| [357fba] | 1 | /* | 
|---|
|  | 2 | * tesselation.cpp | 
|---|
|  | 3 | * | 
|---|
|  | 4 | *  Created on: Aug 3, 2009 | 
|---|
|  | 5 | *      Author: heber | 
|---|
|  | 6 | */ | 
|---|
|  | 7 |  | 
|---|
|  | 8 | #include "tesselation.hpp" | 
|---|
|  | 9 |  | 
|---|
|  | 10 | // ======================================== Points on Boundary ================================= | 
|---|
|  | 11 |  | 
|---|
|  | 12 | BoundaryPointSet::BoundaryPointSet() | 
|---|
|  | 13 | { | 
|---|
|  | 14 | LinesCount = 0; | 
|---|
|  | 15 | Nr = -1; | 
|---|
|  | 16 | } | 
|---|
|  | 17 | ; | 
|---|
|  | 18 |  | 
|---|
|  | 19 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker) | 
|---|
|  | 20 | { | 
|---|
|  | 21 | node = Walker; | 
|---|
|  | 22 | LinesCount = 0; | 
|---|
|  | 23 | Nr = Walker->nr; | 
|---|
|  | 24 | } | 
|---|
|  | 25 | ; | 
|---|
|  | 26 |  | 
|---|
|  | 27 | BoundaryPointSet::~BoundaryPointSet() | 
|---|
|  | 28 | { | 
|---|
|  | 29 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl; | 
|---|
|  | 30 | if (!lines.empty()) | 
|---|
|  | 31 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl; | 
|---|
|  | 32 | node = NULL; | 
|---|
|  | 33 | } | 
|---|
|  | 34 | ; | 
|---|
|  | 35 |  | 
|---|
|  | 36 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line) | 
|---|
|  | 37 | { | 
|---|
|  | 38 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "." | 
|---|
|  | 39 | << endl; | 
|---|
|  | 40 | if (line->endpoints[0] == this) | 
|---|
|  | 41 | { | 
|---|
|  | 42 | lines.insert(LinePair(line->endpoints[1]->Nr, line)); | 
|---|
|  | 43 | } | 
|---|
|  | 44 | else | 
|---|
|  | 45 | { | 
|---|
|  | 46 | lines.insert(LinePair(line->endpoints[0]->Nr, line)); | 
|---|
|  | 47 | } | 
|---|
|  | 48 | LinesCount++; | 
|---|
|  | 49 | } | 
|---|
|  | 50 | ; | 
|---|
|  | 51 |  | 
|---|
|  | 52 | ostream & | 
|---|
|  | 53 | operator <<(ostream &ost, BoundaryPointSet &a) | 
|---|
|  | 54 | { | 
|---|
|  | 55 | ost << "[" << a.Nr << "|" << a.node->Name << "]"; | 
|---|
|  | 56 | return ost; | 
|---|
|  | 57 | } | 
|---|
|  | 58 | ; | 
|---|
|  | 59 |  | 
|---|
|  | 60 | // ======================================== Lines on Boundary ================================= | 
|---|
|  | 61 |  | 
|---|
|  | 62 | BoundaryLineSet::BoundaryLineSet() | 
|---|
|  | 63 | { | 
|---|
|  | 64 | for (int i = 0; i < 2; i++) | 
|---|
|  | 65 | endpoints[i] = NULL; | 
|---|
|  | 66 | TrianglesCount = 0; | 
|---|
|  | 67 | Nr = -1; | 
|---|
|  | 68 | } | 
|---|
|  | 69 | ; | 
|---|
|  | 70 |  | 
|---|
|  | 71 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number) | 
|---|
|  | 72 | { | 
|---|
|  | 73 | // set number | 
|---|
|  | 74 | Nr = number; | 
|---|
|  | 75 | // set endpoints in ascending order | 
|---|
|  | 76 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
|---|
|  | 77 | // add this line to the hash maps of both endpoints | 
|---|
|  | 78 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
|---|
|  | 79 | Point[1]->AddLine(this); // | 
|---|
|  | 80 | // clear triangles list | 
|---|
|  | 81 | TrianglesCount = 0; | 
|---|
|  | 82 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl; | 
|---|
|  | 83 | } | 
|---|
|  | 84 | ; | 
|---|
|  | 85 |  | 
|---|
|  | 86 | BoundaryLineSet::~BoundaryLineSet() | 
|---|
|  | 87 | { | 
|---|
|  | 88 | int Numbers[2]; | 
|---|
|  | 89 | Numbers[0] = endpoints[1]->Nr; | 
|---|
|  | 90 | Numbers[1] = endpoints[0]->Nr; | 
|---|
|  | 91 | for (int i = 0; i < 2; i++) { | 
|---|
|  | 92 | cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
|---|
|  | 93 | // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
|  | 94 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
|  | 95 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
|  | 96 | if ((*Runner).second == this) { | 
|---|
|  | 97 | endpoints[i]->lines.erase(Runner); | 
|---|
|  | 98 | break; | 
|---|
|  | 99 | } | 
|---|
|  | 100 | if (endpoints[i]->lines.empty()) { | 
|---|
|  | 101 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
|  | 102 | if (endpoints[i] != NULL) { | 
|---|
|  | 103 | delete(endpoints[i]); | 
|---|
|  | 104 | endpoints[i] = NULL; | 
|---|
|  | 105 | } else | 
|---|
|  | 106 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl; | 
|---|
|  | 107 | } else | 
|---|
|  | 108 | cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl; | 
|---|
|  | 109 | } | 
|---|
|  | 110 | if (!triangles.empty()) | 
|---|
|  | 111 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl; | 
|---|
|  | 112 | } | 
|---|
|  | 113 | ; | 
|---|
|  | 114 |  | 
|---|
|  | 115 | void | 
|---|
|  | 116 | BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) | 
|---|
|  | 117 | { | 
|---|
|  | 118 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." | 
|---|
|  | 119 | << endl; | 
|---|
|  | 120 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
|---|
|  | 121 | TrianglesCount++; | 
|---|
|  | 122 | } | 
|---|
|  | 123 | ; | 
|---|
|  | 124 |  | 
|---|
|  | 125 | /** Checks whether we have a common endpoint with given \a *line. | 
|---|
|  | 126 | * \param *line other line to test | 
|---|
|  | 127 | * \return true - common endpoint present, false - not connected | 
|---|
|  | 128 | */ | 
|---|
|  | 129 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line) | 
|---|
|  | 130 | { | 
|---|
|  | 131 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
|---|
|  | 132 | return true; | 
|---|
|  | 133 | else | 
|---|
|  | 134 | return false; | 
|---|
|  | 135 | }; | 
|---|
|  | 136 |  | 
|---|
|  | 137 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
|---|
|  | 138 | * We sum the two angles of each normal vector with a ficticious normnal vector from this baselinbe pointing outwards. | 
|---|
|  | 139 | * If greater/equal M_PI than we are convex. | 
|---|
|  | 140 | * \param *out output stream for debugging | 
|---|
|  | 141 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
|---|
|  | 142 | */ | 
|---|
|  | 143 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out) | 
|---|
|  | 144 | { | 
|---|
| [62bb91] | 145 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2]; | 
|---|
| [357fba] | 146 | // get the two triangles | 
|---|
|  | 147 | if (TrianglesCount != 2) { | 
|---|
|  | 148 | *out << Verbose(1) << "ERROR: Baseline " << this << " is connect to less than two triangles, Tesselation incomplete!" << endl; | 
|---|
|  | 149 | return false; | 
|---|
|  | 150 | } | 
|---|
|  | 151 | // have a normal vector on the base line pointing outwards | 
|---|
| [62bb91] | 152 | *out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
|---|
|  | 153 | BaseLineCenter.CopyVector(endpoints[0]->node->node); | 
|---|
|  | 154 | BaseLineCenter.AddVector(endpoints[1]->node->node); | 
|---|
|  | 155 | BaseLineCenter.Scale(1./2.); | 
|---|
|  | 156 | BaseLine.CopyVector(endpoints[0]->node->node); | 
|---|
|  | 157 | BaseLine.SubtractVector(endpoints[1]->node->node); | 
|---|
|  | 158 | *out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
|---|
| [357fba] | 159 |  | 
|---|
| [62bb91] | 160 | BaseLineNormal.Zero(); | 
|---|
|  | 161 | int i=0; | 
|---|
|  | 162 | class BoundaryPointSet *node = NULL; | 
|---|
|  | 163 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
|---|
|  | 164 | *out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
|---|
|  | 165 | BaseLineNormal.SubtractVector(&runner->second->NormalVector);   // we subtract as BaseLineNormal has to point inward in direction of [pi,2pi] | 
|---|
|  | 166 | node = runner->second->GetThirdEndpoint(this); | 
|---|
|  | 167 | if (node != NULL) { | 
|---|
|  | 168 | *out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
|---|
|  | 169 | helper[i].CopyVector(node->node->node); | 
|---|
|  | 170 | helper[i].SubtractVector(&BaseLineCenter); | 
|---|
|  | 171 | helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles! | 
|---|
|  | 172 | *out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
|---|
|  | 173 | i++; | 
|---|
|  | 174 | } else { | 
|---|
|  | 175 | *out << Verbose(2) << "WARNING: I cannot find third node in triangle, something's wrong." << endl; | 
|---|
|  | 176 | return true; | 
|---|
|  | 177 | } | 
|---|
|  | 178 | } | 
|---|
|  | 179 | *out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
|---|
|  | 180 | double angle = helper[0].Angle(&helper[1]); | 
|---|
|  | 181 | if (BaseLineNormal.ScalarProduct(&helper[1]) > 0) { | 
|---|
|  | 182 | angle = 2.*M_PI - angle; | 
|---|
|  | 183 | } | 
|---|
|  | 184 | *out << Verbose(3) << "The angle is " << angle << "." << endl; | 
|---|
| [357fba] | 185 | if ((angle - M_PI) > -MYEPSILON) | 
|---|
|  | 186 | return true; | 
|---|
|  | 187 | else | 
|---|
|  | 188 | return false; | 
|---|
|  | 189 | } | 
|---|
|  | 190 |  | 
|---|
|  | 191 | /** Checks whether point is any of the two endpoints this line contains. | 
|---|
