| 1 | /*
 | 
|---|
| 2 |  * tesselation.cpp
 | 
|---|
| 3 |  *
 | 
|---|
| 4 |  *  Created on: Aug 3, 2009
 | 
|---|
| 5 |  *      Author: heber
 | 
|---|
| 6 |  */
 | 
|---|
| 7 | 
 | 
|---|
| 8 | #include <fstream>
 | 
|---|
| 9 | 
 | 
|---|
| 10 | #include "helpers.hpp"
 | 
|---|
| 11 | #include "info.hpp"
 | 
|---|
| 12 | #include "linkedcell.hpp"
 | 
|---|
| 13 | #include "log.hpp"
 | 
|---|
| 14 | #include "tesselation.hpp"
 | 
|---|
| 15 | #include "tesselationhelpers.hpp"
 | 
|---|
| 16 | #include "triangleintersectionlist.hpp"
 | 
|---|
| 17 | #include "vector.hpp"
 | 
|---|
| 18 | #include "verbose.hpp"
 | 
|---|
| 19 | 
 | 
|---|
| 20 | class molecule;
 | 
|---|
| 21 | 
 | 
|---|
| 22 | // ======================================== Points on Boundary =================================
 | 
|---|
| 23 | 
 | 
|---|
| 24 | /** Constructor of BoundaryPointSet.
 | 
|---|
| 25 |  */
 | 
|---|
| 26 | BoundaryPointSet::BoundaryPointSet() :
 | 
|---|
| 27 |     LinesCount(0),
 | 
|---|
| 28 |     value(0.),
 | 
|---|
| 29 |     Nr(-1)
 | 
|---|
| 30 | {
 | 
|---|
| 31 |         Info FunctionInfo(__func__);
 | 
|---|
| 32 |         Log() << Verbose(1) << "Adding noname." << endl;
 | 
|---|
| 33 | };
 | 
|---|
| 34 | 
 | 
|---|
| 35 | /** Constructor of BoundaryPointSet with Tesselpoint.
 | 
|---|
| 36 |  * \param *Walker TesselPoint this boundary point represents
 | 
|---|
| 37 |  */
 | 
|---|
| 38 | BoundaryPointSet::BoundaryPointSet(TesselPoint * const Walker) :
 | 
|---|
| 39 |   LinesCount(0),
 | 
|---|
| 40 |   node(Walker),
 | 
|---|
| 41 |   value(0.),
 | 
|---|
| 42 |   Nr(Walker->nr)
 | 
|---|
| 43 | {
 | 
|---|
| 44 |         Info FunctionInfo(__func__);
 | 
|---|
| 45 |   Log() << Verbose(1) << "Adding Node " << *Walker << endl;
 | 
|---|
| 46 | };
 | 
|---|
| 47 | 
 | 
|---|
| 48 | /** Destructor of BoundaryPointSet.
 | 
|---|
| 49 |  * Sets node to NULL to avoid removing the original, represented TesselPoint.
 | 
|---|
| 50 |  * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
 | 
|---|
| 51 |  */
 | 
|---|
| 52 | BoundaryPointSet::~BoundaryPointSet()
 | 
|---|
| 53 | {
 | 
|---|
| 54 |         Info FunctionInfo(__func__);
 | 
|---|
| 55 |   //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl;
 | 
|---|
| 56 |   if (!lines.empty())
 | 
|---|
| 57 |     DoeLog(2) && (eLog()<< Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl);
 | 
|---|
| 58 |   node = NULL;
 | 
|---|
| 59 | };
 | 
|---|
| 60 | 
 | 
|---|
| 61 | /** Add a line to the LineMap of this point.
 | 
|---|
| 62 |  * \param *line line to add
 | 
|---|
| 63 |  */
 | 
|---|
| 64 | void BoundaryPointSet::AddLine(BoundaryLineSet * const line)
 | 
|---|
| 65 | {
 | 
|---|
| 66 |         Info FunctionInfo(__func__);
 | 
|---|
| 67 |   Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "."
 | 
|---|
| 68 |       << endl;
 | 
|---|
| 69 |   if (line->endpoints[0] == this)
 | 
|---|
| 70 |     {
 | 
|---|
| 71 |       lines.insert(LinePair(line->endpoints[1]->Nr, line));
 | 
|---|
| 72 |     }
 | 
|---|
| 73 |   else
 | 
|---|
| 74 |     {
 | 
|---|
| 75 |       lines.insert(LinePair(line->endpoints[0]->Nr, line));
 | 
|---|
| 76 |     }
 | 
|---|
| 77 |   LinesCount++;
 | 
|---|
| 78 | };
 | 
|---|
| 79 | 
 | 
|---|
| 80 | /** output operator for BoundaryPointSet.
 | 
|---|
| 81 |  * \param &ost output stream
 | 
|---|
| 82 |  * \param &a boundary point
 | 
|---|
| 83 |  */
 | 
|---|
| 84 | ostream & operator <<(ostream &ost, const BoundaryPointSet &a)
 | 
|---|
| 85 | {
 | 
|---|
| 86 |   ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
 | 
|---|
| 87 |   return ost;
 | 
|---|
| 88 | }
 | 
|---|
| 89 | ;
 | 
|---|
| 90 | 
 | 
|---|
| 91 | // ======================================== Lines on Boundary =================================
 | 
|---|
| 92 | 
 | 
|---|
| 93 | /** Constructor of BoundaryLineSet.
 | 
|---|
| 94 |  */
 | 
|---|
| 95 | BoundaryLineSet::BoundaryLineSet() :
 | 
|---|
| 96 |     Nr(-1)
 | 
|---|
| 97 | {
 | 
|---|
| 98 |         Info FunctionInfo(__func__);
 | 
|---|
| 99 |   for (int i = 0; i < 2; i++)
 | 
|---|
| 100 |     endpoints[i] = NULL;
 | 
|---|
| 101 | };
 | 
|---|
| 102 | 
 | 
|---|
| 103 | /** Constructor of BoundaryLineSet with two endpoints.
 | 
|---|
| 104 |  * Adds line automatically to each endpoints' LineMap
 | 
|---|
| 105 |  * \param *Point[2] array of two boundary points
 | 
|---|
| 106 |  * \param number number of the list
 | 
|---|
| 107 |  */
 | 
|---|
| 108 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
 | 
|---|
| 109 | {
 | 
|---|
| 110 |         Info FunctionInfo(__func__);
 | 
|---|
| 111 |   // set number
 | 
|---|
| 112 |   Nr = number;
 | 
|---|
| 113 |   // set endpoints in ascending order
 | 
|---|
| 114 |   SetEndpointsOrdered(endpoints, Point[0], Point[1]);
 | 
|---|
| 115 |   // add this line to the hash maps of both endpoints
 | 
|---|
| 116 |   Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
 | 
|---|
| 117 |   Point[1]->AddLine(this); //
 | 
|---|
| 118 |   // set skipped to false
 | 
|---|
| 119 |   skipped = false;
 | 
|---|
| 120 |   // clear triangles list
 | 
|---|
| 121 |   Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
 | 
|---|
| 122 | };
 | 
|---|
| 123 | 
 | 
|---|
| 124 | /** Constructor of BoundaryLineSet with two endpoints.
 | 
|---|
| 125 |  * Adds line automatically to each endpoints' LineMap
 | 
|---|
| 126 |  * \param *Point1 first boundary point
 | 
|---|
| 127 |  * \param *Point2 second boundary point
 | 
|---|
| 128 |  * \param number number of the list
 | 
|---|
| 129 |  */
 | 
|---|
| 130 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number)
 | 
|---|
| 131 | {
 | 
|---|
| 132 |   Info FunctionInfo(__func__);
 | 
|---|
| 133 |   // set number
 | 
|---|
| 134 |   Nr = number;
 | 
|---|
| 135 |   // set endpoints in ascending order
 | 
|---|
| 136 |   SetEndpointsOrdered(endpoints, Point1, Point2);
 | 
|---|
| 137 |   // add this line to the hash maps of both endpoints
 | 
|---|
| 138 |   Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
 | 
|---|
| 139 |   Point2->AddLine(this); //
 | 
|---|
| 140 |   // set skipped to false
 | 
|---|
| 141 |   skipped = false;
 | 
|---|
| 142 |   // clear triangles list
 | 
|---|
| 143 |   Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
 | 
|---|
| 144 | };
 | 
|---|
| 145 | 
 | 
|---|
| 146 | /** Destructor for BoundaryLineSet.
 | 
|---|
| 147 |  * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
 | 
|---|
| 148 |  * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
 | 
|---|
| 149 |  */
 | 
|---|
| 150 | BoundaryLineSet::~BoundaryLineSet()
 | 
|---|
| 151 | {
 | 
|---|
| 152 |         Info FunctionInfo(__func__);
 | 
|---|
| 153 |   int Numbers[2];
 | 
|---|
| 154 | 
 | 
|---|
| 155 |   // get other endpoint number of finding copies of same line
 | 
|---|
| 156 |   if (endpoints[1] != NULL)
 | 
|---|
| 157 |     Numbers[0] = endpoints[1]->Nr;
 | 
|---|
| 158 |   else
 | 
|---|
| 159 |     Numbers[0] = -1;
 | 
|---|
| 160 |   if (endpoints[0] != NULL)
 | 
|---|
| 161 |     Numbers[1] = endpoints[0]->Nr;
 | 
|---|
| 162 |   else
 | 
|---|
| 163 |     Numbers[1] = -1;
 | 
|---|
| 164 | 
 | 
|---|
| 165 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| 166 |     if (endpoints[i] != NULL) {
 | 
|---|
| 167 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
| 168 |         pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
| 169 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
| 170 |           if ((*Runner).second == this) {
 | 
|---|
| 171 |             //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
 | 
|---|
| 172 |             endpoints[i]->lines.erase(Runner);
 | 
|---|
| 173 |             break;
 | 
|---|
| 174 |           }
 | 
|---|
| 175 |       } else { // there's just a single line left
 | 
|---|
| 176 |         if (endpoints[i]->lines.erase(Nr)) {
 | 
|---|
| 177 |           //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
 | 
|---|
| 178 |         }
 | 
|---|
| 179 |       }
 | 
|---|
| 180 |       if (endpoints[i]->lines.empty()) {
 | 
|---|
| 181 |         //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
 | 
|---|
| 182 |         if (endpoints[i] != NULL) {
 | 
|---|
| 183 |           delete(endpoints[i]);
 | 
|---|
| 184 |           endpoints[i] = NULL;
 | 
|---|
| 185 |         }
 | 
|---|
| 186 |       }
 | 
|---|
| 187 |     }
 | 
|---|
| 188 |   }
 | 
|---|
| 189 |   if (!triangles.empty())
 | 
|---|
| 190 |     DoeLog(2) && (eLog()<< Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl);
 | 
|---|
| 191 | };
 | 
|---|
| 192 | 
 | 
|---|
| 193 | /** Add triangle to TriangleMap of this boundary line.
 | 
|---|
| 194 |  * \param *triangle to add
 | 
|---|
| 195 |  */
 | 
|---|
| 196 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
 | 
|---|
| 197 | {
 | 
|---|
| 198 |         Info FunctionInfo(__func__);
 | 
|---|
| 199 |   Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
 | 
|---|
| 200 |   triangles.insert(TrianglePair(triangle->Nr, triangle));
 | 
|---|
| 201 | };
 | 
|---|
| 202 | 
 | 
|---|
| 203 | /** Checks whether we have a common endpoint with given \a *line.
 | 
|---|
| 204 |  * \param *line other line to test
 | 
|---|
| 205 |  * \return true - common endpoint present, false - not connected
 | 
|---|
| 206 |  */
 | 
|---|
| 207 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
 | 
|---|
| 208 | {
 | 
|---|
| 209 |         Info FunctionInfo(__func__);
 | 
|---|
| 210 |   if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
 | 
|---|
| 211 |     return true;
 | 
|---|
| 212 |   else
 | 
|---|
| 213 |     return false;
 | 
|---|
| 214 | };
 | 
|---|
| 215 | 
 | 
|---|
| 216 | /** Checks whether the adjacent triangles of a baseline are convex or not.
 | 
|---|
| 217 |  * We sum the two angles of each height vector with respect to the center of the baseline.
 | 
|---|
| 218 |  * If greater/equal M_PI than we are convex.
 | 
|---|
| 219 |  * \param *out output stream for debugging
 | 
|---|
| 220 |  * \return true - triangles are convex, false - concave or less than two triangles connected
 | 
|---|
| 221 |  */
 | 
|---|
| 222 | bool BoundaryLineSet::CheckConvexityCriterion() const
 | 
|---|
| 223 | {
 | 
|---|
| 224 |         Info FunctionInfo(__func__);
 | 
|---|
| 225 |   Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
 | 
|---|
| 226 |   // get the two triangles
 | 
|---|
| 227 |   if (triangles.size() != 2) {
 | 
|---|
| 228 |     DoeLog(0) && (eLog()<< Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl);
 | 
|---|
| 229 |     return true;
 | 
|---|
| 230 |   }
 | 
|---|
| 231 |   // check normal vectors
 | 
|---|
| 232 |   // have a normal vector on the base line pointing outwards
 | 
|---|
| 233 |   //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
 | 
|---|
| 234 |   BaseLineCenter.CopyVector(endpoints[0]->node->node);
 | 
|---|
| 235 |   BaseLineCenter.AddVector(endpoints[1]->node->node);
 | 
|---|
| 236 |   BaseLineCenter.Scale(1./2.);
 | 
|---|
| 237 |   BaseLine.CopyVector(endpoints[0]->node->node);
 | 
|---|
| 238 |   BaseLine.SubtractVector(endpoints[1]->node->node);
 | 
|---|
| 239 |   //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
 | 
|---|
| 240 | 
 | 
|---|
| 241 |   BaseLineNormal.Zero();
 | 
|---|
| 242 |   NormalCheck.Zero();
 | 
|---|
| 243 |   double sign = -1.;
 | 
|---|
| 244 |   int i=0;
 | 
|---|
| 245 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| 246 |   for(TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
 | 
|---|
| 247 |     //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
 | 
|---|
| 248 |     NormalCheck.AddVector(&runner->second->NormalVector);
 | 
|---|
| 249 |     NormalCheck.Scale(sign);
 | 
|---|
| 250 |     sign = -sign;
 | 
|---|
| 251 |     if (runner->second->NormalVector.NormSquared() > MYEPSILON)
 | 
|---|
| 252 |       BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first
 | 
|---|
| 253 |     else {
 | 
|---|
| 254 |       DoeLog(0) && (eLog()<< Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl);
 | 
|---|
| 255 |     }
 | 
|---|
| 256 |     node = runner->second->GetThirdEndpoint(this);
 | 
|---|
| 257 |     if (node != NULL) {
 | 
|---|
| 258 |       //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
 | 
|---|
| 259 |       helper[i].CopyVector(node->node->node);
 | 
|---|
| 260 |       helper[i].SubtractVector(&BaseLineCenter);
 | 
|---|
| 261 |       helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles!
 | 
|---|
| 262 |       //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
 | 
|---|
| 263 |       i++;
 | 
|---|
| 264 |     } else {
 | 
|---|
| 265 |       DoeLog(1) && (eLog()<< Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl);
 | 
|---|
| 266 |       return true;
 | 
|---|
| 267 |     }
 | 
|---|
| 268 |   }
 | 
|---|
| 269 |   //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
 | 
|---|
| 270 |   if (NormalCheck.NormSquared() < MYEPSILON) {
 | 
|---|
| 271 |     Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
 | 
|---|
| 272 |     return true;
 | 
|---|
| 273 |   }
 | 
|---|
| 274 |   BaseLineNormal.Scale(-1.);
 | 
|---|
| 275 |   double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
 | 
|---|
| 276 |   if ((angle - M_PI) > -MYEPSILON) {
 | 
|---|
| 277 |     Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl;
 | 
|---|
| 278 |     return true;
 | 
|---|
| 279 |   } else {
 | 
|---|
| 280 |     Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl;
 | 
|---|
| 281 |     return false;
 | 
|---|
| 282 |   }
 | 
|---|
| 283 | }
 | 
|---|
| 284 | 
 | 
|---|
| 285 | /** Checks whether point is any of the two endpoints this line contains.
 | 
|---|
| 286 |  * \param *point point to test
 | 
|---|
| 287 |  * \return true - point is of the line, false - is not
 | 
|---|
| 288 |  */
 | 
|---|
| 289 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
 | 
|---|
| 290 | {
 | 
|---|
| 291 |         Info FunctionInfo(__func__);
 | 
|---|
| 292 |   for(int i=0;i<2;i++)
 | 
|---|
| 293 |     if (point == endpoints[i])
 | 
|---|
| 294 |       return true;
 | 
|---|
| 295 |   return false;
 | 
|---|
| 296 | };
 | 
|---|
| 297 | 
 | 
|---|
| 298 | /** Returns other endpoint of the line.
 | 
|---|
| 299 |  * \param *point other endpoint
 | 
|---|
| 300 |  * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
 | 
|---|
| 301 |  */
 | 
|---|
| 302 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
 | 
|---|
| 303 | {
 | 
|---|
| 304 |         Info FunctionInfo(__func__);
 | 
|---|
| 305 |   if (endpoints[0] == point)
 | 
|---|
| 306 |     return endpoints[1];
 | 
|---|
| 307 |   else if (endpoints[1] == point)
 | 
|---|
| 308 |     return endpoints[0];
 | 
|---|
| 309 |   else
 | 
|---|
| 310 |     return NULL;
 | 
|---|
| 311 | };
 | 
|---|
| 312 | 
 | 
|---|
| 313 | /** output operator for BoundaryLineSet.
 | 
|---|
| 314 |  * \param &ost output stream
 | 
|---|
| 315 |  * \param &a boundary line
 | 
|---|
| 316 |  */
 | 
|---|
| 317 | ostream & operator <<(ostream &ost, const  BoundaryLineSet &a)
 | 
|---|
| 318 | {
 | 
|---|
| 319 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
 | 
|---|
| 320 |   return ost;
 | 
|---|
| 321 | };
 | 
|---|
| 322 | 
 | 
|---|
| 323 | // ======================================== Triangles on Boundary =================================
 | 
|---|
| 324 | 
 | 
|---|
| 325 | /** Constructor for BoundaryTriangleSet.
 | 
|---|
| 326 |  */
 | 
|---|
| 327 | BoundaryTriangleSet::BoundaryTriangleSet() :
 | 
|---|
| 328 |   Nr(-1)
 | 
|---|
| 329 | {
 | 
|---|
| 330 |         Info FunctionInfo(__func__);
 | 
|---|
| 331 |   for (int i = 0; i < 3; i++)
 | 
|---|
| 332 |     {
 | 
|---|
| 333 |       endpoints[i] = NULL;
 | 
|---|
| 334 |       lines[i] = NULL;
 | 
|---|
| 335 |     }
 | 
|---|
| 336 | };
 | 
|---|
| 337 | 
 | 
|---|
| 338 | /** Constructor for BoundaryTriangleSet with three lines.
 | 
|---|
| 339 |  * \param *line[3] lines that make up the triangle
 | 
|---|
| 340 |  * \param number number of triangle
 | 
|---|
| 341 |  */
 | 
|---|
| 342 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) :
 | 
|---|
| 343 |   Nr(number)
 | 
|---|
| 344 | {
 | 
|---|
| 345 |         Info FunctionInfo(__func__);
 | 
|---|
| 346 |   // set number
 | 
|---|
| 347 |   // set lines
 | 
|---|
| 348 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 349 |     lines[i] = line[i];
 | 
|---|
| 350 |     lines[i]->AddTriangle(this);
 | 
|---|
| 351 |   }
 | 
|---|
| 352 |   // get ascending order of endpoints
 | 
|---|
| 353 |   PointMap OrderMap;
 | 
|---|
| 354 |   for (int i = 0; i < 3; i++)
 | 
|---|
| 355 |     // for all three lines
 | 
|---|
| 356 |     for (int j = 0; j < 2; j++) { // for both endpoints
 | 
|---|
| 357 |       OrderMap.insert(pair<int, class BoundaryPointSet *> (
 | 
|---|
| 358 |           line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
 | 
|---|
| 359 |       // and we don't care whether insertion fails
 | 
|---|
| 360 |     }
 | 
|---|
| 361 |   // set endpoints
 | 
|---|
| 362 |   int Counter = 0;
 | 
|---|
| 363 |   Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl;
 | 
|---|
| 364 |   for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
 | 
|---|
| 365 |     endpoints[Counter] = runner->second;
 | 
|---|
| 366 |     Log() << Verbose(0) << " " << *endpoints[Counter] << endl;
 | 
|---|
| 367 |     Counter++;
 | 
|---|
| 368 |   }
 | 
|---|
| 369 |   if (Counter < 3) {
 | 
|---|
| 370 |     DoeLog(0) && (eLog()<< Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl);
 | 
|---|
| 371 |     performCriticalExit();
 | 
|---|
| 372 |   }
 | 
|---|
| 373 | };
 | 
|---|
| 374 | 
 | 
|---|
| 375 | /** Destructor of BoundaryTriangleSet.
 | 
|---|
| 376 |  * Removes itself from each of its lines' LineMap and removes them if necessary.
 | 
|---|
| 377 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
 | 
|---|
| 378 |  */
 | 
|---|
| 379 | BoundaryTriangleSet::~BoundaryTriangleSet()
 | 
|---|
| 380 | {
 | 
|---|
| 381 |         Info FunctionInfo(__func__);
 | 
|---|
| 382 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 383 |     if (lines[i] != NULL) {
 | 
|---|
| 384 |       if (lines[i]->triangles.erase(Nr)) {
 | 
|---|
| 385 |         //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
 | 
|---|
| 386 |       }
 | 
|---|
| 387 |       if (lines[i]->triangles.empty()) {
 | 
|---|
| 388 |           //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
 | 
|---|
| 389 |           delete (lines[i]);
 | 
|---|
| 390 |           lines[i] = NULL;
 | 
|---|
| 391 |       }
 | 
|---|
| 392 |     }
 | 
|---|
| 393 |   }
 | 
|---|
| 394 |   //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl;
 | 
|---|
| 395 | };
 | 
|---|
| 396 | 
 | 
|---|
| 397 | /** Calculates the normal vector for this triangle.
 | 
|---|
| 398 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
 | 
|---|
| 399 |  * \param &OtherVector direction vector to make normal vector unique.
 | 
|---|
| 400 |  */
 | 
|---|
| 401 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector)
 | 
|---|
| 402 | {
 | 
|---|
| 403 |         Info FunctionInfo(__func__);
 | 
|---|
| 404 |   // get normal vector
 | 
|---|
| 405 |   NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
 | 
|---|
| 406 | 
 | 
|---|
| 407 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
 | 
|---|
| 408 |   if (NormalVector.ScalarProduct(&OtherVector) > 0.)
 | 
|---|
| 409 |     NormalVector.Scale(-1.);
 | 
|---|
| 410 |   Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl;
 | 
|---|
| 411 | };
 | 
|---|
| 412 | 
 | 
|---|
| 413 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
 | 
|---|
| 414 |  * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
 | 
|---|
| 415 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
 | 
|---|
| 416 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
 | 
|---|
| 417 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
 | 
|---|
| 418 |  * the first two basepoints) or not.
 | 
|---|
| 419 |  * \param *out output stream for debugging
 | 
|---|
| 420 |  * \param *MolCenter offset vector of line
 | 
|---|
| 421 |  * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
 | 
|---|
| 422 |  * \param *Intersection intersection on plane on return
 | 
|---|
| 423 |  * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
 | 
|---|
| 424 |  */
 | 
|---|
| 425 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const
 | 
|---|
| 426 | {
 | 
|---|
| 427 |   Info FunctionInfo(__func__);
 | 
|---|
| 428 |   Vector CrossPoint;
 | 
|---|
| 429 |   Vector helper;
 | 
|---|
| 430 | 
 | 
|---|
| 431 |   if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) {
 | 
|---|
| 432 |     DoeLog(1) && (eLog()<< Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl);
 | 
|---|
| 433 |     return false;
 | 
|---|
| 434 |   }
 | 
|---|
| 435 | 
 | 
|---|
| 436 |   Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl;
 | 
|---|
| 437 |   Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl;
 | 
|---|
| 438 |   Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl;
 | 
|---|
| 439 | 
 | 
|---|
| 440 |   if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) {
 | 
|---|
| 441 |     Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl;
 | 
|---|
| 442 |     return true;
 | 
|---|
| 443 |   }   else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) {
 | 
|---|
| 444 |     Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl;
 | 
|---|
| 445 |     return true;
 | 
|---|
| 446 |   }   else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) {
 | 
|---|
| 447 |     Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl;
 | 
|---|
| 448 |     return true;
 | 
|---|
| 449 |   }
 | 
|---|
| 450 |   // Calculate cross point between one baseline and the line from the third endpoint to intersection
 | 
|---|
| 451 |   int i=0;
 | 
|---|
| 452 |   do {
 | 
|---|
| 453 |     if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
 | 
|---|
| 454 |       helper.CopyVector(endpoints[(i+1)%3]->node->node);
 | 
|---|
| 455 |       helper.SubtractVector(endpoints[i%3]->node->node);
 | 
|---|
| 456 |       CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector
 | 
|---|
| 457 |       const double s = CrossPoint.ScalarProduct(&helper)/helper.NormSquared();
 | 
|---|
| 458 |       Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl;
 | 
|---|
| 459 |       if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) {
 | 
|---|
| 460 |         Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl;
 | 
|---|
| 461 |         i=4;
 | 
|---|
| 462 |         break;
 | 
|---|
| 463 |       }
 | 
|---|
| 464 |       i++;
 | 
|---|
| 465 |     } else 
 | 
|---|
| 466 |       break;
 | 
|---|
| 467 |   } while (i<3);
 | 
|---|
| 468 |   if (i==3) {
 | 
|---|
| 469 |     Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl;
 | 
|---|
| 470 |     return true;
 | 
|---|
| 471 |   } else {
 | 
|---|
| 472 |     Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl;
 | 
|---|
| 473 |     return false;
 | 
|---|
| 474 |   }
 | 
|---|
| 475 | };
 | 
|---|
| 476 | 
 | 
|---|
| 477 | /** Finds the point on the triangle to the point \a *x.
 | 
|---|
| 478 |  * We call Vector::GetIntersectionWithPlane() with \a * and the center of the triangle to receive an intersection point.
 | 
|---|
| 479 |  * Then we check the in-plane part (the part projected down onto plane). We check whether it crosses one of the
 | 
|---|
| 480 |  * boundary lines. If it does, we return this intersection as closest point, otherwise the projected point down.
 | 
|---|
| 481 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
 | 
|---|
| 482 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
 | 
|---|
| 483 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
 | 
|---|
| 484 |  * the first two basepoints) or not.
 | 
|---|
| 485 |  * \param *x point
 | 
|---|
| 486 |  * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector
 | 
|---|
| 487 |  * \return Distance squared between \a *x and closest point inside triangle
 | 
|---|
| 488 |  */
 | 
|---|
| 489 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const
 | 
|---|
| 490 | {
 | 
|---|
| 491 |   Info FunctionInfo(__func__);
 | 
|---|
| 492 |   Vector Direction;
 | 
|---|
| 493 | 
 | 
|---|
| 494 |   // 1. get intersection with plane
 | 
|---|
| 495 |   Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl;
 | 
|---|
| 496 |   GetCenter(&Direction);
 | 
|---|
| 497 |   if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) {
 | 
|---|
| 498 |     ClosestPoint->CopyVector(x);
 | 
|---|
| 499 |   }
 | 
|---|
| 500 | 
 | 
|---|
| 501 |   // 2. Calculate in plane part of line (x, intersection)
 | 
|---|
| 502 |   Vector InPlane;
 | 
|---|
| 503 |   InPlane.CopyVector(x);
 | 
|---|
| 504 |   InPlane.SubtractVector(ClosestPoint);  // points from plane intersection to straight-down point
 | 
|---|
| 505 |   InPlane.ProjectOntoPlane(&NormalVector);
 | 
|---|
| 506 |   InPlane.AddVector(ClosestPoint);
 | 
|---|
| 507 | 
 | 
|---|
| 508 |   Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl;
 | 
|---|
| 509 |   Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl;
 | 
|---|
| 510 |   Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl;
 | 
|---|
| 511 | 
 | 
|---|
| 512 |   // Calculate cross point between one baseline and the desired point such that distance is shortest
 | 
|---|
| 513 |   double ShortestDistance = -1.;
 | 
|---|
| 514 |   bool InsideFlag = false;
 | 
|---|
| 515 |   Vector CrossDirection[3];
 | 
|---|
| 516 |   Vector CrossPoint[3];
 | 
|---|
| 517 |   Vector helper;
 | 
|---|
| 518 |   for (int i=0;i<3;i++) {
 | 
|---|
| 519 |     // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point
 | 
|---|
| 520 |     Direction.CopyVector(endpoints[(i+1)%3]->node->node);
 | 
|---|
| 521 |     Direction.SubtractVector(endpoints[i%3]->node->node);
 | 
|---|
| 522 |     // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);
 | 
|---|
| 523 |     CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node);
 | 
|---|
| 524 |     CrossDirection[i].CopyVector(&CrossPoint[i]);
 | 
|---|
| 525 |     CrossDirection[i].SubtractVector(&InPlane);
 | 
|---|
| 526 |     CrossPoint[i].SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector
 | 
|---|
| 527 |     const double s = CrossPoint[i].ScalarProduct(&Direction)/Direction.NormSquared();
 | 
|---|
| 528 |     Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl;
 | 
|---|
| 529 |     if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {
 | 
|---|
| 530 |       CrossPoint[i].AddVector(endpoints[i%3]->node->node);  // make cross point absolute again
 | 
|---|
| 531 |       Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i%3]->node->node << " and " << *endpoints[(i+1)%3]->node->node << "." << endl;
 | 
|---|
| 532 |       const double distance = CrossPoint[i].DistanceSquared(x);
 | 
|---|
| 533 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
 | 
|---|
| 534 |         ShortestDistance = distance;
 | 
|---|
| 535 |         ClosestPoint->CopyVector(&CrossPoint[i]);
 | 
|---|
| 536 |       }
 | 
|---|
| 537 |     } else
 | 
|---|
| 538 |       CrossPoint[i].Zero();
 | 
|---|
| 539 |   }
 | 
|---|
| 540 |   InsideFlag = true;
 | 
|---|
| 541 |   for (int i=0;i<3;i++) {
 | 
|---|
| 542 |     const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+1)%3]);
 | 
|---|
| 543 |     const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+2)%3]);;
 | 
|---|
| 544 |     if ((sign > -MYEPSILON) && (othersign > -MYEPSILON))  // have different sign
 | 
|---|
| 545 |       InsideFlag = false;
 | 
|---|
| 546 |   }
 | 
|---|
| 547 |   if (InsideFlag) {
 | 
|---|
| 548 |     ClosestPoint->CopyVector(&InPlane);
 | 
|---|
| 549 |     ShortestDistance = InPlane.DistanceSquared(x);
 | 
|---|
| 550 |   } else {  // also check endnodes
 | 
|---|
| 551 |     for (int i=0;i<3;i++) {
 | 
|---|
| 552 |       const double distance = x->DistanceSquared(endpoints[i]->node->node);
 | 
|---|
| 553 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
 | 
|---|
| 554 |         ShortestDistance = distance;
 | 
|---|
| 555 |         ClosestPoint->CopyVector(endpoints[i]->node->node);
 | 
|---|
| 556 |       }
 | 
|---|
| 557 |     }
 | 
|---|
| 558 |   }
 | 
|---|
| 559 |   Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl;
 | 
|---|
| 560 |   return ShortestDistance;
 | 
|---|
| 561 | };
 | 
|---|
| 562 | 
 | 
|---|
| 563 | /** Checks whether lines is any of the three boundary lines this triangle contains.
 | 
|---|
| 564 |  * \param *line line to test
 | 
|---|
| 565 |  * \return true - line is of the triangle, false - is not
 | 
|---|
| 566 |  */
 | 
|---|
| 567 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
 | 
|---|
| 568 | {
 | 
|---|
| 569 |         Info FunctionInfo(__func__);
 | 
|---|
| 570 |   for(int i=0;i<3;i++)
 | 
|---|
| 571 |     if (line == lines[i])
 | 
|---|
| 572 |       return true;
 | 
|---|
| 573 |   return false;
 | 
|---|
| 574 | };
 | 
|---|
| 575 | 
 | 
|---|
| 576 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 577 |  * \param *point point to test
 | 
|---|
| 578 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 579 |  */
 | 
|---|
| 580 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
 | 
|---|
| 581 | {
 | 
|---|
| 582 |         Info FunctionInfo(__func__);
 | 
|---|
| 583 |   for(int i=0;i<3;i++)
 | 
|---|
| 584 |     if (point == endpoints[i])
 | 
|---|
| 585 |       return true;
 | 
|---|
| 586 |   return false;
 | 
|---|
| 587 | };
 | 
|---|
| 588 | 
 | 
|---|
| 589 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 590 |  * \param *point TesselPoint to test
 | 
|---|
| 591 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 592 |  */
 | 
|---|
| 593 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const
 | 
|---|
| 594 | {
 | 
|---|
| 595 |         Info FunctionInfo(__func__);
 | 
|---|
| 596 |   for(int i=0;i<3;i++)
 | 
|---|
| 597 |     if (point == endpoints[i]->node)
 | 
|---|
| 598 |       return true;
 | 
|---|
| 599 |   return false;
 | 
|---|
| 600 | };
 | 
|---|
| 601 | 
 | 
|---|
| 602 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
| 603 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
| 604 |  * \return true - is the very triangle, false - is not
 | 
|---|
| 605 |  */
 | 
|---|
| 606 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const
 | 
|---|
| 607 | {
 | 
|---|
| 608 |         Info FunctionInfo(__func__);
 | 
|---|
| 609 |         Log() << Verbose(1) << "INFO: Checking " << Points[0] << ","  << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl;
 | 
|---|
| 610 |   return (((endpoints[0] == Points[0])
 | 
|---|
| 611 |             || (endpoints[0] == Points[1])
 | 
|---|
| 612 |             || (endpoints[0] == Points[2])
 | 
|---|
| 613 |           ) && (
 | 
|---|
| 614 |             (endpoints[1] == Points[0])
 | 
|---|
| 615 |             || (endpoints[1] == Points[1])
 | 
|---|
| 616 |             || (endpoints[1] == Points[2])
 | 
|---|
| 617 |           ) && (
 | 
|---|
| 618 |             (endpoints[2] == Points[0])
 | 
|---|
| 619 |             || (endpoints[2] == Points[1])
 | 
|---|
| 620 |             || (endpoints[2] == Points[2])
 | 
|---|
| 621 | 
 | 
|---|
| 622 |           ));
 | 
|---|
| 623 | };
 | 
|---|
| 624 | 
 | 
|---|
| 625 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
| 626 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
| 627 |  * \return true - is the very triangle, false - is not
 | 
|---|
| 628 |  */
 | 
|---|
| 629 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const
 | 
|---|
| 630 | {
 | 
|---|
| 631 |         Info FunctionInfo(__func__);
 | 
|---|
| 632 |   return (((endpoints[0] == T->endpoints[0])
 | 
|---|
| 633 |             || (endpoints[0] == T->endpoints[1])
 | 
|---|
| 634 |             || (endpoints[0] == T->endpoints[2])
 | 
|---|
| 635 |           ) && (
 | 
|---|
| 636 |             (endpoints[1] == T->endpoints[0])
 | 
|---|
| 637 |             || (endpoints[1] == T->endpoints[1])
 | 
|---|
| 638 |             || (endpoints[1] == T->endpoints[2])
 | 
|---|
| 639 |           ) && (
 | 
|---|
| 640 |             (endpoints[2] == T->endpoints[0])
 | 
|---|
| 641 |             || (endpoints[2] == T->endpoints[1])
 | 
|---|
| 642 |             || (endpoints[2] == T->endpoints[2])
 | 
|---|
| 643 | 
 | 
|---|
| 644 |           ));
 | 
|---|
| 645 | };
 | 
|---|
| 646 | 
 | 
|---|
| 647 | /** Returns the endpoint which is not contained in the given \a *line.
