| 1 | /*
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| 2 |  * tesselation.cpp
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| 3 |  *
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| 4 |  *  Created on: Aug 3, 2009
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | #include <fstream>
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| 9 | 
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| 10 | #include "helpers.hpp"
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| 11 | #include "linkedcell.hpp"
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| 12 | #include "log.hpp"
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| 13 | #include "tesselation.hpp"
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| 14 | #include "tesselationhelpers.hpp"
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| 15 | #include "vector.hpp"
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| 16 | #include "verbose.hpp"
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| 17 | 
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| 18 | class molecule;
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| 19 | 
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| 20 | // ======================================== Points on Boundary =================================
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| 21 | 
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| 22 | /** Constructor of BoundaryPointSet.
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| 23 |  */
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| 24 | BoundaryPointSet::BoundaryPointSet()
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| 25 | {
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| 26 |   LinesCount = 0;
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| 27 |   Nr = -1;
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| 28 |   value = 0.;
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| 29 | };
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| 30 | 
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| 31 | /** Constructor of BoundaryPointSet with Tesselpoint.
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| 32 |  * \param *Walker TesselPoint this boundary point represents
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| 33 |  */
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| 34 | BoundaryPointSet::BoundaryPointSet(TesselPoint * Walker)
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| 35 | {
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| 36 |   node = Walker;
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| 37 |   LinesCount = 0;
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| 38 |   Nr = Walker->nr;
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| 39 |   value = 0.;
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| 40 | };
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| 41 | 
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| 42 | /** Destructor of BoundaryPointSet.
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| 43 |  * Sets node to NULL to avoid removing the original, represented TesselPoint.
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| 44 |  * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
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| 45 |  */
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| 46 | BoundaryPointSet::~BoundaryPointSet()
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| 47 | {
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| 48 |   //Log() << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
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| 49 |   if (!lines.empty())
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| 50 |     eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl;
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| 51 |   node = NULL;
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| 52 | };
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| 53 | 
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| 54 | /** Add a line to the LineMap of this point.
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| 55 |  * \param *line line to add
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| 56 |  */
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| 57 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
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| 58 | {
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| 59 |   Log() << Verbose(6) << "Adding " << *this << " to line " << *line << "."
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| 60 |       << endl;
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| 61 |   if (line->endpoints[0] == this)
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| 62 |     {
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| 63 |       lines.insert(LinePair(line->endpoints[1]->Nr, line));
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| 64 |     }
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| 65 |   else
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| 66 |     {
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| 67 |       lines.insert(LinePair(line->endpoints[0]->Nr, line));
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| 68 |     }
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| 69 |   LinesCount++;
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| 70 | };
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| 71 | 
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| 72 | /** output operator for BoundaryPointSet.
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| 73 |  * \param &ost output stream
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| 74 |  * \param &a boundary point
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| 75 |  */
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| 76 | ostream & operator <<(ostream &ost, const BoundaryPointSet &a)
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| 77 | {
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| 78 |   ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
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| 79 |   return ost;
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| 80 | }
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| 81 | ;
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| 82 | 
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| 83 | // ======================================== Lines on Boundary =================================
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| 84 | 
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| 85 | /** Constructor of BoundaryLineSet.
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| 86 |  */
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| 87 | BoundaryLineSet::BoundaryLineSet()
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| 88 | {
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| 89 |   for (int i = 0; i < 2; i++)
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| 90 |     endpoints[i] = NULL;
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| 91 |   Nr = -1;
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| 92 | };
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| 93 | 
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| 94 | /** Constructor of BoundaryLineSet with two endpoints.
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| 95 |  * Adds line automatically to each endpoints' LineMap
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| 96 |  * \param *Point[2] array of two boundary points
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| 97 |  * \param number number of the list
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| 98 |  */
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| 99 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], const int number)
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| 100 | {
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| 101 |   // set number
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| 102 |   Nr = number;
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| 103 |   // set endpoints in ascending order
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| 104 |   SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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| 105 |   // add this line to the hash maps of both endpoints
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| 106 |   Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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| 107 |   Point[1]->AddLine(this); //
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| 108 |   // clear triangles list
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| 109 |   Log() << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
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| 110 | };
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| 111 | 
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| 112 | /** Destructor for BoundaryLineSet.
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| 113 |  * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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| 114 |  * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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| 115 |  */
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| 116 | BoundaryLineSet::~BoundaryLineSet()
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| 117 | {
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| 118 |   int Numbers[2];
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| 119 | 
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| 120 |   // get other endpoint number of finding copies of same line
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| 121 |   if (endpoints[1] != NULL)
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| 122 |     Numbers[0] = endpoints[1]->Nr;
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| 123 |   else
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| 124 |     Numbers[0] = -1;
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| 125 |   if (endpoints[0] != NULL)
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| 126 |     Numbers[1] = endpoints[0]->Nr;
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| 127 |   else
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| 128 |     Numbers[1] = -1;
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| 129 | 
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| 130 |   for (int i = 0; i < 2; i++) {
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| 131 |     if (endpoints[i] != NULL) {
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| 132 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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| 133 |         pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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| 134 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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| 135 |           if ((*Runner).second == this) {
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| 136 |             //Log() << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| 137 |             endpoints[i]->lines.erase(Runner);
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| 138 |             break;
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| 139 |           }
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| 140 |       } else { // there's just a single line left
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| 141 |         if (endpoints[i]->lines.erase(Nr)) {
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| 142 |           //Log() << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| 143 |         }
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| 144 |       }
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| 145 |       if (endpoints[i]->lines.empty()) {
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| 146 |         //Log() << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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| 147 |         if (endpoints[i] != NULL) {
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| 148 |           delete(endpoints[i]);
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| 149 |           endpoints[i] = NULL;
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| 150 |         }
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| 151 |       }
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| 152 |     }
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| 153 |   }
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| 154 |   if (!triangles.empty())
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| 155 |     eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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| 156 | };
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| 157 | 
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| 158 | /** Add triangle to TriangleMap of this boundary line.
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| 159 |  * \param *triangle to add
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| 160 |  */
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| 161 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
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| 162 | {
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| 163 |   Log() << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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| 164 |   triangles.insert(TrianglePair(triangle->Nr, triangle));
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| 165 | };
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| 166 | 
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| 167 | /** Checks whether we have a common endpoint with given \a *line.
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| 168 |  * \param *line other line to test
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| 169 |  * \return true - common endpoint present, false - not connected
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| 170 |  */
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| 171 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
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| 172 | {
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| 173 |   if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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| 174 |     return true;
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| 175 |   else
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| 176 |     return false;
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| 177 | };
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| 178 | 
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| 179 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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| 180 |  * We sum the two angles of each height vector with respect to the center of the baseline.
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| 181 |  * If greater/equal M_PI than we are convex.
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| 182 |  * \param *out output stream for debugging
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| 183 |  * \return true - triangles are convex, false - concave or less than two triangles connected
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| 184 |  */
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| 185 | bool BoundaryLineSet::CheckConvexityCriterion()
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| 186 | {
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| 187 |   Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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| 188 |   // get the two triangles
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| 189 |   if (triangles.size() != 2) {
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| 190 |     eLog() << Verbose(1) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
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| 191 |     return true;
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| 192 |   }
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| 193 |   // check normal vectors
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| 194 |   // have a normal vector on the base line pointing outwards
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| 195 |   //Log() << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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| 196 |   BaseLineCenter.CopyVector(endpoints[0]->node->node);
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| 197 |   BaseLineCenter.AddVector(endpoints[1]->node->node);
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| 198 |   BaseLineCenter.Scale(1./2.);
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| 199 |   BaseLine.CopyVector(endpoints[0]->node->node);
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| 200 |   BaseLine.SubtractVector(endpoints[1]->node->node);
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| 201 |   //Log() << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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| 202 | 
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| 203 |   BaseLineNormal.Zero();
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| 204 |   NormalCheck.Zero();
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| 205 |   double sign = -1.;
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| 206 |   int i=0;
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| 207 |   class BoundaryPointSet *node = NULL;
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| 208 |   for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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| 209 |     //Log() << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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| 210 |     NormalCheck.AddVector(&runner->second->NormalVector);
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| 211 |     NormalCheck.Scale(sign);
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| 212 |     sign = -sign;
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| 213 |     if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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| 214 |       BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first
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| 215 |     else {
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| 216 |       Log() << Verbose(1) << "CRITICAL: Triangle " << *runner->second << " has zero normal vector!" << endl;
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| 217 |       exit(255);
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| 218 |     }
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| 219 |     node = runner->second->GetThirdEndpoint(this);
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| 220 |     if (node != NULL) {
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| 221 |       //Log() << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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| 222 |       helper[i].CopyVector(node->node->node);
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| 223 |       helper[i].SubtractVector(&BaseLineCenter);
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| 224 |       helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles!
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| 225 |       //Log() << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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| 226 |       i++;
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| 227 |     } else {
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| 228 |       //eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl;
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| 229 |       return true;
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| 230 |     }
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| 231 |   }
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| 232 |   //Log() << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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| 233 |   if (NormalCheck.NormSquared() < MYEPSILON) {
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| 234 |     Log() << Verbose(3) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
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| 235 |     return true;
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| 236 |   }
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| 237 |   BaseLineNormal.Scale(-1.);
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| 238 |   double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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| 239 |   if ((angle - M_PI) > -MYEPSILON) {
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| 240 |     Log() << Verbose(3) << "ACCEPT: Angle is greater than pi: convex." << endl;
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| 241 |     return true;
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| 242 |   } else {
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| 243 |     Log() << Verbose(3) << "REJECT: Angle is less than pi: concave." << endl;
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| 244 |     return false;
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| 245 |   }
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| 246 | }
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| 247 | 
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| 248 | /** Checks whether point is any of the two endpoints this line contains.
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| 249 |  * \param *point point to test
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| 250 |  * \return true - point is of the line, false - is not
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| 251 |  */
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| 252 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
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| 253 | {
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| 254 |   for(int i=0;i<2;i++)
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| 255 |     if (point == endpoints[i])
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| 256 |       return true;
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| 257 |   return false;
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| 258 | };
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| 259 | 
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| 260 | /** Returns other endpoint of the line.
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| 261 |  * \param *point other endpoint
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| 262 |  * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
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| 263 |  */
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| 264 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point)
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| 265 | {
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| 266 |   if (endpoints[0] == point)
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| 267 |     return endpoints[1];
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| 268 |   else if (endpoints[1] == point)
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| 269 |     return endpoints[0];
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| 270 |   else
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| 271 |     return NULL;
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| 272 | };
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| 273 | 
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| 274 | /** output operator for BoundaryLineSet.
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| 275 |  * \param &ost output stream
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| 276 |  * \param &a boundary line
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| 277 |  */
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| 278 | ostream & operator <<(ostream &ost, const  BoundaryLineSet &a)
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| 279 | {
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| 280 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
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| 281 |   return ost;
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| 282 | };
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| 283 | 
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| 284 | // ======================================== Triangles on Boundary =================================
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| 285 | 
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| 286 | /** Constructor for BoundaryTriangleSet.
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| 287 |  */
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| 288 | BoundaryTriangleSet::BoundaryTriangleSet()
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| 289 | {
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| 290 |   for (int i = 0; i < 3; i++)
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| 291 |     {
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| 292 |       endpoints[i] = NULL;
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| 293 |       lines[i] = NULL;
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| 294 |     }
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| 295 |   Nr = -1;
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| 296 | };
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| 297 | 
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| 298 | /** Constructor for BoundaryTriangleSet with three lines.
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| 299 |  * \param *line[3] lines that make up the triangle
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| 300 |  * \param number number of triangle
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| 301 |  */
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| 302 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
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| 303 | {
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| 304 |   // set number
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| 305 |   Nr = number;
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| 306 |   // set lines
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| 307 |   Log() << Verbose(5) << "New triangle " << Nr << ":" << endl;
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| 308 |   for (int i = 0; i < 3; i++)
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| 309 |     {
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| 310 |       lines[i] = line[i];
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| 311 |       lines[i]->AddTriangle(this);
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| 312 |     }
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| 313 |   // get ascending order of endpoints
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| 314 |   map<int, class BoundaryPointSet *> OrderMap;
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| 315 |   for (int i = 0; i < 3; i++)
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| 316 |     // for all three lines
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| 317 |     for (int j = 0; j < 2; j++)
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| 318 |       { // for both endpoints
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| 319 |         OrderMap.insert(pair<int, class BoundaryPointSet *> (
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| 320 |             line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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| 321 |         // and we don't care whether insertion fails
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| 322 |       }
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| 323 |   // set endpoints
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| 324 |   int Counter = 0;
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| 325 |   Log() << Verbose(6) << " with end points ";
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| 326 |   for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
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| 327 |       != OrderMap.end(); runner++)
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| 328 |     {
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| 329 |       endpoints[Counter] = runner->second;
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| 330 |       Log() << Verbose(0) << " " << *endpoints[Counter];
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| 331 |       Counter++;
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| 332 |     }
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| 333 |   if (Counter < 3)
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| 334 |     {
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| 335 |       eLog() << Verbose(0) << "ERROR! We have a triangle with only two distinct endpoints!" << endl;
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| 336 |       performCriticalExit();
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| 337 |     }
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| 338 |   Log() << Verbose(0) << "." << endl;
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| 339 | };
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| 340 | 
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| 341 | /** Destructor of BoundaryTriangleSet.
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| 342 |  * Removes itself from each of its lines' LineMap and removes them if necessary.
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| 343 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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| 344 |  */
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| 345 | BoundaryTriangleSet::~BoundaryTriangleSet()
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| 346 | {
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| 347 |   for (int i = 0; i < 3; i++) {
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| 348 |     if (lines[i] != NULL) {
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| 349 |       if (lines[i]->triangles.erase(Nr)) {
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| 350 |         //Log() << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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| 351 |       }
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| 352 |       if (lines[i]->triangles.empty()) {
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| 353 |           //Log() << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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| 354 |           delete (lines[i]);
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| 355 |           lines[i] = NULL;
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| 356 |       }
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| 357 |     }
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| 358 |   }
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| 359 |   //Log() << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl;
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| 360 | };
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| 361 | 
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| 362 | /** Calculates the normal vector for this triangle.
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| 363 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
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| 364 |  * \param &OtherVector direction vector to make normal vector unique.
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| 365 |  */
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| 366 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
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| 367 | {
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| 368 |   // get normal vector
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| 369 |   NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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| 370 | 
 | 
|---|
| 371 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
 | 
|---|
| 372 |   if (NormalVector.ScalarProduct(&OtherVector) > 0.)
 | 
|---|
| 373 |     NormalVector.Scale(-1.);
 | 
|---|
| 374 | };
 | 
|---|
| 375 | 
 | 
|---|
| 376 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
 | 
|---|
| 377 |  * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
 | 
|---|
| 378 |  * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
 | 
|---|
| 379 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
 | 
|---|
| 380 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
 | 
|---|
| 381 |  * the first two basepoints) or not.
 | 
|---|
| 382 |  * \param *out output stream for debugging
 | 
|---|
| 383 |  * \param *MolCenter offset vector of line
 | 
|---|
| 384 |  * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
 | 
|---|
| 385 |  * \param *Intersection intersection on plane on return
 | 
|---|
| 386 |  * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
 | 
|---|
| 387 |  */
 | 
|---|
| 388 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection)
 | 
|---|
| 389 | {
 | 
|---|
| 390 |   Vector CrossPoint;
 | 
|---|
| 391 |   Vector helper;
 | 
|---|
| 392 | 
 | 
|---|
| 393 |   if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) {
 | 
|---|
| 394 |     Log() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
 | 
|---|
| 395 |     return false;
 | 
|---|
| 396 |   }
 | 
|---|
| 397 | 
 | 
|---|
| 398 |   // Calculate cross point between one baseline and the line from the third endpoint to intersection
 | 
|---|
| 399 |   int i=0;
 | 
|---|
| 400 |   do {
 | 
|---|
| 401 |     if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
 | 
|---|
| 402 |       helper.CopyVector(endpoints[(i+1)%3]->node->node);
 | 
|---|
| 403 |       helper.SubtractVector(endpoints[i%3]->node->node);
 | 
|---|
| 404 |     } else 
 | 
|---|
| 405 |       i++;
 | 
|---|
| 406 |     if (i>2)
 | 
|---|
| 407 |       break;
 | 
|---|
| 408 |   } while (CrossPoint.NormSquared() < MYEPSILON);
 | 
|---|
| 409 |   if (i==3) {
 | 
|---|
| 410 |     eLog() << Verbose(1) << "Could not find any cross points, something's utterly wrong here!" << endl;
 | 
|---|
| 411 |     exit(255);
 | 
|---|
| 412 |   }
 | 
|---|
| 413 |   CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector
 | 
|---|
| 414 | 
 | 
|---|
| 415 |   // check whether intersection is inside or not by comparing length of intersection and length of cross point
 | 
|---|
| 416 |   if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside
 | 
|---|
| 417 |     return true;
 | 
|---|
| 418 |   } else { // outside!
 | 
|---|
| 419 |     Intersection->Zero();
 | 
|---|
| 420 |     return false;
 | 
|---|
| 421 |   }
 | 
|---|
| 422 | };
 | 
|---|
| 423 | 
 | 
|---|
| 424 | /** Checks whether lines is any of the three boundary lines this triangle contains.
 | 
|---|
| 425 |  * \param *line line to test
 | 
|---|
| 426 |  * \return true - line is of the triangle, false - is not
 | 
|---|
| 427 |  */
 | 
|---|
| 428 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
 | 
|---|
| 429 | {
 | 
|---|
| 430 |   for(int i=0;i<3;i++)
 | 
|---|
| 431 |     if (line == lines[i])
 | 
|---|
| 432 |       return true;
 | 
|---|
| 433 |   return false;
 | 
|---|
| 434 | };
 | 
|---|
| 435 | 
 | 
|---|
| 436 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 437 |  * \param *point point to test
 | 
|---|
| 438 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 439 |  */
 | 
|---|
| 440 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
 | 
|---|
| 441 | {
 | 
|---|
| 442 |   for(int i=0;i<3;i++)
 | 
|---|
| 443 |     if (point == endpoints[i])
 | 
|---|
| 444 |       return true;
 | 
|---|
| 445 |   return false;
 | 
|---|
| 446 | };
 | 
|---|
| 447 | 
 | 
|---|
| 448 | /** Checks whether point is any of the three endpoints this triangle contains.
 | 
|---|
| 449 |  * \param *point TesselPoint to test
 | 
|---|
| 450 |  * \return true - point is of the triangle, false - is not
 | 
|---|
| 451 |  */
 | 
|---|
| 452 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point)
 | 
|---|
| 453 | {
 | 
|---|
| 454 |   for(int i=0;i<3;i++)
 | 
|---|
| 455 |     if (point == endpoints[i]->node)
 | 
|---|
| 456 |       return true;
 | 
|---|
| 457 |   return false;
 | 
|---|
| 458 | };
 | 
|---|
| 459 | 
 | 
|---|
| 460 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
| 461 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
| 462 |  * \return true - is the very triangle, false - is not
 | 
|---|
| 463 |  */
 | 
|---|
| 464 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
 | 
|---|
| 465 | {
 | 
|---|
| 466 |   return (((endpoints[0] == Points[0])
 | 
|---|
| 467 |             || (endpoints[0] == Points[1])
 | 
|---|
| 468 |             || (endpoints[0] == Points[2])
 | 
|---|
| 469 |           ) && (
 | 
|---|
| 470 |             (endpoints[1] == Points[0])
 | 
|---|
| 471 |             || (endpoints[1] == Points[1])
 | 
|---|
| 472 |             || (endpoints[1] == Points[2])
 | 
|---|
| 473 |           ) && (
 | 
|---|
| 474 |             (endpoints[2] == Points[0])
 | 
|---|
| 475 |             || (endpoints[2] == Points[1])
 | 
|---|
| 476 |             || (endpoints[2] == Points[2])
 | 
|---|
| 477 | 
 | 
|---|
| 478 |           ));
 | 
|---|
| 479 | };
 | 
|---|
| 480 | 
 | 
|---|
| 481 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
 | 
|---|
| 482 |  * \param *Points[3] pointer to BoundaryPointSet
 | 
|---|
| 483 |  * \return true - is the very triangle, false - is not
 | 
|---|
| 484 |  */
 | 
|---|
| 485 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T)
 | 
|---|
| 486 | {
 | 
|---|
| 487 |   return (((endpoints[0] == T->endpoints[0])
 | 
|---|
| 488 |             || (endpoints[0] == T->endpoints[1])
 | 
|---|
| 489 |             || (endpoints[0] == T->endpoints[2])
 | 
|---|
| 490 |           ) && (
 | 
|---|
| 491 |             (endpoints[1] == T->endpoints[0])
 | 
|---|
| 492 |             || (endpoints[1] == T->endpoints[1])
 | 
|---|
| 493 |             || (endpoints[1] == T->endpoints[2])
 | 
|---|
| 494 |           ) && (
 | 
|---|
| 495 |             (endpoints[2] == T->endpoints[0])
 | 
|---|
| 496 |             || (endpoints[2] == T->endpoints[1])
 | 
|---|
| 497 |             || (endpoints[2] == T->endpoints[2])
 | 
|---|
| 498 | 
 | 
|---|
| 499 |           ));
 | 
|---|
| 500 | };
 | 
|---|
| 501 | 
 | 
|---|
| 502 | /** Returns the endpoint which is not contained in the given \a *line.
 | 
|---|
| 503 |  * \param *line baseline defining two endpoints
 | 
|---|
| 504 |  * \return pointer third endpoint or NULL if line does not belong to triangle.
 | 
|---|
| 505 |  */
 | 
|---|
| 506 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line)
 | 
|---|
| 507 | {
 | 
|---|
| 508 |   // sanity check
 | 
|---|
| 509 |   if (!ContainsBoundaryLine(line))
 | 
|---|
| 510 |     return NULL;
 | 
|---|
| 511 |   for(int i=0;i<3;i++)
 | 
|---|
| 512 |     if (!line->ContainsBoundaryPoint(endpoints[i]))
 | 
|---|
| 513 |       return endpoints[i];
 | 
|---|
| 514 |   // actually, that' impossible :)
 | 
|---|
| 515 |   return NULL;
 | 
|---|
| 516 | };
 | 
|---|
| 517 | 
 | 
|---|
| 518 | /** Calculates the center point of the triangle.
 | 
|---|
| 519 |  * Is third of the sum of all endpoints.
 | 
|---|
| 520 |  * \param *center central point on return.
 | 
|---|
| 521 |  */
 | 
|---|
| 522 | void BoundaryTriangleSet::GetCenter(Vector *center)
 | 
|---|
| 523 | {
 | 
|---|
| 524 |   center->Zero();
 | 
|---|
| 525 |   for(int i=0;i<3;i++)
 | 
|---|
| 526 |     center->AddVector(endpoints[i]->node->node);
 | 
|---|
| 527 |   center->Scale(1./3.);
 | 
|---|
| 528 | }
 | 
|---|
| 529 | 
 | 
|---|
| 530 | /** output operator for BoundaryTriangleSet.
 | 
|---|
| 531 |  * \param &ost output stream
 | 
|---|
| 532 |  * \param &a boundary triangle
 | 
|---|
| 533 |  */
 | 
|---|
| 534 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
 | 
|---|
| 535 | {
 | 
|---|
| 536 |   ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
 | 
|---|
| 537 |       << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
 | 
|---|
| 538 |   return ost;
 | 
|---|
| 539 | };
 | 
|---|
| 540 | 
 | 
|---|
| 541 | // =========================================================== class TESSELPOINT ===========================================
 | 
|---|
| 542 | 
 | 
|---|
| 543 | /** Constructor of class TesselPoint.
 | 
|---|
| 544 |  */
 | 
|---|
| 545 | TesselPoint::TesselPoint()
 | 
|---|
| 546 | {
 | 
|---|
| 547 |   node = NULL;
 | 
|---|
| 548 |   nr = -1;
 | 
|---|
| 549 |   Name =  NULL;
 | 
|---|
| 550 | };
 | 
|---|
| 551 | 
 | 
|---|
| 552 | /** Destructor for class TesselPoint.
 | 
|---|
| 553 |  */
 | 
|---|
| 554 | TesselPoint::~TesselPoint()
 | 
|---|
| 555 | {
 | 
|---|
| 556 | };
 | 
|---|
| 557 | 
 | 
|---|
| 558 | /** Prints LCNode to screen.
 | 
|---|
| 559 |  */
 | 
|---|
| 560 | ostream & operator << (ostream &ost, const TesselPoint &a)
 | 
|---|
| 561 | {
 | 
|---|
| 562 |   ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
 | 
|---|
| 563 |   return ost;
 | 
|---|
| 564 | };
 | 
|---|
| 565 | 
 | 
|---|
| 566 | /** Prints LCNode to screen.
 | 
|---|
| 567 |  */
 | 
|---|
| 568 | ostream & TesselPoint::operator << (ostream &ost)
 | 
|---|
| 569 | {
 | 
|---|
| 570 |   ost << "[" << (Name) << "|" << this << "]";
 | 
|---|
| 571 |   return ost;
 | 
|---|
| 572 | };
 | 
|---|
| 573 | 
 | 
|---|
| 574 | 
 | 
|---|
| 575 | // =========================================================== class POINTCLOUD ============================================
 | 
|---|
| 576 | 
 | 
|---|
| 577 | /** Constructor of class PointCloud.
 | 
|---|
| 578 |  */
 | 
|---|
| 579 | PointCloud::PointCloud()
 | 
|---|
| 580 | {
 | 
|---|
| 581 | 
 | 
|---|
| 582 | };
 | 
|---|
| 583 | 
 | 
|---|
| 584 | /** Destructor for class PointCloud.
