1 | /*
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2 | * tesselation.cpp
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3 | *
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4 | * Created on: Aug 3, 2009
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5 | * Author: heber
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6 | */
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7 |
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8 | #include <fstream>
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9 |
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10 | #include "helpers.hpp"
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11 | #include "info.hpp"
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12 | #include "linkedcell.hpp"
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13 | #include "log.hpp"
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14 | #include "tesselation.hpp"
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15 | #include "tesselationhelpers.hpp"
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16 | #include "vector.hpp"
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17 | #include "verbose.hpp"
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18 |
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19 | class molecule;
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20 |
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21 | // ======================================== Points on Boundary =================================
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22 |
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23 | /** Constructor of BoundaryPointSet.
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24 | */
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25 | BoundaryPointSet::BoundaryPointSet() :
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26 | LinesCount(0),
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27 | value(0.),
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28 | Nr(-1)
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29 | {
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30 | Info FunctionInfo(__func__);
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31 | Log() << Verbose(1) << "Adding noname." << endl;
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32 | };
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33 |
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34 | /** Constructor of BoundaryPointSet with Tesselpoint.
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35 | * \param *Walker TesselPoint this boundary point represents
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36 | */
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37 | BoundaryPointSet::BoundaryPointSet(TesselPoint * const Walker) :
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38 | LinesCount(0),
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39 | node(Walker),
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40 | value(0.),
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41 | Nr(Walker->nr)
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42 | {
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43 | Info FunctionInfo(__func__);
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44 | Log() << Verbose(1) << "Adding Node " << *Walker << endl;
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45 | };
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46 |
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47 | /** Destructor of BoundaryPointSet.
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48 | * Sets node to NULL to avoid removing the original, represented TesselPoint.
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49 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
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50 | */
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51 | BoundaryPointSet::~BoundaryPointSet()
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52 | {
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53 | Info FunctionInfo(__func__);
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54 | //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl;
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55 | if (!lines.empty())
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56 | eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl;
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57 | node = NULL;
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58 | };
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59 |
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60 | /** Add a line to the LineMap of this point.
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61 | * \param *line line to add
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62 | */
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63 | void BoundaryPointSet::AddLine(BoundaryLineSet * const line)
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64 | {
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65 | Info FunctionInfo(__func__);
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66 | Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "."
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67 | << endl;
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68 | if (line->endpoints[0] == this)
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69 | {
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70 | lines.insert(LinePair(line->endpoints[1]->Nr, line));
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71 | }
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72 | else
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73 | {
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74 | lines.insert(LinePair(line->endpoints[0]->Nr, line));
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75 | }
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76 | LinesCount++;
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77 | };
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78 |
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79 | /** output operator for BoundaryPointSet.
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80 | * \param &ost output stream
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81 | * \param &a boundary point
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82 | */
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83 | ostream & operator <<(ostream &ost, const BoundaryPointSet &a)
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84 | {
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85 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
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86 | return ost;
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87 | }
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88 | ;
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89 |
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90 | // ======================================== Lines on Boundary =================================
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91 |
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92 | /** Constructor of BoundaryLineSet.
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93 | */
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94 | BoundaryLineSet::BoundaryLineSet() :
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95 | Nr(-1)
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96 | {
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97 | Info FunctionInfo(__func__);
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98 | for (int i = 0; i < 2; i++)
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99 | endpoints[i] = NULL;
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100 | };
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101 |
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102 | /** Constructor of BoundaryLineSet with two endpoints.
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103 | * Adds line automatically to each endpoints' LineMap
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104 | * \param *Point[2] array of two boundary points
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105 | * \param number number of the list
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106 | */
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107 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
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108 | {
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109 | Info FunctionInfo(__func__);
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110 | // set number
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111 | Nr = number;
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112 | // set endpoints in ascending order
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113 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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114 | // add this line to the hash maps of both endpoints
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115 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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116 | Point[1]->AddLine(this); //
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117 | // set skipped to false
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118 | skipped = false;
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119 | // clear triangles list
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120 | Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
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121 | };
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122 |
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123 | /** Constructor of BoundaryLineSet with two endpoints.
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124 | * Adds line automatically to each endpoints' LineMap
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125 | * \param *Point1 first boundary point
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126 | * \param *Point2 second boundary point
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127 | * \param number number of the list
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128 | */
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129 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number)
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130 | {
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131 | Info FunctionInfo(__func__);
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132 | // set number
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133 | Nr = number;
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134 | // set endpoints in ascending order
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135 | SetEndpointsOrdered(endpoints, Point1, Point2);
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136 | // add this line to the hash maps of both endpoints
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137 | Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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138 | Point2->AddLine(this); //
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139 | // set skipped to false
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140 | skipped = false;
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141 | // clear triangles list
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142 | Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
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143 | };
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144 |
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145 | /** Destructor for BoundaryLineSet.
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146 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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147 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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148 | */
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149 | BoundaryLineSet::~BoundaryLineSet()
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150 | {
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151 | Info FunctionInfo(__func__);
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152 | int Numbers[2];
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153 |
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154 | // get other endpoint number of finding copies of same line
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155 | if (endpoints[1] != NULL)
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156 | Numbers[0] = endpoints[1]->Nr;
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157 | else
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158 | Numbers[0] = -1;
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159 | if (endpoints[0] != NULL)
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160 | Numbers[1] = endpoints[0]->Nr;
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161 | else
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162 | Numbers[1] = -1;
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163 |
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164 | for (int i = 0; i < 2; i++) {
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165 | if (endpoints[i] != NULL) {
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166 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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167 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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168 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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169 | if ((*Runner).second == this) {
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170 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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171 | endpoints[i]->lines.erase(Runner);
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172 | break;
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173 | }
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174 | } else { // there's just a single line left
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175 | if (endpoints[i]->lines.erase(Nr)) {
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176 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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177 | }
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178 | }
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179 | if (endpoints[i]->lines.empty()) {
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180 | //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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181 | if (endpoints[i] != NULL) {
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182 | delete(endpoints[i]);
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183 | endpoints[i] = NULL;
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184 | }
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185 | }
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186 | }
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187 | }
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188 | if (!triangles.empty())
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189 | eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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190 | };
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191 |
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192 | /** Add triangle to TriangleMap of this boundary line.
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193 | * \param *triangle to add
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194 | */
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195 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
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196 | {
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197 | Info FunctionInfo(__func__);
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198 | Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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199 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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200 | };
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201 |
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202 | /** Checks whether we have a common endpoint with given \a *line.
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203 | * \param *line other line to test
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204 | * \return true - common endpoint present, false - not connected
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205 | */
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206 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
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207 | {
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208 | Info FunctionInfo(__func__);
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209 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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210 | return true;
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211 | else
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212 | return false;
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213 | };
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214 |
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215 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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216 | * We sum the two angles of each height vector with respect to the center of the baseline.
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217 | * If greater/equal M_PI than we are convex.
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218 | * \param *out output stream for debugging
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219 | * \return true - triangles are convex, false - concave or less than two triangles connected
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220 | */
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221 | bool BoundaryLineSet::CheckConvexityCriterion() const
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222 | {
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223 | Info FunctionInfo(__func__);
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224 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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225 | // get the two triangles
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226 | if (triangles.size() != 2) {
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227 | eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
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228 | return true;
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229 | }
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230 | // check normal vectors
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231 | // have a normal vector on the base line pointing outwards
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232 | //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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233 | BaseLineCenter.CopyVector(endpoints[0]->node->node);
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234 | BaseLineCenter.AddVector(endpoints[1]->node->node);
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235 | BaseLineCenter.Scale(1./2.);
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236 | BaseLine.CopyVector(endpoints[0]->node->node);
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237 | BaseLine.SubtractVector(endpoints[1]->node->node);
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238 | //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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239 |
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240 | BaseLineNormal.Zero();
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241 | NormalCheck.Zero();
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242 | double sign = -1.;
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243 | int i=0;
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244 | class BoundaryPointSet *node = NULL;
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245 | for(TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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246 | //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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247 | NormalCheck.AddVector(&runner->second->NormalVector);
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248 | NormalCheck.Scale(sign);
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249 | sign = -sign;
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250 | if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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251 | BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first
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252 | else {
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253 | eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl;
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254 | }
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255 | node = runner->second->GetThirdEndpoint(this);
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256 | if (node != NULL) {
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257 | //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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258 | helper[i].CopyVector(node->node->node);
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259 | helper[i].SubtractVector(&BaseLineCenter);
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260 | helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!
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261 | //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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262 | i++;
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263 | } else {
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264 | eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl;
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265 | return true;
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266 | }
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267 | }
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268 | //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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269 | if (NormalCheck.NormSquared() < MYEPSILON) {
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270 | Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
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271 | return true;
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272 | }
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273 | BaseLineNormal.Scale(-1.);
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274 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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275 | if ((angle - M_PI) > -MYEPSILON) {
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276 | Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl;
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277 | return true;
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278 | } else {
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279 | Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl;
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280 | return false;
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281 | }
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282 | }
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283 |
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284 | /** Checks whether point is any of the two endpoints this line contains.
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285 | * \param *point point to test
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286 | * \return true - point is of the line, false - is not
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287 | */
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288 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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289 | {
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290 | Info FunctionInfo(__func__);
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291 | for(int i=0;i<2;i++)
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292 | if (point == endpoints[i])
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293 | return true;
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294 | return false;
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295 | };
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296 |
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297 | /** Returns other endpoint of the line.
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298 | * \param *point other endpoint
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299 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
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300 | */
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301 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
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302 | {
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303 | Info FunctionInfo(__func__);
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304 | if (endpoints[0] == point)
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305 | return endpoints[1];
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306 | else if (endpoints[1] == point)
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307 | return endpoints[0];
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308 | else
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309 | return NULL;
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310 | };
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311 |
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312 | /** output operator for BoundaryLineSet.
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313 | * \param &ost output stream
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314 | * \param &a boundary line
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315 | */
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316 | ostream & operator <<(ostream &ost, const BoundaryLineSet &a)
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317 | {
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318 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
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319 | return ost;
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320 | };
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321 |
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322 | // ======================================== Triangles on Boundary =================================
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323 |
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324 | /** Constructor for BoundaryTriangleSet.
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325 | */
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326 | BoundaryTriangleSet::BoundaryTriangleSet() :
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327 | Nr(-1)
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328 | {
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329 | Info FunctionInfo(__func__);
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330 | for (int i = 0; i < 3; i++)
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331 | {
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332 | endpoints[i] = NULL;
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333 | lines[i] = NULL;
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334 | }
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335 | };
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336 |
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337 | /** Constructor for BoundaryTriangleSet with three lines.
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338 | * \param *line[3] lines that make up the triangle
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339 | * \param number number of triangle
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340 | */
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341 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) :
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342 | Nr(number)
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343 | {
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344 | Info FunctionInfo(__func__);
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345 | // set number
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346 | // set lines
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347 | for (int i = 0; i < 3; i++) {
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348 | lines[i] = line[i];
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349 | lines[i]->AddTriangle(this);
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350 | }
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351 | // get ascending order of endpoints
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352 | PointMap OrderMap;
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353 | for (int i = 0; i < 3; i++)
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354 | // for all three lines
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355 | for (int j = 0; j < 2; j++) { // for both endpoints
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356 | OrderMap.insert(pair<int, class BoundaryPointSet *> (
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357 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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358 | // and we don't care whether insertion fails
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359 | }
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360 | // set endpoints
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361 | int Counter = 0;
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362 | Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl;
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363 | for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
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364 | endpoints[Counter] = runner->second;
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365 | Log() << Verbose(0) << " " << *endpoints[Counter] << endl;
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366 | Counter++;
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367 | }
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368 | if (Counter < 3) {
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369 | eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl;
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370 | performCriticalExit();
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371 | }
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372 | };
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373 |
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374 | /** Destructor of BoundaryTriangleSet.
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375 | * Removes itself from each of its lines' LineMap and removes them if necessary.
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376 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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377 | */
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378 | BoundaryTriangleSet::~BoundaryTriangleSet()
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379 | {
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380 | Info FunctionInfo(__func__);
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381 | for (int i = 0; i < 3; i++) {
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382 | if (lines[i] != NULL) {
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383 | if (lines[i]->triangles.erase(Nr)) {
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384 | //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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385 | }
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386 | if (lines[i]->triangles.empty()) {
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387 | //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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388 | delete (lines[i]);
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389 | lines[i] = NULL;
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390 | }
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391 | }
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392 | }
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393 | //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl;
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394 | };
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395 |
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396 | /** Calculates the normal vector for this triangle.
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397 | * Is made unique by comparison with \a OtherVector to point in the other direction.
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398 | * \param &OtherVector direction vector to make normal vector unique.
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399 | */
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400 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector)
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401 | {
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402 | Info FunctionInfo(__func__);
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403 | // get normal vector
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404 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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405 |
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406 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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407 | if (NormalVector.ScalarProduct(&OtherVector) > 0.)
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408 | NormalVector.Scale(-1.);
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409 | Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl;
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410 | };
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411 |
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412 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
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413 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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414 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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415 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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416 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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417 | * the first two basepoints) or not.
|
---|
418 | * \param *out output stream for debugging
|
---|
419 | * \param *MolCenter offset vector of line
|
---|
420 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
|
---|
421 | * \param *Intersection intersection on plane on return
|
---|
422 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
|
---|
423 | */
|
---|
424 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const
|
---|
425 | {
|
---|
426 | Info FunctionInfo(__func__);
|
---|
427 | Vector CrossPoint;
|
---|
428 | Vector helper;
|
---|
429 |
|
---|
430 | if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) {
|
---|
431 | eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
|
---|
432 | return false;
|
---|
433 | }
|
---|
434 |
|
---|
435 | Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl;
|
---|
436 | Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl;
|
---|
437 | Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl;
|
---|
438 |
|
---|
439 | if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) {
|
---|
440 | Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl;
|
---|
441 | return true;
|
---|
442 | } else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) {
|
---|
443 | Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl;
|
---|
444 | return true;
|
---|
445 | } else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) {
|
---|
446 | Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl;
|
---|
447 | return true;
|
---|
448 | }
|
---|
449 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
|
---|
450 | int i=0;
|
---|
451 | do {
|
---|
452 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
|
---|
453 | helper.CopyVector(endpoints[(i+1)%3]->node->node);
|
---|
454 | helper.SubtractVector(endpoints[i%3]->node->node);
|
---|
455 | CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector
|
---|
456 | const double s = CrossPoint.ScalarProduct(&helper)/helper.NormSquared();
|
---|
457 | Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl;
|
---|
458 | if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) {
|
---|
459 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl;
|
---|
460 | i=4;
|
---|
461 | break;
|
---|
462 | }
|
---|
463 | i++;
|
---|
464 | } else
|
---|
465 | break;
|
---|
466 | } while (i<3);
|
---|
467 | if (i==3) {
|
---|
468 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl;
|
---|
469 | return true;
|
---|
470 | } else {
|
---|
471 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl;
|
---|
472 | return false;
|
---|
473 | }
|
---|
474 | };
|
---|
475 |
|
---|
476 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
|
---|
477 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
|
---|
478 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
|
---|
479 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
|
---|
480 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
|
---|
481 | * the first two basepoints) or not.
|
---|
482 | * \param *x point
|
---|
483 | * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector
|
---|
484 | * \return Distance squared between \a *x and closest point inside triangle
|
---|
485 | */
|
---|
486 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const
|
---|
487 | {
|
---|
488 | Info FunctionInfo(__func__);
|
---|
489 | Vector Direction;
|
---|
490 |
|
---|
491 | // 1. get intersection with plane
|
---|
492 | Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl;
|
---|
493 | GetCenter(&Direction);
|
---|
494 | if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) {
|
---|
495 | ClosestPoint->CopyVector(x);
|
---|
496 | }
|
---|
497 |
|
---|
498 | // 2. Calculate in plane part of line (x, intersection)
|
---|
499 | Vector InPlane;
|
---|
500 | InPlane.CopyVector(x);
|
---|
501 | InPlane.SubtractVector(ClosestPoint); // points from plane intersection to straight-down point
|
---|
502 | InPlane.ProjectOntoPlane(&NormalVector);
|
---|
503 | InPlane.AddVector(ClosestPoint);
|
---|
504 |
|
---|
505 | Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl;
|
---|
506 | Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl;
|
---|
507 | Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl;
|
---|
508 |
|
---|
509 | // Calculate cross point between one baseline and the desired point such that distance is shortest
|
---|
510 | double ShortestDistance = -1.;
|
---|
511 | bool InsideFlag = false;
|
---|
512 | Vector CrossDirection[3];
|
---|
513 | Vector CrossPoint[3];
|
---|
514 | Vector helper;
|
---|
515 | for (int i=0;i<3;i++) {
|
---|
516 | // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point
|
---|
517 | Direction.CopyVector(endpoints[(i+1)%3]->node->node);
|
---|
518 | Direction.SubtractVector(endpoints[i%3]->node->node);
|
---|
519 | // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);
|
---|
520 | CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node);
|
---|
521 | CrossDirection[i].CopyVector(&CrossPoint[i]);
|
---|
522 | CrossDirection[i].SubtractVector(&InPlane);
|
---|
523 | CrossPoint[i].SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector
|
---|
524 | const double s = CrossPoint[i].ScalarProduct(&Direction)/Direction.NormSquared();
|
---|
525 | Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl;
|
---|
526 | if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {
|
---|
527 | CrossPoint[i].AddVector(endpoints[i%3]->node->node); // make cross point absolute again
|
---|
528 | Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i%3]->node->node << " and " << *endpoints[(i+1)%3]->node->node << "." << endl;
|
---|
529 | const double distance = CrossPoint[i].DistanceSquared(x);
|
---|
530 | if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
|
---|
531 | ShortestDistance = distance;
|
---|
532 | ClosestPoint->CopyVector(&CrossPoint[i]);
|
---|
533 | }
|
---|
534 | } else
|
---|
535 | CrossPoint[i].Zero();
|
---|
536 | }
|
---|
537 | InsideFlag = true;
|
---|
538 | for (int i=0;i<3;i++) {
|
---|
539 | const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+1)%3]);
|
---|
540 | const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+2)%3]);;
|
---|
541 | if ((sign > -MYEPSILON) && (othersign > -MYEPSILON)) // have different sign
|
---|
542 | InsideFlag = false;
|
---|
543 | }
|
---|
544 | if (InsideFlag) {
|
---|
545 | ClosestPoint->CopyVector(&InPlane);
|
---|
546 | ShortestDistance = InPlane.DistanceSquared(x);
|
---|
547 | } else { // also check endnodes
|
---|
548 | for (int i=0;i<3;i++) {
|
---|
549 | const double distance = x->DistanceSquared(endpoints[i]->node->node);
|
---|
550 | if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
|
---|
551 | ShortestDistance = distance;
|
---|
552 | ClosestPoint->CopyVector(endpoints[i]->node->node);
|
---|
553 | }
|
---|
554 | }
|
---|
555 | }
|
---|
556 | Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl;
|
---|
557 | return ShortestDistance;
|
---|
558 | };
|
---|
559 |
|
---|
560 | /** Checks whether lines is any of the three boundary lines this triangle contains.
|
---|
561 | * \param *line line to test
|
---|
562 | * \return true - line is of the triangle, false - is not
|
---|
563 | */
|
---|
564 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
|
---|
565 | {
|
---|
566 | Info FunctionInfo(__func__);
|
---|
567 | for(int i=0;i<3;i++)
|
---|
568 | if (line == lines[i])
|
---|
569 | return true;
|
---|
570 | return false;
|
---|
571 | };
|
---|
572 |
|
---|
573 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
574 | * \param *point point to test
|
---|
575 | * \return true - point is of the triangle, false - is not
|
---|
576 | */
|
---|
577 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
|
---|
578 | {
|
---|
579 | Info FunctionInfo(__func__);
|
---|
580 | for(int i=0;i<3;i++)
|
---|
581 | if (point == endpoints[i])
|
---|
582 | return true;
|
---|
583 | return false;
|
---|
584 | };
|
---|
585 |
|
---|
586 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
587 | * \param *point TesselPoint to test
|
---|
588 | * \return true - point is of the triangle, false - is not
|
---|
589 | */
|
---|
590 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const
|
---|
591 | {
|
---|
592 | Info FunctionInfo(__func__);
|
---|
593 | for(int i=0;i<3;i++)
|
---|
594 | if (point == endpoints[i]->node)
|
---|
595 | return true;
|
---|
596 | return false;
|
---|
597 | };
|
---|
598 |
|
---|
599 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
---|
600 | * \param *Points[3] pointer to BoundaryPointSet
|
---|
601 | * \return true - is the very triangle, false - is not
|
---|
602 | */
|
---|
603 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const
|
---|
604 | {
|
---|
605 | Info FunctionInfo(__func__);
|
---|
606 | Log() << Verbose(1) << "INFO: Checking " << Points[0] << "," << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl;
|
---|
607 | return (((endpoints[0] == Points[0])
|
---|
608 | || (endpoints[0] == Points[1])
|
---|
609 | || (endpoints[0] == Points[2])
|
---|
610 | ) && (
|
---|
611 | (endpoints[1] == Points[0])
|
---|
612 | || (endpoints[1] == Points[1])
|
---|
613 | || (endpoints[1] == Points[2])
|
---|
614 | ) && (
|
---|
615 | (endpoints[2] == Points[0])
|
---|
616 | || (endpoints[2] == Points[1])
|
---|
617 | || (endpoints[2] == Points[2])
|
---|
618 |
|
---|
619 | ));
|
---|
620 | };
|
---|
621 |
|
---|
622 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
---|
623 | * \param *Points[3] pointer to BoundaryPointSet
|
---|
624 | * \return true - is the very triangle, false - is not
|
---|
625 | */
|
---|
626 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const
|
---|
627 | {
|
---|
628 | Info FunctionInfo(__func__);
|
---|
629 | return (((endpoints[0] == T->endpoints[0])
|
---|
630 | || (endpoints[0] == T->endpoints[1])
|
---|
631 | || (endpoints[0] == T->endpoints[2])
|
---|
632 | ) && (
|
---|
633 | (endpoints[1] == T->endpoints[0])
|
---|
634 | || (endpoints[1] == T->endpoints[1])
|
---|
635 | || (endpoints[1] == T->endpoints[2])
|
---|
636 | ) && (
|
---|
637 | (endpoints[2] == T->endpoints[0])
|
---|
638 | || (endpoints[2] == T->endpoints[1])
|
---|
639 | || (endpoints[2] == T->endpoints[2])
|
---|
640 |
|
---|
641 | ));
|
---|
642 | };
|
---|
643 |
|
---|
644 | /** Returns the endpoint which is not contained in the given \a *line.
|
---|
645 | * \param *line baseline defining two endpoints
|
---|
646 | * \return pointer third endpoint or NULL if line does not belong to triangle.
|
---|
647 | */
|
---|
648 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const
|
---|
649 | {
|
---|
650 | Info FunctionInfo(__func__);
|
---|
651 | // sanity check
|
---|
652 | if (!ContainsBoundaryLine(line))
|
---|
653 | return NULL;
|
---|
654 | for(int i=0;i<3;i++)
|
---|
655 | if (!line->ContainsBoundaryPoint(endpoints[i]))
|
---|
656 | return endpoints[i];
|
---|
657 | // actually, that' impossible :)
|
---|
658 | return NULL;
|
---|
659 | };
|
---|
660 |
|
---|
661 | /** Calculates the center point of the triangle.
|
---|
662 | * Is third of the sum of all endpoints.
|
---|
663 | * \param *center central point on return.
|
---|
664 | */
|
---|
665 | void BoundaryTriangleSet::GetCenter(Vector * const center) const
|
---|
666 | {
|
---|
667 | Info FunctionInfo(__func__);
|
---|
668 | center->Zero();
|
---|
669 | for(int i=0;i<3;i++)
|
---|
670 | center->AddVector(endpoints[i]->node->node);
|
---|
671 | center->Scale(1./3.);
|
---|
672 | Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl;
|
---|
673 | }
|
---|
674 |
|
---|
675 | /** output operator for BoundaryTriangleSet.
|
---|
676 | * \param &ost output stream
|
---|
677 | * \param &a boundary triangle
|
---|
678 | */
|
---|
679 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
|
---|
680 | {
|
---|
681 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
|
---|
682 | // ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
|
---|
683 | // << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
|
---|
684 | return ost;
|
---|
685 | };
|
---|
686 |
|
---|
687 | // ======================================== Polygons on Boundary =================================
|
---|
688 |
|
---|
689 | /** Constructor for BoundaryPolygonSet.