 | 
|---|
| 648 |  * \param *line baseline defining two endpoints
 | 
|---|
| 649 |  * \return pointer third endpoint or NULL if line does not belong to triangle.
 | 
|---|
| 650 |  */
 | 
|---|
| 651 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const
 | 
|---|
| 652 | {
 | 
|---|
| 653 |         Info FunctionInfo(__func__);
 | 
|---|
| 654 |   // sanity check
 | 
|---|
| 655 |   if (!ContainsBoundaryLine(line))
 | 
|---|
| 656 |     return NULL;
 | 
|---|
| 657 |   for(int i=0;i<3;i++)
 | 
|---|
| 658 |     if (!line->ContainsBoundaryPoint(endpoints[i]))
 | 
|---|
| 659 |       return endpoints[i];
 | 
|---|
| 660 |   // actually, that' impossible :)
 | 
|---|
| 661 |   return NULL;
 | 
|---|
| 662 | };
 | 
|---|
| 663 | 
 | 
|---|
| 664 | /** Calculates the center point of the triangle.
 | 
|---|
| 665 |  * Is third of the sum of all endpoints.
 | 
|---|
| 666 |  * \param *center central point on return.
 | 
|---|
| 667 |  */
 | 
|---|
| 668 | void BoundaryTriangleSet::GetCenter(Vector * const center) const
 | 
|---|
| 669 | {
 | 
|---|
| 670 |         Info FunctionInfo(__func__);
 | 
|---|
| 671 |   center->Zero();
 | 
|---|
| 672 |   for(int i=0;i<3;i++)
 | 
|---|
| 673 |     center->AddVector(endpoints[i]->node->node);
 | 
|---|
| 674 |   center->Scale(1./3.);
 | 
|---|
| 675 |   Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl;
 | 
|---|
| 676 | }
 | 
|---|
| 677 | 
 | 
|---|
| 678 | /** output operator for BoundaryTriangleSet.
 | 
|---|
| 679 |  * \param &ost output stream
 | 
|---|
| 680 |  * \param &a boundary triangle
 | 
|---|
| 681 |  */
 | 
|---|
| 682 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
 | 
|---|
| 683 | {
 | 
|---|
| 684 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
 | 
|---|
| 685 | //  ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
 | 
|---|
| 686 | //      << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
 | 
|---|
| 687 |   return ost;
 | 
|---|
| 688 | };
 | 
|---|
| 689 | 
 | 
|---|
| 690 | // ======================================== Polygons on Boundary =================================
 | 
|---|
| 691 | 
 | 
|---|
| 692 | /** Constructor for BoundaryPolygonSet.
 | 
|---|
| 693 |  */
 | 
|---|
| 694 | BoundaryPolygonSet::BoundaryPolygonSet() :
 | 
|---|
| 695 |   Nr(-1)
 | 
|---|
| 696 | {
 | 
|---|
| 697 |   Info FunctionInfo(__func__);
 | 
|---|
| 698 | };
 | 
|---|
| 699 | 
 | 
|---|
| 700 | /** Destructor of BoundaryPolygonSet.
 | 
|---|
| 701 |  * Just clears endpoints.
 | 
|---|
| 702 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
 | 
|---|
| 703 |  */
 | 
|---|
| 704 | BoundaryPolygonSet::~BoundaryPolygonSet()
 | 
|---|
| 705 | {
 | 
|---|
| 706 |   Info FunctionInfo(__func__);
 | 
|---|
| 707 |   endpoints.clear();
 | 
|---|
| 708 |   Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl;
 | 
|---|
| 709 | };
 | 
|---|
| 710 | 
 | 
|---|
| 711 | /** Calculates the normal vector for this triangle.
 | 
|---|
| 712 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
 | 
|---|
| 713 |  * \param &OtherVector direction vector to make normal vector unique.
 | 
|---|
| 714 |  * \return allocated vector in normal direction
 | 
|---|
| 715 |  */
 | 
|---|
| 716 | Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
 | 
|---|
| 717 | {
 | 
|---|
| 718 |   Info FunctionInfo(__func__);
 | 
|---|
| 719 |   // get normal vector
 | 
|---|
| 720 |   Vector TemporaryNormal;
 | 
|---|
| 721 |   Vector *TotalNormal = new Vector;
 | 
|---|
| 722 |   PointSet::const_iterator Runner[3];
 | 
|---|
| 723 |   for (int i=0;i<3; i++) {
 | 
|---|
| 724 |     Runner[i] = endpoints.begin();
 | 
|---|
| 725 |     for (int j = 0; j<i; j++) { // go as much further
 | 
|---|
| 726 |       Runner[i]++;
 | 
|---|
| 727 |       if (Runner[i] == endpoints.end()) {
 | 
|---|
| 728 |         DoeLog(0) && (eLog()<< Verbose(0) << "There are less than three endpoints in the polygon!" << endl);
 | 
|---|
| 729 |         performCriticalExit();
 | 
|---|
| 730 |       }
 | 
|---|
| 731 |     }
 | 
|---|
| 732 |   }
 | 
|---|
| 733 |   TotalNormal->Zero();
 | 
|---|
| 734 |   int counter=0;
 | 
|---|
| 735 |   for (; Runner[2] != endpoints.end(); ) {
 | 
|---|
| 736 |     TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node);
 | 
|---|
| 737 |     for (int i=0;i<3;i++) // increase each of them
 | 
|---|
| 738 |       Runner[i]++;
 | 
|---|
| 739 |     TotalNormal->AddVector(&TemporaryNormal);
 | 
|---|
| 740 |   }
 | 
|---|
| 741 |   TotalNormal->Scale(1./(double)counter);
 | 
|---|
| 742 | 
 | 
|---|
| 743 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
 | 
|---|
| 744 |   if (TotalNormal->ScalarProduct(&OtherVector) > 0.)
 | 
|---|
| 745 |     TotalNormal->Scale(-1.);
 | 
|---|
| 746 |   Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl;
 | 
|---|
| 747 | 
 | 
|---|
| 748 |   return TotalNormal;
 | 
|---|
| 749 | };
 | 
|---|
| 750 | 
 | 
|---|
| 751 | /** Calculates the center point of the triangle.
 | 
|---|
| 752 |  * Is third of the sum of all endpoints.
 | 
|---|
| 753 |  * \param *center central point on return.
 | 
|---|
| 754 |  */
 | 
|---|
| 755 | void BoundaryPolygonSet::GetCenter(Vector * const center) const
 | 
|---|
| 756 | {
 | 
|---|
| 757 |   Info FunctionInfo(__func__);
 | 
|---|
| 758 |   center->Zero();
 | 
|---|
| 759 |   int counter = 0;
 | 
|---|
| 760 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
| 761 |     center->AddVector((*Runner)->node->node);
 | 
|---|
| 762 |     counter++;
 | 
|---|
| 763 |   }
 | 
|---|
| 764 |   center->Scale(1./(double)counter);
 | 
|---|
| 765 |   Log() << Verbose(1) << "Center is at " << *center << "." << endl;
 | 
|---|
| 766 | }
 | 
|---|
| 767 | 
 | 
|---|
| 768 | /** Checks whether the polygons contains all three endpoints of the triangle.
 | 
|---|
| 769 |  * \param *triangle triangle to test
 | 
|---|
| 770 |  * \return true - triangle is contained polygon, false - is not
 | 
|---|
| 771 |  */
 | 
|---|
| 772 | bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
 | 
|---|
| 773 | {
 | 
|---|
| 774 |   Info FunctionInfo(__func__);
 | 
|---|
| 775 |   return ContainsPresentTupel(triangle->endpoints, 3);
 | 
|---|
| 776 | };
 | 
|---|
| 777 | 
 | 
|---|
| 778 | /** Checks whether the polygons contains both endpoints of the line.
 | 
|---|
| 779 |  * \param *line line to test
 | 
|---|
| 780 |  * \return true - line is of the triangle, false - is not
 | 
|---|
| 781 |  */
 | 
|---|
| 782 | bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
 | 
|---|
| 783 | {
 | 
|---|
| 784 |   Info FunctionInfo(__func__);
 | 
|---|
| 785 |   return ContainsPresentTupel(line->endpoints, 2);
 | 
|---|
| 786 | };
 | 
|---|
| 787 | 
 | 
|---|
| 788 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 789 |  * \param *point point to test
 | 
|---|
| 790 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 791 |  */
 | 
|---|
| 792 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
 | 
|---|
| 793 | {
 | 
|---|
| 794 |   Info FunctionInfo(__func__);
 | 
|---|
| 795 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
| 796 |     Log() << Verbose(0) << "Checking against " << **Runner << endl;
 | 
|---|
| 797 |     if (point == (*Runner)) {
 | 
|---|
| 798 |       Log() << Verbose(0) << " Contained." << endl;
 | 
|---|
| 799 |       return true;
 | 
|---|
| 800 |     }
 | 
|---|
| 801 |   }
 | 
|---|
| 802 |   Log() << Verbose(0) << " Not contained." << endl;
 | 
|---|
| 803 |   return false;
 | 
|---|
| 804 | };
 | 
|---|
| 805 | 
 | 
|---|
| 806 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 807 |  * \param *point TesselPoint to test
 | 
|---|
| 808 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 809 |  */
 | 
|---|
| 810 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
 | 
|---|
| 811 | {
 | 
|---|
| 812 |   Info FunctionInfo(__func__);
 | 
|---|
| 813 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
 | 
|---|
| 814 |     if (point == (*Runner)->node) {
 | 
|---|
| 815 |       Log() << Verbose(0) << " Contained." << endl;
 | 
|---|
| 816 |       return true;
 | 
|---|
| 817 |     }
 | 
|---|
| 818 |   Log() << Verbose(0) << " Not contained." << endl;
 | 
|---|
| 819 |   return false;
 | 
|---|
| 820 | };
 | 
|---|
| 821 | 
 | 
|---|
| 822 | /** Checks whether given array of \a *Points coincide with polygons's endpoints.
 | 
|---|
| 823 |  * \param **Points pointer to an array of BoundaryPointSet
 | 
|---|
| 824 |  * \param dim dimension of array
 | 
|---|
| 825 |  * \return true - set of points is contained in polygon, false - is not
 | 
|---|
| 826 |  */
 | 
|---|
| 827 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
 | 
|---|
| 828 | {
 | 
|---|
| 829 |   Info FunctionInfo(__func__);
 | 
|---|
| 830 |   int counter = 0;
 | 
|---|
| 831 |   Log() << Verbose(1) << "Polygon is " << *this << endl;
 | 
|---|
| 832 |   for(int i=0;i<dim;i++) {
 | 
|---|
| 833 |     Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl;
 | 
|---|
| 834 |     if (ContainsBoundaryPoint(Points[i])) {
 | 
|---|
| 835 |       counter++;
 | 
|---|
| 836 |     }
 | 
|---|
| 837 |   }
 | 
|---|
| 838 | 
 | 
|---|
| 839 |   if (counter == dim)
 | 
|---|
| 840 |     return true;
 | 
|---|
| 841 |   else
 | 
|---|
| 842 |     return false;
 | 
|---|
| 843 | };
 | 
|---|
| 844 | 
 | 
|---|
| 845 | /** Checks whether given PointList coincide with polygons's endpoints.
 | 
|---|
| 846 |  * \param &endpoints PointList
 | 
|---|
| 847 |  * \return true - set of points is contained in polygon, false - is not
 | 
|---|
| 848 |  */
 | 
|---|
| 849 | bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
 | 
|---|
| 850 | {
 | 
|---|
| 851 |   Info FunctionInfo(__func__);
 | 
|---|
| 852 |   size_t counter = 0;
 | 
|---|
| 853 |   Log() << Verbose(1) << "Polygon is " << *this << endl;
 | 
|---|
| 854 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
 | 
|---|
| 855 |     Log() << Verbose(1) << " Testing endpoint " << **Runner << endl;
 | 
|---|
| 856 |     if (ContainsBoundaryPoint(*Runner))
 | 
|---|
| 857 |       counter++;
 | 
|---|
| 858 |   }
 | 
|---|
| 859 | 
 | 
|---|
| 860 |   if (counter == endpoints.size())
 | 
|---|
| 861 |     return true;
 | 
|---|
| 862 |   else
 | 
|---|
| 863 |     return false;
 | 
|---|
| 864 | };
 | 
|---|
| 865 | 
 | 
|---|
| 866 | /** Checks whether given set of \a *Points coincide with polygons's endpoints.
 | 
|---|
| 867 |  * \param *P pointer to BoundaryPolygonSet
 | 
|---|
| 868 |  * \return true - is the very triangle, false - is not
 | 
|---|
| 869 |  */
 | 
|---|
| 870 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
 | 
|---|
| 871 | {
 | 
|---|
| 872 |   return ContainsPresentTupel((const PointSet)P->endpoints);
 | 
|---|
| 873 | };
 | 
|---|
| 874 | 
 | 
|---|
| 875 | /** Gathers all the endpoints' triangles in a unique set.
 | 
|---|
| 876 |  * \return set of all triangles
 | 
|---|
| 877 |  */
 | 
|---|
| 878 | TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
 | 
|---|
| 879 | {
 | 
|---|
| 880 |   Info FunctionInfo(__func__);
 | 
|---|
| 881 |   pair <TriangleSet::iterator, bool> Tester;
 | 
|---|
| 882 |   TriangleSet *triangles = new TriangleSet;
 | 
|---|
| 883 | 
 | 
|---|
| 884 |   for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
 | 
|---|
| 885 |     for(LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
 | 
|---|
| 886 |       for(TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
 | 
|---|
| 887 |         //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl;
 | 
|---|
| 888 |         if (ContainsBoundaryTriangle(Sprinter->second)) {
 | 
|---|
| 889 |           Tester = triangles->insert(Sprinter->second);
 | 
|---|
| 890 |           if (Tester.second)
 | 
|---|
| 891 |             Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl;
 | 
|---|
| 892 |         }
 | 
|---|
| 893 |       }
 | 
|---|
| 894 | 
 | 
|---|
| 895 |   Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl;
 | 
|---|
| 896 |   return triangles;
 | 
|---|
| 897 | };
 | 
|---|
| 898 | 
 | 
|---|
| 899 | /** Fills the endpoints of this polygon from the triangles attached to \a *line.
 | 
|---|
| 900 |  * \param *line lines with triangles attached
 | 
|---|
| 901 |  * \return true - polygon contains endpoints, false - line was NULL
 | 
|---|
| 902 |  */
 | 
|---|
| 903 | bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
 | 
|---|
| 904 | {
 | 
|---|
| 905 |   Info FunctionInfo(__func__);
 | 
|---|
| 906 |   pair <PointSet::iterator, bool> Tester;
 | 
|---|
| 907 |   if (line == NULL)
 | 
|---|
| 908 |     return false;
 | 
|---|
| 909 |   Log() << Verbose(1) << "Filling polygon from line " << *line << endl;
 | 
|---|
| 910 |   for(TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
 | 
|---|
| 911 |     for (int i=0;i<3;i++) {
 | 
|---|
| 912 |       Tester = endpoints.insert((Runner->second)->endpoints[i]);
 | 
|---|
| 913 |       if (Tester.second)
 | 
|---|
| 914 |         Log() << Verbose(1) << "  Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl;
 | 
|---|
| 915 |     }
 | 
|---|
| 916 |   }
 | 
|---|
| 917 | 
 | 
|---|
| 918 |   return true;
 | 
|---|
| 919 | };
 | 
|---|
| 920 | 
 | 
|---|
| 921 | /** output operator for BoundaryPolygonSet.
 | 
|---|
| 922 |  * \param &ost output stream
 | 
|---|
| 923 |  * \param &a boundary polygon
 | 
|---|
| 924 |  */
 | 
|---|
| 925 | ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
 | 
|---|
| 926 | {
 | 
|---|
| 927 |   ost << "[" << a.Nr << "|";
 | 
|---|
| 928 |   for(PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
 | 
|---|
| 929 |    ost << (*Runner)->node->Name;
 | 
|---|
| 930 |    Runner++;
 | 
|---|
| 931 |    if (Runner != a.endpoints.end())
 | 
|---|
| 932 |      ost << ",";
 | 
|---|
| 933 |   }
 | 
|---|
| 934 |   ost<< "]";
 | 
|---|
| 935 |   return ost;
 | 
|---|
| 936 | };
 | 
|---|
| 937 | 
 | 
|---|
| 938 | // =========================================================== class TESSELPOINT ===========================================
 | 
|---|
| 939 | 
 | 
|---|
| 940 | /** Constructor of class TesselPoint.
 | 
|---|
| 941 |  */
 | 
|---|
| 942 | TesselPoint::TesselPoint()
 | 
|---|
| 943 | {
 | 
|---|
| 944 |   //Info FunctionInfo(__func__);
 | 
|---|
| 945 |   node = NULL;
 | 
|---|
| 946 |   nr = -1;
 | 
|---|
| 947 |   Name =  NULL;
 | 
|---|
| 948 | };
 | 
|---|
| 949 | 
 | 
|---|
| 950 | /** Destructor for class TesselPoint.
 | 
|---|
| 951 |  */
 | 
|---|
| 952 | TesselPoint::~TesselPoint()
 | 
|---|
| 953 | {
 | 
|---|
| 954 |   //Info FunctionInfo(__func__);
 | 
|---|
| 955 | };
 | 
|---|
| 956 | 
 | 
|---|
| 957 | /** Prints LCNode to screen.
 | 
|---|
| 958 |  */
 | 
|---|
| 959 | ostream & operator << (ostream &ost, const TesselPoint &a)
 | 
|---|
| 960 | {
 | 
|---|
| 961 |   ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
 | 
|---|
| 962 |   return ost;
 | 
|---|
| 963 | };
 | 
|---|
| 964 | 
 | 
|---|
| 965 | /** Prints LCNode to screen.
 | 
|---|
| 966 |  */
 | 
|---|
| 967 | ostream & TesselPoint::operator << (ostream &ost)
 | 
|---|
| 968 | {
 | 
|---|
| 969 |         Info FunctionInfo(__func__);
 | 
|---|
| 970 |   ost << "[" << (nr) << "|" << this << "]";
 | 
|---|
| 971 |   return ost;
 | 
|---|
| 972 | };
 | 
|---|
| 973 | 
 | 
|---|
| 974 | 
 | 
|---|
| 975 | // =========================================================== class POINTCLOUD ============================================
 | 
|---|
| 976 | 
 | 
|---|
| 977 | /** Constructor of class PointCloud.
 | 
|---|
| 978 |  */
 | 
|---|
| 979 | PointCloud::PointCloud()
 | 
|---|
| 980 | {
 | 
|---|
| 981 |         //Info FunctionInfo(__func__);
 | 
|---|
| 982 | };
 | 
|---|
| 983 | 
 | 
|---|
| 984 | /** Destructor for class PointCloud.
 | 
|---|
| 985 |  */
 | 
|---|
| 986 | PointCloud::~PointCloud()
 | 
|---|
| 987 | {
 | 
|---|
| 988 |         //Info FunctionInfo(__func__);
 | 
|---|
| 989 | };
 | 
|---|
| 990 | 
 | 
|---|
| 991 | // ============================ CandidateForTesselation =============================
 | 
|---|
| 992 | 
 | 
|---|
| 993 | /** Constructor of class CandidateForTesselation.
 | 
|---|
| 994 |  */
 | 
|---|
| 995 | CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) :
 | 
|---|
| 996 |   BaseLine(line),
 | 
|---|
| 997 |   ShortestAngle(2.*M_PI),
 | 
|---|
| 998 |   OtherShortestAngle(2.*M_PI)
 | 
|---|
| 999 | {
 | 
|---|
| 1000 |         Info FunctionInfo(__func__);
 | 
|---|
| 1001 | };
 | 
|---|
| 1002 | 
 | 
|---|
| 1003 | 
 | 
|---|
| 1004 | /** Constructor of class CandidateForTesselation.
 | 
|---|
| 1005 |  */
 | 
|---|
| 1006 | CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) :
 | 
|---|
| 1007 |     BaseLine(line),
 | 
|---|
| 1008 |     ShortestAngle(2.*M_PI),
 | 
|---|
| 1009 |     OtherShortestAngle(2.*M_PI)
 | 
|---|
| 1010 | {
 | 
|---|
| 1011 |         Info FunctionInfo(__func__);
 | 
|---|
| 1012 |   OptCenter.CopyVector(&OptCandidateCenter);
 | 
|---|
| 1013 |   OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
 | 
|---|
| 1014 | };
 | 
|---|
| 1015 | 
 | 
|---|
| 1016 | /** Destructor for class CandidateForTesselation.
 | 
|---|
| 1017 |  */
 | 
|---|
| 1018 | CandidateForTesselation::~CandidateForTesselation() {
 | 
|---|
| 1019 |   BaseLine = NULL;
 | 
|---|
| 1020 | };
 | 
|---|
| 1021 | 
 | 
|---|
| 1022 | /** Checks validity of a given sphere of a candidate line.
 | 
|---|
| 1023 |  * Sphere must touch all candidates and the baseline endpoints and there must be no other atoms inside.
 | 
|---|
| 1024 |  * \param RADIUS radius of sphere
 | 
|---|
| 1025 |  * \param *LC LinkedCell structure with other atoms
 | 
|---|
| 1026 |  * \return true - sphere is valid, false - sphere contains other points
 | 
|---|
| 1027 |  */
 | 
|---|
| 1028 | bool CandidateForTesselation::CheckValidity(const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| 1029 | {
 | 
|---|
| 1030 |   const double radiusSquared = RADIUS;
 | 
|---|
| 1031 |   list<const Vector *> VectorList;
 | 
|---|
| 1032 |   VectorList.push_back(&OptCenter);
 | 
|---|
| 1033 |   VectorList.push_back(&OtherOptCenter);
 | 
|---|
| 1034 | 
 | 
|---|
| 1035 |   // check baseline for OptCenter and OtherOptCenter being on sphere's surface
 | 
|---|
| 1036 |   for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) {
 | 
|---|
| 1037 |     for (int i=0;i<2;i++)
 | 
|---|
| 1038 |       if (fabs((*VRunner)->DistanceSquared(BaseLine->endpoints[i]->node->node) - radiusSquared) < MYEPSILON) {
 | 
|---|
| 1039 |         DoeLog(1) && (eLog() << Verbose(1) << "Endpoint " << BaseLine->endpoints[i] << " is out of sphere at " << (*VRunner) << "." << endl);
 | 
|---|
| 1040 |         return false;
 | 
|---|
| 1041 |       }
 | 
|---|
| 1042 |   }
 | 
|---|
| 1043 | 
 | 
|---|
| 1044 |   // check Candidates for OptCenter and OtherOptCenter being on sphere's surface
 | 
|---|
| 1045 |   for (TesselPointList::const_iterator Runner = pointlist.begin(); Runner != pointlist.begin(); ++Runner) {
 | 
|---|
| 1046 |     const TesselPoint *Walker = *Runner;
 | 
|---|
| 1047 |     for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) {
 | 
|---|
| 1048 |       if (fabs((*VRunner)->DistanceSquared(Walker->node) - radiusSquared) < MYEPSILON) {
 | 
|---|
| 1049 |         DoeLog(1) && (eLog() << Verbose(1) << "Candidate " << Walker << " is out of sphere at " << (*VRunner) << "." << endl);
 | 
|---|
| 1050 |         return false;
 | 
|---|
| 1051 |       }
 | 
|---|
| 1052 |     }
 | 
|---|
| 1053 |   }
 | 
|---|
| 1054 | 
 | 
|---|
| 1055 |   // check for no other points being inside the sphere
 | 
|---|
| 1056 |   bool flag = true;
 | 
|---|
| 1057 |   for (list<const Vector *>::const_iterator VRunner = VectorList.begin(); VRunner != VectorList.end(); ++VRunner) {
 | 
|---|
| 1058 |     // get all points inside the sphere
 | 
|---|
| 1059 |     TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, (*VRunner));
 | 
|---|
| 1060 |     cout << Verbose(1) << "CheckValidity: There are " << ListofPoints->size() << " points inside the sphere at " << (*VRunner) << "." << endl;
 | 
|---|
| 1061 |     // remove baseline's endpoints and candidates
 | 
|---|
| 1062 |     for (int i=0;i<2;i++)
 | 
|---|
| 1063 |       ListofPoints->remove(BaseLine->endpoints[i]->node);
 | 
|---|
| 1064 |     for (TesselPointList::const_iterator Runner = pointlist.begin(); Runner != pointlist.begin(); ++Runner)
 | 
|---|
| 1065 |       ListofPoints->remove(*Runner);
 | 
|---|
| 1066 |     if (!ListofPoints->empty()) {
 | 
|---|
| 1067 |       flag = false;
 | 
|---|
| 1068 |       DoeLog(1) && (eLog() << Verbose(1) << "External atoms inside of sphere at " << (*VRunner) << ":" << endl);
 | 
|---|
| 1069 |       for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->begin(); ++Runner)
 | 
|---|
| 1070 |         DoeLog(1) && (eLog() << Verbose(1) << "  " << *Runner << endl);
 | 
|---|
| 1071 |     }
 | 
|---|
| 1072 |     delete(ListofPoints);
 | 
|---|
| 1073 |   }
 | 
|---|
| 1074 |   return flag;
 | 
|---|
| 1075 | };
 | 
|---|
| 1076 | 
 | 
|---|
| 1077 | 
 | 
|---|
| 1078 | 
 | 
|---|
| 1079 | /** output operator for CandidateForTesselation.
 | 
|---|
| 1080 |  * \param &ost output stream
 | 
|---|
| 1081 |  * \param &a boundary line
 | 
|---|
| 1082 |  */
 | 
|---|
| 1083 | ostream & operator <<(ostream &ost, const  CandidateForTesselation &a)
 | 
|---|
| 1084 | {
 | 
|---|
| 1085 |   ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with ";
 | 
|---|
| 1086 |   if (a.pointlist.empty())
 | 
|---|
| 1087 |     ost << "no candidate.";
 | 
|---|
| 1088 |   else {
 | 
|---|
| 1089 |     ost << "candidate";
 | 
|---|
| 1090 |     if (a.pointlist.size() != 1)
 | 
|---|
| 1091 |       ost << "s ";
 | 
|---|
| 1092 |     else
 | 
|---|
| 1093 |       ost << " ";
 | 
|---|
| 1094 |     for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++)
 | 
|---|
| 1095 |       ost << *(*Runner) << " ";
 | 
|---|
| 1096 |     ost << " at angle " << (a.ShortestAngle)<< ".";
 | 
|---|
| 1097 |   }
 | 
|---|
| 1098 | 
 | 
|---|
| 1099 |   return ost;
 | 
|---|
| 1100 | };
 | 
|---|
| 1101 | 
 | 
|---|
| 1102 | 
 | 
|---|
| 1103 | // =========================================================== class TESSELATION ===========================================
 | 
|---|
| 1104 | 
 | 
|---|
| 1105 | /** Constructor of class Tesselation.
 | 
|---|
| 1106 |  */
 | 
|---|
| 1107 | Tesselation::Tesselation() :
 | 
|---|
| 1108 |   PointsOnBoundaryCount(0),
 | 
|---|
| 1109 |   LinesOnBoundaryCount(0),
 | 
|---|
| 1110 |   TrianglesOnBoundaryCount(0),
 | 
|---|
| 1111 |   LastTriangle(NULL),
 | 
|---|
| 1112 |   TriangleFilesWritten(0),
 | 
|---|
| 1113 |   InternalPointer(PointsOnBoundary.begin())
 | 
|---|
| 1114 | {
 | 
|---|
| 1115 |         Info FunctionInfo(__func__);
 | 
|---|
| 1116 | }
 | 
|---|
| 1117 | ;
 | 
|---|
| 1118 | 
 | 
|---|
| 1119 | /** Destructor of class Tesselation.
 | 
|---|
| 1120 |  * We have to free all points, lines and triangles.
 | 
|---|
| 1121 |  */
 | 
|---|
| 1122 | Tesselation::~Tesselation()
 | 
|---|
| 1123 | {
 | 
|---|
| 1124 |         Info FunctionInfo(__func__);
 | 
|---|
| 1125 |   Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl;
 | 
|---|
| 1126 |   for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
 | 
|---|
| 1127 |     if (runner->second != NULL) {
 | 
|---|
| 1128 |       delete (runner->second);
 | 
|---|
| 1129 |       runner->second = NULL;
 | 
|---|
| 1130 |     } else
 | 
|---|
| 1131 |       DoeLog(1) && (eLog()<< Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl);
 | 
|---|
| 1132 |   }
 | 
|---|
| 1133 |   Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
 | 
|---|
| 1134 | }
 | 
|---|
| 1135 | ;
 | 
|---|
| 1136 | 
 | 
|---|
| 1137 | /** PointCloud implementation of GetCenter
 | 
|---|
| 1138 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1139 |  */   
 | 
|---|
| 1140 | Vector * Tesselation::GetCenter(ofstream *out) const
 | 
|---|
| 1141 | {
 | 
|---|
| 1142 |         Info FunctionInfo(__func__);
 | 
|---|
| 1143 |   Vector *Center = new Vector(0.,0.,0.);
 | 
|---|
| 1144 |   int num=0;
 | 
|---|
| 1145 |   for (GoToFirst(); (!IsEnd()); GoToNext()) {
 | 
|---|
| 1146 |     Center->AddVector(GetPoint()->node);
 | 
|---|
| 1147 |     num++;
 | 
|---|
| 1148 |   }
 | 
|---|
| 1149 |   Center->Scale(1./num);
 | 
|---|
| 1150 |   return Center;
 | 
|---|
| 1151 | };
 | 
|---|
| 1152 | 
 | 
|---|
| 1153 | /** PointCloud implementation of GoPoint
 | 
|---|
| 1154 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1155 |  */   
 | 
|---|
| 1156 | TesselPoint * Tesselation::GetPoint() const
 | 
|---|
| 1157 | {
 | 
|---|
| 1158 |         Info FunctionInfo(__func__);
 | 
|---|
| 1159 |   return (InternalPointer->second->node);
 | 
|---|
| 1160 | };
 | 
|---|
| 1161 | 
 | 
|---|
| 1162 | /** PointCloud implementation of GetTerminalPoint.
 | 
|---|
| 1163 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1164 |  */   
 | 
|---|
| 1165 | TesselPoint * Tesselation::GetTerminalPoint() const
 | 
|---|
| 1166 | {
 | 
|---|
| 1167 |         Info FunctionInfo(__func__);
 | 
|---|
| 1168 |   PointMap::const_iterator Runner = PointsOnBoundary.end();
 | 
|---|
| 1169 |   Runner--;
 | 
|---|
| 1170 |   return (Runner->second->node);
 | 
|---|
| 1171 | };
 | 
|---|
| 1172 | 
 | 
|---|
| 1173 | /** PointCloud implementation of GoToNext.
 | 
|---|
| 1174 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1175 |  */   
 | 
|---|
| 1176 | void Tesselation::GoToNext() const
 | 
|---|
| 1177 | {
 | 
|---|
| 1178 |         Info FunctionInfo(__func__);
 | 
|---|
| 1179 |   if (InternalPointer != PointsOnBoundary.end())
 | 
|---|
| 1180 |     InternalPointer++;
 | 
|---|
| 1181 | };
 | 
|---|
| 1182 | 
 | 
|---|
| 1183 | /** PointCloud implementation of GoToPrevious.
 | 
|---|
| 1184 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1185 |  */   
 | 
|---|
| 1186 | void Tesselation::GoToPrevious() const
 | 
|---|
| 1187 | {
 | 
|---|
| 1188 |         Info FunctionInfo(__func__);
 | 
|---|
| 1189 |   if (InternalPointer != PointsOnBoundary.begin())
 | 
|---|
| 1190 |     InternalPointer--;
 | 
|---|
| 1191 | };
 | 
|---|
| 1192 | 
 | 
|---|
| 1193 | /** PointCloud implementation of GoToFirst.