 | 
|---|
| 585 |  */
 | 
|---|
| 586 | PointCloud::~PointCloud()
 | 
|---|
| 587 | {
 | 
|---|
| 588 | 
 | 
|---|
| 589 | };
 | 
|---|
| 590 | 
 | 
|---|
| 591 | // ============================ CandidateForTesselation =============================
 | 
|---|
| 592 | 
 | 
|---|
| 593 | /** Constructor of class CandidateForTesselation.
 | 
|---|
| 594 |  */
 | 
|---|
| 595 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) {
 | 
|---|
| 596 |   point = candidate;
 | 
|---|
| 597 |   BaseLine = line;
 | 
|---|
| 598 |   OptCenter.CopyVector(&OptCandidateCenter);
 | 
|---|
| 599 |   OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
 | 
|---|
| 600 | };
 | 
|---|
| 601 | 
 | 
|---|
| 602 | /** Destructor for class CandidateForTesselation.
 | 
|---|
| 603 |  */
 | 
|---|
| 604 | CandidateForTesselation::~CandidateForTesselation() {
 | 
|---|
| 605 |   point = NULL;
 | 
|---|
| 606 |   BaseLine = NULL;
 | 
|---|
| 607 | };
 | 
|---|
| 608 | 
 | 
|---|
| 609 | // =========================================================== class TESSELATION ===========================================
 | 
|---|
| 610 | 
 | 
|---|
| 611 | /** Constructor of class Tesselation.
 | 
|---|
| 612 |  */
 | 
|---|
| 613 | Tesselation::Tesselation()
 | 
|---|
| 614 | {
 | 
|---|
| 615 |   PointsOnBoundaryCount = 0;
 | 
|---|
| 616 |   LinesOnBoundaryCount = 0;
 | 
|---|
| 617 |   TrianglesOnBoundaryCount = 0;
 | 
|---|
| 618 |   InternalPointer = PointsOnBoundary.begin();
 | 
|---|
| 619 |   LastTriangle = NULL;
 | 
|---|
| 620 |   TriangleFilesWritten = 0;
 | 
|---|
| 621 | }
 | 
|---|
| 622 | ;
 | 
|---|
| 623 | 
 | 
|---|
| 624 | /** Destructor of class Tesselation.
 | 
|---|
| 625 |  * We have to free all points, lines and triangles.
 | 
|---|
| 626 |  */
 | 
|---|
| 627 | Tesselation::~Tesselation()
 | 
|---|
| 628 | {
 | 
|---|
| 629 |   Log() << Verbose(1) << "Free'ing TesselStruct ... " << endl;
 | 
|---|
| 630 |   for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
 | 
|---|
| 631 |     if (runner->second != NULL) {
 | 
|---|
| 632 |       delete (runner->second);
 | 
|---|
| 633 |       runner->second = NULL;
 | 
|---|
| 634 |     } else
 | 
|---|
| 635 |       eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl;
 | 
|---|
| 636 |   }
 | 
|---|
| 637 |   Log() << Verbose(1) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
 | 
|---|
| 638 | }
 | 
|---|
| 639 | ;
 | 
|---|
| 640 | 
 | 
|---|
| 641 | /** PointCloud implementation of GetCenter
 | 
|---|
| 642 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 643 |  */   
 | 
|---|
| 644 | Vector * Tesselation::GetCenter(ofstream *out) const
 | 
|---|
| 645 | {
 | 
|---|
| 646 |   Vector *Center = new Vector(0.,0.,0.);
 | 
|---|
| 647 |   int num=0;
 | 
|---|
| 648 |   for (GoToFirst(); (!IsEnd()); GoToNext()) {
 | 
|---|
| 649 |     Center->AddVector(GetPoint()->node);
 | 
|---|
| 650 |     num++;
 | 
|---|
| 651 |   }
 | 
|---|
| 652 |   Center->Scale(1./num);
 | 
|---|
| 653 |   return Center;
 | 
|---|
| 654 | };
 | 
|---|
| 655 | 
 | 
|---|
| 656 | /** PointCloud implementation of GoPoint
 | 
|---|
| 657 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 658 |  */   
 | 
|---|
| 659 | TesselPoint * Tesselation::GetPoint() const
 | 
|---|
| 660 | {
 | 
|---|
| 661 |   return (InternalPointer->second->node);
 | 
|---|
| 662 | };
 | 
|---|
| 663 | 
 | 
|---|
| 664 | /** PointCloud implementation of GetTerminalPoint.
 | 
|---|
| 665 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 666 |  */   
 | 
|---|
| 667 | TesselPoint * Tesselation::GetTerminalPoint() const
 | 
|---|
| 668 | {
 | 
|---|
| 669 |   PointMap::const_iterator Runner = PointsOnBoundary.end();
 | 
|---|
| 670 |   Runner--;
 | 
|---|
| 671 |   return (Runner->second->node);
 | 
|---|
| 672 | };
 | 
|---|
| 673 | 
 | 
|---|
| 674 | /** PointCloud implementation of GoToNext.
 | 
|---|
| 675 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 676 |  */   
 | 
|---|
| 677 | void Tesselation::GoToNext() const
 | 
|---|
| 678 | {
 | 
|---|
| 679 |   if (InternalPointer != PointsOnBoundary.end())
 | 
|---|
| 680 |     InternalPointer++;
 | 
|---|
| 681 | };
 | 
|---|
| 682 | 
 | 
|---|
| 683 | /** PointCloud implementation of GoToPrevious.
 | 
|---|
| 684 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 685 |  */   
 | 
|---|
| 686 | void Tesselation::GoToPrevious() const
 | 
|---|
| 687 | {
 | 
|---|
| 688 |   if (InternalPointer != PointsOnBoundary.begin())
 | 
|---|
| 689 |     InternalPointer--;
 | 
|---|
| 690 | };
 | 
|---|
| 691 | 
 | 
|---|
| 692 | /** PointCloud implementation of GoToFirst.
 | 
|---|
| 693 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 694 |  */   
 | 
|---|
| 695 | void Tesselation::GoToFirst() const
 | 
|---|
| 696 | {
 | 
|---|
| 697 |   InternalPointer = PointsOnBoundary.begin();
 | 
|---|
| 698 | };
 | 
|---|
| 699 | 
 | 
|---|
| 700 | /** PointCloud implementation of GoToLast.
 | 
|---|
| 701 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 702 |  */
 | 
|---|
| 703 | void Tesselation::GoToLast() const
 | 
|---|
| 704 | {
 | 
|---|
| 705 |   InternalPointer = PointsOnBoundary.end();
 | 
|---|
| 706 |   InternalPointer--;
 | 
|---|
| 707 | };
 | 
|---|
| 708 | 
 | 
|---|
| 709 | /** PointCloud implementation of IsEmpty.
 | 
|---|
| 710 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 711 |  */   
 | 
|---|
| 712 | bool Tesselation::IsEmpty() const
 | 
|---|
| 713 | {
 | 
|---|
| 714 |   return (PointsOnBoundary.empty());
 | 
|---|
| 715 | };
 | 
|---|
| 716 | 
 | 
|---|
| 717 | /** PointCloud implementation of IsLast.
 | 
|---|
| 718 |  * Uses PointsOnBoundary and STL stuff.
 | 
|---|
| 719 |  */   
 | 
|---|
| 720 | bool Tesselation::IsEnd() const
 | 
|---|
| 721 | {
 | 
|---|
| 722 |   return (InternalPointer == PointsOnBoundary.end());
 | 
|---|
| 723 | };
 | 
|---|
| 724 | 
 | 
|---|
| 725 | 
 | 
|---|
| 726 | /** Gueses first starting triangle of the convex envelope.
 | 
|---|
| 727 |  * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
 | 
|---|
| 728 |  * \param *out output stream for debugging
 | 
|---|
| 729 |  * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
 | 
|---|
| 730 |  */
 | 
|---|
| 731 | void
 | 
|---|
| 732 | Tesselation::GuessStartingTriangle()
 | 
|---|
| 733 | {
 | 
|---|
| 734 |   // 4b. create a starting triangle
 | 
|---|
| 735 |   // 4b1. create all distances
 | 
|---|
| 736 |   DistanceMultiMap DistanceMMap;
 | 
|---|
| 737 |   double distance, tmp;
 | 
|---|
| 738 |   Vector PlaneVector, TrialVector;
 | 
|---|
| 739 |   PointMap::iterator A, B, C; // three nodes of the first triangle
 | 
|---|
| 740 |   A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
 | 
|---|
| 741 | 
 | 
|---|
| 742 |   // with A chosen, take each pair B,C and sort
 | 
|---|
| 743 |   if (A != PointsOnBoundary.end())
 | 
|---|
| 744 |     {
 | 
|---|
| 745 |       B = A;
 | 
|---|
| 746 |       B++;
 | 
|---|
| 747 |       for (; B != PointsOnBoundary.end(); B++)
 | 
|---|
| 748 |         {
 | 
|---|
| 749 |           C = B;
 | 
|---|
| 750 |           C++;
 | 
|---|
| 751 |           for (; C != PointsOnBoundary.end(); C++)
 | 
|---|
| 752 |             {
 | 
|---|
| 753 |               tmp = A->second->node->node->DistanceSquared(B->second->node->node);
 | 
|---|
| 754 |               distance = tmp * tmp;
 | 
|---|
| 755 |               tmp = A->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
| 756 |               distance += tmp * tmp;
 | 
|---|
| 757 |               tmp = B->second->node->node->DistanceSquared(C->second->node->node);
 | 
|---|
| 758 |               distance += tmp * tmp;
 | 
|---|
| 759 |               DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
 | 
|---|
| 760 |             }
 | 
|---|
| 761 |         }
 | 
|---|
| 762 |     }
 | 
|---|
| 763 |   //    // listing distances
 | 
|---|
| 764 |   //    Log() << Verbose(1) << "Listing DistanceMMap:";
 | 
|---|
| 765 |   //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
 | 
|---|
| 766 |   //      Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
 | 
|---|
| 767 |   //    }
 | 
|---|
| 768 |   //    Log() << Verbose(0) << endl;
 | 
|---|
| 769 |   // 4b2. pick three baselines forming a triangle
 | 
|---|
| 770 |   // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
| 771 |   DistanceMultiMap::iterator baseline = DistanceMMap.begin();
 | 
|---|
| 772 |   for (; baseline != DistanceMMap.end(); baseline++)
 | 
|---|
| 773 |     {
 | 
|---|
| 774 |       // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
 | 
|---|
| 775 |       // 2. next, we have to check whether all points reside on only one side of the triangle
 | 
|---|
| 776 |       // 3. construct plane vector
 | 
|---|
| 777 |       PlaneVector.MakeNormalVector(A->second->node->node,
 | 
|---|
| 778 |           baseline->second.first->second->node->node,
 | 
|---|
| 779 |           baseline->second.second->second->node->node);
 | 
|---|
| 780 |       Log() << Verbose(2) << "Plane vector of candidate triangle is ";
 | 
|---|
| 781 |       PlaneVector.Output();
 | 
|---|
| 782 |       Log() << Verbose(0) << endl;
 | 
|---|
| 783 |       // 4. loop over all points
 | 
|---|
| 784 |       double sign = 0.;
 | 
|---|
| 785 |       PointMap::iterator checker = PointsOnBoundary.begin();
 | 
|---|
| 786 |       for (; checker != PointsOnBoundary.end(); checker++)
 | 
|---|
| 787 |         {
 | 
|---|
| 788 |           // (neglecting A,B,C)
 | 
|---|
| 789 |           if ((checker == A) || (checker == baseline->second.first) || (checker
 | 
|---|
| 790 |               == baseline->second.second))
 | 
|---|
| 791 |             continue;
 | 
|---|
| 792 |           // 4a. project onto plane vector
 | 
|---|
| 793 |           TrialVector.CopyVector(checker->second->node->node);
 | 
|---|
| 794 |           TrialVector.SubtractVector(A->second->node->node);
 | 
|---|
| 795 |           distance = TrialVector.ScalarProduct(&PlaneVector);
 | 
|---|
| 796 |           if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
 | 
|---|
| 797 |             continue;
 | 
|---|
| 798 |           Log() << Verbose(3) << "Projection of " << checker->second->node->Name
 | 
|---|
| 799 |               << " yields distance of " << distance << "." << endl;
 | 
|---|
| 800 |           tmp = distance / fabs(distance);
 | 
|---|
| 801 |           // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
 | 
|---|
| 802 |           if ((sign != 0) && (tmp != sign))
 | 
|---|
| 803 |             {
 | 
|---|
| 804 |               // 4c. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
| 805 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| 806 |                   << A->second->node->Name << ","
 | 
|---|
| 807 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
| 808 |                   << baseline->second.second->second->node->Name << " leaves "
 | 
|---|
| 809 |                   << checker->second->node->Name << " outside the convex hull."
 | 
|---|
| 810 |                   << endl;
 | 
|---|
| 811 |               break;
 | 
|---|
| 812 |             }
 | 
|---|
| 813 |           else
 | 
|---|
| 814 |             { // note the sign for later
 | 
|---|
| 815 |               Log() << Verbose(2) << "Current candidates: "
 | 
|---|
| 816 |                   << A->second->node->Name << ","
 | 
|---|
| 817 |                   << baseline->second.first->second->node->Name << ","
 | 
|---|
| 818 |                   << baseline->second.second->second->node->Name << " leave "
 | 
|---|
| 819 |                   << checker->second->node->Name << " inside the convex hull."
 | 
|---|
| 820 |                   << endl;
 | 
|---|
| 821 |               sign = tmp;
 | 
|---|
| 822 |             }
 | 
|---|
| 823 |           // 4d. Check whether the point is inside the triangle (check distance to each node
 | 
|---|
| 824 |           tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
 | 
|---|
| 825 |           int innerpoint = 0;
 | 
|---|
| 826 |           if ((tmp < A->second->node->node->DistanceSquared(
 | 
|---|
| 827 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
| 828 |               < A->second->node->node->DistanceSquared(
 | 
|---|
| 829 |                   baseline->second.second->second->node->node)))
 | 
|---|
| 830 |             innerpoint++;
 | 
|---|
| 831 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
| 832 |               baseline->second.first->second->node->node);
 | 
|---|
| 833 |           if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
| 834 |               A->second->node->node)) && (tmp
 | 
|---|
| 835 |               < baseline->second.first->second->node->node->DistanceSquared(
 | 
|---|
| 836 |                   baseline->second.second->second->node->node)))
 | 
|---|
| 837 |             innerpoint++;
 | 
|---|
| 838 |           tmp = checker->second->node->node->DistanceSquared(
 | 
|---|
| 839 |               baseline->second.second->second->node->node);
 | 
|---|
| 840 |           if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
| 841 |               baseline->second.first->second->node->node)) && (tmp
 | 
|---|
| 842 |               < baseline->second.second->second->node->node->DistanceSquared(
 | 
|---|
| 843 |                   A->second->node->node)))
 | 
|---|
| 844 |             innerpoint++;
 | 
|---|
| 845 |           // 4e. If so, break 4. loop and continue with next candidate in 1. loop
 | 
|---|
| 846 |           if (innerpoint == 3)
 | 
|---|
| 847 |             break;
 | 
|---|
| 848 |         }
 | 
|---|
| 849 |       // 5. come this far, all on same side? Then break 1. loop and construct triangle
 | 
|---|
| 850 |       if (checker == PointsOnBoundary.end())
 | 
|---|
| 851 |         {
 | 
|---|
| 852 |           Log() << Verbose(0) << "Looks like we have a candidate!" << endl;
 | 
|---|
| 853 |           break;
 | 
|---|
| 854 |         }
 | 
|---|
| 855 |     }
 | 
|---|
| 856 |   if (baseline != DistanceMMap.end())
 | 
|---|
| 857 |     {
 | 
|---|
| 858 |       BPS[0] = baseline->second.first->second;
 | 
|---|
| 859 |       BPS[1] = baseline->second.second->second;
 | 
|---|
| 860 |       BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 861 |       BPS[0] = A->second;
 | 
|---|
| 862 |       BPS[1] = baseline->second.second->second;
 | 
|---|
| 863 |       BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 864 |       BPS[0] = baseline->second.first->second;
 | 
|---|
| 865 |       BPS[1] = A->second;
 | 
|---|
| 866 |       BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 867 | 
 | 
|---|
| 868 |       // 4b3. insert created triangle
 | 
|---|
| 869 |       BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 870 |       TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 871 |       TrianglesOnBoundaryCount++;
 | 
|---|
| 872 |       for (int i = 0; i < NDIM; i++)
 | 
|---|
| 873 |         {
 | 
|---|
| 874 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
 | 
|---|
| 875 |           LinesOnBoundaryCount++;
 | 
|---|
| 876 |         }
 | 
|---|
| 877 | 
 | 
|---|
| 878 |       Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
 | 
|---|
| 879 |     }
 | 
|---|
| 880 |   else
 | 
|---|
| 881 |     {
 | 
|---|
| 882 |       Log() << Verbose(1) << "No starting triangle found." << endl;
 | 
|---|
| 883 |       exit(255);
 | 
|---|
| 884 |     }
 | 
|---|
| 885 | }
 | 
|---|
| 886 | ;
 | 
|---|
| 887 | 
 | 
|---|
| 888 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
 | 
|---|
| 889 |  * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
 | 
|---|
| 890 |  * 2 triangles. Hence, we go through all current lines:
 | 
|---|
| 891 |  * -# if the lines contains to only one triangle
 | 
|---|
| 892 |  * -# We search all points in the boundary
 | 
|---|
| 893 |  *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
 | 
|---|
| 894 |  *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
 | 
|---|
| 895 |  *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
 | 
|---|
| 896 |  *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
 | 
|---|
| 897 |  * \param *out output stream for debugging
 | 
|---|
| 898 |  * \param *configuration for IsAngstroem
 | 
|---|
| 899 |  * \param *cloud cluster of points
 | 
|---|
| 900 |  */
 | 
|---|
| 901 | void Tesselation::TesselateOnBoundary(const PointCloud * const cloud)
 | 
|---|
| 902 | {
 | 
|---|
| 903 |   bool flag;
 | 
|---|
| 904 |   PointMap::iterator winner;
 | 
|---|
| 905 |   class BoundaryPointSet *peak = NULL;
 | 
|---|
| 906 |   double SmallestAngle, TempAngle;
 | 
|---|
| 907 |   Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
 | 
|---|
| 908 |   LineMap::iterator LineChecker[2];
 | 
|---|
| 909 | 
 | 
|---|
| 910 |   Center = cloud->GetCenter();
 | 
|---|
| 911 |   // create a first tesselation with the given BoundaryPoints
 | 
|---|
| 912 |   do {
 | 
|---|
| 913 |     flag = false;
 | 
|---|
| 914 |     for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
 | 
|---|
| 915 |       if (baseline->second->triangles.size() == 1) {
 | 
|---|
| 916 |         // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
 | 
|---|
| 917 |         SmallestAngle = M_PI;
 | 
|---|
| 918 | 
 | 
|---|
| 919 |         // get peak point with respect to this base line's only triangle
 | 
|---|
| 920 |         BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
 | 
|---|
| 921 |         Log() << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
 | 
|---|
| 922 |         for (int i = 0; i < 3; i++)
 | 
|---|
| 923 |           if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
 | 
|---|
| 924 |             peak = BTS->endpoints[i];
 | 
|---|
| 925 |         Log() << Verbose(3) << " and has peak " << *peak << "." << endl;
 | 
|---|
| 926 | 
 | 
|---|
| 927 |         // prepare some auxiliary vectors
 | 
|---|
| 928 |         Vector BaseLineCenter, BaseLine;
 | 
|---|
| 929 |         BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 930 |         BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 931 |         BaseLineCenter.Scale(1. / 2.); // points now to center of base line
 | 
|---|
| 932 |         BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 933 |         BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 934 | 
 | 
|---|
| 935 |         // offset to center of triangle
 | 
|---|
| 936 |         CenterVector.Zero();
 | 
|---|
| 937 |         for (int i = 0; i < 3; i++)
 | 
|---|
| 938 |           CenterVector.AddVector(BTS->endpoints[i]->node->node);
 | 
|---|
| 939 |         CenterVector.Scale(1. / 3.);
 | 
|---|
| 940 |         Log() << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl;
 | 
|---|
| 941 | 
 | 
|---|
| 942 |         // normal vector of triangle
 | 
|---|
| 943 |         NormalVector.CopyVector(Center);
 | 
|---|
| 944 |         NormalVector.SubtractVector(&CenterVector);
 | 
|---|
| 945 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| 946 |         NormalVector.CopyVector(&BTS->NormalVector);
 | 
|---|
| 947 |         Log() << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl;
 | 
|---|
| 948 | 
 | 
|---|
| 949 |         // vector in propagation direction (out of triangle)
 | 
|---|
| 950 |         // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
 | 
|---|
| 951 |         PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
 | 
|---|
| 952 |         TempVector.CopyVector(&CenterVector);
 | 
|---|
| 953 |         TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
 | 
|---|
| 954 |         //Log() << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
 | 
|---|
| 955 |         if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
 | 
|---|
| 956 |           PropagationVector.Scale(-1.);
 | 
|---|
| 957 |         Log() << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl;
 | 
|---|
| 958 |         winner = PointsOnBoundary.end();
 | 
|---|
| 959 | 
 | 
|---|
| 960 |         // loop over all points and calculate angle between normal vector of new and present triangle
 | 
|---|
| 961 |         for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
 | 
|---|
| 962 |           if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
 | 
|---|
| 963 |             Log() << Verbose(3) << "Target point is " << *(target->second) << ":" << endl;
 | 
|---|
| 964 | 
 | 
|---|
| 965 |             // first check direction, so that triangles don't intersect
 | 
|---|
| 966 |             VirtualNormalVector.CopyVector(target->second->node->node);
 | 
|---|
| 967 |             VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
 | 
|---|
| 968 |             VirtualNormalVector.ProjectOntoPlane(&NormalVector);
 | 
|---|
| 969 |             TempAngle = VirtualNormalVector.Angle(&PropagationVector);
 | 
|---|
| 970 |             Log() << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
 | 
|---|
| 971 |             if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
 | 
|---|
| 972 |               Log() << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
 | 
|---|
| 973 |               continue;
 | 
|---|
| 974 |             } else
 | 
|---|
| 975 |               Log() << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
 | 
|---|
| 976 | 
 | 
|---|
| 977 |             // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
 | 
|---|
| 978 |             LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
 | 
|---|
| 979 |             LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
 | 
|---|
| 980 |             if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
 | 
|---|
| 981 |               Log() << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| 982 |               continue;
 | 
|---|
| 983 |             }
 | 
|---|
| 984 |             if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
 | 
|---|
| 985 |               Log() << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
 | 
|---|
| 986 |               continue;
 | 
|---|
| 987 |             }
 | 
|---|
| 988 | 
 | 
|---|
| 989 |             // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
 | 
|---|
| 990 |             if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
 | 
|---|
| 991 |               Log() << Verbose(4) << "Current target is peak!" << endl;
 | 
|---|
| 992 |               continue;
 | 
|---|
| 993 |             }
 | 
|---|
| 994 | 
 | 
|---|
| 995 |             // check for linear dependence
 | 
|---|
| 996 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 997 |             TempVector.SubtractVector(target->second->node->node);
 | 
|---|
| 998 |             helper.CopyVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 999 |             helper.SubtractVector(target->second->node->node);
 | 
|---|
| 1000 |             helper.ProjectOntoPlane(&TempVector);
 | 
|---|
| 1001 |             if (fabs(helper.NormSquared()) < MYEPSILON) {
 | 
|---|
| 1002 |               Log() << Verbose(4) << "Chosen set of vectors is linear dependent." << endl;
 | 
|---|
| 1003 |               continue;
 | 
|---|
| 1004 |             }
 | 
|---|
| 1005 | 
 | 
|---|
| 1006 |             // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
 | 
|---|
| 1007 |             flag = true;
 | 
|---|
| 1008 |             VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
 | 
|---|
| 1009 |             TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
 | 
|---|
| 1010 |             TempVector.AddVector(baseline->second->endpoints[1]->node->node);
 | 
|---|
| 1011 |             TempVector.AddVector(target->second->node->node);
 | 
|---|
| 1012 |             TempVector.Scale(1./3.);
 | 
|---|
| 1013 |             TempVector.SubtractVector(Center);
 | 
|---|
| 1014 |             // make it always point outward
 | 
|---|
| 1015 |             if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
 | 
|---|
| 1016 |               VirtualNormalVector.Scale(-1.);
 | 
|---|
| 1017 |             // calculate angle
 | 
|---|
| 1018 |             TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
| 1019 |             Log() << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
 | 
|---|
| 1020 |             if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
 | 
|---|
| 1021 |               SmallestAngle = TempAngle;
 | 
|---|
| 1022 |               winner = target;
 | 
|---|
| 1023 |               Log() << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| 1024 |             } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
 | 
|---|
| 1025 |               // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
 | 
|---|
| 1026 |               helper.CopyVector(target->second->node->node);
 | 
|---|
| 1027 |               helper.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1028 |               helper.ProjectOntoPlane(&BaseLine);
 | 
|---|
| 1029 |               // ...the one with the smaller angle is the better candidate
 | 
|---|
| 1030 |               TempVector.CopyVector(target->second->node->node);
 | 
|---|
| 1031 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1032 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
| 1033 |               TempAngle = TempVector.Angle(&helper);
 | 
|---|
| 1034 |               TempVector.CopyVector(winner->second->node->node);
 | 
|---|
| 1035 |               TempVector.SubtractVector(&BaseLineCenter);
 | 
|---|
| 1036 |               TempVector.ProjectOntoPlane(&VirtualNormalVector);
 | 
|---|
| 1037 |               if (TempAngle < TempVector.Angle(&helper)) {
 | 
|---|
| 1038 |                 TempAngle = NormalVector.Angle(&VirtualNormalVector);
 | 
|---|
| 1039 |                 SmallestAngle = TempAngle;
 | 
|---|
| 1040 |                 winner = target;
 | 
|---|
| 1041 |                 Log() << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
 | 
|---|
| 1042 |               } else
 | 
|---|
| 1043 |                 Log() << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
 | 
|---|
| 1044 |             } else
 | 
|---|
| 1045 |               Log() << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
 | 
|---|
| 1046 |           }
 | 
|---|
| 1047 |         } // end of loop over all boundary points
 | 
|---|
| 1048 | 
 | 
|---|
| 1049 |         // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
 | 
|---|
| 1050 |         if (winner != PointsOnBoundary.end()) {
 | 
|---|
| 1051 |           Log() << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
 | 
|---|
| 1052 |           // create the lins of not yet present
 | 
|---|
| 1053 |           BLS[0] = baseline->second;
 | 
|---|
| 1054 |           // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
 | 
|---|
| 1055 |           LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
 | 
|---|
| 1056 |           LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
 | 
|---|
| 1057 |           if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
 | 
|---|
| 1058 |             BPS[0] = baseline->second->endpoints[0];
 | 
|---|
| 1059 |             BPS[1] = winner->second;
 | 
|---|
| 1060 |             BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1061 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
 | 
|---|
| 1062 |             LinesOnBoundaryCount++;
 | 
|---|
| 1063 |           } else
 | 
|---|
| 1064 |             BLS[1] = LineChecker[0]->second;
 | 
|---|
| 1065 |           if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
 | 
|---|
| 1066 |             BPS[0] = baseline->second->endpoints[1];
 | 
|---|
| 1067 |             BPS[1] = winner->second;
 | 
|---|
| 1068 |             BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1069 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
 | 
|---|
| 1070 |             LinesOnBoundaryCount++;
 | 
|---|
| 1071 |           } else
 | 
|---|
| 1072 |             BLS[2] = LineChecker[1]->second;
 | 
|---|
| 1073 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1074 |           BTS->GetCenter(&helper);
 | 
|---|
| 1075 |           helper.SubtractVector(Center);
 | 
|---|
| 1076 |           helper.Scale(-1);
 | 
|---|
| 1077 |           BTS->GetNormalVector(helper);
 | 
|---|
| 1078 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1079 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 1080 |         } else {
 | 
|---|
| 1081 |           Log() << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
 | 
|---|
| 1082 |         }
 | 
|---|
| 1083 | 
 | 
|---|
| 1084 |         // 5d. If the set of lines is not yet empty, go to 5. and continue
 | 
|---|
| 1085 |       } else
 | 
|---|
| 1086 |         Log() << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
 | 
|---|
| 1087 |   } while (flag);
 | 
|---|
| 1088 | 
 | 
|---|
| 1089 |   // exit
 | 
|---|
| 1090 |   delete(Center);
 | 
|---|
| 1091 | };
 | 
|---|
| 1092 | 
 | 
|---|
| 1093 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
 | 
|---|
| 1094 |  * \param *out output stream for debugging
 | 
|---|
| 1095 |  * \param *cloud cluster of points
 | 
|---|
| 1096 |  * \param *LC LinkedCell structure to find nearest point quickly
 | 
|---|
| 1097 |  * \return true - all straddling points insert, false - something went wrong
 | 
|---|
| 1098 |  */
 | 
|---|
| 1099 | bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC)
 | 
|---|
| 1100 | {
 | 
|---|
| 1101 |   Vector Intersection, Normal;
 | 
|---|
| 1102 |   TesselPoint *Walker = NULL;
 | 
|---|
| 1103 |   Vector *Center = cloud->GetCenter();
 | 
|---|
| 1104 |   list<BoundaryTriangleSet*> *triangles = NULL;
 | 
|---|
| 1105 |   bool AddFlag = false;
 | 
|---|
| 1106 |   LinkedCell *BoundaryPoints = NULL;
 | 
|---|
| 1107 | 
 | 
|---|
| 1108 |   Log() << Verbose(1) << "Begin of InsertStraddlingPoints" << endl;
 | 
|---|
| 1109 | 
 | 
|---|
| 1110 |   cloud->GoToFirst();
 | 
|---|
| 1111 |   BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
| 1112 |   while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger
 | 
|---|
| 1113 |     if (AddFlag) {
 | 
|---|
| 1114 |       delete(BoundaryPoints);
 | 
|---|
| 1115 |       BoundaryPoints = new LinkedCell(this, 5.);
 | 
|---|
| 1116 |       AddFlag = false;
 | 
|---|
| 1117 |     }
 | 
|---|
| 1118 |     Walker = cloud->GetPoint();
 | 
|---|
| 1119 |     Log() << Verbose(2) << "Current point is " << *Walker << "." << endl;
 | 
|---|
| 1120 |     // get the next triangle
 | 
|---|
| 1121 |     triangles = FindClosestTrianglesToPoint(Walker->node, BoundaryPoints);
 | 
|---|
| 1122 |     BTS = triangles->front();
 | 
|---|
| 1123 |     if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
 | 
|---|
| 1124 |       Log() << Verbose(2) << "No triangles found, probably a tesselation point itself." << endl;
 | 
|---|
| 1125 |       cloud->GoToNext();
 | 
|---|
| 1126 |       continue;
 | 
|---|
| 1127 |     } else {
 | 
|---|
| 1128 |     }
 | 
|---|
| 1129 |     Log() << Verbose(2) << "Closest triangle is " << *BTS << "." << endl;
 | 
|---|
| 1130 |     // get the intersection point
 | 
|---|
| 1131 |     if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) {
 | 
|---|
| 1132 |       Log() << Verbose(2) << "We have an intersection at " << Intersection << "." << endl;
 | 
|---|
| 1133 |       // we have the intersection, check whether in- or outside of boundary
 | 
|---|
| 1134 |       if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
 | 
|---|
| 1135 |         // inside, next!