|
---|
690 | */
|
---|
691 | BoundaryPolygonSet::BoundaryPolygonSet() :
|
---|
692 | Nr(-1)
|
---|
693 | {
|
---|
694 | Info FunctionInfo(__func__);
|
---|
695 | };
|
---|
696 |
|
---|
697 | /** Destructor of BoundaryPolygonSet.
|
---|
698 | * Just clears endpoints.
|
---|
699 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
|
---|
700 | */
|
---|
701 | BoundaryPolygonSet::~BoundaryPolygonSet()
|
---|
702 | {
|
---|
703 | Info FunctionInfo(__func__);
|
---|
704 | endpoints.clear();
|
---|
705 | Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl;
|
---|
706 | };
|
---|
707 |
|
---|
708 | /** Calculates the normal vector for this triangle.
|
---|
709 | * Is made unique by comparison with \a OtherVector to point in the other direction.
|
---|
710 | * \param &OtherVector direction vector to make normal vector unique.
|
---|
711 | * \return allocated vector in normal direction
|
---|
712 | */
|
---|
713 | Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
|
---|
714 | {
|
---|
715 | Info FunctionInfo(__func__);
|
---|
716 | // get normal vector
|
---|
717 | Vector TemporaryNormal;
|
---|
718 | Vector *TotalNormal = new Vector;
|
---|
719 | PointSet::const_iterator Runner[3];
|
---|
720 | for (int i=0;i<3; i++) {
|
---|
721 | Runner[i] = endpoints.begin();
|
---|
722 | for (int j = 0; j<i; j++) { // go as much further
|
---|
723 | Runner[i]++;
|
---|
724 | if (Runner[i] == endpoints.end()) {
|
---|
725 | eLog() << Verbose(0) << "There are less than three endpoints in the polygon!" << endl;
|
---|
726 | performCriticalExit();
|
---|
727 | }
|
---|
728 | }
|
---|
729 | }
|
---|
730 | TotalNormal->Zero();
|
---|
731 | int counter=0;
|
---|
732 | for (; Runner[2] != endpoints.end(); ) {
|
---|
733 | TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node);
|
---|
734 | for (int i=0;i<3;i++) // increase each of them
|
---|
735 | Runner[i]++;
|
---|
736 | TotalNormal->AddVector(&TemporaryNormal);
|
---|
737 | }
|
---|
738 | TotalNormal->Scale(1./(double)counter);
|
---|
739 |
|
---|
740 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
|
---|
741 | if (TotalNormal->ScalarProduct(&OtherVector) > 0.)
|
---|
742 | TotalNormal->Scale(-1.);
|
---|
743 | Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl;
|
---|
744 |
|
---|
745 | return TotalNormal;
|
---|
746 | };
|
---|
747 |
|
---|
748 | /** Calculates the center point of the triangle.
|
---|
749 | * Is third of the sum of all endpoints.
|
---|
750 | * \param *center central point on return.
|
---|
751 | */
|
---|
752 | void BoundaryPolygonSet::GetCenter(Vector * const center) const
|
---|
753 | {
|
---|
754 | Info FunctionInfo(__func__);
|
---|
755 | center->Zero();
|
---|
756 | int counter = 0;
|
---|
757 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
|
---|
758 | center->AddVector((*Runner)->node->node);
|
---|
759 | counter++;
|
---|
760 | }
|
---|
761 | center->Scale(1./(double)counter);
|
---|
762 | Log() << Verbose(1) << "Center is at " << *center << "." << endl;
|
---|
763 | }
|
---|
764 |
|
---|
765 | /** Checks whether the polygons contains all three endpoints of the triangle.
|
---|
766 | * \param *triangle triangle to test
|
---|
767 | * \return true - triangle is contained polygon, false - is not
|
---|
768 | */
|
---|
769 | bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
|
---|
770 | {
|
---|
771 | Info FunctionInfo(__func__);
|
---|
772 | return ContainsPresentTupel(triangle->endpoints, 3);
|
---|
773 | };
|
---|
774 |
|
---|
775 | /** Checks whether the polygons contains both endpoints of the line.
|
---|
776 | * \param *line line to test
|
---|
777 | * \return true - line is of the triangle, false - is not
|
---|
778 | */
|
---|
779 | bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
|
---|
780 | {
|
---|
781 | Info FunctionInfo(__func__);
|
---|
782 | return ContainsPresentTupel(line->endpoints, 2);
|
---|
783 | };
|
---|
784 |
|
---|
785 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
786 | * \param *point point to test
|
---|
787 | * \return true - point is of the triangle, false - is not
|
---|
788 | */
|
---|
789 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
|
---|
790 | {
|
---|
791 | Info FunctionInfo(__func__);
|
---|
792 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
|
---|
793 | Log() << Verbose(0) << "Checking against " << **Runner << endl;
|
---|
794 | if (point == (*Runner)) {
|
---|
795 | Log() << Verbose(0) << " Contained." << endl;
|
---|
796 | return true;
|
---|
797 | }
|
---|
798 | }
|
---|
799 | Log() << Verbose(0) << " Not contained." << endl;
|
---|
800 | return false;
|
---|
801 | };
|
---|
802 |
|
---|
803 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
804 | * \param *point TesselPoint to test
|
---|
805 | * \return true - point is of the triangle, false - is not
|
---|
806 | */
|
---|
807 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
|
---|
808 | {
|
---|
809 | Info FunctionInfo(__func__);
|
---|
810 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
|
---|
811 | if (point == (*Runner)->node) {
|
---|
812 | Log() << Verbose(0) << " Contained." << endl;
|
---|
813 | return true;
|
---|
814 | }
|
---|
815 | Log() << Verbose(0) << " Not contained." << endl;
|
---|
816 | return false;
|
---|
817 | };
|
---|
818 |
|
---|
819 | /** Checks whether given array of \a *Points coincide with polygons's endpoints.
|
---|
820 | * \param **Points pointer to an array of BoundaryPointSet
|
---|
821 | * \param dim dimension of array
|
---|
822 | * \return true - set of points is contained in polygon, false - is not
|
---|
823 | */
|
---|
824 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
|
---|
825 | {
|
---|
826 | Info FunctionInfo(__func__);
|
---|
827 | int counter = 0;
|
---|
828 | Log() << Verbose(1) << "Polygon is " << *this << endl;
|
---|
829 | for(int i=0;i<dim;i++) {
|
---|
830 | Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl;
|
---|
831 | if (ContainsBoundaryPoint(Points[i])) {
|
---|
832 | counter++;
|
---|
833 | }
|
---|
834 | }
|
---|
835 |
|
---|
836 | if (counter == dim)
|
---|
837 | return true;
|
---|
838 | else
|
---|
839 | return false;
|
---|
840 | };
|
---|
841 |
|
---|
842 | /** Checks whether given PointList coincide with polygons's endpoints.
|
---|
843 | * \param &endpoints PointList
|
---|
844 | * \return true - set of points is contained in polygon, false - is not
|
---|
845 | */
|
---|
846 | bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
|
---|
847 | {
|
---|
848 | Info FunctionInfo(__func__);
|
---|
849 | size_t counter = 0;
|
---|
850 | Log() << Verbose(1) << "Polygon is " << *this << endl;
|
---|
851 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
|
---|
852 | Log() << Verbose(1) << " Testing endpoint " << **Runner << endl;
|
---|
853 | if (ContainsBoundaryPoint(*Runner))
|
---|
854 | counter++;
|
---|
855 | }
|
---|
856 |
|
---|
857 | if (counter == endpoints.size())
|
---|
858 | return true;
|
---|
859 | else
|
---|
860 | return false;
|
---|
861 | };
|
---|
862 |
|
---|
863 | /** Checks whether given set of \a *Points coincide with polygons's endpoints.
|
---|
864 | * \param *P pointer to BoundaryPolygonSet
|
---|
865 | * \return true - is the very triangle, false - is not
|
---|
866 | */
|
---|
867 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
|
---|
868 | {
|
---|
869 | return ContainsPresentTupel((const PointSet)P->endpoints);
|
---|
870 | };
|
---|
871 |
|
---|
872 | /** Gathers all the endpoints' triangles in a unique set.
|
---|
873 | * \return set of all triangles
|
---|
874 | */
|
---|
875 | TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
|
---|
876 | {
|
---|
877 | Info FunctionInfo(__func__);
|
---|
878 | pair <TriangleSet::iterator, bool> Tester;
|
---|
879 | TriangleSet *triangles = new TriangleSet;
|
---|
880 |
|
---|
881 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
|
---|
882 | for(LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
|
---|
883 | for(TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
|
---|
884 | //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl;
|
---|
885 | if (ContainsBoundaryTriangle(Sprinter->second)) {
|
---|
886 | Tester = triangles->insert(Sprinter->second);
|
---|
887 | if (Tester.second)
|
---|
888 | Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl;
|
---|
889 | }
|
---|
890 | }
|
---|
891 |
|
---|
892 | Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl;
|
---|
893 | return triangles;
|
---|
894 | };
|
---|
895 |
|
---|
896 | /** Fills the endpoints of this polygon from the triangles attached to \a *line.
|
---|
897 | * \param *line lines with triangles attached
|
---|
898 | * \return true - polygon contains endpoints, false - line was NULL
|
---|
899 | */
|
---|
900 | bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
|
---|
901 | {
|
---|
902 | Info FunctionInfo(__func__);
|
---|
903 | pair <PointSet::iterator, bool> Tester;
|
---|
904 | if (line == NULL)
|
---|
905 | return false;
|
---|
906 | Log() << Verbose(1) << "Filling polygon from line " << *line << endl;
|
---|
907 | for(TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
|
---|
908 | for (int i=0;i<3;i++) {
|
---|
909 | Tester = endpoints.insert((Runner->second)->endpoints[i]);
|
---|
910 | if (Tester.second)
|
---|
911 | Log() << Verbose(1) << " Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl;
|
---|
912 | }
|
---|
913 | }
|
---|
914 |
|
---|
915 | return true;
|
---|
916 | };
|
---|
917 |
|
---|
918 | /** output operator for BoundaryPolygonSet.
|
---|
919 | * \param &ost output stream
|
---|
920 | * \param &a boundary polygon
|
---|
921 | */
|
---|
922 | ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
|
---|
923 | {
|
---|
924 | ost << "[" << a.Nr << "|";
|
---|
925 | for(PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
|
---|
926 | ost << (*Runner)->node->Name;
|
---|
927 | Runner++;
|
---|
928 | if (Runner != a.endpoints.end())
|
---|
929 | ost << ",";
|
---|
930 | }
|
---|
931 | ost<< "]";
|
---|
932 | return ost;
|
---|
933 | };
|
---|
934 |
|
---|
935 | // =========================================================== class TESSELPOINT ===========================================
|
---|
936 |
|
---|
937 | /** Constructor of class TesselPoint.
|
---|
938 | */
|
---|
939 | TesselPoint::TesselPoint()
|
---|
940 | {
|
---|
941 | //Info FunctionInfo(__func__);
|
---|
942 | node = NULL;
|
---|
943 | nr = -1;
|
---|
944 | Name = NULL;
|
---|
945 | };
|
---|
946 |
|
---|
947 | /** Destructor for class TesselPoint.
|
---|
948 | */
|
---|
949 | TesselPoint::~TesselPoint()
|
---|
950 | {
|
---|
951 | //Info FunctionInfo(__func__);
|
---|
952 | };
|
---|
953 |
|
---|
954 | /** Prints LCNode to screen.
|
---|
955 | */
|
---|
956 | ostream & operator << (ostream &ost, const TesselPoint &a)
|
---|
957 | {
|
---|
958 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
|
---|
959 | return ost;
|
---|
960 | };
|
---|
961 |
|
---|
962 | /** Prints LCNode to screen.
|
---|
963 | */
|
---|
964 | ostream & TesselPoint::operator << (ostream &ost)
|
---|
965 | {
|
---|
966 | Info FunctionInfo(__func__);
|
---|
967 | ost << "[" << (nr) << "|" << this << "]";
|
---|
968 | return ost;
|
---|
969 | };
|
---|
970 |
|
---|
971 |
|
---|
972 | // =========================================================== class POINTCLOUD ============================================
|
---|
973 |
|
---|
974 | /** Constructor of class PointCloud.
|
---|
975 | */
|
---|
976 | PointCloud::PointCloud()
|
---|
977 | {
|
---|
978 | //Info FunctionInfo(__func__);
|
---|
979 | };
|
---|
980 |
|
---|
981 | /** Destructor for class PointCloud.
|
---|
982 | */
|
---|
983 | PointCloud::~PointCloud()
|
---|
984 | {
|
---|
985 | //Info FunctionInfo(__func__);
|
---|
986 | };
|
---|
987 |
|
---|
988 | // ============================ CandidateForTesselation =============================
|
---|
989 |
|
---|
990 | /** Constructor of class CandidateForTesselation.
|
---|
991 | */
|
---|
992 | CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) :
|
---|
993 | BaseLine(line),
|
---|
994 | ShortestAngle(2.*M_PI),
|
---|
995 | OtherShortestAngle(2.*M_PI)
|
---|
996 | {
|
---|
997 | Info FunctionInfo(__func__);
|
---|
998 | };
|
---|
999 |
|
---|
1000 |
|
---|
1001 | /** Constructor of class CandidateForTesselation.
|
---|
1002 | */
|
---|
1003 | CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) :
|
---|
1004 | BaseLine(line),
|
---|
1005 | ShortestAngle(2.*M_PI),
|
---|
1006 | OtherShortestAngle(2.*M_PI)
|
---|
1007 | {
|
---|
1008 | Info FunctionInfo(__func__);
|
---|
1009 | OptCenter.CopyVector(&OptCandidateCenter);
|
---|
1010 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
|
---|
1011 | };
|
---|
1012 |
|
---|
1013 | /** Destructor for class CandidateForTesselation.
|
---|
1014 | */
|
---|
1015 | CandidateForTesselation::~CandidateForTesselation() {
|
---|
1016 | BaseLine = NULL;
|
---|
1017 | };
|
---|
1018 |
|
---|
1019 | /** output operator for CandidateForTesselation.
|
---|
1020 | * \param &ost output stream
|
---|
1021 | * \param &a boundary line
|
---|
1022 | */
|
---|
1023 | ostream & operator <<(ostream &ost, const CandidateForTesselation &a)
|
---|
1024 | {
|
---|
1025 | ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with ";
|
---|
1026 | if (a.pointlist.empty())
|
---|
1027 | ost << "no candidate.";
|
---|
1028 | else {
|
---|
1029 | ost << "candidate";
|
---|
1030 | if (a.pointlist.size() != 1)
|
---|
1031 | ost << "s ";
|
---|
1032 | else
|
---|
1033 | ost << " ";
|
---|
1034 | for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++)
|
---|
1035 | ost << *(*Runner) << " ";
|
---|
1036 | ost << " at angle " << (a.ShortestAngle)<< ".";
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 | return ost;
|
---|
1040 | };
|
---|
1041 |
|
---|
1042 |
|
---|
1043 | // =========================================================== class TESSELATION ===========================================
|
---|
1044 |
|
---|
1045 | /** Constructor of class Tesselation.
|
---|
1046 | */
|
---|
1047 | Tesselation::Tesselation() :
|
---|
1048 | PointsOnBoundaryCount(0),
|
---|
1049 | LinesOnBoundaryCount(0),
|
---|
1050 | TrianglesOnBoundaryCount(0),
|
---|
1051 | LastTriangle(NULL),
|
---|
1052 | TriangleFilesWritten(0),
|
---|
1053 | InternalPointer(PointsOnBoundary.begin())
|
---|
1054 | {
|
---|
1055 | Info FunctionInfo(__func__);
|
---|
1056 | }
|
---|
1057 | ;
|
---|
1058 |
|
---|
1059 | /** Destructor of class Tesselation.
|
---|
1060 | * We have to free all points, lines and triangles.
|
---|
1061 | */
|
---|
1062 | Tesselation::~Tesselation()
|
---|
1063 | {
|
---|
1064 | Info FunctionInfo(__func__);
|
---|
1065 | Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl;
|
---|
1066 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
---|
1067 | if (runner->second != NULL) {
|
---|
1068 | delete (runner->second);
|
---|
1069 | runner->second = NULL;
|
---|
1070 | } else
|
---|
1071 | eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl;
|
---|
1072 | }
|
---|
1073 | Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
|
---|
1074 | }
|
---|
1075 | ;
|
---|
1076 |
|
---|
1077 | /** PointCloud implementation of GetCenter
|
---|
1078 | * Uses PointsOnBoundary and STL stuff.
|
---|
1079 | */
|
---|
1080 | Vector * Tesselation::GetCenter(ofstream *out) const
|
---|
1081 | {
|
---|
1082 | Info FunctionInfo(__func__);
|
---|
1083 | Vector *Center = new Vector(0.,0.,0.);
|
---|
1084 | int num=0;
|
---|
1085 | for (GoToFirst(); (!IsEnd()); GoToNext()) {
|
---|
1086 | Center->AddVector(GetPoint()->node);
|
---|
1087 | num++;
|
---|
1088 | }
|
---|
1089 | Center->Scale(1./num);
|
---|
1090 | return Center;
|
---|
1091 | };
|
---|
1092 |
|
---|
1093 | /** PointCloud implementation of GoPoint
|
---|
1094 | * Uses PointsOnBoundary and STL stuff.
|
---|
1095 | */
|
---|
1096 | TesselPoint * Tesselation::GetPoint() const
|
---|
1097 | {
|
---|
1098 | Info FunctionInfo(__func__);
|
---|
1099 | return (InternalPointer->second->node);
|
---|
1100 | };
|
---|
1101 |
|
---|
1102 | /** PointCloud implementation of GetTerminalPoint.
|
---|
1103 | * Uses PointsOnBoundary and STL stuff.
|
---|
1104 | */
|
---|
1105 | TesselPoint * Tesselation::GetTerminalPoint() const
|
---|
1106 | {
|
---|
1107 | Info FunctionInfo(__func__);
|
---|
1108 | PointMap::const_iterator Runner = PointsOnBoundary.end();
|
---|
1109 | Runner--;
|
---|
1110 | return (Runner->second->node);
|
---|
1111 | };
|
---|
1112 |
|
---|
1113 | /** PointCloud implementation of GoToNext.
|
---|
1114 | * Uses PointsOnBoundary and STL stuff.
|
---|
1115 | */
|
---|
1116 | void Tesselation::GoToNext() const
|
---|
1117 | {
|
---|
1118 | Info FunctionInfo(__func__);
|
---|
1119 | if (InternalPointer != PointsOnBoundary.end())
|
---|
1120 | InternalPointer++;
|
---|
1121 | };
|
---|
1122 |
|
---|
1123 | /** PointCloud implementation of GoToPrevious.
|
---|
1124 | * Uses PointsOnBoundary and STL stuff.
|
---|
1125 | */
|
---|
1126 | void Tesselation::GoToPrevious() const
|
---|
1127 | {
|
---|
1128 | Info FunctionInfo(__func__);
|
---|
1129 | if (InternalPointer != PointsOnBoundary.begin())
|
---|
1130 | InternalPointer--;
|
---|
1131 | };
|
---|
1132 |
|
---|
1133 | /** PointCloud implementation of GoToFirst.
|
---|
1134 | * Uses PointsOnBoundary and STL stuff.
|
---|
1135 | */
|
---|
1136 | void Tesselation::GoToFirst() const
|
---|
1137 | {
|
---|
1138 | Info FunctionInfo(__func__);
|
---|
1139 | InternalPointer = PointsOnBoundary.begin();
|
---|
1140 | };
|
---|
1141 |
|
---|
1142 | /** PointCloud implementation of GoToLast.
|
---|
1143 | * Uses PointsOnBoundary and STL stuff.
|
---|
1144 | */
|
---|
1145 | void Tesselation::GoToLast() const
|
---|
1146 | {
|
---|
1147 | Info FunctionInfo(__func__);
|
---|
1148 | InternalPointer = PointsOnBoundary.end();
|
---|
1149 | InternalPointer--;
|
---|
1150 | };
|
---|
1151 |
|
---|
1152 | /** PointCloud implementation of IsEmpty.
|
---|
1153 | * Uses PointsOnBoundary and STL stuff.
|
---|
1154 | */
|
---|
1155 | bool Tesselation::IsEmpty() const
|
---|
1156 | {
|
---|
1157 | Info FunctionInfo(__func__);
|
---|
1158 | return (PointsOnBoundary.empty());
|
---|
1159 | };
|
---|
1160 |
|
---|
1161 | /** PointCloud implementation of IsLast.
|
---|
1162 | * Uses PointsOnBoundary and STL stuff.
|
---|
1163 | */
|
---|
1164 | bool Tesselation::IsEnd() const
|
---|
1165 | {
|
---|
1166 | Info FunctionInfo(__func__);
|
---|
1167 | return (InternalPointer == PointsOnBoundary.end());
|
---|
1168 | };
|
---|
1169 |
|
---|
1170 |
|
---|
1171 | /** Gueses first starting triangle of the convex envelope.
|
---|
1172 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
---|
1173 | * \param *out output stream for debugging
|
---|
1174 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
---|
1175 | */
|
---|
1176 | void Tesselation::GuessStartingTriangle()
|
---|
1177 | {
|
---|
1178 | Info FunctionInfo(__func__);
|
---|
1179 | // 4b. create a starting triangle
|
---|
1180 | // 4b1. create all distances
|
---|
1181 | DistanceMultiMap DistanceMMap;
|
---|
1182 | double distance, tmp;
|
---|
1183 | Vector PlaneVector, TrialVector;
|
---|
1184 | PointMap::iterator A, B, C; // three nodes of the first triangle
|
---|
1185 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
|
---|
1186 |
|
---|
1187 | // with A chosen, take each pair B,C and sort
|
---|
1188 | if (A != PointsOnBoundary.end())
|
---|
1189 | {
|
---|
1190 | B = A;
|
---|
1191 | B++;
|
---|
1192 | for (; B != PointsOnBoundary.end(); B++)
|
---|
1193 | {
|
---|
1194 | C = B;
|
---|
1195 | C++;
|
---|
1196 | for (; C != PointsOnBoundary.end(); C++)
|
---|
1197 | {
|
---|
1198 | tmp = A->second->node->node->DistanceSquared(B->second->node->node);
|
---|
1199 | distance = tmp * tmp;
|
---|
1200 | tmp = A->second->node->node->DistanceSquared(C->second->node->node);
|
---|
1201 | distance += tmp * tmp;
|
---|
1202 | tmp = B->second->node->node->DistanceSquared(C->second->node->node);
|
---|
1203 | distance += tmp * tmp;
|
---|
1204 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
|
---|
1205 | }
|
---|
1206 | }
|
---|
1207 | }
|
---|
1208 | // // listing distances
|
---|
1209 | // Log() << Verbose(1) << "Listing DistanceMMap:";
|
---|
1210 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
---|
1211 | // Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
---|
1212 | // }
|
---|
1213 | // Log() << Verbose(0) << endl;
|
---|
1214 | // 4b2. pick three baselines forming a triangle
|
---|
1215 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
1216 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
---|
1217 | for (; baseline != DistanceMMap.end(); baseline++)
|
---|
1218 | {
|
---|
1219 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
1220 | // 2. next, we have to check whether all points reside on only one side of the triangle
|
---|
1221 | // 3. construct plane vector
|
---|
1222 | PlaneVector.MakeNormalVector(A->second->node->node,
|
---|
1223 | baseline->second.first->second->node->node,
|
---|
1224 | baseline->second.second->second->node->node);
|
---|
1225 | Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl;
|
---|
1226 | // 4. loop over all points
|
---|
1227 | double sign = 0.;
|
---|
1228 | PointMap::iterator checker = PointsOnBoundary.begin();
|
---|
1229 | for (; checker != PointsOnBoundary.end(); checker++)
|
---|
1230 | {
|
---|
1231 | // (neglecting A,B,C)
|
---|
1232 | if ((checker == A) || (checker == baseline->second.first) || (checker
|
---|
1233 | == baseline->second.second))
|
---|
1234 | continue;
|
---|
1235 | // 4a. project onto plane vector
|
---|
1236 | TrialVector.CopyVector(checker->second->node->node);
|
---|
1237 | TrialVector.SubtractVector(A->second->node->node);
|
---|
1238 | distance = TrialVector.ScalarProduct(&PlaneVector);
|
---|
1239 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
|
---|
1240 | continue;
|
---|
1241 | Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl;
|
---|
1242 | tmp = distance / fabs(distance);
|
---|
1243 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
|
---|
1244 | if ((sign != 0) && (tmp != sign))
|
---|
1245 | {
|
---|
1246 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
1247 | Log() << Verbose(2) << "Current candidates: "
|
---|
1248 | << A->second->node->Name << ","
|
---|
1249 | << baseline->second.first->second->node->Name << ","
|
---|
1250 | << baseline->second.second->second->node->Name << " leaves "
|
---|
1251 | << checker->second->node->Name << " outside the convex hull."