 | 
|---|
| 1194 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1195 |  */   
 | 
|---|
| 1196 | void Tesselation::GoToFirst() const
 | 
|---|
| 1197 | {
 | 
|---|
| 1198 |         Info FunctionInfo(__func__);
 | 
|---|
| 1199 |   InternalPointer = PointsOnBoundary.begin();
 | 
|---|
| 1200 | };
 | 
|---|
| 1201 | 
 | 
|---|
| 1202 | /** PointCloud implementation of GoToLast.
 | 
|---|
| 1203 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1204 |  */
 | 
|---|
| 1205 | void Tesselation::GoToLast() const
 | 
|---|
| 1206 | {
 | 
|---|
| 1207 |         Info FunctionInfo(__func__);
 | 
|---|
| 1208 |   InternalPointer = PointsOnBoundary.end();
 | 
|---|
| 1209 |   InternalPointer--;
 | 
|---|
| 1210 | };
 | 
|---|
| 1211 | 
 | 
|---|
| 1212 | /** PointCloud implementation of IsEmpty.
 | 
|---|
| 1213 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1214 |  */   
 | 
|---|
| 1215 | bool Tesselation::IsEmpty() const
 | 
|---|
| 1216 | {
 | 
|---|
| 1217 |         Info FunctionInfo(__func__);
 | 
|---|
| 1218 |   return (PointsOnBoundary.empty());
 | 
|---|
| 1219 | };
 | 
|---|
| 1220 | 
 | 
|---|
| 1221 | /** PointCloud implementation of IsLast.
 | 
|---|
| 1222 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 1223 |  */   
 | 
|---|
| 1224 | bool Tesselation::IsEnd() const
 | 
|---|
| 1225 | {
 | 
|---|
| 1226 |         Info FunctionInfo(__func__);
 | 
|---|
| 1227 |   return (InternalPointer == PointsOnBoundary.end());
 | 
|---|
| 1228 | };
 | 
|---|
| 1229 | 
 | 
|---|
| 1230 | 
 | 
|---|
| 1231 | /** Gueses first starting triangle of the convex envelope.
 | 
|---|
| 1232 |  * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
 | 
|---|
| 1233 |  * \param *out output stream for debugging
 | 
|---|
| 1234 |  * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
 | 
|---|
| 1235 |  */
 | 
|---|
| 1236 | void Tesselation::GuessStartingTriangle()
 | 
|---|
| 1237 | {
 | 
|---|
| 1238 |         Info FunctionInfo(__func__);
 | 
|---|
| 1239 |   // 4b. create a starting triangle
 | 
|---|
| 1240 |   // 4b1. create all distances
 | 
|---|
| 1241 |   DistanceMultiMap DistanceMMap;
 | 
|---|
| 1242 |   double distance, tmp;
 | 
|---|
| 1243 |   Vector PlaneVector, TrialVector;
 | 
|---|
| 1244 |   PointMap::iterator A, B, C; // three nodes of the first triangle
 | 
|---|
| 1245 |   A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
 | 
|---|
| 1246 | 
 | 
|---|
| 1247 |   // with A chosen, take each pair B,C and sort
 | 
|---|
| 1248 |   if (A != PointsOnBoundary.end())
 | 
|---|
| 1249 |     {
 | 
|---|
| 1250 |       B = A;
 | 
|---|
| 1251 |       B++;
 | 
|---|
| 1252 |       for (; B != PointsOnBoundary.end(); B++)
 | 
|---|
| 1253 |         {
 | 
|---|
| 1254 |           C = B;
 | 
|---|
| 1255 |           C++;
 | 
|---|
| 1256 |           for (; C != PointsOnBoundary.end(); C++)
 | 
|---|
| 1257 |             {
 | 
|---|
| 1258 |               tmp = A->second->node->node->DistanceSquared(B->second->node->node);
 | 
|---|
| 1259 |               distance = tmp * tmp;
 | 
|---|
| 1260 |               tmp = A->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
| 1261 |               distance += tmp * tmp;
 | 
|---|
| 1262 |               tmp = B->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
| 1263 |               distance += tmp * tmp;
 | 
|---|
| 1264 |               DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
 | 
|---|
| 1265 |             }
 | 
|---|
| 1266 |         }
 | 
|---|
| 1267 |     }
 | 
|---|
| 1268 |   //    // listing distances
 | 
|---|
| 1269 |   //    Log() << Verbose(1) << "Listing DistanceMMap:";
 | 
|---|
| 1270 |   //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
 | 
|---|
| 1271 |   //      Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
 | 
|---|
| 1272 |   //    }
 | 
|---|
| 1273 |   //    Log() << Verbose(0) << endl;
 | 
|---|
| 1274 |   // 4b2. pick three baselines forming a triangle
 | 
|---|
| 1275 |   // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
| 1276 |   DistanceMultiMap::iterator baseline = DistanceMMap.begin();
 | 
|---|
| 1277 |   for (; baseline != DistanceMMap.end(); baseline++)
 | 
|---|
| 1278 |     {
 | 
|---|
| 1279 |       // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
| 1280 |       // 2. next, we have to check whether all points reside on only one side of the triangle
 | 
|---|
| 1281 |       // 3. construct plane vector
 | 
|---|
| 1282 |       PlaneVector.MakeNormalVector(A->second->node->node,
 | 
|---|
| 1283 |           baseline->second.first->second->node->node,
 | 
|---|
| 1284 |           baseline->second.second->second->node->node);
 | 
|---|
| 1285 |       Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl;
 | 
|---|
| 1286 |       // 4. loop over all points
 | 
|---|
| 1287 |       double sign = 0.;
 | 
|---|
| 1288 |       PointMap::iterator checker = PointsOnBoundary.begin();
 | 
|---|
| 1289 |       for (; checker != PointsOnBoundary.end(); checker++)
 | 
|---|
| 1290 |         {
 | 
|---|
| 1291 |           // (neglecting A,B,C)
 | 
|---|
| 1292 |           if ((checker == A) || (checker == baseline->second.first) || (checker
 | 
|---|
| 1293 |               == baseline->second.second))
 | 
|---|
| 1294 |             continue;
 | 
|---|
| 1295 |           // 4a. project onto plane vector
 | 
|---|
| 1296 |           TrialVector.CopyVector(checker->second->node->node);
 | 
|---|
| 1297 |           TrialVector.SubtractVector(A->second->node->node);
 | 
|---|
| 1298 |           distance = TrialVector.ScalarProduct(&PlaneVector);
 | 
|---|
| 1299 |           if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
 | 
|---|
| 1300 |             continue;
 | 
|---|
| 1301 |           Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl;
 | 
|---|
| 1302 |           tmp = distance / fabs(distance);
 | 
|---|
| 1303 |           // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
 | 
|---|
| 1304 |           if ((sign != 0) && (tmp != sign))
 | 
|---|
| 1305 |             {
 | 
|---|
| 1306 |               // 4c. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
| 1307 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| 1308 |                   << A->second->node->Name << ","
 | 
|---|
| 1309 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
| 1310 |                   << baseline->second.second->second->node->Name << " leaves "
 | 
|---|
| 1311 |                   << checker->second->node->Name << " outside the convex hull."
 | 
|---|
| 1312 |                   << endl;
 | 
|---|
| 1313 |               break;
 | 
|---|
| 1314 |             }
 | 
|---|
| 1315 |           else
 | 
|---|
| 1316 |             { // note the sign for later
 | 
|---|
| 1317 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| 1318 |                   << A->second->node->Name << ","
 | 
|---|
| 1319 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
| 1320 |                   << baseline->second.second->second->node->Name << " leave "
 | 
|---|
| 1321 |                   << checker->second->node->Name << " inside the convex hull."
 | 
|---|
| 1322 |                   << endl;
 | 
|---|
| 1323 |               sign = tmp;
 | 
|---|
| 1324 |             }
 | 
|---|
| 1325 |           // 4d. Check whether the point is inside the triangle (check distance to each node
 | 
|---|
| 1326 |           tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
 | 
|---|
| 1327 |           int innerpoint = 0;
 | 
|---|
| 1328 |           if ((tmp < A->second->node->node->DistanceSquared(
 | 
|---|
| 1329 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
| 1330 |               < A->second->node->node->DistanceSquared(
 | 
|---|
| 1331 |                   baseline->second.second->second->node->node)))
 | 
|---|
| 1332 |             innerpoint++;
 | 
|---|
| 1333 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
| 1334 |               baseline->second.first->second->node->node);
 | 
|---|
| 1335 |           if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
| 1336 |               A->second->node->node)) && (tmp
 | 
|---|
| 1337 |               < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
| 1338 |                   baseline->second.second->second->node->node)))
 | 
|---|
| 1339 |             innerpoint++;
 | 
|---|
| 1340 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
| 1341 |               baseline->second.second->second->node->node);
 | 
|---|
| 1342 |           if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
| 1343 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
| 1344 |               < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
| 1345 |                   A->second->node->node)))
 | 
|---|
| 1346 |             innerpoint++;
 | 
|---|
| 1347 |           // 4e. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
| 1348 |           if (innerpoint == 3)
 | 
|---|
| 1349 |             break;
 | 
|---|
| 1350 |         }
 | 
|---|
| 1351 |       // 5. come this far, all on same side? Then break 1. loop and construct triangle
 | 
|---|
| 1352 |       if (checker == PointsOnBoundary.end())
 | 
|---|
| 1353 |         {
 | 
|---|
| 1354 |           Log() << Verbose(2) << "Looks like we have a candidate!" << endl;
 | 
|---|
| 1355 |           break;
 | 
|---|
| 1356 |         }
 | 
|---|
| 1357 |     }
 | 
|---|
| 1358 |   if (baseline != DistanceMMap.end())
 | 
|---|
| 1359 |     {
 | 
|---|
| 1360 |       BPS[0] = baseline->second.first->second;
 | 
|---|
| 1361 |       BPS[1] = baseline->second.second->second;
 | 
|---|
| 1362 |       BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1363 |       BPS[0] = A->second;
 | 
|---|
| 1364 |       BPS[1] = baseline->second.second->second;
 | 
|---|
| 1365 |       BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1366 |       BPS[0] = baseline->second.first->second;
 | 
|---|
| 1367 |       BPS[1] = A->second;
 | 
|---|
| 1368 |       BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1369 | 
 | 
|---|
| 1370 |       // 4b3. insert created triangle
 | 
|---|
| 1371 |       BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1372 |       TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1373 |       TrianglesOnBoundaryCount++;
 | 
|---|
| 1374 |       for (int i = 0; i < NDIM; i++)
 | 
|---|
| 1375 |         {
 | 
|---|
| 1376 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
 | 
|---|
| 1377 |           LinesOnBoundaryCount++;
 | 
|---|
| 1378 |         }
 | 
|---|
| 1379 | 
 | 
|---|
| 1380 |       Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
 | 
|---|
| 1381 |     }
 | 
|---|
| 1382 |   else
 | 
|---|
| 1383 |     {
 | 
|---|
| 1384 |       DoeLog(0) && (eLog()<< Verbose(0) << "No starting triangle found." << endl);
 | 
|---|
| 1385 |     }
 | 
|---|
| 1386 | }
 | 
|---|
| 1387 | ;
 | 
|---|
| 1388 | 
 | 
|---|
| 1389 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
 | 
|---|
| 1390 |  * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
 | 
|---|
| 1391 |  * 2 triangles. Hence, we go through all current lines:
 | 
|---|
| 1392 |  * -# if the lines contains to only one triangle
 | 
|---|
| 1393 |  * -# We search all points in the boundary
 | 
|---|
| 1394 |  *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
 | 
|---|
| 1395 |  *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
 | 
|---|
| 1396 |  *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
 | 
|---|
| 1397 |  *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
 | 
|---|
| 1398 |  * \param *out output stream for debugging
 | 
|---|
| 1399 |  * \param *configuration for IsAngstroem
 | 
|---|
| 1400 |  * \param *cloud cluster of points
 | 
|---|
| 1401 |  */
 | 
|---|
| 1402 | void Tesselation::TesselateOnBoundary(const PointCloud * const cloud)
 | 
|---|
| 1403 | {
 | 
|---|
| 1404 |         Info FunctionInfo(__func__);
 | 
|---|
| 1405 |   bool flag;
 | 
|---|
| 1406 |   PointMap::iterator winner;
 | 
|---|
| 1407 |   class BoundaryPointSet *peak = NULL;
 | 
|---|
| 1408 |   double SmallestAngle, TempAngle;
 | 
|---|
| 1409 |   Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
 | 
|---|
| 1410 |   LineMap::iterator LineChecker[2];
 | 
|---|
| 1411 | 
 | 
|---|
| 1412 |   Center = cloud->GetCenter();
 | 
|---|
| 1413 |   // create a first tesselation with the given BoundaryPoints
 | 
|---|
| 1414 |   do {
 | 
|---|
| 1415 |     flag = false;
 | 
|---|
| 1416 |     for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
 | 
|---|
| 1417 |       if (baseline->second->triangles.size() == 1) {
 | 
|---|
| 1418 |         // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
 | 
|---|
| 1419 |         SmallestAngle = M_PI;
 | 
|---|
| 1420 | 
 | 
|---|
| 1421 |         // get peak point with respect to this base line's only triangle
 | 
|---|
| 1422 |         BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
 | 
|---|
| 1423 |         Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl;
 | 
|---|
| 1424 |         for (int i = 0; i < 3; i++)
 | 
|---|
| 1425 |           if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
 | 
|---|
| 1426 |             peak = BTS->endpoints[i];
 | 
|---|
| 1427 |         Log() << Verbose(1) << " and has peak " << *peak << "." << endl;
 | 
|---|
| 1428 | 
 | 
|---|
| 1429 |         // prepare some auxiliary vectors
 | 
|---|
| 1430 |         Vector BaseLineCenter, BaseLine;
 | 
|---|
| 1431 |         BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 1432 |         BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 1433 |         BaseLineCenter.Scale(1. / 2.); // points now to center of base line
 | 
|---|
| 1434 |         BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 1435 |         BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 1436 | 
 | 
|---|
| 1437 |         // offset to center of triangle
 | 
|---|
| 1438 |         CenterVector.Zero();
 | 
|---|
| 1439 |         for (int i = 0; i < 3; i++)
 | 
|---|
| 1440 |           CenterVector.AddVector(BTS->endpoints[i]->node->node);
 | 
|---|
| 1441 |         CenterVector.Scale(1. / 3.);
 | 
|---|
| 1442 |         Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl;
 | 
|---|
| 1443 | 
 | 
|---|
| 1444 |         // normal vector of triangle
 | 
|---|
| 1445 |         NormalVector.CopyVector(Center);
 | 
|---|
| 1446 |         NormalVector.SubtractVector(&CenterVector);
 | 
|---|
| 1447 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| 1448 |         NormalVector.CopyVector(&BTS->NormalVector);
 | 
|---|
| 1449 |         Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl;
 | 
|---|
| 1450 | 
 | 
|---|
| 1451 |         // vector in propagation direction (out of triangle)
 | 
|---|
| 1452 |         // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
 | 
|---|
| 1453 |         PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
 | 
|---|
| 1454 |         TempVector.CopyVector(&CenterVector);
 | 
|---|
| 1455 |         TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
 | 
|---|
| 1456 |         //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
 | 
|---|
| 1457 |         if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
 | 
|---|
| 1458 |           PropagationVector.Scale(-1.);
 | 
|---|
| 1459 |         Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl;
 | 
|---|
| 1460 |         winner = PointsOnBoundary.end();
 | 
|---|
| 1461 | 
 | 
|---|
| 1462 |         // loop over all points and calculate angle between normal vector of new and present triangle
 | 
|---|
| 1463 |         for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
 | 
|---|
| 1464 |           if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
 | 
|---|
| 1465 |             Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl;
 | 
|---|
| 1466 | 
 | 
|---|
| 1467 |             // first check direction, so that triangles don't intersect
 | 
|---|
| 1468 |             VirtualNormalVector.CopyVector(target->second->node->node);
 | 
|---|
| 1469 |             VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
 | 
|---|
| 1470 |             VirtualNormalVector.ProjectOntoPlane(&NormalVector);
 | 
|---|
| 1471 |             TempAngle = VirtualNormalVector.Angle(&PropagationVector);
 | 
|---|
| 1472 |             Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
 | 
|---|
| 1473 |             if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
 | 
|---|
| 1474 |               Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
 | 
|---|
| 1475 |               continue;
 | 
|---|
| 1476 |             } else
 | 
|---|
| 1477 |               Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
 | 
|---|
| 1478 | 
 | 
|---|
| 1479 |             // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
 | 
|---|
| 1480 |             LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
 | 
|---|
| 1481 |             LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
 | 
|---|
| 1482 |             if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
 | 
|---|
| 1483 |               Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| 1484 |               continue;
 | 
|---|
| 1485 |             }
 | 
|---|
| 1486 |             if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
 | 
|---|
| 1487 |               Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| 1488 |               continue;
 | 
|---|
| 1489 |             }
 | 
|---|
| 1490 | 
 | 
|---|
| 1491 |             // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
 | 
|---|
| 1492 |             if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
 | 
|---|
| 1493 |               Log() << Verbose(4) << "Current target is peak!" << endl;
 | 
|---|
| 1494 |               continue;
 | 
|---|
| 1495 |             }
 | 
|---|
| 1496 | 
 | 
|---|
| 1497 |             // check for linear dependence
 | 
|---|
| 1498 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 1499 |             TempVector.SubtractVector(target->second->node->node);
 | 
|---|
| 1500 |             helper.CopyVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 1501 |             helper.SubtractVector(target->second->node->node);
 | 
|---|
| 1502 |             helper.ProjectOntoPlane(&TempVector);
 | 
|---|
| 1503 |             if (fabs(helper.NormSquared()) < MYEPSILON) {
 | 
|---|
| 1504 |               Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl;
 | 
|---|
| 1505 |               continue;
 | 
|---|
| 1506 |             }
 | 
|---|
| 1507 | 
 | 
|---|
| 1508 |             // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
 | 
|---|
| 1509 |             flag = true;
 | 
|---|
| 1510 |             VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
 | 
|---|
| 1511 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 1512 |             TempVector.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 1513 |             TempVector.AddVector(target->second->node->node);
 | 
|---|
| 1514 |             TempVector.Scale(1./3.);
 | 
|---|
| 1515 |             TempVector.SubtractVector(Center);
 | 
|---|
| 1516 |             // make it always point outward
 | 
|---|
| 1517 |             if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
 | 
|---|
| 1518 |               VirtualNormalVector.Scale(-1.);
 | 
|---|
| 1519 |             // calculate angle
 | 
|---|
| 1520 |             TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
| 1521 |             Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
 | 
|---|
| 1522 |             if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
 | 
|---|
| 1523 |               SmallestAngle = TempAngle;
 | 
|---|
| 1524 |               winner = target;
 | 
|---|
| 1525 |               Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| 1526 |             } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
 | 
|---|
| 1527 |               // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
 | 
|---|
| 1528 |               helper.CopyVector(target->second->node->node);
 | 
|---|
| 1529 |               helper.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1530 |               helper.ProjectOntoPlane(&BaseLine);
 | 
|---|
| 1531 |               // ...the one with the smaller angle is the better candidate
 | 
|---|
| 1532 |               TempVector.CopyVector(target->second->node->node);
 | 
|---|
| 1533 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1534 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
| 1535 |               TempAngle = TempVector.Angle(&helper);
 | 
|---|
| 1536 |               TempVector.CopyVector(winner->second->node->node);
 | 
|---|
| 1537 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1538 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
| 1539 |               if (TempAngle < TempVector.Angle(&helper)) {
 | 
|---|
| 1540 |                 TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
| 1541 |                 SmallestAngle = TempAngle;
 | 
|---|
| 1542 |                 winner = target;
 | 
|---|
| 1543 |                 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
 | 
|---|
| 1544 |               } else
 | 
|---|
| 1545 |                 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
 | 
|---|
| 1546 |             } else
 | 
|---|
| 1547 |               Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| 1548 |           }
 | 
|---|
| 1549 |         } // end of loop over all boundary points
 | 
|---|
| 1550 | 
 | 
|---|
| 1551 |         // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
 | 
|---|
| 1552 |         if (winner != PointsOnBoundary.end()) {
 | 
|---|
| 1553 |           Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
 | 
|---|
| 1554 |           // create the lins of not yet present
 | 
|---|
| 1555 |           BLS[0] = baseline->second;
 | 
|---|
| 1556 |           // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
 | 
|---|
| 1557 |           LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
 | 
|---|
| 1558 |           LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
 | 
|---|
| 1559 |           if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
 | 
|---|
| 1560 |             BPS[0] = baseline->second->endpoints[0];
 | 
|---|
| 1561 |             BPS[1] = winner->second;
 | 
|---|
| 1562 |             BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1563 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
 | 
|---|
| 1564 |             LinesOnBoundaryCount++;
 | 
|---|
| 1565 |           } else
 | 
|---|
| 1566 |             BLS[1] = LineChecker[0]->second;
 | 
|---|
| 1567 |           if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
 | 
|---|
| 1568 |             BPS[0] = baseline->second->endpoints[1];
 | 
|---|
| 1569 |             BPS[1] = winner->second;
 | 
|---|
| 1570 |             BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1571 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
 | 
|---|
| 1572 |             LinesOnBoundaryCount++;
 | 
|---|
| 1573 |           } else
 | 
|---|
| 1574 |             BLS[2] = LineChecker[1]->second;
 | 
|---|
| 1575 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1576 |           BTS->GetCenter(&helper);
 | 
|---|
| 1577 |           helper.SubtractVector(Center);
 | 
|---|
| 1578 |           helper.Scale(-1);
 | 
|---|
| 1579 |           BTS->GetNormalVector(helper);
 | 
|---|
| 1580 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1581 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 1582 |         } else {
 | 
|---|
| 1583 |           DoeLog(2) && (eLog()<< Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl);
 | 
|---|
| 1584 |         }
 | 
|---|
| 1585 | 
 | 
|---|
| 1586 |         // 5d. If the set of lines is not yet empty, go to 5. and continue
 | 
|---|
| 1587 |       } else
 | 
|---|
| 1588 |         Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
 | 
|---|
| 1589 |   } while (flag);
 | 
|---|
| 1590 | 
 | 
|---|
| 1591 |   // exit
 | 
|---|
| 1592 |   delete(Center);
 | 
|---|
| 1593 | };
 | 
|---|
| 1594 | 
 | 
|---|
| 1595 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
 | 
|---|
| 1596 |  * \param *out output stream for debugging
 | 
|---|
| 1597 |  * \param *cloud cluster of points
 | 
|---|
| 1598 |  * \param *LC LinkedCell structure to find nearest point quickly
 | 
|---|
| 1599 |  * \return true - all straddling points insert, false - something went wrong
 | 
|---|
| 1600 |  */
 | 
|---|
| 1601 | bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC)
 | 
|---|
| 1602 | {
 | 
|---|
| 1603 |         Info FunctionInfo(__func__);
 | 
|---|
| 1604 |   Vector Intersection, Normal;
 | 
|---|
| 1605 |   TesselPoint *Walker = NULL;
 | 
|---|
| 1606 |   Vector *Center = cloud->GetCenter();
 | 
|---|
| 1607 |   TriangleList *triangles = NULL;
 | 
|---|
| 1608 |   bool AddFlag = false;
 | 
|---|
| 1609 |   LinkedCell *BoundaryPoints = NULL;
 | 
|---|
| 1610 | 
 | 
|---|
| 1611 |   cloud->GoToFirst();
 | 
|---|
| 1612 |   BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
| 1613 |   while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger
 | 
|---|
| 1614 |     if (AddFlag) {
 | 
|---|
| 1615 |       delete(BoundaryPoints);
 | 
|---|
| 1616 |       BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
| 1617 |       AddFlag = false;
 | 
|---|
| 1618 |     }
 | 
|---|
| 1619 |     Walker = cloud->GetPoint();
 | 
|---|
| 1620 |     Log() << Verbose(0) << "Current point is " << *Walker << "." << endl;
 | 
|---|
| 1621 |     // get the next triangle
 | 
|---|
| 1622 |     triangles = FindClosestTrianglesToVector(Walker->node, BoundaryPoints);
 | 
|---|
| 1623 |     BTS = triangles->front();
 | 
|---|
| 1624 |     if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
 | 
|---|
| 1625 |       Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl;
 | 
|---|
| 1626 |       cloud->GoToNext();
 | 
|---|
| 1627 |       continue;
 | 
|---|
| 1628 |     } else {
 | 
|---|
| 1629 |     }
 | 
|---|
| 1630 |     Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl;
 | 
|---|
| 1631 |     // get the intersection point
 | 
|---|
| 1632 |     if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) {
 | 
|---|
| 1633 |       Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl;
 | 
|---|
| 1634 |       // we have the intersection, check whether in- or outside of boundary
 | 
|---|
| 1635 |       if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
 | 
|---|
| 1636 |         // inside, next!
 | 
|---|
| 1637 |         Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| 1638 |       } else {
 | 
|---|
| 1639 |         // outside!
 | 
|---|
| 1640 |         Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| 1641 |         class BoundaryLineSet *OldLines[3], *NewLines[3];
 | 
|---|
| 1642 |         class BoundaryPointSet *OldPoints[3], *NewPoint;
 | 
|---|
| 1643 |         // store the three old lines and old points
 | 
|---|
| 1644 |         for (int i=0;i<3;i++) {
 | 
|---|
| 1645 |           OldLines[i] = BTS->lines[i];
 | 
|---|
| 1646 |           OldPoints[i] = BTS->endpoints[i];
 | 
|---|
| 1647 |         }
 | 
|---|
| 1648 |         Normal.CopyVector(&BTS->NormalVector);
 | 
|---|
| 1649 |         // add Walker to boundary points
 | 
|---|
| 1650 |         Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl;
 | 
|---|
| 1651 |         AddFlag = true;
 | 
|---|
| 1652 |         if (AddBoundaryPoint(Walker,0))
 | 
|---|
| 1653 |           NewPoint = BPS[0];
 | 
|---|
| 1654 |         else
 | 
|---|
| 1655 |           continue;
 | 
|---|
| 1656 |         // remove triangle
 | 
|---|
| 1657 |         Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl;
 | 
|---|
| 1658 |         TrianglesOnBoundary.erase(BTS->Nr);
 | 
|---|
| 1659 |         delete(BTS);
 | 
|---|
| 1660 |         // create three new boundary lines
 | 
|---|
| 1661 |         for (int i=0;i<3;i++) {
 | 
|---|
| 1662 |           BPS[0] = NewPoint;
 | 
|---|
| 1663 |           BPS[1] = OldPoints[i];
 | 
|---|
| 1664 |           NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1665 |           Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl;
 | 
|---|
| 1666 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
 | 
|---|
| 1667 |           LinesOnBoundaryCount++;
 | 
|---|
| 1668 |         }
 | 
|---|
| 1669 |         // create three new triangle with new point
 | 
|---|
| 1670 |         for (int i=0;i<3;i++) { // find all baselines
 | 
|---|
| 1671 |           BLS[0] = OldLines[i];
 | 
|---|
| 1672 |           int n = 1;
 | 
|---|
| 1673 |           for (int j=0;j<3;j++) {
 | 
|---|
| 1674 |             if (NewLines[j]->IsConnectedTo(BLS[0])) {
 | 
|---|
| 1675 |               if (n>2) {
 | 
|---|
| 1676 |                 DoeLog(2) && (eLog()<< Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl);
 | 
|---|
| 1677 |                 return false;
 | 
|---|
| 1678 |               } else
 | 
|---|
| 1679 |                 BLS[n++] = NewLines[j];
 | 
|---|
| 1680 |             }
 | 
|---|
| 1681 |           }
 | 
|---|
| 1682 |           // create the triangle
 | 
|---|
| 1683 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1684 |           Normal.Scale(-1.);
 | 
|---|
| 1685 |           BTS->GetNormalVector(Normal);
 | 
|---|
| 1686 |           Normal.Scale(-1.);
 | 
|---|
| 1687 |           Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 1688 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1689 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 1690 |         }
 | 
|---|
| 1691 |       }
 | 
|---|
| 1692 |     } else { // something is wrong with FindClosestTriangleToPoint!
 | 
|---|
| 1693 |       DoeLog(1) && (eLog()<< Verbose(1) << "The closest triangle did not produce an intersection!" << endl);
 | 
|---|
| 1694 |       return false;
 | 
|---|
| 1695 |     }
 | 
|---|
| 1696 |     cloud->GoToNext();
 | 
|---|
| 1697 |   }
 | 
|---|
| 1698 | 
 | 
|---|
| 1699 |   // exit
 | 
|---|
| 1700 |   delete(Center);
 | 
|---|
| 1701 |   return true;
 | 
|---|
| 1702 | };
 | 
|---|
| 1703 | 
 | 
|---|
| 1704 | /** Adds a point to the tesselation::PointsOnBoundary list.
 | 
|---|
| 1705 |  * \param *Walker point to add
 | 
|---|
| 1706 |  * \param n TesselStruct::BPS index to put pointer into
 | 
|---|
| 1707 |  * \return true - new point was added, false - point already present
 | 
|---|
| 1708 |  */
 | 
|---|
| 1709 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
 | 
|---|
| 1710 | {
 | 
|---|
| 1711 |         Info FunctionInfo(__func__);
 | 
|---|
| 1712 |   PointTestPair InsertUnique;
 | 
|---|
| 1713 |   BPS[n] = new class BoundaryPointSet(Walker);
 | 
|---|
| 1714 |   InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
 | 
|---|
| 1715 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 1716 |     PointsOnBoundaryCount++;
 | 
|---|
| 1717 |     return true;
 | 
|---|
| 1718 |   } else {
 | 
|---|
| 1719 |     delete(BPS[n]);
 | 
|---|
| 1720 |     BPS[n] = InsertUnique.first->second;
 | 
|---|
| 1721 |     return false;
 | 
|---|
| 1722 |   }
 | 
|---|
| 1723 | }
 | 
|---|
| 1724 | ;
 | 
|---|
| 1725 | 
 | 
|---|
| 1726 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
 | 
|---|
| 1727 |  * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
 | 
|---|
| 1728 |  * @param Candidate point to add
 | 
|---|
| 1729 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 1730 |  */
 | 
|---|
| 1731 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
 | 
|---|
| 1732 | {
 | 
|---|
| 1733 |         Info FunctionInfo(__func__);
 | 
|---|
| 1734 |   PointTestPair InsertUnique;
 | 
|---|
| 1735 |   TPS[n] = new class BoundaryPointSet(Candidate);
 | 
|---|
| 1736 |   InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
 | 
|---|
| 1737 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 1738 |     PointsOnBoundaryCount++;
 | 
|---|
| 1739 |   } else {
 | 
|---|
| 1740 |     delete TPS[n];
 | 
|---|
| 1741 |     Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
 | 
|---|
| 1742 |     TPS[n] = (InsertUnique.first)->second;
 | 
|---|
| 1743 |   }
 | 
|---|
| 1744 | }
 | 
|---|
| 1745 | ;
 | 
|---|
| 1746 | 
 | 
|---|
| 1747 | /** Sets point to a present Tesselation::PointsOnBoundary.
 | 
|---|
| 1748 |  * Tesselation::TPS is set to the existing one or NULL if not found.
 | 
|---|
| 1749 |  * @param Candidate point to set to
 | 
|---|
| 1750 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 1751 |  */
 | 
|---|
| 1752 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
 | 
|---|
| 1753 | {
 | 
|---|
| 1754 |         Info FunctionInfo(__func__);
 | 
|---|
| 1755 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr);
 | 
|---|
| 1756 |   if (FindPoint != PointsOnBoundary.end())
 | 
|---|
| 1757 |     TPS[n] = FindPoint->second;
 | 
|---|
| 1758 |   else
 | 
|---|
| 1759 |     TPS[n] = NULL;
 | 
|---|
| 1760 | };
 | 
|---|
| 1761 | 
 | 
|---|
| 1762 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
 | 
|---|
| 1763 |  * If successful it raises the line count and inserts the new line into the BLS,
 | 
|---|
| 1764 |  * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
 | 
|---|
| 1765 |  * @param *a first endpoint
 | 
|---|
| 1766 |  * @param *b second endpoint
 | 
|---|
| 1767 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 1768 |  */
 | 
|---|
| 1769 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) {
 | 
|---|
| 1770 |   bool insertNewLine = true;
 | 
|---|
| 1771 | 
 | 
|---|
| 1772 |   LineMap::iterator FindLine = a->lines.find(b->node->nr);
 | 
|---|
| 1773 |   if (FindLine != a->lines.end()) {
 | 
|---|
| 1774 |     Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
 | 
|---|
| 1775 | 
 | 
|---|
| 1776 |     pair<LineMap::iterator,LineMap::iterator> FindPair;
 | 
|---|
| 1777 |     FindPair = a->lines.equal_range(b->node->nr);
 | 
|---|
| 1778 | 
 | 
|---|
| 1779 |     for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
 | 
|---|
| 1780 |       // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| 1781 |       if (FindLine->second->triangles.size() < 2) {
 | 
|---|
| 1782 |         insertNewLine = false;
 | 
|---|
| 1783 |         Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl;
 | 
|---|
| 1784 | 
 | 
|---|
| 1785 |         BPS[0] = FindLine->second->endpoints[0];
 | 
|---|
| 1786 |         BPS[1] = FindLine->second->endpoints[1];
 | 
|---|
| 1787 |         BLS[n] = FindLine->second;
 | 
|---|
| 1788 | 
 | 
|---|
| 1789 |         // remove existing line from OpenLines
 | 
|---|
| 1790 |         CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
 | 
|---|
| 1791 |         if (CandidateLine != OpenLines.end()) {
 | 
|---|
| 1792 |           Log() << Verbose(1) << " Removing line from OpenLines." << endl;
 | 
|---|
| 1793 |           delete(CandidateLine->second);
 | 
|---|
| 1794 |           OpenLines.erase(CandidateLine);
 | 
|---|
| 1795 |         } else {
 | 
|---|
| 1796 |           DoeLog(1) && (eLog()<< Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl);
 | 
|---|
| 1797 |         }
 | 
|---|
| 1798 | 
 | 
|---|
| 1799 |         break;
 | 
|---|
| 1800 |       }
 | 
|---|
| 1801 |     }
 | 
|---|
| 1802 |   }
 | 
|---|
| 1803 | 
 | 
|---|
| 1804 |   if (insertNewLine) {
 | 
|---|
| 1805 |     AlwaysAddTesselationTriangleLine(a, b, n);
 | 
|---|
| 1806 |   }
 | 
|---|
| 1807 | }
 | 
|---|
| 1808 | ;
 | 
|---|
| 1809 | 
 | 
|---|
| 1810 | /**
 | 
|---|
| 1811 |  * Adds lines from each of the current points in the BPS to BoundaryLineSet.