 | 
|---|
| 1136 |         Log() << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| 1137 |       } else {
 | 
|---|
| 1138 |         // outside!
 | 
|---|
| 1139 |         Log() << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
 | 
|---|
| 1140 |         class BoundaryLineSet *OldLines[3], *NewLines[3];
 | 
|---|
| 1141 |         class BoundaryPointSet *OldPoints[3], *NewPoint;
 | 
|---|
| 1142 |         // store the three old lines and old points
 | 
|---|
| 1143 |         for (int i=0;i<3;i++) {
 | 
|---|
| 1144 |           OldLines[i] = BTS->lines[i];
 | 
|---|
| 1145 |           OldPoints[i] = BTS->endpoints[i];
 | 
|---|
| 1146 |         }
 | 
|---|
| 1147 |         Normal.CopyVector(&BTS->NormalVector);
 | 
|---|
| 1148 |         // add Walker to boundary points
 | 
|---|
| 1149 |         Log() << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl;
 | 
|---|
| 1150 |         AddFlag = true;
 | 
|---|
| 1151 |         if (AddBoundaryPoint(Walker,0))
 | 
|---|
| 1152 |           NewPoint = BPS[0];
 | 
|---|
| 1153 |         else
 | 
|---|
| 1154 |           continue;
 | 
|---|
| 1155 |         // remove triangle
 | 
|---|
| 1156 |         Log() << Verbose(2) << "Erasing triangle " << *BTS << "." << endl;
 | 
|---|
| 1157 |         TrianglesOnBoundary.erase(BTS->Nr);
 | 
|---|
| 1158 |         delete(BTS);
 | 
|---|
| 1159 |         // create three new boundary lines
 | 
|---|
| 1160 |         for (int i=0;i<3;i++) {
 | 
|---|
| 1161 |           BPS[0] = NewPoint;
 | 
|---|
| 1162 |           BPS[1] = OldPoints[i];
 | 
|---|
| 1163 |           NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 1164 |           Log() << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl;
 | 
|---|
| 1165 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
 | 
|---|
| 1166 |           LinesOnBoundaryCount++;
 | 
|---|
| 1167 |         }
 | 
|---|
| 1168 |         // create three new triangle with new point
 | 
|---|
| 1169 |         for (int i=0;i<3;i++) { // find all baselines
 | 
|---|
| 1170 |           BLS[0] = OldLines[i];
 | 
|---|
| 1171 |           int n = 1;
 | 
|---|
| 1172 |           for (int j=0;j<3;j++) {
 | 
|---|
| 1173 |             if (NewLines[j]->IsConnectedTo(BLS[0])) {
 | 
|---|
| 1174 |               if (n>2) {
 | 
|---|
| 1175 |                 Log() << Verbose(1) << BLS[0] << " connects to all of the new lines?!" << endl;
 | 
|---|
| 1176 |                 return false;
 | 
|---|
| 1177 |               } else
 | 
|---|
| 1178 |                 BLS[n++] = NewLines[j];
 | 
|---|
| 1179 |             }
 | 
|---|
| 1180 |           }
 | 
|---|
| 1181 |           // create the triangle
 | 
|---|
| 1182 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1183 |           Normal.Scale(-1.);
 | 
|---|
| 1184 |           BTS->GetNormalVector(Normal);
 | 
|---|
| 1185 |           Normal.Scale(-1.);
 | 
|---|
| 1186 |           Log() << Verbose(2) << "Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 1187 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1188 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 1189 |         }
 | 
|---|
| 1190 |       }
 | 
|---|
| 1191 |     } else { // something is wrong with FindClosestTriangleToPoint!
 | 
|---|
| 1192 |       eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl;
 | 
|---|
| 1193 |       return false;
 | 
|---|
| 1194 |     }
 | 
|---|
| 1195 |     cloud->GoToNext();
 | 
|---|
| 1196 |   }
 | 
|---|
| 1197 | 
 | 
|---|
| 1198 |   // exit
 | 
|---|
| 1199 |   delete(Center);
 | 
|---|
| 1200 |   Log() << Verbose(1) << "End of InsertStraddlingPoints" << endl;
 | 
|---|
| 1201 |   return true;
 | 
|---|
| 1202 | };
 | 
|---|
| 1203 | 
 | 
|---|
| 1204 | /** Adds a point to the tesselation::PointsOnBoundary list.
 | 
|---|
| 1205 |  * \param *Walker point to add
 | 
|---|
| 1206 |  * \param n TesselStruct::BPS index to put pointer into
 | 
|---|
| 1207 |  * \return true - new point was added, false - point already present
 | 
|---|
| 1208 |  */
 | 
|---|
| 1209 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
 | 
|---|
| 1210 | {
 | 
|---|
| 1211 |   PointTestPair InsertUnique;
 | 
|---|
| 1212 |   BPS[n] = new class BoundaryPointSet(Walker);
 | 
|---|
| 1213 |   InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
 | 
|---|
| 1214 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 1215 |     PointsOnBoundaryCount++;
 | 
|---|
| 1216 |     return true;
 | 
|---|
| 1217 |   } else {
 | 
|---|
| 1218 |     delete(BPS[n]);
 | 
|---|
| 1219 |     BPS[n] = InsertUnique.first->second;
 | 
|---|
| 1220 |     return false;
 | 
|---|
| 1221 |   }
 | 
|---|
| 1222 | }
 | 
|---|
| 1223 | ;
 | 
|---|
| 1224 | 
 | 
|---|
| 1225 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
 | 
|---|
| 1226 |  * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
 | 
|---|
| 1227 |  * @param Candidate point to add
 | 
|---|
| 1228 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 1229 |  */
 | 
|---|
| 1230 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
 | 
|---|
| 1231 | {
 | 
|---|
| 1232 |   PointTestPair InsertUnique;
 | 
|---|
| 1233 |   TPS[n] = new class BoundaryPointSet(Candidate);
 | 
|---|
| 1234 |   InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
 | 
|---|
| 1235 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 1236 |     PointsOnBoundaryCount++;
 | 
|---|
| 1237 |   } else {
 | 
|---|
| 1238 |     delete TPS[n];
 | 
|---|
| 1239 |     Log() << Verbose(4) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
 | 
|---|
| 1240 |     TPS[n] = (InsertUnique.first)->second;
 | 
|---|
| 1241 |   }
 | 
|---|
| 1242 | }
 | 
|---|
| 1243 | ;
 | 
|---|
| 1244 | 
 | 
|---|
| 1245 | /** Sets point to a present Tesselation::PointsOnBoundary.
 | 
|---|
| 1246 |  * Tesselation::TPS is set to the existing one or NULL if not found.
 | 
|---|
| 1247 |  * @param Candidate point to set to
 | 
|---|
| 1248 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 1249 |  */
 | 
|---|
| 1250 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
 | 
|---|
| 1251 | {
 | 
|---|
| 1252 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr);
 | 
|---|
| 1253 |   if (FindPoint != PointsOnBoundary.end())
 | 
|---|
| 1254 |     TPS[n] = FindPoint->second;
 | 
|---|
| 1255 |   else
 | 
|---|
| 1256 |     TPS[n] = NULL;
 | 
|---|
| 1257 | };
 | 
|---|
| 1258 | 
 | 
|---|
| 1259 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
 | 
|---|
| 1260 |  * If successful it raises the line count and inserts the new line into the BLS,
 | 
|---|
| 1261 |  * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
 | 
|---|
| 1262 |  * @param *a first endpoint
 | 
|---|
| 1263 |  * @param *b second endpoint
 | 
|---|
| 1264 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 1265 |  */
 | 
|---|
| 1266 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) {
 | 
|---|
| 1267 |   bool insertNewLine = true;
 | 
|---|
| 1268 | 
 | 
|---|
| 1269 |   if (a->lines.find(b->node->nr) != a->lines.end()) {
 | 
|---|
| 1270 |     LineMap::iterator FindLine = a->lines.find(b->node->nr);
 | 
|---|
| 1271 |     pair<LineMap::iterator,LineMap::iterator> FindPair;
 | 
|---|
| 1272 |     FindPair = a->lines.equal_range(b->node->nr);
 | 
|---|
| 1273 |     Log() << Verbose(5) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
 | 
|---|
| 1274 | 
 | 
|---|
| 1275 |     for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
 | 
|---|
| 1276 |       // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| 1277 |       if (FindLine->second->triangles.size() < 2) {
 | 
|---|
| 1278 |         insertNewLine = false;
 | 
|---|
| 1279 |         Log() << Verbose(4) << "Using existing line " << *FindLine->second << endl;
 | 
|---|
| 1280 | 
 | 
|---|
| 1281 |         BPS[0] = FindLine->second->endpoints[0];
 | 
|---|
| 1282 |         BPS[1] = FindLine->second->endpoints[1];
 | 
|---|
| 1283 |         BLS[n] = FindLine->second;
 | 
|---|
| 1284 | 
 | 
|---|
| 1285 |         break;
 | 
|---|
| 1286 |       }
 | 
|---|
| 1287 |     }
 | 
|---|
| 1288 |   }
 | 
|---|
| 1289 | 
 | 
|---|
| 1290 |   if (insertNewLine) {
 | 
|---|
| 1291 |     AlwaysAddTesselationTriangleLine(a, b, n);
 | 
|---|
| 1292 |   }
 | 
|---|
| 1293 | }
 | 
|---|
| 1294 | ;
 | 
|---|
| 1295 | 
 | 
|---|
| 1296 | /**
 | 
|---|
| 1297 |  * Adds lines from each of the current points in the BPS to BoundaryLineSet.
 | 
|---|
| 1298 |  * Raises the line count and inserts the new line into the BLS.
 | 
|---|
| 1299 |  *
 | 
|---|
| 1300 |  * @param *a first endpoint
 | 
|---|
| 1301 |  * @param *b second endpoint
 | 
|---|
| 1302 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 1303 |  */
 | 
|---|
| 1304 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| 1305 | {
 | 
|---|
| 1306 |   Log() << Verbose(4) << "Adding line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
 | 
|---|
| 1307 |   BPS[0] = a;
 | 
|---|
| 1308 |   BPS[1] = b;
 | 
|---|
| 1309 |   BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps
 | 
|---|
| 1310 |   // add line to global map
 | 
|---|
| 1311 |   LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
 | 
|---|
| 1312 |   // increase counter
 | 
|---|
| 1313 |   LinesOnBoundaryCount++;
 | 
|---|
| 1314 | };
 | 
|---|
| 1315 | 
 | 
|---|
| 1316 | /** Function adds triangle to global list.
 | 
|---|
| 1317 |  * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
 | 
|---|
| 1318 |  */
 | 
|---|
| 1319 | void Tesselation::AddTesselationTriangle()
 | 
|---|
| 1320 | {
 | 
|---|
| 1321 |   Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| 1322 | 
 | 
|---|
| 1323 |   // add triangle to global map
 | 
|---|
| 1324 |   TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 1325 |   TrianglesOnBoundaryCount++;
 | 
|---|
| 1326 | 
 | 
|---|
| 1327 |   // set as last new triangle
 | 
|---|
| 1328 |   LastTriangle = BTS;
 | 
|---|
| 1329 | 
 | 
|---|
| 1330 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 1331 | };
 | 
|---|
| 1332 | 
 | 
|---|
| 1333 | /** Function adds triangle to global list.
 | 
|---|
| 1334 |  * Furthermore, the triangle number is set to \a nr.
 | 
|---|
| 1335 |  * \param nr triangle number
 | 
|---|
| 1336 |  */
 | 
|---|
| 1337 | void Tesselation::AddTesselationTriangle(const int nr)
 | 
|---|
| 1338 | {
 | 
|---|
| 1339 |   Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
 | 
|---|
| 1340 | 
 | 
|---|
| 1341 |   // add triangle to global map
 | 
|---|
| 1342 |   TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
 | 
|---|
| 1343 | 
 | 
|---|
| 1344 |   // set as last new triangle
 | 
|---|
| 1345 |   LastTriangle = BTS;
 | 
|---|
| 1346 | 
 | 
|---|
| 1347 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 1348 | };
 | 
|---|
| 1349 | 
 | 
|---|
| 1350 | /** Removes a triangle from the tesselation.
 | 
|---|
| 1351 |  * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
 | 
|---|
| 1352 |  * Removes itself from memory.
 | 
|---|
| 1353 |  * \param *triangle to remove
 | 
|---|
| 1354 |  */
 | 
|---|
| 1355 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
 | 
|---|
| 1356 | {
 | 
|---|
| 1357 |   if (triangle == NULL)
 | 
|---|
| 1358 |     return;
 | 
|---|
| 1359 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1360 |     if (triangle->lines[i] != NULL) {
 | 
|---|
| 1361 |       Log() << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
 | 
|---|
| 1362 |       triangle->lines[i]->triangles.erase(triangle->Nr);
 | 
|---|
| 1363 |       if (triangle->lines[i]->triangles.empty()) {
 | 
|---|
| 1364 |           Log() << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
 | 
|---|
| 1365 |           RemoveTesselationLine(triangle->lines[i]);
 | 
|---|
| 1366 |       } else {
 | 
|---|
| 1367 |         Log() << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle: ";
 | 
|---|
| 1368 |         for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
 | 
|---|
| 1369 |           Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
 | 
|---|
| 1370 |         Log() << Verbose(0) << endl;
 | 
|---|
| 1371 | //        for (int j=0;j<2;j++) {
 | 
|---|
| 1372 | //          Log() << Verbose(5) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
 | 
|---|
| 1373 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
 | 
|---|
| 1374 | //            Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
| 1375 | //          Log() << Verbose(0) << endl;
 | 
|---|
| 1376 | //        }
 | 
|---|
| 1377 |       }
 | 
|---|
| 1378 |       triangle->lines[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| 1379 |     } else
 | 
|---|
| 1380 |       eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl;
 | 
|---|
| 1381 |   }
 | 
|---|
| 1382 | 
 | 
|---|
| 1383 |   if (TrianglesOnBoundary.erase(triangle->Nr))
 | 
|---|
| 1384 |     Log() << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
 | 
|---|
| 1385 |   delete(triangle);
 | 
|---|
| 1386 | };
 | 
|---|
| 1387 | 
 | 
|---|
| 1388 | /** Removes a line from the tesselation.
 | 
|---|
| 1389 |  * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
 | 
|---|
| 1390 |  * \param *line line to remove
 | 
|---|
| 1391 |  */
 | 
|---|
| 1392 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
 | 
|---|
| 1393 | {
 | 
|---|
| 1394 |   int Numbers[2];
 | 
|---|
| 1395 | 
 | 
|---|
| 1396 |   if (line == NULL)
 | 
|---|
| 1397 |     return;
 | 
|---|
| 1398 |   // get other endpoint number for finding copies of same line
 | 
|---|
| 1399 |   if (line->endpoints[1] != NULL)
 | 
|---|
| 1400 |     Numbers[0] = line->endpoints[1]->Nr;
 | 
|---|
| 1401 |   else
 | 
|---|
| 1402 |     Numbers[0] = -1;
 | 
|---|
| 1403 |   if (line->endpoints[0] != NULL)
 | 
|---|
| 1404 |     Numbers[1] = line->endpoints[0]->Nr;
 | 
|---|
| 1405 |   else
 | 
|---|
| 1406 |     Numbers[1] = -1;
 | 
|---|
| 1407 | 
 | 
|---|
| 1408 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| 1409 |     if (line->endpoints[i] != NULL) {
 | 
|---|
| 1410 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
| 1411 |         pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
| 1412 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
| 1413 |           if ((*Runner).second == line) {
 | 
|---|
| 1414 |             Log() << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| 1415 |             line->endpoints[i]->lines.erase(Runner);
 | 
|---|
| 1416 |             break;
 | 
|---|
| 1417 |           }
 | 
|---|
| 1418 |       } else { // there's just a single line left
 | 
|---|
| 1419 |         if (line->endpoints[i]->lines.erase(line->Nr))
 | 
|---|
| 1420 |           Log() << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
 | 
|---|
| 1421 |       }
 | 
|---|
| 1422 |       if (line->endpoints[i]->lines.empty()) {
 | 
|---|
| 1423 |         Log() << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
 | 
|---|
| 1424 |         RemoveTesselationPoint(line->endpoints[i]);
 | 
|---|
| 1425 |       } else {
 | 
|---|
| 1426 |         Log() << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to: ";
 | 
|---|
| 1427 |         for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
 | 
|---|
| 1428 |           Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
| 1429 |         Log() << Verbose(0) << endl;
 | 
|---|
| 1430 |       }
 | 
|---|
| 1431 |       line->endpoints[i] = NULL;  // free'd or not: disconnect
 | 
|---|
| 1432 |     } else
 | 
|---|
| 1433 |       eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl;
 | 
|---|
| 1434 |   }
 | 
|---|
| 1435 |   if (!line->triangles.empty())
 | 
|---|
| 1436 |     eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl;
 | 
|---|
| 1437 | 
 | 
|---|
| 1438 |   if (LinesOnBoundary.erase(line->Nr))
 | 
|---|
| 1439 |     Log() << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl;
 | 
|---|
| 1440 |   delete(line);
 | 
|---|
| 1441 | };
 | 
|---|
| 1442 | 
 | 
|---|
| 1443 | /** Removes a point from the tesselation.
 | 
|---|
| 1444 |  * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
 | 
|---|
| 1445 |  * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
 | 
|---|
| 1446 |  * \param *point point to remove
 | 
|---|
| 1447 |  */
 | 
|---|
| 1448 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
 | 
|---|
| 1449 | {
 | 
|---|
| 1450 |   if (point == NULL)
 | 
|---|
| 1451 |     return;
 | 
|---|
| 1452 |   if (PointsOnBoundary.erase(point->Nr))
 | 
|---|
| 1453 |     Log() << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl;
 | 
|---|
| 1454 |   delete(point);
 | 
|---|
| 1455 | };
 | 
|---|
| 1456 | 
 | 
|---|
| 1457 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 1458 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 1459 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 1460 |  * returned.
 | 
|---|
| 1461 |  * \param *out output stream for debugging
 | 
|---|
| 1462 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 1463 |  * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
 | 
|---|
| 1464 |  *                 triangles exist which is the maximum for three points
 | 
|---|
| 1465 |  */
 | 
|---|
| 1466 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
 | 
|---|
| 1467 | {
 | 
|---|
| 1468 |   int adjacentTriangleCount = 0;
 | 
|---|
| 1469 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 1470 | 
 | 
|---|
| 1471 |   Log() << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
 | 
|---|
| 1472 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 1473 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1474 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
| 1475 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 1476 |       Points[i] = FindPoint->second;
 | 
|---|
| 1477 |     } else {
 | 
|---|
| 1478 |       Points[i] = NULL;
 | 
|---|
| 1479 |     }
 | 
|---|
| 1480 |   }
 | 
|---|
| 1481 | 
 | 
|---|
| 1482 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 1483 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1484 |     if (Points[i] != NULL) {
 | 
|---|
| 1485 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 1486 |         if (Points[j] != NULL) {
 | 
|---|
| 1487 |           LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
| 1488 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
| 1489 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 1490 |             Log() << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
 | 
|---|
| 1491 |             for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 1492 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 1493 |                 adjacentTriangleCount++;
 | 
|---|
| 1494 |               }
 | 
|---|
| 1495 |             }
 | 
|---|
| 1496 |             Log() << Verbose(3) << "end." << endl;
 | 
|---|
| 1497 |           }
 | 
|---|
| 1498 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 1499 |           //Log() << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 1500 |           //return adjacentTriangleCount;
 | 
|---|
| 1501 |         }
 | 
|---|
| 1502 |       }
 | 
|---|
| 1503 |     }
 | 
|---|
| 1504 |   }
 | 
|---|
| 1505 | 
 | 
|---|
| 1506 |   Log() << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 1507 |   Log() << Verbose(2) << "End of CheckPresenceOfTriangle" << endl;
 | 
|---|
| 1508 |   return adjacentTriangleCount;
 | 
|---|
| 1509 | };
 | 
|---|
| 1510 | 
 | 
|---|
| 1511 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 1512 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 1513 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 1514 |  * returned.