|
---|
1252 | << endl;
|
---|
1253 | break;
|
---|
1254 | }
|
---|
1255 | else
|
---|
1256 | { // note the sign for later
|
---|
1257 | Log() << Verbose(2) << "Current candidates: "
|
---|
1258 | << A->second->node->Name << ","
|
---|
1259 | << baseline->second.first->second->node->Name << ","
|
---|
1260 | << baseline->second.second->second->node->Name << " leave "
|
---|
1261 | << checker->second->node->Name << " inside the convex hull."
|
---|
1262 | << endl;
|
---|
1263 | sign = tmp;
|
---|
1264 | }
|
---|
1265 | // 4d. Check whether the point is inside the triangle (check distance to each node
|
---|
1266 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
|
---|
1267 | int innerpoint = 0;
|
---|
1268 | if ((tmp < A->second->node->node->DistanceSquared(
|
---|
1269 | baseline->second.first->second->node->node)) && (tmp
|
---|
1270 | < A->second->node->node->DistanceSquared(
|
---|
1271 | baseline->second.second->second->node->node)))
|
---|
1272 | innerpoint++;
|
---|
1273 | tmp = checker->second->node->node->DistanceSquared(
|
---|
1274 | baseline->second.first->second->node->node);
|
---|
1275 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
|
---|
1276 | A->second->node->node)) && (tmp
|
---|
1277 | < baseline->second.first->second->node->node->DistanceSquared(
|
---|
1278 | baseline->second.second->second->node->node)))
|
---|
1279 | innerpoint++;
|
---|
1280 | tmp = checker->second->node->node->DistanceSquared(
|
---|
1281 | baseline->second.second->second->node->node);
|
---|
1282 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
|
---|
1283 | baseline->second.first->second->node->node)) && (tmp
|
---|
1284 | < baseline->second.second->second->node->node->DistanceSquared(
|
---|
1285 | A->second->node->node)))
|
---|
1286 | innerpoint++;
|
---|
1287 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
1288 | if (innerpoint == 3)
|
---|
1289 | break;
|
---|
1290 | }
|
---|
1291 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
|
---|
1292 | if (checker == PointsOnBoundary.end())
|
---|
1293 | {
|
---|
1294 | Log() << Verbose(2) << "Looks like we have a candidate!" << endl;
|
---|
1295 | break;
|
---|
1296 | }
|
---|
1297 | }
|
---|
1298 | if (baseline != DistanceMMap.end())
|
---|
1299 | {
|
---|
1300 | BPS[0] = baseline->second.first->second;
|
---|
1301 | BPS[1] = baseline->second.second->second;
|
---|
1302 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1303 | BPS[0] = A->second;
|
---|
1304 | BPS[1] = baseline->second.second->second;
|
---|
1305 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1306 | BPS[0] = baseline->second.first->second;
|
---|
1307 | BPS[1] = A->second;
|
---|
1308 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1309 |
|
---|
1310 | // 4b3. insert created triangle
|
---|
1311 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1312 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1313 | TrianglesOnBoundaryCount++;
|
---|
1314 | for (int i = 0; i < NDIM; i++)
|
---|
1315 | {
|
---|
1316 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
|
---|
1317 | LinesOnBoundaryCount++;
|
---|
1318 | }
|
---|
1319 |
|
---|
1320 | Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
---|
1321 | }
|
---|
1322 | else
|
---|
1323 | {
|
---|
1324 | eLog() << Verbose(0) << "No starting triangle found." << endl;
|
---|
1325 | }
|
---|
1326 | }
|
---|
1327 | ;
|
---|
1328 |
|
---|
1329 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
---|
1330 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
---|
1331 | * 2 triangles. Hence, we go through all current lines:
|
---|
1332 | * -# if the lines contains to only one triangle
|
---|
1333 | * -# We search all points in the boundary
|
---|
1334 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
---|
1335 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
---|
1336 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
---|
1337 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
---|
1338 | * \param *out output stream for debugging
|
---|
1339 | * \param *configuration for IsAngstroem
|
---|
1340 | * \param *cloud cluster of points
|
---|
1341 | */
|
---|
1342 | void Tesselation::TesselateOnBoundary(const PointCloud * const cloud)
|
---|
1343 | {
|
---|
1344 | Info FunctionInfo(__func__);
|
---|
1345 | bool flag;
|
---|
1346 | PointMap::iterator winner;
|
---|
1347 | class BoundaryPointSet *peak = NULL;
|
---|
1348 | double SmallestAngle, TempAngle;
|
---|
1349 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
---|
1350 | LineMap::iterator LineChecker[2];
|
---|
1351 |
|
---|
1352 | Center = cloud->GetCenter();
|
---|
1353 | // create a first tesselation with the given BoundaryPoints
|
---|
1354 | do {
|
---|
1355 | flag = false;
|
---|
1356 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
---|
1357 | if (baseline->second->triangles.size() == 1) {
|
---|
1358 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
---|
1359 | SmallestAngle = M_PI;
|
---|
1360 |
|
---|
1361 | // get peak point with respect to this base line's only triangle
|
---|
1362 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
---|
1363 | Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
---|
1364 | for (int i = 0; i < 3; i++)
|
---|
1365 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
---|
1366 | peak = BTS->endpoints[i];
|
---|
1367 | Log() << Verbose(1) << " and has peak " << *peak << "." << endl;
|
---|
1368 |
|
---|
1369 | // prepare some auxiliary vectors
|
---|
1370 | Vector BaseLineCenter, BaseLine;
|
---|
1371 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
1372 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
1373 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line
|
---|
1374 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
1375 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
|
---|
1376 |
|
---|
1377 | // offset to center of triangle
|
---|
1378 | CenterVector.Zero();
|
---|
1379 | for (int i = 0; i < 3; i++)
|
---|
1380 | CenterVector.AddVector(BTS->endpoints[i]->node->node);
|
---|
1381 | CenterVector.Scale(1. / 3.);
|
---|
1382 | Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl;
|
---|
1383 |
|
---|
1384 | // normal vector of triangle
|
---|
1385 | NormalVector.CopyVector(Center);
|
---|
1386 | NormalVector.SubtractVector(&CenterVector);
|
---|
1387 | BTS->GetNormalVector(NormalVector);
|
---|
1388 | NormalVector.CopyVector(&BTS->NormalVector);
|
---|
1389 | Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl;
|
---|
1390 |
|
---|
1391 | // vector in propagation direction (out of triangle)
|
---|
1392 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
1393 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
|
---|
1394 | TempVector.CopyVector(&CenterVector);
|
---|
1395 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
1396 | //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
---|
1397 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
1398 | PropagationVector.Scale(-1.);
|
---|
1399 | Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl;
|
---|
1400 | winner = PointsOnBoundary.end();
|
---|
1401 |
|
---|
1402 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
1403 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
1404 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
1405 | Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl;
|
---|
1406 |
|
---|
1407 | // first check direction, so that triangles don't intersect
|
---|
1408 | VirtualNormalVector.CopyVector(target->second->node->node);
|
---|
1409 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
|
---|
1410 | VirtualNormalVector.ProjectOntoPlane(&NormalVector);
|
---|
1411 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
---|
1412 | Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
|
---|
1413 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
1414 | Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
---|
1415 | continue;
|
---|
1416 | } else
|
---|
1417 | Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
---|
1418 |
|
---|
1419 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
1420 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
1421 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
1422 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
1423 | Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
|
---|
1424 | continue;
|
---|
1425 | }
|
---|
1426 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
1427 | Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
|
---|
1428 | continue;
|
---|
1429 | }
|
---|
1430 |
|
---|
1431 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
1432 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
1433 | Log() << Verbose(4) << "Current target is peak!" << endl;
|
---|
1434 | continue;
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | // check for linear dependence
|
---|
1438 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
1439 | TempVector.SubtractVector(target->second->node->node);
|
---|
1440 | helper.CopyVector(baseline->second->endpoints[1]->node->node);
|
---|
1441 | helper.SubtractVector(target->second->node->node);
|
---|
1442 | helper.ProjectOntoPlane(&TempVector);
|
---|
1443 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
1444 | Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl;
|
---|
1445 | continue;
|
---|
1446 | }
|
---|
1447 |
|
---|
1448 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
1449 | flag = true;
|
---|
1450 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
|
---|
1451 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
1452 | TempVector.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
1453 | TempVector.AddVector(target->second->node->node);
|
---|
1454 | TempVector.Scale(1./3.);
|
---|
1455 | TempVector.SubtractVector(Center);
|
---|
1456 | // make it always point outward
|
---|
1457 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
|
---|
1458 | VirtualNormalVector.Scale(-1.);
|
---|
1459 | // calculate angle
|
---|
1460 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
1461 | Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
|
---|
1462 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
1463 | SmallestAngle = TempAngle;
|
---|
1464 | winner = target;
|
---|
1465 | Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
1466 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
1467 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
1468 | helper.CopyVector(target->second->node->node);
|
---|
1469 | helper.SubtractVector(&BaseLineCenter);
|
---|
1470 | helper.ProjectOntoPlane(&BaseLine);
|
---|
1471 | // ...the one with the smaller angle is the better candidate
|
---|
1472 | TempVector.CopyVector(target->second->node->node);
|
---|
1473 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
1474 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
1475 | TempAngle = TempVector.Angle(&helper);
|
---|
1476 | TempVector.CopyVector(winner->second->node->node);
|
---|
1477 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
1478 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
1479 | if (TempAngle < TempVector.Angle(&helper)) {
|
---|
1480 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
1481 | SmallestAngle = TempAngle;
|
---|
1482 | winner = target;
|
---|
1483 | Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
|
---|
1484 | } else
|
---|
1485 | Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
|
---|
1486 | } else
|
---|
1487 | Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
1488 | }
|
---|
1489 | } // end of loop over all boundary points
|
---|
1490 |
|
---|
1491 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
1492 | if (winner != PointsOnBoundary.end()) {
|
---|
1493 | Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
---|
1494 | // create the lins of not yet present
|
---|
1495 | BLS[0] = baseline->second;
|
---|
1496 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
1497 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
1498 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
1499 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
1500 | BPS[0] = baseline->second->endpoints[0];
|
---|
1501 | BPS[1] = winner->second;
|
---|
1502 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1503 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
1504 | LinesOnBoundaryCount++;
|
---|
1505 | } else
|
---|
1506 | BLS[1] = LineChecker[0]->second;
|
---|
1507 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
1508 | BPS[0] = baseline->second->endpoints[1];
|
---|
1509 | BPS[1] = winner->second;
|
---|
1510 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1511 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
1512 | LinesOnBoundaryCount++;
|
---|
1513 | } else
|
---|
1514 | BLS[2] = LineChecker[1]->second;
|
---|
1515 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1516 | BTS->GetCenter(&helper);
|
---|
1517 | helper.SubtractVector(Center);
|
---|
1518 | helper.Scale(-1);
|
---|
1519 | BTS->GetNormalVector(helper);
|
---|
1520 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1521 | TrianglesOnBoundaryCount++;
|
---|
1522 | } else {
|
---|
1523 | eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
---|
1524 | }
|
---|
1525 |
|
---|
1526 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
1527 | } else
|
---|
1528 | Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
|
---|
1529 | } while (flag);
|
---|
1530 |
|
---|
1531 | // exit
|
---|
1532 | delete(Center);
|
---|
1533 | };
|
---|
1534 |
|
---|
1535 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
1536 | * \param *out output stream for debugging
|
---|
1537 | * \param *cloud cluster of points
|
---|
1538 | * \param *LC LinkedCell structure to find nearest point quickly
|
---|
1539 | * \return true - all straddling points insert, false - something went wrong
|
---|
1540 | */
|
---|
1541 | bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC)
|
---|
1542 | {
|
---|
1543 | Info FunctionInfo(__func__);
|
---|
1544 | Vector Intersection, Normal;
|
---|
1545 | TesselPoint *Walker = NULL;
|
---|
1546 | Vector *Center = cloud->GetCenter();
|
---|
1547 | TriangleList *triangles = NULL;
|
---|
1548 | bool AddFlag = false;
|
---|
1549 | LinkedCell *BoundaryPoints = NULL;
|
---|
1550 |
|
---|
1551 | cloud->GoToFirst();
|
---|
1552 | BoundaryPoints = new LinkedCell(this, 5.);
|
---|
1553 | while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
1554 | if (AddFlag) {
|
---|
1555 | delete(BoundaryPoints);
|
---|
1556 | BoundaryPoints = new LinkedCell(this, 5.);
|
---|
1557 | AddFlag = false;
|
---|
1558 | }
|
---|
1559 | Walker = cloud->GetPoint();
|
---|
1560 | Log() << Verbose(0) << "Current point is " << *Walker << "." << endl;
|
---|
1561 | // get the next triangle
|
---|
1562 | triangles = FindClosestTrianglesToVector(Walker->node, BoundaryPoints);
|
---|
1563 | BTS = triangles->front();
|
---|
1564 | if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
|
---|
1565 | Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl;
|
---|
1566 | cloud->GoToNext();
|
---|
1567 | continue;
|
---|
1568 | } else {
|
---|
1569 | }
|
---|
1570 | Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl;
|
---|
1571 | // get the intersection point
|
---|
1572 | if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) {
|
---|
1573 | Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl;
|
---|
1574 | // we have the intersection, check whether in- or outside of boundary
|
---|
1575 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
|
---|
1576 | // inside, next!
|
---|
1577 | Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
|
---|
1578 | } else {
|
---|
1579 | // outside!
|
---|
1580 | Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
|
---|
1581 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
1582 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
1583 | // store the three old lines and old points
|
---|
1584 | for (int i=0;i<3;i++) {
|
---|
1585 | OldLines[i] = BTS->lines[i];
|
---|
1586 | OldPoints[i] = BTS->endpoints[i];
|
---|
1587 | }
|
---|
1588 | Normal.CopyVector(&BTS->NormalVector);
|
---|
1589 | // add Walker to boundary points
|
---|
1590 | Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl;
|
---|
1591 | AddFlag = true;
|
---|
1592 | if (AddBoundaryPoint(Walker,0))
|
---|
1593 | NewPoint = BPS[0];
|
---|
1594 | else
|
---|
1595 | continue;
|
---|
1596 | // remove triangle
|
---|
1597 | Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl;
|
---|
1598 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
1599 | delete(BTS);
|
---|
1600 | // create three new boundary lines
|
---|
1601 | for (int i=0;i<3;i++) {
|
---|
1602 | BPS[0] = NewPoint;
|
---|
1603 | BPS[1] = OldPoints[i];
|
---|
1604 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1605 | Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl;
|
---|
1606 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
1607 | LinesOnBoundaryCount++;
|
---|
1608 | }
|
---|
1609 | // create three new triangle with new point
|
---|
1610 | for (int i=0;i<3;i++) { // find all baselines
|
---|
1611 | BLS[0] = OldLines[i];
|
---|
1612 | int n = 1;
|
---|
1613 | for (int j=0;j<3;j++) {
|
---|
1614 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
1615 | if (n>2) {
|
---|
1616 | eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl;
|
---|
1617 | return false;
|
---|
1618 | } else
|
---|
1619 | BLS[n++] = NewLines[j];
|
---|
1620 | }
|
---|
1621 | }
|
---|
1622 | // create the triangle
|
---|
1623 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1624 | Normal.Scale(-1.);
|
---|
1625 | BTS->GetNormalVector(Normal);
|
---|
1626 | Normal.Scale(-1.);
|
---|
1627 | Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl;
|
---|
1628 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1629 | TrianglesOnBoundaryCount++;
|
---|
1630 | }
|
---|
1631 | }
|
---|
1632 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
1633 | eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl;
|
---|
1634 | return false;
|
---|
1635 | }
|
---|
1636 | cloud->GoToNext();
|
---|
1637 | }
|
---|
1638 |
|
---|
1639 | // exit
|
---|
1640 | delete(Center);
|
---|
1641 | return true;
|
---|
1642 | };
|
---|
1643 |
|
---|
1644 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
1645 | * \param *Walker point to add
|
---|
1646 | * \param n TesselStruct::BPS index to put pointer into
|
---|
1647 | * \return true - new point was added, false - point already present
|
---|
1648 | */
|
---|
1649 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
|
---|
1650 | {
|
---|
1651 | Info FunctionInfo(__func__);
|
---|
1652 | PointTestPair InsertUnique;
|
---|
1653 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
1654 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
|
---|
1655 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
1656 | PointsOnBoundaryCount++;
|
---|
1657 | return true;
|
---|
1658 | } else {
|
---|
1659 | delete(BPS[n]);
|
---|
1660 | BPS[n] = InsertUnique.first->second;
|
---|
1661 | return false;
|
---|
1662 | }
|
---|
1663 | }
|
---|
1664 | ;
|
---|
1665 |
|
---|
1666 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
1667 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
1668 | * @param Candidate point to add
|
---|
1669 | * @param n index for this point in Tesselation::TPS array
|
---|
1670 | */
|
---|
1671 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
|
---|
1672 | {
|
---|
1673 | Info FunctionInfo(__func__);
|
---|
1674 | PointTestPair InsertUnique;
|
---|
1675 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
1676 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
|
---|
1677 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
1678 | PointsOnBoundaryCount++;
|
---|
1679 | } else {
|
---|
1680 | delete TPS[n];
|
---|
1681 | Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
|
---|
1682 | TPS[n] = (InsertUnique.first)->second;
|
---|
1683 | }
|
---|
1684 | }
|
---|
1685 | ;
|
---|
1686 |
|
---|
1687 | /** Sets point to a present Tesselation::PointsOnBoundary.
|
---|
1688 | * Tesselation::TPS is set to the existing one or NULL if not found.
|
---|
1689 | * @param Candidate point to set to
|
---|
1690 | * @param n index for this point in Tesselation::TPS array
|
---|
1691 | */
|
---|
1692 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
|
---|
1693 | {
|
---|
1694 | Info FunctionInfo(__func__);
|
---|
1695 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr);
|
---|
1696 | if (FindPoint != PointsOnBoundary.end())
|
---|
1697 | TPS[n] = FindPoint->second;
|
---|
1698 | else
|
---|
1699 | TPS[n] = NULL;
|
---|
1700 | };
|
---|
1701 |
|
---|
1702 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
1703 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
1704 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
1705 | * @param *a first endpoint
|
---|
1706 | * @param *b second endpoint
|
---|
1707 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
1708 | */
|
---|
1709 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) {
|
---|
1710 | bool insertNewLine = true;
|
---|
1711 |
|
---|
1712 | LineMap::iterator FindLine = a->lines.find(b->node->nr);
|
---|
1713 | if (FindLine != a->lines.end()) {
|
---|
1714 | Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
|
---|
1715 |
|
---|
1716 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
---|
1717 | FindPair = a->lines.equal_range(b->node->nr);
|
---|
1718 |
|
---|
1719 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
---|
1720 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
1721 | if (FindLine->second->triangles.size() < 2) {
|
---|
1722 | insertNewLine = false;
|
---|
1723 | Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl;
|
---|
1724 |
|
---|
1725 | BPS[0] = FindLine->second->endpoints[0];
|
---|
1726 | BPS[1] = FindLine->second->endpoints[1];
|
---|
1727 | BLS[n] = FindLine->second;
|
---|
1728 |
|
---|
1729 | // remove existing line from OpenLines
|
---|
1730 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
|
---|
1731 | if (CandidateLine != OpenLines.end()) {
|
---|
1732 | Log() << Verbose(1) << " Removing line from OpenLines." << endl;
|
---|
1733 | delete(CandidateLine->second);
|
---|
1734 | OpenLines.erase(CandidateLine);
|
---|
1735 | } else {
|
---|
1736 | eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl;
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | break;
|
---|
1740 | }
|
---|
1741 | }
|
---|
1742 | }
|
---|
1743 |
|
---|
1744 | if (insertNewLine) {
|
---|
1745 | AlwaysAddTesselationTriangleLine(a, b, n);
|
---|
1746 | }
|
---|
1747 | }
|
---|
1748 | ;
|
---|
1749 |
|
---|
1750 | /**
|
---|
1751 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
1752 | * Raises the line count and inserts the new line into the BLS.
|
---|
1753 | *
|
---|
1754 | * @param *a first endpoint
|
---|
1755 | * @param *b second endpoint
|
---|
1756 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
1757 | */
|
---|
1758 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
1759 | {
|
---|
1760 | Info FunctionInfo(__func__);
|
---|
1761 | Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
|
---|
1762 | BPS[0] = a;
|
---|
1763 | BPS[1] = b;
|
---|
1764 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
1765 | // add line to global map
|
---|
1766 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
1767 | // increase counter
|
---|
1768 | LinesOnBoundaryCount++;
|
---|
1769 | // also add to open lines
|
---|
1770 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
|
---|
1771 | OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
|
---|
1772 | };
|
---|
1773 |
|
---|
1774 | /** Function adds triangle to global list.
|
---|
1775 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
|
---|
1776 | */
|
---|
1777 | void Tesselation::AddTesselationTriangle()
|
---|
1778 | {
|
---|
1779 | Info FunctionInfo(__func__);
|
---|
1780 | Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
---|
1781 |
|
---|
1782 | // add triangle to global map
|
---|
1783 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1784 | TrianglesOnBoundaryCount++;
|
---|
1785 |
|
---|
1786 | // set as last new triangle
|
---|
1787 | LastTriangle = BTS;
|
---|
1788 |
|
---|
1789 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
1790 | };
|
---|
1791 |
|
---|
1792 | /** Function adds triangle to global list.
|
---|
1793 | * Furthermore, the triangle number is set to \a nr.
|
---|
1794 | * \param nr triangle number
|
---|
1795 | */
|
---|
1796 | void Tesselation::AddTesselationTriangle(const int nr)
|
---|
1797 | {
|
---|
1798 | Info FunctionInfo(__func__);
|
---|
1799 | Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
---|
1800 |
|
---|
1801 | // add triangle to global map
|
---|
1802 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
|
---|
1803 |
|
---|
1804 | // set as last new triangle
|
---|
1805 | LastTriangle = BTS;
|
---|
1806 |
|
---|
1807 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
1808 | };
|
---|
1809 |
|
---|
1810 | /** Removes a triangle from the tesselation.
|
---|
1811 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
1812 | * Removes itself from memory.
|
---|
1813 | * \param *triangle to remove
|
---|
1814 | */
|
---|
1815 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
1816 | {
|
---|
1817 | Info FunctionInfo(__func__);
|
---|
1818 | if (triangle == NULL)
|
---|
1819 | return;
|
---|
1820 | for (int i = 0; i < 3; i++) {
|
---|
1821 | if (triangle->lines[i] != NULL) {
|
---|
1822 | Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
|
---|
1823 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
1824 | if (triangle->lines[i]->triangles.empty()) {
|
---|
1825 | Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
|
---|
1826 | RemoveTesselationLine(triangle->lines[i]);
|
---|
1827 | } else {
|
---|
1828 | Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: ";
|
---|
1829 | OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
|
---|
1830 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
---|
1831 | Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
---|
1832 | Log() << Verbose(0) << endl;
|
---|
1833 | // for (int j=0;j<2;j++) {
|
---|
1834 | // Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
|
---|
1835 | // for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
|
---|
1836 | // Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
|
---|
1837 | // Log() << Verbose(0) << endl;
|
---|
1838 | // }
|
---|
1839 | }
|
---|
1840 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
---|
1841 | } else
|
---|
1842 | eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl;
|
---|
1843 | }
|
---|
1844 |
|
---|
1845 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
1846 | Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
|
---|
1847 | delete(triangle);
|
---|
1848 | };
|
---|
1849 |
|
---|
1850 | /** Removes a line from the tesselation.