 | 
|---|
| 1812 |  * Raises the line count and inserts the new line into the BLS.
 | 
|---|
| 1813 |  *
 | 
|---|
| 1814 |  * @param *a first endpoint
 | 
|---|
| 1815 |  * @param *b second endpoint
 | 
|---|
| 1816 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 1817 |  */
 | 
|---|
| 1818 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| 1819 | {
 | 
|---|
| 1820 |         Info FunctionInfo(__func__);
 | 
|---|
| 1821 |   Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
 | 
|---|
| 1822 |   BPS[0] = a;
 | 
|---|
| 1823 |   BPS[1] = b;
 | 
|---|
| 1824 |   BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps
 | 
|---|
| 1825 |   // add line to global map
 | 
|---|
| 1826 |   LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
 | 
|---|
| 1827 |   // increase counter
 | 
|---|
| 1828 |   LinesOnBoundaryCount++;
 | 
|---|
| 1829 |   // also add to open lines
 | 
|---|
| 1830 |   CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
 | 
|---|
| 1831 |   OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
 | 
|---|
| 1832 | };
 | 
|---|
| 1833 | 
 | 
|---|
| 1834 | /** Function adds triangle to global list.
 | 
|---|
| 1835 |  * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
 | 
|---|
| 1836 |  */
 | 
|---|
| 1837 | void Tesselation::AddTesselationTriangle()
 | 
|---|
| 1838 | {
 | 
|---|
| 1839 |         Info FunctionInfo(__func__);
 | 
|---|
| 1840 |   Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| 1841 | 
 | 
|---|
| 1842 |   // add triangle to global map
 | 
|---|
| 1843 |   TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1844 |   TrianglesOnBoundaryCount++;
 | 
|---|
| 1845 | 
 | 
|---|
| 1846 |   // set as last new triangle
 | 
|---|
| 1847 |   LastTriangle = BTS;
 | 
|---|
| 1848 | 
 | 
|---|
| 1849 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 1850 | };
 | 
|---|
| 1851 | 
 | 
|---|
| 1852 | /** Function adds triangle to global list.
 | 
|---|
| 1853 |  * Furthermore, the triangle number is set to \a nr.
 | 
|---|
| 1854 |  * \param nr triangle number
 | 
|---|
| 1855 |  */
 | 
|---|
| 1856 | void Tesselation::AddTesselationTriangle(const int nr)
 | 
|---|
| 1857 | {
 | 
|---|
| 1858 |         Info FunctionInfo(__func__);
 | 
|---|
| 1859 |   Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| 1860 | 
 | 
|---|
| 1861 |   // add triangle to global map
 | 
|---|
| 1862 |   TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
 | 
|---|
| 1863 | 
 | 
|---|
| 1864 |   // set as last new triangle
 | 
|---|
| 1865 |   LastTriangle = BTS;
 | 
|---|
| 1866 | 
 | 
|---|
| 1867 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 1868 | };
 | 
|---|
| 1869 | 
 | 
|---|
| 1870 | /** Removes a triangle from the tesselation.
 | 
|---|
| 1871 |  * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
 | 
|---|
| 1872 |  * Removes itself from memory.
 | 
|---|
| 1873 |  * \param *triangle to remove
 | 
|---|
| 1874 |  */
 | 
|---|
| 1875 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
 | 
|---|
| 1876 | {
 | 
|---|
| 1877 |         Info FunctionInfo(__func__);
 | 
|---|
| 1878 |   if (triangle == NULL)
 | 
|---|
| 1879 |     return;
 | 
|---|
| 1880 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1881 |     if (triangle->lines[i] != NULL) {
 | 
|---|
| 1882 |       Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
 | 
|---|
| 1883 |       triangle->lines[i]->triangles.erase(triangle->Nr);
 | 
|---|
| 1884 |       if (triangle->lines[i]->triangles.empty()) {
 | 
|---|
| 1885 |           Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
 | 
|---|
| 1886 |           RemoveTesselationLine(triangle->lines[i]);
 | 
|---|
| 1887 |       } else {
 | 
|---|
| 1888 |         Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: ";
 | 
|---|
| 1889 |         OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
 | 
|---|
| 1890 |         for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
 | 
|---|
| 1891 |           Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
 | 
|---|
| 1892 |         Log() << Verbose(0) << endl;
 | 
|---|
| 1893 | //        for (int j=0;j<2;j++) {
 | 
|---|
| 1894 | //          Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
 | 
|---|
| 1895 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
 | 
|---|
| 1896 | //            Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
| 1897 | //          Log() << Verbose(0) << endl;
 | 
|---|
| 1898 | //        }
 | 
|---|
| 1899 |       }
 | 
|---|
| 1900 |       triangle->lines[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| 1901 |     } else
 | 
|---|
| 1902 |       DoeLog(1) && (eLog()<< Verbose(1) << "This line " << i << " has already been free'd." << endl);
 | 
|---|
| 1903 |   }
 | 
|---|
| 1904 | 
 | 
|---|
| 1905 |   if (TrianglesOnBoundary.erase(triangle->Nr))
 | 
|---|
| 1906 |     Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
 | 
|---|
| 1907 |   delete(triangle);
 | 
|---|
| 1908 | };
 | 
|---|
| 1909 | 
 | 
|---|
| 1910 | /** Removes a line from the tesselation.
 | 
|---|
| 1911 |  * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
 | 
|---|
| 1912 |  * \param *line line to remove
 | 
|---|
| 1913 |  */
 | 
|---|
| 1914 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
 | 
|---|
| 1915 | {
 | 
|---|
| 1916 |         Info FunctionInfo(__func__);
 | 
|---|
| 1917 |   int Numbers[2];
 | 
|---|
| 1918 | 
 | 
|---|
| 1919 |   if (line == NULL)
 | 
|---|
| 1920 |     return;
 | 
|---|
| 1921 |   // get other endpoint number for finding copies of same line
 | 
|---|
| 1922 |   if (line->endpoints[1] != NULL)
 | 
|---|
| 1923 |     Numbers[0] = line->endpoints[1]->Nr;
 | 
|---|
| 1924 |   else
 | 
|---|
| 1925 |     Numbers[0] = -1;
 | 
|---|
| 1926 |   if (line->endpoints[0] != NULL)
 | 
|---|
| 1927 |     Numbers[1] = line->endpoints[0]->Nr;
 | 
|---|
| 1928 |   else
 | 
|---|
| 1929 |     Numbers[1] = -1;
 | 
|---|
| 1930 | 
 | 
|---|
| 1931 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| 1932 |     if (line->endpoints[i] != NULL) {
 | 
|---|
| 1933 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
| 1934 |         pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
| 1935 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
| 1936 |           if ((*Runner).second == line) {
 | 
|---|
| 1937 |             Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| 1938 |             line->endpoints[i]->lines.erase(Runner);
 | 
|---|
| 1939 |             break;
 | 
|---|
| 1940 |           }
 | 
|---|
| 1941 |       } else { // there's just a single line left
 | 
|---|
| 1942 |         if (line->endpoints[i]->lines.erase(line->Nr))
 | 
|---|
| 1943 |           Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| 1944 |       }
 | 
|---|
| 1945 |       if (line->endpoints[i]->lines.empty()) {
 | 
|---|
| 1946 |         Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
 | 
|---|
| 1947 |         RemoveTesselationPoint(line->endpoints[i]);
 | 
|---|
| 1948 |       } else {
 | 
|---|
| 1949 |         Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ";
 | 
|---|
| 1950 |         for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
 | 
|---|
| 1951 |           Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
| 1952 |         Log() << Verbose(0) << endl;
 | 
|---|
| 1953 |       }
 | 
|---|
| 1954 |       line->endpoints[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| 1955 |     } else
 | 
|---|
| 1956 |       DoeLog(1) && (eLog()<< Verbose(1) << "Endpoint " << i << " has already been free'd." << endl);
 | 
|---|
| 1957 |   }
 | 
|---|
| 1958 |   if (!line->triangles.empty())
 | 
|---|
| 1959 |     DoeLog(2) && (eLog()<< Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl);
 | 
|---|
| 1960 | 
 | 
|---|
| 1961 |   if (LinesOnBoundary.erase(line->Nr))
 | 
|---|
| 1962 |     Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl;
 | 
|---|
| 1963 |   delete(line);
 | 
|---|
| 1964 | };
 | 
|---|
| 1965 | 
 | 
|---|
| 1966 | /** Removes a point from the tesselation.
 | 
|---|
| 1967 |  * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
 | 
|---|
| 1968 |  * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
 | 
|---|
| 1969 |  * \param *point point to remove
 | 
|---|
| 1970 |  */
 | 
|---|
| 1971 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
 | 
|---|
| 1972 | {
 | 
|---|
| 1973 |         Info FunctionInfo(__func__);
 | 
|---|
| 1974 |   if (point == NULL)
 | 
|---|
| 1975 |     return;
 | 
|---|
| 1976 |   if (PointsOnBoundary.erase(point->Nr))
 | 
|---|
| 1977 |     Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl;
 | 
|---|
| 1978 |   delete(point);
 | 
|---|
| 1979 | };
 | 
|---|
| 1980 | 
 | 
|---|
| 1981 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 1982 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 1983 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 1984 |  * returned.
 | 
|---|
| 1985 |  * \param *out output stream for debugging
 | 
|---|
| 1986 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 1987 |  * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
 | 
|---|
| 1988 |  *                 triangles exist which is the maximum for three points
 | 
|---|
| 1989 |  */
 | 
|---|
| 1990 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
 | 
|---|
| 1991 | {
 | 
|---|
| 1992 |         Info FunctionInfo(__func__);
 | 
|---|
| 1993 |   int adjacentTriangleCount = 0;
 | 
|---|
| 1994 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 1995 | 
 | 
|---|
| 1996 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 1997 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1998 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
| 1999 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 2000 |       Points[i] = FindPoint->second;
 | 
|---|
| 2001 |     } else {
 | 
|---|
| 2002 |       Points[i] = NULL;
 | 
|---|
| 2003 |     }
 | 
|---|
| 2004 |   }
 | 
|---|
| 2005 | 
 | 
|---|
| 2006 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 2007 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 2008 |     if (Points[i] != NULL) {
 | 
|---|
| 2009 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 2010 |         if (Points[j] != NULL) {
 | 
|---|
| 2011 |           LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
| 2012 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
| 2013 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 2014 |             Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
 | 
|---|
| 2015 |             for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 2016 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 2017 |                 adjacentTriangleCount++;
 | 
|---|
| 2018 |               }
 | 
|---|
| 2019 |             }
 | 
|---|
| 2020 |             Log() << Verbose(1) << "end." << endl;
 | 
|---|
| 2021 |           }
 | 
|---|
| 2022 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 2023 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 2024 |           //return adjacentTriangleCount;
 | 
|---|
| 2025 |         }
 | 
|---|
| 2026 |       }
 | 
|---|
| 2027 |     }
 | 
|---|
| 2028 |   }
 | 
|---|
| 2029 | 
 | 
|---|
| 2030 |   Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 2031 |   return adjacentTriangleCount;
 | 
|---|
| 2032 | };
 | 
|---|
| 2033 | 
 | 
|---|
| 2034 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 2035 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 2036 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 2037 |  * returned.
 | 
|---|
| 2038 |  * \param *out output stream for debugging
 | 
|---|
| 2039 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 2040 |  * \return NULL - none found or pointer to triangle
 | 
|---|
| 2041 |  */
 | 
|---|
| 2042 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
 | 
|---|
| 2043 | {
 | 
|---|
| 2044 |         Info FunctionInfo(__func__);
 | 
|---|
| 2045 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 2046 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 2047 | 
 | 
|---|
| 2048 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 2049 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 2050 |     PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
| 2051 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 2052 |       Points[i] = FindPoint->second;
 | 
|---|
| 2053 |     } else {
 | 
|---|
| 2054 |       Points[i] = NULL;
 | 
|---|
| 2055 |     }
 | 
|---|
| 2056 |   }
 | 
|---|
| 2057 | 
 | 
|---|
| 2058 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 2059 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 2060 |     if (Points[i] != NULL) {
 | 
|---|
| 2061 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 2062 |         if (Points[j] != NULL) {
 | 
|---|
| 2063 |           LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
| 2064 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
| 2065 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 2066 |             for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 2067 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 2068 |                 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
 | 
|---|
| 2069 |                   triangle = FindTriangle->second;
 | 
|---|
| 2070 |               }
 | 
|---|
| 2071 |             }
 | 
|---|
| 2072 |           }
 | 
|---|
| 2073 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 2074 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 2075 |           //return adjacentTriangleCount;
 | 
|---|
| 2076 |         }
 | 
|---|
| 2077 |       }
 | 
|---|
| 2078 |     }
 | 
|---|
| 2079 |   }
 | 
|---|
| 2080 | 
 | 
|---|
| 2081 |   return triangle;
 | 
|---|
| 2082 | };
 | 
|---|
| 2083 | 
 | 
|---|
| 2084 | 
 | 
|---|
| 2085 | /** Finds the starting triangle for FindNonConvexBorder().
 | 
|---|
| 2086 |  * Looks at the outermost point per axis, then FindSecondPointForTesselation()
 | 
|---|
| 2087 |  * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
 | 
|---|
| 2088 |  * point are called.
 | 
|---|
| 2089 |  * \param *out output stream for debugging
 | 
|---|
| 2090 |  * \param RADIUS radius of virtual rolling sphere
 | 
|---|
| 2091 |  * \param *LC LinkedCell structure with neighbouring TesselPoint's
 | 
|---|
| 2092 |  */
 | 
|---|
| 2093 | void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
 | 
|---|
| 2094 | {
 | 
|---|
| 2095 |         Info FunctionInfo(__func__);
 | 
|---|
| 2096 |   int i = 0;
 | 
|---|
| 2097 |   TesselPoint* MaxPoint[NDIM];
 | 
|---|
| 2098 |   TesselPoint* Temporary;
 | 
|---|
| 2099 |   double maxCoordinate[NDIM];
 | 
|---|
| 2100 |   BoundaryLineSet BaseLine;
 | 
|---|
| 2101 |   Vector helper;
 | 
|---|
| 2102 |   Vector Chord;
 | 
|---|
| 2103 |   Vector SearchDirection;
 | 
|---|
| 2104 |   Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| 2105 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
| 2106 |   Vector SphereCenter;
 | 
|---|
| 2107 |   Vector NormalVector;
 | 
|---|
| 2108 | 
 | 
|---|
| 2109 |   NormalVector.Zero();
 | 
|---|
| 2110 | 
 | 
|---|
| 2111 |   for (i = 0; i < 3; i++) {
 | 
|---|
| 2112 |     MaxPoint[i] = NULL;
 | 
|---|
| 2113 |     maxCoordinate[i] = -1;
 | 
|---|
| 2114 |   }
 | 
|---|
| 2115 | 
 | 
|---|
| 2116 |   // 1. searching topmost point with respect to each axis
 | 
|---|
| 2117 |   for (int i=0;i<NDIM;i++) { // each axis
 | 
|---|
| 2118 |     LC->n[i] = LC->N[i]-1; // current axis is topmost cell
 | 
|---|
| 2119 |     for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
 | 
|---|
| 2120 |       for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
 | 
|---|
| 2121 |         const LinkedCell::LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 2122 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2123 |         if (List != NULL) {
 | 
|---|
| 2124 |           for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {
 | 
|---|
| 2125 |             if ((*Runner)->node->x[i] > maxCoordinate[i]) {
 | 
|---|
| 2126 |               Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
 | 
|---|
| 2127 |               maxCoordinate[i] = (*Runner)->node->x[i];
 | 
|---|
| 2128 |               MaxPoint[i] = (*Runner);
 | 
|---|
| 2129 |             }
 | 
|---|
| 2130 |           }
 | 
|---|
| 2131 |         } else {
 | 
|---|
| 2132 |           DoeLog(1) && (eLog()<< Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl);
 | 
|---|
| 2133 |         }
 | 
|---|
| 2134 |       }
 | 
|---|
| 2135 |   }
 | 
|---|
| 2136 | 
 | 
|---|
| 2137 |   Log() << Verbose(1) << "Found maximum coordinates: ";
 | 
|---|
| 2138 |   for (int i=0;i<NDIM;i++)
 | 
|---|
| 2139 |     Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";
 | 
|---|
| 2140 |   Log() << Verbose(0) << endl;
 | 
|---|
| 2141 | 
 | 
|---|
| 2142 |   BTS = NULL;
 | 
|---|
| 2143 |   for (int k=0;k<NDIM;k++) {
 | 
|---|
| 2144 |     NormalVector.Zero();
 | 
|---|
| 2145 |     NormalVector.x[k] = 1.;
 | 
|---|
| 2146 |     BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
 | 
|---|
| 2147 |     Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
 | 
|---|
| 2148 | 
 | 
|---|
| 2149 |     double ShortestAngle;
 | 
|---|
| 2150 |     ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
 | 
|---|
| 2151 | 
 | 
|---|
| 2152 |     FindSecondPointForTesselation(BaseLine.endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
 | 
|---|
| 2153 |     if (Temporary == NULL)  // have we found a second point?
 | 
|---|
| 2154 |       continue;
 | 
|---|
| 2155 |     BaseLine.endpoints[1] = new BoundaryPointSet(Temporary);
 | 
|---|
| 2156 | 
 | 
|---|
| 2157 |     // construct center of circle
 | 
|---|
| 2158 |     CircleCenter.CopyVector(BaseLine.endpoints[0]->node->node);
 | 
|---|
| 2159 |     CircleCenter.AddVector(BaseLine.endpoints[1]->node->node);
 | 
|---|
| 2160 |     CircleCenter.Scale(0.5);
 | 
|---|
| 2161 | 
 | 
|---|
| 2162 |     // construct normal vector of circle
 | 
|---|
| 2163 |     CirclePlaneNormal.CopyVector(BaseLine.endpoints[0]->node->node);
 | 
|---|
| 2164 |     CirclePlaneNormal.SubtractVector(BaseLine.endpoints[1]->node->node);
 | 
|---|
| 2165 | 
 | 
|---|
| 2166 |     double radius = CirclePlaneNormal.NormSquared();
 | 
|---|
| 2167 |     double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
 | 
|---|
| 2168 | 
 | 
|---|
| 2169 |     NormalVector.ProjectOntoPlane(&CirclePlaneNormal);
 | 
|---|
| 2170 |     NormalVector.Normalize();
 | 
|---|
| 2171 |     ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 2172 | 
 | 
|---|
| 2173 |     SphereCenter.CopyVector(&NormalVector);
 | 
|---|
| 2174 |     SphereCenter.Scale(CircleRadius);
 | 
|---|
| 2175 |     SphereCenter.AddVector(&CircleCenter);
 | 
|---|
| 2176 |     // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
 | 
|---|
| 2177 | 
 | 
|---|
| 2178 |     // look in one direction of baseline for initial candidate
 | 
|---|
| 2179 |     SearchDirection.MakeNormalVector(&CirclePlaneNormal, &NormalVector);  // whether we look "left" first or "right" first is not important ...
 | 
|---|
| 2180 | 
 | 
|---|
| 2181 |     // adding point 1 and point 2 and add the line between them
 | 
|---|
| 2182 |     Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
 | 
|---|
| 2183 |     Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n";
 | 
|---|
| 2184 | 
 | 
|---|
| 2185 |     //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n";
 | 
|---|
| 2186 |     CandidateForTesselation OptCandidates(&BaseLine);
 | 
|---|
| 2187 |     FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
 | 
|---|
| 2188 |     Log() << Verbose(0) << "List of third Points is:" << endl;
 | 
|---|
| 2189 |     for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
 | 
|---|
| 2190 |         Log() << Verbose(0) << " " << *(*it) << endl;
 | 
|---|
| 2191 |     }
 | 
|---|
| 2192 | 
 | 
|---|
| 2193 |     BTS = NULL;
 | 
|---|
| 2194 |     AddCandidateTriangle(OptCandidates);
 | 
|---|
| 2195 | //    delete(BaseLine.endpoints[0]);
 | 
|---|
| 2196 | //    delete(BaseLine.endpoints[1]);
 | 
|---|
| 2197 | 
 | 
|---|
| 2198 |     if (BTS != NULL) // we have created one starting triangle
 | 
|---|
| 2199 |       break;
 | 
|---|
| 2200 |     else {
 | 
|---|
| 2201 |       // remove all candidates from the list and then the list itself
 | 
|---|
| 2202 |       OptCandidates.pointlist.clear();
 | 
|---|
| 2203 |     }
 | 
|---|
| 2204 |   }
 | 
|---|
| 2205 | };
 | 
|---|
| 2206 | 
 | 
|---|
| 2207 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
 | 
|---|
| 2208 |  * This is supposed to prevent early closing of the tesselation.
 | 
|---|
| 2209 |  * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
 | 
|---|
| 2210 |  * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
 | 
|---|
| 2211 |  * \param RADIUS radius of sphere
 | 
|---|
| 2212 |  * \param *LC LinkedCell structure
 | 
|---|
| 2213 |  * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
 | 
|---|
| 2214 |  */
 | 
|---|
| 2215 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
 | 
|---|
| 2216 | //{
 | 
|---|
| 2217 | //      Info FunctionInfo(__func__);
 | 
|---|
| 2218 | //  bool result = false;
 | 
|---|
| 2219 | //  Vector CircleCenter;
 | 
|---|
| 2220 | //  Vector CirclePlaneNormal;
 | 
|---|
| 2221 | //  Vector OldSphereCenter;
 | 
|---|
| 2222 | //  Vector SearchDirection;
 | 
|---|
| 2223 | //  Vector helper;
 | 
|---|
| 2224 | //  TesselPoint *OtherOptCandidate = NULL;
 | 
|---|
| 2225 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 2226 | //  double radius, CircleRadius;
 | 
|---|
| 2227 | //  BoundaryLineSet *Line = NULL;
 | 
|---|
| 2228 | //  BoundaryTriangleSet *T = NULL;
 | 
|---|
| 2229 | //
 | 
|---|
| 2230 | //  // check both other lines
 | 
|---|
| 2231 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr);
 | 
|---|
| 2232 | //  if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 2233 | //    for (int i=0;i<2;i++) {
 | 
|---|
| 2234 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr);
 | 
|---|
| 2235 | //      if (FindLine != (FindPoint->second)->lines.end()) {
 | 
|---|
| 2236 | //        Line = FindLine->second;
 | 
|---|
| 2237 | //        Log() << Verbose(0) << "Found line " << *Line << "." << endl;
 | 
|---|
| 2238 | //        if (Line->triangles.size() == 1) {
 | 
|---|
| 2239 | //          T = Line->triangles.begin()->second;
 | 
|---|
| 2240 | //          // construct center of circle
 | 
|---|
| 2241 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 2242 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node);
 | 
|---|
| 2243 | //          CircleCenter.Scale(0.5);
 | 
|---|
| 2244 | //
 | 
|---|
| 2245 | //          // construct normal vector of circle
 | 
|---|
| 2246 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 2247 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
 | 
|---|
| 2248 | //
 | 
|---|
| 2249 | //          // calculate squared radius of circle
 | 
|---|
| 2250 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 2251 | //          if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 2252 | //            CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 2253 | //            CirclePlaneNormal.Normalize();
 | 
|---|
| 2254 | //            //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 2255 | //
 | 
|---|
| 2256 | //            // construct old center
 | 
|---|
| 2257 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
 | 
|---|
| 2258 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
| 2259 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
| 2260 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 2261 | //            OldSphereCenter.AddVector(&helper);
 | 
|---|
| 2262 | //            OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 2263 | //            //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
| 2264 | //
 | 
|---|
| 2265 | //            // construct SearchDirection
 | 
|---|
| 2266 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
 | 
|---|
| 2267 | //            helper.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 2268 | //            helper.SubtractVector(ThirdNode->node);
 | 
|---|
| 2269 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 2270 | //              SearchDirection.Scale(-1.);
 | 
|---|
| 2271 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
| 2272 | //            SearchDirection.Normalize();
 | 
|---|
| 2273 | //            Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 2274 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 2275 | //              // rotated the wrong way!
 | 
|---|
| 2276 | //              DoeLog(1) && (eLog()<< Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl);
 | 
|---|
| 2277 | //            }
 | 
|---|
| 2278 | //
 | 
|---|
| 2279 | //            // add third point
 | 
|---|
| 2280 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
 | 
|---|
| 2281 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
 | 
|---|
| 2282 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
 | 
|---|
| 2283 | //                continue;
 | 
|---|
| 2284 | //              Log() << Verbose(0) << " Third point candidate is " << (*it)
 | 
|---|
| 2285 | //              << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 2286 | //              Log() << Verbose(0) << " Baseline is " << *BaseRay << endl;
 | 
|---|
| 2287 | //
 | 
|---|
| 2288 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
| 2289 | //              TesselPoint *PointCandidates[3];
 | 
|---|
| 2290 | //              PointCandidates[0] = (*it);
 | 
|---|
| 2291 | //              PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
| 2292 | //              PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
| 2293 | //              bool check=false;
 | 
|---|
| 2294 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
| 2295 | //              // If there is no triangle, add it regularly.
 | 
|---|
| 2296 | //              if (existentTrianglesCount == 0) {
 | 
|---|
| 2297 | //                SetTesselationPoint((*it), 0);
 | 
|---|
| 2298 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 2299 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 2300 | //
 | 
|---|
| 2301 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
| 2302 | //                  OtherOptCandidate = (*it);
 | 
|---|
| 2303 | //                  check = true;
 | 
|---|
| 2304 | //                }
 | 
|---|
| 2305 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
| 2306 | //                SetTesselationPoint((*it), 0);
 | 
|---|
| 2307 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 2308 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 2309 | //
 | 
|---|
| 2310 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
| 2311 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
| 2312 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
| 2313 | //                  OtherOptCandidate = (*it);
 | 
|---|
| 2314 | //                  check = true;
 | 
|---|
| 2315 | //                }
 | 
|---|
| 2316 | //              }
 | 
|---|
| 2317 | //
 | 
|---|
| 2318 | //              if (check) {
 | 
|---|
| 2319 | //                if (ShortestAngle > OtherShortestAngle) {
 | 
|---|
| 2320 | //                  Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
 | 
|---|
| 2321 | //                  result = true;
 | 
|---|
| 2322 | //                  break;
 | 
|---|
| 2323 | //                }
 | 
|---|
| 2324 | //              }
 | 
|---|
| 2325 | //            }
 | 
|---|
| 2326 | //            delete(OptCandidates);
 | 
|---|
| 2327 | //            if (result)
 | 
|---|
| 2328 | //              break;
 | 
|---|
| 2329 | //          } else {
 | 
|---|
| 2330 | //            Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| 2331 | //          }
 | 
|---|
| 2332 | //        } else {
 | 
|---|
| 2333 | //          DoeLog(2) && (eLog()<< Verbose(2) << "Baseline is connected to two triangles already?" << endl);
 | 
|---|
| 2334 | //        }
 | 
|---|
| 2335 | //      } else {
 | 
|---|
| 2336 | //        Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
 | 
|---|
| 2337 | //      }
 | 
|---|
| 2338 | //    }
 | 
|---|
| 2339 | //  } else {
 | 
|---|
| 2340 | //    DoeLog(1) && (eLog()<< Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl);
 | 
|---|
| 2341 | //  }
 | 
|---|
| 2342 | //
 | 
|---|
| 2343 | //  return result;
 | 
|---|
| 2344 | //};
 | 
|---|
| 2345 | 
 | 
|---|
| 2346 | /** This function finds a triangle to a line, adjacent to an existing one.
 | 
|---|
| 2347 |  * @param out output stream for debugging
 | 
|---|
| 2348 |  * @param CandidateLine current cadndiate baseline to search from
 | 
|---|
| 2349 |  * @param T current triangle which \a Line is edge of
 | 
|---|
| 2350 |  * @param RADIUS radius of the rolling ball
 | 
|---|
| 2351 |  * @param N number of found triangles
 | 
|---|
| 2352 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 2353 |  */
 | 
|---|
| 2354 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
 | 
|---|
| 2355 | {
 | 
|---|
| 2356 |         Info FunctionInfo(__func__);
 | 
|---|
| 2357 |   bool result = true;
 | 
|---|
| 2358 | 
 | 
|---|
| 2359 |   Vector CircleCenter;
 | 
|---|
| 2360 |   Vector CirclePlaneNormal;
 | 
|---|
| 2361 |   Vector RelativeSphereCenter;
 | 
|---|
| 2362 |   Vector SearchDirection;
 | 
|---|
| 2363 |   Vector helper;
 | 
|---|
| 2364 |   TesselPoint *ThirdNode = NULL;
 | 
|---|
| 2365 |   LineMap::iterator testline;
 | 
|---|
| 2366 |   double radius, CircleRadius;
 | 
|---|
| 2367 | 
 | 
|---|
| 2368 |   for (int i=0;i<3;i++)
 | 
|---|
| 2369 |     if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node)) {
 | 
|---|
| 2370 |       ThirdNode = T.endpoints[i]->node;
 | 
|---|
| 2371 |       break;
 | 
|---|
| 2372 |     }
 | 
|---|
| 2373 |   Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdNode " << *ThirdNode << " of triangle " << T << "." << endl;
 | 
|---|
| 2374 | 
 | 
|---|
| 2375 |   // construct center of circle
 | 
|---|
| 2376 |   CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2377 |   CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2378 |   CircleCenter.Scale(0.5);
 | 
|---|
| 2379 | 
 | 
|---|
| 2380 |   // construct normal vector of circle
 | 
|---|
| 2381 |   CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2382 |   CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2383 | 
 | 
|---|
| 2384 |   // calculate squared radius of circle
 | 
|---|
| 2385 |   radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 2386 |   if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 2387 |     // construct relative sphere center with now known CircleCenter
 | 
|---|
| 2388 |     RelativeSphereCenter.CopyVector(&T.SphereCenter);
 | 
|---|
| 2389 |     RelativeSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 2390 | 
 | 
|---|
| 2391 |     CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 2392 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 2393 |     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 2394 | 
 | 
|---|
| 2395 |     Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl;
 | 
|---|
| 2396 | 
 | 
|---|
| 2397 |     // construct SearchDirection and an "outward pointer"
 | 
|---|
| 2398 |     SearchDirection.MakeNormalVector(&RelativeSphereCenter, &CirclePlaneNormal);
 | 
|---|
| 2399 |     helper.CopyVector(&CircleCenter);
 | 
|---|
| 2400 |     helper.SubtractVector(ThirdNode->node);
 | 
|---|
| 2401 |     if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 2402 |       SearchDirection.Scale(-1.);
 | 
|---|
| 2403 |     Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 2404 |     if (fabs(RelativeSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 2405 |       // rotated the wrong way!
 | 
|---|
| 2406 |       DoeLog(1) && (eLog()<< Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl);
 | 
|---|
| 2407 |     }
 | 
|---|
| 2408 | 
 | 
|---|
| 2409 |     // add third point
 | 
|---|
| 2410 |     FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdNode, RADIUS, LC);
 | 
|---|
| 2411 | 
 | 
|---|
| 2412 |   } else {
 | 
|---|
| 2413 |     Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| 2414 |   }
 | 
|---|
| 2415 | 
 | 
|---|
| 2416 |   if (CandidateLine.pointlist.empty()) {
 | 
|---|
| 2417 |     DoeLog(2) && (eLog()<< Verbose(2) << "Could not find a suitable candidate." << endl);
 | 
|---|
| 2418 |     return false;
 | 
|---|
| 2419 |   }
 | 
|---|
| 2420 |   Log() << Verbose(0) << "Third Points are: " << endl;
 | 
|---|
| 2421 |   for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
 | 
|---|
| 2422 |     Log() << Verbose(0) << " " << *(*it) << endl;
 | 
|---|
| 2423 |   }
 | 
|---|
| 2424 | 
 | 
|---|
| 2425 |   return true;
 | 
|---|
| 2426 | 
 | 
|---|
| 2427 | //  BoundaryLineSet *BaseRay = CandidateLine.BaseLine;
 | 
|---|
| 2428 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 2429 | //    Log() << Verbose(0) << "Third point candidate is " << *(*it)->point
 | 
|---|
| 2430 | //    << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 2431 | //    Log() << Verbose(0) << "Baseline is " << *BaseRay << endl;
 | 
|---|
| 2432 | //
 | 
|---|
| 2433 | //    // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
| 2434 | //    TesselPoint *PointCandidates[3];
 | 
|---|
| 2435 | //    PointCandidates[0] = (*it)->point;
 | 
|---|
| 2436 | //    PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
| 2437 | //    PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
| 2438 | //    int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
| 2439 | //
 | 
|---|
| 2440 | //    BTS = NULL;
 | 
|---|
| 2441 | //    // check for present edges and whether we reach better candidates from them
 | 
|---|
| 2442 | //    //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) {
 | 
|---|
| 2443 | //    if (0) {
 | 
|---|
| 2444 | //      result = false;
 | 
|---|
| 2445 | //      break;
 | 
|---|
| 2446 | //    } else {
 | 
|---|
| 2447 | //      // If there is no triangle, add it regularly.