 | 
|---|
| 1515 |  * \param *out output stream for debugging
 | 
|---|
| 1516 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 1517 |  * \return NULL - none found or pointer to triangle
 | 
|---|
| 1518 |  */
 | 
|---|
| 1519 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
 | 
|---|
| 1520 | {
 | 
|---|
| 1521 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 1522 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 1523 | 
 | 
|---|
| 1524 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 1525 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1526 |     PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
 | 
|---|
| 1527 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 1528 |       Points[i] = FindPoint->second;
 | 
|---|
| 1529 |     } else {
 | 
|---|
| 1530 |       Points[i] = NULL;
 | 
|---|
| 1531 |     }
 | 
|---|
| 1532 |   }
 | 
|---|
| 1533 | 
 | 
|---|
| 1534 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 1535 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1536 |     if (Points[i] != NULL) {
 | 
|---|
| 1537 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 1538 |         if (Points[j] != NULL) {
 | 
|---|
| 1539 |           LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
 | 
|---|
| 1540 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
 | 
|---|
| 1541 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 1542 |             for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 1543 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 1544 |                 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
 | 
|---|
| 1545 |                   triangle = FindTriangle->second;
 | 
|---|
| 1546 |               }
 | 
|---|
| 1547 |             }
 | 
|---|
| 1548 |           }
 | 
|---|
| 1549 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 1550 |           //Log() << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 1551 |           //return adjacentTriangleCount;
 | 
|---|
| 1552 |         }
 | 
|---|
| 1553 |       }
 | 
|---|
| 1554 |     }
 | 
|---|
| 1555 |   }
 | 
|---|
| 1556 | 
 | 
|---|
| 1557 |   return triangle;
 | 
|---|
| 1558 | };
 | 
|---|
| 1559 | 
 | 
|---|
| 1560 | 
 | 
|---|
| 1561 | /** Finds the starting triangle for FindNonConvexBorder().
 | 
|---|
| 1562 |  * Looks at the outermost point per axis, then FindSecondPointForTesselation()
 | 
|---|
| 1563 |  * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
 | 
|---|
| 1564 |  * point are called.
 | 
|---|
| 1565 |  * \param *out output stream for debugging
 | 
|---|
| 1566 |  * \param RADIUS radius of virtual rolling sphere
 | 
|---|
| 1567 |  * \param *LC LinkedCell structure with neighbouring TesselPoint's
 | 
|---|
| 1568 |  */
 | 
|---|
| 1569 | void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
 | 
|---|
| 1570 | {
 | 
|---|
| 1571 |   Log() << Verbose(1) << "Begin of FindStartingTriangle\n";
 | 
|---|
| 1572 |   int i = 0;
 | 
|---|
| 1573 |   TesselPoint* FirstPoint = NULL;
 | 
|---|
| 1574 |   TesselPoint* SecondPoint = NULL;
 | 
|---|
| 1575 |   TesselPoint* MaxPoint[NDIM];
 | 
|---|
| 1576 |   double maxCoordinate[NDIM];
 | 
|---|
| 1577 |   Vector Oben;
 | 
|---|
| 1578 |   Vector helper;
 | 
|---|
| 1579 |   Vector Chord;
 | 
|---|
| 1580 |   Vector SearchDirection;
 | 
|---|
| 1581 | 
 | 
|---|
| 1582 |   Oben.Zero();
 | 
|---|
| 1583 | 
 | 
|---|
| 1584 |   for (i = 0; i < 3; i++) {
 | 
|---|
| 1585 |     MaxPoint[i] = NULL;
 | 
|---|
| 1586 |     maxCoordinate[i] = -1;
 | 
|---|
| 1587 |   }
 | 
|---|
| 1588 | 
 | 
|---|
| 1589 |   // 1. searching topmost point with respect to each axis
 | 
|---|
| 1590 |   for (int i=0;i<NDIM;i++) { // each axis
 | 
|---|
| 1591 |     LC->n[i] = LC->N[i]-1; // current axis is topmost cell
 | 
|---|
| 1592 |     for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
 | 
|---|
| 1593 |       for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
 | 
|---|
| 1594 |         const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 1595 |         //Log() << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 1596 |         if (List != NULL) {
 | 
|---|
| 1597 |           for (LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {
 | 
|---|
| 1598 |             if ((*Runner)->node->x[i] > maxCoordinate[i]) {
 | 
|---|
| 1599 |               Log() << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
 | 
|---|
| 1600 |               maxCoordinate[i] = (*Runner)->node->x[i];
 | 
|---|
| 1601 |               MaxPoint[i] = (*Runner);
 | 
|---|
| 1602 |             }
 | 
|---|
| 1603 |           }
 | 
|---|
| 1604 |         } else {
 | 
|---|
| 1605 |           eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
 | 
|---|
| 1606 |         }
 | 
|---|
| 1607 |       }
 | 
|---|
| 1608 |   }
 | 
|---|
| 1609 | 
 | 
|---|
| 1610 |   Log() << Verbose(2) << "Found maximum coordinates: ";
 | 
|---|
| 1611 |   for (int i=0;i<NDIM;i++)
 | 
|---|
| 1612 |     Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";
 | 
|---|
| 1613 |   Log() << Verbose(0) << endl;
 | 
|---|
| 1614 | 
 | 
|---|
| 1615 |   BTS = NULL;
 | 
|---|
| 1616 |   CandidateList *OptCandidates = new CandidateList();
 | 
|---|
| 1617 |   for (int k=0;k<NDIM;k++) {
 | 
|---|
| 1618 |     Oben.Zero();
 | 
|---|
| 1619 |     Oben.x[k] = 1.;
 | 
|---|
| 1620 |     FirstPoint = MaxPoint[k];
 | 
|---|
| 1621 |     Log() << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
 | 
|---|
| 1622 | 
 | 
|---|
| 1623 |     double ShortestAngle;
 | 
|---|
| 1624 |     TesselPoint* OptCandidate = NULL;
 | 
|---|
| 1625 |     ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
 | 
|---|
| 1626 | 
 | 
|---|
| 1627 |     FindSecondPointForTesselation(FirstPoint, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
 | 
|---|
| 1628 |     SecondPoint = OptCandidate;
 | 
|---|
| 1629 |     if (SecondPoint == NULL)  // have we found a second point?
 | 
|---|
| 1630 |       continue;
 | 
|---|
| 1631 | 
 | 
|---|
| 1632 |     helper.CopyVector(FirstPoint->node);
 | 
|---|
| 1633 |     helper.SubtractVector(SecondPoint->node);
 | 
|---|
| 1634 |     helper.Normalize();
 | 
|---|
| 1635 |     Oben.ProjectOntoPlane(&helper);
 | 
|---|
| 1636 |     Oben.Normalize();
 | 
|---|
| 1637 |     helper.VectorProduct(&Oben);
 | 
|---|
| 1638 |     ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 1639 | 
 | 
|---|
| 1640 |     Chord.CopyVector(FirstPoint->node); // bring into calling function
 | 
|---|
| 1641 |     Chord.SubtractVector(SecondPoint->node);
 | 
|---|
| 1642 |     double radius = Chord.ScalarProduct(&Chord);
 | 
|---|
| 1643 |     double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
 | 
|---|
| 1644 |     helper.CopyVector(&Oben);
 | 
|---|
| 1645 |     helper.Scale(CircleRadius);
 | 
|---|
| 1646 |     // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
 | 
|---|
| 1647 | 
 | 
|---|
| 1648 |     // look in one direction of baseline for initial candidate
 | 
|---|
| 1649 |     SearchDirection.MakeNormalVector(&Chord, &Oben);  // whether we look "left" first or "right" first is not important ...
 | 
|---|
| 1650 | 
 | 
|---|
| 1651 |     // adding point 1 and point 2 and add the line between them
 | 
|---|
| 1652 |     Log() << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
 | 
|---|
| 1653 |     AddTesselationPoint(FirstPoint, 0);
 | 
|---|
| 1654 |     Log() << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n";
 | 
|---|
| 1655 |     AddTesselationPoint(SecondPoint, 1);
 | 
|---|
| 1656 |     AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 1657 | 
 | 
|---|
| 1658 |     //Log() << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
 | 
|---|
| 1659 |     FindThirdPointForTesselation(Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC);
 | 
|---|
| 1660 |     Log() << Verbose(1) << "List of third Points is ";
 | 
|---|
| 1661 |     for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1662 |         Log() << Verbose(0) << " " << *(*it)->point;
 | 
|---|
| 1663 |     }
 | 
|---|
| 1664 |     Log() << Verbose(0) << endl;
 | 
|---|
| 1665 | 
 | 
|---|
| 1666 |     for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1667 |       // add third triangle point
 | 
|---|
| 1668 |       AddTesselationPoint((*it)->point, 2);
 | 
|---|
| 1669 |       // add the second and third line
 | 
|---|
| 1670 |       AddTesselationLine(TPS[1], TPS[2], 1);
 | 
|---|
| 1671 |       AddTesselationLine(TPS[0], TPS[2], 2);
 | 
|---|
| 1672 |       // ... and triangles to the Maps of the Tesselation class
 | 
|---|
| 1673 |       BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1674 |       AddTesselationTriangle();
 | 
|---|
| 1675 |       // ... and calculate its normal vector (with correct orientation)
 | 
|---|
| 1676 |       (*it)->OptCenter.Scale(-1.);
 | 
|---|
| 1677 |       Log() << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 1678 |       BTS->GetNormalVector((*it)->OptCenter);  // vector to compare with should point inwards
 | 
|---|
| 1679 |       Log() << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
 | 
|---|
| 1680 |       << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
 | 
|---|
| 1681 | 
 | 
|---|
| 1682 |       // if we do not reach the end with the next step of iteration, we need to setup a new first line
 | 
|---|
| 1683 |       if (it != OptCandidates->end()--) {
 | 
|---|
| 1684 |         FirstPoint = (*it)->BaseLine->endpoints[0]->node;
 | 
|---|
| 1685 |         SecondPoint = (*it)->point;
 | 
|---|
| 1686 |         // adding point 1 and point 2 and the line between them
 | 
|---|
| 1687 |         AddTesselationPoint(FirstPoint, 0);
 | 
|---|
| 1688 |         AddTesselationPoint(SecondPoint, 1);
 | 
|---|
| 1689 |         AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 1690 |       }
 | 
|---|
| 1691 |       Log() << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl;
 | 
|---|
| 1692 |     }
 | 
|---|
| 1693 |     if (BTS != NULL) // we have created one starting triangle
 | 
|---|
| 1694 |       break;
 | 
|---|
| 1695 |     else {
 | 
|---|
| 1696 |       // remove all candidates from the list and then the list itself
 | 
|---|
| 1697 |       class CandidateForTesselation *remover = NULL;
 | 
|---|
| 1698 |       for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1699 |         remover = *it;
 | 
|---|
| 1700 |         delete(remover);
 | 
|---|
| 1701 |       }
 | 
|---|
| 1702 |       OptCandidates->clear();
 | 
|---|
| 1703 |     }
 | 
|---|
| 1704 |   }
 | 
|---|
| 1705 | 
 | 
|---|
| 1706 |   // remove all candidates from the list and then the list itself
 | 
|---|
| 1707 |   class CandidateForTesselation *remover = NULL;
 | 
|---|
| 1708 |   for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1709 |     remover = *it;
 | 
|---|
| 1710 |     delete(remover);
 | 
|---|
| 1711 |   }
 | 
|---|
| 1712 |   delete(OptCandidates);
 | 
|---|
| 1713 |   Log() << Verbose(1) << "End of FindStartingTriangle\n";
 | 
|---|
| 1714 | };
 | 
|---|
| 1715 | 
 | 
|---|
| 1716 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
 | 
|---|
| 1717 |  * This is supposed to prevent early closing of the tesselation.
 | 
|---|
| 1718 |  * \param *BaseRay baseline, i.e. not \a *OptCandidate
 | 
|---|
| 1719 |  * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
 | 
|---|
| 1720 |  * \param ShortestAngle path length on this circle band for the current \a *ThirdNode
 | 
|---|
| 1721 |  * \param RADIUS radius of sphere
 | 
|---|
| 1722 |  * \param *LC LinkedCell structure
 | 
|---|
| 1723 |  * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
 | 
|---|
| 1724 |  */
 | 
|---|
| 1725 | bool Tesselation::HasOtherBaselineBetterCandidate(const BoundaryLineSet * const BaseRay, const TesselPoint * const ThirdNode, double ShortestAngle, double RADIUS, const LinkedCell * const LC) const
 | 
|---|
| 1726 | {
 | 
|---|
| 1727 |   bool result = false;
 | 
|---|
| 1728 |   Vector CircleCenter;
 | 
|---|
| 1729 |   Vector CirclePlaneNormal;
 | 
|---|
| 1730 |   Vector OldSphereCenter;
 | 
|---|
| 1731 |   Vector SearchDirection;
 | 
|---|
| 1732 |   Vector helper;
 | 
|---|
| 1733 |   TesselPoint *OtherOptCandidate = NULL;
 | 
|---|
| 1734 |   double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 1735 |   double radius, CircleRadius;
 | 
|---|
| 1736 |   BoundaryLineSet *Line = NULL;
 | 
|---|
| 1737 |   BoundaryTriangleSet *T = NULL;
 | 
|---|
| 1738 | 
 | 
|---|
| 1739 |   Log() << Verbose(1) << "Begin of HasOtherBaselineBetterCandidate" << endl;
 | 
|---|
| 1740 | 
 | 
|---|
| 1741 |   // check both other lines
 | 
|---|
| 1742 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr);
 | 
|---|
| 1743 |   if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 1744 |     for (int i=0;i<2;i++) {
 | 
|---|
| 1745 |       LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr);
 | 
|---|
| 1746 |       if (FindLine != (FindPoint->second)->lines.end()) {
 | 
|---|
| 1747 |         Line = FindLine->second;
 | 
|---|
| 1748 |         Log() << Verbose(1) << "Found line " << *Line << "." << endl;
 | 
|---|
| 1749 |         if (Line->triangles.size() == 1) {
 | 
|---|
| 1750 |           T = Line->triangles.begin()->second;
 | 
|---|
| 1751 |           // construct center of circle
 | 
|---|
| 1752 |           CircleCenter.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1753 |           CircleCenter.AddVector(Line->endpoints[1]->node->node);
 | 
|---|
| 1754 |           CircleCenter.Scale(0.5);
 | 
|---|
| 1755 | 
 | 
|---|
| 1756 |           // construct normal vector of circle
 | 
|---|
| 1757 |           CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1758 |           CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
 | 
|---|
| 1759 | 
 | 
|---|
| 1760 |           // calculate squared radius of circle
 | 
|---|
| 1761 |           radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 1762 |           if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 1763 |             CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 1764 |             CirclePlaneNormal.Normalize();
 | 
|---|
| 1765 |             //Log() << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 1766 | 
 | 
|---|
| 1767 |             // construct old center
 | 
|---|
| 1768 |             GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
 | 
|---|
| 1769 |             helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
| 1770 |             radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
| 1771 |             helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 1772 |             OldSphereCenter.AddVector(&helper);
 | 
|---|
| 1773 |             OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 1774 |             //Log() << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
| 1775 | 
 | 
|---|
| 1776 |             // construct SearchDirection
 | 
|---|
| 1777 |             SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
 | 
|---|
| 1778 |             helper.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1779 |             helper.SubtractVector(ThirdNode->node);
 | 
|---|
| 1780 |             if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 1781 |               SearchDirection.Scale(-1.);
 | 
|---|
| 1782 |             SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
| 1783 |             SearchDirection.Normalize();
 | 
|---|
| 1784 |             Log() << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 1785 |             if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 1786 |               // rotated the wrong way!
 | 
|---|
| 1787 |               eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
 | 
|---|
| 1788 |             }
 | 
|---|
| 1789 | 
 | 
|---|
| 1790 |             // add third point
 | 
|---|
| 1791 |             CandidateList *OptCandidates = new CandidateList();
 | 
|---|
| 1792 |             FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, Line, ThirdNode, OptCandidates, &OtherShortestAngle, RADIUS, LC);
 | 
|---|
| 1793 |             for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1794 |               if (((*it)->point == BaseRay->endpoints[0]->node) || ((*it)->point == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
 | 
|---|
| 1795 |                 continue;
 | 
|---|
| 1796 |               Log() << Verbose(1) << " Third point candidate is " << *(*it)->point
 | 
|---|
| 1797 |               << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 1798 |               Log() << Verbose(1) << " Baseline is " << *BaseRay << endl;
 | 
|---|
| 1799 | 
 | 
|---|
| 1800 |               // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
| 1801 |               TesselPoint *PointCandidates[3];
 | 
|---|
| 1802 |               PointCandidates[0] = (*it)->point;
 | 
|---|
| 1803 |               PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
| 1804 |               PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
| 1805 |               bool check=false;
 | 
|---|
| 1806 |               int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
| 1807 |               // If there is no triangle, add it regularly.
 | 
|---|
| 1808 |               if (existentTrianglesCount == 0) {
 | 
|---|
| 1809 |                 SetTesselationPoint((*it)->point, 0);
 | 
|---|
| 1810 |                 SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1811 |                 SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1812 | 
 | 
|---|
| 1813 |                 if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
| 1814 |                   OtherOptCandidate = (*it)->point;
 | 
|---|
| 1815 |                   check = true;
 | 
|---|
| 1816 |                 }
 | 
|---|
| 1817 |               } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
| 1818 |                 SetTesselationPoint((*it)->point, 0);
 | 
|---|
| 1819 |                 SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1820 |                 SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1821 | 
 | 
|---|
| 1822 |                 // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
| 1823 |                 // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
| 1824 |                 if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
| 1825 |                   OtherOptCandidate = (*it)->point;
 | 
|---|
| 1826 |                   check = true;
 | 
|---|
| 1827 |                 }
 | 
|---|
| 1828 |               }
 | 
|---|
| 1829 | 
 | 
|---|
| 1830 |               if (check) {
 | 
|---|
| 1831 |                 if (ShortestAngle > OtherShortestAngle) {
 | 
|---|
| 1832 |                   Log() << Verbose(1) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
 | 
|---|
| 1833 |                   result = true;
 | 
|---|
| 1834 |                   break;
 | 
|---|
| 1835 |                 }
 | 
|---|
| 1836 |               }
 | 
|---|
| 1837 |             }
 | 
|---|
| 1838 |             delete(OptCandidates);
 | 
|---|
| 1839 |             if (result)
 | 
|---|
| 1840 |               break;
 | 
|---|
| 1841 |           } else {
 | 
|---|
| 1842 |             Log() << Verbose(1) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| 1843 |           }
 | 
|---|
| 1844 |         } else {
 | 
|---|
| 1845 |           eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl;
 | 
|---|
| 1846 |         }
 | 
|---|
| 1847 |       } else {
 | 
|---|
| 1848 |         Log() << Verbose(2) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
 | 
|---|
| 1849 |       }
 | 
|---|
| 1850 |     }
 | 
|---|
| 1851 |   } else {
 | 
|---|
| 1852 |     eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl;
 | 
|---|
| 1853 |   }
 | 
|---|
| 1854 | 
 | 
|---|
| 1855 |   Log() << Verbose(1) << "End of HasOtherBaselineBetterCandidate" << endl;
 | 
|---|
| 1856 | 
 | 
|---|
| 1857 |   return result;
 | 
|---|
| 1858 | };
 | 
|---|
| 1859 | 
 | 
|---|
| 1860 | /** This function finds a triangle to a line, adjacent to an existing one.
 | 
|---|
| 1861 |  * @param out output stream for debugging
 | 
|---|
| 1862 |  * @param Line current baseline to search from
 | 
|---|
| 1863 |  * @param T current triangle which \a Line is edge of
 | 
|---|
| 1864 |  * @param RADIUS radius of the rolling ball
 | 
|---|
| 1865 |  * @param N number of found triangles
 | 
|---|
| 1866 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 1867 |  */
 | 
|---|
| 1868 | bool Tesselation::FindNextSuitableTriangle(BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
 | 
|---|
| 1869 | {
 | 
|---|
| 1870 |   Log() << Verbose(0) << "Begin of FindNextSuitableTriangle\n";
 | 
|---|
| 1871 |   bool result = true;
 | 
|---|
| 1872 |   CandidateList *OptCandidates = new CandidateList();
 | 
|---|
| 1873 | 
 | 
|---|
| 1874 |   Vector CircleCenter;
 | 
|---|
| 1875 |   Vector CirclePlaneNormal;
 | 
|---|
| 1876 |   Vector OldSphereCenter;
 | 
|---|
| 1877 |   Vector SearchDirection;
 | 
|---|
| 1878 |   Vector helper;
 | 
|---|
| 1879 |   TesselPoint *ThirdNode = NULL;
 | 
|---|
| 1880 |   LineMap::iterator testline;
 | 
|---|
| 1881 |   double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 1882 |   double radius, CircleRadius;
 | 
|---|
| 1883 | 
 | 
|---|
| 1884 |   Log() << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
 | 
|---|
| 1885 |   for (int i=0;i<3;i++)
 | 
|---|
| 1886 |     if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
 | 
|---|
| 1887 |       ThirdNode = T.endpoints[i]->node;
 | 
|---|
| 1888 | 
 | 
|---|
| 1889 |   // construct center of circle
 | 
|---|
| 1890 |   CircleCenter.CopyVector(Line.endpoints[0]->node->node);
 | 
|---|
| 1891 |   CircleCenter.AddVector(Line.endpoints[1]->node->node);
 | 
|---|
| 1892 |   CircleCenter.Scale(0.5);
 | 
|---|
| 1893 | 
 | 
|---|
| 1894 |   // construct normal vector of circle
 | 
|---|
| 1895 |   CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node);
 | 
|---|
| 1896 |   CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node);
 | 
|---|
| 1897 | 
 | 
|---|
| 1898 |   // calculate squared radius of circle
 | 
|---|
| 1899 |   radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 1900 |   if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 1901 |     CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 1902 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 1903 |     //Log() << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 1904 | 
 | 
|---|
| 1905 |     // construct old center
 | 
|---|
| 1906 |     GetCenterofCircumcircle(&OldSphereCenter, *T.endpoints[0]->node->node, *T.endpoints[1]->node->node, *T.endpoints[2]->node->node);
 | 
|---|
| 1907 |     helper.CopyVector(&T.NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
| 1908 |     radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
| 1909 |     helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 1910 |     OldSphereCenter.AddVector(&helper);
 | 
|---|
| 1911 |     OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 1912 |     //Log() << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
| 1913 | 
 | 
|---|
| 1914 |     // construct SearchDirection
 | 
|---|
| 1915 |     SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
 | 
|---|
| 1916 |     helper.CopyVector(Line.endpoints[0]->node->node);
 | 
|---|
| 1917 |     helper.SubtractVector(ThirdNode->node);
 | 
|---|
| 1918 |     if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 1919 |       SearchDirection.Scale(-1.);
 | 
|---|
| 1920 |     SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
| 1921 |     SearchDirection.Normalize();
 | 
|---|
| 1922 |     Log() << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 1923 |     if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 1924 |       // rotated the wrong way!
 | 
|---|
| 1925 |       eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
 | 
|---|
| 1926 |     }
 | 
|---|
| 1927 | 
 | 
|---|
| 1928 |     // add third point
 | 
|---|
| 1929 |     FindThirdPointForTesselation(T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates, &ShortestAngle, RADIUS, LC);
 | 
|---|
| 1930 | 
 | 
|---|
| 1931 |   } else {
 | 
|---|
| 1932 |     Log() << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| 1933 |   }
 | 
|---|
| 1934 | 
 | 
|---|
| 1935 |   if (OptCandidates->begin() == OptCandidates->end()) {
 | 
|---|
| 1936 |     eLog() << Verbose(2) << "Could not find a suitable candidate." << endl;
 | 
|---|
| 1937 |     return false;
 | 
|---|
| 1938 |   }
 | 
|---|
| 1939 |   Log() << Verbose(1) << "Third Points are ";
 | 
|---|
| 1940 |   for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1941 |     Log() << Verbose(1) << " " << *(*it)->point << endl;
 | 
|---|
| 1942 |   }
 | 
|---|
| 1943 | 
 | 
|---|
| 1944 |   BoundaryLineSet *BaseRay = &Line;
 | 
|---|
| 1945 |   for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 1946 |     Log() << Verbose(1) << " Third point candidate is " << *(*it)->point
 | 
|---|
| 1947 |     << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 1948 |     Log() << Verbose(1) << " Baseline is " << *BaseRay << endl;
 | 
|---|
| 1949 | 
 | 
|---|
| 1950 |     // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
| 1951 |     TesselPoint *PointCandidates[3];
 | 
|---|
| 1952 |     PointCandidates[0] = (*it)->point;
 | 
|---|
| 1953 |     PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
| 1954 |     PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
| 1955 |     int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
| 1956 | 
 | 
|---|
| 1957 |     BTS = NULL;
 | 
|---|
| 1958 |     // check for present edges and whether we reach better candidates from them
 | 
|---|
| 1959 |     if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) {
 | 
|---|
| 1960 |       result = false;
 | 
|---|
| 1961 |       break;
 | 
|---|
| 1962 |     } else {
 | 
|---|
| 1963 |       // If there is no triangle, add it regularly.