|  | 192 | * \param *point point to test | 
|---|
|  | 193 | * \return true - point is of the line, false - is not | 
|---|
|  | 194 | */ | 
|---|
|  | 195 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
|---|
|  | 196 | { | 
|---|
|  | 197 | for(int i=0;i<2;i++) | 
|---|
|  | 198 | if (point == endpoints[i]) | 
|---|
|  | 199 | return true; | 
|---|
|  | 200 | return false; | 
|---|
|  | 201 | }; | 
|---|
|  | 202 |  | 
|---|
| [62bb91] | 203 | /** Returns other endpoint of the line. | 
|---|
|  | 204 | * \param *point other endpoint | 
|---|
|  | 205 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise | 
|---|
|  | 206 | */ | 
|---|
|  | 207 | inline class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point) | 
|---|
|  | 208 | { | 
|---|
|  | 209 | if (endpoints[0] == point) | 
|---|
|  | 210 | return endpoints[1]; | 
|---|
|  | 211 | else if (endpoints[1] == point) | 
|---|
|  | 212 | return endpoints[0]; | 
|---|
|  | 213 | else | 
|---|
|  | 214 | return NULL; | 
|---|
|  | 215 | }; | 
|---|
|  | 216 |  | 
|---|
|  | 217 |  | 
|---|
| [357fba] | 218 | ostream & | 
|---|
|  | 219 | operator <<(ostream &ost, BoundaryLineSet &a) | 
|---|
|  | 220 | { | 
|---|
|  | 221 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]"; | 
|---|
|  | 222 | return ost; | 
|---|
|  | 223 | } | 
|---|
|  | 224 | ; | 
|---|
|  | 225 |  | 
|---|
|  | 226 | // ======================================== Triangles on Boundary ================================= | 
|---|
|  | 227 |  | 
|---|
|  | 228 |  | 
|---|
|  | 229 | BoundaryTriangleSet::BoundaryTriangleSet() | 
|---|
|  | 230 | { | 
|---|
|  | 231 | for (int i = 0; i < 3; i++) | 
|---|
|  | 232 | { | 
|---|
|  | 233 | endpoints[i] = NULL; | 
|---|
|  | 234 | lines[i] = NULL; | 
|---|
|  | 235 | } | 
|---|
|  | 236 | Nr = -1; | 
|---|
|  | 237 | } | 
|---|
|  | 238 | ; | 
|---|
|  | 239 |  | 
|---|
|  | 240 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) | 
|---|
|  | 241 | { | 
|---|
|  | 242 | // set number | 
|---|
|  | 243 | Nr = number; | 
|---|
|  | 244 | // set lines | 
|---|
|  | 245 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl; | 
|---|
|  | 246 | for (int i = 0; i < 3; i++) | 
|---|
|  | 247 | { | 
|---|
|  | 248 | lines[i] = line[i]; | 
|---|
|  | 249 | lines[i]->AddTriangle(this); | 
|---|
|  | 250 | } | 
|---|
|  | 251 | // get ascending order of endpoints | 
|---|
|  | 252 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
|  | 253 | for (int i = 0; i < 3; i++) | 
|---|
|  | 254 | // for all three lines | 
|---|
|  | 255 | for (int j = 0; j < 2; j++) | 
|---|
|  | 256 | { // for both endpoints | 
|---|
|  | 257 | OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 258 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); | 
|---|
|  | 259 | // and we don't care whether insertion fails | 
|---|
|  | 260 | } | 
|---|
|  | 261 | // set endpoints | 
|---|
|  | 262 | int Counter = 0; | 
|---|
|  | 263 | cout << Verbose(6) << " with end points "; | 
|---|
|  | 264 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner | 
|---|
|  | 265 | != OrderMap.end(); runner++) | 
|---|
|  | 266 | { | 
|---|
|  | 267 | endpoints[Counter] = runner->second; | 
|---|
|  | 268 | cout << " " << *endpoints[Counter]; | 
|---|
|  | 269 | Counter++; | 
|---|
|  | 270 | } | 
|---|
|  | 271 | if (Counter < 3) | 
|---|
|  | 272 | { | 
|---|
|  | 273 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" | 
|---|
|  | 274 | << endl; | 
|---|
|  | 275 | //exit(1); | 
|---|
|  | 276 | } | 
|---|
|  | 277 | cout << "." << endl; | 
|---|
|  | 278 | } | 
|---|
|  | 279 | ; | 
|---|
|  | 280 |  | 
|---|
|  | 281 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
|---|
|  | 282 | { | 
|---|
|  | 283 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 284 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl; | 
|---|
|  | 285 | lines[i]->triangles.erase(Nr); | 
|---|
|  | 286 | if (lines[i]->triangles.empty()) { | 
|---|
|  | 287 | if (lines[i] != NULL) { | 
|---|
|  | 288 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
|  | 289 | delete (lines[i]); | 
|---|
|  | 290 | lines[i] = NULL; | 
|---|
|  | 291 | } else | 
|---|
|  | 292 | cerr << "ERROR: This line " << i << " has already been free'd." << endl; | 
|---|
|  | 293 | } else | 
|---|
|  | 294 | cout << Verbose(5) << *lines[i] << " is still attached to another triangle." << endl; | 
|---|
|  | 295 | } | 
|---|
|  | 296 | } | 
|---|
|  | 297 | ; | 
|---|
|  | 298 |  | 
|---|
|  | 299 | /** Calculates the normal vector for this triangle. | 
|---|
|  | 300 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
|---|
|  | 301 | * \param &OtherVector direction vector to make normal vector unique. | 
|---|
|  | 302 | */ | 
|---|
|  | 303 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector) | 
|---|
|  | 304 | { | 
|---|
|  | 305 | // get normal vector | 
|---|
|  | 306 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); | 
|---|
|  | 307 |  | 
|---|
|  | 308 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
|---|
|  | 309 | if (NormalVector.Projection(&OtherVector) > 0) | 
|---|
|  | 310 | NormalVector.Scale(-1.); | 
|---|
|  | 311 | }; | 
|---|
|  | 312 |  | 
|---|
|  | 313 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. | 
|---|
|  | 314 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
|---|
|  | 315 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
|---|
|  | 316 | * The latter is done as follows: if it's really outside, then for any endpoint of the triangle and it's opposite | 
|---|
|  | 317 | * base line, the intersection between the line from endpoint to intersection and the base line will have a Vector::NormSquared() | 
|---|
|  | 318 | * smaller than the first line. | 
|---|
|  | 319 | * \param *out output stream for debugging | 
|---|
|  | 320 | * \param *MolCenter offset vector of line | 
|---|
|  | 321 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line | 
|---|
|  | 322 | * \param *Intersection intersection on plane on return | 
|---|
|  | 323 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. | 
|---|
|  | 324 | */ | 
|---|
|  | 325 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection) | 
|---|
|  | 326 | { | 
|---|
|  | 327 | Vector CrossPoint; | 
|---|
|  | 328 | Vector helper; | 
|---|
|  | 329 | int i=0; | 
|---|
|  | 330 |  | 
|---|
|  | 331 | if (Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) { | 
|---|
|  | 332 | *out << Verbose(1) << "Alas! [Bronstein] failed - at least numerically - the intersection is not on the plane!" << endl; | 
|---|
|  | 333 | return false; | 
|---|
|  | 334 | } | 
|---|
|  | 335 |  | 
|---|
|  | 336 | // Calculate cross point between one baseline and the line from the third endpoint to intersection | 
|---|
|  | 337 | do { | 
|---|
|  | 338 | CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection); | 
|---|
|  | 339 | helper.CopyVector(endpoints[(i+1)%3]->node->node); | 
|---|
|  | 340 | helper.SubtractVector(endpoints[i%3]->node->node); | 
|---|
|  | 341 | i++; | 
|---|
|  | 342 | if (i>3) | 
|---|
|  | 343 | break; | 
|---|
|  | 344 | } while (CrossPoint.NormSquared() < MYEPSILON); | 
|---|
|  | 345 | if (i>3) { | 
|---|
|  | 346 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl; | 
|---|
|  | 347 | exit(255); | 
|---|
|  | 348 | } | 
|---|
|  | 349 | CrossPoint.SubtractVector(endpoints[i%3]->node->node); | 
|---|
|  | 350 |  | 
|---|
|  | 351 | // check whether intersection is inside or not by comparing length of intersection and length of cross point | 
|---|
|  | 352 | if ((CrossPoint.NormSquared() - helper.NormSquared()) > -MYEPSILON) { // inside | 
|---|
|  | 353 | return true; | 
|---|
|  | 354 | } else { // outside! | 
|---|
|  | 355 | Intersection->Zero(); | 
|---|
|  | 356 | return false; | 
|---|
|  | 357 | } | 
|---|
|  | 358 | }; | 
|---|
|  | 359 |  | 
|---|
|  | 360 | /** Checks whether lines is any of the three boundary lines this triangle contains. | 
|---|
|  | 361 | * \param *line line to test | 
|---|
|  | 362 | * \return true - line is of the triangle, false - is not | 
|---|
|  | 363 | */ | 
|---|
|  | 364 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line) | 
|---|
|  | 365 | { | 
|---|
|  | 366 | for(int i=0;i<3;i++) | 
|---|
|  | 367 | if (line == lines[i]) | 
|---|
|  | 368 | return true; | 
|---|
|  | 369 | return false; | 
|---|
|  | 370 | }; | 
|---|
|  | 371 |  | 
|---|
|  | 372 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 373 | * \param *point point to test | 
|---|
|  | 374 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 375 | */ | 
|---|
|  | 376 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
|---|
|  | 377 | { | 
|---|
|  | 378 | for(int i=0;i<3;i++) | 
|---|
|  | 379 | if (point == endpoints[i]) | 
|---|
|  | 380 | return true; | 
|---|
|  | 381 | return false; | 