 | 
|---|
| 2448 | //      if (existentTrianglesCount == 0) {
 | 
|---|
| 2449 | //        AddTesselationPoint((*it)->point, 0);
 | 
|---|
| 2450 | //        AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 2451 | //        AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 2452 | //
 | 
|---|
| 2453 | //        if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
| 2454 | //          CandidateLine.point = (*it)->point;
 | 
|---|
| 2455 | //          CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter));
 | 
|---|
| 2456 | //          CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter));
 | 
|---|
| 2457 | //          CandidateLine.ShortestAngle = ShortestAngle;
 | 
|---|
| 2458 | //        } else {
 | 
|---|
| 2459 | ////          DoeLog(1) && (eLog()<< Verbose(1) << "This triangle consisting of ");
 | 
|---|
| 2460 | ////          Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
| 2461 | ////          Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
| 2462 | ////          Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
| 2463 | ////          Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl;
 | 
|---|
| 2464 | //          result = false;
 | 
|---|
| 2465 | //        }
 | 
|---|
| 2466 | //      } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
| 2467 | //          AddTesselationPoint((*it)->point, 0);
 | 
|---|
| 2468 | //          AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 2469 | //          AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 2470 | //
 | 
|---|
| 2471 | //          // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
| 2472 | //          // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
| 2473 | //          if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) {
 | 
|---|
| 2474 | //            CandidateLine.point = (*it)->point;
 | 
|---|
| 2475 | //            CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter);
 | 
|---|
| 2476 | //            CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter);
 | 
|---|
| 2477 | //            CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI;
 | 
|---|
| 2478 | //
 | 
|---|
| 2479 | //          } else {
 | 
|---|
| 2480 | ////            DoeLog(1) && (eLog()<< Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl);
 | 
|---|
| 2481 | //            result = false;
 | 
|---|
| 2482 | //          }
 | 
|---|
| 2483 | //      } else {
 | 
|---|
| 2484 | ////        Log() << Verbose(1) << "This triangle consisting of ";
 | 
|---|
| 2485 | ////        Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
| 2486 | ////        Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
| 2487 | ////        Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
| 2488 | ////        Log() << Verbose(0) << "is invalid!" << endl;
 | 
|---|
| 2489 | //        result = false;
 | 
|---|
| 2490 | //      }
 | 
|---|
| 2491 | //    }
 | 
|---|
| 2492 | //
 | 
|---|
| 2493 | //    // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
 | 
|---|
| 2494 | //    BaseRay = BLS[0];
 | 
|---|
| 2495 | //    if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
 | 
|---|
| 2496 | //      DoeLog(1) && (eLog()<< Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl);
 | 
|---|
| 2497 | //      exit(255);
 | 
|---|
| 2498 | //    }
 | 
|---|
| 2499 | //
 | 
|---|
| 2500 | //  }
 | 
|---|
| 2501 | //
 | 
|---|
| 2502 | //  // remove all candidates from the list and then the list itself
 | 
|---|
| 2503 | //  class CandidateForTesselation *remover = NULL;
 | 
|---|
| 2504 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 2505 | //    remover = *it;
 | 
|---|
| 2506 | //    delete(remover);
 | 
|---|
| 2507 | //  }
 | 
|---|
| 2508 | //  delete(OptCandidates);
 | 
|---|
| 2509 |   return result;
 | 
|---|
| 2510 | };
 | 
|---|
| 2511 | 
 | 
|---|
| 2512 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
 | 
|---|
| 2513 |  * \param CandidateLine triangle to add
 | 
|---|
| 2514 |  * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine()
 | 
|---|
| 2515 |  */
 | 
|---|
| 2516 | void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine)
 | 
|---|
| 2517 | {
 | 
|---|
| 2518 |         Info FunctionInfo(__func__);
 | 
|---|
| 2519 |   Vector Center;
 | 
|---|
| 2520 |   TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
 | 
|---|
| 2521 | 
 | 
|---|
| 2522 |   // fill the set of neighbours
 | 
|---|
| 2523 |   TesselPointSet SetOfNeighbours;
 | 
|---|
| 2524 |   SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
 | 
|---|
| 2525 |   for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
 | 
|---|
| 2526 |     SetOfNeighbours.insert(*Runner);
 | 
|---|
| 2527 |   TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2528 | 
 | 
|---|
| 2529 |   // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
 | 
|---|
| 2530 |   Log() << Verbose(0) << "List of Candidates for Turning Point " << *TurningPoint << ":" << endl;
 | 
|---|
| 2531 |   for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
 | 
|---|
| 2532 |     Log() << Verbose(0) << " " << **TesselRunner << endl;
 | 
|---|
| 2533 |   TesselPointList::iterator Runner = connectedClosestPoints->begin();
 | 
|---|
| 2534 |   TesselPointList::iterator Sprinter = Runner;
 | 
|---|
| 2535 |   Sprinter++;
 | 
|---|
| 2536 |   while(Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| 2537 |     // add the points
 | 
|---|
| 2538 |     AddTesselationPoint(TurningPoint, 0);
 | 
|---|
| 2539 |     AddTesselationPoint((*Runner), 1);
 | 
|---|
| 2540 |     AddTesselationPoint((*Sprinter), 2);
 | 
|---|
| 2541 | 
 | 
|---|
| 2542 |     // add the lines
 | 
|---|
| 2543 |     AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 2544 |     AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 2545 |     AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 2546 | 
 | 
|---|
| 2547 |     // add the triangles
 | 
|---|
| 2548 |     BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 2549 |     AddTesselationTriangle();
 | 
|---|
| 2550 |     BTS->GetCenter(&Center);
 | 
|---|
| 2551 |     Center.SubtractVector(&CandidateLine.OptCenter);
 | 
|---|
| 2552 |     BTS->SphereCenter.CopyVector(&CandidateLine.OptCenter);
 | 
|---|
| 2553 |     BTS->GetNormalVector(Center);
 | 
|---|
| 2554 | 
 | 
|---|
| 2555 |     Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl;
 | 
|---|
| 2556 |     Runner = Sprinter;
 | 
|---|
| 2557 |     Sprinter++;
 | 
|---|
| 2558 |     Log() << Verbose(0) << "Current Runner is " << **Runner << "." << endl;
 | 
|---|
| 2559 |     if (Sprinter != connectedClosestPoints->end())
 | 
|---|
| 2560 |       Log() << Verbose(0) << " There are still more triangles to add." << endl;
 | 
|---|
| 2561 |   }
 | 
|---|
| 2562 |   delete(connectedClosestPoints);
 | 
|---|
| 2563 | };
 | 
|---|
| 2564 | 
 | 
|---|
| 2565 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
 | 
|---|
| 2566 |  * We look whether the closest point on \a *Base with respect to the other baseline is outside
 | 
|---|
| 2567 |  * of the segment formed by both endpoints (concave) or not (convex).
 | 
|---|
| 2568 |  * \param *out output stream for debugging
 | 
|---|
| 2569 |  * \param *Base line to be flipped
 | 
|---|
| 2570 |  * \return NULL - convex, otherwise endpoint that makes it concave
 | 
|---|
| 2571 |  */
 | 
|---|
| 2572 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
 | 
|---|
| 2573 | {
 | 
|---|
| 2574 |         Info FunctionInfo(__func__);
 | 
|---|
| 2575 |   class BoundaryPointSet *Spot = NULL;
 | 
|---|
| 2576 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 2577 |   Vector *ClosestPoint;
 | 
|---|
| 2578 | 
 | 
|---|
| 2579 |   int m=0;
 | 
|---|
| 2580 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2581 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2582 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 2583 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 2584 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
| 2585 | 
 | 
|---|
| 2586 |   Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
| 2587 |   Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| 2588 | 
 | 
|---|
| 2589 |   // get the closest point on each line to the other line
 | 
|---|
| 2590 |   ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 2591 | 
 | 
|---|
| 2592 |   // delete the temporary other base line
 | 
|---|
| 2593 |   delete(OtherBase);
 | 
|---|
| 2594 | 
 | 
|---|
| 2595 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 2596 |   Vector DistanceToIntersection[2], BaseLine;
 | 
|---|
| 2597 |   double distance[2];
 | 
|---|
| 2598 |   BaseLine.CopyVector(Base->endpoints[1]->node->node);
 | 
|---|
| 2599 |   BaseLine.SubtractVector(Base->endpoints[0]->node->node);
 | 
|---|
| 2600 |   for (int i=0;i<2;i++) {
 | 
|---|
| 2601 |     DistanceToIntersection[i].CopyVector(ClosestPoint);
 | 
|---|
| 2602 |     DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
 | 
|---|
| 2603 |     distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
 | 
|---|
| 2604 |   }
 | 
|---|
| 2605 |   delete(ClosestPoint);
 | 
|---|
| 2606 |   if ((distance[0] * distance[1]) > 0)  { // have same sign?
 | 
|---|
| 2607 |     Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl;
 | 
|---|
| 2608 |     if (distance[0] < distance[1]) {
 | 
|---|
| 2609 |       Spot = Base->endpoints[0];
 | 
|---|
| 2610 |     } else {
 | 
|---|
| 2611 |       Spot = Base->endpoints[1];
 | 
|---|
| 2612 |     }
 | 
|---|
| 2613 |     return Spot;
 | 
|---|
| 2614 |   } else {  // different sign, i.e. we are in between
 | 
|---|
| 2615 |     Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
 | 
|---|
| 2616 |     return NULL;
 | 
|---|
| 2617 |   }
 | 
|---|
| 2618 | 
 | 
|---|
| 2619 | };
 | 
|---|
| 2620 | 
 | 
|---|
| 2621 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
 | 
|---|
| 2622 | {
 | 
|---|
| 2623 |         Info FunctionInfo(__func__);
 | 
|---|
| 2624 |   // print all lines
 | 
|---|
| 2625 |   Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl;
 | 
|---|
| 2626 |   for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
 | 
|---|
| 2627 |     Log() << Verbose(0) << *(PointRunner->second) << endl;
 | 
|---|
| 2628 | };
 | 
|---|
| 2629 | 
 | 
|---|
| 2630 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
 | 
|---|
| 2631 | {
 | 
|---|
| 2632 |         Info FunctionInfo(__func__);
 | 
|---|
| 2633 |   // print all lines
 | 
|---|
| 2634 |   Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl;
 | 
|---|
| 2635 |   for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
 | 
|---|
| 2636 |     Log() << Verbose(0) << *(LineRunner->second) << endl;
 | 
|---|
| 2637 | };
 | 
|---|
| 2638 | 
 | 
|---|
| 2639 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
 | 
|---|
| 2640 | {
 | 
|---|
| 2641 |         Info FunctionInfo(__func__);
 | 
|---|
| 2642 |   // print all triangles
 | 
|---|
| 2643 |   Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl;
 | 
|---|
| 2644 |   for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
 | 
|---|
| 2645 |     Log() << Verbose(0) << *(TriangleRunner->second) << endl;
 | 
|---|
| 2646 | };
 | 
|---|
| 2647 | 
 | 
|---|
| 2648 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
 | 
|---|
| 2649 |  * \param *out output stream for debugging
 | 
|---|
| 2650 |  * \param *Base line to be flipped
 | 
|---|
| 2651 |  * \return volume change due to flipping (0 - then no flipped occured)
 | 
|---|
| 2652 |  */
 | 
|---|
| 2653 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
 | 
|---|
| 2654 | {
 | 
|---|
| 2655 |         Info FunctionInfo(__func__);
 | 
|---|
| 2656 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 2657 |   Vector *ClosestPoint[2];
 | 
|---|
| 2658 |   double volume;
 | 
|---|
| 2659 | 
 | 
|---|
| 2660 |   int m=0;
 | 
|---|
| 2661 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2662 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2663 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 2664 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 2665 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
| 2666 | 
 | 
|---|
| 2667 |   Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
| 2668 |   Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| 2669 | 
 | 
|---|
| 2670 |   // get the closest point on each line to the other line
 | 
|---|
| 2671 |   ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 2672 |   ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
 | 
|---|
| 2673 | 
 | 
|---|
| 2674 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 2675 |   Vector Distance;
 | 
|---|
| 2676 |   Distance.CopyVector(ClosestPoint[1]);
 | 
|---|
| 2677 |   Distance.SubtractVector(ClosestPoint[0]);
 | 
|---|
| 2678 | 
 | 
|---|
| 2679 |   // calculate volume
 | 
|---|
| 2680 |   volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node);
 | 
|---|
| 2681 | 
 | 
|---|
| 2682 |   // delete the temporary other base line and the closest points
 | 
|---|
| 2683 |   delete(ClosestPoint[0]);
 | 
|---|
| 2684 |   delete(ClosestPoint[1]);
 | 
|---|
| 2685 |   delete(OtherBase);
 | 
|---|
| 2686 | 
 | 
|---|
| 2687 |   if (Distance.NormSquared() < MYEPSILON) { // check for intersection
 | 
|---|
| 2688 |     Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
 | 
|---|
| 2689 |     return false;
 | 
|---|
| 2690 |   } else { // check for sign against BaseLineNormal
 | 
|---|
| 2691 |     Vector BaseLineNormal;
 | 
|---|
| 2692 |     BaseLineNormal.Zero();
 | 
|---|
| 2693 |     if (Base->triangles.size() < 2) {
 | 
|---|
| 2694 |       DoeLog(1) && (eLog()<< Verbose(1) << "Less than two triangles are attached to this baseline!" << endl);
 | 
|---|
| 2695 |       return 0.;
 | 
|---|
| 2696 |     }
 | 
|---|
| 2697 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2698 |       Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2699 |       BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
| 2700 |     }
 | 
|---|
| 2701 |     BaseLineNormal.Scale(1./2.);
 | 
|---|
| 2702 | 
 | 
|---|
| 2703 |     if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
 | 
|---|
| 2704 |       Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
 | 
|---|
| 2705 |       // calculate volume summand as a general tetraeder
 | 
|---|
| 2706 |       return volume;
 | 
|---|
| 2707 |     } else {  // Base higher than OtherBase -> do nothing
 | 
|---|
| 2708 |       Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl;
 | 
|---|
| 2709 |       return 0.;
 | 
|---|
| 2710 |     }
 | 
|---|
| 2711 |   }
 | 
|---|
| 2712 | };
 | 
|---|
| 2713 | 
 | 
|---|
| 2714 | /** For a given baseline and its two connected triangles, flips the baseline.
 | 
|---|
| 2715 |  * I.e. we create the new baseline between the other two endpoints of these four
 | 
|---|
| 2716 |  * endpoints and reconstruct the two triangles accordingly.
 | 
|---|
| 2717 |  * \param *out output stream for debugging
 | 
|---|
| 2718 |  * \param *Base line to be flipped
 | 
|---|
| 2719 |  * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
 | 
|---|
| 2720 |  */
 | 
|---|
| 2721 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
 | 
|---|
| 2722 | {
 | 
|---|
| 2723 |         Info FunctionInfo(__func__);
 | 
|---|
| 2724 |   class BoundaryLineSet *OldLines[4], *NewLine;
 | 
|---|
| 2725 |   class BoundaryPointSet *OldPoints[2];
 | 
|---|
| 2726 |   Vector BaseLineNormal;
 | 
|---|
| 2727 |   int OldTriangleNrs[2], OldBaseLineNr;
 | 
|---|
| 2728 |   int i,m;
 | 
|---|
| 2729 | 
 | 
|---|
| 2730 |   // calculate NormalVector for later use
 | 
|---|
| 2731 |   BaseLineNormal.Zero();
 | 
|---|
| 2732 |   if (Base->triangles.size() < 2) {
 | 
|---|
| 2733 |     DoeLog(1) && (eLog()<< Verbose(1) << "Less than two triangles are attached to this baseline!" << endl);
 | 
|---|
| 2734 |     return NULL;
 | 
|---|
| 2735 |   }
 | 
|---|
| 2736 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2737 |     Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2738 |     BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
| 2739 |   }
 | 
|---|
| 2740 |   BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
 | 
|---|
| 2741 | 
 | 
|---|
| 2742 |   // get the two triangles
 | 
|---|
| 2743 |   // gather four endpoints and four lines
 | 
|---|
| 2744 |   for (int j=0;j<4;j++)
 | 
|---|
| 2745 |     OldLines[j] = NULL;
 | 
|---|
| 2746 |   for (int j=0;j<2;j++)
 | 
|---|
| 2747 |     OldPoints[j] = NULL;
 | 
|---|
| 2748 |   i=0;
 | 
|---|
| 2749 |   m=0;
 | 
|---|
| 2750 |   Log() << Verbose(0) << "The four old lines are: ";
 | 
|---|
| 2751 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2752 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2753 |       if (runner->second->lines[j] != Base) { // pick not the central baseline
 | 
|---|
| 2754 |         OldLines[i++] = runner->second->lines[j];
 | 
|---|
| 2755 |         Log() << Verbose(0) << *runner->second->lines[j] << "\t";
 | 
|---|
| 2756 |       }
 | 
|---|
| 2757 |   Log() << Verbose(0) << endl;
 | 
|---|
| 2758 |   Log() << Verbose(0) << "The two old points are: ";
 | 
|---|
| 2759 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2760 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2761 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
 | 
|---|
| 2762 |         OldPoints[m++] = runner->second->endpoints[j];
 | 
|---|
| 2763 |         Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";
 | 
|---|
| 2764 |       }
 | 
|---|
| 2765 |   Log() << Verbose(0) << endl;
 | 
|---|
| 2766 | 
 | 
|---|
| 2767 |   // check whether everything is in place to create new lines and triangles
 | 
|---|
| 2768 |   if (i<4) {
 | 
|---|
| 2769 |     DoeLog(1) && (eLog()<< Verbose(1) << "We have not gathered enough baselines!" << endl);
 | 
|---|
| 2770 |     return NULL;
 | 
|---|
| 2771 |   }
 | 
|---|
| 2772 |   for (int j=0;j<4;j++)
 | 
|---|
| 2773 |     if (OldLines[j] == NULL) {
 | 
|---|
| 2774 |       DoeLog(1) && (eLog()<< Verbose(1) << "We have not gathered enough baselines!" << endl);
 | 
|---|
| 2775 |       return NULL;
 | 
|---|
| 2776 |     }
 | 
|---|
| 2777 |   for (int j=0;j<2;j++)
 | 
|---|
| 2778 |     if (OldPoints[j] == NULL) {
 | 
|---|
| 2779 |       DoeLog(1) && (eLog()<< Verbose(1) << "We have not gathered enough endpoints!" << endl);
 | 
|---|
| 2780 |       return NULL;
 | 
|---|
| 2781 |     }
 | 
|---|
| 2782 | 
 | 
|---|
| 2783 |   // remove triangles and baseline removes itself
 | 
|---|
| 2784 |   Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
 | 
|---|
| 2785 |   OldBaseLineNr = Base->Nr;
 | 
|---|
| 2786 |   m=0;
 | 
|---|
| 2787 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2788 |     Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2789 |     OldTriangleNrs[m++] = runner->second->Nr;
 | 
|---|
| 2790 |     RemoveTesselationTriangle(runner->second);
 | 
|---|
| 2791 |   }
 | 
|---|
| 2792 | 
 | 
|---|
| 2793 |   // construct new baseline (with same number as old one)
 | 
|---|
| 2794 |   BPS[0] = OldPoints[0];
 | 
|---|
| 2795 |   BPS[1] = OldPoints[1];
 | 
|---|
| 2796 |   NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
 | 
|---|
| 2797 |   LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
 | 
|---|
| 2798 |   Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl;
 | 
|---|
| 2799 | 
 | 
|---|
| 2800 |   // construct new triangles with flipped baseline
 | 
|---|
| 2801 |   i=-1;
 | 
|---|
| 2802 |   if (OldLines[0]->IsConnectedTo(OldLines[2]))
 | 
|---|
| 2803 |     i=2;
 | 
|---|
| 2804 |   if (OldLines[0]->IsConnectedTo(OldLines[3]))
 | 
|---|
| 2805 |     i=3;
 | 
|---|
| 2806 |   if (i!=-1) {
 | 
|---|
| 2807 |     BLS[0] = OldLines[0];
 | 
|---|
| 2808 |     BLS[1] = OldLines[i];
 | 
|---|
| 2809 |     BLS[2] = NewLine;
 | 
|---|
| 2810 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
 | 
|---|
| 2811 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 2812 |     AddTesselationTriangle(OldTriangleNrs[0]);
 | 
|---|
| 2813 |     Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 2814 | 
 | 
|---|
| 2815 |     BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
 | 
|---|
| 2816 |     BLS[1] = OldLines[1];
 | 
|---|
| 2817 |     BLS[2] = NewLine;
 | 
|---|
| 2818 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
 | 
|---|
| 2819 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 2820 |     AddTesselationTriangle(OldTriangleNrs[1]);
 | 
|---|
| 2821 |     Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 2822 |   } else {
 | 
|---|
| 2823 |     DoeLog(0) && (eLog()<< Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl);
 | 
|---|
| 2824 |     return NULL;
 | 
|---|
| 2825 |   }
 | 
|---|
| 2826 | 
 | 
|---|
| 2827 |   return NewLine;
 | 
|---|
| 2828 | };
 | 
|---|
| 2829 | 
 | 
|---|
| 2830 | 
 | 
|---|
| 2831 | /** Finds the second point of starting triangle.
 | 
|---|
| 2832 |  * \param *a first node
 | 
|---|
| 2833 |  * \param Oben vector indicating the outside
 | 
|---|
| 2834 |  * \param OptCandidate reference to recommended candidate on return
 | 
|---|
| 2835 |  * \param Storage[3] array storing angles and other candidate information
 | 
|---|
| 2836 |  * \param RADIUS radius of virtual sphere
 | 
|---|
| 2837 |  * \param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 2838 |  */
 | 
|---|
| 2839 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
 | 
|---|
| 2840 | {
 | 
|---|
| 2841 |         Info FunctionInfo(__func__);
 | 
|---|
| 2842 |   Vector AngleCheck;
 | 
|---|
| 2843 |   class TesselPoint* Candidate = NULL;
 | 
|---|
| 2844 |   double norm = -1.;
 | 
|---|
| 2845 |   double angle = 0.;
 | 
|---|
| 2846 |   int N[NDIM];
 | 
|---|
| 2847 |   int Nlower[NDIM];
 | 
|---|
| 2848 |   int Nupper[NDIM];
 | 
|---|
| 2849 | 
 | 
|---|
| 2850 |   if (LC->SetIndexToNode(a)) {  // get cell for the starting point
 | 
|---|
| 2851 |     for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
| 2852 |       N[i] = LC->n[i];
 | 
|---|
| 2853 |   } else {
 | 
|---|
| 2854 |     DoeLog(1) && (eLog()<< Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl);
 | 
|---|
| 2855 |     return;
 | 
|---|
| 2856 |   }
 | 
|---|
| 2857 |   // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 2858 |   for (int i=0;i<NDIM;i++) {
 | 
|---|
| 2859 |     Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
| 2860 |     Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
| 2861 |   }
 | 
|---|
| 2862 |   Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :"
 | 
|---|
| 2863 |     << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl;
 | 
|---|
| 2864 | 
 | 
|---|
| 2865 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 2866 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 2867 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 2868 |         const LinkedCell::LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 2869 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2870 |         if (List != NULL) {
 | 
|---|
| 2871 |           for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 2872 |             Candidate = (*Runner);
 | 
|---|
| 2873 |             // check if we only have one unique point yet ...
 | 
|---|
| 2874 |             if (a != Candidate) {
 | 
|---|
| 2875 |               // Calculate center of the circle with radius RADIUS through points a and Candidate
 | 
|---|
| 2876 |               Vector OrthogonalizedOben, aCandidate, Center;
 | 
|---|
| 2877 |               double distance, scaleFactor;
 | 
|---|
| 2878 | 
 | 
|---|
| 2879 |               OrthogonalizedOben.CopyVector(&Oben);
 | 
|---|
| 2880 |               aCandidate.CopyVector(a->node);
 | 
|---|
| 2881 |               aCandidate.SubtractVector(Candidate->node);
 | 
|---|
| 2882 |               OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
 | 
|---|
| 2883 |               OrthogonalizedOben.Normalize();
 | 
|---|
| 2884 |               distance = 0.5 * aCandidate.Norm();
 | 
|---|
| 2885 |               scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
 | 
|---|
| 2886 |               OrthogonalizedOben.Scale(scaleFactor);
 | 
|---|
| 2887 | 
 | 
|---|
| 2888 |               Center.CopyVector(Candidate->node);
 | 
|---|
| 2889 |               Center.AddVector(a->node);
 | 
|---|
| 2890 |               Center.Scale(0.5);
 | 
|---|
| 2891 |               Center.AddVector(&OrthogonalizedOben);
 | 
|---|
| 2892 | 
 | 
|---|
| 2893 |               AngleCheck.CopyVector(&Center);
 | 
|---|
| 2894 |               AngleCheck.SubtractVector(a->node);
 | 
|---|
| 2895 |               norm = aCandidate.Norm();
 | 
|---|
| 2896 |               // second point shall have smallest angle with respect to Oben vector
 | 
|---|
| 2897 |               if (norm < RADIUS*2.) {
 | 
|---|
| 2898 |                 angle = AngleCheck.Angle(&Oben);
 | 
|---|
| 2899 |                 if (angle < Storage[0]) {
 | 
|---|
| 2900 |                   //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
 | 
|---|
| 2901 |                   Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
 | 
|---|
| 2902 |                   OptCandidate = Candidate;
 | 
|---|
| 2903 |                   Storage[0] = angle;
 | 
|---|
| 2904 |                   //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
 | 
|---|
| 2905 |                 } else {
 | 
|---|
| 2906 |                   //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
 | 
|---|
| 2907 |                 }
 | 
|---|
| 2908 |               } else {
 | 
|---|
| 2909 |                 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
 | 
|---|
| 2910 |               }
 | 
|---|
| 2911 |             } else {
 | 
|---|
| 2912 |               //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
 | 
|---|
| 2913 |             }
 | 
|---|
| 2914 |           }
 | 
|---|
| 2915 |         } else {
 | 
|---|
| 2916 |           Log() << Verbose(0) << "Linked cell list is empty." << endl;
 | 
|---|
| 2917 |         }
 | 
|---|
| 2918 |       }
 | 
|---|
| 2919 | };
 | 
|---|
| 2920 | 
 | 
|---|
| 2921 | 
 | 
|---|
| 2922 | /** This recursive function finds a third point, to form a triangle with two given ones.
 | 
|---|
| 2923 |  * Note that this function is for the starting triangle.
 | 
|---|
| 2924 |  * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
 | 
|---|
| 2925 |  * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
 | 
|---|
| 2926 |  * the center of the sphere is still fixed up to a single parameter. The band of possible values
 | 
|---|
| 2927 |  * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
 | 
|---|
| 2928 |  * us the "null" on this circle, the new center of the candidate point will be some way along this
 | 
|---|
| 2929 |  * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
 | 
|---|
| 2930 |  * by the normal vector of the base triangle that always points outwards by construction.
 | 
|---|
| 2931 |  * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
 | 
|---|
| 2932 |  * We construct the normal vector that defines the plane this circle lies in, it is just in the
 | 
|---|
| 2933 |  * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
 | 
|---|
| 2934 |  * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
 | 
|---|
| 2935 |  * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
 | 
|---|
| 2936 |  * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
 | 
|---|
| 2937 |  * both.
 | 
|---|
| 2938 |  * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
 | 
|---|
| 2939 |  * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
 | 
|---|
| 2940 |  * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
 | 
|---|
| 2941 |  * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
 | 
|---|
| 2942 |  * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
 | 
|---|
| 2943 |  * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
 | 
|---|
| 2944 |  * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
 | 
|---|
| 2945 |  * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
 | 
|---|
| 2946 |  * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
 | 
|---|
| 2947 |  * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
 | 
|---|
| 2948 |  * @param ThirdNode third point to avoid in search
 | 
|---|
| 2949 |  * @param RADIUS radius of sphere
 | 
|---|
| 2950 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 2951 |  */
 | 
|---|
| 2952 | void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint  * const ThirdNode, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| 2953 | {
 | 
|---|
| 2954 |         Info FunctionInfo(__func__);
 | 
|---|
| 2955 |   Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| 2956 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
| 2957 |   Vector SphereCenter;
 | 
|---|
| 2958 |   Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
 | 
|---|
| 2959 |   Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
 | 
|---|
| 2960 |   Vector NewNormalVector;   // normal vector of the Candidate's triangle
 | 
|---|
| 2961 |   Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
 | 
|---|
| 2962 |   Vector RelativeOldSphereCenter;
 | 
|---|
| 2963 |   Vector NewPlaneCenter;
 | 
|---|
| 2964 |   double CircleRadius; // radius of this circle
 | 
|---|
| 2965 |   double radius;
 | 
|---|
| 2966 |   double otherradius;
 | 
|---|
| 2967 |   double alpha, Otheralpha; // angles (i.e. parameter for the circle).
 | 
|---|
| 2968 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| 2969 |   TesselPoint *Candidate = NULL;
 | 
|---|
| 2970 | 
 | 
|---|
| 2971 |   Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
 | 
|---|
| 2972 | 
 | 
|---|
| 2973 |   // construct center of circle
 | 
|---|
| 2974 |   CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2975 |   CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2976 |   CircleCenter.Scale(0.5);
 | 
|---|
| 2977 | 
 | 
|---|
| 2978 |   // construct normal vector of circle
 | 
|---|
| 2979 |   CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2980 |   CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2981 | 
 | 
|---|
| 2982 |   RelativeOldSphereCenter.CopyVector(&OldSphereCenter);
 | 
|---|
| 2983 |   RelativeOldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 2984 | 
 | 
|---|
| 2985 |   // calculate squared radius TesselPoint *ThirdNode,f circle
 | 
|---|
| 2986 |   radius = CirclePlaneNormal.NormSquared()/4.;
 | 
|---|
| 2987 |   if (radius < RADIUS*RADIUS) {
 | 
|---|
| 2988 |     CircleRadius = RADIUS*RADIUS - radius;
 | 
|---|
| 2989 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 2990 |     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 2991 | 
 | 
|---|
| 2992 |     // test whether old center is on the band's plane
 | 
|---|
| 2993 |     if (fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
 | 
|---|
| 2994 |       DoeLog(1) && (eLog()<< Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl);
 | 
|---|
| 2995 |       RelativeOldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
 | 
|---|
| 2996 |     }
 | 
|---|
| 2997 |     radius = RelativeOldSphereCenter.NormSquared();
 | 
|---|
| 2998 |     if (fabs(radius - CircleRadius) < HULLEPSILON) {
 | 
|---|
| 2999 |       Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl;
 | 
|---|
| 3000 | 
 | 
|---|
| 3001 |       // check SearchDirection
 | 
|---|
| 3002 |       Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 3003 |       if (fabs(RelativeOldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way!
 | 
|---|
| 3004 |         DoeLog(1) && (eLog()<< Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl);
 | 
|---|
| 3005 |       }
 | 
|---|
| 3006 | 
 | 
|---|
| 3007 |       // get cell for the starting point
 | 
|---|
| 3008 |       if (LC->SetIndexToVector(&CircleCenter)) {
 | 
|---|
| 3009 |         for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
| 3010 |         N[i] = LC->n[i];
 | 
|---|
| 3011 |         //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 3012 |       } else {
 | 
|---|
| 3013 |         DoeLog(1) && (eLog()<< Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl);
 | 
|---|
| 3014 |         return;
 | 
|---|
| 3015 |       }
 | 
|---|
| 3016 |       // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 3017 |       //Log() << Verbose(1) << "LC Intervals:";
 | 
|---|
| 3018 |       for (int i=0;i<NDIM;i++) {
 | 
|---|
| 3019 |         Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
| 3020 |         Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
| 3021 |         //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
 | 
|---|
| 3022 |       }
 | 
|---|
| 3023 |       //Log() << Verbose(0) << endl;
 | 
|---|
| 3024 |       for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 3025 |         for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 3026 |           for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 3027 |             const LinkedCell::LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 3028 |             //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 3029 |             if (List != NULL) {
 | 
|---|
| 3030 |               for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 3031 |                 Candidate = (*Runner);
 | 
|---|
| 3032 | 
 | 
|---|
| 3033 |                 // check for three unique points
 | 
|---|
| 3034 |                 Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl;
 | 
|---|
| 3035 |                 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){
 | 
|---|
| 3036 | 
 | 
|---|
| 3037 |                   // find center on the plane
 | 
|---|
| 3038 |                   GetCenterofCircumcircle(&NewPlaneCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node);
 | 
|---|
| 3039 |                   Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl;
 | 
|---|
| 3040 | 
 | 
|---|
| 3041 |                   if (NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node)
 | 
|---|
| 3042 |                   && (fabs(NewNormalVector.NormSquared()) > HULLEPSILON)
 | 
|---|
| 3043 |                   ) {
 | 
|---|
| 3044 |                     Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
 | 
|---|
| 3045 |                     radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewPlaneCenter);
 | 
|---|
| 3046 |                     Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 3047 |                     Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 3048 |                     Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl;
 | 
|---|
| 3049 |                     if (radius < RADIUS*RADIUS) {
 | 
|---|
| 3050 |                       otherradius = CandidateLine.BaseLine->endpoints[1]->node->node->DistanceSquared(&NewPlaneCenter);
 | 
|---|
| 3051 |                       if (fabs(radius - otherradius) > HULLEPSILON) {
 | 
|---|
| 3052 |                         DoeLog(1) && (eLog()<< Verbose(1) << "Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius-otherradius) << endl);
 | 
|---|
| 3053 |                       }
 | 
|---|
| 3054 |                       // construct both new centers
 | 
|---|
| 3055 |                       NewSphereCenter.CopyVector(&NewPlaneCenter);
 | 
|---|
| 3056 |                       OtherNewSphereCenter.CopyVector(&NewPlaneCenter);
 | 
|---|
| 3057 |                       helper.CopyVector(&NewNormalVector);
 | 
|---|
| 3058 |                       helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 3059 |                       Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl;
 | 
|---|
| 3060 |                       NewSphereCenter.AddVector(&helper);
 | 
|---|
| 3061 |                       Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
 | 
|---|
| 3062 |                       // OtherNewSphereCenter is created by the same vector just in the other direction
 | 
|---|
| 3063 |                       helper.Scale(-1.);
 | 
|---|
| 3064 |                       OtherNewSphereCenter.AddVector(&helper);
 | 
|---|
| 3065 |                       Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
 | 
|---|
| 3066 | 
 | 
|---|
| 3067 |                       alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
| 3068 |                       Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
| 3069 |                       alpha = min(alpha, Otheralpha);
 | 
|---|
| 3070 | 
 | 
|---|
| 3071 |                       // if there is a better candidate, drop the current list and add the new candidate
 | 
|---|
| 3072 |                       // otherwise ignore the new candidate and keep the list
 | 
|---|
| 3073 |                       if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
 | 
|---|
| 3074 |                         if (fabs(alpha - Otheralpha) > MYEPSILON) {
 | 
|---|
| 3075 |                           CandidateLine.OptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
| 3076 |                           CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
| 3077 |                         } else {
 | 
|---|
| 3078 |                           CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
| 3079 |                           CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
| 3080 |                         }
 | 
|---|
| 3081 |                         // if there is an equal candidate, add it to the list without clearing the list
 | 
|---|
| 3082 |                         if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
 | 
|---|
| 3083 |                           CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| 3084 |                           Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with "
 | 
|---|
| 3085 |                             << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
 | 
|---|
| 3086 |                         } else {
 | 
|---|
| 3087 |                           // remove all candidates from the list and then the list itself
 | 
|---|
| 3088 |                           CandidateLine.pointlist.clear();
 | 
|---|
| 3089 |                           CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| 3090 |                           Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with "
 | 
|---|
| 3091 |                             << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
 | 
|---|
| 3092 |                         }
 | 
|---|
| 3093 |                         CandidateLine.ShortestAngle = alpha;
 | 
|---|
| 3094 |                         Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl;
 | 
|---|
| 3095 |                       } else {
 | 
|---|
| 3096 |                         if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
 | 
|---|
| 3097 |                           Log() << Verbose(1) << "REJECT: Old candidate " << *(CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
 | 
|---|
| 3098 |                         } else {
 | 
|---|
| 3099 |                           Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
 | 
|---|
| 3100 |                         }
 | 
|---|
| 3101 |                       }
 | 
|---|
| 3102 |                     } else {
 | 
|---|
| 3103 |                       Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
 | 
|---|
| 3104 |                     }
 | 
|---|
| 3105 |                   } else {
 | 
|---|
| 3106 |                     Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
 | 
|---|
| 3107 |                   }
 | 
|---|
| 3108 |                 } else {
 | 
|---|
| 3109 |                   if (ThirdNode != NULL) {
 | 
|---|
| 3110 |                     Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| 3111 |                   } else {
 | 
|---|
| 3112 |                     Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| 3113 |                   }
 | 
|---|
| 3114 |                 }
 | 
|---|
| 3115 |               }
 | 
|---|
| 3116 |             }
 | 
|---|
| 3117 |           }
 | 
|---|
| 3118 |     } else {
 | 
|---|
| 3119 |       DoeLog(1) && (eLog()<< Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl);
 | 
|---|
| 3120 |     }
 | 
|---|
| 3121 |   } else {
 | 
|---|
| 3122 |     if (ThirdNode != NULL)
 | 
|---|
| 3123 |       Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
 | 
|---|
| 3124 |     else
 | 
|---|
| 3125 |       Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl;
 | 
|---|
| 3126 |   }
 | 
|---|
| 3127 | 
 | 
|---|
| 3128 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere contains candidate list and baseline only ..." << endl);
 | 
|---|
| 3129 |   if (!CandidateLine.CheckValidity(RADIUS, LC)) {
 | 
|---|
| 3130 |     DoeLog(0) && (eLog() << Verbose(0) << "There were other points contained in the rolling sphere as well!" << endl);
 | 
|---|
| 3131 |     performCriticalExit();
 | 
|---|
| 3132 |   }
 | 
|---|
| 3133 | 
 | 
|---|
| 3134 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl);
 | 
|---|
| 3135 |   if (CandidateLine.pointlist.size() > 1) {
 | 
|---|
| 3136 |     CandidateLine.pointlist.unique();
 | 
|---|
| 3137 |     CandidateLine.pointlist.sort(); //SortCandidates);
 | 
|---|
| 3138 |   }
 | 
|---|
| 3139 | };
 | 
|---|
| 3140 | 
 | 
|---|
| 3141 | /** Finds the endpoint two lines are sharing.
