source: src/triangleintersectionlist.cpp@ 88104f

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Last change on this file since 88104f was 1513a74, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Declared the Vector class as single point spaces

  • Property mode set to 100644
File size: 6.1 KB
Line 
1/*
2 * triangleintersectionlist.cpp
3 *
4 * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
5 * a tesselated surface are answered, i.e. distance, is inside, ...
6 *
7 * Created on: Mar 1, 2010
8 * Author: heber
9 */
10
11#include "triangleintersectionlist.hpp"
12
13#include "info.hpp"
14#include "tesselation.hpp"
15#include "vector.hpp"
16
17/** Constructor for class TriangleIntersectionList.
18 *
19 */
20TriangleIntersectionList::TriangleIntersectionList(const Vector *x, const Tesselation *surface, const LinkedCell* LC) :
21 Point(x),
22 Tess(surface),
23 Vicinity(LC)
24{
25 Info FunctionInfo(__func__);
26 GatherIntersectionsWithTriangles();
27};
28
29/** Destructor for class TriangleIntersectionList.
30 * Free's all allocated intersection vectors
31 */
32TriangleIntersectionList::~TriangleIntersectionList()
33{
34 Info FunctionInfo(__func__);
35 for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
36 delete((*Runner).second);
37};
38
39/** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
40 * TriangleIntersectionList::Tess.
41 * \return distance >=0, -1 if no specific distance could be found
42 */
43double TriangleIntersectionList::GetSmallestDistance() const
44{
45 Info FunctionInfo(__func__);
46 FillDistanceList();
47 if (!DistanceList.empty())
48 return DistanceList.begin()->first;
49 else
50 // return reference, if none can be found
51 return -1.;
52};
53
54/** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
55 * TriangleIntersectionList::Tess.
56 * \return Intersection vector or TriangleIntersectionList::Point if none could be found
57 */
58Vector TriangleIntersectionList::GetClosestIntersection() const
59{
60 Info FunctionInfo(__func__);
61 TriangleVectorMap::const_iterator runner;
62 runner = GetIteratortoSmallestDistance();
63 if (runner != IntersectionList.end()) {
64 return *((*runner).second);
65 }
66 // return reference, if none can be found
67 return *Point;
68};
69
70/** Returns the triangle closest to TriangleIntersectionList::Point and the surface
71 * TriangleIntersectionList::Tess.
72 * \return pointer to triangle or NULL if none could be found
73 */
74BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
75{
76 Info FunctionInfo(__func__);
77 TriangleVectorMap::const_iterator runner;
78 runner = GetIteratortoSmallestDistance();
79 if (runner != IntersectionList.end()) {
80 return ((*runner).first);
81 }
82 // return reference, if none can be found
83 return NULL;
84};
85
86/** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
87 * \return true - TriangleIntersectionList::Point is inside, false - is outside
88 */
89bool TriangleIntersectionList::IsInside() const
90{
91 Info FunctionInfo(__func__);
92 TriangleVectorMap::const_iterator runner;
93 runner = GetIteratortoSmallestDistance();
94 if (runner != IntersectionList.end()) {
95 // if we have found one, check Scalarproduct between the vector
96 Vector TestVector = (*Point) - (*(*runner).second);
97 if (fabs(TestVector.NormSquared()) < MYEPSILON) //
98 return true;
99 const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
100 if (sign < 0) {
101 return true;
102 } else {
103 return false;
104 }
105 }
106 // so far away from surface that there are no triangles in list
107 return false;
108};
109
110/** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
111 * Private function for constructor of TriangleIntersectionList.
112 */
113void TriangleIntersectionList::GatherIntersectionsWithTriangles()
114{
115 Info FunctionInfo(__func__);
116
117 // get closest points
118 DistanceToPointMap * points = Tess->FindClosestBoundaryPointsToVector(Point,Vicinity);
119 if (points == NULL) {
120 DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
121 return;
122 }
123
124 // gather all triangles in *LC-neighbourhood
125 TriangleSet triangles;
126 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
127 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
128 for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
129 triangles.insert(TriangleRunner->second);
130
131 Vector *Intersection = NULL;
132 for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
133 // get intersection with triangle plane
134 Intersection = new Vector;
135 (*TriangleRunner)->GetClosestPointInsideTriangle(Point, Intersection);
136 //Log() << Verbose(1) << "Intersection between " << *Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl;
137 IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
138 }
139};
140
141/** Fills the private distance list
142 */
143void TriangleIntersectionList::FillDistanceList() const
144{
145 Info FunctionInfo(__func__);
146 if (DistanceList.empty())
147 for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
148 DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point->distance(*(*runner).second), (*runner).first) );
149
150 //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
151 // Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl;
152};
153
154
155/** Returns the iterator in VectorTriangleMap to the smallest distance.
156 * This is a private helper function as the iterator is then evaluated in some other functions.
157 * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
158 */
159TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
160{
161 Info FunctionInfo(__func__);
162 FillDistanceList();
163
164 // do we have any intersections?
165 TriangleVectorMap::const_iterator runner;
166 if (!DistanceList.empty()) {
167 // get closest triangle
168 runner = IntersectionList.find(DistanceList.begin()->second);
169 }
170 return runner;
171};
172
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