|---|
|  | 382 | }; | 
|---|
|  | 383 |  | 
|---|
|  | 384 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 385 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 386 | * \return true - is the very triangle, false - is not | 
|---|
|  | 387 | */ | 
|---|
|  | 388 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) | 
|---|
|  | 389 | { | 
|---|
|  | 390 | return (((endpoints[0] == Points[0]) | 
|---|
|  | 391 | || (endpoints[0] == Points[1]) | 
|---|
|  | 392 | || (endpoints[0] == Points[2]) | 
|---|
|  | 393 | ) && ( | 
|---|
|  | 394 | (endpoints[1] == Points[0]) | 
|---|
|  | 395 | || (endpoints[1] == Points[1]) | 
|---|
|  | 396 | || (endpoints[1] == Points[2]) | 
|---|
|  | 397 | ) && ( | 
|---|
|  | 398 | (endpoints[2] == Points[0]) | 
|---|
|  | 399 | || (endpoints[2] == Points[1]) | 
|---|
|  | 400 | || (endpoints[2] == Points[2]) | 
|---|
| [62bb91] | 401 |  | 
|---|
| [357fba] | 402 | )); | 
|---|
|  | 403 | }; | 
|---|
|  | 404 |  | 
|---|
| [62bb91] | 405 | /** Returns the endpoint which is not contained in the given \a *line. | 
|---|
|  | 406 | * \param *line baseline defining two endpoints | 
|---|
|  | 407 | * \return pointer third endpoint or NULL if line does not belong to triangle. | 
|---|
|  | 408 | */ | 
|---|
|  | 409 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line) | 
|---|
|  | 410 | { | 
|---|
|  | 411 | // sanity check | 
|---|
|  | 412 | if (!ContainsBoundaryLine(line)) | 
|---|
|  | 413 | return NULL; | 
|---|
|  | 414 | for(int i=0;i<3;i++) | 
|---|
|  | 415 | if (!line->ContainsBoundaryPoint(endpoints[i])) | 
|---|
|  | 416 | return endpoints[i]; | 
|---|
|  | 417 | // actually, that' impossible :) | 
|---|
|  | 418 | return NULL; | 
|---|
|  | 419 | }; | 
|---|
|  | 420 |  | 
|---|
|  | 421 | /** Calculates the center point of the triangle. | 
|---|
|  | 422 | * Is third of the sum of all endpoints. | 
|---|
|  | 423 | * \param *center central point on return. | 
|---|
|  | 424 | */ | 
|---|
|  | 425 | void BoundaryTriangleSet::GetCenter(Vector *center) | 
|---|
|  | 426 | { | 
|---|
|  | 427 | center->Zero(); | 
|---|
|  | 428 | for(int i=0;i<3;i++) | 
|---|
|  | 429 | center->AddVector(endpoints[i]->node->node); | 
|---|
|  | 430 | center->Scale(1./3.); | 
|---|
|  | 431 | } | 
|---|
|  | 432 |  | 
|---|
| [357fba] | 433 | ostream & | 
|---|
|  | 434 | operator <<(ostream &ost, BoundaryTriangleSet &a) | 
|---|
|  | 435 | { | 
|---|
|  | 436 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," | 
|---|
|  | 437 | << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]"; | 
|---|
|  | 438 | return ost; | 
|---|
|  | 439 | } | 
|---|
|  | 440 | ; | 
|---|
|  | 441 |  | 
|---|
|  | 442 | // =========================================================== class TESSELPOINT =========================================== | 
|---|
|  | 443 |  | 
|---|
|  | 444 | /** Constructor of class TesselPoint. | 
|---|
|  | 445 | */ | 
|---|
|  | 446 | TesselPoint::TesselPoint() | 
|---|
|  | 447 | { | 
|---|
|  | 448 | node = NULL; | 
|---|
|  | 449 | nr = -1; | 
|---|
|  | 450 | Name =  NULL; | 
|---|
|  | 451 | }; | 
|---|
|  | 452 |  | 
|---|
|  | 453 | /** Destructor for class TesselPoint. | 
|---|
|  | 454 | */ | 
|---|
|  | 455 | TesselPoint::~TesselPoint() | 
|---|
|  | 456 | { | 
|---|
|  | 457 | Free((void **)&Name, "TesselPoint::~TesselPoint: *Name"); | 
|---|
|  | 458 | }; | 
|---|
|  | 459 |  | 
|---|
|  | 460 | /** Prints LCNode to screen. | 
|---|
|  | 461 | */ | 
|---|
|  | 462 | ostream & operator << (ostream &ost, const TesselPoint &a) | 
|---|
|  | 463 | { | 
|---|
|  | 464 | ost << "[" << (a.Name) << "|" << &a << "]"; | 
|---|
|  | 465 | return ost; | 
|---|
|  | 466 | }; | 
|---|
|  | 467 |  | 
|---|
|  | 468 |  | 
|---|
|  | 469 | // =========================================================== class POINTCLOUD ============================================ | 
|---|
|  | 470 |  | 
|---|
|  | 471 | /** Constructor of class PointCloud. | 
|---|
|  | 472 | */ | 
|---|
|  | 473 | PointCloud::PointCloud() | 
|---|
|  | 474 | { | 
|---|
|  | 475 |  | 
|---|
|  | 476 | }; | 
|---|
|  | 477 |  | 
|---|
|  | 478 | /** Destructor for class PointCloud. | 
|---|
|  | 479 | */ | 
|---|
|  | 480 | PointCloud::~PointCloud() | 
|---|
|  | 481 | { | 
|---|
|  | 482 |  | 
|---|
|  | 483 | }; | 
|---|
|  | 484 |  | 
|---|
|  | 485 | // ============================ CandidateForTesselation ============================= | 
|---|
|  | 486 |  | 
|---|
|  | 487 | /** Constructor of class CandidateForTesselation. | 
|---|
|  | 488 | */ | 
|---|
|  | 489 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) { | 
|---|
|  | 490 | point = candidate; | 
|---|
|  | 491 | BaseLine = line; | 
|---|
|  | 492 | OptCenter.CopyVector(&OptCandidateCenter); | 
|---|
|  | 493 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter); | 
|---|
|  | 494 | }; | 
|---|
|  | 495 |  | 
|---|
|  | 496 | /** Destructor for class CandidateForTesselation. | 
|---|
|  | 497 | */ | 
|---|
|  | 498 | CandidateForTesselation::~CandidateForTesselation() { | 
|---|
|  | 499 | point = NULL; | 
|---|
|  | 500 | BaseLine = NULL; | 
|---|
|  | 501 | }; | 
|---|
|  | 502 |  | 
|---|
|  | 503 | // =========================================================== class TESSELATION =========================================== | 
|---|
|  | 504 |  | 
|---|
|  | 505 | /** Constructor of class Tesselation. | 
|---|
|  | 506 | */ | 
|---|
|  | 507 | Tesselation::Tesselation() | 
|---|
|  | 508 | { | 
|---|
|  | 509 | PointsOnBoundaryCount = 0; | 
|---|
|  | 510 | LinesOnBoundaryCount = 0; | 
|---|
|  | 511 | TrianglesOnBoundaryCount = 0; | 
|---|
|  | 512 | } | 
|---|
|  | 513 | ; | 
|---|
|  | 514 |  | 
|---|
|  | 515 | /** Destructor of class Tesselation. | 
|---|
|  | 516 | * We have to free all points, lines and triangles. | 
|---|
|  | 517 | */ | 
|---|
|  | 518 | Tesselation::~Tesselation() | 
|---|
|  | 519 | { | 
|---|
|  | 520 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl; | 
|---|
|  | 521 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 522 | if (runner->second != NULL) { | 
|---|
|  | 523 | delete (runner->second); | 
|---|
|  | 524 | runner->second = NULL; | 
|---|
|  | 525 | } else | 
|---|
|  | 526 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl; | 
|---|
|  | 527 | } | 
|---|
|  | 528 | } | 
|---|
|  | 529 | ; | 
|---|
|  | 530 |  | 
|---|
|  | 531 | /** Gueses first starting triangle of the convex envelope. | 
|---|
|  | 532 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
|  | 533 | * \param *out output stream for debugging | 
|---|
|  | 534 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
|  | 535 | */ | 
|---|
|  | 536 | void | 
|---|
|  | 537 | Tesselation::GuessStartingTriangle(ofstream *out) | 
|---|
|  | 538 | { | 
|---|
|  | 539 | // 4b. create a starting triangle | 
|---|
|  | 540 | // 4b1. create all distances | 
|---|
|  | 541 | DistanceMultiMap DistanceMMap; | 
|---|
|  | 542 | double distance, tmp; | 
|---|
|  | 543 | Vector PlaneVector, TrialVector; | 
|---|
|  | 544 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
|  | 545 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
|  | 546 |  | 
|---|
|  | 547 | // with A chosen, take each pair B,C and sort | 
|---|
|  | 548 | if (A != PointsOnBoundary.end()) | 
|---|
|  | 549 | { | 
|---|
|  | 550 | B = A; | 
|---|
|  | 551 | B++; | 
|---|
|  | 552 | for (; B != PointsOnBoundary.end(); B++) | 
|---|
|  | 553 | { | 
|---|
|  | 554 | C = B; | 
|---|
|  | 555 | C++; | 
|---|
|  | 556 | for (; C != PointsOnBoundary.end(); C++) | 
|---|
|  | 557 | { | 
|---|
|  | 558 | tmp = A->second->node->node->DistanceSquared(B->second->node->node); | 
|---|
|  | 559 | distance = tmp * tmp; | 
|---|
|  | 560 | tmp = A->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 561 | distance += tmp * tmp; | 
|---|
|  | 562 | tmp = B->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 563 | distance += tmp * tmp; | 
|---|
|  | 564 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); | 
|---|
|  | 565 | } | 
|---|
|  | 566 | } | 
|---|
|  | 567 | } | 
|---|
|  | 568 | //    // listing distances | 
|---|
|  | 569 | //    *out << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
|  | 570 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
|  | 571 | //      *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
|  | 572 | //    } | 
|---|
|  | 573 | //    *out << endl; | 
|---|
|  | 574 | // 4b2. pick three baselines forming a triangle | 
|---|
|  | 575 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 576 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
|  | 577 | for (; baseline != DistanceMMap.end(); baseline++) | 
|---|
|  | 578 | { | 
|---|
|  | 579 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 580 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