 | 
|---|
| 3142 |  * \param *line1 first line
 | 
|---|
| 3143 |  * \param *line2 second line
 | 
|---|
| 3144 |  * \return point which is shared or NULL if none
 | 
|---|
| 3145 |  */
 | 
|---|
| 3146 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
 | 
|---|
| 3147 | {
 | 
|---|
| 3148 |         Info FunctionInfo(__func__);
 | 
|---|
| 3149 |   const BoundaryLineSet * lines[2] = { line1, line2 };
 | 
|---|
| 3150 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| 3151 |   PointMap OrderMap;
 | 
|---|
| 3152 |   PointTestPair OrderTest;
 | 
|---|
| 3153 |   for (int i = 0; i < 2; i++)
 | 
|---|
| 3154 |     // for both lines
 | 
|---|
| 3155 |     for (int j = 0; j < 2; j++)
 | 
|---|
| 3156 |       { // for both endpoints
 | 
|---|
| 3157 |         OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
 | 
|---|
| 3158 |             lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
 | 
|---|
| 3159 |         if (!OrderTest.second)
 | 
|---|
| 3160 |           { // if insertion fails, we have common endpoint
 | 
|---|
| 3161 |             node = OrderTest.first->second;
 | 
|---|
| 3162 |             Log() << Verbose(1) << "Common endpoint of lines " << *line1
 | 
|---|
| 3163 |                 << " and " << *line2 << " is: " << *node << "." << endl;
 | 
|---|
| 3164 |             j = 2;
 | 
|---|
| 3165 |             i = 2;
 | 
|---|
| 3166 |             break;
 | 
|---|
| 3167 |           }
 | 
|---|
| 3168 |       }
 | 
|---|
| 3169 |   return node;
 | 
|---|
| 3170 | };
 | 
|---|
| 3171 | 
 | 
|---|
| 3172 | /** Finds the boundary points that are closest to a given Vector \a *x.
 | 
|---|
| 3173 |  * \param *out output stream for debugging
 | 
|---|
| 3174 |  * \param *x Vector to look from
 | 
|---|
| 3175 |  * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
 | 
|---|
| 3176 |  */
 | 
|---|
| 3177 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 3178 | {
 | 
|---|
| 3179 |   Info FunctionInfo(__func__);
 | 
|---|
| 3180 |   PointMap::const_iterator FindPoint;
 | 
|---|
| 3181 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| 3182 | 
 | 
|---|
| 3183 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 3184 |     DoeLog(1) && (eLog()<< Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl);
 | 
|---|
| 3185 |     return NULL;
 | 
|---|
| 3186 |   }
 | 
|---|
| 3187 | 
 | 
|---|
| 3188 |   // gather all points close to the desired one
 | 
|---|
| 3189 |   LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
 | 
|---|
| 3190 |   for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
| 3191 |     N[i] = LC->n[i];
 | 
|---|
| 3192 |   Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 3193 | 
 | 
|---|
| 3194 |   DistanceToPointMap * points = new DistanceToPointMap;
 | 
|---|
| 3195 |   LC->GetNeighbourBounds(Nlower, Nupper);
 | 
|---|
| 3196 |   //Log() << Verbose(1) << endl;
 | 
|---|
| 3197 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 3198 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 3199 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 3200 |         const LinkedCell::LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 3201 |         //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
 | 
|---|
| 3202 |         if (List != NULL) {
 | 
|---|
| 3203 |           for (LinkedCell::LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 3204 |             FindPoint = PointsOnBoundary.find((*Runner)->nr);
 | 
|---|
| 3205 |             if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 3206 |               points->insert(DistanceToPointPair (FindPoint->second->node->node->DistanceSquared(x), FindPoint->second) );
 | 
|---|
| 3207 |               Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl;
 | 
|---|
| 3208 |             }
 | 
|---|
| 3209 |           }
 | 
|---|
| 3210 |         } else {
 | 
|---|
| 3211 |           DoeLog(1) && (eLog()<< Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl);
 | 
|---|
| 3212 |         }
 | 
|---|
| 3213 |       }
 | 
|---|
| 3214 | 
 | 
|---|
| 3215 |   // check whether we found some points
 | 
|---|
| 3216 |   if (points->empty()) {
 | 
|---|
| 3217 |     DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 3218 |     delete(points);
 | 
|---|
| 3219 |     return NULL;
 | 
|---|
| 3220 |   }
 | 
|---|
| 3221 |   return points;
 | 
|---|
| 3222 | };
 | 
|---|
| 3223 | 
 | 
|---|
| 3224 | /** Finds the boundary line that is closest to a given Vector \a *x.
 | 
|---|
| 3225 |  * \param *out output stream for debugging
 | 
|---|
| 3226 |  * \param *x Vector to look from
 | 
|---|
| 3227 |  * \return closest BoundaryLineSet or NULL in degenerate case.
 | 
|---|
| 3228 |  */
 | 
|---|
| 3229 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 3230 | {
 | 
|---|
| 3231 |   Info FunctionInfo(__func__);
 | 
|---|
| 3232 | 
 | 
|---|
| 3233 |   // get closest points
 | 
|---|
| 3234 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
 | 
|---|
| 3235 |   if (points == NULL) {
 | 
|---|
| 3236 |     DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 3237 |     return NULL;
 | 
|---|
| 3238 |   }
 | 
|---|
| 3239 | 
 | 
|---|
| 3240 |   // for each point, check its lines, remember closest
 | 
|---|
| 3241 |   Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl;
 | 
|---|
| 3242 |   BoundaryLineSet *ClosestLine = NULL;
 | 
|---|
| 3243 |   double MinDistance = -1.;
 | 
|---|
| 3244 |   Vector helper;
 | 
|---|
| 3245 |   Vector Center;
 | 
|---|
| 3246 |   Vector BaseLine;
 | 
|---|
| 3247 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| 3248 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| 3249 |       // calculate closest point on line to desired point
 | 
|---|
| 3250 |       helper.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
| 3251 |       helper.AddVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3252 |       helper.Scale(0.5);
 | 
|---|
| 3253 |       Center.CopyVector(x);
 | 
|---|
| 3254 |       Center.SubtractVector(&helper);
 | 
|---|
| 3255 |       BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
| 3256 |       BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3257 |       Center.ProjectOntoPlane(&BaseLine);
 | 
|---|
| 3258 |       const double distance = Center.NormSquared();
 | 
|---|
| 3259 |       if ((ClosestLine == NULL) || (distance < MinDistance)) {
 | 
|---|
| 3260 |         // additionally calculate intersection on line (whether it's on the line section or not)
 | 
|---|
| 3261 |         helper.CopyVector(x);
 | 
|---|
| 3262 |         helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
| 3263 |         helper.SubtractVector(&Center);
 | 
|---|
| 3264 |         const double lengthA = helper.ScalarProduct(&BaseLine);
 | 
|---|
| 3265 |         helper.CopyVector(x);
 | 
|---|
| 3266 |         helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3267 |         helper.SubtractVector(&Center);
 | 
|---|
| 3268 |         const double lengthB = helper.ScalarProduct(&BaseLine);
 | 
|---|
| 3269 |         if (lengthB*lengthA < 0) {  // if have different sign
 | 
|---|
| 3270 |           ClosestLine = LineRunner->second;
 | 
|---|
| 3271 |           MinDistance = distance;
 | 
|---|
| 3272 |           Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl;
 | 
|---|
| 3273 |         } else {
 | 
|---|
| 3274 |           Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl;
 | 
|---|
| 3275 |         }
 | 
|---|
| 3276 |       } else {
 | 
|---|
| 3277 |         Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl;
 | 
|---|
| 3278 |       }
 | 
|---|
| 3279 |     }
 | 
|---|
| 3280 |   }
 | 
|---|
| 3281 |   delete(points);
 | 
|---|
| 3282 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| 3283 |   if (ClosestLine == NULL) {
 | 
|---|
| 3284 |     Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
 | 
|---|
| 3285 |     return NULL;
 | 
|---|
| 3286 |   }
 | 
|---|
| 3287 |   return ClosestLine;
 | 
|---|
| 3288 | };
 | 
|---|
| 3289 | 
 | 
|---|
| 3290 | /** Finds the triangle that is closest to a given Vector \a *x.
 | 
|---|
| 3291 |  * \param *out output stream for debugging
 | 
|---|
| 3292 |  * \param *x Vector to look from
 | 
|---|
| 3293 |  * \return BoundaryTriangleSet of nearest triangle or NULL.
 | 
|---|
| 3294 |  */
 | 
|---|
| 3295 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 3296 | {
 | 
|---|
| 3297 |         Info FunctionInfo(__func__);
 | 
|---|
| 3298 | 
 | 
|---|
| 3299 |         // get closest points
 | 
|---|
| 3300 |         DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);
 | 
|---|
| 3301 |   if (points == NULL) {
 | 
|---|
| 3302 |     DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 3303 |     return NULL;
 | 
|---|
| 3304 |   }
 | 
|---|
| 3305 | 
 | 
|---|
| 3306 |   // for each point, check its lines, remember closest
 | 
|---|
| 3307 |   Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl;
 | 
|---|
| 3308 |   LineSet ClosestLines;
 | 
|---|
| 3309 |   double MinDistance = 1e+16;
 | 
|---|
| 3310 |   Vector BaseLineIntersection;
 | 
|---|
| 3311 |   Vector Center;
 | 
|---|
| 3312 |   Vector BaseLine;
 | 
|---|
| 3313 |   Vector BaseLineCenter;
 | 
|---|
| 3314 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| 3315 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| 3316 | 
 | 
|---|
| 3317 |       BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
| 3318 |       BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3319 |       const double lengthBase = BaseLine.NormSquared();
 | 
|---|
| 3320 | 
 | 
|---|
| 3321 |       BaseLineIntersection.CopyVector(x);
 | 
|---|
| 3322 |       BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node);
 | 
|---|
| 3323 |       const double lengthEndA = BaseLineIntersection.NormSquared();
 | 
|---|
| 3324 | 
 | 
|---|
| 3325 |       BaseLineIntersection.CopyVector(x);
 | 
|---|
| 3326 |       BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3327 |       const double lengthEndB = BaseLineIntersection.NormSquared();
 | 
|---|
| 3328 | 
 | 
|---|
| 3329 |       if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) {  // intersection would be outside, take closer endpoint
 | 
|---|
| 3330 |         const double lengthEnd = Min(lengthEndA, lengthEndB);
 | 
|---|
| 3331 |         if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
 | 
|---|
| 3332 |           ClosestLines.clear();
 | 
|---|
| 3333 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 3334 |           MinDistance = lengthEnd;
 | 
|---|
| 3335 |           Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl;
 | 
|---|
| 3336 |         } else if  (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
 | 
|---|
| 3337 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 3338 |           Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl;
 | 
|---|
| 3339 |         } else { // line is worse
 | 
|---|
| 3340 |           Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl;
 | 
|---|
| 3341 |         }
 | 
|---|
| 3342 |       } else { // intersection is closer, calculate
 | 
|---|
| 3343 |         // calculate closest point on line to desired point
 | 
|---|
| 3344 |         BaseLineIntersection.CopyVector(x);
 | 
|---|
| 3345 |         BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node);
 | 
|---|
| 3346 |         Center.CopyVector(&BaseLineIntersection);
 | 
|---|
| 3347 |         Center.ProjectOntoPlane(&BaseLine);
 | 
|---|
| 3348 |         BaseLineIntersection.SubtractVector(&Center);
 | 
|---|
| 3349 |         const double distance = BaseLineIntersection.NormSquared();
 | 
|---|
| 3350 |         if (Center.NormSquared() > BaseLine.NormSquared()) {
 | 
|---|
| 3351 |           DoeLog(0) && (eLog()<< Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl);
 | 
|---|
| 3352 |         }
 | 
|---|
| 3353 |         if ((ClosestLines.empty()) || (distance < MinDistance)) {
 | 
|---|
| 3354 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 3355 |           MinDistance = distance;
 | 
|---|
| 3356 |           Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl;
 | 
|---|
| 3357 |         } else {
 | 
|---|
| 3358 |           Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl;
 | 
|---|
| 3359 |         }
 | 
|---|
| 3360 |       }
 | 
|---|
| 3361 |     }
 | 
|---|
| 3362 |   }
 | 
|---|
| 3363 |   delete(points);
 | 
|---|
| 3364 | 
 | 
|---|
| 3365 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| 3366 |   if (ClosestLines.empty()) {
 | 
|---|
| 3367 |     Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
 | 
|---|
| 3368 |     return NULL;
 | 
|---|
| 3369 |   }
 | 
|---|
| 3370 |   TriangleList * candidates = new TriangleList;
 | 
|---|
| 3371 |   for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
 | 
|---|
| 3372 |     for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
 | 
|---|
| 3373 |     candidates->push_back(Runner->second);
 | 
|---|
| 3374 |   }
 | 
|---|
| 3375 |   return candidates;
 | 
|---|
| 3376 | };
 | 
|---|
| 3377 | 
 | 
|---|
| 3378 | /** Finds closest triangle to a point.
 | 
|---|
| 3379 |  * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
 | 
|---|
| 3380 |  * \param *out output stream for debugging
 | 
|---|
| 3381 |  * \param *x Vector to look from
 | 
|---|
| 3382 |  * \param &distance contains found distance on return
 | 
|---|
| 3383 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL.
 | 
|---|
| 3384 |  */
 | 
|---|
| 3385 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 3386 | {
 | 
|---|
| 3387 |         Info FunctionInfo(__func__);
 | 
|---|
| 3388 |   class BoundaryTriangleSet *result = NULL;
 | 
|---|
| 3389 |   TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
 | 
|---|
| 3390 |   TriangleList candidates;
 | 
|---|
| 3391 |   Vector Center;
 | 
|---|
| 3392 |   Vector helper;
 | 
|---|
| 3393 | 
 | 
|---|
| 3394 |   if ((triangles == NULL) || (triangles->empty()))
 | 
|---|
| 3395 |     return NULL;
 | 
|---|
| 3396 | 
 | 
|---|
| 3397 |   // go through all and pick the one with the best alignment to x
 | 
|---|
| 3398 |   double MinAlignment = 2.*M_PI;
 | 
|---|
| 3399 |   for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
 | 
|---|
| 3400 |     (*Runner)->GetCenter(&Center);
 | 
|---|
| 3401 |     helper.CopyVector(x);
 | 
|---|
| 3402 |     helper.SubtractVector(&Center);
 | 
|---|
| 3403 |     const double Alignment = helper.Angle(&(*Runner)->NormalVector);
 | 
|---|
| 3404 |     if (Alignment < MinAlignment) {
 | 
|---|
| 3405 |       result = *Runner;
 | 
|---|
| 3406 |       MinAlignment = Alignment;
 | 
|---|
| 3407 |       Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl;
 | 
|---|
| 3408 |     } else {
 | 
|---|
| 3409 |       Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl;
 | 
|---|
| 3410 |     }
 | 
|---|
| 3411 |   }
 | 
|---|
| 3412 |   delete(triangles);
 | 
|---|
| 3413 | 
 | 
|---|
| 3414 |   return result;
 | 
|---|
| 3415 | };
 | 
|---|
| 3416 | 
 | 
|---|
| 3417 | /** Checks whether the provided Vector is within the Tesselation structure.
 | 
|---|
| 3418 |  * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
 | 
|---|
| 3419 |  * @param point of which to check the position
 | 
|---|
| 3420 |  * @param *LC LinkedCell structure
 | 
|---|
| 3421 |  *
 | 
|---|
| 3422 |  * @return true if the point is inside the Tesselation structure, false otherwise
 | 
|---|
| 3423 |  */
 | 
|---|
| 3424 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 3425 | {
 | 
|---|
| 3426 |   Info FunctionInfo(__func__);
 | 
|---|
| 3427 |   TriangleIntersectionList Intersections(&Point,this,LC);
 | 
|---|
| 3428 | 
 | 
|---|
| 3429 |   return Intersections.IsInside();
 | 
|---|
| 3430 | };
 | 
|---|
| 3431 | 
 | 
|---|
| 3432 | /** Returns the distance to the surface given by the tesselation.
 | 
|---|
| 3433 |  * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
 | 
|---|
| 3434 |  * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
 | 
|---|
| 3435 |  * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
 | 
|---|
| 3436 |  * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
 | 
|---|
| 3437 |  * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
 | 
|---|
| 3438 |  *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
 | 
|---|
| 3439 |  *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
 | 
|---|
| 3440 |  *  -# If inside, take it to calculate closest distance
 | 
|---|
| 3441 |  *  -# If not, take intersection with BoundaryLine as distance
 | 
|---|
| 3442 |  *
 | 
|---|
| 3443 |  * @note distance is squared despite it still contains a sign to determine in-/outside!
 | 
|---|
| 3444 |  *
 | 
|---|
| 3445 |  * @param point of which to check the position
 | 
|---|
| 3446 |  * @param *LC LinkedCell structure
 | 
|---|
| 3447 |  *
 | 
|---|
| 3448 |  * @return >0 if outside, ==0 if on surface, <0 if inside
 | 
|---|
| 3449 |  */
 | 
|---|
| 3450 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
 | 
|---|
| 3451 | {
 | 
|---|
| 3452 |   Info FunctionInfo(__func__);
 | 
|---|
| 3453 |   Vector Center;
 | 
|---|
| 3454 |   Vector helper;
 | 
|---|
| 3455 |   Vector DistanceToCenter;
 | 
|---|
| 3456 |   Vector Intersection;
 | 
|---|
| 3457 |   double distance = 0.;
 | 
|---|
| 3458 | 
 | 
|---|
| 3459 |   if (triangle == NULL) {// is boundary point or only point in point cloud?
 | 
|---|
| 3460 |     Log() << Verbose(1) << "No triangle given!" << endl;
 | 
|---|
| 3461 |     return -1.;
 | 
|---|
| 3462 |   } else {
 | 
|---|
| 3463 |     Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl;
 | 
|---|
| 3464 |   }
 | 
|---|
| 3465 | 
 | 
|---|
| 3466 |   triangle->GetCenter(&Center);
 | 
|---|
| 3467 |   Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl;
 | 
|---|
| 3468 |   DistanceToCenter.CopyVector(&Center);
 | 
|---|
| 3469 |   DistanceToCenter.SubtractVector(&Point);
 | 
|---|
| 3470 |   Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl;
 | 
|---|
| 3471 | 
 | 
|---|
| 3472 |   // check whether we are on boundary
 | 
|---|
| 3473 |   if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) {
 | 
|---|
| 3474 |     // calculate whether inside of triangle
 | 
|---|
| 3475 |     DistanceToCenter.CopyVector(&Point);
 | 
|---|
| 3476 |     Center.CopyVector(&Point);
 | 
|---|
| 3477 |     Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter
 | 
|---|
| 3478 |     DistanceToCenter.AddVector(&triangle->NormalVector); // points outside
 | 
|---|
| 3479 |     Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl;
 | 
|---|
| 3480 |     if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) {
 | 
|---|
| 3481 |       Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl;
 | 
|---|
| 3482 |       return 0.;
 | 
|---|
| 3483 |     } else {
 | 
|---|
| 3484 |       Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl;
 | 
|---|
| 3485 |       return false;
 | 
|---|
| 3486 |     }
 | 
|---|
| 3487 |   } else {
 | 
|---|
| 3488 |     // calculate smallest distance
 | 
|---|
| 3489 |     distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection);
 | 
|---|
| 3490 |     Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl;
 | 
|---|
| 3491 | 
 | 
|---|
| 3492 |     // then check direction to boundary
 | 
|---|
| 3493 |     if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) {
 | 
|---|
| 3494 |       Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl;
 | 
|---|
| 3495 |       return -distance;
 | 
|---|
| 3496 |     } else {
 | 
|---|
| 3497 |       Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl;
 | 
|---|
| 3498 |       return +distance;
 | 
|---|
| 3499 |     }
 | 
|---|
| 3500 |   }
 | 
|---|
| 3501 | };
 | 
|---|
| 3502 | 
 | 
|---|
| 3503 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
| 3504 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
| 3505 |  * \param &Point point to calculate distance from
 | 
|---|
| 3506 |  * \param *LC needed for finding closest points fast
 | 
|---|
| 3507 |  * \return distance squared to closest point on surface
 | 
|---|
| 3508 |  */
 | 
|---|
| 3509 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 3510 | {
 | 
|---|
| 3511 |   Info FunctionInfo(__func__);
 | 
|---|
| 3512 |   TriangleIntersectionList Intersections(&Point,this,LC);
 | 
|---|
| 3513 | 
 | 
|---|
| 3514 |   return Intersections.GetSmallestDistance();
 | 
|---|
| 3515 | };
 | 
|---|
| 3516 | 
 | 
|---|
| 3517 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
| 3518 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
| 3519 |  * \param &Point point to calculate distance from
 | 
|---|
| 3520 |  * \param *LC needed for finding closest points fast
 | 
|---|
| 3521 |  * \return distance squared to closest point on surface
 | 
|---|
| 3522 |  */
 | 
|---|
| 3523 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 3524 | {
 | 
|---|
| 3525 |   Info FunctionInfo(__func__);
 | 
|---|
| 3526 |   TriangleIntersectionList Intersections(&Point,this,LC);
 | 
|---|
| 3527 | 
 | 
|---|
| 3528 |   return Intersections.GetClosestTriangle();
 | 
|---|
| 3529 | };
 | 
|---|
| 3530 | 
 | 
|---|
| 3531 | /** Gets all points connected to the provided point by triangulation lines.
 | 
|---|
| 3532 |  *
 | 
|---|
| 3533 |  * @param *Point of which get all connected points
 | 
|---|
| 3534 |  *
 | 
|---|
| 3535 |  * @return set of the all points linked to the provided one
 | 
|---|
| 3536 |  */
 | 
|---|
| 3537 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 3538 | {
 | 
|---|
| 3539 |         Info FunctionInfo(__func__);
 | 
|---|
| 3540 |         TesselPointSet *connectedPoints = new TesselPointSet;
 | 
|---|
| 3541 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 3542 |   TesselPoint* current;
 | 
|---|
| 3543 |   bool takePoint = false;
 | 
|---|
| 3544 | 
 | 
|---|
| 3545 |   // find the respective boundary point
 | 
|---|
| 3546 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| 3547 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 3548 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 3549 |   } else {
 | 
|---|
| 3550 |     DoeLog(2) && (eLog()<< Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl);
 | 
|---|
| 3551 |     ReferencePoint = NULL;
 | 
|---|
| 3552 |   }
 | 
|---|
| 3553 | 
 | 
|---|
| 3554 |   // little trick so that we look just through lines connect to the BoundaryPoint
 | 
|---|
| 3555 |   // OR fall-back to look through all lines if there is no such BoundaryPoint
 | 
|---|
| 3556 |   const LineMap *Lines;;
 | 
|---|
| 3557 |   if (ReferencePoint != NULL)
 | 
|---|
| 3558 |     Lines = &(ReferencePoint->lines);
 | 
|---|
| 3559 |   else
 | 
|---|
| 3560 |     Lines = &LinesOnBoundary;
 | 
|---|
| 3561 |   LineMap::const_iterator findLines = Lines->begin();
 | 
|---|
| 3562 |   while (findLines != Lines->end()) {
 | 
|---|
| 3563 |    takePoint = false;
 | 
|---|
| 3564 | 
 | 
|---|
| 3565 |    if (findLines->second->endpoints[0]->Nr == Point->nr) {
 | 
|---|
| 3566 |      takePoint = true;
 | 
|---|
| 3567 |      current = findLines->second->endpoints[1]->node;
 | 
|---|
| 3568 |    } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
 | 
|---|
| 3569 |      takePoint = true;
 | 
|---|
| 3570 |      current = findLines->second->endpoints[0]->node;
 | 
|---|
| 3571 |    }
 | 
|---|
| 3572 | 
 | 
|---|
| 3573 |    if (takePoint) {
 | 
|---|
| 3574 |      Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
 | 
|---|
| 3575 |      connectedPoints->insert(current);
 | 
|---|
| 3576 |    }
 | 
|---|
| 3577 | 
 | 
|---|
| 3578 |    findLines++;
 | 
|---|
| 3579 |   }
 | 
|---|
| 3580 | 
 | 
|---|
| 3581 |   if (connectedPoints->empty()) { // if have not found any points
 | 
|---|
| 3582 |     DoeLog(1) && (eLog()<< Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl);
 | 
|---|
| 3583 |     return NULL;
 | 
|---|
| 3584 |   }
 | 
|---|
| 3585 | 
 | 
|---|
| 3586 |   return connectedPoints;
 | 
|---|
| 3587 | };
 | 
|---|
| 3588 | 
 | 
|---|
| 3589 | 
 | 
|---|
| 3590 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| 3591 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
| 3592 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
| 3593 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
| 3594 |  * triangle we are looking for.
 | 
|---|
| 3595 |  *
 | 
|---|
| 3596 |  * @param *out output stream for debugging
 | 
|---|
| 3597 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| 3598 |  * @param *Point of which get all connected points
 | 
|---|
| 3599 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
| 3600 |  * @return list of the all points linked to the provided one
 | 
|---|
| 3601 |  */
 | 
|---|
| 3602 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
 | 
|---|
| 3603 | {
 | 
|---|
| 3604 |         Info FunctionInfo(__func__);
 | 
|---|
| 3605 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 3606 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| 3607 |   Vector PlaneNormal;
 | 
|---|
| 3608 |   Vector AngleZero;
 | 
|---|
| 3609 |   Vector OrthogonalVector;
 | 
|---|
| 3610 |   Vector helper;
 | 
|---|
| 3611 |   const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL};
 | 
|---|
| 3612 |   TriangleList *triangles = NULL;
 | 
|---|
| 3613 | 
 | 
|---|
| 3614 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| 3615 |     DoeLog(2) && (eLog()<< Verbose(2) << "Could not find any connected points!" << endl);
 | 
|---|
| 3616 |     delete(connectedCircle);
 | 
|---|
| 3617 |     return NULL;
 | 
|---|
| 3618 |   }
 | 
|---|
| 3619 | 
 | 
|---|
| 3620 |   // calculate central point
 | 
|---|
| 3621 |   triangles = FindTriangles(TrianglePoints);
 | 
|---|
| 3622 |   if ((triangles != NULL) && (!triangles->empty())) {
 | 
|---|
| 3623 |     for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
 | 
|---|
| 3624 |       PlaneNormal.AddVector(&(*Runner)->NormalVector);
 | 
|---|
| 3625 |   } else {
 | 
|---|
| 3626 |     DoeLog(0) && (eLog()<< Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl);
 | 
|---|
| 3627 |     performCriticalExit();
 | 
|---|
| 3628 |   }
 | 
|---|
| 3629 |   PlaneNormal.Scale(1.0/triangles->size());
 | 
|---|
| 3630 |   Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl;
 | 
|---|
| 3631 |   PlaneNormal.Normalize();
 | 
|---|
| 3632 | 
 | 
|---|
| 3633 |   // construct one orthogonal vector
 | 
|---|
| 3634 |   if (Reference != NULL) {
 | 
|---|
| 3635 |     AngleZero.CopyVector(Reference);
 | 
|---|
| 3636 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 3637 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3638 |   }
 | 
|---|
| 3639 |   if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| 3640 |     Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
 | 
|---|
| 3641 |     AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
 | 
|---|
| 3642 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 3643 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3644 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| 3645 |       DoeLog(0) && (eLog()<< Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl);
 | 
|---|
| 3646 |       performCriticalExit();
 | 
|---|
| 3647 |     }
 | 
|---|
| 3648 |   }
 | 
|---|
| 3649 |   Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
 | 
|---|
| 3650 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| 3651 |     OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
 | 
|---|
| 3652 |   else
 | 
|---|
| 3653 |     OrthogonalVector.MakeNormalVector(&PlaneNormal);
 | 
|---|
| 3654 |   Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
 | 
|---|
| 3655 | 
 | 
|---|
| 3656 |   // go through all connected points and calculate angle
 | 
|---|
| 3657 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| 3658 |     helper.CopyVector((*listRunner)->node);
 | 
|---|
| 3659 |     helper.SubtractVector(Point->node);
 | 
|---|
| 3660 |     helper.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3661 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| 3662 |     Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
 | 
|---|
| 3663 |     anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
 | 
|---|
| 3664 |   }
 | 
|---|
| 3665 | 
 | 
|---|
| 3666 |   for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| 3667 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
| 3668 |   }
 | 
|---|
| 3669 | 
 | 
|---|
| 3670 |   return connectedCircle;
 | 
|---|
| 3671 | }
 | 
|---|
| 3672 | 
 | 
|---|
| 3673 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| 3674 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
| 3675 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
| 3676 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
| 3677 |  * triangle we are looking for.