 | 
|---|
| 1964 |       if (existentTrianglesCount == 0) {
 | 
|---|
| 1965 |         AddTesselationPoint((*it)->point, 0);
 | 
|---|
| 1966 |         AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1967 |         AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1968 | 
 | 
|---|
| 1969 |         if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
| 1970 |           AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 1971 |           AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 1972 |           AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 1973 | 
 | 
|---|
| 1974 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1975 |           AddTesselationTriangle();
 | 
|---|
| 1976 |           (*it)->OptCenter.Scale(-1.);
 | 
|---|
| 1977 |           BTS->GetNormalVector((*it)->OptCenter);
 | 
|---|
| 1978 |           (*it)->OptCenter.Scale(-1.);
 | 
|---|
| 1979 | 
 | 
|---|
| 1980 |           Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
 | 
|---|
| 1981 |             << " for this triangle ... " << endl;
 | 
|---|
| 1982 |         //Log() << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
 | 
|---|
| 1983 |         } else {
 | 
|---|
| 1984 |           eLog() << Verbose(2) << "This triangle consisting of ";
 | 
|---|
| 1985 |           Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
| 1986 |           Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
| 1987 |           Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
| 1988 |           Log() << Verbose(0) << "exists and is not added, as it does not seem helpful!" << endl;
 | 
|---|
| 1989 |           result = false;
 | 
|---|
| 1990 |         }
 | 
|---|
| 1991 |       } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
| 1992 |           AddTesselationPoint((*it)->point, 0);
 | 
|---|
| 1993 |           AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1994 |           AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1995 | 
 | 
|---|
| 1996 |           // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
| 1997 |           // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
| 1998 |           if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
| 1999 |             AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 2000 |             AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 2001 |             AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 2002 | 
 | 
|---|
| 2003 |             BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 2004 |             AddTesselationTriangle();  // add to global map
 | 
|---|
| 2005 | 
 | 
|---|
| 2006 |             (*it)->OtherOptCenter.Scale(-1.);
 | 
|---|
| 2007 |             BTS->GetNormalVector((*it)->OtherOptCenter);
 | 
|---|
| 2008 |             (*it)->OtherOptCenter.Scale(-1.);
 | 
|---|
| 2009 | 
 | 
|---|
| 2010 |             eLog() << Verbose(2) << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " for this triangle ... " << endl;
 | 
|---|
| 2011 |             Log() << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl;
 | 
|---|
| 2012 |           } else {
 | 
|---|
| 2013 |             eLog() << Verbose(2) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl;
 | 
|---|
| 2014 |             result = false;
 | 
|---|
| 2015 |           }
 | 
|---|
| 2016 |       } else {
 | 
|---|
| 2017 |         Log() << Verbose(1) << "This triangle consisting of ";
 | 
|---|
| 2018 |         Log() << Verbose(0) << *(*it)->point << ", ";
 | 
|---|
| 2019 |         Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
 | 
|---|
| 2020 |         Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
 | 
|---|
| 2021 |         Log() << Verbose(0) << "is invalid!" << endl;
 | 
|---|
| 2022 |         result = false;
 | 
|---|
| 2023 |       }
 | 
|---|
| 2024 |     }
 | 
|---|
| 2025 | 
 | 
|---|
| 2026 |     // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
 | 
|---|
| 2027 |     BaseRay = BLS[0];
 | 
|---|
| 2028 |     if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
 | 
|---|
| 2029 |       eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl;
 | 
|---|
| 2030 |       exit(255);
 | 
|---|
| 2031 |     }
 | 
|---|
| 2032 | 
 | 
|---|
| 2033 |   }
 | 
|---|
| 2034 | 
 | 
|---|
| 2035 |   // remove all candidates from the list and then the list itself
 | 
|---|
| 2036 |   class CandidateForTesselation *remover = NULL;
 | 
|---|
| 2037 |   for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
 | 
|---|
| 2038 |     remover = *it;
 | 
|---|
| 2039 |     delete(remover);
 | 
|---|
| 2040 |   }
 | 
|---|
| 2041 |   delete(OptCandidates);
 | 
|---|
| 2042 |   Log() << Verbose(0) << "End of FindNextSuitableTriangle\n";
 | 
|---|
| 2043 |   return result;
 | 
|---|
| 2044 | };
 | 
|---|
| 2045 | 
 | 
|---|
| 2046 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
 | 
|---|
| 2047 |  * We look whether the closest point on \a *Base with respect to the other baseline is outside
 | 
|---|
| 2048 |  * of the segment formed by both endpoints (concave) or not (convex).
 | 
|---|
| 2049 |  * \param *out output stream for debugging
 | 
|---|
| 2050 |  * \param *Base line to be flipped
 | 
|---|
| 2051 |  * \return NULL - convex, otherwise endpoint that makes it concave
 | 
|---|
| 2052 |  */
 | 
|---|
| 2053 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
 | 
|---|
| 2054 | {
 | 
|---|
| 2055 |   class BoundaryPointSet *Spot = NULL;
 | 
|---|
| 2056 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 2057 |   Vector *ClosestPoint;
 | 
|---|
| 2058 | 
 | 
|---|
| 2059 |   int m=0;
 | 
|---|
| 2060 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2061 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2062 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 2063 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 2064 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
| 2065 | 
 | 
|---|
| 2066 |   Log() << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
| 2067 |   Log() << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| 2068 | 
 | 
|---|
| 2069 |   // get the closest point on each line to the other line
 | 
|---|
| 2070 |   ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 2071 | 
 | 
|---|
| 2072 |   // delete the temporary other base line
 | 
|---|
| 2073 |   delete(OtherBase);
 | 
|---|
| 2074 | 
 | 
|---|
| 2075 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 2076 |   Vector DistanceToIntersection[2], BaseLine;
 | 
|---|
| 2077 |   double distance[2];
 | 
|---|
| 2078 |   BaseLine.CopyVector(Base->endpoints[1]->node->node);
 | 
|---|
| 2079 |   BaseLine.SubtractVector(Base->endpoints[0]->node->node);
 | 
|---|
| 2080 |   for (int i=0;i<2;i++) {
 | 
|---|
| 2081 |     DistanceToIntersection[i].CopyVector(ClosestPoint);
 | 
|---|
| 2082 |     DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
 | 
|---|
| 2083 |     distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
 | 
|---|
| 2084 |   }
 | 
|---|
| 2085 |   delete(ClosestPoint);
 | 
|---|
| 2086 |   if ((distance[0] * distance[1]) > 0)  { // have same sign?
 | 
|---|
| 2087 |     Log() << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl;
 | 
|---|
| 2088 |     if (distance[0] < distance[1]) {
 | 
|---|
| 2089 |       Spot = Base->endpoints[0];
 | 
|---|
| 2090 |     } else {
 | 
|---|
| 2091 |       Spot = Base->endpoints[1];
 | 
|---|
| 2092 |     }
 | 
|---|
| 2093 |     return Spot;
 | 
|---|
| 2094 |   } else {  // different sign, i.e. we are in between
 | 
|---|
| 2095 |     Log() << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
 | 
|---|
| 2096 |     return NULL;
 | 
|---|
| 2097 |   }
 | 
|---|
| 2098 | 
 | 
|---|
| 2099 | };
 | 
|---|
| 2100 | 
 | 
|---|
| 2101 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
 | 
|---|
| 2102 | {
 | 
|---|
| 2103 |   // print all lines
 | 
|---|
| 2104 |   Log() << Verbose(1) << "Printing all boundary points for debugging:" << endl;
 | 
|---|
| 2105 |   for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
 | 
|---|
| 2106 |     Log() << Verbose(2) << *(PointRunner->second) << endl;
 | 
|---|
| 2107 | };
 | 
|---|
| 2108 | 
 | 
|---|
| 2109 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
 | 
|---|
| 2110 | {
 | 
|---|
| 2111 |   // print all lines
 | 
|---|
| 2112 |   Log() << Verbose(1) << "Printing all boundary lines for debugging:" << endl;
 | 
|---|
| 2113 |   for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
 | 
|---|
| 2114 |     Log() << Verbose(2) << *(LineRunner->second) << endl;
 | 
|---|
| 2115 | };
 | 
|---|
| 2116 | 
 | 
|---|
| 2117 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
 | 
|---|
| 2118 | {
 | 
|---|
| 2119 |   // print all triangles
 | 
|---|
| 2120 |   Log() << Verbose(1) << "Printing all boundary triangles for debugging:" << endl;
 | 
|---|
| 2121 |   for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
 | 
|---|
| 2122 |     Log() << Verbose(2) << *(TriangleRunner->second) << endl;
 | 
|---|
| 2123 | };
 | 
|---|
| 2124 | 
 | 
|---|
| 2125 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
 | 
|---|
| 2126 |  * \param *out output stream for debugging
 | 
|---|
| 2127 |  * \param *Base line to be flipped
 | 
|---|
| 2128 |  * \return volume change due to flipping (0 - then no flipped occured)
 | 
|---|
| 2129 |  */
 | 
|---|
| 2130 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
 | 
|---|
| 2131 | {
 | 
|---|
| 2132 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 2133 |   Vector *ClosestPoint[2];
 | 
|---|
| 2134 |   double volume;
 | 
|---|
| 2135 | 
 | 
|---|
| 2136 |   int m=0;
 | 
|---|
| 2137 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2138 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2139 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 2140 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 2141 |   OtherBase = new class BoundaryLineSet(BPS,-1);
 | 
|---|
| 2142 | 
 | 
|---|
| 2143 |   Log() << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
 | 
|---|
| 2144 |   Log() << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
 | 
|---|
| 2145 | 
 | 
|---|
| 2146 |   // get the closest point on each line to the other line
 | 
|---|
| 2147 |   ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 2148 |   ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
 | 
|---|
| 2149 | 
 | 
|---|
| 2150 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 2151 |   Vector Distance;
 | 
|---|
| 2152 |   Distance.CopyVector(ClosestPoint[1]);
 | 
|---|
| 2153 |   Distance.SubtractVector(ClosestPoint[0]);
 | 
|---|
| 2154 | 
 | 
|---|
| 2155 |   // calculate volume
 | 
|---|
| 2156 |   volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node);
 | 
|---|
| 2157 | 
 | 
|---|
| 2158 |   // delete the temporary other base line and the closest points
 | 
|---|
| 2159 |   delete(ClosestPoint[0]);
 | 
|---|
| 2160 |   delete(ClosestPoint[1]);
 | 
|---|
| 2161 |   delete(OtherBase);
 | 
|---|
| 2162 | 
 | 
|---|
| 2163 |   if (Distance.NormSquared() < MYEPSILON) { // check for intersection
 | 
|---|
| 2164 |     Log() << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
 | 
|---|
| 2165 |     return false;
 | 
|---|
| 2166 |   } else { // check for sign against BaseLineNormal
 | 
|---|
| 2167 |     Vector BaseLineNormal;
 | 
|---|
| 2168 |     BaseLineNormal.Zero();
 | 
|---|
| 2169 |     if (Base->triangles.size() < 2) {
 | 
|---|
| 2170 |       eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
 | 
|---|
| 2171 |       return 0.;
 | 
|---|
| 2172 |     }
 | 
|---|
| 2173 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2174 |       Log() << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2175 |       BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
| 2176 |     }
 | 
|---|
| 2177 |     BaseLineNormal.Scale(1./2.);
 | 
|---|
| 2178 | 
 | 
|---|
| 2179 |     if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
 | 
|---|
| 2180 |       Log() << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
 | 
|---|
| 2181 |       // calculate volume summand as a general tetraeder
 | 
|---|
| 2182 |       return volume;
 | 
|---|
| 2183 |     } else {  // Base higher than OtherBase -> do nothing
 | 
|---|
| 2184 |       Log() << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl;
 | 
|---|
| 2185 |       return 0.;
 | 
|---|
| 2186 |     }
 | 
|---|
| 2187 |   }
 | 
|---|
| 2188 | };
 | 
|---|
| 2189 | 
 | 
|---|
| 2190 | /** For a given baseline and its two connected triangles, flips the baseline.
 | 
|---|
| 2191 |  * I.e. we create the new baseline between the other two endpoints of these four
 | 
|---|
| 2192 |  * endpoints and reconstruct the two triangles accordingly.
 | 
|---|
| 2193 |  * \param *out output stream for debugging
 | 
|---|
| 2194 |  * \param *Base line to be flipped
 | 
|---|
| 2195 |  * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
 | 
|---|
| 2196 |  */
 | 
|---|
| 2197 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
 | 
|---|
| 2198 | {
 | 
|---|
| 2199 |   class BoundaryLineSet *OldLines[4], *NewLine;
 | 
|---|
| 2200 |   class BoundaryPointSet *OldPoints[2];
 | 
|---|
| 2201 |   Vector BaseLineNormal;
 | 
|---|
| 2202 |   int OldTriangleNrs[2], OldBaseLineNr;
 | 
|---|
| 2203 |   int i,m;
 | 
|---|
| 2204 | 
 | 
|---|
| 2205 |   Log() << Verbose(1) << "Begin of FlipBaseline" << endl;
 | 
|---|
| 2206 | 
 | 
|---|
| 2207 |   // calculate NormalVector for later use
 | 
|---|
| 2208 |   BaseLineNormal.Zero();
 | 
|---|
| 2209 |   if (Base->triangles.size() < 2) {
 | 
|---|
| 2210 |     eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
 | 
|---|
| 2211 |     return NULL;
 | 
|---|
| 2212 |   }
 | 
|---|
| 2213 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2214 |     Log() << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2215 |     BaseLineNormal.AddVector(&(runner->second->NormalVector));
 | 
|---|
| 2216 |   }
 | 
|---|
| 2217 |   BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
 | 
|---|
| 2218 | 
 | 
|---|
| 2219 |   // get the two triangles
 | 
|---|
| 2220 |   // gather four endpoints and four lines
 | 
|---|
| 2221 |   for (int j=0;j<4;j++)
 | 
|---|
| 2222 |     OldLines[j] = NULL;
 | 
|---|
| 2223 |   for (int j=0;j<2;j++)
 | 
|---|
| 2224 |     OldPoints[j] = NULL;
 | 
|---|
| 2225 |   i=0;
 | 
|---|
| 2226 |   m=0;
 | 
|---|
| 2227 |   Log() << Verbose(3) << "The four old lines are: ";
 | 
|---|
| 2228 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2229 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2230 |       if (runner->second->lines[j] != Base) { // pick not the central baseline
 | 
|---|
| 2231 |         OldLines[i++] = runner->second->lines[j];
 | 
|---|
| 2232 |         Log() << Verbose(0) << *runner->second->lines[j] << "\t";
 | 
|---|
| 2233 |       }
 | 
|---|
| 2234 |   Log() << Verbose(0) << endl;
 | 
|---|
| 2235 |   Log() << Verbose(3) << "The two old points are: ";
 | 
|---|
| 2236 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 2237 |     for (int j=0;j<3;j++) // all of their endpoints and baselines
 | 
|---|
| 2238 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
 | 
|---|
| 2239 |         OldPoints[m++] = runner->second->endpoints[j];
 | 
|---|
| 2240 |         Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";
 | 
|---|
| 2241 |       }
 | 
|---|
| 2242 |   Log() << Verbose(0) << endl;
 | 
|---|
| 2243 | 
 | 
|---|
| 2244 |   // check whether everything is in place to create new lines and triangles
 | 
|---|
| 2245 |   if (i<4) {
 | 
|---|
| 2246 |     eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
 | 
|---|
| 2247 |     return NULL;
 | 
|---|
| 2248 |   }
 | 
|---|
| 2249 |   for (int j=0;j<4;j++)
 | 
|---|
| 2250 |     if (OldLines[j] == NULL) {
 | 
|---|
| 2251 |       eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
 | 
|---|
| 2252 |       return NULL;
 | 
|---|
| 2253 |     }
 | 
|---|
| 2254 |   for (int j=0;j<2;j++)
 | 
|---|
| 2255 |     if (OldPoints[j] == NULL) {
 | 
|---|
| 2256 |       eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl;
 | 
|---|
| 2257 |       return NULL;
 | 
|---|
| 2258 |     }
 | 
|---|
| 2259 | 
 | 
|---|
| 2260 |   // remove triangles and baseline removes itself
 | 
|---|
| 2261 |   Log() << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
 | 
|---|
| 2262 |   OldBaseLineNr = Base->Nr;
 | 
|---|
| 2263 |   m=0;
 | 
|---|
| 2264 |   for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 2265 |     Log() << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
 | 
|---|
| 2266 |     OldTriangleNrs[m++] = runner->second->Nr;
 | 
|---|
| 2267 |     RemoveTesselationTriangle(runner->second);
 | 
|---|
| 2268 |   }
 | 
|---|
| 2269 | 
 | 
|---|
| 2270 |   // construct new baseline (with same number as old one)
 | 
|---|
| 2271 |   BPS[0] = OldPoints[0];
 | 
|---|
| 2272 |   BPS[1] = OldPoints[1];
 | 
|---|
| 2273 |   NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
 | 
|---|
| 2274 |   LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
 | 
|---|
| 2275 |   Log() << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl;
 | 
|---|
| 2276 | 
 | 
|---|
| 2277 |   // construct new triangles with flipped baseline
 | 
|---|
| 2278 |   i=-1;
 | 
|---|
| 2279 |   if (OldLines[0]->IsConnectedTo(OldLines[2]))
 | 
|---|
| 2280 |     i=2;
 | 
|---|
| 2281 |   if (OldLines[0]->IsConnectedTo(OldLines[3]))
 | 
|---|
| 2282 |     i=3;
 | 
|---|
| 2283 |   if (i!=-1) {
 | 
|---|
| 2284 |     BLS[0] = OldLines[0];
 | 
|---|
| 2285 |     BLS[1] = OldLines[i];
 | 
|---|
| 2286 |     BLS[2] = NewLine;
 | 
|---|
| 2287 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
 | 
|---|
| 2288 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 2289 |     AddTesselationTriangle(OldTriangleNrs[0]);
 | 
|---|
| 2290 |     Log() << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 2291 | 
 | 
|---|
| 2292 |     BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
 | 
|---|
| 2293 |     BLS[1] = OldLines[1];
 | 
|---|
| 2294 |     BLS[2] = NewLine;
 | 
|---|
| 2295 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
 | 
|---|
| 2296 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 2297 |     AddTesselationTriangle(OldTriangleNrs[1]);
 | 
|---|
| 2298 |     Log() << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
 | 
|---|
| 2299 |   } else {
 | 
|---|
| 2300 |     Log() << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl;
 | 
|---|
| 2301 |     return NULL;
 | 
|---|
| 2302 |   }
 | 
|---|
| 2303 | 
 | 
|---|
| 2304 |   Log() << Verbose(1) << "End of FlipBaseline" << endl;
 | 
|---|
| 2305 |   return NewLine;
 | 
|---|
| 2306 | };
 | 
|---|
| 2307 | 
 | 
|---|
| 2308 | 
 | 
|---|
| 2309 | /** Finds the second point of starting triangle.
 | 
|---|
| 2310 |  * \param *a first node
 | 
|---|
| 2311 |  * \param Oben vector indicating the outside
 | 
|---|
| 2312 |  * \param OptCandidate reference to recommended candidate on return
 | 
|---|
| 2313 |  * \param Storage[3] array storing angles and other candidate information
 | 
|---|
| 2314 |  * \param RADIUS radius of virtual sphere
 | 
|---|
| 2315 |  * \param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 2316 |  */
 | 
|---|
| 2317 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
 | 
|---|
| 2318 | {
 | 
|---|
| 2319 |   Log() << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl;
 | 
|---|
| 2320 |   Vector AngleCheck;
 | 
|---|
| 2321 |   class TesselPoint* Candidate = NULL;
 | 
|---|
| 2322 |   double norm = -1.;
 | 
|---|
| 2323 |   double angle = 0.;
 | 
|---|
| 2324 |   int N[NDIM];
 | 
|---|
| 2325 |   int Nlower[NDIM];
 | 
|---|
| 2326 |   int Nupper[NDIM];
 | 
|---|
| 2327 | 
 | 
|---|
| 2328 |   if (LC->SetIndexToNode(a)) {  // get cell for the starting point
 | 
|---|
| 2329 |     for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
| 2330 |       N[i] = LC->n[i];
 | 
|---|
| 2331 |   } else {
 | 
|---|
| 2332 |     eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl;
 | 
|---|
| 2333 |     return;
 | 
|---|
| 2334 |   }
 | 
|---|
| 2335 |   // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 2336 |   for (int i=0;i<NDIM;i++) {
 | 
|---|
| 2337 |     Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
| 2338 |     Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
| 2339 |   }
 | 
|---|
| 2340 |   Log() << Verbose(3) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :"
 | 
|---|
| 2341 |     << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl;
 | 
|---|
| 2342 | 
 | 
|---|
| 2343 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 2344 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 2345 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 2346 |         const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 2347 |         //Log() << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2348 |         if (List != NULL) {
 | 
|---|
| 2349 |           for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 2350 |             Candidate = (*Runner);
 | 
|---|
| 2351 |             // check if we only have one unique point yet ...
 | 
|---|
| 2352 |             if (a != Candidate) {
 | 
|---|
| 2353 |               // Calculate center of the circle with radius RADIUS through points a and Candidate
 | 
|---|
| 2354 |               Vector OrthogonalizedOben, aCandidate, Center;
 | 
|---|
| 2355 |               double distance, scaleFactor;
 | 
|---|
| 2356 | 
 | 
|---|
| 2357 |               OrthogonalizedOben.CopyVector(&Oben);
 | 
|---|
| 2358 |               aCandidate.CopyVector(a->node);
 | 
|---|
| 2359 |               aCandidate.SubtractVector(Candidate->node);
 | 
|---|
| 2360 |               OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
 | 
|---|
| 2361 |               OrthogonalizedOben.Normalize();
 | 
|---|
| 2362 |               distance = 0.5 * aCandidate.Norm();
 | 
|---|
| 2363 |               scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
 | 
|---|
| 2364 |               OrthogonalizedOben.Scale(scaleFactor);
 | 
|---|
| 2365 | 
 | 
|---|
| 2366 |               Center.CopyVector(Candidate->node);
 | 
|---|
| 2367 |               Center.AddVector(a->node);
 | 
|---|
| 2368 |               Center.Scale(0.5);
 | 
|---|
| 2369 |               Center.AddVector(&OrthogonalizedOben);
 | 
|---|
| 2370 | 
 | 
|---|
| 2371 |               AngleCheck.CopyVector(&Center);
 | 
|---|
| 2372 |               AngleCheck.SubtractVector(a->node);
 | 
|---|
| 2373 |               norm = aCandidate.Norm();
 | 
|---|
| 2374 |               // second point shall have smallest angle with respect to Oben vector
 | 
|---|
| 2375 |               if (norm < RADIUS*2.) {
 | 
|---|
| 2376 |                 angle = AngleCheck.Angle(&Oben);
 | 
|---|
| 2377 |                 if (angle < Storage[0]) {
 | 
|---|
| 2378 |                   //Log() << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
 | 
|---|
| 2379 |                   Log() << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
 | 
|---|
| 2380 |                   OptCandidate = Candidate;
 | 
|---|
| 2381 |                   Storage[0] = angle;
 | 
|---|
| 2382 |                   //Log() << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
 | 
|---|
| 2383 |                 } else {
 | 
|---|
| 2384 |                   //Log() << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
 | 
|---|
| 2385 |                 }
 | 
|---|
| 2386 |               } else {
 | 
|---|
| 2387 |                 //Log() << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
 | 
|---|
| 2388 |               }
 | 
|---|
| 2389 |             } else {
 | 
|---|
| 2390 |               //Log() << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
 | 
|---|
| 2391 |             }
 | 
|---|
| 2392 |           }
 | 
|---|
| 2393 |         } else {
 | 
|---|
| 2394 |           Log() << Verbose(3) << "Linked cell list is empty." << endl;
 | 
|---|
| 2395 |         }
 | 
|---|
| 2396 |       }
 | 
|---|
| 2397 |   Log() << Verbose(2) << "End of FindSecondPointForTesselation" << endl;
 | 
|---|
| 2398 | };
 | 
|---|
| 2399 | 
 | 
|---|
| 2400 | 
 | 
|---|
| 2401 | /** This recursive function finds a third point, to form a triangle with two given ones.
 | 
|---|
| 2402 |  * Note that this function is for the starting triangle.
 | 
|---|
| 2403 |  * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
 | 
|---|
| 2404 |  * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
 | 
|---|
| 2405 |  * the center of the sphere is still fixed up to a single parameter. The band of possible values
 | 
|---|
| 2406 |  * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
 | 
|---|
| 2407 |  * us the "null" on this circle, the new center of the candidate point will be some way along this
 | 
|---|
| 2408 |  * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
 | 
|---|
| 2409 |  * by the normal vector of the base triangle that always points outwards by construction.
 | 
|---|
| 2410 |  * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
 | 
|---|
| 2411 |  * We construct the normal vector that defines the plane this circle lies in, it is just in the
 | 
|---|
| 2412 |  * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
 | 
|---|
| 2413 |  * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
 | 
|---|
| 2414 |  * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
 | 
|---|
| 2415 |  * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
 | 
|---|
| 2416 |  * both.