|  | 581 | // 3. construct plane vector | 
|---|
|  | 582 | PlaneVector.MakeNormalVector(A->second->node->node, | 
|---|
|  | 583 | baseline->second.first->second->node->node, | 
|---|
|  | 584 | baseline->second.second->second->node->node); | 
|---|
|  | 585 | *out << Verbose(2) << "Plane vector of candidate triangle is "; | 
|---|
|  | 586 | PlaneVector.Output(out); | 
|---|
|  | 587 | *out << endl; | 
|---|
|  | 588 | // 4. loop over all points | 
|---|
|  | 589 | double sign = 0.; | 
|---|
|  | 590 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
|  | 591 | for (; checker != PointsOnBoundary.end(); checker++) | 
|---|
|  | 592 | { | 
|---|
|  | 593 | // (neglecting A,B,C) | 
|---|
|  | 594 | if ((checker == A) || (checker == baseline->second.first) || (checker | 
|---|
|  | 595 | == baseline->second.second)) | 
|---|
|  | 596 | continue; | 
|---|
|  | 597 | // 4a. project onto plane vector | 
|---|
|  | 598 | TrialVector.CopyVector(checker->second->node->node); | 
|---|
|  | 599 | TrialVector.SubtractVector(A->second->node->node); | 
|---|
|  | 600 | distance = TrialVector.Projection(&PlaneVector); | 
|---|
|  | 601 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
|---|
|  | 602 | continue; | 
|---|
|  | 603 | *out << Verbose(3) << "Projection of " << checker->second->node->Name | 
|---|
|  | 604 | << " yields distance of " << distance << "." << endl; | 
|---|
|  | 605 | tmp = distance / fabs(distance); | 
|---|
|  | 606 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
|  | 607 | if ((sign != 0) && (tmp != sign)) | 
|---|
|  | 608 | { | 
|---|
|  | 609 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 610 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 611 | << A->second->node->Name << "," | 
|---|
|  | 612 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 613 | << baseline->second.second->second->node->Name << " leaves " | 
|---|
|  | 614 | << checker->second->node->Name << " outside the convex hull." | 
|---|
|  | 615 | << endl; | 
|---|
|  | 616 | break; | 
|---|
|  | 617 | } | 
|---|
|  | 618 | else | 
|---|
|  | 619 | { // note the sign for later | 
|---|
|  | 620 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 621 | << A->second->node->Name << "," | 
|---|
|  | 622 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 623 | << baseline->second.second->second->node->Name << " leave " | 
|---|
|  | 624 | << checker->second->node->Name << " inside the convex hull." | 
|---|
|  | 625 | << endl; | 
|---|
|  | 626 | sign = tmp; | 
|---|
|  | 627 | } | 
|---|
|  | 628 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
|  | 629 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node); | 
|---|
|  | 630 | int innerpoint = 0; | 
|---|
|  | 631 | if ((tmp < A->second->node->node->DistanceSquared( | 
|---|
|  | 632 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 633 | < A->second->node->node->DistanceSquared( | 
|---|
|  | 634 | baseline->second.second->second->node->node))) | 
|---|
|  | 635 | innerpoint++; | 
|---|
|  | 636 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 637 | baseline->second.first->second->node->node); | 
|---|
|  | 638 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 639 | A->second->node->node)) && (tmp | 
|---|
|  | 640 | < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 641 | baseline->second.second->second->node->node))) | 
|---|
|  | 642 | innerpoint++; | 
|---|
|  | 643 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 644 | baseline->second.second->second->node->node); | 
|---|
|  | 645 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 646 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 647 | < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 648 | A->second->node->node))) | 
|---|
|  | 649 | innerpoint++; | 
|---|
|  | 650 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 651 | if (innerpoint == 3) | 
|---|
|  | 652 | break; | 
|---|
|  | 653 | } | 
|---|
|  | 654 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
|  | 655 | if (checker == PointsOnBoundary.end()) | 
|---|
|  | 656 | { | 
|---|
|  | 657 | *out << "Looks like we have a candidate!" << endl; | 
|---|
|  | 658 | break; | 
|---|
|  | 659 | } | 
|---|
|  | 660 | } | 
|---|
|  | 661 | if (baseline != DistanceMMap.end()) | 
|---|
|  | 662 | { | 
|---|
|  | 663 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 664 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 665 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 666 | BPS[0] = A->second; | 
|---|
|  | 667 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 668 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 669 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 670 | BPS[1] = A->second; | 
|---|
|  | 671 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 672 |  | 
|---|
|  | 673 | // 4b3. insert created triangle | 
|---|
|  | 674 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 675 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 676 | TrianglesOnBoundaryCount++; | 
|---|
|  | 677 | for (int i = 0; i < NDIM; i++) | 
|---|
|  | 678 | { | 
|---|
|  | 679 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
|---|
|  | 680 | LinesOnBoundaryCount++; | 
|---|
|  | 681 | } | 
|---|
|  | 682 |  | 
|---|
|  | 683 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
|  | 684 | } | 
|---|
|  | 685 | else | 
|---|
|  | 686 | { | 
|---|
|  | 687 | *out << Verbose(1) << "No starting triangle found." << endl; | 
|---|
|  | 688 | exit(255); | 
|---|
|  | 689 | } | 
|---|
|  | 690 | } | 
|---|
|  | 691 | ; | 
|---|
|  | 692 |  | 
|---|
|  | 693 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
|  | 694 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
|  | 695 | * 2 triangles. Hence, we go through all current lines: | 
|---|
|  | 696 | * -# if the lines contains to only one triangle | 
|---|
|  | 697 | * -# We search all points in the boundary | 
|---|
|  | 698 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
|  | 699 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
|  | 700 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
|---|
|  | 701 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
|  | 702 | * \param *out output stream for debugging | 
|---|
|  | 703 | * \param *configuration for IsAngstroem | 
|---|
|  | 704 | * \param *cloud cluster of points | 
|---|
|  | 705 | */ | 
|---|
|  | 706 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud) | 
|---|
|  | 707 | { | 
|---|
|  | 708 | bool flag; | 
|---|
|  | 709 | PointMap::iterator winner; | 
|---|
|  | 710 | class BoundaryPointSet *peak = NULL; | 
|---|
|  | 711 | double SmallestAngle, TempAngle; | 
|---|
|  | 712 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
|---|
|  | 713 | LineMap::iterator LineChecker[2]; | 
|---|
|  | 714 |  | 
|---|
|  | 715 | Center = cloud->GetCenter(out); | 
|---|
|  | 716 | // create a first tesselation with the given BoundaryPoints | 
|---|
|  | 717 | do { | 
|---|
|  | 718 | flag = false; | 
|---|
|  | 719 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
|  | 720 | if (baseline->second->TrianglesCount == 1) { | 
|---|
|  | 721 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
|  | 722 | SmallestAngle = M_PI; | 
|---|
|  | 723 |  | 
|---|
|  | 724 | // get peak point with respect to this base line's only triangle | 
|---|
|  | 725 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
|  | 726 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
|  | 727 | for (int i = 0; i < 3; i++) | 
|---|
|  | 728 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
|  | 729 | peak = BTS->endpoints[i]; | 
|---|
|  | 730 | *out << Verbose(3) << " and has peak " << *peak << "." << endl; | 
|---|
|  | 731 |  | 
|---|
|  | 732 | // prepare some auxiliary vectors | 
|---|
|  | 733 | Vector BaseLineCenter, BaseLine; | 
|---|
|  | 734 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 735 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 736 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line | 
|---|
|  | 737 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 738 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 739 |  | 
|---|
|  | 740 | // offset to center of triangle | 
|---|
|  | 741 | CenterVector.Zero(); | 
|---|
|  | 742 | for (int i = 0; i < 3; i++) | 
|---|
|  | 743 | CenterVector.AddVector(BTS->endpoints[i]->node->node); | 
|---|
|  | 744 | CenterVector.Scale(1. / 3.); | 
|---|
|  | 745 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl; | 
|---|
|  | 746 |  | 
|---|
|  | 747 | // normal vector of triangle | 
|---|
|  | 748 | NormalVector.CopyVector(Center); | 
|---|
|  | 749 | NormalVector.SubtractVector(&CenterVector); | 
|---|
|  | 750 | BTS->GetNormalVector(NormalVector); | 
|---|
|  | 751 | NormalVector.CopyVector(&BTS->NormalVector); | 
|---|