|
---|
1851 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
1852 | * \param *line line to remove
|
---|
1853 | */
|
---|
1854 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
1855 | {
|
---|
1856 | Info FunctionInfo(__func__);
|
---|
1857 | int Numbers[2];
|
---|
1858 |
|
---|
1859 | if (line == NULL)
|
---|
1860 | return;
|
---|
1861 | // get other endpoint number for finding copies of same line
|
---|
1862 | if (line->endpoints[1] != NULL)
|
---|
1863 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
1864 | else
|
---|
1865 | Numbers[0] = -1;
|
---|
1866 | if (line->endpoints[0] != NULL)
|
---|
1867 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
1868 | else
|
---|
1869 | Numbers[1] = -1;
|
---|
1870 |
|
---|
1871 | for (int i = 0; i < 2; i++) {
|
---|
1872 | if (line->endpoints[i] != NULL) {
|
---|
1873 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
1874 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
1875 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
1876 | if ((*Runner).second == line) {
|
---|
1877 | Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
1878 | line->endpoints[i]->lines.erase(Runner);
|
---|
1879 | break;
|
---|
1880 | }
|
---|
1881 | } else { // there's just a single line left
|
---|
1882 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
1883 | Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
1884 | }
|
---|
1885 | if (line->endpoints[i]->lines.empty()) {
|
---|
1886 | Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
|
---|
1887 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
1888 | } else {
|
---|
1889 | Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ";
|
---|
1890 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
---|
1891 | Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
|
---|
1892 | Log() << Verbose(0) << endl;
|
---|
1893 | }
|
---|
1894 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
---|
1895 | } else
|
---|
1896 | eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl;
|
---|
1897 | }
|
---|
1898 | if (!line->triangles.empty())
|
---|
1899 | eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl;
|
---|
1900 |
|
---|
1901 | if (LinesOnBoundary.erase(line->Nr))
|
---|
1902 | Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl;
|
---|
1903 | delete(line);
|
---|
1904 | };
|
---|
1905 |
|
---|
1906 | /** Removes a point from the tesselation.
|
---|
1907 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
1908 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
1909 | * \param *point point to remove
|
---|
1910 | */
|
---|
1911 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
1912 | {
|
---|
1913 | Info FunctionInfo(__func__);
|
---|
1914 | if (point == NULL)
|
---|
1915 | return;
|
---|
1916 | if (PointsOnBoundary.erase(point->Nr))
|
---|
1917 | Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl;
|
---|
1918 | delete(point);
|
---|
1919 | };
|
---|
1920 |
|
---|
1921 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1922 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1923 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1924 | * returned.
|
---|
1925 | * \param *out output stream for debugging
|
---|
1926 | * \param *Candidates endpoints of the triangle candidate
|
---|
1927 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
1928 | * triangles exist which is the maximum for three points
|
---|
1929 | */
|
---|
1930 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
|
---|
1931 | {
|
---|
1932 | Info FunctionInfo(__func__);
|
---|
1933 | int adjacentTriangleCount = 0;
|
---|
1934 | class BoundaryPointSet *Points[3];
|
---|
1935 |
|
---|
1936 | // builds a triangle point set (Points) of the end points
|
---|
1937 | for (int i = 0; i < 3; i++) {
|
---|
1938 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
---|
1939 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1940 | Points[i] = FindPoint->second;
|
---|
1941 | } else {
|
---|
1942 | Points[i] = NULL;
|
---|
1943 | }
|
---|
1944 | }
|
---|
1945 |
|
---|
1946 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1947 | for (int i = 0; i < 3; i++) {
|
---|
1948 | if (Points[i] != NULL) {
|
---|
1949 | for (int j = i; j < 3; j++) {
|
---|
1950 | if (Points[j] != NULL) {
|
---|
1951 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
---|
1952 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
---|
1953 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
1954 | Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
|
---|
1955 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
1956 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
1957 | adjacentTriangleCount++;
|
---|
1958 | }
|
---|
1959 | }
|
---|
1960 | Log() << Verbose(1) << "end." << endl;
|
---|
1961 | }
|
---|
1962 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
1963 | //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
1964 | //return adjacentTriangleCount;
|
---|
1965 | }
|
---|
1966 | }
|
---|
1967 | }
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
1971 | return adjacentTriangleCount;
|
---|
1972 | };
|
---|
1973 |
|
---|
1974 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1975 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1976 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1977 | * returned.
|
---|
1978 | * \param *out output stream for debugging
|
---|
1979 | * \param *Candidates endpoints of the triangle candidate
|
---|
1980 | * \return NULL - none found or pointer to triangle
|
---|
1981 | */
|
---|
1982 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
|
---|
1983 | {
|
---|
1984 | Info FunctionInfo(__func__);
|
---|
1985 | class BoundaryTriangleSet *triangle = NULL;
|
---|
1986 | class BoundaryPointSet *Points[3];
|
---|
1987 |
|
---|
1988 | // builds a triangle point set (Points) of the end points
|
---|
1989 | for (int i = 0; i < 3; i++) {
|
---|
1990 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
---|
1991 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1992 | Points[i] = FindPoint->second;
|
---|
1993 | } else {
|
---|
1994 | Points[i] = NULL;
|
---|
1995 | }
|
---|
1996 | }
|
---|
1997 |
|
---|
1998 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1999 | for (int i = 0; i < 3; i++) {
|
---|
2000 | if (Points[i] != NULL) {
|
---|
2001 | for (int j = i; j < 3; j++) {
|
---|
2002 | if (Points[j] != NULL) {
|
---|
2003 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
---|
2004 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
---|
2005 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
2006 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
2007 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
2008 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
---|
2009 | triangle = FindTriangle->second;
|
---|
2010 | }
|
---|
2011 | }
|
---|
2012 | }
|
---|
2013 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
2014 | //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
2015 | //return adjacentTriangleCount;
|
---|
2016 | }
|
---|
2017 | }
|
---|
2018 | }
|
---|
2019 | }
|
---|
2020 |
|
---|
2021 | return triangle;
|
---|
2022 | };
|
---|
2023 |
|
---|
2024 |
|
---|
2025 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
2026 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
2027 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
2028 | * point are called.
|
---|
2029 | * \param *out output stream for debugging
|
---|
2030 | * \param RADIUS radius of virtual rolling sphere
|
---|
2031 | * \param *LC LinkedCell structure with neighbouring TesselPoint's
|
---|
2032 | */
|
---|
2033 | void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
|
---|
2034 | {
|
---|
2035 | Info FunctionInfo(__func__);
|
---|
2036 | int i = 0;
|
---|
2037 | TesselPoint* MaxPoint[NDIM];
|
---|
2038 | TesselPoint* Temporary;
|
---|
2039 | double maxCoordinate[NDIM];
|
---|
2040 | BoundaryLineSet BaseLine;
|
---|
2041 | Vector helper;
|
---|
2042 | Vector Chord;
|
---|
2043 | Vector SearchDirection;
|
---|
2044 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
2045 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
2046 | Vector SphereCenter;
|
---|
2047 | Vector NormalVector;
|
---|
2048 |
|
---|
2049 | NormalVector.Zero();
|
---|
2050 |
|
---|
2051 | for (i = 0; i < 3; i++) {
|
---|
2052 | MaxPoint[i] = NULL;
|
---|
2053 | maxCoordinate[i] = -1;
|
---|
2054 | }
|
---|
2055 |
|
---|
2056 | // 1. searching topmost point with respect to each axis
|
---|
2057 | for (int i=0;i<NDIM;i++) { // each axis
|
---|
2058 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell
|
---|
2059 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
|
---|
2060 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
|
---|
2061 | const LinkedNodes *List = LC->GetCurrentCell();
|
---|
2062 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
2063 | if (List != NULL) {
|
---|
2064 | for (LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {
|
---|
2065 | if ((*Runner)->node->x[i] > maxCoordinate[i]) {
|
---|
2066 | Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
|
---|
2067 | maxCoordinate[i] = (*Runner)->node->x[i];
|
---|
2068 | MaxPoint[i] = (*Runner);
|
---|
2069 | }
|
---|
2070 | }
|
---|
2071 | } else {
|
---|
2072 | eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
---|
2073 | }
|
---|
2074 | }
|
---|
2075 | }
|
---|
2076 |
|
---|
2077 | Log() << Verbose(1) << "Found maximum coordinates: ";
|
---|
2078 | for (int i=0;i<NDIM;i++)
|
---|
2079 | Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";
|
---|
2080 | Log() << Verbose(0) << endl;
|
---|
2081 |
|
---|
2082 | BTS = NULL;
|
---|
2083 | for (int k=0;k<NDIM;k++) {
|
---|
2084 | NormalVector.Zero();
|
---|
2085 | NormalVector.x[k] = 1.;
|
---|
2086 | BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
|
---|
2087 | Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
|
---|
2088 |
|
---|
2089 | double ShortestAngle;
|
---|
2090 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
2091 |
|
---|
2092 | FindSecondPointForTesselation(BaseLine.endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
2093 | if (Temporary == NULL) // have we found a second point?
|
---|
2094 | continue;
|
---|
2095 | BaseLine.endpoints[1] = new BoundaryPointSet(Temporary);
|
---|
2096 |
|
---|
2097 | // construct center of circle
|
---|
2098 | CircleCenter.CopyVector(BaseLine.endpoints[0]->node->node);
|
---|
2099 | CircleCenter.AddVector(BaseLine.endpoints[1]->node->node);
|
---|
2100 | CircleCenter.Scale(0.5);
|
---|
2101 |
|
---|
2102 | // construct normal vector of circle
|
---|
2103 | CirclePlaneNormal.CopyVector(BaseLine.endpoints[0]->node->node);
|
---|
2104 | CirclePlaneNormal.SubtractVector(BaseLine.endpoints[1]->node->node);
|
---|
2105 |
|
---|
2106 | double radius = CirclePlaneNormal.NormSquared();
|
---|
2107 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
|
---|
2108 |
|
---|
2109 | NormalVector.ProjectOntoPlane(&CirclePlaneNormal);
|
---|
2110 | NormalVector.Normalize();
|
---|
2111 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
2112 |
|
---|
2113 | SphereCenter.CopyVector(&NormalVector);
|
---|
2114 | SphereCenter.Scale(CircleRadius);
|
---|
2115 | SphereCenter.AddVector(&CircleCenter);
|
---|
2116 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
|
---|
2117 |
|
---|
2118 | // look in one direction of baseline for initial candidate
|
---|
2119 | SearchDirection.MakeNormalVector(&CirclePlaneNormal, &NormalVector); // whether we look "left" first or "right" first is not important ...
|
---|
2120 |
|
---|
2121 | // adding point 1 and point 2 and add the line between them
|
---|
2122 | Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
|
---|
2123 | Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n";
|
---|
2124 |
|
---|
2125 | //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n";
|
---|
2126 | CandidateForTesselation OptCandidates(&BaseLine);
|
---|
2127 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
|
---|
2128 | Log() << Verbose(0) << "List of third Points is:" << endl;
|
---|
2129 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
|
---|
2130 | Log() << Verbose(0) << " " << *(*it) << endl;
|
---|
2131 | }
|
---|
2132 |
|
---|
2133 | BTS = NULL;
|
---|
2134 | AddCandidateTriangle(OptCandidates);
|
---|
2135 | // delete(BaseLine.endpoints[0]);
|
---|
2136 | // delete(BaseLine.endpoints[1]);
|
---|
2137 |
|
---|
2138 | if (BTS != NULL) // we have created one starting triangle
|
---|
2139 | break;
|
---|
2140 | else {
|
---|
2141 | // remove all candidates from the list and then the list itself
|
---|
2142 | OptCandidates.pointlist.clear();
|
---|
2143 | }
|
---|
2144 | }
|
---|
2145 | };
|
---|
2146 |
|
---|
2147 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
|
---|
2148 | * This is supposed to prevent early closing of the tesselation.
|
---|
2149 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
|
---|
2150 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
|
---|
2151 | * \param RADIUS radius of sphere
|
---|
2152 | * \param *LC LinkedCell structure
|
---|
2153 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
|
---|
2154 | */
|
---|
2155 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
|
---|
2156 | //{
|
---|
2157 | // Info FunctionInfo(__func__);
|
---|
2158 | // bool result = false;
|
---|
2159 | // Vector CircleCenter;
|
---|
2160 | // Vector CirclePlaneNormal;
|
---|
2161 | // Vector OldSphereCenter;
|
---|
2162 | // Vector SearchDirection;
|
---|
2163 | // Vector helper;
|
---|
2164 | // TesselPoint *OtherOptCandidate = NULL;
|
---|
2165 | // double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
2166 | // double radius, CircleRadius;
|
---|
2167 | // BoundaryLineSet *Line = NULL;
|
---|
2168 | // BoundaryTriangleSet *T = NULL;
|
---|
2169 | //
|
---|
2170 | // // check both other lines
|
---|
2171 | // PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr);
|
---|
2172 | // if (FindPoint != PointsOnBoundary.end()) {
|
---|
2173 | // for (int i=0;i<2;i++) {
|
---|
2174 | // LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr);
|
---|
2175 | // if (FindLine != (FindPoint->second)->lines.end()) {
|
---|
2176 | // Line = FindLine->second;
|
---|
2177 | // Log() << Verbose(0) << "Found line " << *Line << "." << endl;
|
---|
2178 | // if (Line->triangles.size() == 1) {
|
---|
2179 | // T = Line->triangles.begin()->second;
|
---|
2180 | // // construct center of circle
|
---|
2181 | // CircleCenter.CopyVector(Line->endpoints[0]->node->node);
|
---|
2182 | // CircleCenter.AddVector(Line->endpoints[1]->node->node);
|
---|
2183 | // CircleCenter.Scale(0.5);
|
---|
2184 | //
|
---|
2185 | // // construct normal vector of circle
|
---|
2186 | // CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
|
---|
2187 | // CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
|
---|
2188 | //
|
---|
2189 | // // calculate squared radius of circle
|
---|
2190 | // radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
2191 | // if (radius/4. < RADIUS*RADIUS) {
|
---|
2192 | // CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
2193 | // CirclePlaneNormal.Normalize();
|
---|
2194 | // //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
2195 | //
|
---|
2196 | // // construct old center
|
---|
2197 | // GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
|
---|
2198 | // helper.CopyVector(&T->NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
2199 | // radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
2200 | // helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
2201 | // OldSphereCenter.AddVector(&helper);
|
---|
2202 | // OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
2203 | // //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
---|
2204 | //
|
---|
2205 | // // construct SearchDirection
|
---|
2206 | // SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
|
---|
2207 | // helper.CopyVector(Line->endpoints[0]->node->node);
|
---|
2208 | // helper.SubtractVector(ThirdNode->node);
|
---|
2209 | // if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
2210 | // SearchDirection.Scale(-1.);
|
---|
2211 | // SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
2212 | // SearchDirection.Normalize();
|
---|
2213 | // Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
2214 | // if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
2215 | // // rotated the wrong way!
|
---|
2216 | // eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
---|
2217 | // }
|
---|
2218 | //
|
---|
2219 | // // add third point
|
---|
2220 | // FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
|
---|
2221 | // for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
|
---|
2222 | // if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
|
---|
2223 | // continue;
|
---|
2224 | // Log() << Verbose(0) << " Third point candidate is " << (*it)
|
---|
2225 | // << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
---|
2226 | // Log() << Verbose(0) << " Baseline is " << *BaseRay << endl;
|
---|
2227 | //
|
---|
2228 | // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
2229 | // TesselPoint *PointCandidates[3];
|
---|
2230 | // PointCandidates[0] = (*it);
|
---|
2231 | // PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
2232 | // PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
2233 | // bool check=false;
|
---|
2234 | // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
|
---|
2235 | // // If there is no triangle, add it regularly.
|
---|
2236 | // if (existentTrianglesCount == 0) {
|
---|
2237 | // SetTesselationPoint((*it), 0);
|
---|
2238 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
2239 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
2240 | //
|
---|
2241 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
|
---|
2242 | // OtherOptCandidate = (*it);
|
---|
2243 | // check = true;
|
---|
2244 | // }
|
---|
2245 | // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
2246 | // SetTesselationPoint((*it), 0);
|
---|
2247 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
2248 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
2249 | //
|
---|
2250 | // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
2251 | // // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
2252 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
|
---|
2253 | // OtherOptCandidate = (*it);
|
---|
2254 | // check = true;
|
---|
2255 | // }
|
---|
2256 | // }
|
---|
2257 | //
|
---|
2258 | // if (check) {
|
---|
2259 | // if (ShortestAngle > OtherShortestAngle) {
|
---|
2260 | // Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
|
---|
2261 | // result = true;
|
---|
2262 | // break;
|
---|
2263 | // }
|
---|
2264 | // }
|
---|
2265 | // }
|
---|
2266 | // delete(OptCandidates);
|
---|
2267 | // if (result)
|
---|
2268 | // break;
|
---|
2269 | // } else {
|
---|
2270 | // Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
|
---|
2271 | // }
|
---|
2272 | // } else {
|
---|
2273 | // eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl;
|
---|
2274 | // }
|
---|
2275 | // } else {
|
---|
2276 | // Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
|
---|
2277 | // }
|
---|
2278 | // }
|
---|
2279 | // } else {
|
---|
2280 | // eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl;
|
---|
2281 | // }
|
---|
2282 | //
|
---|
2283 | // return result;
|
---|
2284 | //};
|
---|
2285 |
|
---|
2286 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
2287 | * @param out output stream for debugging
|
---|
2288 | * @param CandidateLine current cadndiate baseline to search from
|
---|
2289 | * @param T current triangle which \a Line is edge of
|
---|
2290 | * @param RADIUS radius of the rolling ball
|
---|
2291 | * @param N number of found triangles
|
---|
2292 | * @param *LC LinkedCell structure with neighbouring points
|
---|
2293 | */
|
---|
2294 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
|
---|
2295 | {
|
---|
2296 | Info FunctionInfo(__func__);
|
---|
2297 | bool result = true;
|
---|
2298 |
|
---|
2299 | Vector CircleCenter;
|
---|
2300 | Vector CirclePlaneNormal;
|
---|
2301 | Vector RelativeSphereCenter;
|
---|
2302 | Vector SearchDirection;
|
---|
2303 | Vector helper;
|
---|
2304 | TesselPoint *ThirdNode = NULL;
|
---|
2305 | LineMap::iterator testline;
|
---|
2306 | double radius, CircleRadius;
|
---|
2307 |
|
---|
2308 | for (int i=0;i<3;i++)
|
---|
2309 | if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node)) {
|
---|
2310 | ThirdNode = T.endpoints[i]->node;
|
---|
2311 | break;
|
---|
2312 | }
|
---|
2313 | Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdNode " << *ThirdNode << " of triangle " << T << "." << endl;
|
---|
2314 |
|
---|
2315 | // construct center of circle
|
---|
2316 | CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
|
---|
2317 | CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
|
---|
2318 | CircleCenter.Scale(0.5);
|
---|
2319 |
|
---|
2320 | // construct normal vector of circle
|
---|
2321 | CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
|
---|
2322 | CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
|
---|
2323 |
|
---|
2324 | // calculate squared radius of circle
|
---|
2325 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
2326 | if (radius/4. < RADIUS*RADIUS) {
|
---|
2327 | // construct relative sphere center with now known CircleCenter
|
---|
2328 | RelativeSphereCenter.CopyVector(&T.SphereCenter);
|
---|
2329 | RelativeSphereCenter.SubtractVector(&CircleCenter);
|
---|
2330 |
|
---|
2331 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
2332 | CirclePlaneNormal.Normalize();
|
---|
2333 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
2334 |
|
---|
2335 | Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl;
|
---|
2336 |
|
---|
2337 | // construct SearchDirection and an "outward pointer"
|
---|
2338 | SearchDirection.MakeNormalVector(&RelativeSphereCenter, &CirclePlaneNormal);
|
---|
2339 | helper.CopyVector(&CircleCenter);
|
---|
2340 | helper.SubtractVector(ThirdNode->node);
|
---|
2341 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
2342 | SearchDirection.Scale(-1.);
|
---|
2343 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
2344 | if (fabs(RelativeSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
2345 | // rotated the wrong way!
|
---|
2346 | eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
---|
2347 | }
|
---|
2348 |
|
---|
2349 | // add third point
|
---|
2350 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdNode, RADIUS, LC);
|
---|
2351 |
|
---|
2352 | } else {
|
---|
2353 | Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl;
|
---|
2354 | }
|
---|
2355 |
|
---|
2356 | if (CandidateLine.pointlist.empty()) {
|
---|
2357 | eLog() << Verbose(2) << "Could not find a suitable candidate." << endl;
|
---|
2358 | return false;
|
---|
2359 | }
|
---|
2360 | Log() << Verbose(0) << "Third Points are: " << endl;
|
---|
2361 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
|
---|
2362 | Log() << Verbose(0) << " " << *(*it) << endl;
|
---|
2363 | }
|
---|
2364 |
|
---|
2365 | return true;
|
---|
2366 |
|
---|
2367 | // BoundaryLineSet *BaseRay = CandidateLine.BaseLine;
|
---|
2368 | // for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
2369 | // Log() << Verbose(0) << "Third point candidate is " << *(*it)->point
|
---|
2370 | // << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
---|
2371 | // Log() << Verbose(0) << "Baseline is " << *BaseRay << endl;
|
---|
2372 | //
|
---|
2373 | // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
2374 | // TesselPoint *PointCandidates[3];
|
---|
2375 | // PointCandidates[0] = (*it)->point;
|
---|
2376 | // PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
2377 | // PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
2378 | // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
|
---|
2379 | //
|
---|
2380 | // BTS = NULL;
|
---|
2381 | // // check for present edges and whether we reach better candidates from them
|
---|
2382 | // //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) {
|
---|
2383 | // if (0) {
|
---|
2384 | // result = false;
|
---|
2385 | // break;
|
---|
2386 | // } else {
|
---|
2387 | // // If there is no triangle, add it regularly.
