source: src/tesselation.hpp@ 8725ed

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Last change on this file since 8725ed was 1e168b, checked in by Frederik Heber <heber@…>, 15 years ago

Now the best (in terms of ShortestAngle) baseline is picked among all open ones instead of the next.

  • Element initialization was done for all constructors in tesselation.cpp
  • Property mode set to 100644
File size: 11.7 KB
Line 
1/*
2 * tesselation.hpp
3 *
4 * The tesselation class is meant to contain the envelope (concave, convex or neither) of a set of Vectors. As we actually mean this stuff for atoms, we have to encapsulate it all a bit.
5 *
6 * Created on: Aug 3, 2009
7 * Author: heber
8 */
9
10#ifndef TESSELATION_HPP_
11#define TESSELATION_HPP_
12
13using namespace std;
14
15/*********************************************** includes ***********************************/
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include <map>
23#include <list>
24#include <set>
25
26#include "atom_particleinfo.hpp"
27#include "helpers.hpp"
28#include "vector.hpp"
29
30/****************************************** forward declarations *****************************/
31
32class BoundaryPointSet;
33class BoundaryLineSet;
34class BoundaryTriangleSet;
35class LinkedCell;
36class TesselPoint;
37class PointCloud;
38class Tesselation;
39
40/********************************************** definitions *********************************/
41
42#define DoTecplotOutput 1
43#define DoRaster3DOutput 1
44#define DoVRMLOutput 1
45#define TecplotSuffix ".dat"
46#define Raster3DSuffix ".r3d"
47#define VRMLSUffix ".wrl"
48
49// ======================================================= some template functions =========================================
50
51#define PointMap map < int, class BoundaryPointSet * >
52#define PointPair pair < int, class BoundaryPointSet * >
53#define PointTestPair pair < PointMap::iterator, bool >
54#define CandidateList list <class CandidateForTesselation *>
55#define CandidateMap map <class BoundaryLineSet *, class CandidateForTesselation *>
56
57#define LineMap multimap < int, class BoundaryLineSet * >
58#define LinePair pair < int, class BoundaryLineSet * >
59#define LineTestPair pair < LineMap::iterator, bool >
60
61#define TriangleMap map < int, class BoundaryTriangleSet * >
62#define TrianglePair pair < int, class BoundaryTriangleSet * >
63#define TriangleTestPair pair < TrianglePair::iterator, bool >
64
65#define DistanceMultiMap multimap <double, pair < PointMap::iterator, PointMap::iterator> >
66#define DistanceMultiMapPair pair <double, pair < PointMap::iterator, PointMap::iterator> >
67
68/********************************************** declarations *******************************/
69
70template <typename T> void SetEndpointsOrdered(T endpoints[2], T endpoint1, T endpoint2)
71{
72 if (endpoint1->Nr < endpoint2->Nr) {
73 endpoints[0] = endpoint1;
74 endpoints[1] = endpoint2;
75 } else {
76 endpoints[0] = endpoint2;
77 endpoints[1] = endpoint1;
78 }
79};
80
81// ======================================================== class BoundaryPointSet =========================================
82
83class BoundaryPointSet {
84 public:
85 BoundaryPointSet();
86 BoundaryPointSet(TesselPoint * Walker);
87 ~BoundaryPointSet();
88
89 void AddLine(class BoundaryLineSet *line);
90
91 LineMap lines;
92 int LinesCount;
93 TesselPoint *node;
94 double value;
95 int Nr;
96};
97
98ostream & operator << (ostream &ost, const BoundaryPointSet &a);
99
100// ======================================================== class BoundaryLineSet ==========================================
101
102class BoundaryLineSet {
103 public:
104 BoundaryLineSet();
105 BoundaryLineSet(class BoundaryPointSet *Point[2], const int number);
106 ~BoundaryLineSet();
107
108 void AddTriangle(class BoundaryTriangleSet *triangle);