|  | 752 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl; | 
|---|
|  | 753 |  | 
|---|
|  | 754 | // vector in propagation direction (out of triangle) | 
|---|
|  | 755 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
|  | 756 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector); | 
|---|
|  | 757 | TempVector.CopyVector(&CenterVector); | 
|---|
|  | 758 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
|  | 759 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
|  | 760 | if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
|  | 761 | PropagationVector.Scale(-1.); | 
|---|
|  | 762 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl; | 
|---|
|  | 763 | winner = PointsOnBoundary.end(); | 
|---|
|  | 764 |  | 
|---|
|  | 765 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
|  | 766 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
|  | 767 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
|  | 768 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl; | 
|---|
|  | 769 |  | 
|---|
|  | 770 | // first check direction, so that triangles don't intersect | 
|---|
|  | 771 | VirtualNormalVector.CopyVector(target->second->node->node); | 
|---|
|  | 772 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target | 
|---|
|  | 773 | VirtualNormalVector.ProjectOntoPlane(&NormalVector); | 
|---|
|  | 774 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
|  | 775 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl; | 
|---|
|  | 776 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
|  | 777 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
|  | 778 | continue; | 
|---|
|  | 779 | } else | 
|---|
|  | 780 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
|  | 781 |  | 
|---|
|  | 782 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
|  | 783 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
|  | 784 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
|  | 785 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->TrianglesCount == 2))) { | 
|---|
|  | 786 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 787 | continue; | 
|---|
|  | 788 | } | 
|---|
|  | 789 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->TrianglesCount == 2))) { | 
|---|
|  | 790 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl; | 
|---|
|  | 791 | continue; | 
|---|
|  | 792 | } | 
|---|
|  | 793 |  | 
|---|
|  | 794 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
|  | 795 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
|  | 796 | *out << Verbose(4) << "Current target is peak!" << endl; | 
|---|
|  | 797 | continue; | 
|---|
|  | 798 | } | 
|---|
|  | 799 |  | 
|---|
|  | 800 | // check for linear dependence | 
|---|
|  | 801 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 802 | TempVector.SubtractVector(target->second->node->node); | 
|---|
|  | 803 | helper.CopyVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 804 | helper.SubtractVector(target->second->node->node); | 
|---|
|  | 805 | helper.ProjectOntoPlane(&TempVector); | 
|---|
|  | 806 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
|  | 807 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl; | 
|---|
|  | 808 | continue; | 
|---|
|  | 809 | } | 
|---|
|  | 810 |  | 
|---|
|  | 811 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
|  | 812 | flag = true; | 
|---|
|  | 813 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node); | 
|---|
|  | 814 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 815 | TempVector.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 816 | TempVector.AddVector(target->second->node->node); | 
|---|
|  | 817 | TempVector.Scale(1./3.); | 
|---|
|  | 818 | TempVector.SubtractVector(Center); | 
|---|
|  | 819 | // make it always point outward | 
|---|
|  | 820 | if (VirtualNormalVector.Projection(&TempVector) < 0) | 
|---|
|  | 821 | VirtualNormalVector.Scale(-1.); | 
|---|
|  | 822 | // calculate angle | 
|---|
|  | 823 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 824 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl; | 
|---|
|  | 825 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
|  | 826 | SmallestAngle = TempAngle; | 
|---|
|  | 827 | winner = target; | 
|---|
|  | 828 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 829 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
|  | 830 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
|  | 831 | helper.CopyVector(target->second->node->node); | 
|---|
|  | 832 | helper.SubtractVector(&BaseLineCenter); | 
|---|
|  | 833 | helper.ProjectOntoPlane(&BaseLine); | 
|---|
|  | 834 | // ...the one with the smaller angle is the better candidate | 
|---|
|  | 835 | TempVector.CopyVector(target->second->node->node); | 
|---|
|  | 836 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 837 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 838 | TempAngle = TempVector.Angle(&helper); | 
|---|
|  | 839 | TempVector.CopyVector(winner->second->node->node); | 
|---|
|  | 840 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 841 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 842 | if (TempAngle < TempVector.Angle(&helper)) { | 
|---|
|  | 843 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 844 | SmallestAngle = TempAngle; | 
|---|
|  | 845 | winner = target; | 
|---|
|  | 846 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl; | 
|---|
|  | 847 | } else | 
|---|
|  | 848 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl; | 
|---|
|  | 849 | } else | 
|---|
|  | 850 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 851 | } | 
|---|
|  | 852 | } // end of loop over all boundary points | 
|---|
|  | 853 |  | 
|---|
|  | 854 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
|  | 855 | if (winner != PointsOnBoundary.end()) { | 
|---|
|  | 856 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
|  | 857 | // create the lins of not yet present | 
|---|
|  | 858 | BLS[0] = baseline->second; | 
|---|
|  | 859 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
|  | 860 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
|  | 861 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
|  | 862 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
|  | 863 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
|  | 864 | BPS[1] = winner->second; | 
|---|
|  | 865 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 866 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
|  | 867 | LinesOnBoundaryCount++; | 
|---|
|  | 868 | } else | 
|---|
|  | 869 | BLS[1] = LineChecker[0]->second; | 
|---|
|  | 870 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
|  | 871 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
|  | 872 | BPS[1] = winner->second; | 
|---|
|  | 873 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 874 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
|  | 875 | LinesOnBoundaryCount++; | 
|---|
|  | 876 | } else | 
|---|
|  | 877 | BLS[2] = LineChecker[1]->second; | 
|---|
|  | 878 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [62bb91] | 879 | BTS->GetCenter(&helper); | 
|---|
|  | 880 | helper.SubtractVector(Center); | 
|---|
|  | 881 | helper.Scale(-1); | 
|---|
|  | 882 | BTS->GetNormalVector(helper); | 
|---|
| [357fba] | 883 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 884 | TrianglesOnBoundaryCount++; | 
|---|
|  | 885 | } else { | 
|---|
|  | 886 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
|  | 887 | } | 
|---|
|  | 888 |  | 
|---|
|  | 889 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
|  | 890 | } else | 
|---|
|  | 891 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->TrianglesCount << "." << endl; | 
|---|
|  | 892 | } while (flag); | 
|---|
|  | 893 |  | 
|---|
|  | 894 | // exit | 
|---|
|  | 895 | delete(Center); | 
|---|
|  | 896 | }; | 
|---|
|  | 897 |  | 
|---|
| [62bb91] | 898 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| [357fba] | 899 | * \param *out output stream for debugging | 
|---|
|  | 900 | * \param *cloud cluster of points | 
|---|
| [62bb91] | 901 | * \param *LC LinkedCell structure to find nearest point quickly | 
|---|
| [357fba] | 902 | * \return true - all straddling points insert, false - something went wrong | 
|---|
|  | 903 | */ | 
|---|
| [62bb91] | 904 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC) | 
|---|
| [357fba] | 905 | { | 
|---|
|  | 906 | Vector Intersection; | 
|---|
|  | 907 | TesselPoint *Walker = NULL; | 
|---|
|  | 908 | Vector *Center = cloud->GetCenter(out); | 
|---|
| [62bb91] | 909 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
|  | 910 |  | 
|---|
|  | 911 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 912 |  | 
|---|
|  | 913 | cloud->GoToFirst(); | 
|---|
| [1999d8] | 914 | while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger | 
