| 1 | /* | 
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| 2 | * triangleintersectionlist.cpp | 
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| 3 | * | 
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| 4 | * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to | 
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| 5 | * a tesselated surface are answered, i.e. distance, is inside, ... | 
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| 6 | * | 
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| 7 | *  Created on: Mar 1, 2010 | 
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| 8 | *      Author: heber | 
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| 9 | */ | 
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| 10 |  | 
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| 11 | #include "triangleintersectionlist.hpp" | 
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| 12 |  | 
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| 13 | #include "info.hpp" | 
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| 14 | #include "tesselation.hpp" | 
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| 15 | #include "vector.hpp" | 
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| 16 |  | 
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| 17 | /** Constructor for class TriangleIntersectionList. | 
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| 18 | * | 
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| 19 | */ | 
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| 20 | TriangleIntersectionList::TriangleIntersectionList(const Vector *x, const Tesselation *surface, const LinkedCell* LC) : | 
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| 21 | Point(x), | 
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| 22 | Tess(surface), | 
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| 23 | Vicinity(LC) | 
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| 24 | { | 
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| 25 | Info FunctionInfo(__func__); | 
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| 26 | GatherIntersectionsWithTriangles(); | 
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| 27 | }; | 
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| 28 |  | 
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| 29 | /** Destructor for class TriangleIntersectionList. | 
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| 30 | * Free's all allocated intersection vectors | 
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| 31 | */ | 
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| 32 | TriangleIntersectionList::~TriangleIntersectionList() | 
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| 33 | { | 
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| 34 | Info FunctionInfo(__func__); | 
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| 35 | for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++) | 
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| 36 | delete((*Runner).second); | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by | 
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| 40 | * TriangleIntersectionList::Tess. | 
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| 41 | * \return distance >=0, -1 if no specific distance could be found | 
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| 42 | */ | 
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| 43 | double TriangleIntersectionList::GetSmallestDistance() const | 
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| 44 | { | 
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| 45 | Info FunctionInfo(__func__); | 
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| 46 | FillDistanceList(); | 
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| 47 | if (!DistanceList.empty()) | 
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| 48 | return DistanceList.begin()->first; | 
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| 49 | else | 
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| 50 | // return reference, if none can be found | 
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| 51 | return -1.; | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface | 
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| 55 | * TriangleIntersectionList::Tess. | 
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| 56 | * \return Intersection vector or TriangleIntersectionList::Point if none could be found | 
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| 57 | */ | 
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| 58 | Vector TriangleIntersectionList::GetClosestIntersection() const | 
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| 59 | { | 
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| 60 | Info FunctionInfo(__func__); | 
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| 61 | TriangleVectorMap::const_iterator runner; | 
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| 62 | runner = GetIteratortoSmallestDistance(); | 
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| 63 | if (runner != IntersectionList.end()) { | 
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| 64 | return *((*runner).second); | 
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| 65 | } | 
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| 66 | // return reference, if none can be found | 
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| 67 | return *Point; | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface | 
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| 71 | * TriangleIntersectionList::Tess. | 
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| 72 | * \return pointer to triangle or NULL if none could be found | 
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| 73 | */ | 
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| 74 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const | 
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| 75 | { | 
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| 76 | Info FunctionInfo(__func__); | 
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| 77 | TriangleVectorMap::const_iterator runner; | 
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| 78 | runner = GetIteratortoSmallestDistance(); | 
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| 79 | if (runner != IntersectionList.end()) { | 
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| 80 | return ((*runner).first); | 
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| 81 | } | 
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| 82 | // return reference, if none can be found | 
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| 83 | return NULL; | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside. | 
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| 87 | * \return true - TriangleIntersectionList::Point is inside, false - is outside | 
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| 88 | */ | 
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| 89 | bool TriangleIntersectionList::IsInside() const | 
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| 90 | { | 
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| 91 | Info FunctionInfo(__func__); | 
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| 92 | TriangleVectorMap::const_iterator runner; | 
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| 93 | runner = GetIteratortoSmallestDistance(); | 
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| 94 | if (runner != IntersectionList.end()) { | 
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| 95 | // if we have found one, check Scalarproduct between the vector | 
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| 96 | Vector TestVector(Point); | 
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| 97 | TestVector.SubtractVector((*runner).second); | 
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| 98 | if (fabs(TestVector.NormSquared()) < MYEPSILON) // | 
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| 99 | return true; | 
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| 100 | const double sign = (*runner).first->NormalVector.ScalarProduct(&TestVector); | 
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| 101 | if (sign < 0) { | 
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| 102 | return true; | 
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| 103 | } else { | 
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| 104 | return false; | 
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| 105 | } | 
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| 106 | } | 
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| 107 | // so far away from surface that there are no triangles in list | 
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| 108 | return false; | 
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| 109 | }; | 
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| 110 |  | 
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| 111 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors. | 
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| 112 | * Private function for constructor of TriangleIntersectionList. | 
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| 113 | */ | 
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| 114 | void TriangleIntersectionList::GatherIntersectionsWithTriangles() | 
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| 115 | { | 
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| 116 | Info FunctionInfo(__func__); | 
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| 117 |  | 
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| 118 | // get closest points | 
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| 119 | DistanceToPointMap * points = Tess->FindClosestBoundaryPointsToVector(Point,Vicinity); | 
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| 120 | if (points == NULL) { | 
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| 121 | DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl); | 
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| 122 | return; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | // gather all triangles in *LC-neighbourhood | 
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| 126 | TriangleSet triangles; | 
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| 127 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) | 
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| 128 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) | 
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| 129 | for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
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| 130 | triangles.insert(TriangleRunner->second); | 
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| 131 |  | 
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| 132 | Vector *Intersection = NULL; | 
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| 133 | for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) { | 
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| 134 | // get intersection with triangle plane | 
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| 135 | Intersection = new Vector; | 
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| 136 | (*TriangleRunner)->GetClosestPointInsideTriangle(Point, Intersection); | 
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| 137 | //cout << "Intersection between " << *Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl; | 
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| 138 | IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) ); | 
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| 139 | } | 
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| 140 | }; | 
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| 141 |  | 
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| 142 | /** Fills the private distance list | 
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| 143 | */ | 
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| 144 | void TriangleIntersectionList::FillDistanceList() const | 
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| 145 | { | 
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| 146 | Info FunctionInfo(__func__); | 
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| 147 | if (DistanceList.empty()) | 
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| 148 | for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) | 
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| 149 | DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point->Distance((*runner).second), (*runner).first) ); | 
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| 150 |  | 
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| 151 | //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++) | 
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| 152 | //  cout << (*runner).first << " away from " << *(*runner).second << endl; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 |  | 
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| 156 | /** Returns the iterator in VectorTriangleMap to the smallest distance. | 
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| 157 | * This is a private helper function as the iterator is then evaluated in some other functions. | 
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| 158 | * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found | 
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| 159 | */ | 
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| 160 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const | 
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| 161 | { | 
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| 162 | Info FunctionInfo(__func__); | 
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| 163 | FillDistanceList(); | 
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| 164 |  | 
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| 165 | // do we have any intersections? | 
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| 166 | TriangleVectorMap::const_iterator runner; | 
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| 167 | if (!DistanceList.empty()) { | 
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| 168 | // get closest triangle | 
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| 169 | runner = IntersectionList.find(DistanceList.begin()->second); | 
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| 170 | } | 
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| 171 | return runner; | 
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| 172 | }; | 
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| 173 |  | 
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