109 bool IsConnectedTo(class BoundaryLineSet *line);
110 bool ContainsBoundaryPoint(class BoundaryPointSet *point);
111 bool CheckConvexityCriterion();
112 class BoundaryPointSet *GetOtherEndpoint(class BoundaryPointSet *);
113
114 class BoundaryPointSet *endpoints[2];
115 TriangleMap triangles;
116 int Nr;
117 bool skipped;
118};
119
120ostream & operator << (ostream &ost, const BoundaryLineSet &a);
121
122// ======================================================== class BoundaryTriangleSet =======================================
123
124class BoundaryTriangleSet {
125 public:
126 BoundaryTriangleSet();
127 BoundaryTriangleSet(class BoundaryLineSet *line[3], int number);
128 ~BoundaryTriangleSet();
129
130 void GetNormalVector(Vector &NormalVector);
131 void GetCenter(Vector *center);
132 bool GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection);
133 bool ContainsBoundaryLine(class BoundaryLineSet *line);
134 bool ContainsBoundaryPoint(class BoundaryPointSet *point);
135 bool ContainsBoundaryPoint(class TesselPoint *point);
136 class BoundaryPointSet *GetThirdEndpoint(class BoundaryLineSet *line);
137 bool IsPresentTupel(class BoundaryPointSet *Points[3]);
138 bool IsPresentTupel(class BoundaryTriangleSet *T);
139
140 class BoundaryPointSet *endpoints[3];
141 class BoundaryLineSet *lines[3];
142 Vector NormalVector;
143 int Nr;
144};
145
146ostream & operator << (ostream &ost, const BoundaryTriangleSet &a);
147
148// =========================================================== class TESSELPOINT ===========================================
149
150/** Is a single point of the set of Vectors, also a super-class to be inherited and and its functions to be implemented.
151 */
152class TesselPoint : virtual public ParticleInfo {
153public:
154 TesselPoint();
155 virtual ~TesselPoint();
156
157 Vector *node; // pointer to position of the dot in space
158
159 virtual ostream & operator << (ostream &ost);
160};
161
162ostream & operator << (ostream &ost, const TesselPoint &a);
163
164// =========================================================== class POINTCLOUD ============================================
165
166/** Super-class for all point clouds structures, also molecules. They have to inherit this structure and implement the virtual function to access the Vectors.
167 * This basically encapsulates a list structure.
168 */
169class PointCloud {
170public:
171 PointCloud();
172 virtual ~PointCloud();
173
174 virtual const char * const GetName() const { return "unknown"; };
175 virtual Vector *GetCenter() const { return NULL; };
176 virtual TesselPoint *GetPoint() const { return NULL; };
177 virtual TesselPoint *GetTerminalPoint() const { return NULL; };
178 virtual void GoToNext() const {};
179 virtual void GoToPrevious() const {};
180 virtual void GoToFirst() const {};
181 virtual void GoToLast() const {};
182 virtual bool IsEmpty() const { return true; };
183 virtual bool IsEnd() const { return true; };
184};
185
186// ======================================================== class CandidateForTesselation =========================================
187
188class CandidateForTesselation {
189 public :
190 CandidateForTesselation(BoundaryLineSet* currentBaseLine);
191 CandidateForTesselation(TesselPoint* candidate, BoundaryLineSet* currentBaseLine, Vector OptCandidateCenter, Vector OtherOptCandidateCenter);
192 ~CandidateForTesselation();
193
194 TesselPoint *point;
195 BoundaryLineSet *BaseLine;
196 Vector OptCenter;
197 Vector OtherOptCenter;
198 double ShortestAngle;
199 double OtherShortestAngle;
200};
201
202ostream & operator <<(ostream &ost, const CandidateForTesselation &a);
203
204// =========================================================== class TESSELATION ===========================================
205
206/** Contains the envelope to a PointCloud.