 | 
|---|
| 3678 |  *
 | 
|---|
| 3679 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| 3680 |  * @param *Point of which get all connected points
 | 
|---|
| 3681 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
| 3682 |  * @return list of the all points linked to the provided one
 | 
|---|
| 3683 |  */
 | 
|---|
| 3684 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
 | 
|---|
| 3685 | {
 | 
|---|
| 3686 |   Info FunctionInfo(__func__);
 | 
|---|
| 3687 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 3688 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| 3689 |   Vector center;
 | 
|---|
| 3690 |   Vector PlaneNormal;
 | 
|---|
| 3691 |   Vector AngleZero;
 | 
|---|
| 3692 |   Vector OrthogonalVector;
 | 
|---|
| 3693 |   Vector helper;
 | 
|---|
| 3694 | 
 | 
|---|
| 3695 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| 3696 |     DoeLog(2) && (eLog()<< Verbose(2) << "Could not find any connected points!" << endl);
 | 
|---|
| 3697 |     delete(connectedCircle);
 | 
|---|
| 3698 |     return NULL;
 | 
|---|
| 3699 |   }
 | 
|---|
| 3700 | 
 | 
|---|
| 3701 |   // check whether there's something to do
 | 
|---|
| 3702 |   if (SetOfNeighbours->size() < 3) {
 | 
|---|
| 3703 |     for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
 | 
|---|
| 3704 |       connectedCircle->push_back(*TesselRunner);
 | 
|---|
| 3705 |     return connectedCircle;
 | 
|---|
| 3706 |   }
 | 
|---|
| 3707 | 
 | 
|---|
| 3708 |   Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl;
 | 
|---|
| 3709 |   // calculate central point
 | 
|---|
| 3710 | 
 | 
|---|
| 3711 |   TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
 | 
|---|
| 3712 |   TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
 | 
|---|
| 3713 |   TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
 | 
|---|
| 3714 |   TesselB++;
 | 
|---|
| 3715 |   TesselC++;
 | 
|---|
| 3716 |   TesselC++;
 | 
|---|
| 3717 |   int counter = 0;
 | 
|---|
| 3718 |   while (TesselC != SetOfNeighbours->end()) {
 | 
|---|
| 3719 |     helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node);
 | 
|---|
| 3720 |     Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl;
 | 
|---|
| 3721 |     counter++;
 | 
|---|
| 3722 |     TesselA++;
 | 
|---|
| 3723 |     TesselB++;
 | 
|---|
| 3724 |     TesselC++;
 | 
|---|
| 3725 |     PlaneNormal.AddVector(&helper);
 | 
|---|
| 3726 |   }
 | 
|---|
| 3727 |   //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
 | 
|---|
| 3728 |   //  << "; scale factor " << counter;
 | 
|---|
| 3729 |   PlaneNormal.Scale(1.0/(double)counter);
 | 
|---|
| 3730 | //  Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;
 | 
|---|
| 3731 | //
 | 
|---|
| 3732 | //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
 | 
|---|
| 3733 | //  PlaneNormal.CopyVector(Point->node);
 | 
|---|
| 3734 | //  PlaneNormal.SubtractVector(¢er);
 | 
|---|
| 3735 | //  PlaneNormal.Normalize();
 | 
|---|
| 3736 |   Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
 | 
|---|
| 3737 | 
 | 
|---|
| 3738 |   // construct one orthogonal vector
 | 
|---|
| 3739 |   if (Reference != NULL) {
 | 
|---|
| 3740 |     AngleZero.CopyVector(Reference);
 | 
|---|
| 3741 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 3742 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3743 |   }
 | 
|---|
| 3744 |   if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| 3745 |     Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
 | 
|---|
| 3746 |     AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
 | 
|---|
| 3747 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 3748 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3749 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| 3750 |       DoeLog(0) && (eLog()<< Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl);
 | 
|---|
| 3751 |       performCriticalExit();
 | 
|---|
| 3752 |     }
 | 
|---|
| 3753 |   }
 | 
|---|
| 3754 |   Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
 | 
|---|
| 3755 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| 3756 |     OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
 | 
|---|
| 3757 |   else
 | 
|---|
| 3758 |     OrthogonalVector.MakeNormalVector(&PlaneNormal);
 | 
|---|
| 3759 |   Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
 | 
|---|
| 3760 | 
 | 
|---|
| 3761 |   // go through all connected points and calculate angle
 | 
|---|
| 3762 |   pair <map<double, TesselPoint*>::iterator, bool > InserterTest;
 | 
|---|
| 3763 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| 3764 |     helper.CopyVector((*listRunner)->node);
 | 
|---|
| 3765 |     helper.SubtractVector(Point->node);
 | 
|---|
| 3766 |     helper.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 3767 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| 3768 |     if (angle > M_PI) // the correction is of no use here (and not desired)
 | 
|---|
| 3769 |       angle = 2.*M_PI - angle;
 | 
|---|
| 3770 |     Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl;
 | 
|---|
| 3771 |     InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
 | 
|---|
| 3772 |     if (!InserterTest.second) {
 | 
|---|
| 3773 |       DoeLog(0) && (eLog()<< Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl);
 | 
|---|
| 3774 |       performCriticalExit();
 | 
|---|
| 3775 |     }
 | 
|---|
| 3776 |   }
 | 
|---|
| 3777 | 
 | 
|---|
| 3778 |   for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| 3779 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
| 3780 |   }
 | 
|---|
| 3781 | 
 | 
|---|
| 3782 |   return connectedCircle;
 | 
|---|
| 3783 | }
 | 
|---|
| 3784 | 
 | 
|---|
| 3785 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
 | 
|---|
| 3786 |  *
 | 
|---|
| 3787 |  * @param *out output stream for debugging
 | 
|---|
| 3788 |  * @param *Point of which get all connected points
 | 
|---|
| 3789 |  * @return list of the all points linked to the provided one
 | 
|---|
| 3790 |  */
 | 
|---|
| 3791 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 3792 | {
 | 
|---|
| 3793 |         Info FunctionInfo(__func__);
 | 
|---|
| 3794 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 3795 |   list< TesselPointList *> *ListOfPaths = new list< TesselPointList *>;
 | 
|---|
| 3796 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 3797 |   Vector center;
 | 
|---|
| 3798 |   Vector PlaneNormal;
 | 
|---|
| 3799 |   Vector AngleZero;
 | 
|---|
| 3800 |   Vector OrthogonalVector;
 | 
|---|
| 3801 |   Vector helper;
 | 
|---|
| 3802 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 3803 |   class BoundaryPointSet *CurrentPoint = NULL;
 | 
|---|
| 3804 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 3805 |   class BoundaryLineSet *CurrentLine = NULL;
 | 
|---|
| 3806 |   class BoundaryLineSet *StartLine = NULL;
 | 
|---|
| 3807 | 
 | 
|---|
| 3808 |   // find the respective boundary point
 | 
|---|
| 3809 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| 3810 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 3811 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 3812 |   } else {
 | 
|---|
| 3813 |     DoeLog(1) && (eLog()<< Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl);
 | 
|---|
| 3814 |     return NULL;
 | 
|---|
| 3815 |   }
 | 
|---|
| 3816 | 
 | 
|---|
| 3817 |   map <class BoundaryLineSet *, bool> TouchedLine;
 | 
|---|
| 3818 |   map <class BoundaryTriangleSet *, bool> TouchedTriangle;
 | 
|---|
| 3819 |   map <class BoundaryLineSet *, bool>::iterator LineRunner;
 | 
|---|
| 3820 |   map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
 | 
|---|
| 3821 |   for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
 | 
|---|
| 3822 |     TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
 | 
|---|
| 3823 |     for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
 | 
|---|
| 3824 |       TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
 | 
|---|
| 3825 |   }
 | 
|---|
| 3826 |   if (!ReferencePoint->lines.empty()) {
 | 
|---|
| 3827 |     for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
 | 
|---|
| 3828 |       LineRunner = TouchedLine.find(runner->second);
 | 
|---|
| 3829 |       if (LineRunner == TouchedLine.end()) {
 | 
|---|
| 3830 |         DoeLog(1) && (eLog()<< Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl);
 | 
|---|
| 3831 |       } else if (!LineRunner->second) {
 | 
|---|
| 3832 |         LineRunner->second = true;
 | 
|---|
| 3833 |         connectedPath = new TesselPointList;
 | 
|---|
| 3834 |         triangle = NULL;
 | 
|---|
| 3835 |         CurrentLine = runner->second;
 | 
|---|
| 3836 |         StartLine = CurrentLine;
 | 
|---|
| 3837 |         CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 3838 |         Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
 | 
|---|
| 3839 |         do {
 | 
|---|
| 3840 |           // push current one
 | 
|---|
| 3841 |           Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| 3842 |           connectedPath->push_back(CurrentPoint->node);
 | 
|---|
| 3843 | 
 | 
|---|
| 3844 |           // find next triangle
 | 
|---|
| 3845 |           for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
 | 
|---|
| 3846 |             Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
 | 
|---|
| 3847 |             if ((Runner->second != triangle)) { // look for first triangle not equal to old one
 | 
|---|
| 3848 |               triangle = Runner->second;
 | 
|---|
| 3849 |               TriangleRunner = TouchedTriangle.find(triangle);
 | 
|---|
| 3850 |               if (TriangleRunner != TouchedTriangle.end()) {
 | 
|---|
| 3851 |                 if (!TriangleRunner->second) {
 | 
|---|
| 3852 |                   TriangleRunner->second = true;
 | 
|---|
| 3853 |                   Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl;
 | 
|---|
| 3854 |                   break;
 | 
|---|
| 3855 |                 } else {
 | 
|---|
| 3856 |                   Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
 | 
|---|
| 3857 |                   triangle = NULL;
 | 
|---|
| 3858 |                 }
 | 
|---|
| 3859 |               } else {
 | 
|---|
| 3860 |                 DoeLog(1) && (eLog()<< Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl);
 | 
|---|
| 3861 |                 triangle = NULL;
 | 
|---|
| 3862 |               }
 | 
|---|
| 3863 |             }
 | 
|---|
| 3864 |           }
 | 
|---|
| 3865 |           if (triangle == NULL)
 | 
|---|
| 3866 |             break;
 | 
|---|
| 3867 |           // find next line
 | 
|---|
| 3868 |           for (int i=0;i<3;i++) {
 | 
|---|
| 3869 |             if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
 | 
|---|
| 3870 |               CurrentLine = triangle->lines[i];
 | 
|---|
| 3871 |               Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
 | 
|---|
| 3872 |               break;
 | 
|---|
| 3873 |             }
 | 
|---|
| 3874 |           }
 | 
|---|
| 3875 |           LineRunner = TouchedLine.find(CurrentLine);
 | 
|---|
| 3876 |           if (LineRunner == TouchedLine.end())
 | 
|---|
| 3877 |             DoeLog(1) && (eLog()<< Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl);
 | 
|---|
| 3878 |           else
 | 
|---|
| 3879 |             LineRunner->second = true;
 | 
|---|
| 3880 |           // find next point
 | 
|---|
| 3881 |           CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 3882 | 
 | 
|---|
| 3883 |         } while (CurrentLine != StartLine);
 | 
|---|
| 3884 |         // last point is missing, as it's on start line
 | 
|---|
| 3885 |         Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| 3886 |         if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
 | 
|---|
| 3887 |           connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
 | 
|---|
| 3888 | 
 | 
|---|
| 3889 |         ListOfPaths->push_back(connectedPath);
 | 
|---|
| 3890 |       } else {
 | 
|---|
| 3891 |         Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
 | 
|---|
| 3892 |       }
 | 
|---|
| 3893 |     }
 | 
|---|
| 3894 |   } else {
 | 
|---|
| 3895 |     DoeLog(1) && (eLog()<< Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl);
 | 
|---|
| 3896 |   }
 | 
|---|
| 3897 | 
 | 
|---|
| 3898 |   return ListOfPaths;
 | 
|---|
| 3899 | }
 | 
|---|
| 3900 | 
 | 
|---|
| 3901 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
 | 
|---|
| 3902 |  * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
 | 
|---|
| 3903 |  * @param *out output stream for debugging
 | 
|---|
| 3904 |  * @param *Point of which get all connected points
 | 
|---|
| 3905 |  * @return list of the closed paths
 | 
|---|
| 3906 |  */
 | 
|---|
| 3907 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 3908 | {
 | 
|---|
| 3909 |         Info FunctionInfo(__func__);
 | 
|---|
| 3910 |   list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
 | 
|---|
| 3911 |   list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>;
 | 
|---|
| 3912 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 3913 |   TesselPointList *newPath = NULL;
 | 
|---|
| 3914 |   int count = 0;
 | 
|---|
| 3915 | 
 | 
|---|
| 3916 | 
 | 
|---|
| 3917 |   TesselPointList::iterator CircleRunner;
 | 
|---|
| 3918 |   TesselPointList::iterator CircleStart;
 | 
|---|
| 3919 | 
 | 
|---|
| 3920 |   for(list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
 | 
|---|
| 3921 |     connectedPath = *ListRunner;
 | 
|---|
| 3922 | 
 | 
|---|
| 3923 |     Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl;
 | 
|---|
| 3924 | 
 | 
|---|
| 3925 |     // go through list, look for reappearance of starting Point and count
 | 
|---|
| 3926 |     CircleStart = connectedPath->begin();
 | 
|---|
| 3927 | 
 | 
|---|
| 3928 |     // go through list, look for reappearance of starting Point and create list
 | 
|---|
| 3929 |     TesselPointList::iterator Marker = CircleStart;
 | 
|---|
| 3930 |     for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
 | 
|---|
| 3931 |       if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
 | 
|---|
| 3932 |         // we have a closed circle from Marker to new Marker
 | 
|---|
| 3933 |         Log() << Verbose(1) << count+1 << ". closed path consists of: ";
 | 
|---|
| 3934 |         newPath = new TesselPointList;
 | 
|---|
| 3935 |         TesselPointList::iterator CircleSprinter = Marker;
 | 
|---|
| 3936 |         for (; CircleSprinter != CircleRunner; CircleSprinter++) {
 | 
|---|
| 3937 |           newPath->push_back(*CircleSprinter);
 | 
|---|
| 3938 |           Log() << Verbose(0) << (**CircleSprinter) << " <-> ";
 | 
|---|
| 3939 |         }
 | 
|---|
| 3940 |         Log() << Verbose(0) << ".." << endl;
 | 
|---|
| 3941 |         count++;
 | 
|---|
| 3942 |         Marker = CircleRunner;
 | 
|---|
| 3943 | 
 | 
|---|
| 3944 |         // add to list
 | 
|---|
| 3945 |         ListofClosedPaths->push_back(newPath);
 | 
|---|
| 3946 |       }
 | 
|---|
| 3947 |     }
 | 
|---|
| 3948 |   }
 | 
|---|
| 3949 |   Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl;
 | 
|---|
| 3950 | 
 | 
|---|
| 3951 |   // delete list of paths
 | 
|---|
| 3952 |   while (!ListofPaths->empty()) {
 | 
|---|
| 3953 |     connectedPath = *(ListofPaths->begin());
 | 
|---|
| 3954 |     ListofPaths->remove(connectedPath);
 | 
|---|
| 3955 |     delete(connectedPath);
 | 
|---|
| 3956 |   }
 | 
|---|
| 3957 |   delete(ListofPaths);
 | 
|---|
| 3958 | 
 | 
|---|
| 3959 |   // exit
 | 
|---|
| 3960 |   return ListofClosedPaths;
 | 
|---|
| 3961 | };
 | 
|---|
| 3962 | 
 | 
|---|
| 3963 | 
 | 
|---|
| 3964 | /** Gets all belonging triangles for a given BoundaryPointSet.
 | 
|---|
| 3965 |  * \param *out output stream for debugging
 | 
|---|
| 3966 |  * \param *Point BoundaryPoint
 | 
|---|
| 3967 |  * \return pointer to allocated list of triangles
 | 
|---|
| 3968 |  */
 | 
|---|
| 3969 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
 | 
|---|
| 3970 | {
 | 
|---|
| 3971 |         Info FunctionInfo(__func__);
 | 
|---|
| 3972 |         TriangleSet *connectedTriangles = new TriangleSet;
 | 
|---|
| 3973 | 
 | 
|---|
| 3974 |   if (Point == NULL) {
 | 
|---|
| 3975 |     DoeLog(1) && (eLog()<< Verbose(1) << "Point given is NULL." << endl);
 | 
|---|
| 3976 |   } else {
 | 
|---|
| 3977 |     // go through its lines and insert all triangles
 | 
|---|
| 3978 |     for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
 | 
|---|
| 3979 |       for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| 3980 |       connectedTriangles->insert(TriangleRunner->second);
 | 
|---|
| 3981 |     }
 | 
|---|
| 3982 |   }
 | 
|---|
| 3983 | 
 | 
|---|
| 3984 |   return connectedTriangles;
 | 
|---|
| 3985 | };
 | 
|---|
| 3986 | 
 | 
|---|
| 3987 | 
 | 
|---|
| 3988 | /** Removes a boundary point from the envelope while keeping it closed.
 | 
|---|
| 3989 |  * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
 | 
|---|
| 3990 |  *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed
 | 
|---|
| 3991 |  *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
 | 
|---|
| 3992 |  *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
 | 
|---|
| 3993 |  *  -# the surface is closed, when the path is empty
 | 
|---|
| 3994 |  * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
 | 
|---|
| 3995 |  * \param *out output stream for debugging
 | 
|---|
| 3996 |  * \param *point point to be removed
 | 
|---|
| 3997 |  * \return volume added to the volume inside the tesselated surface by the removal
 | 
|---|
| 3998 |  */
 | 
|---|
| 3999 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) {
 | 
|---|
| 4000 |   class BoundaryLineSet *line = NULL;
 | 
|---|
| 4001 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 4002 |   Vector OldPoint, NormalVector;
 | 
|---|
| 4003 |   double volume = 0;
 | 
|---|
| 4004 |   int count = 0;
 | 
|---|
| 4005 | 
 | 
|---|
| 4006 |   if (point == NULL) {
 | 
|---|
| 4007 |     DoeLog(1) && (eLog()<< Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl);
 | 
|---|
| 4008 |     return 0.;
 | 
|---|
| 4009 |   } else
 | 
|---|
| 4010 |     Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl;
 | 
|---|
| 4011 | 
 | 
|---|
| 4012 |   // copy old location for the volume
 | 
|---|
| 4013 |   OldPoint.CopyVector(point->node->node);
 | 
|---|
| 4014 | 
 | 
|---|
| 4015 |   // get list of connected points
 | 
|---|
| 4016 |   if (point->lines.empty()) {
 | 
|---|
| 4017 |     DoeLog(1) && (eLog()<< Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl);
 | 
|---|
| 4018 |     return 0.;
 | 
|---|
| 4019 |   }
 | 
|---|
| 4020 | 
 | 
|---|
| 4021 |   list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
 | 
|---|
| 4022 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 4023 | 
 | 
|---|
| 4024 |   // gather all triangles
 | 
|---|
| 4025 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
 | 
|---|
| 4026 |     count+=LineRunner->second->triangles.size();
 | 
|---|
| 4027 |   TriangleMap Candidates;
 | 
|---|
| 4028 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
 | 
|---|
| 4029 |     line = LineRunner->second;
 | 
|---|
| 4030 |     for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
 | 
|---|
| 4031 |       triangle = TriangleRunner->second;
 | 
|---|
| 4032 |       Candidates.insert( TrianglePair (triangle->Nr, triangle) );
 | 
|---|
| 4033 |     }
 | 
|---|
| 4034 |   }
 | 
|---|
| 4035 | 
 | 
|---|
| 4036 |   // remove all triangles
 | 
|---|
| 4037 |   count=0;
 | 
|---|
| 4038 |   NormalVector.Zero();
 | 
|---|
| 4039 |   for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
 | 
|---|
| 4040 |     Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl;
 | 
|---|
| 4041 |     NormalVector.SubtractVector(&Runner->second->NormalVector); // has to point inward
 | 
|---|
| 4042 |     RemoveTesselationTriangle(Runner->second);
 | 
|---|
| 4043 |     count++;
 | 
|---|
| 4044 |   }
 | 
|---|
| 4045 |   Log() << Verbose(1) << count << " triangles were removed." << endl;
 | 
|---|
| 4046 | 
 | 
|---|
| 4047 |   list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
 | 
|---|
| 4048 |   list<TesselPointList *>::iterator ListRunner = ListAdvance;
 | 
|---|
| 4049 |   TriangleMap::iterator NumberRunner = Candidates.begin();
 | 
|---|
| 4050 |   TesselPointList::iterator StartNode, MiddleNode, EndNode;
 | 
|---|
| 4051 |   double angle;
 | 
|---|
| 4052 |   double smallestangle;
 | 
|---|
| 4053 |   Vector Point, Reference, OrthogonalVector;
 | 
|---|
| 4054 |   if (count > 2) {  // less than three triangles, then nothing will be created
 | 
|---|
| 4055 |     class TesselPoint *TriangleCandidates[3];
 | 
|---|
| 4056 |     count = 0;
 | 
|---|
| 4057 |     for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths
 | 
|---|
| 4058 |       if (ListAdvance != ListOfClosedPaths->end())
 | 
|---|
| 4059 |         ListAdvance++;
 | 
|---|
| 4060 | 
 | 
|---|
| 4061 |       connectedPath = *ListRunner;
 | 
|---|
| 4062 | 
 | 
|---|
| 4063 |       // re-create all triangles by going through connected points list
 | 
|---|
| 4064 |       LineList NewLines;
 | 
|---|
| 4065 |       for (;!connectedPath->empty();) {
 | 
|---|
| 4066 |         // search middle node with widest angle to next neighbours
 | 
|---|
| 4067 |         EndNode = connectedPath->end();
 | 
|---|
| 4068 |         smallestangle = 0.;
 | 
|---|
| 4069 |         for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
 | 
|---|
| 4070 |           Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
| 4071 |           // construct vectors to next and previous neighbour
 | 
|---|
| 4072 |           StartNode = MiddleNode;
 | 
|---|
| 4073 |           if (StartNode == connectedPath->begin())
 | 
|---|
| 4074 |             StartNode = connectedPath->end();
 | 
|---|
| 4075 |           StartNode--;
 | 
|---|
| 4076 |           //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| 4077 |           Point.CopyVector((*StartNode)->node);
 | 
|---|
| 4078 |           Point.SubtractVector((*MiddleNode)->node);
 | 
|---|
| 4079 |           StartNode = MiddleNode;
 | 
|---|
| 4080 |           StartNode++;
 | 
|---|
| 4081 |           if (StartNode == connectedPath->end())
 | 
|---|
| 4082 |             StartNode = connectedPath->begin();
 | 
|---|
| 4083 |           //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
 | 
|---|
| 4084 |           Reference.CopyVector((*StartNode)->node);
 | 
|---|
| 4085 |           Reference.SubtractVector((*MiddleNode)->node);
 | 
|---|
| 4086 |           OrthogonalVector.CopyVector((*MiddleNode)->node);
 | 
|---|
| 4087 |           OrthogonalVector.SubtractVector(&OldPoint);
 | 
|---|
| 4088 |           OrthogonalVector.MakeNormalVector(&Reference);
 | 
|---|
| 4089 |           angle = GetAngle(Point, Reference, OrthogonalVector);
 | 
|---|
| 4090 |           //if (angle < M_PI)  // no wrong-sided triangles, please?
 | 
|---|
| 4091 |             if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first)
 | 
|---|
| 4092 |               smallestangle = angle;
 | 
|---|
| 4093 |               EndNode = MiddleNode;
 | 
|---|
| 4094 |             }
 | 
|---|
| 4095 |         }
 | 
|---|
| 4096 |         MiddleNode = EndNode;
 | 
|---|
| 4097 |         if (MiddleNode == connectedPath->end()) {
 | 
|---|
| 4098 |           DoeLog(0) && (eLog()<< Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl);
 | 
|---|
| 4099 |           performCriticalExit();
 | 
|---|
| 4100 |         }
 | 
|---|
| 4101 |         StartNode = MiddleNode;
 | 
|---|
| 4102 |         if (StartNode == connectedPath->begin())
 | 
|---|
| 4103 |           StartNode = connectedPath->end();
 | 
|---|
| 4104 |         StartNode--;
 | 
|---|
| 4105 |         EndNode++;
 | 
|---|
| 4106 |         if (EndNode == connectedPath->end())
 | 
|---|
| 4107 |           EndNode = connectedPath->begin();
 | 
|---|
| 4108 |         Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| 4109 |         Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
| 4110 |         Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl;
 | 
|---|
| 4111 |         Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
 | 
|---|
| 4112 |         TriangleCandidates[0] = *StartNode;
 | 
|---|
| 4113 |         TriangleCandidates[1] = *MiddleNode;
 | 
|---|
| 4114 |         TriangleCandidates[2] = *EndNode;
 | 
|---|
| 4115 |         triangle = GetPresentTriangle(TriangleCandidates);
 | 
|---|
| 4116 |         if (triangle != NULL) {
 | 
|---|
| 4117 |           DoeLog(0) && (eLog()<< Verbose(0) << "New triangle already present, skipping!" << endl);
 | 
|---|
| 4118 |           StartNode++;
 | 
|---|
| 4119 |           MiddleNode++;
 | 
|---|
| 4120 |           EndNode++;
 | 
|---|
| 4121 |           if (StartNode == connectedPath->end())
 | 
|---|
| 4122 |             StartNode = connectedPath->begin();
 | 
|---|
| 4123 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 4124 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 4125 |           if (EndNode == connectedPath->end())
 | 
|---|
| 4126 |             EndNode = connectedPath->begin();
 | 
|---|
| 4127 |           continue;
 | 
|---|
| 4128 |         }
 | 
|---|
| 4129 |         Log() << Verbose(3) << "Adding new triangle points."<< endl;
 | 
|---|
| 4130 |         AddTesselationPoint(*StartNode, 0);
 | 
|---|
| 4131 |         AddTesselationPoint(*MiddleNode, 1);
 | 
|---|
| 4132 |         AddTesselationPoint(*EndNode, 2);
 | 
|---|
| 4133 |         Log() << Verbose(3) << "Adding new triangle lines."<< endl;
 | 
|---|
| 4134 |         AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 4135 |         AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 4136 |         NewLines.push_back(BLS[1]);
 | 
|---|
| 4137 |         AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 4138 |         BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 4139 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| 4140 |         AddTesselationTriangle();
 | 
|---|
| 4141 |         // calculate volume summand as a general tetraeder
 | 
|---|
| 4142 |         volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint);
 | 
|---|
| 4143 |         // advance number
 | 
|---|
| 4144 |         count++;
 | 
|---|
| 4145 | 
 | 
|---|
| 4146 |         // prepare nodes for next triangle
 | 
|---|
| 4147 |         StartNode = EndNode;
 | 
|---|
| 4148 |         Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
 | 
|---|
| 4149 |         connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
 | 
|---|
| 4150 |         if (connectedPath->size() == 2) { // we are done
 | 
|---|
| 4151 |           connectedPath->remove(*StartNode); // remove the start node
 | 
|---|
| 4152 |           connectedPath->remove(*EndNode); // remove the end node
 | 
|---|
| 4153 |           break;
 | 
|---|
| 4154 |         } else if (connectedPath->size() < 2) { // something's gone wrong!
 | 
|---|
| 4155 |           DoeLog(0) && (eLog()<< Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl);
 | 
|---|
| 4156 |           performCriticalExit();
 | 
|---|
| 4157 |         } else {
 | 
|---|
| 4158 |           MiddleNode = StartNode;
 | 
|---|
| 4159 |           MiddleNode++;
 | 
|---|
| 4160 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 4161 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 4162 |           EndNode = MiddleNode;
 | 
|---|
| 4163 |           EndNode++;
 | 
|---|
| 4164 |           if (EndNode == connectedPath->end())
 | 
|---|
| 4165 |             EndNode = connectedPath->begin();
 | 
|---|
| 4166 |         }
 | 
|---|
| 4167 |       }
 | 
|---|
| 4168 |       // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
 | 
|---|
| 4169 |       if (NewLines.size() > 1) {
 | 
|---|
| 4170 |         LineList::iterator Candidate;
 | 
|---|
| 4171 |         class BoundaryLineSet *OtherBase = NULL;
 | 
|---|
| 4172 |         double tmp, maxgain;
 | 
|---|
| 4173 |         do {
 | 
|---|
| 4174 |           maxgain = 0;
 | 
|---|
| 4175 |           for(LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
 | 
|---|
| 4176 |             tmp = PickFarthestofTwoBaselines(*Runner);
 | 
|---|
| 4177 |             if (maxgain < tmp) {
 | 
|---|
| 4178 |               maxgain = tmp;
 | 
|---|
| 4179 |               Candidate = Runner;
 | 
|---|
| 4180 |             }
 | 
|---|
| 4181 |           }
 | 
|---|
| 4182 |           if (maxgain != 0) {
 | 
|---|
| 4183 |             volume += maxgain;
 | 
|---|
| 4184 |             Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
 | 
|---|
| 4185 |             OtherBase = FlipBaseline(*Candidate);
 | 
|---|
| 4186 |             NewLines.erase(Candidate);
 | 
|---|
| 4187 |             NewLines.push_back(OtherBase);
 | 
|---|
| 4188 |           }
 | 
|---|
| 4189 |         } while (maxgain != 0.);
 | 
|---|
| 4190 |       }
 | 
|---|
| 4191 | 
 | 
|---|
| 4192 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 4193 |       delete(connectedPath);
 | 
|---|
| 4194 |     }
 | 
|---|
| 4195 |     Log() << Verbose(0) << count << " triangles were created." << endl;
 | 
|---|
| 4196 |   } else {
 | 
|---|
| 4197 |     while (!ListOfClosedPaths->empty()) {
 | 
|---|
| 4198 |       ListRunner = ListOfClosedPaths->begin();
 | 
|---|
| 4199 |       connectedPath = *ListRunner;
 | 
|---|
| 4200 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 4201 |       delete(connectedPath);
 | 
|---|
| 4202 |     }
 | 
|---|
| 4203 |     Log() << Verbose(0) << "No need to create any triangles." << endl;
 | 
|---|
| 4204 |   }
 | 
|---|
| 4205 |   delete(ListOfClosedPaths);
 | 
|---|
| 4206 | 
 | 
|---|
| 4207 |   Log() << Verbose(0) << "Removed volume is " << volume << "." << endl;
 | 
|---|
| 4208 | 
 | 
|---|
| 4209 |   return volume;
 | 
|---|
| 4210 | };
 | 
|---|
| 4211 | 
 | 
|---|
| 4212 | 
 | 
|---|
| 4213 | 
 | 
|---|
| 4214 | /**
 | 
|---|
| 4215 |  * Finds triangles belonging to the three provided points.
 | 
|---|
| 4216 |  *
 | 
|---|
| 4217 |  * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
 | 
|---|
| 4218 |  *
 | 
|---|
| 4219 |  * @return triangles which belong to the provided points, will be empty if there are none,
 | 
|---|
| 4220 |  *         will usually be one, in case of degeneration, there will be two
 | 
|---|
| 4221 |  */
 | 
|---|
| 4222 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
 | 
|---|
| 4223 | {
 | 
|---|
| 4224 |         Info FunctionInfo(__func__);
 | 
|---|
| 4225 |         TriangleList *result = new TriangleList;
 | 
|---|
| 4226 |   LineMap::const_iterator FindLine;
 | 
|---|
| 4227 |   TriangleMap::const_iterator FindTriangle;
 | 
|---|
| 4228 |   class BoundaryPointSet *TrianglePoints[3];
 | 
|---|
| 4229 |   size_t NoOfWildcards = 0;
 | 
|---|
| 4230 | 
 | 
|---|
| 4231 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 4232 |     if (Points[i] == NULL) {
 | 
|---|
| 4233 |       NoOfWildcards++;
 | 
|---|
| 4234 |       TrianglePoints[i] = NULL;
 | 
|---|
| 4235 |     } else {
 | 
|---|
| 4236 |       PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);
 | 
|---|
| 4237 |       if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 4238 |         TrianglePoints[i] = FindPoint->second;
 | 
|---|
| 4239 |       } else {
 | 
|---|
| 4240 |         TrianglePoints[i] = NULL;
 | 
|---|
| 4241 |       }
 | 
|---|
| 4242 |     }
 | 
|---|
| 4243 |   }
 | 
|---|
| 4244 | 
 | 
|---|
| 4245 |   switch (NoOfWildcards) {
 | 
|---|
| 4246 |     case 0: // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 4247 |       for (int i = 0; i < 3; i++) {
 | 
|---|
| 4248 |         if (TrianglePoints[i] != NULL) {
 | 
|---|
| 4249 |           for (int j = i+1; j < 3; j++) {
 | 
|---|
| 4250 |             if (TrianglePoints[j] != NULL) {
 | 
|---|
| 4251 |               for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
 | 
|---|
| 4252 |                   (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
 | 
|---|
| 4253 |                   FindLine++) {
 | 
|---|
| 4254 |                 for (FindTriangle = FindLine->second->triangles.begin();
 | 
|---|
| 4255 |                     FindTriangle != FindLine->second->triangles.end();
 | 
|---|
| 4256 |                     FindTriangle++) {
 | 
|---|
| 4257 |                   if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
| 4258 |                     result->push_back(FindTriangle->second);
 | 
|---|
| 4259 |                   }
 | 
|---|
| 4260 |                 }
 | 
|---|
| 4261 |               }
 | 
|---|
| 4262 |               // Is it sufficient to consider one of the triangle lines for this.
 | 
|---|
| 4263 |               return result;
 | 
|---|
| 4264 |             }
 | 
|---|
| 4265 |           }
 | 
|---|
| 4266 |         }
 | 
|---|
| 4267 |       }
 | 
|---|
| 4268 |       break;
 | 
|---|
| 4269 |     case 1: // copy all triangles of the respective line
 | 
|---|
| 4270 |     {
 | 
|---|
| 4271 |       int i=0;
 | 
|---|
| 4272 |       for (; i < 3; i++)
 | 
|---|
| 4273 |         if (TrianglePoints[i] == NULL)
 | 
|---|
| 4274 |           break;
 | 
|---|
| 4275 |       for (FindLine = TrianglePoints[(i+1)%3]->lines.find(TrianglePoints[(i+2)%3]->node->nr); // is a multimap!