 | 
|---|
| 2417 |  * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
 | 
|---|
| 2418 |  * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
 | 
|---|
| 2419 |  * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
 | 
|---|
| 2420 |  * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
 | 
|---|
| 2421 |  * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
 | 
|---|
| 2422 |  * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
 | 
|---|
| 2423 |  * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
 | 
|---|
| 2424 |  * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
 | 
|---|
| 2425 |  * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
 | 
|---|
| 2426 |  * @param BaseLine BoundaryLineSet with the current base line
 | 
|---|
| 2427 |  * @param ThirdNode third point to avoid in search
 | 
|---|
| 2428 |  * @param candidates list of equally good candidates to return
 | 
|---|
| 2429 |  * @param ShortestAngle the current path length on this circle band for the current OptCandidate
 | 
|---|
| 2430 |  * @param RADIUS radius of sphere
 | 
|---|
| 2431 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 2432 |  */
 | 
|---|
| 2433 | void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, class BoundaryLineSet *BaseLine, const class TesselPoint  * const ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| 2434 | {
 | 
|---|
| 2435 |   Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| 2436 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
| 2437 |   Vector SphereCenter;
 | 
|---|
| 2438 |   Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
 | 
|---|
| 2439 |   Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
 | 
|---|
| 2440 |   Vector NewNormalVector;   // normal vector of the Candidate's triangle
 | 
|---|
| 2441 |   Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
 | 
|---|
| 2442 |   double CircleRadius; // radius of this circle
 | 
|---|
| 2443 |   double radius;
 | 
|---|
| 2444 |   double alpha, Otheralpha; // angles (i.e. parameter for the circle).
 | 
|---|
| 2445 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| 2446 |   TesselPoint *Candidate = NULL;
 | 
|---|
| 2447 |   CandidateForTesselation *optCandidate = NULL;
 | 
|---|
| 2448 | 
 | 
|---|
| 2449 |   Log() << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl;
 | 
|---|
| 2450 | 
 | 
|---|
| 2451 |   Log() << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
 | 
|---|
| 2452 | 
 | 
|---|
| 2453 |   // construct center of circle
 | 
|---|
| 2454 |   CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2455 |   CircleCenter.AddVector(BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2456 |   CircleCenter.Scale(0.5);
 | 
|---|
| 2457 | 
 | 
|---|
| 2458 |   // construct normal vector of circle
 | 
|---|
| 2459 |   CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node);
 | 
|---|
| 2460 |   CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node);
 | 
|---|
| 2461 | 
 | 
|---|
| 2462 |   // calculate squared radius TesselPoint *ThirdNode,f circle
 | 
|---|
| 2463 |   radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 2464 |   if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 2465 |     CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 2466 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 2467 |     //Log() << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 2468 | 
 | 
|---|
| 2469 |     // test whether old center is on the band's plane
 | 
|---|
| 2470 |     if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
 | 
|---|
| 2471 |       eLog() << Verbose(1) << "Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
 | 
|---|
| 2472 |       OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
 | 
|---|
| 2473 |     }
 | 
|---|
| 2474 |     radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
 | 
|---|
| 2475 |     if (fabs(radius - CircleRadius) < HULLEPSILON) {
 | 
|---|
| 2476 |       //Log() << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
| 2477 | 
 | 
|---|
| 2478 |       // check SearchDirection
 | 
|---|
| 2479 |       //Log() << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 2480 |       if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way!
 | 
|---|
| 2481 |         eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
 | 
|---|
| 2482 |       }
 | 
|---|
| 2483 | 
 | 
|---|
| 2484 |       // get cell for the starting point
 | 
|---|
| 2485 |       if (LC->SetIndexToVector(&CircleCenter)) {
 | 
|---|
| 2486 |         for(int i=0;i<NDIM;i++) // store indices of this cell
 | 
|---|
| 2487 |         N[i] = LC->n[i];
 | 
|---|
| 2488 |         //Log() << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2489 |       } else {
 | 
|---|
| 2490 |         eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
 | 
|---|
| 2491 |         return;
 | 
|---|
| 2492 |       }
 | 
|---|
| 2493 |       // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 2494 |       //Log() << Verbose(2) << "LC Intervals:";
 | 
|---|
| 2495 |       for (int i=0;i<NDIM;i++) {
 | 
|---|
| 2496 |         Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
 | 
|---|
| 2497 |         Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
 | 
|---|
| 2498 |         //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
 | 
|---|
| 2499 |       }
 | 
|---|
| 2500 |       //Log() << Verbose(0) << endl;
 | 
|---|
| 2501 |       for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 2502 |         for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 2503 |           for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 2504 |             const LinkedNodes *List = LC->GetCurrentCell();
 | 
|---|
| 2505 |             //Log() << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2506 |             if (List != NULL) {
 | 
|---|
| 2507 |               for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 2508 |                 Candidate = (*Runner);
 | 
|---|
| 2509 | 
 | 
|---|
| 2510 |                 // check for three unique points
 | 
|---|
| 2511 |                 //Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl;
 | 
|---|
| 2512 |                 if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
 | 
|---|
| 2513 | 
 | 
|---|
| 2514 |                   // construct both new centers
 | 
|---|
| 2515 |                   GetCenterofCircumcircle(&NewSphereCenter, *BaseLine->endpoints[0]->node->node, *BaseLine->endpoints[1]->node->node, *Candidate->node);
 | 
|---|
| 2516 |                   OtherNewSphereCenter.CopyVector(&NewSphereCenter);
 | 
|---|
| 2517 | 
 | 
|---|
| 2518 |                   if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node))
 | 
|---|
| 2519 |                   && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
 | 
|---|
| 2520 |                   ) {
 | 
|---|
| 2521 |                     helper.CopyVector(&NewNormalVector);
 | 
|---|
| 2522 |                     //Log() << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
 | 
|---|
| 2523 |                     radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
 | 
|---|
| 2524 |                     if (radius < RADIUS*RADIUS) {
 | 
|---|
| 2525 |                       helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 2526 |                       //Log() << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
 | 
|---|
| 2527 |                       NewSphereCenter.AddVector(&helper);
 | 
|---|
| 2528 |                       NewSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 2529 |                       //Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
 | 
|---|
| 2530 | 
 | 
|---|
| 2531 |                       // OtherNewSphereCenter is created by the same vector just in the other direction
 | 
|---|
| 2532 |                       helper.Scale(-1.);
 | 
|---|
| 2533 |                       OtherNewSphereCenter.AddVector(&helper);
 | 
|---|
| 2534 |                       OtherNewSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 2535 |                       //Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
 | 
|---|
| 2536 | 
 | 
|---|
| 2537 |                       alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
| 2538 |                       Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
 | 
|---|
| 2539 |                       alpha = min(alpha, Otheralpha);
 | 
|---|
| 2540 |                       // if there is a better candidate, drop the current list and add the new candidate
 | 
|---|
| 2541 |                       // otherwise ignore the new candidate and keep the list
 | 
|---|
| 2542 |                       if (*ShortestAngle > (alpha - HULLEPSILON)) {
 | 
|---|
| 2543 |                         optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
 | 
|---|
| 2544 |                         if (fabs(alpha - Otheralpha) > MYEPSILON) {
 | 
|---|
| 2545 |                           optCandidate->OptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
| 2546 |                           optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
| 2547 |                         } else {
 | 
|---|
| 2548 |                           optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
 | 
|---|
| 2549 |                           optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
 | 
|---|
| 2550 |                         }
 | 
|---|
| 2551 |                         // if there is an equal candidate, add it to the list without clearing the list
 | 
|---|
| 2552 |                         if ((*ShortestAngle - HULLEPSILON) < alpha) {
 | 
|---|
| 2553 |                           candidates->push_back(optCandidate);
 | 
|---|
| 2554 |                           Log() << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
 | 
|---|
| 2555 |                             << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
 | 
|---|
| 2556 |                         } else {
 | 
|---|
| 2557 |                           // remove all candidates from the list and then the list itself
 | 
|---|
| 2558 |                           class CandidateForTesselation *remover = NULL;
 | 
|---|
| 2559 |                           for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
 | 
|---|
| 2560 |                             remover = *it;
 | 
|---|
| 2561 |                             delete(remover);
 | 
|---|
| 2562 |                           }
 | 
|---|
| 2563 |                           candidates->clear();
 | 
|---|
| 2564 |                           candidates->push_back(optCandidate);
 | 
|---|
| 2565 |                           Log() << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
 | 
|---|
| 2566 |                             << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
 | 
|---|
| 2567 |                         }
 | 
|---|
| 2568 |                         *ShortestAngle = alpha;
 | 
|---|
| 2569 |                         //Log() << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
 | 
|---|
| 2570 |                       } else {
 | 
|---|
| 2571 |                         if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
 | 
|---|
| 2572 |                           //Log() << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
 | 
|---|
| 2573 |                         } else {
 | 
|---|
| 2574 |                           //Log() << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
 | 
|---|
| 2575 |                         }
 | 
|---|
| 2576 |                       }
 | 
|---|
| 2577 | 
 | 
|---|
| 2578 |                     } else {
 | 
|---|
| 2579 |                       //Log() << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
 | 
|---|
| 2580 |                     }
 | 
|---|
| 2581 |                   } else {
 | 
|---|
| 2582 |                     //Log() << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
 | 
|---|
| 2583 |                   }
 | 
|---|
| 2584 |                 } else {
 | 
|---|
| 2585 |                   if (ThirdNode != NULL) {
 | 
|---|
| 2586 |                     //Log() << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| 2587 |                   } else {
 | 
|---|
| 2588 |                     //Log() << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
 | 
|---|
| 2589 |                   }
 | 
|---|
| 2590 |                 }
 | 
|---|
| 2591 |               }
 | 
|---|
| 2592 |             }
 | 
|---|
| 2593 |           }
 | 
|---|
| 2594 |     } else {
 | 
|---|
| 2595 |       eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
 | 
|---|
| 2596 |     }
 | 
|---|
| 2597 |   } else {
 | 
|---|
| 2598 |     if (ThirdNode != NULL)
 | 
|---|
| 2599 |       Log() << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
 | 
|---|
| 2600 |     else
 | 
|---|
| 2601 |       Log() << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
 | 
|---|
| 2602 |   }
 | 
|---|
| 2603 | 
 | 
|---|
| 2604 |   //Log() << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
 | 
|---|
| 2605 |   if (candidates->size() > 1) {
 | 
|---|
| 2606 |     candidates->unique();
 | 
|---|
| 2607 |     candidates->sort(SortCandidates);
 | 
|---|
| 2608 |   }
 | 
|---|
| 2609 | 
 | 
|---|
| 2610 |   Log() << Verbose(1) << "End of FindThirdPointForTesselation" << endl;
 | 
|---|
| 2611 | };
 | 
|---|
| 2612 | 
 | 
|---|
| 2613 | /** Finds the endpoint two lines are sharing.
 | 
|---|
| 2614 |  * \param *line1 first line
 | 
|---|
| 2615 |  * \param *line2 second line
 | 
|---|
| 2616 |  * \return point which is shared or NULL if none
 | 
|---|
| 2617 |  */
 | 
|---|
| 2618 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
 | 
|---|
| 2619 | {
 | 
|---|
| 2620 |   const BoundaryLineSet * lines[2] = { line1, line2 };
 | 
|---|
| 2621 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| 2622 |   map<int, class BoundaryPointSet *> OrderMap;
 | 
|---|
| 2623 |   pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
 | 
|---|
| 2624 |   for (int i = 0; i < 2; i++)
 | 
|---|
| 2625 |     // for both lines
 | 
|---|
| 2626 |     for (int j = 0; j < 2; j++)
 | 
|---|
| 2627 |       { // for both endpoints
 | 
|---|
| 2628 |         OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
 | 
|---|
| 2629 |             lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
 | 
|---|
| 2630 |         if (!OrderTest.second)
 | 
|---|
| 2631 |           { // if insertion fails, we have common endpoint
 | 
|---|
| 2632 |             node = OrderTest.first->second;
 | 
|---|
| 2633 |             Log() << Verbose(5) << "Common endpoint of lines " << *line1
 | 
|---|
| 2634 |                 << " and " << *line2 << " is: " << *node << "." << endl;
 | 
|---|
| 2635 |             j = 2;
 | 
|---|
| 2636 |             i = 2;
 | 
|---|
| 2637 |             break;
 | 
|---|
| 2638 |           }
 | 
|---|
| 2639 |       }
 | 
|---|
| 2640 |   return node;
 | 
|---|
| 2641 | };
 | 
|---|
| 2642 | 
 | 
|---|
| 2643 | /** Finds the triangle that is closest to a given Vector \a *x.
 | 
|---|
| 2644 |  * \param *out output stream for debugging
 | 
|---|
| 2645 |  * \param *x Vector to look from
 | 
|---|
| 2646 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case.
 | 
|---|
| 2647 |  */
 | 
|---|
| 2648 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 2649 | {
 | 
|---|
| 2650 |   TesselPoint *trianglePoints[3];
 | 
|---|
| 2651 |   TesselPoint *SecondPoint = NULL;
 | 
|---|
| 2652 |   list<BoundaryTriangleSet*> *triangles = NULL;
 | 
|---|
| 2653 | 
 | 
|---|
| 2654 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 2655 |     Log() << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first.";
 | 
|---|
| 2656 |     return NULL;
 | 
|---|
| 2657 |   }
 | 
|---|
| 2658 |   Log() << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl;
 | 
|---|
| 2659 |   trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC);
 | 
|---|
| 2660 |   
 | 
|---|
| 2661 |   // check whether closest point is "too close" :), then it's inside
 | 
|---|
| 2662 |   if (trianglePoints[0] == NULL) {
 | 
|---|
| 2663 |     Log() << Verbose(2) << "Is the only point, no one else is closeby." << endl;
 | 
|---|
| 2664 |     return NULL;
 | 
|---|
| 2665 |   }
 | 
|---|
| 2666 |   if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) {
 | 
|---|
| 2667 |     Log() << Verbose(3) << "Point is right on a tesselation point, no nearest triangle." << endl;
 | 
|---|
| 2668 |     PointMap::const_iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr);
 | 
|---|
| 2669 |     triangles = new list<BoundaryTriangleSet*>;
 | 
|---|
| 2670 |     if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2671 |       for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
 | 
|---|
| 2672 |         for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
 | 
|---|
| 2673 |           triangles->push_back(TriangleRunner->second);
 | 
|---|
| 2674 |       triangles->sort();
 | 
|---|
| 2675 |       triangles->unique();
 | 
|---|
| 2676 |     } else {
 | 
|---|
| 2677 |       PointRunner = PointsOnBoundary.find(SecondPoint->nr);
 | 
|---|
| 2678 |       trianglePoints[0] = SecondPoint;
 | 
|---|
| 2679 |       if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2680 |         for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
 | 
|---|
| 2681 |           for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
 | 
|---|
| 2682 |             triangles->push_back(TriangleRunner->second);
 | 
|---|
| 2683 |         triangles->sort();
 | 
|---|
| 2684 |         triangles->unique();
 | 
|---|
| 2685 |       } else {
 | 
|---|
| 2686 |         eLog() << Verbose(1) << "I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl;
 | 
|---|
| 2687 |         return NULL;
 | 
|---|
| 2688 |       }
 | 
|---|
| 2689 |     }
 | 
|---|
| 2690 |   } else {
 | 
|---|
| 2691 |     list<TesselPoint*> *connectedClosestPoints = GetCircleOfConnectedPoints(trianglePoints[0], x);
 | 
|---|
| 2692 |     if (connectedClosestPoints != NULL) {
 | 
|---|
| 2693 |       trianglePoints[1] = connectedClosestPoints->front();
 | 
|---|
| 2694 |       trianglePoints[2] = connectedClosestPoints->back();
 | 
|---|
| 2695 |       for (int i=0;i<3;i++) {
 | 
|---|
| 2696 |         if (trianglePoints[i] == NULL) {
 | 
|---|
| 2697 |           eLog() << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl;
 | 
|---|
| 2698 |         }
 | 
|---|
| 2699 |         //Log() << Verbose(2) << "List of triangle points:" << endl;
 | 
|---|
| 2700 |         //Log() << Verbose(3) << *trianglePoints[i] << endl;
 | 
|---|
| 2701 |       }
 | 
|---|
| 2702 | 
 | 
|---|
| 2703 |       triangles = FindTriangles(trianglePoints);
 | 
|---|
| 2704 |       Log() << Verbose(2) << "List of possible triangles:" << endl;
 | 
|---|
| 2705 |       for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
 | 
|---|
| 2706 |         Log() << Verbose(3) << **Runner << endl;
 | 
|---|
| 2707 | 
 | 
|---|
| 2708 |       delete(connectedClosestPoints);
 | 
|---|
| 2709 |     } else {
 | 
|---|
| 2710 |       triangles = NULL;
 | 
|---|
| 2711 |       Log() << Verbose(1) << "There is no circle of connected points!" << endl;
 | 
|---|
| 2712 |     }
 | 
|---|
| 2713 |   }
 | 
|---|
| 2714 |   
 | 
|---|
| 2715 |   if ((triangles == NULL) || (triangles->empty())) {
 | 
|---|
| 2716 |     eLog() << Verbose(1) << "There is no nearest triangle. Please check the tesselation structure.";
 | 
|---|
| 2717 |     delete(triangles);
 | 
|---|
| 2718 |     return NULL;
 | 
|---|
| 2719 |   } else
 | 
|---|
| 2720 |     return triangles;
 | 
|---|
| 2721 | };
 | 
|---|
| 2722 | 
 | 
|---|
| 2723 | /** Finds closest triangle to a point.
 | 
|---|
| 2724 |  * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
 | 
|---|
| 2725 |  * \param *out output stream for debugging
 | 
|---|
| 2726 |  * \param *x Vector to look from
 | 
|---|
| 2727 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL.
 | 
|---|
| 2728 |  */
 | 
|---|
| 2729 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const
 | 
|---|
| 2730 | {
 | 
|---|
| 2731 |   class BoundaryTriangleSet *result = NULL;
 | 
|---|
| 2732 |   list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(x, LC);
 | 
|---|
| 2733 |   Vector Center;
 | 
|---|
| 2734 | 
 | 
|---|
| 2735 |   if (triangles == NULL)
 | 
|---|
| 2736 |     return NULL;
 | 
|---|
| 2737 | 
 | 
|---|
| 2738 |   if (triangles->size() == 1) { // there is no degenerate case
 | 
|---|
| 2739 |     result = triangles->front();
 | 
|---|
| 2740 |     Log() << Verbose(2) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl;
 | 
|---|
| 2741 |   } else {
 | 
|---|
| 2742 |     result = triangles->front();
 | 
|---|
| 2743 |     result->GetCenter(&Center);
 | 
|---|
| 2744 |     Center.SubtractVector(x);
 | 
|---|
| 2745 |     Log() << Verbose(2) << "Normal Vector of this front side is " << result->NormalVector << "." << endl;
 | 
|---|
| 2746 |     if (Center.ScalarProduct(&result->NormalVector) < 0) {
 | 
|---|
| 2747 |       result = triangles->back();
 | 
|---|
| 2748 |       Log() << Verbose(2) << "Normal Vector of this back side is " << result->NormalVector << "." << endl;
 | 
|---|
| 2749 |       if (Center.ScalarProduct(&result->NormalVector) < 0) {
 | 
|---|
| 2750 |         eLog() << Verbose(1) << "Front and back side yield NormalVector in wrong direction!" << endl;
 | 
|---|
| 2751 |       }
 | 
|---|
| 2752 |     }
 | 
|---|
| 2753 |   }
 | 
|---|
| 2754 |   delete(triangles);
 | 
|---|
| 2755 |   return result;
 | 
|---|
| 2756 | };
 | 
|---|
| 2757 | 
 | 
|---|
| 2758 | /** Checks whether the provided Vector is within the tesselation structure.
 | 
|---|
| 2759 |  *
 | 
|---|
| 2760 |  * @param point of which to check the position
 | 
|---|
| 2761 |  * @param *LC LinkedCell structure
 | 
|---|
| 2762 |  *
 | 
|---|
| 2763 |  * @return true if the point is inside the tesselation structure, false otherwise
 | 
|---|
| 2764 |  */
 | 
|---|
| 2765 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 2766 | {
 | 
|---|
| 2767 |   class BoundaryTriangleSet *result = FindClosestTriangleToPoint(&Point, LC);
 | 
|---|
| 2768 |   Vector Center;
 | 
|---|
| 2769 | 
 | 
|---|
| 2770 |   if (result == NULL) {// is boundary point or only point in point cloud?
 | 
|---|
| 2771 |     Log() << Verbose(1) << Point << " is the only point in vicinity." << endl;
 | 
|---|
| 2772 |     return false;
 | 
|---|
| 2773 |   }
 | 
|---|
| 2774 | 
 | 
|---|
| 2775 |   result->GetCenter(&Center);
 | 
|---|
| 2776 |   Log() << Verbose(3) << "INFO: Central point of the triangle is " << Center << "." << endl;
 | 
|---|
| 2777 |   Center.SubtractVector(&Point);
 | 
|---|
| 2778 |   Log() << Verbose(3) << "INFO: Vector from center to point to test is " << Center << "." << endl;
 | 
|---|
| 2779 |   if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) {
 | 
|---|
| 2780 |     Log() << Verbose(1) << Point << " is an inner point." << endl;
 | 
|---|
| 2781 |     return true;
 | 
|---|
| 2782 |   } else {
 | 
|---|
| 2783 |     Log() << Verbose(1) << Point << " is NOT an inner point." << endl;
 | 
|---|
| 2784 |     return false;
 | 
|---|
| 2785 |   }
 | 
|---|
| 2786 | }
 | 
|---|
| 2787 | 
 | 
|---|
| 2788 | /** Checks whether the provided TesselPoint is within the tesselation structure.
 | 
|---|
| 2789 |  *
 | 
|---|
| 2790 |  * @param *Point of which to check the position
 | 
|---|
| 2791 |  * @param *LC Linked Cell structure
 | 
|---|
| 2792 |  *
 | 
|---|
| 2793 |  * @return true if the point is inside the tesselation structure, false otherwise
 | 
|---|
| 2794 |  */
 | 
|---|
| 2795 | bool Tesselation::IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const
 | 
|---|
| 2796 | {
 | 
|---|
| 2797 |   return IsInnerPoint(*(Point->node), LC);
 | 
|---|
| 2798 | }
 | 
|---|
| 2799 | 
 | 
|---|
| 2800 | /** Gets all points connected to the provided point by triangulation lines.
 | 
|---|
| 2801 |  *
 | 
|---|
| 2802 |  * @param *Point of which get all connected points
 | 
|---|
| 2803 |  *
 | 
|---|
| 2804 |  * @return set of the all points linked to the provided one
 | 
|---|
| 2805 |  */
 | 
|---|
| 2806 | set<TesselPoint*> * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 2807 | {
 | 
|---|
| 2808 |   set<TesselPoint*> *connectedPoints = new set<TesselPoint*>;
 | 
|---|
| 2809 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 2810 |   TesselPoint* current;
 | 
|---|
| 2811 |   bool takePoint = false;
 | 
|---|
| 2812 | 
 | 
|---|
| 2813 |   Log() << Verbose(3) << "Begin of GetAllConnectedPoints" << endl;
 | 
|---|
| 2814 | 
 | 
|---|
| 2815 |   // find the respective boundary point
 | 
|---|
| 2816 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| 2817 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2818 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 2819 |   } else {
 | 
|---|
| 2820 |     Log() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
 | 
|---|
| 2821 |     ReferencePoint = NULL;
 | 
|---|
| 2822 |   }
 | 
|---|
| 2823 | 
 | 
|---|
| 2824 |   // little trick so that we look just through lines connect to the BoundaryPoint
 | 
|---|
| 2825 |   // OR fall-back to look through all lines if there is no such BoundaryPoint
 | 
|---|
| 2826 |   const LineMap *Lines;;
 | 
|---|
| 2827 |   if (ReferencePoint != NULL)
 | 
|---|
| 2828 |     Lines = &(ReferencePoint->lines);
 | 
|---|
| 2829 |   else
 | 
|---|
| 2830 |     Lines = &LinesOnBoundary;
 | 
|---|
| 2831 |   LineMap::const_iterator findLines = Lines->begin();
 | 
|---|
| 2832 |   while (findLines != Lines->end()) {
 | 
|---|
| 2833 |    takePoint = false;
 | 
|---|
| 2834 | 
 | 
|---|
| 2835 |    if (findLines->second->endpoints[0]->Nr == Point->nr) {
 | 
|---|
| 2836 |      takePoint = true;
 | 
|---|
| 2837 |      current = findLines->second->endpoints[1]->node;
 | 
|---|
| 2838 |    } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
 | 
|---|
| 2839 |      takePoint = true;
 | 
|---|
| 2840 |      current = findLines->second->endpoints[0]->node;
 | 
|---|
| 2841 |    }
 | 
|---|
| 2842 | 
 | 
|---|
| 2843 |    if (takePoint) {
 | 
|---|
| 2844 |      Log() << Verbose(5) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
 | 
|---|
| 2845 |      connectedPoints->insert(current);
 | 
|---|
| 2846 |    }
 | 
|---|
| 2847 | 
 | 
|---|
| 2848 |    findLines++;
 | 
|---|
| 2849 |   }
 | 
|---|
| 2850 | 
 | 
|---|
| 2851 |   if (connectedPoints->size() == 0) { // if have not found any points
 | 
|---|
| 2852 |     eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl;
 | 
|---|
| 2853 |     return NULL;
 | 
|---|
| 2854 |   }
 | 
|---|
| 2855 | 
 | 
|---|
| 2856 |   Log() << Verbose(3) << "End of GetAllConnectedPoints" << endl;
 | 
|---|
| 2857 |   return connectedPoints;
 | 
|---|
| 2858 | };
 | 
|---|
| 2859 | 
 | 
|---|
| 2860 | 
 | 
|---|
| 2861 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| 2862 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
| 2863 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
| 2864 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
| 2865 |  * triangle we are looking for.