207 */
208class Tesselation : public PointCloud {
209 public:
210
211 Tesselation();
212 virtual ~Tesselation();
213
214 void AddTesselationPoint(TesselPoint* Candidate, const int n);
215 void SetTesselationPoint(TesselPoint* Candidate, const int n) const;
216 void AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
217 void AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
218 void AddTesselationTriangle();
219 void AddTesselationTriangle(const int nr);
220 void AddCandidateTriangle(CandidateForTesselation &CandidateLine);
221 void RemoveTesselationTriangle(class BoundaryTriangleSet *triangle);
222 void RemoveTesselationLine(class BoundaryLineSet *line);
223 void RemoveTesselationPoint(class BoundaryPointSet *point);
224
225
226 // concave envelope
227 void FindStartingTriangle(const double RADIUS, const LinkedCell *LC);
228 void FindSecondPointForTesselation(class TesselPoint* a, Vector Oben, class TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC);
229 void FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, class BoundaryLineSet *BaseLine, const class TesselPoint * const ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, const LinkedCell *LC) const;
230 bool FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC);
231 int CheckPresenceOfTriangle(class TesselPoint *Candidates[3]) const;
232 class BoundaryTriangleSet * GetPresentTriangle(TesselPoint *Candidates[3]);
233
234 // convex envelope
235 void TesselateOnBoundary(const PointCloud * const cloud);
236 void GuessStartingTriangle();
237 bool InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC);
238 double RemovePointFromTesselatedSurface(class BoundaryPointSet *point);
239 class BoundaryLineSet * FlipBaseline(class BoundaryLineSet *Base);
240 double PickFarthestofTwoBaselines(class BoundaryLineSet *Base);
241 class BoundaryPointSet *IsConvexRectangle(class BoundaryLineSet *Base);
242 map<int, int> * FindAllDegeneratedTriangles();
243 map<int, int> * FindAllDegeneratedLines();
244 void RemoveDegeneratedTriangles();
245 void AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC);
246
247 set<TesselPoint*> * GetAllConnectedPoints(const TesselPoint* const Point) const;
248 set<BoundaryTriangleSet*> *GetAllTriangles(const BoundaryPointSet * const Point) const;
249 list<list<TesselPoint*> *> * GetPathsOfConnectedPoints(const TesselPoint* const Point) const;
250 list<list<TesselPoint*> *> * GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const;
251 list<TesselPoint*> * GetCircleOfConnectedPoints(const TesselPoint* const Point, const Vector * const Reference = NULL) const;
252 class BoundaryPointSet *GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const;
253 list<BoundaryTriangleSet*> *FindTriangles(const TesselPoint* const Points[3]) const;
254 list<BoundaryTriangleSet*> * FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const;
255 class BoundaryTriangleSet * FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const;
256 bool IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const;
257 bool IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const;
258 bool AddBoundaryPoint(TesselPoint * Walker, const int n);
259
260 // print for debugging
261 void PrintAllBoundaryPoints(ofstream *out) const;
262 void PrintAllBoundaryLines(ofstream *out) const;
263 void PrintAllBoundaryTriangles(ofstream *out) const;
264
265 // store envelope in file
266 void Output(const char *filename, const PointCloud * const cloud);
267
268 PointMap PointsOnBoundary;
269 LineMap LinesOnBoundary;
270 CandidateMap OpenLines;
271 TriangleMap TrianglesOnBoundary;
272 int PointsOnBoundaryCount;
273 int LinesOnBoundaryCount;
274 int TrianglesOnBoundaryCount;
275
276 // PointCloud implementation for PointsOnBoundary
277 virtual Vector *GetCenter(ofstream *out) const;
278 virtual TesselPoint *GetPoint() const;
279 virtual TesselPoint *GetTerminalPoint() const;
280 virtual void GoToNext() const;
281 virtual void GoToPrevious() const;
282 virtual void GoToFirst() const;
283 virtual void GoToLast() const;
284 virtual bool IsEmpty() const;
285 virtual bool IsEnd() const;
286
287 class BoundaryPointSet *BPS[2];
288 class BoundaryLineSet *BLS[3];
289 class BoundaryTriangleSet *BTS;
290 class BoundaryTriangleSet *LastTriangle;
291 int TriangleFilesWritten;
292
293 private:
294 mutable class BoundaryPointSet *TPS[3]; //this is a Storage for pointers to triangle points, this and BPS[2] needed due to AddLine restrictions
295
296 mutable PointMap::const_iterator InternalPointer;
297
298 bool HasOtherBaselineBetterCandidate(const BoundaryLineSet * const BaseRay, const TesselPoint * const OptCandidate, double ShortestAngle, double RADIUS, const LinkedCell * const LC) const;
299};
300
301
302#endif /* TESSELATION_HPP_ */
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