|
---|
2388 | // if (existentTrianglesCount == 0) {
|
---|
2389 | // AddTesselationPoint((*it)->point, 0);
|
---|
2390 | // AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
2391 | // AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
2392 | //
|
---|
2393 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
|
---|
2394 | // CandidateLine.point = (*it)->point;
|
---|
2395 | // CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter));
|
---|
2396 | // CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter));
|
---|
2397 | // CandidateLine.ShortestAngle = ShortestAngle;
|
---|
2398 | // } else {
|
---|
2399 | //// eLog() << Verbose(1) << "This triangle consisting of ";
|
---|
2400 | //// Log() << Verbose(0) << *(*it)->point << ", ";
|
---|
2401 | //// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
|
---|
2402 | //// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
|
---|
2403 | //// Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl;
|
---|
2404 | // result = false;
|
---|
2405 | // }
|
---|
2406 | // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
2407 | // AddTesselationPoint((*it)->point, 0);
|
---|
2408 | // AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
2409 | // AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
2410 | //
|
---|
2411 | // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
2412 | // // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
2413 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) {
|
---|
2414 | // CandidateLine.point = (*it)->point;
|
---|
2415 | // CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter);
|
---|
2416 | // CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter);
|
---|
2417 | // CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI;
|
---|
2418 | //
|
---|
2419 | // } else {
|
---|
2420 | //// eLog() << Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl;
|
---|
2421 | // result = false;
|
---|
2422 | // }
|
---|
2423 | // } else {
|
---|
2424 | //// Log() << Verbose(1) << "This triangle consisting of ";
|
---|
2425 | //// Log() << Verbose(0) << *(*it)->point << ", ";
|
---|
2426 | //// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
|
---|
2427 | //// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
|
---|
2428 | //// Log() << Verbose(0) << "is invalid!" << endl;
|
---|
2429 | // result = false;
|
---|
2430 | // }
|
---|
2431 | // }
|
---|
2432 | //
|
---|
2433 | // // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
|
---|
2434 | // BaseRay = BLS[0];
|
---|
2435 | // if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
|
---|
2436 | // eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl;
|
---|
2437 | // exit(255);
|
---|
2438 | // }
|
---|
2439 | //
|
---|
2440 | // }
|
---|
2441 | //
|
---|
2442 | // // remove all candidates from the list and then the list itself
|
---|
2443 | // class CandidateForTesselation *remover = NULL;
|
---|
2444 | // for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
2445 | // remover = *it;
|
---|
2446 | // delete(remover);
|
---|
2447 | // }
|
---|
2448 | // delete(OptCandidates);
|
---|
2449 | return result;
|
---|
2450 | };
|
---|
2451 |
|
---|
2452 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
|
---|
2453 | * \param CandidateLine triangle to add
|
---|
2454 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine()
|
---|
2455 | */
|
---|
2456 | void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine)
|
---|
2457 | {
|
---|
2458 | Info FunctionInfo(__func__);
|
---|
2459 | Vector Center;
|
---|
2460 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
|
---|
2461 |
|
---|
2462 | // fill the set of neighbours
|
---|
2463 | TesselPointSet SetOfNeighbours;
|
---|
2464 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
|
---|
2465 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
|
---|
2466 | SetOfNeighbours.insert(*Runner);
|
---|
2467 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node);
|
---|
2468 |
|
---|
2469 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
|
---|
2470 | Log() << Verbose(0) << "List of Candidates for Turning Point: " << *TurningPoint << "." << endl;
|
---|
2471 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
|
---|
2472 | Log() << Verbose(0) << **TesselRunner << endl;
|
---|
2473 | TesselPointList::iterator Runner = connectedClosestPoints->begin();
|
---|
2474 | TesselPointList::iterator Sprinter = Runner;
|
---|
2475 | Sprinter++;
|
---|
2476 | while(Sprinter != connectedClosestPoints->end()) {
|
---|
2477 | // add the points
|
---|
2478 | AddTesselationPoint(TurningPoint, 0);
|
---|
2479 | AddTesselationPoint((*Runner), 1);
|
---|
2480 | AddTesselationPoint((*Sprinter), 2);
|
---|
2481 |
|
---|
2482 | // add the lines
|
---|
2483 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
2484 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
2485 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
2486 |
|
---|
2487 | // add the triangles
|
---|
2488 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
2489 | AddTesselationTriangle();
|
---|
2490 | BTS->GetCenter(&Center);
|
---|
2491 | Center.SubtractVector(&CandidateLine.OptCenter);
|
---|
2492 | BTS->SphereCenter.CopyVector(&CandidateLine.OptCenter);
|
---|
2493 | BTS->GetNormalVector(Center);
|
---|
2494 |
|
---|
2495 | Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl;
|
---|
2496 | Runner = Sprinter;
|
---|
2497 | Sprinter++;
|
---|
2498 | Log() << Verbose(0) << "Current Runner is " << **Runner << "." << endl;
|
---|
2499 | if (Sprinter != connectedClosestPoints->end())
|
---|
2500 | Log() << Verbose(0) << " There are still more triangles to add." << endl;
|
---|
2501 | }
|
---|
2502 | delete(connectedClosestPoints);
|
---|
2503 | };
|
---|
2504 |
|
---|
2505 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
2506 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
2507 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
2508 | * \param *out output stream for debugging
|
---|
2509 | * \param *Base line to be flipped
|
---|
2510 | * \return NULL - convex, otherwise endpoint that makes it concave
|
---|
2511 | */
|
---|
2512 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
|
---|
2513 | {
|
---|
2514 | Info FunctionInfo(__func__);
|
---|
2515 | class BoundaryPointSet *Spot = NULL;
|
---|
2516 | class BoundaryLineSet *OtherBase;
|
---|
2517 | Vector *ClosestPoint;
|
---|
2518 |
|
---|
2519 | int m=0;
|
---|
2520 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2521 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2522 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
2523 | BPS[m++] = runner->second->endpoints[j];
|
---|
2524 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
2525 |
|
---|
2526 | Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
2527 | Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
2528 |
|
---|
2529 | // get the closest point on each line to the other line
|
---|
2530 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
2531 |
|
---|
2532 | // delete the temporary other base line
|
---|
2533 | delete(OtherBase);
|
---|
2534 |
|
---|
2535 | // get the distance vector from Base line to OtherBase line
|
---|
2536 | Vector DistanceToIntersection[2], BaseLine;
|
---|
2537 | double distance[2];
|
---|
2538 | BaseLine.CopyVector(Base->endpoints[1]->node->node);
|
---|
2539 | BaseLine.SubtractVector(Base->endpoints[0]->node->node);
|
---|
2540 | for (int i=0;i<2;i++) {
|
---|
2541 | DistanceToIntersection[i].CopyVector(ClosestPoint);
|
---|
2542 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
|
---|
2543 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
|
---|
2544 | }
|
---|
2545 | delete(ClosestPoint);
|
---|
2546 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
2547 | Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;
|
---|
2548 | if (distance[0] < distance[1]) {
|
---|
2549 | Spot = Base->endpoints[0];
|
---|
2550 | } else {
|
---|
2551 | Spot = Base->endpoints[1];
|
---|
2552 | }
|
---|
2553 | return Spot;
|
---|
2554 | } else { // different sign, i.e. we are in between
|
---|
2555 | Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
|
---|
2556 | return NULL;
|
---|
2557 | }
|
---|
2558 |
|
---|
2559 | };
|
---|
2560 |
|
---|
2561 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
|
---|
2562 | {
|
---|
2563 | Info FunctionInfo(__func__);
|
---|
2564 | // print all lines
|
---|
2565 | Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl;
|
---|
2566 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
2567 | Log() << Verbose(0) << *(PointRunner->second) << endl;
|
---|
2568 | };
|
---|
2569 |
|
---|
2570 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
|
---|
2571 | {
|
---|
2572 | Info FunctionInfo(__func__);
|
---|
2573 | // print all lines
|
---|
2574 | Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl;
|
---|
2575 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
2576 | Log() << Verbose(0) << *(LineRunner->second) << endl;
|
---|
2577 | };
|
---|
2578 |
|
---|
2579 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
|
---|
2580 | {
|
---|
2581 | Info FunctionInfo(__func__);
|
---|
2582 | // print all triangles
|
---|
2583 | Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl;
|
---|
2584 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
2585 | Log() << Verbose(0) << *(TriangleRunner->second) << endl;
|
---|
2586 | };
|
---|
2587 |
|
---|
2588 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
2589 | * \param *out output stream for debugging
|
---|
2590 | * \param *Base line to be flipped
|
---|
2591 | * \return volume change due to flipping (0 - then no flipped occured)
|
---|
2592 | */
|
---|
2593 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
|
---|
2594 | {
|
---|
2595 | Info FunctionInfo(__func__);
|
---|
2596 | class BoundaryLineSet *OtherBase;
|
---|
2597 | Vector *ClosestPoint[2];
|
---|
2598 | double volume;
|
---|
2599 |
|
---|
2600 | int m=0;
|
---|
2601 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2602 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2603 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
2604 | BPS[m++] = runner->second->endpoints[j];
|
---|
2605 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
2606 |
|
---|
2607 | Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
2608 | Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
2609 |
|
---|
2610 | // get the closest point on each line to the other line
|
---|
2611 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
2612 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
|
---|
2613 |
|
---|
2614 | // get the distance vector from Base line to OtherBase line
|
---|
2615 | Vector Distance;
|
---|
2616 | Distance.CopyVector(ClosestPoint[1]);
|
---|
2617 | Distance.SubtractVector(ClosestPoint[0]);
|
---|
2618 |
|
---|
2619 | // calculate volume
|
---|
2620 | volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node);
|
---|
2621 |
|
---|
2622 | // delete the temporary other base line and the closest points
|
---|
2623 | delete(ClosestPoint[0]);
|
---|
2624 | delete(ClosestPoint[1]);
|
---|
2625 | delete(OtherBase);
|
---|
2626 |
|
---|
2627 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
2628 | Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
|
---|
2629 | return false;
|
---|
2630 | } else { // check for sign against BaseLineNormal
|
---|
2631 | Vector BaseLineNormal;
|
---|
2632 | BaseLineNormal.Zero();
|
---|
2633 | if (Base->triangles.size() < 2) {
|
---|
2634 | eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
|
---|
2635 | return 0.;
|
---|
2636 | }
|
---|
2637 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2638 | Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
2639 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
2640 | }
|
---|
2641 | BaseLineNormal.Scale(1./2.);
|
---|
2642 |
|
---|
2643 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
2644 | Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
|
---|
2645 | // calculate volume summand as a general tetraeder
|
---|
2646 | return volume;
|
---|
2647 | } else { // Base higher than OtherBase -> do nothing
|
---|
2648 | Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl;
|
---|
2649 | return 0.;
|
---|
2650 | }
|
---|
2651 | }
|
---|
2652 | };
|
---|
2653 |
|
---|
2654 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
2655 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
2656 | * endpoints and reconstruct the two triangles accordingly.
|
---|
2657 | * \param *out output stream for debugging
|
---|
2658 | * \param *Base line to be flipped
|
---|
2659 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
---|
2660 | */
|
---|
2661 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
|
---|
2662 | {
|
---|
2663 | Info FunctionInfo(__func__);
|
---|
2664 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
2665 | class BoundaryPointSet *OldPoints[2];
|
---|
2666 | Vector BaseLineNormal;
|
---|
2667 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
2668 | int i,m;
|
---|
2669 |
|
---|
2670 | // calculate NormalVector for later use
|
---|
2671 | BaseLineNormal.Zero();
|
---|
2672 | if (Base->triangles.size() < 2) {
|
---|
2673 | eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
|
---|
2674 | return NULL;
|
---|
2675 | }
|
---|
2676 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2677 | Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
2678 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
2679 | }
|
---|
2680 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
---|
2681 |
|
---|
2682 | // get the two triangles
|
---|
2683 | // gather four endpoints and four lines
|
---|
2684 | for (int j=0;j<4;j++)
|
---|
2685 | OldLines[j] = NULL;
|
---|
2686 | for (int j=0;j<2;j++)
|
---|
2687 | OldPoints[j] = NULL;
|
---|
2688 | i=0;
|
---|
2689 | m=0;
|
---|
2690 | Log() << Verbose(0) << "The four old lines are: ";
|
---|
2691 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2692 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2693 | if (runner->second->lines[j] != Base) { // pick not the central baseline
|
---|
2694 | OldLines[i++] = runner->second->lines[j];
|
---|
2695 | Log() << Verbose(0) << *runner->second->lines[j] << "\t";
|
---|
2696 | }
|
---|
2697 | Log() << Verbose(0) << endl;
|
---|
2698 | Log() << Verbose(0) << "The two old points are: ";
|
---|
2699 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2700 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2701 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
|
---|
2702 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
2703 | Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";
|
---|
2704 | }
|
---|
2705 | Log() << Verbose(0) << endl;
|
---|
2706 |
|
---|
2707 | // check whether everything is in place to create new lines and triangles
|
---|
2708 | if (i<4) {
|
---|
2709 | eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
|
---|
2710 | return NULL;
|
---|
2711 | }
|
---|
2712 | for (int j=0;j<4;j++)
|
---|
2713 | if (OldLines[j] == NULL) {
|
---|
2714 | eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
|
---|
2715 | return NULL;
|
---|
2716 | }
|
---|
2717 | for (int j=0;j<2;j++)
|
---|
2718 | if (OldPoints[j] == NULL) {
|
---|
2719 | eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl;
|
---|
2720 | return NULL;
|
---|
2721 | }
|
---|
2722 |
|
---|
2723 | // remove triangles and baseline removes itself
|
---|
2724 | Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
|
---|
2725 | OldBaseLineNr = Base->Nr;
|
---|
2726 | m=0;
|
---|
2727 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2728 | Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
|
---|
2729 | OldTriangleNrs[m++] = runner->second->Nr;
|
---|
2730 | RemoveTesselationTriangle(runner->second);
|
---|
2731 | }
|
---|
2732 |
|
---|
2733 | // construct new baseline (with same number as old one)
|
---|
2734 | BPS[0] = OldPoints[0];
|
---|
2735 | BPS[1] = OldPoints[1];
|
---|
2736 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
2737 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
2738 | Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl;
|
---|
2739 |
|
---|
2740 | // construct new triangles with flipped baseline
|
---|
2741 | i=-1;
|
---|
2742 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
2743 | i=2;
|
---|
2744 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
2745 | i=3;
|
---|
2746 | if (i!=-1) {
|
---|
2747 | BLS[0] = OldLines[0];
|
---|
2748 | BLS[1] = OldLines[i];
|
---|
2749 | BLS[2] = NewLine;
|
---|
2750 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
2751 | BTS->GetNormalVector(BaseLineNormal);
|
---|
2752 | AddTesselationTriangle(OldTriangleNrs[0]);
|
---|
2753 | Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
2754 |
|
---|
2755 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
|
---|
2756 | BLS[1] = OldLines[1];
|
---|
2757 | BLS[2] = NewLine;
|
---|
2758 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
2759 | BTS->GetNormalVector(BaseLineNormal);
|
---|
2760 | AddTesselationTriangle(OldTriangleNrs[1]);
|
---|
2761 | Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
2762 | } else {
|
---|
2763 | eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl;
|
---|
2764 | return NULL;
|
---|
2765 | }
|
---|
2766 |
|
---|
2767 | return NewLine;
|
---|
2768 | };
|
---|
2769 |
|
---|
2770 |
|
---|
2771 | /** Finds the second point of starting triangle.
|
---|
2772 | * \param *a first node
|
---|
2773 | * \param Oben vector indicating the outside
|
---|
2774 | * \param OptCandidate reference to recommended candidate on return
|
---|
2775 | * \param Storage[3] array storing angles and other candidate information
|
---|
2776 | * \param RADIUS radius of virtual sphere
|
---|
2777 | * \param *LC LinkedCell structure with neighbouring points
|
---|
2778 | */
|
---|
2779 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
|
---|
2780 | {
|
---|
2781 | Info FunctionInfo(__func__);
|
---|
2782 | Vector AngleCheck;
|
---|
2783 | class TesselPoint* Candidate = NULL;
|
---|
2784 | double norm = -1.;
|
---|
2785 | double angle = 0.;
|
---|
2786 | int N[NDIM];
|
---|
2787 | int Nlower[NDIM];
|
---|
2788 | int Nupper[NDIM];
|
---|
2789 |
|
---|
2790 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
2791 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
2792 | N[i] = LC->n[i];
|
---|
2793 | } else {
|
---|
2794 | eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl;
|
---|
2795 | return;
|
---|
2796 | }
|
---|
2797 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2798 | for (int i=0;i<NDIM;i++) {
|
---|
2799 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
2800 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
2801 | }
|
---|
2802 | Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :"
|
---|
2803 | << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl;
|
---|
2804 |
|
---|
2805 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2806 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2807 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2808 | const LinkedNodes *List = LC->GetCurrentCell();
|
---|
2809 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
2810 | if (List != NULL) {
|
---|
2811 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2812 | Candidate = (*Runner);
|
---|
2813 | // check if we only have one unique point yet ...
|
---|
2814 | if (a != Candidate) {
|
---|
2815 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
2816 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
2817 | double distance, scaleFactor;
|
---|
2818 |
|
---|
2819 | OrthogonalizedOben.CopyVector(&Oben);
|
---|
2820 | aCandidate.CopyVector(a->node);
|
---|
2821 | aCandidate.SubtractVector(Candidate->node);
|
---|
2822 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
|
---|
2823 | OrthogonalizedOben.Normalize();
|
---|
2824 | distance = 0.5 * aCandidate.Norm();
|
---|
2825 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
2826 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
2827 |
|
---|
2828 | Center.CopyVector(Candidate->node);
|
---|
2829 | Center.AddVector(a->node);
|
---|
2830 | Center.Scale(0.5);
|
---|
2831 | Center.AddVector(&OrthogonalizedOben);
|
---|
2832 |
|
---|
2833 | AngleCheck.CopyVector(&Center);
|
---|
2834 | AngleCheck.SubtractVector(a->node);
|
---|
2835 | norm = aCandidate.Norm();
|
---|
2836 | // second point shall have smallest angle with respect to Oben vector
|
---|
2837 | if (norm < RADIUS*2.) {
|
---|
2838 | angle = AngleCheck.Angle(&Oben);
|
---|
2839 | if (angle < Storage[0]) {
|
---|
2840 | //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
|
---|
2841 | Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
|
---|
2842 | OptCandidate = Candidate;
|
---|
2843 | Storage[0] = angle;
|
---|
2844 | //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
|
---|
2845 | } else {
|
---|
2846 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
|
---|
2847 | }
|
---|
2848 | } else {
|
---|
2849 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
|
---|
2850 | }
|
---|
2851 | } else {
|
---|
2852 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
|
---|
2853 | }
|
---|
2854 | }
|
---|
2855 | } else {
|
---|
2856 | Log() << Verbose(0) << "Linked cell list is empty." << endl;
|
---|
2857 | }
|
---|
2858 | }
|
---|
2859 | };
|
---|
2860 |
|
---|
2861 |
|
---|
2862 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
2863 | * Note that this function is for the starting triangle.
|
---|
2864 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
2865 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
2866 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
2867 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
2868 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
2869 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
2870 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
2871 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
2872 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
2873 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
2874 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
2875 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
2876 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
2877 | * both.
|
---|
2878 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
2879 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
2880 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
2881 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
2882 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
2883 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
2884 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
2885 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
2886 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
2887 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
|
---|
2888 | * @param ThirdNode third point to avoid in search
|
---|
2889 | * @param RADIUS radius of sphere
|
---|
2890 | * @param *LC LinkedCell structure with neighbouring points
|
---|
2891 | */
|
---|
2892 | void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint * const ThirdNode, const double RADIUS, const LinkedCell *LC) const
|
---|
2893 | {
|
---|
2894 | Info FunctionInfo(__func__);
|
---|
2895 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
2896 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
2897 | Vector SphereCenter;
|
---|
2898 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
2899 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
2900 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
2901 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
2902 | Vector RelativeOldSphereCenter;
|
---|
2903 | Vector NewPlaneCenter;
|
---|
2904 | double CircleRadius; // radius of this circle
|
---|
2905 | double radius;
|
---|
2906 | double otherradius;
|
---|
2907 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
2908 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
2909 | TesselPoint *Candidate = NULL;
|
---|
2910 |
|
---|
2911 | Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
|
---|
2912 |
|
---|
2913 | // construct center of circle
|
---|
2914 | CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
|
---|
2915 | CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
|
---|
2916 | CircleCenter.Scale(0.5);
|
---|
2917 |
|
---|
2918 | // construct normal vector of circle
|
---|
2919 | CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
|
---|
2920 | CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
|
---|
2921 |
|
---|
2922 | RelativeOldSphereCenter.CopyVector(&OldSphereCenter);
|
---|
2923 | RelativeOldSphereCenter.SubtractVector(&CircleCenter);
|
---|
2924 |
|
---|
2925 | // calculate squared radius TesselPoint *ThirdNode,f circle
|
---|
2926 | radius = CirclePlaneNormal.NormSquared()/4.;
|
---|
2927 | if (radius < RADIUS*RADIUS) {
|
---|
2928 | CircleRadius = RADIUS*RADIUS - radius;
|
---|
2929 | CirclePlaneNormal.Normalize();
|
---|
2930 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
2931 |
|
---|
2932 | // test whether old center is on the band's plane
|
---|
2933 | if (fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
|
---|
2934 | eLog() << Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
|
---|
2935 | RelativeOldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
|
---|
2936 | }
|
---|
2937 | radius = RelativeOldSphereCenter.NormSquared();
|
---|
2938 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
2939 | Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl;
|
---|
2940 |
|
---|
2941 | // check SearchDirection
|
---|
2942 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
2943 | if (fabs(RelativeOldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
2944 | eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
|
---|
2945 | }
|
---|
2946 |
|
---|
2947 | // get cell for the starting point
|
---|
2948 | if (LC->SetIndexToVector(&CircleCenter)) {
|
---|
2949 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
2950 | N[i] = LC->n[i];
|
---|
2951 | //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
2952 | } else {
|
---|
2953 | eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
|
---|
2954 | return;
|
---|
2955 | }
|
---|
2956 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2957 | //Log() << Verbose(1) << "LC Intervals:";
|
---|
2958 | for (int i=0;i<NDIM;i++) {
|
---|
2959 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
2960 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
2961 | //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
2962 | }
|
---|
2963 | //Log() << Verbose(0) << endl;
|
---|
2964 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2965 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2966 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2967 | const LinkedNodes *List = LC->GetCurrentCell();
|
---|
2968 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
2969 | if (List != NULL) {
|
---|
2970 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2971 | Candidate = (*Runner);
|
---|
2972 |
|
---|
2973 | // check for three unique points
|
---|
2974 | Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl;
|
---|
2975 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){
|
---|
2976 |
|
---|
2977 | // find center on the plane
|
---|
2978 | GetCenterofCircumcircle(&NewPlaneCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node);
|
---|
2979 | Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl;
|
---|
2980 |
|
---|
2981 | if (NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node)
|
---|
2982 | && (fabs(NewNormalVector.NormSquared()) > HULLEPSILON)
|
---|
2983 | ) {
|
---|
2984 | Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
|
---|
2985 | radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewPlaneCenter);
|
---|
2986 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
2987 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
2988 | Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl;
|
---|
2989 | if (radius < RADIUS*RADIUS) {
|
---|
2990 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->node->DistanceSquared(&NewPlaneCenter);
|
---|
2991 | if (fabs(radius - otherradius) > HULLEPSILON) {
|
---|
2992 | eLog() << Verbose(1) << "Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius-otherradius) << endl;
|
---|
2993 | }
|
---|
2994 | // construct both new centers
|
---|
2995 | NewSphereCenter.CopyVector(&NewPlaneCenter);
|
---|
2996 | OtherNewSphereCenter.CopyVector(&NewPlaneCenter);
|
---|
2997 | helper.CopyVector(&NewNormalVector);
|
---|
2998 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
2999 | Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl;
|
---|
3000 | NewSphereCenter.AddVector(&helper);
|
---|
3001 | Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
|
---|
3002 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
3003 | helper.Scale(-1.);
|
---|
3004 | OtherNewSphereCenter.AddVector(&helper);
|
---|
3005 | Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
|
---|
3006 |
|
---|
3007 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
3008 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
3009 | alpha = min(alpha, Otheralpha);
|
---|
3010 |
|
---|
3011 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
3012 | // otherwise ignore the new candidate and keep the list
|
---|
3013 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
3014 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
3015 | CandidateLine.OptCenter.CopyVector(&NewSphereCenter);
|
---|
3016 | CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
3017 | } else {
|
---|
3018 | CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
3019 | CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter);
|
---|
3020 | }
|
---|
3021 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
3022 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
|
---|
3023 | CandidateLine.pointlist.push_back(Candidate);
|
---|
3024 | Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with "
|
---|
3025 | << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
|
---|
3026 | } else {
|
---|
3027 | // remove all candidates from the list and then the list itself
|
---|
3028 | CandidateLine.pointlist.clear();
|
---|
3029 | CandidateLine.pointlist.push_back(Candidate);
|
---|
3030 | Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with "
|
---|
3031 | << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
|
---|
3032 | }
|
---|
3033 | CandidateLine.ShortestAngle = alpha;
|
---|
3034 | Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl;
|
---|
3035 | } else {
|
---|
3036 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
|
---|
3037 | Log() << Verbose(1) << "REJECT: Old candidate " << *(Candidate) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
|
---|
3038 | } else {
|
---|
3039 | Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
|
---|
3040 | }
|
---|
3041 | }
|
---|
3042 | } else {
|
---|
3043 | Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
|
---|
3044 | }
|
---|
3045 | } else {
|
---|
3046 | Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
|
---|
3047 | }
|
---|
3048 | } else {
|
---|
3049 | if (ThirdNode != NULL) {
|
---|
3050 | Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
|
---|
3051 | } else {
|
---|
3052 | Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl;
|
---|
3053 | }
|
---|
3054 | }
|
---|
3055 | }
|
---|
3056 | }
|
---|
3057 | }
|
---|
3058 | } else {
|
---|
3059 | eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
|
---|
3060 | }
|
---|
3061 | } else {
|
---|
3062 | if (ThirdNode != NULL)
|
---|
3063 | Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
|
---|
3064 | else
|
---|
3065 | Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl;
|
---|
3066 | }
|
---|
3067 |
|
---|
3068 | Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl;
|
---|
3069 | if (CandidateLine.pointlist.size() > 1) {
|
---|
3070 | CandidateLine.pointlist.unique();
|
---|
3071 | CandidateLine.pointlist.sort(); //SortCandidates);
|
---|
3072 | }
|
---|
3073 | };
|
---|
3074 |
|
---|
3075 | /** Finds the endpoint two lines are sharing.
