pos().Y() < grid.Extent().End().Y());
63 assert(p.Pos().Z() >= grid.Extent().Begin().Z() && p.Pos().Z() < grid.Extent().End().Z());
64
[36d56c]65 vmg_float* vals = new vmg_float[Helper::intpow(2*near_field_cells+1,3)];
66
[39a6d9]67 vmg_float temp_val;
[ab63b6]68 vmg_float int_val = 0.0;
[39a6d9]69 int c = 0;
70
[866ac4]71 const int index_global_x = grid.Global().GlobalBegin().X() + std::floor((p.Pos().X() - grid.Extent().Begin().X()) / grid.Extent().MeshWidth().X());
72 const int index_global_y = grid.Global().GlobalBegin().Y() + std::floor((p.Pos().Y() - grid.Extent().Begin().Y()) / grid.Extent().MeshWidth().Y());
73 const int index_global_z = grid.Global().GlobalBegin().Z() + std::floor((p.Pos().Z() - grid.Extent().Begin().Z()) / grid.Extent().MeshWidth().Z());
[ab63b6]74
[06e153]75 assert(index_global_x >= grid.Global().LocalBegin().X() && index_global_x < grid.Global().LocalEnd().X());
76 assert(index_global_y >= grid.Global().LocalBegin().Y() && index_global_y < grid.Global().LocalEnd().Y());
77 assert(index_global_z >= grid.Global().LocalBegin().Z() && index_global_z < grid.Global().LocalEnd().Z());
[ac6d04]78
[06e153]79 const int index_local_x = index_global_x - grid.Global().LocalBegin().X() + grid.Local().Begin().X();
80 const int index_local_y = index_global_y - grid.Global().LocalBegin().Y() + grid.Local().Begin().Y();
81 const int index_local_z = index_global_z - grid.Global().LocalBegin().Z() + grid.Local().Begin().Z();
[ab63b6]82
[06e153]83 assert(index_local_x >= grid.Local().Begin().X() && index_local_x < grid.Local().End().X());
84 assert(index_local_y >= grid.Local().Begin().Y() && index_local_y < grid.Local().End().Y());
85 assert(index_local_z >= grid.Local().Begin().Z() && index_local_z < grid.Local().End().Z());
86
[8180d8]87 const vmg_float pos_beg_x = p.Pos().X() - grid.Extent().Begin().X() - grid.Extent().MeshWidth().X() * (index_global_x - grid.Global().GlobalBegin().X() - near_field_cells);
88 const vmg_float pos_beg_y = p.Pos().Y() - grid.Extent().Begin().Y() - grid.Extent().MeshWidth().Y() * (index_global_y - grid.Global().GlobalBegin().Y() - near_field_cells);
89 const vmg_float pos_beg_z = p.Pos().Z() - grid.Extent().Begin().Z() - grid.Extent().MeshWidth().Z() * (index_global_z - grid.Global().GlobalBegin().Z() - near_field_cells);
[06e153]90
[36d56c]91 const vmg_float& h_x = grid.Extent().MeshWidth().X();
92 const vmg_float& h_y = grid.Extent().MeshWidth().Y();
93 const vmg_float& h_z = grid.Extent().MeshWidth().Z();
[39a6d9]94
[ab63b6]95 // Iterate over all grid points which lie in the support of the interpolating B-Spline
[36d56c]96 vmg_float dir_x = pos_beg_x;
[06e153]97 for (int i=-1*near_field_cells; i<=near_field_cells; ++i) {
[36d56c]98 vmg_float dir_y = pos_beg_y;
[06e153]99 for (int j=-1*near_field_cells; j<=near_field_cells; ++j) {
[8180d8]100 vmg_float dir_z = pos_beg_z;
101 for (int k=-1*near_field_cells; k<=near_field_cells; ++k) {
[ab63b6]102
[8180d8]103 // Compute distance from grid point to particle
104 temp_val = EvaluateSpline(std::sqrt(dir_x*dir_x+dir_y*dir_y+dir_z*dir_z));
105 vals[c++] = temp_val * p.Charge();
106 int_val += temp_val;
[ac6d04]107
[8180d8]108 dir_z -= h_z;
109 }
110 dir_y -= h_y;
[39a6d9]111 }
[06e153]112 dir_x -= h_x;
[39a6d9]113 }
[ab63b6]114
[ac6d04]115 // Reciprocal value of the numerically integrated spline
[06e153]116 int_val = 1.0 / (int_val * h_x * h_y * h_z);
[ab63b6]117
[39a6d9]118 c = 0;
[06e153]119 for (int i=-1*near_field_cells; i<=near_field_cells; ++i)
120 for (int j=-1*near_field_cells; j<=near_field_cells; ++j)
[8180d8]121 for (int k=-1*near_field_cells; k<=near_field_cells; ++k)
122 grid(index_local_x + i,
123 index_local_y + j,
124 index_local_z + k) += vals[c++] * int_val;
[ab63b6]125
[36d56c]126 delete [] vals;
[ab63b6]127 }
128
[4571da]129 vmg_float EvaluatePotential(const vmg_float& val) const
[dfed1c]130 {
131 for (unsigned int i=0; i<intervals.size(); ++i)
132 if (val < intervals[i])
[8180d8]133 return potential_nom[i](val) / potential_denom[i](val);
[dfed1c]134 return potential_nom.back()(val) / potential_denom.back()(val);
135 }
136
[1a92cf]137 vmg_float EvaluateField(const vmg_float& val) const
138 {
139 for (unsigned int i=0; i<intervals.size(); ++i)
140 if (val < intervals[i])
[8180d8]141 return field_nom[i](val) / field_denom[i](val);
[1a92cf]142 return 0.0;
143 }
144
[ac6d04]145 const vmg_float& GetAntiDerivativeAtZero() const
[dfed1c]146 {
147 return antid;
148 }
149
150private:
151 std::vector<Polynomial> spline_nom, spline_denom;
152 std::vector<Polynomial> potential_nom, potential_denom;
[1a92cf]153 std::vector<Polynomial> field_nom, field_denom;
[dfed1c]154 vmg_float antid;
155 std::vector<vmg_float> intervals;
156
[36d56c]157 const vmg_float R;
158 const int near_field_cells;
[dfed1c]159};
160
161}
162
[f003a9]163}
164
[dfed1c]165#endif /* BSPLINE_HPP_ */
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