|---|
| [357fba] | 915 | Walker = cloud->GetPoint(); | 
|---|
| [62bb91] | 916 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl; | 
|---|
| [357fba] | 917 | // get the next triangle | 
|---|
| [62bb91] | 918 | triangles = FindClosestTrianglesToPoint(out, Walker->node, LC); | 
|---|
|  | 919 | if (triangles == NULL) { | 
|---|
|  | 920 | *out << Verbose(1) << "No triangles found, probably a tesselation point itself." << endl; | 
|---|
|  | 921 | cloud->GoToNext(); | 
|---|
|  | 922 | continue; | 
|---|
|  | 923 | } else { | 
|---|
|  | 924 | BTS = triangles->front(); | 
|---|
| [357fba] | 925 | } | 
|---|
| [62bb91] | 926 | *out << Verbose(2) << "Closest triangle is " << BTS << "." << endl; | 
|---|
| [357fba] | 927 | // get the intersection point | 
|---|
|  | 928 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) { | 
|---|
| [62bb91] | 929 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl; | 
|---|
| [357fba] | 930 | // we have the intersection, check whether in- or outside of boundary | 
|---|
|  | 931 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { | 
|---|
|  | 932 | // inside, next! | 
|---|
|  | 933 | *out << Verbose(4) << Walker << " is inside wrt triangle " << BTS << "." << endl; | 
|---|
|  | 934 | } else { | 
|---|
|  | 935 | // outside! | 
|---|
|  | 936 | *out << Verbose(3) << Walker << " is outside wrt triangle " << BTS << "." << endl; | 
|---|
|  | 937 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
|  | 938 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
|  | 939 | // store the three old lines and old points | 
|---|
|  | 940 | for (int i=0;i<3;i++) { | 
|---|
|  | 941 | OldLines[i] = BTS->lines[i]; | 
|---|
|  | 942 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
|  | 943 | } | 
|---|
|  | 944 | // add Walker to boundary points | 
|---|
|  | 945 | AddPoint(Walker); | 
|---|
|  | 946 | if (BPS[0] == NULL) | 
|---|
|  | 947 | NewPoint = BPS[0]; | 
|---|
|  | 948 | else | 
|---|
|  | 949 | continue; | 
|---|
|  | 950 | // remove triangle | 
|---|
|  | 951 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
|  | 952 | // create three new boundary lines | 
|---|
|  | 953 | for (int i=0;i<3;i++) { | 
|---|
|  | 954 | BPS[0] = NewPoint; | 
|---|
|  | 955 | BPS[1] = OldPoints[i]; | 
|---|
|  | 956 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 957 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
|  | 958 | LinesOnBoundaryCount++; | 
|---|
|  | 959 | } | 
|---|
|  | 960 | // create three new triangle with new point | 
|---|
|  | 961 | for (int i=0;i<3;i++) { // find all baselines | 
|---|
|  | 962 | BLS[0] = OldLines[i]; | 
|---|
|  | 963 | int n = 1; | 
|---|
|  | 964 | for (int j=0;j<3;j++) { | 
|---|
|  | 965 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
|  | 966 | if (n>2) { | 
|---|
|  | 967 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl; | 
|---|
|  | 968 | return false; | 
|---|
|  | 969 | } else | 
|---|
|  | 970 | BLS[n++] = NewLines[j]; | 
|---|
|  | 971 | } | 
|---|
|  | 972 | } | 
|---|
|  | 973 | // create the triangle | 
|---|
|  | 974 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 975 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 976 | TrianglesOnBoundaryCount++; | 
|---|
|  | 977 | } | 
|---|
|  | 978 | } | 
|---|
|  | 979 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
|  | 980 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl; | 
|---|
|  | 981 | return false; | 
|---|
|  | 982 | } | 
|---|
|  | 983 | cloud->GoToNext(); | 
|---|
|  | 984 | } | 
|---|
|  | 985 |  | 
|---|
|  | 986 | // exit | 
|---|
|  | 987 | delete(Center); | 
|---|
| [62bb91] | 988 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 989 | return true; | 
|---|
|  | 990 | }; | 
|---|
|  | 991 |  | 
|---|
| [62bb91] | 992 | /** Adds an point to the tesselation::PointsOnBoundary list. | 
|---|
|  | 993 | * \param *Walker point to add | 
|---|
| [357fba] | 994 | */ | 
|---|
|  | 995 | void | 
|---|
|  | 996 | Tesselation::AddPoint(TesselPoint *Walker) | 
|---|
|  | 997 | { | 
|---|
|  | 998 | PointTestPair InsertUnique; | 
|---|
|  | 999 | BPS[0] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1000 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[0])); | 
|---|
|  | 1001 | if (InsertUnique.second) // if new point was not present before, increase counter | 
|---|
|  | 1002 | PointsOnBoundaryCount++; | 
|---|
|  | 1003 | else { | 
|---|
|  | 1004 | delete(BPS[0]); | 
|---|
|  | 1005 | BPS[0] = NULL; | 
|---|
|  | 1006 | } | 
|---|
|  | 1007 | } | 
|---|
|  | 1008 | ; | 
|---|
|  | 1009 |  | 
|---|
|  | 1010 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
|  | 1011 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
|  | 1012 | * @param Candidate point to add | 
|---|
|  | 1013 | * @param n index for this point in Tesselation::TPS array | 
|---|
|  | 1014 | */ | 
|---|
|  | 1015 | void | 
|---|
|  | 1016 | Tesselation::AddTrianglePoint(TesselPoint* Candidate, int n) | 
|---|
|  | 1017 | { | 
|---|
|  | 1018 | PointTestPair InsertUnique; | 
|---|
|  | 1019 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
|  | 1020 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n])); | 
|---|
|  | 1021 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
|  | 1022 | PointsOnBoundaryCount++; | 
|---|
|  | 1023 | } else { | 
|---|
|  | 1024 | delete TPS[n]; | 
|---|
|  | 1025 | cout << Verbose(3) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl; | 
|---|
|  | 1026 | TPS[n] = (InsertUnique.first)->second; | 
|---|
|  | 1027 | } | 
|---|
|  | 1028 | } | 
|---|
|  | 1029 | ; | 
|---|
|  | 1030 |  | 
|---|
|  | 1031 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
|  | 1032 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
|  | 1033 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
|  | 1034 | * @param *a first endpoint | 
|---|
|  | 1035 | * @param *b second endpoint | 
|---|
|  | 1036 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1037 | */ | 
|---|
|  | 1038 | void Tesselation::AddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) { | 
|---|
|  | 1039 | bool insertNewLine = true; | 
|---|
|  | 1040 |  | 
|---|
|  | 1041 | if (a->lines.find(b->node->nr) != a->lines.end()) { | 
|---|
|  | 1042 | LineMap::iterator FindLine; | 
|---|
|  | 1043 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 1044 | FindPair = a->lines.equal_range(b->node->nr); | 
|---|
|  | 1045 |  | 
|---|
|  | 1046 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) { | 
|---|
|  | 1047 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
|  | 1048 | if (FindLine->second->TrianglesCount < 2) { | 
|---|
|  | 1049 | insertNewLine = false; | 
|---|
|  | 1050 | cout << Verbose(3) << "Using existing line " << *FindLine->second << endl; | 
|---|
|  | 1051 |  | 
|---|
|  | 1052 | BPS[0] = FindLine->second->endpoints[0]; | 
|---|
|  | 1053 | BPS[1] = FindLine->second->endpoints[1]; | 
|---|
|  | 1054 | BLS[n] = FindLine->second; | 
|---|
|  | 1055 |  | 
|---|
|  | 1056 | break; | 
|---|
|  | 1057 | } | 
|---|
|  | 1058 | } | 
|---|
|  | 1059 | } | 
|---|
|  | 1060 |  | 
|---|
|  | 1061 | if (insertNewLine) { | 
|---|
|  | 1062 | AlwaysAddTriangleLine(a, b, n); | 
|---|
|  | 1063 | } | 
|---|
|  | 1064 | } | 
|---|
|  | 1065 | ; | 
|---|
|  | 1066 |  | 
|---|
|  | 1067 | /** | 
|---|
|  | 1068 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
|  | 1069 | * Raises the line count and inserts the new line into the BLS. | 
|---|
|  | 1070 | * | 
|---|
|  | 1071 | * @param *a first endpoint | 
|---|
|  | 1072 | * @param *b second endpoint | 
|---|
|  | 1073 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1074 | */ | 
|---|
|  | 1075 | void Tesselation::AlwaysAddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) | 
|---|
|  | 1076 | { | 
|---|
|  | 1077 | cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl; | 
|---|
|  | 1078 | BPS[0] = a; | 
|---|
|  | 1079 | BPS[1] = b; | 
|---|
|  | 1080 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps | 
|---|
|  | 1081 | // add line to global map | 
|---|
|  | 1082 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
|  | 1083 | // increase counter | 
|---|
|  | 1084 | LinesOnBoundaryCount++; | 
|---|
|  | 1085 | }; | 
|---|
|  | 1086 |  | 
|---|
|  | 1087 | /** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm). | 
|---|
|  | 1088 | * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later. | 
|---|
|  | 1089 | */ | 
|---|
|  | 1090 | void | 
|---|
|  | 1091 | Tesselation::AddTriangle() | 
|---|
|  | 1092 | { | 
|---|
|  | 1093 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
|  | 1094 |  | 
|---|
|  | 1095 | // add triangle to global map | 
|---|
|  | 1096 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1097 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1098 |  | 