 | 
|---|
| 4276 |           (FindLine != TrianglePoints[(i+1)%3]->lines.end()) && (FindLine->first == TrianglePoints[(i+2)%3]->node->nr);
 | 
|---|
| 4277 |           FindLine++) {
 | 
|---|
| 4278 |         for (FindTriangle = FindLine->second->triangles.begin();
 | 
|---|
| 4279 |             FindTriangle != FindLine->second->triangles.end();
 | 
|---|
| 4280 |             FindTriangle++) {
 | 
|---|
| 4281 |           if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
| 4282 |             result->push_back(FindTriangle->second);
 | 
|---|
| 4283 |           }
 | 
|---|
| 4284 |         }
 | 
|---|
| 4285 |       }
 | 
|---|
| 4286 |       break;
 | 
|---|
| 4287 |     }
 | 
|---|
| 4288 |     case 2: // copy all triangles of the respective point
 | 
|---|
| 4289 |     {
 | 
|---|
| 4290 |       int i=0;
 | 
|---|
| 4291 |       for (; i < 3; i++)
 | 
|---|
| 4292 |         if (TrianglePoints[i] != NULL)
 | 
|---|
| 4293 |           break;
 | 
|---|
| 4294 |       for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
 | 
|---|
| 4295 |         for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
 | 
|---|
| 4296 |           result->push_back(triangle->second);
 | 
|---|
| 4297 |       result->sort();
 | 
|---|
| 4298 |       result->unique();
 | 
|---|
| 4299 |       break;
 | 
|---|
| 4300 |     }
 | 
|---|
| 4301 |     case 3: // copy all triangles
 | 
|---|
| 4302 |     {
 | 
|---|
| 4303 |       for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
 | 
|---|
| 4304 |         result->push_back(triangle->second);
 | 
|---|
| 4305 |       break;
 | 
|---|
| 4306 |     }
 | 
|---|
| 4307 |     default:
 | 
|---|
| 4308 |       DoeLog(0) && (eLog()<< Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl);
 | 
|---|
| 4309 |       performCriticalExit();
 | 
|---|
| 4310 |       break;
 | 
|---|
| 4311 |   }
 | 
|---|
| 4312 | 
 | 
|---|
| 4313 |   return result;
 | 
|---|
| 4314 | }
 | 
|---|
| 4315 | 
 | 
|---|
| 4316 | struct BoundaryLineSetCompare {
 | 
|---|
| 4317 |   bool operator() (const BoundaryLineSet * const a, const BoundaryLineSet * const b) {
 | 
|---|
| 4318 |     int lowerNra = -1;
 | 
|---|
| 4319 |     int lowerNrb = -1;
 | 
|---|
| 4320 | 
 | 
|---|
| 4321 |     if (a->endpoints[0] < a->endpoints[1])
 | 
|---|
| 4322 |       lowerNra = 0;
 | 
|---|
| 4323 |     else
 | 
|---|
| 4324 |       lowerNra = 1;
 | 
|---|
| 4325 | 
 | 
|---|
| 4326 |     if (b->endpoints[0] < b->endpoints[1])
 | 
|---|
| 4327 |       lowerNrb = 0;
 | 
|---|
| 4328 |     else
 | 
|---|
| 4329 |       lowerNrb = 1;
 | 
|---|
| 4330 | 
 | 
|---|
| 4331 |     if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
 | 
|---|
| 4332 |       return true;
 | 
|---|
| 4333 |     else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
 | 
|---|
| 4334 |       return false;
 | 
|---|
| 4335 |     else {  // both lower-numbered endpoints are the same ...
 | 
|---|
| 4336 |      if (a->endpoints[(lowerNra+1)%2] < b->endpoints[(lowerNrb+1)%2])
 | 
|---|
| 4337 |        return true;
 | 
|---|
| 4338 |      else if (a->endpoints[(lowerNra+1)%2] > b->endpoints[(lowerNrb+1)%2])
 | 
|---|
| 4339 |        return false;
 | 
|---|
| 4340 |     }
 | 
|---|
| 4341 |     return false;
 | 
|---|
| 4342 |   };
 | 
|---|
| 4343 | };
 | 
|---|
| 4344 | 
 | 
|---|
| 4345 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
 | 
|---|
| 4346 | 
 | 
|---|
| 4347 | /**
 | 
|---|
| 4348 |  * Finds all degenerated lines within the tesselation structure.
 | 
|---|
| 4349 |  *
 | 
|---|
| 4350 |  * @return map of keys of degenerated line pairs, each line occurs twice
 | 
|---|
| 4351 |  *         in the list, once as key and once as value
 | 
|---|
| 4352 |  */
 | 
|---|
| 4353 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
 | 
|---|
| 4354 | {
 | 
|---|
| 4355 |         Info FunctionInfo(__func__);
 | 
|---|
| 4356 |         UniqueLines AllLines;
 | 
|---|
| 4357 |   IndexToIndex * DegeneratedLines = new IndexToIndex;
 | 
|---|
| 4358 | 
 | 
|---|
| 4359 |   // sanity check
 | 
|---|
| 4360 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 4361 |     DoeLog(2) && (eLog()<< Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.");
 | 
|---|
| 4362 |     return DegeneratedLines;
 | 
|---|
| 4363 |   }
 | 
|---|
| 4364 | 
 | 
|---|
| 4365 |   LineMap::iterator LineRunner1;
 | 
|---|
| 4366 |   pair< UniqueLines::iterator, bool> tester;
 | 
|---|
| 4367 |   for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
 | 
|---|
| 4368 |     tester = AllLines.insert( LineRunner1->second );
 | 
|---|
| 4369 |     if (!tester.second) { // found degenerated line
 | 
|---|
| 4370 |       DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr) );
 | 
|---|
| 4371 |       DegeneratedLines->insert ( pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr) );
 | 
|---|
| 4372 |     }
 | 
|---|
| 4373 |   }
 | 
|---|
| 4374 | 
 | 
|---|
| 4375 |   AllLines.clear();
 | 
|---|
| 4376 | 
 | 
|---|
| 4377 |   Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
 | 
|---|
| 4378 |   IndexToIndex::iterator it;
 | 
|---|
| 4379 |   for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
 | 
|---|
| 4380 |     const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
 | 
|---|
| 4381 |     const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
 | 
|---|
| 4382 |     if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
 | 
|---|
| 4383 |       Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl;
 | 
|---|
| 4384 |     else
 | 
|---|
| 4385 |       DoeLog(1) && (eLog()<< Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl);
 | 
|---|
| 4386 |   }
 | 
|---|
| 4387 | 
 | 
|---|
| 4388 |   return DegeneratedLines;
 | 
|---|
| 4389 | }
 | 
|---|
| 4390 | 
 | 
|---|
| 4391 | /**
 | 
|---|
| 4392 |  * Finds all degenerated triangles within the tesselation structure.
 | 
|---|
| 4393 |  *
 | 
|---|
| 4394 |  * @return map of keys of degenerated triangle pairs, each triangle occurs twice
 | 
|---|
| 4395 |  *         in the list, once as key and once as value
 | 
|---|
| 4396 |  */
 | 
|---|
| 4397 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
 | 
|---|
| 4398 | {
 | 
|---|
| 4399 |         Info FunctionInfo(__func__);
 | 
|---|
| 4400 |   IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
 | 
|---|
| 4401 |   IndexToIndex * DegeneratedTriangles = new IndexToIndex;
 | 
|---|
| 4402 | 
 | 
|---|
| 4403 |   TriangleMap::iterator TriangleRunner1, TriangleRunner2;
 | 
|---|
| 4404 |   LineMap::iterator Liner;
 | 
|---|
| 4405 |   class BoundaryLineSet *line1 = NULL, *line2 = NULL;
 | 
|---|
| 4406 | 
 | 
|---|
| 4407 |   for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
 | 
|---|
| 4408 |     // run over both lines' triangles
 | 
|---|
| 4409 |     Liner = LinesOnBoundary.find(LineRunner->first);
 | 
|---|
| 4410 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 4411 |       line1 = Liner->second;
 | 
|---|
| 4412 |     Liner = LinesOnBoundary.find(LineRunner->second);
 | 
|---|
| 4413 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 4414 |       line2 = Liner->second;
 | 
|---|
| 4415 |     for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
 | 
|---|
| 4416 |       for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
 | 
|---|
| 4417 |         if ((TriangleRunner1->second != TriangleRunner2->second)
 | 
|---|
| 4418 |           && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
 | 
|---|
| 4419 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
 | 
|---|
| 4420 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
 | 
|---|
| 4421 |         }
 | 
|---|
| 4422 |       }
 | 
|---|
| 4423 |     }
 | 
|---|
| 4424 |   }
 | 
|---|
| 4425 |   delete(DegeneratedLines);
 | 
|---|
| 4426 | 
 | 
|---|
| 4427 |   Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
 | 
|---|
| 4428 |   IndexToIndex::iterator it;
 | 
|---|
| 4429 |   for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
 | 
|---|
| 4430 |       Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| 4431 | 
 | 
|---|
| 4432 |   return DegeneratedTriangles;
 | 
|---|
| 4433 | }
 | 
|---|
| 4434 | 
 | 
|---|
| 4435 | /**
 | 
|---|
| 4436 |  * Purges degenerated triangles from the tesselation structure if they are not
 | 
|---|
| 4437 |  * necessary to keep a single point within the structure.
 | 
|---|
| 4438 |  */
 | 
|---|
| 4439 | void Tesselation::RemoveDegeneratedTriangles()
 | 
|---|
| 4440 | {
 | 
|---|
| 4441 |         Info FunctionInfo(__func__);
 | 
|---|
| 4442 |   IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 4443 |   TriangleMap::iterator finder;
 | 
|---|
| 4444 |   BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
 | 
|---|
| 4445 |   int count  = 0;
 | 
|---|
| 4446 | 
 | 
|---|
| 4447 |   for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
 | 
|---|
| 4448 |     TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
 | 
|---|
| 4449 |   ) {
 | 
|---|
| 4450 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
 | 
|---|
| 4451 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 4452 |       triangle = finder->second;
 | 
|---|
| 4453 |     else
 | 
|---|
| 4454 |       break;
 | 
|---|
| 4455 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
 | 
|---|
| 4456 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 4457 |       partnerTriangle = finder->second;
 | 
|---|
| 4458 |     else
 | 
|---|
| 4459 |       break;
 | 
|---|
| 4460 | 
 | 
|---|
| 4461 |     bool trianglesShareLine = false;
 | 
|---|
| 4462 |     for (int i = 0; i < 3; ++i)
 | 
|---|
| 4463 |       for (int j = 0; j < 3; ++j)
 | 
|---|
| 4464 |         trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
 | 
|---|
| 4465 | 
 | 
|---|
| 4466 |     if (trianglesShareLine
 | 
|---|
| 4467 |       && (triangle->endpoints[1]->LinesCount > 2)
 | 
|---|
| 4468 |       && (triangle->endpoints[2]->LinesCount > 2)
 | 
|---|
| 4469 |       && (triangle->endpoints[0]->LinesCount > 2)
 | 
|---|
| 4470 |     ) {
 | 
|---|
| 4471 |       // check whether we have to fix lines
 | 
|---|
| 4472 |       BoundaryTriangleSet *Othertriangle = NULL;
 | 
|---|
| 4473 |       BoundaryTriangleSet *OtherpartnerTriangle = NULL;
 | 
|---|
| 4474 |       TriangleMap::iterator TriangleRunner;
 | 
|---|
| 4475 |       for (int i = 0; i < 3; ++i)
 | 
|---|
| 4476 |         for (int j = 0; j < 3; ++j)
 | 
|---|
| 4477 |           if (triangle->lines[i] != partnerTriangle->lines[j]) {
 | 
|---|
| 4478 |             // get the other two triangles
 | 
|---|
| 4479 |             for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 4480 |               if (TriangleRunner->second != triangle) {
 | 
|---|
| 4481 |                 Othertriangle = TriangleRunner->second;
 | 
|---|
| 4482 |               }
 | 
|---|
| 4483 |             for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 4484 |               if (TriangleRunner->second != partnerTriangle) {
 | 
|---|
| 4485 |                 OtherpartnerTriangle = TriangleRunner->second;
 | 
|---|
| 4486 |               }
 | 
|---|
| 4487 |             /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
 | 
|---|
| 4488 |             // the line of triangle receives the degenerated ones
 | 
|---|
| 4489 |             triangle->lines[i]->triangles.erase(Othertriangle->Nr);
 | 
|---|
| 4490 |             triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
 | 
|---|
| 4491 |             for (int k=0;k<3;k++)
 | 
|---|
| 4492 |               if (triangle->lines[i] == Othertriangle->lines[k]) {
 | 
|---|
| 4493 |                 Othertriangle->lines[k] = partnerTriangle->lines[j];
 | 
|---|
| 4494 |                 break;
 | 
|---|
| 4495 |               }
 | 
|---|
| 4496 |             // the line of partnerTriangle receives the non-degenerated ones
 | 
|---|
| 4497 |             partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
 | 
|---|
| 4498 |             partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
 | 
|---|
| 4499 |             partnerTriangle->lines[j] = triangle->lines[i];
 | 
|---|
| 4500 |           }
 | 
|---|
| 4501 | 
 | 
|---|
| 4502 |       // erase the pair
 | 
|---|
| 4503 |       count += (int) DegeneratedTriangles->erase(triangle->Nr);
 | 
|---|
| 4504 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
 | 
|---|
| 4505 |       RemoveTesselationTriangle(triangle);
 | 
|---|
| 4506 |       count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
 | 
|---|
| 4507 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
 | 
|---|
| 4508 |       RemoveTesselationTriangle(partnerTriangle);
 | 
|---|
| 4509 |     } else {
 | 
|---|
| 4510 |       Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
 | 
|---|
| 4511 |         << " and its partner " << *partnerTriangle << " because it is essential for at"
 | 
|---|
| 4512 |         << " least one of the endpoints to be kept in the tesselation structure." << endl;
 | 
|---|
| 4513 |     }
 | 
|---|
| 4514 |   }
 | 
|---|
| 4515 |   delete(DegeneratedTriangles);
 | 
|---|
| 4516 |   if (count > 0)
 | 
|---|
| 4517 |     LastTriangle = NULL;
 | 
|---|
| 4518 | 
 | 
|---|
| 4519 |   Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
 | 
|---|
| 4520 | }
 | 
|---|
| 4521 | 
 | 
|---|
| 4522 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
 | 
|---|
| 4523 |  * We look for the closest point on the boundary, we look through its connected boundary lines and
 | 
|---|
| 4524 |  * seek the one with the minimum angle between its center point and the new point and this base line.
 | 
|---|
| 4525 |  * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
 | 
|---|
| 4526 |  * \param *out output stream for debugging
 | 
|---|
| 4527 |  * \param *point point to add
 | 
|---|
| 4528 |  * \param *LC Linked Cell structure to find nearest point
 | 
|---|
| 4529 |  */
 | 
|---|
| 4530 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
 | 
|---|
| 4531 | {
 | 
|---|
| 4532 |         Info FunctionInfo(__func__);
 | 
|---|
| 4533 |   // find nearest boundary point
 | 
|---|
| 4534 |   class TesselPoint *BackupPoint = NULL;
 | 
|---|
| 4535 |   class TesselPoint *NearestPoint = FindClosestTesselPoint(point->node, BackupPoint, LC);
 | 
|---|
| 4536 |   class BoundaryPointSet *NearestBoundaryPoint = NULL;
 | 
|---|
| 4537 |   PointMap::iterator PointRunner;
 | 
|---|
| 4538 | 
 | 
|---|
| 4539 |   if (NearestPoint == point)
 | 
|---|
| 4540 |     NearestPoint = BackupPoint;
 | 
|---|
| 4541 |   PointRunner = PointsOnBoundary.find(NearestPoint->nr);
 | 
|---|
| 4542 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 4543 |     NearestBoundaryPoint = PointRunner->second;
 | 
|---|
| 4544 |   } else {
 | 
|---|
| 4545 |     DoeLog(1) && (eLog()<< Verbose(1) << "I cannot find the boundary point." << endl);
 | 
|---|
| 4546 |     return;
 | 
|---|
| 4547 |   }
 | 
|---|
| 4548 |   Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
 | 
|---|
| 4549 | 
 | 
|---|
| 4550 |   // go through its lines and find the best one to split
 | 
|---|
| 4551 |   Vector CenterToPoint;
 | 
|---|
| 4552 |   Vector BaseLine;
 | 
|---|
| 4553 |   double angle, BestAngle = 0.;
 | 
|---|
| 4554 |   class BoundaryLineSet *BestLine = NULL;
 | 
|---|
| 4555 |   for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
 | 
|---|
| 4556 |     BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
| 4557 |     BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
| 4558 |     CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
| 4559 |     CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
| 4560 |     CenterToPoint.Scale(0.5);
 | 
|---|
| 4561 |     CenterToPoint.SubtractVector(point->node);
 | 
|---|
| 4562 |     angle = CenterToPoint.Angle(&BaseLine);
 | 
|---|
| 4563 |     if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
 | 
|---|
| 4564 |       BestAngle = angle;
 | 
|---|
| 4565 |       BestLine = Runner->second;
 | 
|---|
| 4566 |     }
 | 
|---|
| 4567 |   }
 | 
|---|
| 4568 | 
 | 
|---|
| 4569 |   // remove one triangle from the chosen line
 | 
|---|
| 4570 |   class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
 | 
|---|
| 4571 |   BestLine->triangles.erase(TempTriangle->Nr);
 | 
|---|
| 4572 |   int nr = -1;
 | 
|---|
| 4573 |   for (int i=0;i<3; i++) {
 | 
|---|
| 4574 |     if (TempTriangle->lines[i] == BestLine) {
 | 
|---|
| 4575 |       nr = i;
 | 
|---|
| 4576 |       break;
 | 
|---|
| 4577 |     }
 | 
|---|
| 4578 |   }
 | 
|---|
| 4579 | 
 | 
|---|
| 4580 |   // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
 | 
|---|
| 4581 |   Log() << Verbose(2) << "Adding new triangle points."<< endl;
 | 
|---|
| 4582 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 4583 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 4584 |   AddTesselationPoint(point, 2);
 | 
|---|
| 4585 |   Log() << Verbose(2) << "Adding new triangle lines."<< endl;
 | 
|---|
| 4586 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 4587 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 4588 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 4589 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 4590 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 4591 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| 4592 |   Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| 4593 |   AddTesselationTriangle();
 | 
|---|
| 4594 | 
 | 
|---|
| 4595 |   // create other side of this triangle and close both new sides of the first created triangle
 | 
|---|
| 4596 |   Log() << Verbose(2) << "Adding new triangle points."<< endl;
 | 
|---|
| 4597 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 4598 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 4599 |   AddTesselationPoint(point, 2);
 | 
|---|
| 4600 |   Log() << Verbose(2) << "Adding new triangle lines."<< endl;
 | 
|---|
| 4601 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 4602 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 4603 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 4604 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 4605 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 4606 |   Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| 4607 |   AddTesselationTriangle();
 | 
|---|
| 4608 | 
 | 
|---|
| 4609 |   // add removed triangle to the last open line of the second triangle
 | 
|---|
| 4610 |   for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
 | 
|---|
| 4611 |     if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
 | 
|---|
| 4612 |       if (BestLine == BTS->lines[i]){
 | 
|---|
| 4613 |         DoeLog(0) && (eLog()<< Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl);
 | 
|---|
| 4614 |         performCriticalExit();
 | 
|---|
| 4615 |       }
 | 
|---|
| 4616 |       BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
 | 
|---|
| 4617 |       TempTriangle->lines[nr] = BTS->lines[i];
 | 
|---|
| 4618 |       break;
 | 
|---|
| 4619 |     }
 | 
|---|
| 4620 |   }
 | 
|---|
| 4621 | };
 | 
|---|
| 4622 | 
 | 
|---|
| 4623 | /** Writes the envelope to file.
 | 
|---|
| 4624 |  * \param *out otuput stream for debugging
 | 
|---|
| 4625 |  * \param *filename basename of output file
 | 
|---|
| 4626 |  * \param *cloud PointCloud structure with all nodes
 | 
|---|
| 4627 |  */
 | 
|---|
| 4628 | void Tesselation::Output(const char *filename, const PointCloud * const cloud)
 | 
|---|
| 4629 | {
 | 
|---|
| 4630 |         Info FunctionInfo(__func__);
 | 
|---|
| 4631 |   ofstream *tempstream = NULL;
 | 
|---|
| 4632 |   string NameofTempFile;
 | 
|---|
| 4633 |   char NumberName[255];
 | 
|---|
| 4634 | 
 | 
|---|
| 4635 |   if (LastTriangle != NULL) {
 | 
|---|
| 4636 |     sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
 | 
|---|
| 4637 |     if (DoTecplotOutput) {
 | 
|---|
| 4638 |       string NameofTempFile(filename);
 | 
|---|
| 4639 |       NameofTempFile.append(NumberName);
 | 
|---|
| 4640 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 4641 |       NameofTempFile.erase(npos, 1);
 | 
|---|
| 4642 |       NameofTempFile.append(TecplotSuffix);
 | 
|---|
| 4643 |       Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| 4644 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 4645 |       WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
 | 
|---|
| 4646 |       tempstream->close();
 | 
|---|
| 4647 |       tempstream->flush();
 | 
|---|
| 4648 |       delete(tempstream);
 | 
|---|
| 4649 |     }
 | 
|---|
| 4650 | 
 | 
|---|
| 4651 |     if (DoRaster3DOutput) {
 | 
|---|
| 4652 |       string NameofTempFile(filename);
 | 
|---|
| 4653 |       NameofTempFile.append(NumberName);
 | 
|---|
| 4654 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 4655 |       NameofTempFile.erase(npos, 1);
 | 
|---|
| 4656 |       NameofTempFile.append(Raster3DSuffix);
 | 
|---|
| 4657 |       Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| 4658 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 4659 |       WriteRaster3dFile(tempstream, this, cloud);
 | 
|---|
| 4660 |       IncludeSphereinRaster3D(tempstream, this, cloud);
 | 
|---|
| 4661 |       tempstream->close();
 | 
|---|
| 4662 |       tempstream->flush();
 | 
|---|
| 4663 |       delete(tempstream);
 | 
|---|
| 4664 |     }
 | 
|---|
| 4665 |   }
 | 
|---|
| 4666 |   if (DoTecplotOutput || DoRaster3DOutput)
 | 
|---|
| 4667 |     TriangleFilesWritten++;
 | 
|---|
| 4668 | };
 | 
|---|
| 4669 | 
 | 
|---|
| 4670 | struct BoundaryPolygonSetCompare {
 | 
|---|
| 4671 |   bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const {
 | 
|---|
| 4672 |     if (s1->endpoints.size() < s2->endpoints.size())
 | 
|---|
| 4673 |       return true;
 | 
|---|
| 4674 |     else if (s1->endpoints.size() > s2->endpoints.size())
 | 
|---|
| 4675 |       return false;
 | 
|---|
| 4676 |     else { // equality of number of endpoints
 | 
|---|
| 4677 |       PointSet::const_iterator Walker1 = s1->endpoints.begin();
 | 
|---|
| 4678 |       PointSet::const_iterator Walker2 = s2->endpoints.begin();
 | 
|---|
| 4679 |       while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
 | 
|---|
| 4680 |         if ((*Walker1)->Nr < (*Walker2)->Nr)
 | 
|---|
| 4681 |           return true;
 | 
|---|
| 4682 |         else if ((*Walker1)->Nr > (*Walker2)->Nr)
 | 
|---|
| 4683 |           return false;
 | 
|---|
| 4684 |         Walker1++;
 | 
|---|
| 4685 |         Walker2++;
 | 
|---|
| 4686 |       }
 | 
|---|
| 4687 |       return false;
 | 
|---|
| 4688 |     }
 | 
|---|
| 4689 |   }
 | 
|---|
| 4690 | };
 | 
|---|
| 4691 | 
 | 
|---|
| 4692 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
 | 
|---|
| 4693 | 
 | 
|---|
| 4694 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
 | 
|---|
| 4695 |  * \return number of polygons found
 | 
|---|
| 4696 |  */
 | 
|---|
| 4697 | int Tesselation::CorrectAllDegeneratedPolygons()
 | 
|---|
| 4698 | {
 | 
|---|
| 4699 |   Info FunctionInfo(__func__);
 | 
|---|
| 4700 | 
 | 
|---|
| 4701 |   /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
 | 
|---|
| 4702 |   IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 4703 |   set < BoundaryPointSet *> EndpointCandidateList;
 | 
|---|
| 4704 |   pair < set < BoundaryPointSet *>::iterator, bool > InsertionTester;
 | 
|---|
| 4705 |   pair < map < int, Vector *>::iterator, bool > TriangleInsertionTester;
 | 
|---|
| 4706 |   for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
 | 
|---|
| 4707 |     Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl;
 | 
|---|
| 4708 |     map < int, Vector *> TriangleVectors;
 | 
|---|
| 4709 |     // gather all NormalVectors
 | 
|---|
| 4710 |     Log() << Verbose(1) << "Gathering triangles ..." << endl;
 | 
|---|
| 4711 |     for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
 | 
|---|
| 4712 |       for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| 4713 |         if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
 | 
|---|
| 4714 |           TriangleInsertionTester = TriangleVectors.insert( pair< int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)) );
 | 
|---|
| 4715 |           if (TriangleInsertionTester.second)
 | 
|---|
| 4716 |             Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl;
 | 
|---|
| 4717 |         } else {
 | 
|---|
| 4718 |           Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl;
 | 
|---|
| 4719 |         }
 | 
|---|
| 4720 |       }
 | 
|---|
| 4721 |     // check whether there are two that are parallel
 | 
|---|
| 4722 |     Log() << Verbose(1) << "Finding two parallel triangles ..." << endl;
 | 
|---|
| 4723 |     for (map < int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
 | 
|---|
| 4724 |       for (map < int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
 | 
|---|
| 4725 |         if (VectorWalker != VectorRunner) { // skip equals
 | 
|---|
| 4726 |           const double SCP = VectorWalker->second->ScalarProduct(VectorRunner->second);  // ScalarProduct should result in -1. for degenerated triangles
 | 
|---|
| 4727 |           Log() << Verbose(1) << "Checking " << *VectorWalker->second<< " against " << *VectorRunner->second << ": " << SCP << endl;
 | 
|---|
| 4728 |           if (fabs(SCP + 1.) < ParallelEpsilon) {
 | 
|---|
| 4729 |             InsertionTester = EndpointCandidateList.insert((Runner->second));
 | 
|---|
| 4730 |             if (InsertionTester.second)
 | 
|---|
| 4731 |               Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl;
 | 
|---|
| 4732 |             // and break out of both loops
 | 
|---|
| 4733 |             VectorWalker = TriangleVectors.end();
 | 
|---|
| 4734 |             VectorRunner = TriangleVectors.end();
 | 
|---|
| 4735 |             break;
 | 
|---|
| 4736 |           }
 | 
|---|
| 4737 |         }
 | 
|---|
| 4738 |   }
 | 
|---|
| 4739 | 
 | 
|---|
| 4740 |   /// 3. Find connected endpoint candidates and put them into a polygon
 | 
|---|
| 4741 |   UniquePolygonSet ListofDegeneratedPolygons;
 | 
|---|
| 4742 |   BoundaryPointSet *Walker = NULL;
 | 
|---|
| 4743 |   BoundaryPointSet *OtherWalker = NULL;
 | 
|---|
| 4744 |   BoundaryPolygonSet *Current = NULL;
 | 
|---|
| 4745 |   stack <BoundaryPointSet*> ToCheckConnecteds;
 | 
|---|
| 4746 |   while (!EndpointCandidateList.empty()) {
 | 
|---|
| 4747 |     Walker = *(EndpointCandidateList.begin());
 | 
|---|
| 4748 |     if (Current == NULL) {  // create a new polygon with current candidate
 | 
|---|
| 4749 |       Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl;
 | 
|---|
| 4750 |       Current = new BoundaryPolygonSet;
 | 
|---|
| 4751 |       Current->endpoints.insert(Walker);
 | 
|---|
| 4752 |       EndpointCandidateList.erase(Walker);
 | 
|---|
| 4753 |       ToCheckConnecteds.push(Walker);
 | 
|---|
| 4754 |     }
 | 
|---|
| 4755 | 
 | 
|---|
| 4756 |     // go through to-check stack
 | 
|---|
| 4757 |     while (!ToCheckConnecteds.empty()) {
 | 
|---|
| 4758 |       Walker = ToCheckConnecteds.top(); // fetch ...
 | 
|---|
| 4759 |       ToCheckConnecteds.pop(); // ... and remove
 | 
|---|
| 4760 |       for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
 | 
|---|
| 4761 |         OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
 | 
|---|
| 4762 |         Log() << Verbose(1) << "Checking " << *OtherWalker << endl;
 | 
|---|
| 4763 |         set < BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
 | 
|---|
| 4764 |         if (Finder != EndpointCandidateList.end()) {  // found a connected partner
 | 
|---|
| 4765 |           Log() << Verbose(1) << " Adding to polygon." << endl;
 | 
|---|
| 4766 |           Current->endpoints.insert(OtherWalker);
 | 
|---|
| 4767 |           EndpointCandidateList.erase(Finder);  // remove from candidates
 | 
|---|
| 4768 |           ToCheckConnecteds.push(OtherWalker);  // but check its partners too
 | 
|---|
| 4769 |         } else {
 | 
|---|
| 4770 |           Log() << Verbose(1) << " is not connected to " << *Walker << endl;
 | 
|---|
| 4771 |         }
 | 
|---|
| 4772 |       }
 | 
|---|
| 4773 |     }
 | 
|---|
| 4774 | 
 | 
|---|
| 4775 |     Log() << Verbose(0) << "Final polygon is " << *Current << endl;
 | 
|---|
| 4776 |     ListofDegeneratedPolygons.insert(Current);
 | 
|---|
| 4777 |     Current = NULL;
 | 
|---|
| 4778 |   }
 | 
|---|
| 4779 | 
 | 
|---|
| 4780 |   const int counter = ListofDegeneratedPolygons.size();
 | 
|---|
| 4781 | 
 | 
|---|
| 4782 |   Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl;
 | 
|---|
| 4783 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
 | 
|---|
| 4784 |     Log() << Verbose(0) << " " << **PolygonRunner << endl;
 | 
|---|
| 4785 | 
 | 
|---|
| 4786 |   /// 4. Go through all these degenerated polygons
 | 
|---|
| 4787 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
 | 
|---|
| 4788 |     stack <int> TriangleNrs;
 | 
|---|
| 4789 |     Vector NormalVector;
 | 
|---|
| 4790 |     /// 4a. Gather all triangles of this polygon
 | 
|---|
| 4791 |     TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
 | 
|---|
| 4792 | 
 | 
|---|
| 4793 |     // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
 | 
|---|
| 4794 |     if (T->size() == 2) {
 | 
|---|
| 4795 |       Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl;
 | 
|---|
| 4796 |       delete(T);
 | 
|---|
| 4797 |       continue;
 | 
|---|
| 4798 |     }
 | 
|---|
| 4799 | 
 | 
|---|
| 4800 |     // check whether number is even
 | 
|---|
| 4801 |     // If this case occurs, we have to think about it!
 | 
|---|
| 4802 |     // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
 | 
|---|
| 4803 |     // connections to either polygon ...
 | 
|---|
| 4804 |     if (T->size() % 2 != 0) {
 | 
|---|
| 4805 |       DoeLog(0) && (eLog()<< Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl);
 | 
|---|
| 4806 |       performCriticalExit();
 | 
|---|
| 4807 |     }
 | 
|---|
| 4808 | 
 | 
|---|
| 4809 |     TriangleSet::iterator TriangleWalker = T->begin();  // is the inner iterator
 | 
|---|
| 4810 |     /// 4a. Get NormalVector for one side (this is "front")
 | 
|---|
| 4811 |     NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
 | 
|---|
| 4812 |     Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl;
 | 
|---|
| 4813 |     TriangleWalker++;
 | 
|---|
| 4814 |     TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
 | 
|---|
| 4815 |     /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
 | 
|---|
| 4816 |     BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 4817 |     while (TriangleSprinter != T->end()) {
 | 
|---|
| 4818 |       TriangleWalker = TriangleSprinter;
 | 
|---|
| 4819 |       triangle = *TriangleWalker;
 | 
|---|
| 4820 |       TriangleSprinter++;
 | 
|---|
| 4821 |       Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl;
 | 
|---|
| 4822 |       if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list
 | 
|---|
| 4823 |         Log() << Verbose(1) << " Removing ... " << endl;
 | 
|---|
| 4824 |         TriangleNrs.push(triangle->Nr);
 | 
|---|
| 4825 |         T->erase(TriangleWalker);
 | 
|---|
| 4826 |         RemoveTesselationTriangle(triangle);
 | 
|---|
| 4827 |       } else
 | 
|---|
| 4828 |         Log() << Verbose(1) << " Keeping ... " << endl;
 | 
|---|
| 4829 |     }
 | 
|---|
| 4830 |     /// 4c. Copy all "front" triangles but with inverse NormalVector
 | 
|---|
| 4831 |     TriangleWalker = T->begin();
 | 
|---|
| 4832 |     while (TriangleWalker != T->end()) {  // go through all front triangles
 | 
|---|
| 4833 |       Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl;
 | 
|---|
| 4834 |       for (int i = 0; i < 3; i++)
 | 
|---|
| 4835 |         AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
 | 
|---|
| 4836 |       AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 4837 |       AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 4838 |       AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 4839 |       if (TriangleNrs.empty())
 | 
|---|
| 4840 |         DoeLog(0) && (eLog()<< Verbose(0) << "No more free triangle numbers!" << endl);
 | 
|---|
| 4841 |       BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
 | 
|---|
| 4842 |       AddTesselationTriangle(); // ... and add
 | 
|---|
| 4843 |       TriangleNrs.pop();
 | 
|---|
| 4844 |       BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
 | 
|---|
| 4845 |       BTS->NormalVector.Scale(-1.);
 | 
|---|
| 4846 |       TriangleWalker++;
 | 
|---|
| 4847 |     }
 | 
|---|
| 4848 |     if (!TriangleNrs.empty()) {
 | 
|---|
| 4849 |       DoeLog(0) && (eLog()<< Verbose(0) << "There have been less triangles created than removed!" << endl);
 | 
|---|
| 4850 |     }
 | 
|---|
| 4851 |     delete(T);  // remove the triangleset
 | 
|---|
| 4852 |   }
 | 
|---|
| 4853 | 
 | 
|---|
| 4854 |   IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 4855 |   Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl;
 | 
|---|
| 4856 |   IndexToIndex::iterator it;
 | 
|---|
| 4857 |   for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
 | 
|---|
| 4858 |       Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| 4859 |   delete(SimplyDegeneratedTriangles);
 | 
|---|
| 4860 | 
 | 
|---|
| 4861 |   /// 5. exit
 | 
|---|
| 4862 |   UniquePolygonSet::iterator PolygonRunner;
 | 
|---|
| 4863 |   while (!ListofDegeneratedPolygons.empty()) {
 | 
|---|
| 4864 |     PolygonRunner = ListofDegeneratedPolygons.begin();
 | 
|---|
| 4865 |     delete(*PolygonRunner);
 | 
|---|
| 4866 |     ListofDegeneratedPolygons.erase(PolygonRunner);
 | 
|---|
| 4867 |   }
 | 
|---|
| 4868 | 
 | 
|---|
| 4869 |   return counter;
 | 
|---|
| 4870 | };
 | 
|---|