|
---|
3076 | * \param *line1 first line
|
---|
3077 | * \param *line2 second line
|
---|
3078 | * \return point which is shared or NULL if none
|
---|
3079 | */
|
---|
3080 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
|
---|
3081 | {
|
---|
3082 | Info FunctionInfo(__func__);
|
---|
3083 | const BoundaryLineSet * lines[2] = { line1, line2 };
|
---|
3084 | class BoundaryPointSet *node = NULL;
|
---|
3085 | PointMap OrderMap;
|
---|
3086 | PointTestPair OrderTest;
|
---|
3087 | for (int i = 0; i < 2; i++)
|
---|
3088 | // for both lines
|
---|
3089 | for (int j = 0; j < 2; j++)
|
---|
3090 | { // for both endpoints
|
---|
3091 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
---|
3092 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
3093 | if (!OrderTest.second)
|
---|
3094 | { // if insertion fails, we have common endpoint
|
---|
3095 | node = OrderTest.first->second;
|
---|
3096 | Log() << Verbose(1) << "Common endpoint of lines " << *line1
|
---|
3097 | << " and " << *line2 << " is: " << *node << "." << endl;
|
---|
3098 | j = 2;
|
---|
3099 | i = 2;
|
---|
3100 | break;
|
---|
3101 | }
|
---|
3102 | }
|
---|
3103 | return node;
|
---|
3104 | };
|
---|
3105 |
|
---|
3106 | /** Finds the boundary points that are closest to a given Vector \a *x.
|
---|
3107 | * \param *out output stream for debugging
|
---|
3108 | * \param *x Vector to look from
|
---|
3109 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
|
---|
3110 | */
|
---|
3111 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const
|
---|
3112 | {
|
---|
3113 | Info FunctionInfo(__func__);
|
---|
3114 | PointMap::const_iterator FindPoint;
|
---|
3115 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
3116 |
|
---|
3117 | if (LinesOnBoundary.empty()) {
|
---|
3118 | eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl;
|
---|
3119 | return NULL;
|
---|
3120 | }
|
---|
3121 |
|
---|
3122 | // gather all points close to the desired one
|
---|
3123 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
|
---|
3124 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
3125 | N[i] = LC->n[i];
|
---|
3126 | Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
3127 |
|
---|
3128 | DistanceToPointMap * points = new DistanceToPointMap;
|
---|
3129 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
3130 | //Log() << Verbose(1) << endl;
|
---|
3131 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
3132 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
3133 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
3134 | const LinkedNodes *List = LC->GetCurrentCell();
|
---|
3135 | //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
|
---|
3136 | if (List != NULL) {
|
---|
3137 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
3138 | FindPoint = PointsOnBoundary.find((*Runner)->nr);
|
---|
3139 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
3140 | points->insert(DistanceToPointPair (FindPoint->second->node->node->DistanceSquared(x), FindPoint->second) );
|
---|
3141 | Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl;
|
---|
3142 | }
|
---|
3143 | }
|
---|
3144 | } else {
|
---|
3145 | eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
---|
3146 | }
|
---|
3147 | }
|
---|
3148 |
|
---|
3149 | // check whether we found some points
|
---|
3150 | if (points->empty()) {
|
---|
3151 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
|
---|
3152 | delete(points);
|
---|
3153 | return NULL;
|
---|
3154 | }
|
---|
3155 | return points;
|
---|
3156 | };
|
---|
3157 |
|
---|
3158 | /** Finds the boundary line that is closest to a given Vector \a *x.
|
---|
3159 | * \param *out output stream for debugging
|
---|
3160 | * \param *x Vector to look from
|
---|
3161 | * \return closest BoundaryLineSet or NULL in degenerate case.
|
---|
3162 | */
|
---|
3163 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const
|
---|
3164 | {
|
---|
3165 | Info FunctionInfo(__func__);
|
---|
3166 |
|
---|
3167 | // get closest points
|
---|
3168 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
|
---|
3169 | if (points == NULL) {
|
---|
3170 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
|
---|
3171 | return NULL;
|
---|
3172 | }
|
---|
3173 |
|
---|
3174 | // for each point, check its lines, remember closest
|
---|
3175 | Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl;
|
---|
3176 | BoundaryLineSet *ClosestLine = NULL;
|
---|
3177 | double MinDistance = -1.;
|
---|
3178 | Vector helper;
|
---|
3179 | Vector Center;
|
---|
3180 | Vector BaseLine;
|
---|
3181 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
3182 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
3183 | // calculate closest point on line to desired point
|
---|
3184 | helper.CopyVector((LineRunner->second)->endpoints[0]->node->node);
|
---|
3185 | helper.AddVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3186 | helper.Scale(0.5);
|
---|
3187 | Center.CopyVector(x);
|
---|
3188 | Center.SubtractVector(&helper);
|
---|
3189 | BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
|
---|
3190 | BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3191 | Center.ProjectOntoPlane(&BaseLine);
|
---|
3192 | const double distance = Center.NormSquared();
|
---|
3193 | if ((ClosestLine == NULL) || (distance < MinDistance)) {
|
---|
3194 | // additionally calculate intersection on line (whether it's on the line section or not)
|
---|
3195 | helper.CopyVector(x);
|
---|
3196 | helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
|
---|
3197 | helper.SubtractVector(&Center);
|
---|
3198 | const double lengthA = helper.ScalarProduct(&BaseLine);
|
---|
3199 | helper.CopyVector(x);
|
---|
3200 | helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3201 | helper.SubtractVector(&Center);
|
---|
3202 | const double lengthB = helper.ScalarProduct(&BaseLine);
|
---|
3203 | if (lengthB*lengthA < 0) { // if have different sign
|
---|
3204 | ClosestLine = LineRunner->second;
|
---|
3205 | MinDistance = distance;
|
---|
3206 | Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl;
|
---|
3207 | } else {
|
---|
3208 | Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl;
|
---|
3209 | }
|
---|
3210 | } else {
|
---|
3211 | Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl;
|
---|
3212 | }
|
---|
3213 | }
|
---|
3214 | }
|
---|
3215 | delete(points);
|
---|
3216 | // check whether closest line is "too close" :), then it's inside
|
---|
3217 | if (ClosestLine == NULL) {
|
---|
3218 | Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
|
---|
3219 | return NULL;
|
---|
3220 | }
|
---|
3221 | return ClosestLine;
|
---|
3222 | };
|
---|
3223 |
|
---|
3224 |
|
---|
3225 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
3226 | * \param *out output stream for debugging
|
---|
3227 | * \param *x Vector to look from
|
---|
3228 | * \return BoundaryTriangleSet of nearest triangle or NULL.
|
---|
3229 | */
|
---|
3230 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const
|
---|
3231 | {
|
---|
3232 | Info FunctionInfo(__func__);
|
---|
3233 |
|
---|
3234 | // get closest points
|
---|
3235 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
|
---|
3236 | if (points == NULL) {
|
---|
3237 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;
|
---|
3238 | return NULL;
|
---|
3239 | }
|
---|
3240 |
|
---|
3241 | // for each point, check its lines, remember closest
|
---|
3242 | Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl;
|
---|
3243 | LineSet ClosestLines;
|
---|
3244 | double MinDistance = 1e+16;
|
---|
3245 | Vector BaseLineIntersection;
|
---|
3246 | Vector Center;
|
---|
3247 | Vector BaseLine;
|
---|
3248 | Vector BaseLineCenter;
|
---|
3249 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
3250 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
3251 |
|
---|
3252 | BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
|
---|
3253 | BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3254 | const double lengthBase = BaseLine.NormSquared();
|
---|
3255 |
|
---|
3256 | BaseLineIntersection.CopyVector(x);
|
---|
3257 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
|
---|
3258 | const double lengthEndA = BaseLineIntersection.NormSquared();
|
---|
3259 |
|
---|
3260 | BaseLineIntersection.CopyVector(x);
|
---|
3261 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3262 | const double lengthEndB = BaseLineIntersection.NormSquared();
|
---|
3263 |
|
---|
3264 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
|
---|
3265 | const double lengthEnd = Min(lengthEndA, lengthEndB);
|
---|
3266 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
|
---|
3267 | ClosestLines.clear();
|
---|
3268 | ClosestLines.insert(LineRunner->second);
|
---|
3269 | MinDistance = lengthEnd;
|
---|
3270 | Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl;
|
---|
3271 | } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
|
---|
3272 | ClosestLines.insert(LineRunner->second);
|
---|
3273 | Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl;
|
---|
3274 | } else { // line is worse
|
---|
3275 | Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl;
|
---|
3276 | }
|
---|
3277 | } else { // intersection is closer, calculate
|
---|
3278 | // calculate closest point on line to desired point
|
---|
3279 | BaseLineIntersection.CopyVector(x);
|
---|
3280 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
|
---|
3281 | Center.CopyVector(&BaseLineIntersection);
|
---|
3282 | Center.ProjectOntoPlane(&BaseLine);
|
---|
3283 | BaseLineIntersection.SubtractVector(&Center);
|
---|
3284 | const double distance = BaseLineIntersection.NormSquared();
|
---|
3285 | if (Center.NormSquared() > BaseLine.NormSquared()) {
|
---|
3286 | eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl;
|
---|
3287 | }
|
---|
3288 | if ((ClosestLines.empty()) || (distance < MinDistance)) {
|
---|
3289 | ClosestLines.insert(LineRunner->second);
|
---|
3290 | MinDistance = distance;
|
---|
3291 | Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl;
|
---|
3292 | } else {
|
---|
3293 | Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl;
|
---|
3294 | }
|
---|
3295 | }
|
---|
3296 | }
|
---|
3297 | }
|
---|
3298 | delete(points);
|
---|
3299 |
|
---|
3300 | // check whether closest line is "too close" :), then it's inside
|
---|
3301 | if (ClosestLines.empty()) {
|
---|
3302 | Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
|
---|
3303 | return NULL;
|
---|
3304 | }
|
---|
3305 | TriangleList * candidates = new TriangleList;
|
---|
3306 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
|
---|
3307 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
|
---|
3308 | candidates->push_back(Runner->second);
|
---|
3309 | }
|
---|
3310 | return candidates;
|
---|
3311 | };
|
---|
3312 |
|
---|
3313 | /** Finds closest triangle to a point.
|
---|
3314 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
3315 | * \param *out output stream for debugging
|
---|
3316 | * \param *x Vector to look from
|
---|
3317 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
3318 | */
|
---|
3319 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const
|
---|
3320 | {
|
---|
3321 | Info FunctionInfo(__func__);
|
---|
3322 | class BoundaryTriangleSet *result = NULL;
|
---|
3323 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
|
---|
3324 | TriangleList candidates;
|
---|
3325 | Vector Center;
|
---|
3326 | Vector helper;
|
---|
3327 |
|
---|
3328 | if ((triangles == NULL) || (triangles->empty()))
|
---|
3329 | return NULL;
|
---|
3330 |
|
---|
3331 | // go through all and pick the one with the best alignment to x
|
---|
3332 | double MinAlignment = 2.*M_PI;
|
---|
3333 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
|
---|
3334 | (*Runner)->GetCenter(&Center);
|
---|
3335 | helper.CopyVector(x);
|
---|
3336 | helper.SubtractVector(&Center);
|
---|
3337 | const double Alignment = helper.Angle(&(*Runner)->NormalVector);
|
---|
3338 | if (Alignment < MinAlignment) {
|
---|
3339 | result = *Runner;
|
---|
3340 | MinAlignment = Alignment;
|
---|
3341 | Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl;
|
---|
3342 | } else {
|
---|
3343 | Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl;
|
---|
3344 | }
|
---|
3345 | }
|
---|
3346 | delete(triangles);
|
---|
3347 |
|
---|
3348 | return result;
|
---|
3349 | };
|
---|
3350 |
|
---|
3351 | /** Checks whether the provided Vector is within the Tesselation structure.
|
---|
3352 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
|
---|
3353 | * @param point of which to check the position
|
---|
3354 | * @param *LC LinkedCell structure
|
---|
3355 | *
|
---|
3356 | * @return true if the point is inside the Tesselation structure, false otherwise
|
---|
3357 | */
|
---|
3358 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
|
---|
3359 | {
|
---|
3360 | return (GetDistanceSquaredToSurface(Point, LC) < MYEPSILON);
|
---|
3361 | }
|
---|
3362 |
|
---|
3363 | /** Returns the distance to the surface given by the tesselation.
|
---|
3364 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
|
---|
3365 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
|
---|
3366 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
|
---|
3367 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
|
---|
3368 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
|
---|
3369 | * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
|
---|
3370 | * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
|
---|
3371 | * -# If inside, take it to calculate closest distance
|
---|
3372 | * -# If not, take intersection with BoundaryLine as distance
|
---|
3373 | *
|
---|
3374 | * @note distance is squared despite it still contains a sign to determine in-/outside!
|
---|
3375 | *
|
---|
3376 | * @param point of which to check the position
|
---|
3377 | * @param *LC LinkedCell structure
|
---|
3378 | *
|
---|
3379 | * @return >0 if outside, ==0 if on surface, <0 if inside
|
---|
3380 | */
|
---|
3381 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
|
---|
3382 | {
|
---|
3383 | Info FunctionInfo(__func__);
|
---|
3384 | Vector Center;
|
---|
3385 | Vector helper;
|
---|
3386 | Vector DistanceToCenter;
|
---|
3387 | Vector Intersection;
|
---|
3388 | double distance = 0.;
|
---|
3389 |
|
---|
3390 | if (triangle == NULL) {// is boundary point or only point in point cloud?
|
---|
3391 | Log() << Verbose(1) << "No triangle given!" << endl;
|
---|
3392 | return -1.;
|
---|
3393 | } else {
|
---|
3394 | Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl;
|
---|
3395 | }
|
---|
3396 |
|
---|
3397 | triangle->GetCenter(&Center);
|
---|
3398 | Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl;
|
---|
3399 | DistanceToCenter.CopyVector(&Center);
|
---|
3400 | DistanceToCenter.SubtractVector(&Point);
|
---|
3401 | Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl;
|
---|
3402 |
|
---|
3403 | // check whether we are on boundary
|
---|
3404 | if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) {
|
---|
3405 | // calculate whether inside of triangle
|
---|
3406 | DistanceToCenter.CopyVector(&Point);
|
---|
3407 | Center.CopyVector(&Point);
|
---|
3408 | Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter
|
---|
3409 | DistanceToCenter.AddVector(&triangle->NormalVector); // points outside
|
---|
3410 | Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl;
|
---|
3411 | if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) {
|
---|
3412 | Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl;
|
---|
3413 | return 0.;
|
---|
3414 | } else {
|
---|
3415 | Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl;
|
---|
3416 | return false;
|
---|
3417 | }
|
---|
3418 | } else {
|
---|
3419 | // calculate smallest distance
|
---|
3420 | distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection);
|
---|
3421 | Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl;
|
---|
3422 |
|
---|
3423 | // then check direction to boundary
|
---|
3424 | if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) {
|
---|
3425 | Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl;
|
---|
3426 | return -distance;
|
---|
3427 | } else {
|
---|
3428 | Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl;
|
---|
3429 | return +distance;
|
---|
3430 | }
|
---|
3431 | }
|
---|
3432 | };
|
---|
3433 |
|
---|
3434 | /** Calculates distance to a tesselated surface.
|
---|
3435 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
3436 | * \param &Point point to calculate distance from
|
---|
3437 | * \param *LC needed for finding closest points fast
|
---|
3438 | * \return distance squared to closest point on surface
|
---|
3439 | */
|
---|
3440 | double Tesselation::GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const
|
---|
3441 | {
|
---|
3442 | BoundaryTriangleSet *triangle = FindClosestTriangleToVector(&Point, LC);
|
---|
3443 | const double distance = GetDistanceSquaredToTriangle(Point, triangle);
|
---|
3444 | return Min(distance, LC->RADIUS);
|
---|
3445 | };
|
---|
3446 |
|
---|
3447 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
3448 | *
|
---|
3449 | * @param *Point of which get all connected points
|
---|
3450 | *
|
---|
3451 | * @return set of the all points linked to the provided one
|
---|
3452 | */
|
---|
3453 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
|
---|
3454 | {
|
---|
3455 | Info FunctionInfo(__func__);
|
---|
3456 | TesselPointSet *connectedPoints = new TesselPointSet;
|
---|
3457 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
3458 | TesselPoint* current;
|
---|
3459 | bool takePoint = false;
|
---|
3460 |
|
---|
3461 | // find the respective boundary point
|
---|
3462 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
---|
3463 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
3464 | ReferencePoint = PointRunner->second;
|
---|
3465 | } else {
|
---|
3466 | eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
---|
3467 | ReferencePoint = NULL;
|
---|
3468 | }
|
---|
3469 |
|
---|
3470 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
3471 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
3472 | const LineMap *Lines;;
|
---|
3473 | if (ReferencePoint != NULL)
|
---|
3474 | Lines = &(ReferencePoint->lines);
|
---|
3475 | else
|
---|
3476 | Lines = &LinesOnBoundary;
|
---|
3477 | LineMap::const_iterator findLines = Lines->begin();
|
---|
3478 | while (findLines != Lines->end()) {
|
---|
3479 | takePoint = false;
|
---|
3480 |
|
---|
3481 | if (findLines->second->endpoints[0]->Nr == Point->nr) {
|
---|
3482 | takePoint = true;
|
---|
3483 | current = findLines->second->endpoints[1]->node;
|
---|
3484 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
|
---|
3485 | takePoint = true;
|
---|
3486 | current = findLines->second->endpoints[0]->node;
|
---|
3487 | }
|
---|
3488 |
|
---|
3489 | if (takePoint) {
|
---|
3490 | Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
|
---|
3491 | connectedPoints->insert(current);
|
---|
3492 | }
|
---|
3493 |
|
---|
3494 | findLines++;
|
---|
3495 | }
|
---|
3496 |
|
---|
3497 | if (connectedPoints->empty()) { // if have not found any points
|
---|
3498 | eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl;
|
---|
3499 | return NULL;
|
---|
3500 | }
|
---|
3501 |
|
---|
3502 | return connectedPoints;
|
---|
3503 | };
|
---|
3504 |
|
---|
3505 |
|
---|
3506 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
3507 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
3508 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
3509 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
3510 | * triangle we are looking for.
|
---|
3511 | *
|
---|
3512 | * @param *out output stream for debugging
|
---|
3513 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
3514 | * @param *Point of which get all connected points
|
---|
3515 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
3516 | * @return list of the all points linked to the provided one
|
---|
3517 | */
|
---|
3518 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
|
---|
3519 | {
|
---|
3520 | Info FunctionInfo(__func__);
|
---|
3521 | map<double, TesselPoint*> anglesOfPoints;
|
---|
3522 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
3523 | Vector PlaneNormal;
|
---|
3524 | Vector AngleZero;
|
---|
3525 | Vector OrthogonalVector;
|
---|
3526 | Vector helper;
|
---|
3527 | const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL};
|
---|
3528 | TriangleList *triangles = NULL;
|
---|
3529 |
|
---|
3530 | if (SetOfNeighbours == NULL) {
|
---|
3531 | eLog() << Verbose(2) << "Could not find any connected points!" << endl;
|
---|
3532 | delete(connectedCircle);
|
---|
3533 | return NULL;
|
---|
3534 | }
|
---|
3535 |
|
---|
3536 | // calculate central point
|
---|
3537 | triangles = FindTriangles(TrianglePoints);
|
---|
3538 | if ((triangles != NULL) && (!triangles->empty())) {
|
---|
3539 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
---|
3540 | PlaneNormal.AddVector(&(*Runner)->NormalVector);
|
---|
3541 | } else {
|
---|
3542 | eLog() << Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl;
|
---|
3543 | performCriticalExit();
|
---|
3544 | }
|
---|
3545 | PlaneNormal.Scale(1.0/triangles->size());
|
---|
3546 | Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl;
|
---|
3547 | PlaneNormal.Normalize();
|
---|
3548 |
|
---|
3549 | // construct one orthogonal vector
|
---|
3550 | if (Reference != NULL) {
|
---|
3551 | AngleZero.CopyVector(Reference);
|
---|
3552 | AngleZero.SubtractVector(Point->node);
|
---|
3553 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
3554 | }
|
---|
3555 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
|
---|
3556 | Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
|
---|
3557 | AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
|
---|
3558 | AngleZero.SubtractVector(Point->node);
|
---|
3559 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
3560 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
3561 | eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
|
---|
3562 | performCriticalExit();
|
---|
3563 | }
|
---|
3564 | }
|
---|
3565 | Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
|
---|
3566 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
3567 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
|
---|
3568 | else
|
---|
3569 | OrthogonalVector.MakeNormalVector(&PlaneNormal);
|
---|
3570 | Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
|
---|
3571 |
|
---|
3572 | // go through all connected points and calculate angle
|
---|
3573 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
3574 | helper.CopyVector((*listRunner)->node);
|
---|
3575 | helper.SubtractVector(Point->node);
|
---|
3576 | helper.ProjectOntoPlane(&PlaneNormal);
|
---|
3577 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
3578 | Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
|
---|
3579 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
3580 | }
|
---|
3581 |
|
---|
3582 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
3583 | connectedCircle->push_back(AngleRunner->second);
|
---|
3584 | }
|
---|
3585 |
|
---|
3586 | return connectedCircle;
|
---|
3587 | }
|
---|
3588 |
|
---|
3589 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
3590 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
3591 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
3592 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
3593 | * triangle we are looking for.