|---|
|  | 1099 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
|  | 1100 | } | 
|---|
|  | 1101 | ; | 
|---|
|  | 1102 |  | 
|---|
| [62bb91] | 1103 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| [357fba] | 1104 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1105 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1106 | * returned. | 
|---|
|  | 1107 | * \param *out output stream for debugging | 
|---|
|  | 1108 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1109 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
|  | 1110 | *                 triangles exist which is the maximum for three points | 
|---|
|  | 1111 | */ | 
|---|
|  | 1112 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) { | 
|---|
|  | 1113 | int adjacentTriangleCount = 0; | 
|---|
|  | 1114 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1115 |  | 
|---|
|  | 1116 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1117 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1118 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1119 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
|  | 1120 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1121 | Points[i] = FindPoint->second; | 
|---|
|  | 1122 | } else { | 
|---|
|  | 1123 | Points[i] = NULL; | 
|---|
|  | 1124 | } | 
|---|
|  | 1125 | } | 
|---|
|  | 1126 |  | 
|---|
|  | 1127 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1128 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1129 | if (Points[i] != NULL) { | 
|---|
|  | 1130 | for (int j = i; j < 3; j++) { | 
|---|
|  | 1131 | if (Points[j] != NULL) { | 
|---|
|  | 1132 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
|  | 1133 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 1134 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
|  | 1135 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl; | 
|---|
|  | 1136 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
|  | 1137 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 1138 | adjacentTriangleCount++; | 
|---|
|  | 1139 | } | 
|---|
|  | 1140 | } | 
|---|
|  | 1141 | *out << Verbose(3) << "end." << endl; | 
|---|
|  | 1142 | } | 
|---|
|  | 1143 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
|  | 1144 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1145 | return adjacentTriangleCount; | 
|---|
|  | 1146 | } | 
|---|
|  | 1147 | } | 
|---|
|  | 1148 | } | 
|---|
|  | 1149 | } | 
|---|
|  | 1150 |  | 
|---|
|  | 1151 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1152 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1153 | return adjacentTriangleCount; | 
|---|
|  | 1154 | }; | 
|---|
|  | 1155 |  | 
|---|
|  | 1156 |  | 
|---|
|  | 1157 | /** Finds the starting triangle for find_non_convex_border(). | 
|---|
| [62bb91] | 1158 | * Looks at the outermost point per axis, then Find_second_point_for_Tesselation() | 
|---|
| [357fba] | 1159 | * for the second and Find_next_suitable_point_via_Angle_of_Sphere() for the third | 
|---|
|  | 1160 | * point are called. | 
|---|
|  | 1161 | * \param *out output stream for debugging | 
|---|
|  | 1162 | * \param RADIUS radius of virtual rolling sphere | 
|---|
|  | 1163 | * \param *LC LinkedCell structure with neighbouring TesselPoint's | 
|---|
|  | 1164 | */ | 
|---|
|  | 1165 | void Tesselation::Find_starting_triangle(ofstream *out, const double RADIUS, LinkedCell *LC) | 
|---|
|  | 1166 | { | 
|---|
|  | 1167 | cout << Verbose(1) << "Begin of Find_starting_triangle\n"; | 
|---|
|  | 1168 | int i = 0; | 
|---|
|  | 1169 | LinkedNodes *List = NULL; | 
|---|
|  | 1170 | TesselPoint* FirstPoint = NULL; | 
|---|
|  | 1171 | TesselPoint* SecondPoint = NULL; | 
|---|
| [62bb91] | 1172 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| [357fba] | 1173 | double max_coordinate[NDIM]; | 
|---|
|  | 1174 | Vector Oben; | 
|---|
|  | 1175 | Vector helper; | 
|---|
|  | 1176 | Vector Chord; | 
|---|
|  | 1177 | Vector SearchDirection; | 
|---|
|  | 1178 |  | 
|---|
|  | 1179 | Oben.Zero(); | 
|---|
|  | 1180 |  | 
|---|
|  | 1181 | for (i = 0; i < 3; i++) { | 
|---|
| [62bb91] | 1182 | MaxPoint[i] = NULL; | 
|---|
| [357fba] | 1183 | max_coordinate[i] = -1; | 
|---|
|  | 1184 | } | 
|---|
|  | 1185 |  | 
|---|
| [62bb91] | 1186 | // 1. searching topmost point with respect to each axis | 
|---|
| [357fba] | 1187 | for (int i=0;i<NDIM;i++) { // each axis | 
|---|
|  | 1188 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell | 
|---|
|  | 1189 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++) | 
|---|
|  | 1190 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) { | 
|---|
|  | 1191 | List = LC->GetCurrentCell(); | 
|---|
|  | 1192 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1193 | if (List != NULL) { | 
|---|
|  | 1194 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) { | 
|---|
|  | 1195 | if ((*Runner)->node->x[i] > max_coordinate[i]) { | 
|---|
|  | 1196 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl; | 
|---|
|  | 1197 | max_coordinate[i] = (*Runner)->node->x[i]; | 
|---|
| [62bb91] | 1198 | MaxPoint[i] = (*Runner); | 
|---|
| [357fba] | 1199 | } | 
|---|
|  | 1200 | } | 
|---|
|  | 1201 | } else { | 
|---|
|  | 1202 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 1203 | } | 
|---|
|  | 1204 | } | 
|---|
|  | 1205 | } | 
|---|
|  | 1206 |  | 
|---|
|  | 1207 | cout << Verbose(2) << "Found maximum coordinates: "; | 
|---|
|  | 1208 | for (int i=0;i<NDIM;i++) | 
|---|
| [62bb91] | 1209 | cout << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
| [357fba] | 1210 | cout << endl; | 
|---|
|  | 1211 |  | 
|---|
|  | 1212 | BTS = NULL; | 
|---|
|  | 1213 | CandidateList *Opt_Candidates = new CandidateList(); | 
|---|
|  | 1214 | for (int k=0;k<NDIM;k++) { | 
|---|
|  | 1215 | Oben.x[k] = 1.; | 
|---|
| [62bb91] | 1216 | FirstPoint = MaxPoint[k]; | 
|---|
| [357fba] | 1217 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
|  | 1218 |  | 
|---|
|  | 1219 | double ShortestAngle; | 
|---|
|  | 1220 | TesselPoint* Opt_Candidate = NULL; | 
|---|
|  | 1221 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 1222 |  | 
|---|
|  | 1223 | Find_second_point_for_Tesselation(FirstPoint, NULL, Oben, Opt_Candidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
|  | 1224 | SecondPoint = Opt_Candidate; | 
|---|
|  | 1225 | if (SecondPoint == NULL)  // have we found a second point? | 
|---|
|  | 1226 | continue; | 
|---|
|  | 1227 | else | 
|---|
|  | 1228 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n"; | 
|---|
|  | 1229 |  | 
|---|
|  | 1230 | helper.CopyVector(FirstPoint->node); | 
|---|
|  | 1231 | helper.SubtractVector(SecondPoint->node); | 
|---|
|  | 1232 | helper.Normalize(); | 
|---|
|  | 1233 | Oben.ProjectOntoPlane(&helper); | 
|---|
|  | 1234 | Oben.Normalize(); | 
|---|
|  | 1235 | helper.VectorProduct(&Oben); | 
|---|
|  | 1236 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1237 |  | 
|---|
|  | 1238 | Chord.CopyVector(FirstPoint->node); // bring into calling function | 
|---|
|  | 1239 | Chord.SubtractVector(SecondPoint->node); | 
|---|
|  | 1240 | double radius = Chord.ScalarProduct(&Chord); | 
|---|
|  | 1241 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); | 
|---|
|  | 1242 | helper.CopyVector(&Oben); | 
|---|
|  | 1243 | helper.Scale(CircleRadius); | 
|---|
|  | 1244 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized) | 
|---|
|  | 1245 |  | 
|---|
|  | 1246 | // look in one direction of baseline for initial candidate | 
|---|
|  | 1247 | SearchDirection.MakeNormalVector(&Chord, &Oben);  // whether we look "left" first or "right" first is not important ... | 
|---|
|  | 1248 |  | 
|---|
|  | 1249 | // adding point 1 and point 2 and the line between them | 
|---|
|  | 1250 | AddTrianglePoint(FirstPoint, 0); | 
|---|
|  | 1251 | AddTrianglePoint(SecondPoint, 1); | 
|---|
|  | 1252 | AddTriangleLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1253 |  | 
|---|
|  | 1254 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n"; | 
|---|
|  | 1255 | Find_third_point_for_Tesselation( | 
|---|
|  | 1256 | Oben, SearchDirection, helper, BLS[0], NULL, *&Opt_Candidates, &ShortestAngle, RADIUS, LC | 
|---|
|  | 1257 | ); | 
|---|
|  | 1258 | cout << Verbose(1) << "List of third Points is "; | 
|---|
|  | 1259 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1260 | cout << " " << *(*it)->point; | 
|---|
|  | 1261 | } | 
|---|
|  | 1262 | cout << endl; | 
|---|
|  | 1263 |  | 
|---|
|  | 1264 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1265 | // add third triangle point | 
|---|
|  | 1266 | AddTrianglePoint((*it)->point, 2); | 
|---|
|  | 1267 | // add the second and third line | 
|---|
|  | 1268 | AddTriangleLine(TPS[1], TPS[2], 1); | 
|---|
|  | 1269 | AddTriangleLine(TPS[0], TPS[2], 2); | 
|---|