 | 
|---|
| 2866 |  *
 | 
|---|
| 2867 |  * @param *out output stream for debugging
 | 
|---|
| 2868 |  * @param *Point of which get all connected points
 | 
|---|
| 2869 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
| 2870 |  * @return list of the all points linked to the provided one
 | 
|---|
| 2871 |  */
 | 
|---|
| 2872 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(const TesselPoint* const Point, const Vector * const Reference) const
 | 
|---|
| 2873 | {
 | 
|---|
| 2874 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 2875 |   set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(Point);
 | 
|---|
| 2876 |   list<TesselPoint*> *connectedCircle = new list<TesselPoint*>;
 | 
|---|
| 2877 |   Vector center;
 | 
|---|
| 2878 |   Vector PlaneNormal;
 | 
|---|
| 2879 |   Vector AngleZero;
 | 
|---|
| 2880 |   Vector OrthogonalVector;
 | 
|---|
| 2881 |   Vector helper;
 | 
|---|
| 2882 | 
 | 
|---|
| 2883 |   if (connectedPoints == NULL) {
 | 
|---|
| 2884 |     Log() << Verbose(2) << "Could not find any connected points!" << endl;
 | 
|---|
| 2885 |     delete(connectedCircle);
 | 
|---|
| 2886 |     return NULL;
 | 
|---|
| 2887 |   }
 | 
|---|
| 2888 |   Log() << Verbose(2) << "Begin of GetCircleOfConnectedPoints" << endl;
 | 
|---|
| 2889 | 
 | 
|---|
| 2890 |   // calculate central point
 | 
|---|
| 2891 |   for (set<TesselPoint*>::const_iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++)
 | 
|---|
| 2892 |     center.AddVector((*TesselRunner)->node);
 | 
|---|
| 2893 |   //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
 | 
|---|
| 2894 |   //  << "; scale factor " << 1.0/connectedPoints.size();
 | 
|---|
| 2895 |   center.Scale(1.0/connectedPoints->size());
 | 
|---|
| 2896 |   Log() << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl;
 | 
|---|
| 2897 | 
 | 
|---|
| 2898 |   // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
 | 
|---|
| 2899 |   PlaneNormal.CopyVector(Point->node);
 | 
|---|
| 2900 |   PlaneNormal.SubtractVector(¢er);
 | 
|---|
| 2901 |   PlaneNormal.Normalize();
 | 
|---|
| 2902 |   Log() << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
 | 
|---|
| 2903 | 
 | 
|---|
| 2904 |   // construct one orthogonal vector
 | 
|---|
| 2905 |   if (Reference != NULL) {
 | 
|---|
| 2906 |     AngleZero.CopyVector(Reference);
 | 
|---|
| 2907 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 2908 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 2909 |   }
 | 
|---|
| 2910 |   if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| 2911 |     Log() << Verbose(4) << "Using alternatively " << *(*connectedPoints->begin())->node << " as angle 0 referencer." << endl;
 | 
|---|
| 2912 |     AngleZero.CopyVector((*connectedPoints->begin())->node);
 | 
|---|
| 2913 |     AngleZero.SubtractVector(Point->node);
 | 
|---|
| 2914 |     AngleZero.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 2915 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| 2916 |       eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
 | 
|---|
| 2917 |       performCriticalExit();
 | 
|---|
| 2918 |     }
 | 
|---|
| 2919 |   }
 | 
|---|
| 2920 |   Log() << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
 | 
|---|
| 2921 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| 2922 |     OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
 | 
|---|
| 2923 |   else
 | 
|---|
| 2924 |     OrthogonalVector.MakeNormalVector(&PlaneNormal);
 | 
|---|
| 2925 |   Log() << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
 | 
|---|
| 2926 | 
 | 
|---|
| 2927 |   // go through all connected points and calculate angle
 | 
|---|
| 2928 |   for (set<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) {
 | 
|---|
| 2929 |     helper.CopyVector((*listRunner)->node);
 | 
|---|
| 2930 |     helper.SubtractVector(Point->node);
 | 
|---|
| 2931 |     helper.ProjectOntoPlane(&PlaneNormal);
 | 
|---|
| 2932 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| 2933 |     Log() << Verbose(3) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
 | 
|---|
| 2934 |     anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
 | 
|---|
| 2935 |   }
 | 
|---|
| 2936 | 
 | 
|---|
| 2937 |   for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| 2938 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
| 2939 |   }
 | 
|---|
| 2940 | 
 | 
|---|
| 2941 |   delete(connectedPoints);
 | 
|---|
| 2942 | 
 | 
|---|
| 2943 |   Log() << Verbose(2) << "End of GetCircleOfConnectedPoints" << endl;
 | 
|---|
| 2944 | 
 | 
|---|
| 2945 |   return connectedCircle;
 | 
|---|
| 2946 | }
 | 
|---|
| 2947 | 
 | 
|---|
| 2948 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
 | 
|---|
| 2949 |  *
 | 
|---|
| 2950 |  * @param *out output stream for debugging
 | 
|---|
| 2951 |  * @param *Point of which get all connected points
 | 
|---|
| 2952 |  * @return list of the all points linked to the provided one
 | 
|---|
| 2953 |  */
 | 
|---|
| 2954 | list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 2955 | {
 | 
|---|
| 2956 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 2957 |   list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>;
 | 
|---|
| 2958 |   list<TesselPoint*> *connectedPath = NULL;
 | 
|---|
| 2959 |   Vector center;
 | 
|---|
| 2960 |   Vector PlaneNormal;
 | 
|---|
| 2961 |   Vector AngleZero;
 | 
|---|
| 2962 |   Vector OrthogonalVector;
 | 
|---|
| 2963 |   Vector helper;
 | 
|---|
| 2964 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 2965 |   class BoundaryPointSet *CurrentPoint = NULL;
 | 
|---|
| 2966 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 2967 |   class BoundaryLineSet *CurrentLine = NULL;
 | 
|---|
| 2968 |   class BoundaryLineSet *StartLine = NULL;
 | 
|---|
| 2969 | 
 | 
|---|
| 2970 |   // find the respective boundary point
 | 
|---|
| 2971 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
 | 
|---|
| 2972 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2973 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 2974 |   } else {
 | 
|---|
| 2975 |     eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
 | 
|---|
| 2976 |     return NULL;
 | 
|---|
| 2977 |   }
 | 
|---|
| 2978 | 
 | 
|---|
| 2979 |   map <class BoundaryLineSet *, bool> TouchedLine;
 | 
|---|
| 2980 |   map <class BoundaryTriangleSet *, bool> TouchedTriangle;
 | 
|---|
| 2981 |   map <class BoundaryLineSet *, bool>::iterator LineRunner;
 | 
|---|
| 2982 |   map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
 | 
|---|
| 2983 |   for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
 | 
|---|
| 2984 |     TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
 | 
|---|
| 2985 |     for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
 | 
|---|
| 2986 |       TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
 | 
|---|
| 2987 |   }
 | 
|---|
| 2988 |   if (!ReferencePoint->lines.empty()) {
 | 
|---|
| 2989 |     for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
 | 
|---|
| 2990 |       LineRunner = TouchedLine.find(runner->second);
 | 
|---|
| 2991 |       if (LineRunner == TouchedLine.end()) {
 | 
|---|
| 2992 |         eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl;
 | 
|---|
| 2993 |       } else if (!LineRunner->second) {
 | 
|---|
| 2994 |         LineRunner->second = true;
 | 
|---|
| 2995 |         connectedPath = new list<TesselPoint*>;
 | 
|---|
| 2996 |         triangle = NULL;
 | 
|---|
| 2997 |         CurrentLine = runner->second;
 | 
|---|
| 2998 |         StartLine = CurrentLine;
 | 
|---|
| 2999 |         CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 3000 |         Log() << Verbose(3)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
 | 
|---|
| 3001 |         do {
 | 
|---|
| 3002 |           // push current one
 | 
|---|
| 3003 |           Log() << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| 3004 |           connectedPath->push_back(CurrentPoint->node);
 | 
|---|
| 3005 | 
 | 
|---|
| 3006 |           // find next triangle
 | 
|---|
| 3007 |           for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
 | 
|---|
| 3008 |             Log() << Verbose(3) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
 | 
|---|
| 3009 |             if ((Runner->second != triangle)) { // look for first triangle not equal to old one
 | 
|---|
| 3010 |               triangle = Runner->second;
 | 
|---|
| 3011 |               TriangleRunner = TouchedTriangle.find(triangle);
 | 
|---|
| 3012 |               if (TriangleRunner != TouchedTriangle.end()) {
 | 
|---|
| 3013 |                 if (!TriangleRunner->second) {
 | 
|---|
| 3014 |                   TriangleRunner->second = true;
 | 
|---|
| 3015 |                   Log() << Verbose(3) << "INFO: Connecting triangle is " << *triangle << "." << endl;
 | 
|---|
| 3016 |                   break;
 | 
|---|
| 3017 |                 } else {
 | 
|---|
| 3018 |                   Log() << Verbose(3) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
 | 
|---|
| 3019 |                   triangle = NULL;
 | 
|---|
| 3020 |                 }
 | 
|---|
| 3021 |               } else {
 | 
|---|
| 3022 |                 eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl;
 | 
|---|
| 3023 |                 triangle = NULL;
 | 
|---|
| 3024 |               }
 | 
|---|
| 3025 |             }
 | 
|---|
| 3026 |           }
 | 
|---|
| 3027 |           if (triangle == NULL)
 | 
|---|
| 3028 |             break;
 | 
|---|
| 3029 |           // find next line
 | 
|---|
| 3030 |           for (int i=0;i<3;i++) {
 | 
|---|
| 3031 |             if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
 | 
|---|
| 3032 |               CurrentLine = triangle->lines[i];
 | 
|---|
| 3033 |               Log() << Verbose(3) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
 | 
|---|
| 3034 |               break;
 | 
|---|
| 3035 |             }
 | 
|---|
| 3036 |           }
 | 
|---|
| 3037 |           LineRunner = TouchedLine.find(CurrentLine);
 | 
|---|
| 3038 |           if (LineRunner == TouchedLine.end())
 | 
|---|
| 3039 |             eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl;
 | 
|---|
| 3040 |           else
 | 
|---|
| 3041 |             LineRunner->second = true;
 | 
|---|
| 3042 |           // find next point
 | 
|---|
| 3043 |           CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 3044 | 
 | 
|---|
| 3045 |         } while (CurrentLine != StartLine);
 | 
|---|
| 3046 |         // last point is missing, as it's on start line
 | 
|---|
| 3047 |         Log() << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
 | 
|---|
| 3048 |         if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
 | 
|---|
| 3049 |           connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
 | 
|---|
| 3050 | 
 | 
|---|
| 3051 |         ListOfPaths->push_back(connectedPath);
 | 
|---|
| 3052 |       } else {
 | 
|---|
| 3053 |         Log() << Verbose(3) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
 | 
|---|
| 3054 |       }
 | 
|---|
| 3055 |     }
 | 
|---|
| 3056 |   } else {
 | 
|---|
| 3057 |     eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl;
 | 
|---|
| 3058 |   }
 | 
|---|
| 3059 | 
 | 
|---|
| 3060 |   return ListOfPaths;
 | 
|---|
| 3061 | }
 | 
|---|
| 3062 | 
 | 
|---|
| 3063 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
 | 
|---|
| 3064 |  * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
 | 
|---|
| 3065 |  * @param *out output stream for debugging
 | 
|---|
| 3066 |  * @param *Point of which get all connected points
 | 
|---|
| 3067 |  * @return list of the closed paths
 | 
|---|
| 3068 |  */
 | 
|---|
| 3069 | list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 3070 | {
 | 
|---|
| 3071 |   list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(Point);
 | 
|---|
| 3072 |   list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>;
 | 
|---|
| 3073 |   list<TesselPoint*> *connectedPath = NULL;
 | 
|---|
| 3074 |   list<TesselPoint*> *newPath = NULL;
 | 
|---|
| 3075 |   int count = 0;
 | 
|---|
| 3076 | 
 | 
|---|
| 3077 | 
 | 
|---|
| 3078 |   list<TesselPoint*>::iterator CircleRunner;
 | 
|---|
| 3079 |   list<TesselPoint*>::iterator CircleStart;
 | 
|---|
| 3080 | 
 | 
|---|
| 3081 |   for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
 | 
|---|
| 3082 |     connectedPath = *ListRunner;
 | 
|---|
| 3083 | 
 | 
|---|
| 3084 |     Log() << Verbose(2) << "INFO: Current path is " << connectedPath << "." << endl;
 | 
|---|
| 3085 | 
 | 
|---|
| 3086 |     // go through list, look for reappearance of starting Point and count
 | 
|---|
| 3087 |     CircleStart = connectedPath->begin();
 | 
|---|
| 3088 | 
 | 
|---|
| 3089 |     // go through list, look for reappearance of starting Point and create list
 | 
|---|
| 3090 |     list<TesselPoint*>::iterator Marker = CircleStart;
 | 
|---|
| 3091 |     for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
 | 
|---|
| 3092 |       if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
 | 
|---|
| 3093 |         // we have a closed circle from Marker to new Marker
 | 
|---|
| 3094 |         Log() << Verbose(3) << count+1 << ". closed path consists of: ";
 | 
|---|
| 3095 |         newPath = new list<TesselPoint*>;
 | 
|---|
| 3096 |         list<TesselPoint*>::iterator CircleSprinter = Marker;
 | 
|---|
| 3097 |         for (; CircleSprinter != CircleRunner; CircleSprinter++) {
 | 
|---|
| 3098 |           newPath->push_back(*CircleSprinter);
 | 
|---|
| 3099 |           Log() << Verbose(0) << (**CircleSprinter) << " <-> ";
 | 
|---|
| 3100 |         }
 | 
|---|
| 3101 |         Log() << Verbose(0) << ".." << endl;
 | 
|---|
| 3102 |         count++;
 | 
|---|
| 3103 |         Marker = CircleRunner;
 | 
|---|
| 3104 | 
 | 
|---|
| 3105 |         // add to list
 | 
|---|
| 3106 |         ListofClosedPaths->push_back(newPath);
 | 
|---|
| 3107 |       }
 | 
|---|
| 3108 |     }
 | 
|---|
| 3109 |   }
 | 
|---|
| 3110 |   Log() << Verbose(3) << "INFO: " << count << " closed additional path(s) have been created." << endl;
 | 
|---|
| 3111 | 
 | 
|---|
| 3112 |   // delete list of paths
 | 
|---|
| 3113 |   while (!ListofPaths->empty()) {
 | 
|---|
| 3114 |     connectedPath = *(ListofPaths->begin());
 | 
|---|
| 3115 |     ListofPaths->remove(connectedPath);
 | 
|---|
| 3116 |     delete(connectedPath);
 | 
|---|
| 3117 |   }
 | 
|---|
| 3118 |   delete(ListofPaths);
 | 
|---|
| 3119 | 
 | 
|---|
| 3120 |   // exit
 | 
|---|
| 3121 |   return ListofClosedPaths;
 | 
|---|
| 3122 | };
 | 
|---|
| 3123 | 
 | 
|---|
| 3124 | 
 | 
|---|
| 3125 | /** Gets all belonging triangles for a given BoundaryPointSet.
 | 
|---|
| 3126 |  * \param *out output stream for debugging
 | 
|---|
| 3127 |  * \param *Point BoundaryPoint
 | 
|---|
| 3128 |  * \return pointer to allocated list of triangles
 | 
|---|
| 3129 |  */
 | 
|---|
| 3130 | set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
 | 
|---|
| 3131 | {
 | 
|---|
| 3132 |   set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>;
 | 
|---|
| 3133 | 
 | 
|---|
| 3134 |   if (Point == NULL) {
 | 
|---|
| 3135 |     eLog() << Verbose(1) << "Point given is NULL." << endl;
 | 
|---|
| 3136 |   } else {
 | 
|---|
| 3137 |     // go through its lines and insert all triangles
 | 
|---|
| 3138 |     for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
 | 
|---|
| 3139 |       for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| 3140 |       connectedTriangles->insert(TriangleRunner->second);
 | 
|---|
| 3141 |     }
 | 
|---|
| 3142 |   }
 | 
|---|
| 3143 | 
 | 
|---|
| 3144 |   return connectedTriangles;
 | 
|---|
| 3145 | };
 | 
|---|
| 3146 | 
 | 
|---|
| 3147 | 
 | 
|---|
| 3148 | /** Removes a boundary point from the envelope while keeping it closed.
 | 
|---|
| 3149 |  * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
 | 
|---|
| 3150 |  *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed
 | 
|---|
| 3151 |  *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
 | 
|---|
| 3152 |  *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
 | 
|---|
| 3153 |  *  -# the surface is closed, when the path is empty
 | 
|---|
| 3154 |  * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
 | 
|---|
| 3155 |  * \param *out output stream for debugging
 | 
|---|
| 3156 |  * \param *point point to be removed
 | 
|---|
| 3157 |  * \return volume added to the volume inside the tesselated surface by the removal
 | 
|---|
| 3158 |  */
 | 
|---|
| 3159 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) {
 | 
|---|
| 3160 |   class BoundaryLineSet *line = NULL;
 | 
|---|
| 3161 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 3162 |   Vector OldPoint, NormalVector;
 | 
|---|
| 3163 |   double volume = 0;
 | 
|---|
| 3164 |   int count = 0;
 | 
|---|
| 3165 | 
 | 
|---|
| 3166 |   if (point == NULL) {
 | 
|---|
| 3167 |     eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl;
 | 
|---|
| 3168 |     return 0.;
 | 
|---|
| 3169 |   } else
 | 
|---|
| 3170 |     Log() << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl;
 | 
|---|
| 3171 | 
 | 
|---|
| 3172 |   // copy old location for the volume
 | 
|---|
| 3173 |   OldPoint.CopyVector(point->node->node);
 | 
|---|
| 3174 | 
 | 
|---|
| 3175 |   // get list of connected points
 | 
|---|
| 3176 |   if (point->lines.empty()) {
 | 
|---|
| 3177 |     eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
 | 
|---|
| 3178 |     return 0.;
 | 
|---|
| 3179 |   }
 | 
|---|
| 3180 | 
 | 
|---|
| 3181 |   list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
 | 
|---|
| 3182 |   list<TesselPoint*> *connectedPath = NULL;
 | 
|---|
| 3183 | 
 | 
|---|
| 3184 |   // gather all triangles
 | 
|---|
| 3185 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
 | 
|---|
| 3186 |     count+=LineRunner->second->triangles.size();
 | 
|---|
| 3187 |   map<class BoundaryTriangleSet *, int> Candidates;
 | 
|---|
| 3188 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
 | 
|---|
| 3189 |     line = LineRunner->second;
 | 
|---|
| 3190 |     for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
 | 
|---|
| 3191 |       triangle = TriangleRunner->second;
 | 
|---|
| 3192 |       Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) );
 | 
|---|
| 3193 |     }
 | 
|---|
| 3194 |   }
 | 
|---|
| 3195 | 
 | 
|---|
| 3196 |   // remove all triangles
 | 
|---|
| 3197 |   count=0;
 | 
|---|
| 3198 |   NormalVector.Zero();
 | 
|---|
| 3199 |   for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
 | 
|---|
| 3200 |     Log() << Verbose(3) << "INFO: Removing triangle " << *(Runner->first) << "." << endl;
 | 
|---|
| 3201 |     NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward
 | 
|---|
| 3202 |     RemoveTesselationTriangle(Runner->first);
 | 
|---|
| 3203 |     count++;
 | 
|---|
| 3204 |   }
 | 
|---|
| 3205 |   Log() << Verbose(1) << count << " triangles were removed." << endl;
 | 
|---|
| 3206 | 
 | 
|---|
| 3207 |   list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin();
 | 
|---|
| 3208 |   list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance;
 | 
|---|
| 3209 |   map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin();
 | 
|---|
| 3210 |   list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode;
 | 
|---|
| 3211 |   double angle;
 | 
|---|
| 3212 |   double smallestangle;
 | 
|---|
| 3213 |   Vector Point, Reference, OrthogonalVector;
 | 
|---|
| 3214 |   if (count > 2) {  // less than three triangles, then nothing will be created
 | 
|---|
| 3215 |     class TesselPoint *TriangleCandidates[3];
 | 
|---|
| 3216 |     count = 0;
 | 
|---|
| 3217 |     for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths
 | 
|---|
| 3218 |       if (ListAdvance != ListOfClosedPaths->end())
 | 
|---|
| 3219 |         ListAdvance++;
 | 
|---|
| 3220 | 
 | 
|---|
| 3221 |       connectedPath = *ListRunner;
 | 
|---|
| 3222 | 
 | 
|---|
| 3223 |       // re-create all triangles by going through connected points list
 | 
|---|
| 3224 |       list<class BoundaryLineSet *> NewLines;
 | 
|---|
| 3225 |       for (;!connectedPath->empty();) {
 | 
|---|
| 3226 |         // search middle node with widest angle to next neighbours
 | 
|---|
| 3227 |         EndNode = connectedPath->end();
 | 
|---|
| 3228 |         smallestangle = 0.;
 | 
|---|
| 3229 |         for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
 | 
|---|
| 3230 |           Log() << Verbose(3) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
| 3231 |           // construct vectors to next and previous neighbour
 | 
|---|
| 3232 |           StartNode = MiddleNode;
 | 
|---|
| 3233 |           if (StartNode == connectedPath->begin())
 | 
|---|
| 3234 |             StartNode = connectedPath->end();
 | 
|---|
| 3235 |           StartNode--;
 | 
|---|
| 3236 |           //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| 3237 |           Point.CopyVector((*StartNode)->node);
 | 
|---|
| 3238 |           Point.SubtractVector((*MiddleNode)->node);
 | 
|---|
| 3239 |           StartNode = MiddleNode;
 | 
|---|
| 3240 |           StartNode++;
 | 
|---|
| 3241 |           if (StartNode == connectedPath->end())
 | 
|---|
| 3242 |             StartNode = connectedPath->begin();
 | 
|---|
| 3243 |           //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
 | 
|---|
| 3244 |           Reference.CopyVector((*StartNode)->node);
 | 
|---|
| 3245 |           Reference.SubtractVector((*MiddleNode)->node);
 | 
|---|
| 3246 |           OrthogonalVector.CopyVector((*MiddleNode)->node);
 | 
|---|
| 3247 |           OrthogonalVector.SubtractVector(&OldPoint);
 | 
|---|
| 3248 |           OrthogonalVector.MakeNormalVector(&Reference);
 | 
|---|
| 3249 |           angle = GetAngle(Point, Reference, OrthogonalVector);
 | 
|---|
| 3250 |           //if (angle < M_PI)  // no wrong-sided triangles, please?
 | 
|---|
| 3251 |             if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first)
 | 
|---|
| 3252 |               smallestangle = angle;
 | 
|---|
| 3253 |               EndNode = MiddleNode;
 | 
|---|
| 3254 |             }
 | 
|---|
| 3255 |         }
 | 
|---|
| 3256 |         MiddleNode = EndNode;
 | 
|---|
| 3257 |         if (MiddleNode == connectedPath->end()) {
 | 
|---|
| 3258 |           Log() << Verbose(1) << "CRITICAL: Could not find a smallest angle!" << endl;
 | 
|---|
| 3259 |           exit(255);
 | 
|---|
| 3260 |         }
 | 
|---|
| 3261 |         StartNode = MiddleNode;
 | 
|---|
| 3262 |         if (StartNode == connectedPath->begin())
 | 
|---|
| 3263 |           StartNode = connectedPath->end();
 | 
|---|
| 3264 |         StartNode--;
 | 
|---|
| 3265 |         EndNode++;
 | 
|---|
| 3266 |         if (EndNode == connectedPath->end())
 | 
|---|
| 3267 |           EndNode = connectedPath->begin();
 | 
|---|
| 3268 |         Log() << Verbose(4) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| 3269 |         Log() << Verbose(4) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
 | 
|---|
| 3270 |         Log() << Verbose(4) << "INFO: EndNode is " << **EndNode << "." << endl;
 | 
|---|
| 3271 |         Log() << Verbose(3) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
 | 
|---|
| 3272 |         TriangleCandidates[0] = *StartNode;
 | 
|---|
| 3273 |         TriangleCandidates[1] = *MiddleNode;
 | 
|---|
| 3274 |         TriangleCandidates[2] = *EndNode;
 | 
|---|
| 3275 |         triangle = GetPresentTriangle(TriangleCandidates);
 | 
|---|
| 3276 |         if (triangle != NULL) {
 | 
|---|
| 3277 |           eLog() << Verbose(2) << "New triangle already present, skipping!" << endl;
 | 
|---|
| 3278 |           StartNode++;
 | 
|---|
| 3279 |           MiddleNode++;
 | 
|---|
| 3280 |           EndNode++;
 | 
|---|
| 3281 |           if (StartNode == connectedPath->end())
 | 
|---|
| 3282 |             StartNode = connectedPath->begin();
 | 
|---|
| 3283 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 3284 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 3285 |           if (EndNode == connectedPath->end())
 | 
|---|
| 3286 |             EndNode = connectedPath->begin();
 | 
|---|
| 3287 |           continue;
 | 
|---|
| 3288 |         }
 | 
|---|
| 3289 |         Log() << Verbose(5) << "Adding new triangle points."<< endl;
 | 
|---|
| 3290 |         AddTesselationPoint(*StartNode, 0);
 | 
|---|
| 3291 |         AddTesselationPoint(*MiddleNode, 1);
 | 
|---|
| 3292 |         AddTesselationPoint(*EndNode, 2);
 | 
|---|
| 3293 |         Log() << Verbose(5) << "Adding new triangle lines."<< endl;
 | 
|---|
| 3294 |         AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 3295 |         AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 3296 |         NewLines.push_back(BLS[1]);
 | 
|---|
| 3297 |         AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 3298 |         BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3299 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| 3300 |         AddTesselationTriangle();
 | 
|---|
| 3301 |         // calculate volume summand as a general tetraeder
 | 
|---|
| 3302 |         volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint);
 | 
|---|
| 3303 |         // advance number
 | 
|---|
| 3304 |         count++;
 | 
|---|
| 3305 | 
 | 
|---|
| 3306 |         // prepare nodes for next triangle
 | 
|---|
| 3307 |         StartNode = EndNode;
 | 
|---|
| 3308 |         Log() << Verbose(4) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
 | 
|---|
| 3309 |         connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
 | 
|---|
| 3310 |         if (connectedPath->size() == 2) { // we are done
 | 
|---|
| 3311 |           connectedPath->remove(*StartNode); // remove the start node
 | 
|---|
| 3312 |           connectedPath->remove(*EndNode); // remove the end node
 | 
|---|
| 3313 |           break;
 | 
|---|
| 3314 |         } else if (connectedPath->size() < 2) { // something's gone wrong!