|
---|
3594 | *
|
---|
3595 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
3596 | * @param *Point of which get all connected points
|
---|
3597 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
3598 | * @return list of the all points linked to the provided one
|
---|
3599 | */
|
---|
3600 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
|
---|
3601 | {
|
---|
3602 | Info FunctionInfo(__func__);
|
---|
3603 | map<double, TesselPoint*> anglesOfPoints;
|
---|
3604 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
3605 | Vector center;
|
---|
3606 | Vector PlaneNormal;
|
---|
3607 | Vector AngleZero;
|
---|
3608 | Vector OrthogonalVector;
|
---|
3609 | Vector helper;
|
---|
3610 |
|
---|
3611 | if (SetOfNeighbours == NULL) {
|
---|
3612 | eLog() << Verbose(2) << "Could not find any connected points!" << endl;
|
---|
3613 | delete(connectedCircle);
|
---|
3614 | return NULL;
|
---|
3615 | }
|
---|
3616 |
|
---|
3617 | // check whether there's something to do
|
---|
3618 | if (SetOfNeighbours->size() < 3) {
|
---|
3619 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
|
---|
3620 | connectedCircle->push_back(*TesselRunner);
|
---|
3621 | return connectedCircle;
|
---|
3622 | }
|
---|
3623 |
|
---|
3624 | Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl;
|
---|
3625 | // calculate central point
|
---|
3626 |
|
---|
3627 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
|
---|
3628 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
|
---|
3629 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
|
---|
3630 | TesselB++;
|
---|
3631 | TesselC++;
|
---|
3632 | TesselC++;
|
---|
3633 | int counter = 0;
|
---|
3634 | while (TesselC != SetOfNeighbours->end()) {
|
---|
3635 | helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node);
|
---|
3636 | Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl;
|
---|
3637 | counter++;
|
---|
3638 | TesselA++;
|
---|
3639 | TesselB++;
|
---|
3640 | TesselC++;
|
---|
3641 | PlaneNormal.AddVector(&helper);
|
---|
3642 | }
|
---|
3643 | //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
|
---|
3644 | // << "; scale factor " << counter;
|
---|
3645 | PlaneNormal.Scale(1.0/(double)counter);
|
---|
3646 | // Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;
|
---|
3647 | //
|
---|
3648 | // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
3649 | // PlaneNormal.CopyVector(Point->node);
|
---|
3650 | // PlaneNormal.SubtractVector(¢er);
|
---|
3651 | // PlaneNormal.Normalize();
|
---|
3652 | Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
|
---|
3653 |
|
---|
3654 | // construct one orthogonal vector
|
---|
3655 | if (Reference != NULL) {
|
---|
3656 | AngleZero.CopyVector(Reference);
|
---|
3657 | AngleZero.SubtractVector(Point->node);
|
---|
3658 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
3659 | }
|
---|
3660 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
|
---|
3661 | Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
|
---|
3662 | AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
|
---|
3663 | AngleZero.SubtractVector(Point->node);
|
---|
3664 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
3665 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
3666 | eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
|
---|
3667 | performCriticalExit();
|
---|
3668 | }
|
---|
3669 | }
|
---|
3670 | Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
|
---|
3671 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
3672 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
|
---|
3673 | else
|
---|
3674 | OrthogonalVector.MakeNormalVector(&PlaneNormal);
|
---|
3675 | Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
|
---|
3676 |
|
---|
3677 | // go through all connected points and calculate angle
|
---|
3678 | pair <map<double, TesselPoint*>::iterator, bool > InserterTest;
|
---|
3679 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
3680 | helper.CopyVector((*listRunner)->node);
|
---|
3681 | helper.SubtractVector(Point->node);
|
---|
3682 | helper.ProjectOntoPlane(&PlaneNormal);
|
---|
3683 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
3684 | if (angle > M_PI) // the correction is of no use here (and not desired)
|
---|
3685 | angle = 2.*M_PI - angle;
|
---|
3686 | Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl;
|
---|
3687 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
3688 | if (!InserterTest.second) {
|
---|
3689 | eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl;
|
---|
3690 | performCriticalExit();
|
---|
3691 | }
|
---|
3692 | }
|
---|
3693 |
|
---|
3694 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
3695 | connectedCircle->push_back(AngleRunner->second);
|
---|
3696 | }
|
---|
3697 |
|
---|
3698 | return connectedCircle;
|
---|
3699 | }
|
---|
3700 |
|
---|
3701 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
---|
3702 | *
|
---|
3703 | * @param *out output stream for debugging
|
---|
3704 | * @param *Point of which get all connected points
|
---|
3705 | * @return list of the all points linked to the provided one
|
---|
3706 | */
|
---|
3707 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
3708 | {
|
---|
3709 | Info FunctionInfo(__func__);
|
---|
3710 | map<double, TesselPoint*> anglesOfPoints;
|
---|
3711 | list< TesselPointList *> *ListOfPaths = new list< TesselPointList *>;
|
---|
3712 | TesselPointList *connectedPath = NULL;
|
---|
3713 | Vector center;
|
---|
3714 | Vector PlaneNormal;
|
---|
3715 | Vector AngleZero;
|
---|
3716 | Vector OrthogonalVector;
|
---|
3717 | Vector helper;
|
---|
3718 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
3719 | class BoundaryPointSet *CurrentPoint = NULL;
|
---|
3720 | class BoundaryTriangleSet *triangle = NULL;
|
---|
3721 | class BoundaryLineSet *CurrentLine = NULL;
|
---|
3722 | class BoundaryLineSet *StartLine = NULL;
|
---|
3723 |
|
---|
3724 | // find the respective boundary point
|
---|
3725 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
---|
3726 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
3727 | ReferencePoint = PointRunner->second;
|
---|
3728 | } else {
|
---|
3729 | eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
---|
3730 | return NULL;
|
---|
3731 | }
|
---|
3732 |
|
---|
3733 | map <class BoundaryLineSet *, bool> TouchedLine;
|
---|
3734 | map <class BoundaryTriangleSet *, bool> TouchedTriangle;
|
---|
3735 | map <class BoundaryLineSet *, bool>::iterator LineRunner;
|
---|
3736 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
---|
3737 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
---|
3738 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
|
---|
3739 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
|
---|
3740 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
|
---|
3741 | }
|
---|
3742 | if (!ReferencePoint->lines.empty()) {
|
---|
3743 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
---|
3744 | LineRunner = TouchedLine.find(runner->second);
|
---|
3745 | if (LineRunner == TouchedLine.end()) {
|
---|
3746 | eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl;
|
---|
3747 | } else if (!LineRunner->second) {
|
---|
3748 | LineRunner->second = true;
|
---|
3749 | connectedPath = new TesselPointList;
|
---|
3750 | triangle = NULL;
|
---|
3751 | CurrentLine = runner->second;
|
---|
3752 | StartLine = CurrentLine;
|
---|
3753 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
3754 | Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
|
---|
3755 | do {
|
---|
3756 | // push current one
|
---|
3757 | Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
---|
3758 | connectedPath->push_back(CurrentPoint->node);
|
---|
3759 |
|
---|
3760 | // find next triangle
|
---|
3761 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
---|
3762 | Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
|
---|
3763 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
---|
3764 | triangle = Runner->second;
|
---|
3765 | TriangleRunner = TouchedTriangle.find(triangle);
|
---|
3766 | if (TriangleRunner != TouchedTriangle.end()) {
|
---|
3767 | if (!TriangleRunner->second) {
|
---|
3768 | TriangleRunner->second = true;
|
---|
3769 | Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl;
|
---|
3770 | break;
|
---|
3771 | } else {
|
---|
3772 | Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
|
---|
3773 | triangle = NULL;
|
---|
3774 | }
|
---|
3775 | } else {
|
---|
3776 | eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl;
|
---|
3777 | triangle = NULL;
|
---|
3778 | }
|
---|
3779 | }
|
---|
3780 | }
|
---|
3781 | if (triangle == NULL)
|
---|
3782 | break;
|
---|
3783 | // find next line
|
---|
3784 | for (int i=0;i<3;i++) {
|
---|
3785 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
---|
3786 | CurrentLine = triangle->lines[i];
|
---|
3787 | Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
|
---|
3788 | break;
|
---|
3789 | }
|
---|
3790 | }
|
---|
3791 | LineRunner = TouchedLine.find(CurrentLine);
|
---|
3792 | if (LineRunner == TouchedLine.end())
|
---|
3793 | eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl;
|
---|
3794 | else
|
---|
3795 | LineRunner->second = true;
|
---|
3796 | // find next point
|
---|
3797 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
3798 |
|
---|
3799 | } while (CurrentLine != StartLine);
|
---|
3800 | // last point is missing, as it's on start line
|
---|
3801 | Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
---|
3802 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
|
---|
3803 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
---|
3804 |
|
---|
3805 | ListOfPaths->push_back(connectedPath);
|
---|
3806 | } else {
|
---|
3807 | Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
|
---|
3808 | }
|
---|
3809 | }
|
---|
3810 | } else {
|
---|
3811 | eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl;
|
---|
3812 | }
|
---|
3813 |
|
---|
3814 | return ListOfPaths;
|
---|
3815 | }
|
---|
3816 |
|
---|
3817 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
---|
3818 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
---|
3819 | * @param *out output stream for debugging
|
---|
3820 | * @param *Point of which get all connected points
|
---|
3821 | * @return list of the closed paths
|
---|
3822 | */
|
---|
3823 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
3824 | {
|
---|
3825 | Info FunctionInfo(__func__);
|
---|
3826 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
|
---|
3827 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>;
|
---|
3828 | TesselPointList *connectedPath = NULL;
|
---|
3829 | TesselPointList *newPath = NULL;
|
---|
3830 | int count = 0;
|
---|
3831 |
|
---|
3832 |
|
---|
3833 | TesselPointList::iterator CircleRunner;
|
---|
3834 | TesselPointList::iterator CircleStart;
|
---|
3835 |
|
---|
3836 | for(list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
---|
3837 | connectedPath = *ListRunner;
|
---|
3838 |
|
---|
3839 | Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl;
|
---|
3840 |
|
---|
3841 | // go through list, look for reappearance of starting Point and count
|
---|
3842 | CircleStart = connectedPath->begin();
|
---|
3843 |
|
---|
3844 | // go through list, look for reappearance of starting Point and create list
|
---|
3845 | TesselPointList::iterator Marker = CircleStart;
|
---|
3846 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
---|
3847 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
---|
3848 | // we have a closed circle from Marker to new Marker
|
---|
3849 | Log() << Verbose(1) << count+1 << ". closed path consists of: ";
|
---|
3850 | newPath = new TesselPointList;
|
---|
3851 | TesselPointList::iterator CircleSprinter = Marker;
|
---|
3852 | for (; CircleSprinter != CircleRunner; CircleSprinter++) {
|
---|
3853 | newPath->push_back(*CircleSprinter);
|
---|
3854 | Log() << Verbose(0) << (**CircleSprinter) << " <-> ";
|
---|
3855 | }
|
---|
3856 | Log() << Verbose(0) << ".." << endl;
|
---|
3857 | count++;
|
---|
3858 | Marker = CircleRunner;
|
---|
3859 |
|
---|
3860 | // add to list
|
---|
3861 | ListofClosedPaths->push_back(newPath);
|
---|
3862 | }
|
---|
3863 | }
|
---|
3864 | }
|
---|
3865 | Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl;
|
---|
3866 |
|
---|
3867 | // delete list of paths
|
---|
3868 | while (!ListofPaths->empty()) {
|
---|
3869 | connectedPath = *(ListofPaths->begin());
|
---|
3870 | ListofPaths->remove(connectedPath);
|
---|
3871 | delete(connectedPath);
|
---|
3872 | }
|
---|
3873 | delete(ListofPaths);
|
---|
3874 |
|
---|
3875 | // exit
|
---|
3876 | return ListofClosedPaths;
|
---|
3877 | };
|
---|
3878 |
|
---|
3879 |
|
---|
3880 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
---|
3881 | * \param *out output stream for debugging
|
---|
3882 | * \param *Point BoundaryPoint
|
---|
3883 | * \return pointer to allocated list of triangles
|
---|
3884 | */
|
---|
3885 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
|
---|
3886 | {
|
---|
3887 | Info FunctionInfo(__func__);
|
---|
3888 | TriangleSet *connectedTriangles = new TriangleSet;
|
---|
3889 |
|
---|
3890 | if (Point == NULL) {
|
---|
3891 | eLog() << Verbose(1) << "Point given is NULL." << endl;
|
---|
3892 | } else {
|
---|
3893 | // go through its lines and insert all triangles
|
---|
3894 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
---|
3895 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
3896 | connectedTriangles->insert(TriangleRunner->second);
|
---|
3897 | }
|
---|
3898 | }
|
---|
3899 |
|
---|
3900 | return connectedTriangles;
|
---|
3901 | };
|
---|
3902 |
|
---|
3903 |
|
---|
3904 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
3905 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
3906 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
3907 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
3908 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
3909 | * -# the surface is closed, when the path is empty
|
---|
3910 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
3911 | * \param *out output stream for debugging
|
---|
3912 | * \param *point point to be removed
|
---|
3913 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
3914 | */
|
---|
3915 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) {
|
---|
3916 | class BoundaryLineSet *line = NULL;
|
---|
3917 | class BoundaryTriangleSet *triangle = NULL;
|
---|
3918 | Vector OldPoint, NormalVector;
|
---|
3919 | double volume = 0;
|
---|
3920 | int count = 0;
|
---|
3921 |
|
---|
3922 | if (point == NULL) {
|
---|
3923 | eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl;
|
---|
3924 | return 0.;
|
---|
3925 | } else
|
---|
3926 | Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl;
|
---|
3927 |
|
---|
3928 | // copy old location for the volume
|
---|
3929 | OldPoint.CopyVector(point->node->node);
|
---|
3930 |
|
---|
3931 | // get list of connected points
|
---|
3932 | if (point->lines.empty()) {
|
---|
3933 | eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
|
---|
3934 | return 0.;
|
---|
3935 | }
|
---|
3936 |
|
---|
3937 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
|
---|
3938 | TesselPointList *connectedPath = NULL;
|
---|
3939 |
|
---|
3940 | // gather all triangles
|
---|
3941 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
---|
3942 | count+=LineRunner->second->triangles.size();
|
---|
3943 | TriangleMap Candidates;
|
---|
3944 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
|
---|
3945 | line = LineRunner->second;
|
---|
3946 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
---|
3947 | triangle = TriangleRunner->second;
|
---|
3948 | Candidates.insert( TrianglePair (triangle->Nr, triangle) );
|
---|
3949 | }
|
---|
3950 | }
|
---|
3951 |
|
---|
3952 | // remove all triangles
|
---|
3953 | count=0;
|
---|
3954 | NormalVector.Zero();
|
---|
3955 | for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
|
---|
3956 | Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl;
|
---|
3957 | NormalVector.SubtractVector(&Runner->second->NormalVector); // has to point inward
|
---|
3958 | RemoveTesselationTriangle(Runner->second);
|
---|
3959 | count++;
|
---|
3960 | }
|
---|
3961 | Log() << Verbose(1) << count << " triangles were removed." << endl;
|
---|
3962 |
|
---|
3963 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
3964 | list<TesselPointList *>::iterator ListRunner = ListAdvance;
|
---|
3965 | TriangleMap::iterator NumberRunner = Candidates.begin();
|
---|
3966 | TesselPointList::iterator StartNode, MiddleNode, EndNode;
|
---|
3967 | double angle;
|
---|
3968 | double smallestangle;
|
---|
3969 | Vector Point, Reference, OrthogonalVector;
|
---|
3970 | if (count > 2) { // less than three triangles, then nothing will be created
|
---|
3971 | class TesselPoint *TriangleCandidates[3];
|
---|
3972 | count = 0;
|
---|
3973 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
3974 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
3975 | ListAdvance++;
|
---|
3976 |
|
---|
3977 | connectedPath = *ListRunner;
|
---|
3978 |
|
---|
3979 | // re-create all triangles by going through connected points list
|
---|
3980 | LineList NewLines;
|
---|
3981 | for (;!connectedPath->empty();) {
|
---|
3982 | // search middle node with widest angle to next neighbours
|
---|
3983 | EndNode = connectedPath->end();
|
---|
3984 | smallestangle = 0.;
|
---|
3985 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
---|
3986 | Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
---|
3987 | // construct vectors to next and previous neighbour
|
---|
3988 | StartNode = MiddleNode;
|
---|
3989 | if (StartNode == connectedPath->begin())
|
---|
3990 | StartNode = connectedPath->end();
|
---|
3991 | StartNode--;
|
---|
3992 | //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
|
---|
3993 | Point.CopyVector((*StartNode)->node);
|
---|
3994 | Point.SubtractVector((*MiddleNode)->node);
|
---|
3995 | StartNode = MiddleNode;
|
---|
3996 | StartNode++;
|
---|
3997 | if (StartNode == connectedPath->end())
|
---|
3998 | StartNode = connectedPath->begin();
|
---|
3999 | //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
|
---|
4000 | Reference.CopyVector((*StartNode)->node);
|
---|
4001 | Reference.SubtractVector((*MiddleNode)->node);
|
---|
4002 | OrthogonalVector.CopyVector((*MiddleNode)->node);
|
---|
4003 | OrthogonalVector.SubtractVector(&OldPoint);
|
---|
4004 | OrthogonalVector.MakeNormalVector(&Reference);
|
---|
4005 | angle = GetAngle(Point, Reference, OrthogonalVector);
|
---|
4006 | //if (angle < M_PI) // no wrong-sided triangles, please?
|
---|
4007 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
|
---|
4008 | smallestangle = angle;
|
---|
4009 | EndNode = MiddleNode;
|
---|
4010 | }
|
---|
4011 | }
|
---|
4012 | MiddleNode = EndNode;
|
---|
4013 | if (MiddleNode == connectedPath->end()) {
|
---|
4014 | eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl;
|
---|
4015 | performCriticalExit();
|
---|
4016 | }
|
---|
4017 | StartNode = MiddleNode;
|
---|
4018 | if (StartNode == connectedPath->begin())
|
---|
4019 | StartNode = connectedPath->end();
|
---|
4020 | StartNode--;
|
---|
4021 | EndNode++;
|
---|
4022 | if (EndNode == connectedPath->end())
|
---|
4023 | EndNode = connectedPath->begin();
|
---|
4024 | Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl;
|
---|
4025 | Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
---|
4026 | Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl;
|
---|
4027 | Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
|
---|
4028 | TriangleCandidates[0] = *StartNode;
|
---|
4029 | TriangleCandidates[1] = *MiddleNode;
|
---|
4030 | TriangleCandidates[2] = *EndNode;
|
---|
4031 | triangle = GetPresentTriangle(TriangleCandidates);
|
---|
4032 | if (triangle != NULL) {
|
---|
4033 | eLog() << Verbose(0) << "New triangle already present, skipping!" << endl;
|
---|
4034 | StartNode++;
|
---|
4035 | MiddleNode++;
|
---|
4036 | EndNode++;
|
---|
4037 | if (StartNode == connectedPath->end())
|
---|
4038 | StartNode = connectedPath->begin();
|
---|
4039 | if (MiddleNode == connectedPath->end())
|
---|
4040 | MiddleNode = connectedPath->begin();
|
---|
4041 | if (EndNode == connectedPath->end())
|
---|
4042 | EndNode = connectedPath->begin();
|
---|
4043 | continue;
|
---|
4044 | }
|
---|
4045 | Log() << Verbose(3) << "Adding new triangle points."<< endl;
|
---|
4046 | AddTesselationPoint(*StartNode, 0);
|
---|
4047 | AddTesselationPoint(*MiddleNode, 1);
|
---|
4048 | AddTesselationPoint(*EndNode, 2);
|
---|
4049 | Log() << Verbose(3) << "Adding new triangle lines."<< endl;
|
---|
4050 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
4051 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
4052 | NewLines.push_back(BLS[1]);
|
---|
4053 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
4054 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
4055 | BTS->GetNormalVector(NormalVector);
|
---|
4056 | AddTesselationTriangle();
|
---|
4057 | // calculate volume summand as a general tetraeder
|
---|
4058 | volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint);
|
---|
4059 | // advance number
|
---|
4060 | count++;
|
---|
4061 |
|
---|
4062 | // prepare nodes for next triangle
|
---|
4063 | StartNode = EndNode;
|
---|
4064 | Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
|
---|
4065 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
---|
4066 | if (connectedPath->size() == 2) { // we are done
|
---|
4067 | connectedPath->remove(*StartNode); // remove the start node
|
---|
4068 | connectedPath->remove(*EndNode); // remove the end node
|
---|
4069 | break;
|
---|
4070 | } else if (connectedPath->size() < 2) { // something's gone wrong!
|
---|
4071 | eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl;
|
---|
4072 | performCriticalExit();
|
---|
4073 | } else {
|
---|
4074 | MiddleNode = StartNode;
|
---|
4075 | MiddleNode++;
|
---|
4076 | if (MiddleNode == connectedPath->end())
|
---|
4077 | MiddleNode = connectedPath->begin();
|
---|
4078 | EndNode = MiddleNode;
|
---|
4079 | EndNode++;
|
---|
4080 | if (EndNode == connectedPath->end())
|
---|
4081 | EndNode = connectedPath->begin();
|
---|
4082 | }
|
---|
4083 | }
|
---|
4084 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
|
---|
4085 | if (NewLines.size() > 1) {
|
---|
4086 | LineList::iterator Candidate;
|
---|
4087 | class BoundaryLineSet *OtherBase = NULL;
|
---|
4088 | double tmp, maxgain;
|
---|
4089 | do {
|
---|
4090 | maxgain = 0;
|
---|
4091 | for(LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
|
---|
4092 | tmp = PickFarthestofTwoBaselines(*Runner);
|
---|
4093 | if (maxgain < tmp) {
|
---|
4094 | maxgain = tmp;
|
---|
4095 | Candidate = Runner;
|
---|
4096 | }
|
---|
4097 | }
|
---|
4098 | if (maxgain != 0) {
|
---|
4099 | volume += maxgain;
|
---|
4100 | Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
|
---|
4101 | OtherBase = FlipBaseline(*Candidate);
|
---|
4102 | NewLines.erase(Candidate);
|
---|
4103 | NewLines.push_back(OtherBase);
|
---|
4104 | }
|
---|
4105 | } while (maxgain != 0.);
|
---|
4106 | }
|
---|
4107 |
|
---|
4108 | ListOfClosedPaths->remove(connectedPath);
|
---|
4109 | delete(connectedPath);
|
---|
4110 | }
|
---|
4111 | Log() << Verbose(0) << count << " triangles were created." << endl;
|
---|
4112 | } else {
|
---|
4113 | while (!ListOfClosedPaths->empty()) {
|
---|
4114 | ListRunner = ListOfClosedPaths->begin();
|
---|
4115 | connectedPath = *ListRunner;
|
---|
4116 | ListOfClosedPaths->remove(connectedPath);
|
---|
4117 | delete(connectedPath);
|
---|
4118 | }
|
---|
4119 | Log() << Verbose(0) << "No need to create any triangles." << endl;
|
---|
4120 | }
|
---|
4121 | delete(ListOfClosedPaths);
|
---|
4122 |
|
---|
4123 | Log() << Verbose(0) << "Removed volume is " << volume << "." << endl;
|
---|
4124 |
|
---|
4125 | return volume;
|
---|
4126 | };
|
---|
4127 |
|
---|
4128 |
|
---|
4129 |
|
---|
4130 | /**
|
---|
4131 | * Finds triangles belonging to the three provided points.
|
---|
4132 | *
|
---|
4133 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
|
---|
4134 | *
|
---|
4135 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
4136 | * will usually be one, in case of degeneration, there will be two
|
---|
4137 | */
|
---|
4138 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
|
---|
4139 | {
|
---|
4140 | Info FunctionInfo(__func__);
|
---|
4141 | TriangleList *result = new TriangleList;
|
---|
4142 | LineMap::const_iterator FindLine;
|
---|
4143 | TriangleMap::const_iterator FindTriangle;
|
---|
4144 | class BoundaryPointSet *TrianglePoints[3];
|
---|
4145 | size_t NoOfWildcards = 0;
|
---|
4146 |
|
---|
4147 | for (int i = 0; i < 3; i++) {
|
---|
4148 | if (Points[i] == NULL) {
|
---|
4149 | NoOfWildcards++;
|
---|
4150 | TrianglePoints[i] = NULL;
|
---|
4151 | } else {
|
---|
4152 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);
|
---|
4153 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
4154 | TrianglePoints[i] = FindPoint->second;
|
---|
4155 | } else {
|
---|
4156 | TrianglePoints[i] = NULL;
|
---|
4157 | }
|
---|
4158 | }
|
---|
4159 | }
|
---|
4160 |
|
---|
4161 | switch (NoOfWildcards) {
|
---|
4162 | case 0: // checks lines between the points in the Points for their adjacent triangles
|
---|
4163 | for (int i = 0; i < 3; i++) {
|
---|
4164 | if (TrianglePoints[i] != NULL) {
|
---|
4165 | for (int j = i+1; j < 3; j++) {
|
---|
4166 | if (TrianglePoints[j] != NULL) {
|
---|
4167 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
|
---|
4168 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
|
---|
4169 | FindLine++) {
|
---|
4170 | for (FindTriangle = FindLine->second->triangles.begin();
|
---|
4171 | FindTriangle != FindLine->second->triangles.end();
|
---|
4172 | FindTriangle++) {
|
---|
4173 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
4174 | result->push_back(FindTriangle->second);
|
---|
4175 | }
|
---|
4176 | }
|
---|
4177 | }
|
---|
4178 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
4179 | return result;
|
---|
4180 | }
|
---|
4181 | }
|
---|
4182 | }
|
---|
4183 | }
|
---|
4184 | break;
|
---|
4185 | case 1: // copy all triangles of the respective line
|
---|
4186 | {
|
---|
4187 | int i=0;
|
---|
4188 | for (; i < 3; i++)
|
---|
4189 | if (TrianglePoints[i] == NULL)
|
---|
4190 | break;
|
---|
4191 | for (FindLine = TrianglePoints[(i+1)%3]->lines.find(TrianglePoints[(i+2)%3]->node->nr); // is a multimap!
|
---|
4192 | (FindLine != TrianglePoints[(i+1)%3]->lines.end()) && (FindLine->first == TrianglePoints[(i+2)%3]->node->nr);
|
---|
4193 | FindLine++) {
|
---|
4194 | for (FindTriangle = FindLine->second->triangles.begin();
|
---|
4195 | FindTriangle != FindLine->second->triangles.end();
|
---|
4196 | FindTriangle++) {
|
---|
4197 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
4198 | result->push_back(FindTriangle->second);
|
---|
4199 | }
|
---|
4200 | }
|
---|
4201 | }
|
---|
4202 | break;
|
---|
4203 | }
|
---|
4204 | case 2: // copy all triangles of the respective point
|
---|
4205 | {
|
---|
4206 | int i=0;
|
---|
4207 | for (; i < 3; i++)
|
---|
4208 | if (TrianglePoints[i] != NULL)
|
---|
4209 | break;
|
---|
4210 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
|
---|
4211 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
|
---|
4212 | result->push_back(triangle->second);
|
---|
4213 | result->sort();
|
---|
4214 | result->unique();
|
---|
4215 | break;
|
---|
4216 | }
|
---|
4217 | case 3: // copy all triangles
|
---|
4218 | {
|
---|
4219 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
|
---|
4220 | result->push_back(triangle->second);
|
---|
4221 | break;
|
---|
4222 | }
|
---|
4223 | default:
|
---|
4224 | eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl;
|
---|
4225 | performCriticalExit();
|
---|
4226 | break;
|
---|
4227 | }
|
---|
4228 |
|
---|
4229 | return result;
|
---|
4230 | }
|
---|
4231 |
|
---|
4232 | struct BoundaryLineSetCompare {
|
---|
4233 | bool operator() (const BoundaryLineSet * const a, const BoundaryLineSet * const b) {
|
---|
4234 | int lowerNra = -1;
|
---|
4235 | int lowerNrb = -1;
|
---|
4236 |
|
---|
4237 | if (a->endpoints[0] < a->endpoints[1])
|
---|
4238 | lowerNra = 0;
|
---|
4239 | else
|
---|
4240 | lowerNra = 1;
|
---|
4241 |
|
---|
4242 | if (b->endpoints[0] < b->endpoints[1])
|
---|
4243 | lowerNrb = 0;
|
---|
4244 | else
|
---|
4245 | lowerNrb = 1;
|
---|
4246 |
|
---|
4247 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
|
---|
4248 | return true;
|
---|
4249 | else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
|
---|
4250 | return false;
|
---|
4251 | else { // both lower-numbered endpoints are the same ...
|
---|
4252 | if (a->endpoints[(lowerNra+1)%2] < b->endpoints[(lowerNrb+1)%2])
|
---|
4253 | return true;
|
---|
4254 | else if (a->endpoints[(lowerNra+1)%2] > b->endpoints[(lowerNrb+1)%2])
|
---|
4255 | return false;
|
---|
4256 | }
|
---|
4257 | return false;
|
---|
4258 | };
|
---|
4259 | };
|
---|
4260 |
|
---|
4261 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
|
---|
4262 |
|
---|
4263 | /**
|
---|
4264 | * Finds all degenerated lines within the tesselation structure.
|
---|
4265 | *
|
---|
4266 | * @return map of keys of degenerated line pairs, each line occurs twice
|
---|
4267 | * in the list, once as key and once as value
|
---|
4268 | */
|
---|
4269 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
|
---|
4270 | {
|
---|
4271 | Info FunctionInfo(__func__);
|
---|
4272 | UniqueLines AllLines;
|
---|
4273 | IndexToIndex * DegeneratedLines = new IndexToIndex;
|
---|
4274 |
|
---|
4275 | // sanity check
|
---|
4276 | if (LinesOnBoundary.empty()) {
|
---|
4277 | eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.";
|
---|
4278 | return DegeneratedLines;
|
---|
4279 | }
|
---|
4280 |
|
---|
4281 | LineMap::iterator LineRunner1;
|
---|
4282 | pair< UniqueLines::iterator, bool> tester;
|
---|
4283 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
4284 | tester = AllLines.insert( LineRunner1->second );
|
---|
4285 | if (!tester.second) { // found degenerated line
|
---|
4286 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr) );
|
---|
4287 | DegeneratedLines->insert ( pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr) );
|
---|
4288 | }
|
---|
4289 | }
|
---|
4290 |
|
---|
4291 | AllLines.clear();
|
---|
4292 |
|
---|
4293 | Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
|
---|
4294 | IndexToIndex::iterator it;
|
---|
4295 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
|
---|
4296 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
|
---|
4297 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
|
---|
4298 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
|
---|
4299 | Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl;
|
---|
4300 | else
|
---|
4301 | eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl;
|
---|
4302 | }
|
---|
4303 |
|
---|
4304 | return DegeneratedLines;
|
---|
4305 | }
|
---|
4306 |
|
---|
4307 | /**
|
---|
4308 | * Finds all degenerated triangles within the tesselation structure.
|
---|
4309 | *
|
---|
4310 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
4311 | * in the list, once as key and once as value
|
---|
4312 | */
|
---|
4313 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
|
---|
4314 | {
|
---|
4315 | Info FunctionInfo(__func__);
|
---|
4316 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
|
---|
4317 | IndexToIndex * DegeneratedTriangles = new IndexToIndex;
|
---|
4318 |
|
---|
4319 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
---|
4320 | LineMap::iterator Liner;
|
---|
4321 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
---|
4322 |
|
---|
4323 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
---|
4324 | // run over both lines' triangles
|
---|
4325 | Liner = LinesOnBoundary.find(LineRunner->first);
|
---|
4326 | if (Liner != LinesOnBoundary.end())
|
---|
4327 | line1 = Liner->second;
|
---|
4328 | Liner = LinesOnBoundary.find(LineRunner->second);
|
---|
4329 | if (Liner != LinesOnBoundary.end())
|
---|
4330 | line2 = Liner->second;
|
---|
4331 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
---|
4332 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
---|
4333 | if ((TriangleRunner1->second != TriangleRunner2->second)
|
---|
4334 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
---|
4335 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
|
---|
4336 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
|
---|
4337 | }
|
---|
4338 | }
|
---|
4339 | }
|
---|
4340 | }
|
---|
4341 | delete(DegeneratedLines);
|
---|
4342 |
|
---|
4343 | Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
|
---|
4344 | IndexToIndex::iterator it;
|
---|
4345 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
---|
4346 | Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
|
---|
4347 |
|
---|
4348 | return DegeneratedTriangles;
|
---|
4349 | }
|
---|
4350 |
|
---|
4351 | /**
|
---|
4352 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
4353 | * necessary to keep a single point within the structure.
|
---|
4354 | */
|
---|
4355 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
4356 | {
|
---|
4357 | Info FunctionInfo(__func__);
|
---|
4358 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
4359 | TriangleMap::iterator finder;
|
---|
4360 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
---|
4361 | int count = 0;
|
---|
4362 |
|
---|
4363 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
|
---|
4364 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
|
---|
4365 | ) {
|
---|
4366 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
---|
4367 | if (finder != TrianglesOnBoundary.end())
|
---|
4368 | triangle = finder->second;
|
---|
4369 | else
|
---|
4370 | break;
|
---|
4371 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
---|
4372 | if (finder != TrianglesOnBoundary.end())
|
---|
4373 | partnerTriangle = finder->second;
|
---|
4374 | else
|
---|
4375 | break;
|
---|
4376 |
|
---|
4377 | bool trianglesShareLine = false;
|
---|
4378 | for (int i = 0; i < 3; ++i)
|
---|
4379 | for (int j = 0; j < 3; ++j)
|
---|
4380 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
4381 |
|
---|
4382 | if (trianglesShareLine
|
---|
4383 | && (triangle->endpoints[1]->LinesCount > 2)
|
---|
4384 | && (triangle->endpoints[2]->LinesCount > 2)
|
---|
4385 | && (triangle->endpoints[0]->LinesCount > 2)
|
---|
4386 | ) {
|
---|
4387 | // check whether we have to fix lines
|
---|
4388 | BoundaryTriangleSet *Othertriangle = NULL;
|
---|
4389 | BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
---|
4390 | TriangleMap::iterator TriangleRunner;
|
---|
4391 | for (int i = 0; i < 3; ++i)
|
---|
4392 | for (int j = 0; j < 3; ++j)
|
---|
4393 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
---|
4394 | // get the other two triangles
|
---|
4395 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
4396 | if (TriangleRunner->second != triangle) {
|
---|
4397 | Othertriangle = TriangleRunner->second;
|
---|
4398 | }
|
---|
4399 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
4400 | if (TriangleRunner->second != partnerTriangle) {
|
---|
4401 | OtherpartnerTriangle = TriangleRunner->second;
|
---|
4402 | }
|
---|
4403 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
---|
4404 | // the line of triangle receives the degenerated ones
|
---|
4405 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
---|
4406 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
|
---|
4407 | for (int k=0;k<3;k++)
|
---|
4408 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
---|
4409 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
---|
4410 | break;
|
---|
4411 | }
|
---|
4412 | // the line of partnerTriangle receives the non-degenerated ones
|
---|
4413 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
|
---|
4414 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
|
---|
4415 | partnerTriangle->lines[j] = triangle->lines[i];
|
---|
4416 | }
|
---|
4417 |
|
---|
4418 | // erase the pair
|
---|
4419 | count += (int) DegeneratedTriangles->erase(triangle->Nr);
|
---|
4420 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
|
---|
4421 | RemoveTesselationTriangle(triangle);
|
---|
4422 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
4423 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
|
---|
4424 | RemoveTesselationTriangle(partnerTriangle);
|
---|
4425 | } else {
|
---|
4426 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
|
---|
4427 | << " and its partner " << *partnerTriangle << " because it is essential for at"
|
---|
4428 | << " least one of the endpoints to be kept in the tesselation structure." << endl;
|
---|
4429 | }
|
---|
4430 | }
|
---|
4431 | delete(DegeneratedTriangles);
|
---|
4432 | if (count > 0)
|
---|
4433 | LastTriangle = NULL;
|
---|
4434 |
|
---|
4435 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
|
---|
4436 | }
|
---|
4437 |
|
---|
4438 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
---|
4439 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
---|
4440 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
---|
4441 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
---|
4442 | * \param *out output stream for debugging
|
---|
4443 | * \param *point point to add
|
---|
4444 | * \param *LC Linked Cell structure to find nearest point
|
---|
4445 | */
|
---|
4446 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
|
---|
4447 | {
|
---|
4448 | Info FunctionInfo(__func__);
|
---|
4449 | // find nearest boundary point
|
---|
4450 | class TesselPoint *BackupPoint = NULL;
|
---|
4451 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->node, BackupPoint, LC);
|
---|
4452 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
---|
4453 | PointMap::iterator PointRunner;
|
---|
4454 |
|
---|
4455 | if (NearestPoint == point)
|
---|
4456 | NearestPoint = BackupPoint;
|
---|
4457 | PointRunner = PointsOnBoundary.find(NearestPoint->nr);
|
---|
4458 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
4459 | NearestBoundaryPoint = PointRunner->second;
|
---|
4460 | } else {
|
---|
4461 | eLog() << Verbose(1) << "I cannot find the boundary point." << endl;
|
---|
4462 | return;
|
---|
4463 | }
|
---|
4464 | Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
|
---|
4465 |
|
---|
4466 | // go through its lines and find the best one to split
|
---|
4467 | Vector CenterToPoint;
|
---|
4468 | Vector BaseLine;
|
---|
4469 | double angle, BestAngle = 0.;
|
---|
4470 | class BoundaryLineSet *BestLine = NULL;
|
---|
4471 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
---|
4472 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
|
---|
4473 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
|
---|
4474 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
|
---|
4475 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
|
---|
4476 | CenterToPoint.Scale(0.5);
|
---|
4477 | CenterToPoint.SubtractVector(point->node);
|
---|
4478 | angle = CenterToPoint.Angle(&BaseLine);
|
---|
4479 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
|
---|
4480 | BestAngle = angle;
|
---|
4481 | BestLine = Runner->second;
|
---|
4482 | }
|
---|
4483 | }
|
---|
4484 |
|
---|
4485 | // remove one triangle from the chosen line
|
---|
4486 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
---|
4487 | BestLine->triangles.erase(TempTriangle->Nr);
|
---|
4488 | int nr = -1;
|
---|
4489 | for (int i=0;i<3; i++) {
|
---|
4490 | if (TempTriangle->lines[i] == BestLine) {
|
---|
4491 | nr = i;
|
---|
4492 | break;
|
---|
4493 | }
|
---|
4494 | }
|
---|
4495 |
|
---|
4496 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
---|
4497 | Log() << Verbose(2) << "Adding new triangle points."<< endl;
|
---|
4498 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
4499 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
4500 | AddTesselationPoint(point, 2);
|
---|
4501 | Log() << Verbose(2) << "Adding new triangle lines."<< endl;
|
---|
4502 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
4503 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
4504 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
4505 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
4506 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
4507 | BTS->NormalVector.Scale(-1.);
|
---|
4508 | Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
|
---|
4509 | AddTesselationTriangle();
|
---|
4510 |
|
---|
4511 | // create other side of this triangle and close both new sides of the first created triangle
|
---|
4512 | Log() << Verbose(2) << "Adding new triangle points."<< endl;
|
---|
4513 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
4514 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
4515 | AddTesselationPoint(point, 2);
|
---|
4516 | Log() << Verbose(2) << "Adding new triangle lines."<< endl;
|
---|
4517 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
4518 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
4519 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
4520 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
4521 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
4522 | Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
|
---|
4523 | AddTesselationTriangle();
|
---|
4524 |
|
---|
4525 | // add removed triangle to the last open line of the second triangle
|
---|
4526 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
---|
4527 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
---|
4528 | if (BestLine == BTS->lines[i]){
|
---|
4529 | eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl;
|
---|
4530 | performCriticalExit();
|
---|
4531 | }
|
---|
4532 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
|
---|
4533 | TempTriangle->lines[nr] = BTS->lines[i];
|
---|
4534 | break;
|
---|
4535 | }
|
---|
4536 | }
|
---|
4537 | };
|
---|
4538 |
|
---|
4539 | /** Writes the envelope to file.
|
---|
4540 | * \param *out otuput stream for debugging
|
---|
4541 | * \param *filename basename of output file
|
---|
4542 | * \param *cloud PointCloud structure with all nodes
|
---|
4543 | */
|
---|
4544 | void Tesselation::Output(const char *filename, const PointCloud * const cloud)
|
---|
4545 | {
|
---|
4546 | Info FunctionInfo(__func__);
|
---|
4547 | ofstream *tempstream = NULL;
|
---|
4548 | string NameofTempFile;
|
---|
4549 | char NumberName[255];
|
---|
4550 |
|
---|
4551 | if (LastTriangle != NULL) {
|
---|
4552 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
|
---|
4553 | if (DoTecplotOutput) {
|
---|
4554 | string NameofTempFile(filename);
|
---|
4555 | NameofTempFile.append(NumberName);
|
---|
4556 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
4557 | NameofTempFile.erase(npos, 1);
|
---|
4558 | NameofTempFile.append(TecplotSuffix);
|
---|
4559 | Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
---|
4560 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
4561 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
|
---|
4562 | tempstream->close();
|
---|
4563 | tempstream->flush();
|
---|
4564 | delete(tempstream);
|
---|
4565 | }
|
---|
4566 |
|
---|
4567 | if (DoRaster3DOutput) {
|
---|
4568 | string NameofTempFile(filename);
|
---|
4569 | NameofTempFile.append(NumberName);
|
---|
4570 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
4571 | NameofTempFile.erase(npos, 1);
|
---|
4572 | NameofTempFile.append(Raster3DSuffix);
|
---|
4573 | Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
---|
4574 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
4575 | WriteRaster3dFile(tempstream, this, cloud);
|
---|
4576 | IncludeSphereinRaster3D(tempstream, this, cloud);
|
---|
4577 | tempstream->close();
|
---|
4578 | tempstream->flush();
|
---|
4579 | delete(tempstream);
|
---|
4580 | }
|
---|
4581 | }
|
---|
4582 | if (DoTecplotOutput || DoRaster3DOutput)
|
---|
4583 | TriangleFilesWritten++;
|
---|
4584 | };
|
---|
4585 |
|
---|
4586 | struct BoundaryPolygonSetCompare {
|
---|
4587 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const {
|
---|
4588 | if (s1->endpoints.size() < s2->endpoints.size())
|
---|
4589 | return true;
|
---|
4590 | else if (s1->endpoints.size() > s2->endpoints.size())
|
---|
4591 | return false;
|
---|
4592 | else { // equality of number of endpoints
|
---|
4593 | PointSet::const_iterator Walker1 = s1->endpoints.begin();
|
---|
4594 | PointSet::const_iterator Walker2 = s2->endpoints.begin();
|
---|
4595 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
|
---|
4596 | if ((*Walker1)->Nr < (*Walker2)->Nr)
|
---|
4597 | return true;
|
---|
4598 | else if ((*Walker1)->Nr > (*Walker2)->Nr)
|
---|
4599 | return false;
|
---|
4600 | Walker1++;
|
---|
4601 | Walker2++;
|
---|
4602 | }
|
---|
4603 | return false;
|
---|
4604 | }
|
---|
4605 | }
|
---|
4606 | };
|
---|
4607 |
|
---|
4608 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
|
---|
4609 |
|
---|
4610 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
|
---|
4611 | * \return number of polygons found
|
---|
4612 | */
|
---|
4613 | int Tesselation::CorrectAllDegeneratedPolygons()
|
---|
4614 | {
|
---|
4615 | Info FunctionInfo(__func__);
|
---|
4616 |
|
---|
4617 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
|
---|
4618 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
4619 | set < BoundaryPointSet *> EndpointCandidateList;
|
---|
4620 | pair < set < BoundaryPointSet *>::iterator, bool > InsertionTester;
|
---|
4621 | pair < map < int, Vector *>::iterator, bool > TriangleInsertionTester;
|
---|
4622 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
|
---|
4623 | Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl;
|
---|
4624 | map < int, Vector *> TriangleVectors;
|
---|
4625 | // gather all NormalVectors
|
---|
4626 | Log() << Verbose(1) << "Gathering triangles ..." << endl;
|
---|
4627 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
|
---|
4628 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
4629 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
|
---|
4630 | TriangleInsertionTester = TriangleVectors.insert( pair< int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)) );
|
---|
4631 | if (TriangleInsertionTester.second)
|
---|
4632 | Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl;
|
---|
4633 | } else {
|
---|
4634 | Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl;
|
---|
4635 | }
|
---|
4636 | }
|
---|
4637 | // check whether there are two that are parallel
|
---|
4638 | Log() << Verbose(1) << "Finding two parallel triangles ..." << endl;
|
---|
4639 | for (map < int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
|
---|
4640 | for (map < int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
|
---|
4641 | if (VectorWalker != VectorRunner) { // skip equals
|
---|
4642 | const double SCP = VectorWalker->second->ScalarProduct(VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
|
---|
4643 | Log() << Verbose(1) << "Checking " << *VectorWalker->second<< " against " << *VectorRunner->second << ": " << SCP << endl;
|
---|
4644 | if (fabs(SCP + 1.) < ParallelEpsilon) {
|
---|
4645 | InsertionTester = EndpointCandidateList.insert((Runner->second));
|
---|
4646 | if (InsertionTester.second)
|
---|
4647 | Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl;
|
---|
4648 | // and break out of both loops
|
---|
4649 | VectorWalker = TriangleVectors.end();
|
---|
4650 | VectorRunner = TriangleVectors.end();
|
---|
4651 | break;
|
---|
4652 | }
|
---|
4653 | }
|
---|
4654 | }
|
---|
4655 | delete DegeneratedTriangles;
|
---|
4656 |
|
---|
4657 | /// 3. Find connected endpoint candidates and put them into a polygon
|
---|
4658 | UniquePolygonSet ListofDegeneratedPolygons;
|
---|
4659 | BoundaryPointSet *Walker = NULL;
|
---|
4660 | BoundaryPointSet *OtherWalker = NULL;
|
---|
4661 | BoundaryPolygonSet *Current = NULL;
|
---|
4662 | stack <BoundaryPointSet*> ToCheckConnecteds;
|
---|
4663 | while (!EndpointCandidateList.empty()) {
|
---|
4664 | Walker = *(EndpointCandidateList.begin());
|
---|
4665 | if (Current == NULL) { // create a new polygon with current candidate
|
---|
4666 | Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl;
|
---|
4667 | Current = new BoundaryPolygonSet;
|
---|
4668 | Current->endpoints.insert(Walker);
|
---|
4669 | EndpointCandidateList.erase(Walker);
|
---|
4670 | ToCheckConnecteds.push(Walker);
|
---|
4671 | }
|
---|
4672 |
|
---|
4673 | // go through to-check stack
|
---|
4674 | while (!ToCheckConnecteds.empty()) {
|
---|
4675 | Walker = ToCheckConnecteds.top(); // fetch ...
|
---|
4676 | ToCheckConnecteds.pop(); // ... and remove
|
---|
4677 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
|
---|
4678 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
|
---|
4679 | Log() << Verbose(1) << "Checking " << *OtherWalker << endl;
|
---|
4680 | set < BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
|
---|
4681 | if (Finder != EndpointCandidateList.end()) { // found a connected partner
|
---|
4682 | Log() << Verbose(1) << " Adding to polygon." << endl;
|
---|
4683 | Current->endpoints.insert(OtherWalker);
|
---|
4684 | EndpointCandidateList.erase(Finder); // remove from candidates
|
---|
4685 | ToCheckConnecteds.push(OtherWalker); // but check its partners too
|
---|
4686 | } else {
|
---|
4687 | Log() << Verbose(1) << " is not connected to " << *Walker << endl;
|
---|
4688 | }
|
---|
4689 | }
|
---|
4690 | }
|
---|
4691 |
|
---|
4692 | Log() << Verbose(0) << "Final polygon is " << *Current << endl;
|
---|
4693 | ListofDegeneratedPolygons.insert(Current);
|
---|
4694 | Current = NULL;
|
---|
4695 | }
|
---|
4696 |
|
---|
4697 | const int counter = ListofDegeneratedPolygons.size();
|
---|
4698 |
|
---|
4699 | Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl;
|
---|
4700 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
|
---|
4701 | Log() << Verbose(0) << " " << **PolygonRunner << endl;
|
---|
4702 |
|
---|
4703 | /// 4. Go through all these degenerated polygons
|
---|
4704 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
|
---|
4705 | stack <int> TriangleNrs;
|
---|
4706 | Vector NormalVector;
|
---|
4707 | /// 4a. Gather all triangles of this polygon
|
---|
4708 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
|
---|
4709 |
|
---|
4710 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
|
---|
4711 | if (T->size() == 2) {
|
---|
4712 | Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl;
|
---|
4713 | delete(T);
|
---|
4714 | continue;
|
---|
4715 | }
|
---|
4716 |
|
---|
4717 | // check whether number is even
|
---|
4718 | // If this case occurs, we have to think about it!
|
---|
4719 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
|
---|
4720 | // connections to either polygon ...
|
---|
4721 | if (T->size() % 2 != 0) {
|
---|
4722 | eLog() << Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl;
|
---|
4723 | performCriticalExit();
|
---|
4724 | }
|
---|
4725 |
|
---|
4726 | TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
|
---|
4727 | /// 4a. Get NormalVector for one side (this is "front")
|
---|
4728 | NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
|
---|
4729 | Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl;
|
---|
4730 | TriangleWalker++;
|
---|
4731 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
|
---|
4732 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
|
---|
4733 | BoundaryTriangleSet *triangle = NULL;
|
---|
4734 | while (TriangleSprinter != T->end()) {
|
---|
4735 | TriangleWalker = TriangleSprinter;
|
---|
4736 | triangle = *TriangleWalker;
|
---|
4737 | TriangleSprinter++;
|
---|
4738 | Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl;
|
---|
4739 | if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list
|
---|
4740 | Log() << Verbose(1) << " Removing ... " << endl;
|
---|
4741 | TriangleNrs.push(triangle->Nr);
|
---|
4742 | T->erase(TriangleWalker);
|
---|
4743 | RemoveTesselationTriangle(triangle);
|
---|
4744 | } else
|
---|
4745 | Log() << Verbose(1) << " Keeping ... " << endl;
|
---|
4746 | }
|
---|
4747 | /// 4c. Copy all "front" triangles but with inverse NormalVector
|
---|
4748 | TriangleWalker = T->begin();
|
---|
4749 | while (TriangleWalker != T->end()) { // go through all front triangles
|
---|
4750 | Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl;
|
---|
4751 | for (int i = 0; i < 3; i++)
|
---|
4752 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
|
---|
4753 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
4754 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
4755 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
4756 | if (TriangleNrs.empty())
|
---|
4757 | eLog() << Verbose(0) << "No more free triangle numbers!" << endl;
|
---|
4758 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
|
---|
4759 | AddTesselationTriangle(); // ... and add
|
---|
4760 | TriangleNrs.pop();
|
---|
4761 | BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
|
---|
4762 | BTS->NormalVector.Scale(-1.);
|
---|
4763 | TriangleWalker++;
|
---|
4764 | }
|
---|
4765 | if (!TriangleNrs.empty()) {
|
---|
4766 | eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl;
|
---|
4767 | }
|
---|
4768 | delete(T); // remove the triangleset
|
---|
4769 | }
|
---|
4770 |
|
---|
4771 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
4772 | Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl;
|
---|
4773 | IndexToIndex::iterator it;
|
---|
4774 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
|
---|
4775 | Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
|
---|
4776 | delete(SimplyDegeneratedTriangles);
|
---|
4777 |
|
---|
4778 | /// 5. exit
|
---|
4779 | UniquePolygonSet::iterator PolygonRunner;
|
---|
4780 | while (!ListofDegeneratedPolygons.empty()) {
|
---|
4781 | PolygonRunner = ListofDegeneratedPolygons.begin();
|
---|
4782 | delete(*PolygonRunner);
|
---|
4783 | ListofDegeneratedPolygons.erase(PolygonRunner);
|
---|
4784 | }
|
---|
4785 |
|
---|
4786 | return counter;
|
---|
4787 | };
|
---|