 | 
|---|
| 3315 |           Log() << Verbose(1) << "CRITICAL: There are only two endpoints left!" << endl;
 | 
|---|
| 3316 |           exit(255);
 | 
|---|
| 3317 |         } else {
 | 
|---|
| 3318 |           MiddleNode = StartNode;
 | 
|---|
| 3319 |           MiddleNode++;
 | 
|---|
| 3320 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 3321 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 3322 |           EndNode = MiddleNode;
 | 
|---|
| 3323 |           EndNode++;
 | 
|---|
| 3324 |           if (EndNode == connectedPath->end())
 | 
|---|
| 3325 |             EndNode = connectedPath->begin();
 | 
|---|
| 3326 |         }
 | 
|---|
| 3327 |       }
 | 
|---|
| 3328 |       // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
 | 
|---|
| 3329 |       if (NewLines.size() > 1) {
 | 
|---|
| 3330 |         list<class BoundaryLineSet *>::iterator Candidate;
 | 
|---|
| 3331 |         class BoundaryLineSet *OtherBase = NULL;
 | 
|---|
| 3332 |         double tmp, maxgain;
 | 
|---|
| 3333 |         do {
 | 
|---|
| 3334 |           maxgain = 0;
 | 
|---|
| 3335 |           for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
 | 
|---|
| 3336 |             tmp = PickFarthestofTwoBaselines(*Runner);
 | 
|---|
| 3337 |             if (maxgain < tmp) {
 | 
|---|
| 3338 |               maxgain = tmp;
 | 
|---|
| 3339 |               Candidate = Runner;
 | 
|---|
| 3340 |             }
 | 
|---|
| 3341 |           }
 | 
|---|
| 3342 |           if (maxgain != 0) {
 | 
|---|
| 3343 |             volume += maxgain;
 | 
|---|
| 3344 |             Log() << Verbose(3) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
 | 
|---|
| 3345 |             OtherBase = FlipBaseline(*Candidate);
 | 
|---|
| 3346 |             NewLines.erase(Candidate);
 | 
|---|
| 3347 |             NewLines.push_back(OtherBase);
 | 
|---|
| 3348 |           }
 | 
|---|
| 3349 |         } while (maxgain != 0.);
 | 
|---|
| 3350 |       }
 | 
|---|
| 3351 | 
 | 
|---|
| 3352 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 3353 |       delete(connectedPath);
 | 
|---|
| 3354 |     }
 | 
|---|
| 3355 |     Log() << Verbose(1) << count << " triangles were created." << endl;
 | 
|---|
| 3356 |   } else {
 | 
|---|
| 3357 |     while (!ListOfClosedPaths->empty()) {
 | 
|---|
| 3358 |       ListRunner = ListOfClosedPaths->begin();
 | 
|---|
| 3359 |       connectedPath = *ListRunner;
 | 
|---|
| 3360 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 3361 |       delete(connectedPath);
 | 
|---|
| 3362 |     }
 | 
|---|
| 3363 |     Log() << Verbose(1) << "No need to create any triangles." << endl;
 | 
|---|
| 3364 |   }
 | 
|---|
| 3365 |   delete(ListOfClosedPaths);
 | 
|---|
| 3366 | 
 | 
|---|
| 3367 |   Log() << Verbose(1) << "Removed volume is " << volume << "." << endl;
 | 
|---|
| 3368 | 
 | 
|---|
| 3369 |   return volume;
 | 
|---|
| 3370 | };
 | 
|---|
| 3371 | 
 | 
|---|
| 3372 | 
 | 
|---|
| 3373 | 
 | 
|---|
| 3374 | /**
 | 
|---|
| 3375 |  * Finds triangles belonging to the three provided points.
 | 
|---|
| 3376 |  *
 | 
|---|
| 3377 |  * @param *Points[3] list, is expected to contain three points
 | 
|---|
| 3378 |  *
 | 
|---|
| 3379 |  * @return triangles which belong to the provided points, will be empty if there are none,
 | 
|---|
| 3380 |  *         will usually be one, in case of degeneration, there will be two
 | 
|---|
| 3381 |  */
 | 
|---|
| 3382 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
 | 
|---|
| 3383 | {
 | 
|---|
| 3384 |   list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
 | 
|---|
| 3385 |   LineMap::const_iterator FindLine;
 | 
|---|
| 3386 |   TriangleMap::const_iterator FindTriangle;
 | 
|---|
| 3387 |   class BoundaryPointSet *TrianglePoints[3];
 | 
|---|
| 3388 | 
 | 
|---|
| 3389 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 3390 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);
 | 
|---|
| 3391 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 3392 |       TrianglePoints[i] = FindPoint->second;
 | 
|---|
| 3393 |     } else {
 | 
|---|
| 3394 |       TrianglePoints[i] = NULL;
 | 
|---|
| 3395 |     }
 | 
|---|
| 3396 |   }
 | 
|---|
| 3397 | 
 | 
|---|
| 3398 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 3399 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 3400 |     if (TrianglePoints[i] != NULL) {
 | 
|---|
| 3401 |       for (int j = i+1; j < 3; j++) {
 | 
|---|
| 3402 |         if (TrianglePoints[j] != NULL) {
 | 
|---|
| 3403 |           for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
 | 
|---|
| 3404 |               (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
 | 
|---|
| 3405 |               FindLine++) {
 | 
|---|
| 3406 |             for (FindTriangle = FindLine->second->triangles.begin();
 | 
|---|
| 3407 |                 FindTriangle != FindLine->second->triangles.end();
 | 
|---|
| 3408 |                 FindTriangle++) {
 | 
|---|
| 3409 |               if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
| 3410 |                 result->push_back(FindTriangle->second);
 | 
|---|
| 3411 |               }
 | 
|---|
| 3412 |             }
 | 
|---|
| 3413 |           }
 | 
|---|
| 3414 |           // Is it sufficient to consider one of the triangle lines for this.
 | 
|---|
| 3415 |           return result;
 | 
|---|
| 3416 |         }
 | 
|---|
| 3417 |       }
 | 
|---|
| 3418 |     }
 | 
|---|
| 3419 |   }
 | 
|---|
| 3420 | 
 | 
|---|
| 3421 |   return result;
 | 
|---|
| 3422 | }
 | 
|---|
| 3423 | 
 | 
|---|
| 3424 | /**
 | 
|---|
| 3425 |  * Finds all degenerated lines within the tesselation structure.
 | 
|---|
| 3426 |  *
 | 
|---|
| 3427 |  * @return map of keys of degenerated line pairs, each line occurs twice
 | 
|---|
| 3428 |  *         in the list, once as key and once as value
 | 
|---|
| 3429 |  */
 | 
|---|
| 3430 | map<int, int> * Tesselation::FindAllDegeneratedLines()
 | 
|---|
| 3431 | {
 | 
|---|
| 3432 |   map<int, class BoundaryLineSet *> AllLines;
 | 
|---|
| 3433 |   map<int, int> * DegeneratedLines = new map<int, int>;
 | 
|---|
| 3434 | 
 | 
|---|
| 3435 |   // sanity check
 | 
|---|
| 3436 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 3437 |     Log() << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure.";
 | 
|---|
| 3438 |     return DegeneratedLines;
 | 
|---|
| 3439 |   }
 | 
|---|
| 3440 | 
 | 
|---|
| 3441 |   LineMap::iterator LineRunner1;
 | 
|---|
| 3442 |   pair<LineMap::iterator, bool> tester;
 | 
|---|
| 3443 |   for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
 | 
|---|
| 3444 |     tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second) );
 | 
|---|
| 3445 |     if ((!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line
 | 
|---|
| 3446 |       DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr) );
 | 
|---|
| 3447 |       DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr) );
 | 
|---|
| 3448 |     }
 | 
|---|
| 3449 |   }
 | 
|---|
| 3450 | 
 | 
|---|
| 3451 |   AllLines.clear();
 | 
|---|
| 3452 | 
 | 
|---|
| 3453 |   Log() << Verbose(1) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
 | 
|---|
| 3454 |   map<int,int>::iterator it;
 | 
|---|
| 3455 |   for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++)
 | 
|---|
| 3456 |       Log() << Verbose(2) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| 3457 | 
 | 
|---|
| 3458 |   return DegeneratedLines;
 | 
|---|
| 3459 | }
 | 
|---|
| 3460 | 
 | 
|---|
| 3461 | /**
 | 
|---|
| 3462 |  * Finds all degenerated triangles within the tesselation structure.
 | 
|---|
| 3463 |  *
 | 
|---|
| 3464 |  * @return map of keys of degenerated triangle pairs, each triangle occurs twice
 | 
|---|
| 3465 |  *         in the list, once as key and once as value
 | 
|---|
| 3466 |  */
 | 
|---|
| 3467 | map<int, int> * Tesselation::FindAllDegeneratedTriangles()
 | 
|---|
| 3468 | {
 | 
|---|
| 3469 |   map<int, int> * DegeneratedLines = FindAllDegeneratedLines();
 | 
|---|
| 3470 |   map<int, int> * DegeneratedTriangles = new map<int, int>;
 | 
|---|
| 3471 | 
 | 
|---|
| 3472 |   TriangleMap::iterator TriangleRunner1, TriangleRunner2;
 | 
|---|
| 3473 |   LineMap::iterator Liner;
 | 
|---|
| 3474 |   class BoundaryLineSet *line1 = NULL, *line2 = NULL;
 | 
|---|
| 3475 | 
 | 
|---|
| 3476 |   for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
 | 
|---|
| 3477 |     // run over both lines' triangles
 | 
|---|
| 3478 |     Liner = LinesOnBoundary.find(LineRunner->first);
 | 
|---|
| 3479 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 3480 |       line1 = Liner->second;
 | 
|---|
| 3481 |     Liner = LinesOnBoundary.find(LineRunner->second);
 | 
|---|
| 3482 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 3483 |       line2 = Liner->second;
 | 
|---|
| 3484 |     for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
 | 
|---|
| 3485 |       for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
 | 
|---|
| 3486 |         if ((TriangleRunner1->second != TriangleRunner2->second)
 | 
|---|
| 3487 |           && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
 | 
|---|
| 3488 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
 | 
|---|
| 3489 |           DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
 | 
|---|
| 3490 |         }
 | 
|---|
| 3491 |       }
 | 
|---|
| 3492 |     }
 | 
|---|
| 3493 |   }
 | 
|---|
| 3494 |   delete(DegeneratedLines);
 | 
|---|
| 3495 | 
 | 
|---|
| 3496 |   Log() << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
 | 
|---|
| 3497 |   map<int,int>::iterator it;
 | 
|---|
| 3498 |   for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
 | 
|---|
| 3499 |       Log() << Verbose(2) << (*it).first << " => " << (*it).second << endl;
 | 
|---|
| 3500 | 
 | 
|---|
| 3501 |   return DegeneratedTriangles;
 | 
|---|
| 3502 | }
 | 
|---|
| 3503 | 
 | 
|---|
| 3504 | /**
 | 
|---|
| 3505 |  * Purges degenerated triangles from the tesselation structure if they are not
 | 
|---|
| 3506 |  * necessary to keep a single point within the structure.
 | 
|---|
| 3507 |  */
 | 
|---|
| 3508 | void Tesselation::RemoveDegeneratedTriangles()
 | 
|---|
| 3509 | {
 | 
|---|
| 3510 |   map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 3511 |   TriangleMap::iterator finder;
 | 
|---|
| 3512 |   BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
 | 
|---|
| 3513 |   int count  = 0;
 | 
|---|
| 3514 | 
 | 
|---|
| 3515 |   Log() << Verbose(1) << "Begin of RemoveDegeneratedTriangles" << endl;
 | 
|---|
| 3516 | 
 | 
|---|
| 3517 |   for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
 | 
|---|
| 3518 |     TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
 | 
|---|
| 3519 |   ) {
 | 
|---|
| 3520 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
 | 
|---|
| 3521 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 3522 |       triangle = finder->second;
 | 
|---|
| 3523 |     else
 | 
|---|
| 3524 |       break;
 | 
|---|
| 3525 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
 | 
|---|
| 3526 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 3527 |       partnerTriangle = finder->second;
 | 
|---|
| 3528 |     else
 | 
|---|
| 3529 |       break;
 | 
|---|
| 3530 | 
 | 
|---|
| 3531 |     bool trianglesShareLine = false;
 | 
|---|
| 3532 |     for (int i = 0; i < 3; ++i)
 | 
|---|
| 3533 |       for (int j = 0; j < 3; ++j)
 | 
|---|
| 3534 |         trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
 | 
|---|
| 3535 | 
 | 
|---|
| 3536 |     if (trianglesShareLine
 | 
|---|
| 3537 |       && (triangle->endpoints[1]->LinesCount > 2)
 | 
|---|
| 3538 |       && (triangle->endpoints[2]->LinesCount > 2)
 | 
|---|
| 3539 |       && (triangle->endpoints[0]->LinesCount > 2)
 | 
|---|
| 3540 |     ) {
 | 
|---|
| 3541 |       // check whether we have to fix lines
 | 
|---|
| 3542 |       BoundaryTriangleSet *Othertriangle = NULL;
 | 
|---|
| 3543 |       BoundaryTriangleSet *OtherpartnerTriangle = NULL;
 | 
|---|
| 3544 |       TriangleMap::iterator TriangleRunner;
 | 
|---|
| 3545 |       for (int i = 0; i < 3; ++i)
 | 
|---|
| 3546 |         for (int j = 0; j < 3; ++j)
 | 
|---|
| 3547 |           if (triangle->lines[i] != partnerTriangle->lines[j]) {
 | 
|---|
| 3548 |             // get the other two triangles
 | 
|---|
| 3549 |             for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 3550 |               if (TriangleRunner->second != triangle) {
 | 
|---|
| 3551 |                 Othertriangle = TriangleRunner->second;
 | 
|---|
| 3552 |               }
 | 
|---|
| 3553 |             for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 3554 |               if (TriangleRunner->second != partnerTriangle) {
 | 
|---|
| 3555 |                 OtherpartnerTriangle = TriangleRunner->second;
 | 
|---|
| 3556 |               }
 | 
|---|
| 3557 |             /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
 | 
|---|
| 3558 |             // the line of triangle receives the degenerated ones
 | 
|---|
| 3559 |             triangle->lines[i]->triangles.erase(Othertriangle->Nr);
 | 
|---|
| 3560 |             triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
 | 
|---|
| 3561 |             for (int k=0;k<3;k++)
 | 
|---|
| 3562 |               if (triangle->lines[i] == Othertriangle->lines[k]) {
 | 
|---|
| 3563 |                 Othertriangle->lines[k] = partnerTriangle->lines[j];
 | 
|---|
| 3564 |                 break;
 | 
|---|
| 3565 |               }
 | 
|---|
| 3566 |             // the line of partnerTriangle receives the non-degenerated ones
 | 
|---|
| 3567 |             partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
 | 
|---|
| 3568 |             partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
 | 
|---|
| 3569 |             partnerTriangle->lines[j] = triangle->lines[i];
 | 
|---|
| 3570 |           }
 | 
|---|
| 3571 | 
 | 
|---|
| 3572 |       // erase the pair
 | 
|---|
| 3573 |       count += (int) DegeneratedTriangles->erase(triangle->Nr);
 | 
|---|
| 3574 |       Log() << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
 | 
|---|
| 3575 |       RemoveTesselationTriangle(triangle);
 | 
|---|
| 3576 |       count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
 | 
|---|
| 3577 |       Log() << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
 | 
|---|
| 3578 |       RemoveTesselationTriangle(partnerTriangle);
 | 
|---|
| 3579 |     } else {
 | 
|---|
| 3580 |       Log() << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
 | 
|---|
| 3581 |         << " and its partner " << *partnerTriangle << " because it is essential for at"
 | 
|---|
| 3582 |         << " least one of the endpoints to be kept in the tesselation structure." << endl;
 | 
|---|
| 3583 |     }
 | 
|---|
| 3584 |   }
 | 
|---|
| 3585 |   delete(DegeneratedTriangles);
 | 
|---|
| 3586 | 
 | 
|---|
| 3587 |   Log() << Verbose(1) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
 | 
|---|
| 3588 |   Log() << Verbose(1) << "End of RemoveDegeneratedTriangles" << endl;
 | 
|---|
| 3589 | }
 | 
|---|
| 3590 | 
 | 
|---|
| 3591 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
 | 
|---|
| 3592 |  * We look for the closest point on the boundary, we look through its connected boundary lines and
 | 
|---|
| 3593 |  * seek the one with the minimum angle between its center point and the new point and this base line.
 | 
|---|
| 3594 |  * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
 | 
|---|
| 3595 |  * \param *out output stream for debugging
 | 
|---|
| 3596 |  * \param *point point to add
 | 
|---|
| 3597 |  * \param *LC Linked Cell structure to find nearest point
 | 
|---|
| 3598 |  */
 | 
|---|
| 3599 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
 | 
|---|
| 3600 | {
 | 
|---|
| 3601 |   Log() << Verbose(2) << "Begin of AddBoundaryPointByDegeneratedTriangle" << endl;
 | 
|---|
| 3602 | 
 | 
|---|
| 3603 |   // find nearest boundary point
 | 
|---|
| 3604 |   class TesselPoint *BackupPoint = NULL;
 | 
|---|
| 3605 |   class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC);
 | 
|---|
| 3606 |   class BoundaryPointSet *NearestBoundaryPoint = NULL;
 | 
|---|
| 3607 |   PointMap::iterator PointRunner;
 | 
|---|
| 3608 | 
 | 
|---|
| 3609 |   if (NearestPoint == point)
 | 
|---|
| 3610 |     NearestPoint = BackupPoint;
 | 
|---|
| 3611 |   PointRunner = PointsOnBoundary.find(NearestPoint->nr);
 | 
|---|
| 3612 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 3613 |     NearestBoundaryPoint = PointRunner->second;
 | 
|---|
| 3614 |   } else {
 | 
|---|
| 3615 |     eLog() << Verbose(1) << "I cannot find the boundary point." << endl;
 | 
|---|
| 3616 |     return;
 | 
|---|
| 3617 |   }
 | 
|---|
| 3618 |   Log() << Verbose(2) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
 | 
|---|
| 3619 | 
 | 
|---|
| 3620 |   // go through its lines and find the best one to split
 | 
|---|
| 3621 |   Vector CenterToPoint;
 | 
|---|
| 3622 |   Vector BaseLine;
 | 
|---|
| 3623 |   double angle, BestAngle = 0.;
 | 
|---|
| 3624 |   class BoundaryLineSet *BestLine = NULL;
 | 
|---|
| 3625 |   for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
 | 
|---|
| 3626 |     BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
| 3627 |     BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
| 3628 |     CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
 | 
|---|
| 3629 |     CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
 | 
|---|
| 3630 |     CenterToPoint.Scale(0.5);
 | 
|---|
| 3631 |     CenterToPoint.SubtractVector(point->node);
 | 
|---|
| 3632 |     angle = CenterToPoint.Angle(&BaseLine);
 | 
|---|
| 3633 |     if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
 | 
|---|
| 3634 |       BestAngle = angle;
 | 
|---|
| 3635 |       BestLine = Runner->second;
 | 
|---|
| 3636 |     }
 | 
|---|
| 3637 |   }
 | 
|---|
| 3638 | 
 | 
|---|
| 3639 |   // remove one triangle from the chosen line
 | 
|---|
| 3640 |   class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
 | 
|---|
| 3641 |   BestLine->triangles.erase(TempTriangle->Nr);
 | 
|---|
| 3642 |   int nr = -1;
 | 
|---|
| 3643 |   for (int i=0;i<3; i++) {
 | 
|---|
| 3644 |     if (TempTriangle->lines[i] == BestLine) {
 | 
|---|
| 3645 |       nr = i;
 | 
|---|
| 3646 |       break;
 | 
|---|
| 3647 |     }
 | 
|---|
| 3648 |   }
 | 
|---|
| 3649 | 
 | 
|---|
| 3650 |   // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
 | 
|---|
| 3651 |   Log() << Verbose(5) << "Adding new triangle points."<< endl;
 | 
|---|
| 3652 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 3653 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 3654 |   AddTesselationPoint(point, 2);
 | 
|---|
| 3655 |   Log() << Verbose(5) << "Adding new triangle lines."<< endl;
 | 
|---|
| 3656 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 3657 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 3658 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 3659 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3660 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 3661 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| 3662 |   Log() << Verbose(3) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| 3663 |   AddTesselationTriangle();
 | 
|---|
| 3664 | 
 | 
|---|
| 3665 |   // create other side of this triangle and close both new sides of the first created triangle
 | 
|---|
| 3666 |   Log() << Verbose(5) << "Adding new triangle points."<< endl;
 | 
|---|
| 3667 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 3668 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 3669 |   AddTesselationPoint(point, 2);
 | 
|---|
| 3670 |   Log() << Verbose(5) << "Adding new triangle lines."<< endl;
 | 
|---|
| 3671 |   AddTesselationLine(TPS[0], TPS[1], 0);
 | 
|---|
| 3672 |   AddTesselationLine(TPS[0], TPS[2], 1);
 | 
|---|
| 3673 |   AddTesselationLine(TPS[1], TPS[2], 2);
 | 
|---|
| 3674 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3675 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 3676 |   Log() << Verbose(3) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
 | 
|---|
| 3677 |   AddTesselationTriangle();
 | 
|---|
| 3678 | 
 | 
|---|
| 3679 |   // add removed triangle to the last open line of the second triangle
 | 
|---|
| 3680 |   for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
 | 
|---|
| 3681 |     if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
 | 
|---|
| 3682 |       if (BestLine == BTS->lines[i]){
 | 
|---|
| 3683 |         Log() << Verbose(1) << "CRITICAL: BestLine is same as found line, something's wrong here!" << endl;
 | 
|---|
| 3684 |         exit(255);
 | 
|---|
| 3685 |       }
 | 
|---|
| 3686 |       BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
 | 
|---|
| 3687 |       TempTriangle->lines[nr] = BTS->lines[i];
 | 
|---|
| 3688 |       break;
 | 
|---|
| 3689 |     }
 | 
|---|
| 3690 |   }
 | 
|---|
| 3691 | 
 | 
|---|
| 3692 |   // exit
 | 
|---|
| 3693 |   Log() << Verbose(2) << "End of AddBoundaryPointByDegeneratedTriangle" << endl;
 | 
|---|
| 3694 | };
 | 
|---|
| 3695 | 
 | 
|---|
| 3696 | /** Writes the envelope to file.
 | 
|---|
| 3697 |  * \param *out otuput stream for debugging
 | 
|---|
| 3698 |  * \param *filename basename of output file
 | 
|---|
| 3699 |  * \param *cloud PointCloud structure with all nodes
 | 
|---|
| 3700 |  */
 | 
|---|
| 3701 | void Tesselation::Output(const char *filename, const PointCloud * const cloud)
 | 
|---|
| 3702 | {
 | 
|---|
| 3703 |   ofstream *tempstream = NULL;
 | 
|---|
| 3704 |   string NameofTempFile;
 | 
|---|
| 3705 |   char NumberName[255];
 | 
|---|
| 3706 | 
 | 
|---|
| 3707 |   if (LastTriangle != NULL) {
 | 
|---|
| 3708 |     sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
 | 
|---|
| 3709 |     if (DoTecplotOutput) {
 | 
|---|
| 3710 |       string NameofTempFile(filename);
 | 
|---|
| 3711 |       NameofTempFile.append(NumberName);
 | 
|---|
| 3712 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 3713 |       NameofTempFile.erase(npos, 1);
 | 
|---|
| 3714 |       NameofTempFile.append(TecplotSuffix);
 | 
|---|
| 3715 |       Log() << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| 3716 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 3717 |       WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
 | 
|---|
| 3718 |       tempstream->close();
 | 
|---|
| 3719 |       tempstream->flush();
 | 
|---|
| 3720 |       delete(tempstream);
 | 
|---|
| 3721 |     }
 | 
|---|
| 3722 | 
 | 
|---|
| 3723 |     if (DoRaster3DOutput) {
 | 
|---|
| 3724 |       string NameofTempFile(filename);
 | 
|---|
| 3725 |       NameofTempFile.append(NumberName);
 | 
|---|
| 3726 |       for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 3727 |       NameofTempFile.erase(npos, 1);
 | 
|---|
| 3728 |       NameofTempFile.append(Raster3DSuffix);
 | 
|---|
| 3729 |       Log() << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
 | 
|---|
| 3730 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 3731 |       WriteRaster3dFile(tempstream, this, cloud);
 | 
|---|
| 3732 |       IncludeSphereinRaster3D(tempstream, this, cloud);
 | 
|---|
| 3733 |       tempstream->close();
 | 
|---|
| 3734 |       tempstream->flush();
 | 
|---|
| 3735 |       delete(tempstream);
 | 
|---|
| 3736 |     }
 | 
|---|
| 3737 |   }
 | 
|---|
| 3738 |   if (DoTecplotOutput || DoRaster3DOutput)
 | 
|---|
| 3739 |     TriangleFilesWritten++;
 | 
|---|
| 3740 | };
 | 
|---|