|  | 1270 | // ... and triangles to the Maps of the Tesselation class | 
|---|
|  | 1271 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 1272 | AddTriangle(); | 
|---|
|  | 1273 | // ... and calculate its normal vector (with correct orientation) | 
|---|
|  | 1274 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1275 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1276 | BTS->GetNormalVector((*it)->OptCenter);  // vector to compare with should point inwards | 
|---|
|  | 1277 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and " | 
|---|
|  | 1278 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n"; | 
|---|
|  | 1279 |  | 
|---|
|  | 1280 | // if we do not reach the end with the next step of iteration, we need to setup a new first line | 
|---|
|  | 1281 | if (it != Opt_Candidates->end()--) { | 
|---|
|  | 1282 | FirstPoint = (*it)->BaseLine->endpoints[0]->node; | 
|---|
|  | 1283 | SecondPoint = (*it)->point; | 
|---|
|  | 1284 | // adding point 1 and point 2 and the line between them | 
|---|
|  | 1285 | AddTrianglePoint(FirstPoint, 0); | 
|---|
|  | 1286 | AddTrianglePoint(SecondPoint, 1); | 
|---|
|  | 1287 | AddTriangleLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1288 | } | 
|---|
|  | 1289 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.Projection(&Oben) << "." << endl; | 
|---|
|  | 1290 | } | 
|---|
|  | 1291 | if (BTS != NULL) // we have created one starting triangle | 
|---|
|  | 1292 | break; | 
|---|
|  | 1293 | else { | 
|---|
|  | 1294 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1295 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 1296 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1297 | remover = *it; | 
|---|
|  | 1298 | delete(remover); | 
|---|
|  | 1299 | } | 
|---|
|  | 1300 | Opt_Candidates->clear(); | 
|---|
|  | 1301 | } | 
|---|
|  | 1302 | } | 
|---|
|  | 1303 |  | 
|---|
|  | 1304 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1305 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 1306 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1307 | remover = *it; | 
|---|
|  | 1308 | delete(remover); | 
|---|
|  | 1309 | } | 
|---|
|  | 1310 | delete(Opt_Candidates); | 
|---|
|  | 1311 | cout << Verbose(1) << "End of Find_starting_triangle\n"; | 
|---|
|  | 1312 | }; | 
|---|
|  | 1313 |  | 
|---|
|  | 1314 |  | 
|---|
|  | 1315 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
|  | 1316 | * @param out output stream for debugging | 
|---|
|  | 1317 | * @param Line current baseline to search from | 
|---|
|  | 1318 | * @param T current triangle which \a Line is edge of | 
|---|
|  | 1319 | * @param RADIUS radius of the rolling ball | 
|---|
|  | 1320 | * @param N number of found triangles | 
|---|
| [62bb91] | 1321 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 1322 | */ | 
|---|
|  | 1323 | bool Tesselation::Find_next_suitable_triangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, int N, LinkedCell *LC) | 
|---|
|  | 1324 | { | 
|---|
|  | 1325 | cout << Verbose(0) << "Begin of Find_next_suitable_triangle\n"; | 
|---|
|  | 1326 | bool result = true; | 
|---|
|  | 1327 | CandidateList *Opt_Candidates = new CandidateList(); | 
|---|
|  | 1328 |  | 
|---|
|  | 1329 | Vector CircleCenter; | 
|---|
|  | 1330 | Vector CirclePlaneNormal; | 
|---|
|  | 1331 | Vector OldSphereCenter; | 
|---|
|  | 1332 | Vector SearchDirection; | 
|---|
|  | 1333 | Vector helper; | 
|---|
|  | 1334 | TesselPoint *ThirdNode = NULL; | 
|---|
|  | 1335 | LineMap::iterator testline; | 
|---|
|  | 1336 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1337 | double radius, CircleRadius; | 
|---|
|  | 1338 |  | 
|---|
|  | 1339 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl; | 
|---|
|  | 1340 | for (int i=0;i<3;i++) | 
|---|
|  | 1341 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node)) | 
|---|
|  | 1342 | ThirdNode = T.endpoints[i]->node; | 
|---|
|  | 1343 |  | 
|---|
|  | 1344 | // construct center of circle | 
|---|
|  | 1345 | CircleCenter.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1346 | CircleCenter.AddVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1347 | CircleCenter.Scale(0.5); | 
|---|
|  | 1348 |  | 
|---|
|  | 1349 | // construct normal vector of circle | 
|---|
|  | 1350 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1351 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1352 |  | 
|---|
|  | 1353 | // calculate squared radius of circle | 
|---|
|  | 1354 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 1355 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 1356 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 1357 | CirclePlaneNormal.Normalize(); | 
|---|
|  | 1358 | cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 1359 |  | 
|---|
|  | 1360 | // construct old center | 
|---|
|  | 1361 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node); | 
|---|
|  | 1362 | helper.CopyVector(&T.NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
|  | 1363 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
|  | 1364 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 1365 | OldSphereCenter.AddVector(&helper); | 
|---|
|  | 1366 | OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 1367 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
|  | 1368 |  | 
|---|
|  | 1369 | // construct SearchDirection | 
|---|
|  | 1370 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal); | 
|---|
|  | 1371 | helper.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1372 | helper.SubtractVector(ThirdNode->node); | 
|---|
|  | 1373 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
|  | 1374 | SearchDirection.Scale(-1.); | 
|---|
|  | 1375 | SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
|  | 1376 | SearchDirection.Normalize(); | 
|---|
|  | 1377 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 1378 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
|  | 1379 | // rotated the wrong way! | 
|---|
|  | 1380 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
|  | 1381 | } | 
|---|
|  | 1382 |  | 
|---|
|  | 1383 | // add third point | 
|---|
|  | 1384 | Find_third_point_for_Tesselation( | 
|---|
|  | 1385 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, Opt_Candidates, | 
|---|
|  | 1386 | &ShortestAngle, RADIUS, LC | 
|---|
|  | 1387 | ); | 
|---|
|  | 1388 |  | 
|---|
|  | 1389 | } else { | 
|---|
|  | 1390 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl; | 
|---|
|  | 1391 | } | 
|---|
|  | 1392 |  | 
|---|
|  | 1393 | if (Opt_Candidates->begin() == Opt_Candidates->end()) { | 
|---|
|  | 1394 | cerr << "WARNING: Could not find a suitable candidate." << endl; | 
|---|
|  | 1395 | return false; | 
|---|
|  | 1396 | } | 
|---|
|  | 1397 | cout << Verbose(1) << "Third Points are "; | 
|---|
|  | 1398 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1399 | cout << " " << *(*it)->point; | 
|---|
|  | 1400 | } | 
|---|
|  | 1401 | cout << endl; | 
|---|
|  | 1402 |  | 
|---|
|  | 1403 | BoundaryLineSet *BaseRay = &Line; | 
|---|
|  | 1404 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1405 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point | 
|---|
|  | 1406 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1407 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl; | 
|---|
|  | 1408 |  | 
|---|
|  | 1409 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
| [62bb91] | 1410 | TesselPoint *PointCandidates[3]; | 
|---|
|  | 1411 | PointCandidates[0] = (*it)->point; | 
|---|
|  | 1412 | PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
|  | 1413 | PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
|  | 1414 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates); | 
|---|
| [357fba] | 1415 |  | 
|---|
|  | 1416 | BTS = NULL; | 
|---|
|  | 1417 | // If there is no triangle, add it regularly. | 
|---|
|  | 1418 | if (existentTrianglesCount == 0) { | 
|---|
|  | 1419 | AddTrianglePoint((*it)->point, 0); | 
|---|
|  | 1420 | AddTrianglePoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1421 | AddTrianglePoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 1422 |  | 
|---|
| [1953f9] | 1423 | if (CheckLineCriteriaforDegeneratedTriangle(TPS)) { | 
|---|
|  | 1424 | AddTriangleLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1425 | AddTriangleLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1426 | AddTriangleLine(TPS[1], TPS[2], 2); | 
|---|
| [357fba] | 1427 |  | 
|---|
| [1953f9] | 1428 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 1429 | AddTriangle(); | 
|---|
|  | 1430 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1431 | BTS->GetNormalVector((*it)->OptCenter); | 
|---|
|  | 1432 | (*it)->OptCenter.Scale(-1.); | 
|---|
| [357fba] | 1433 |  | 
|---|
| [1953f9] | 1434 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1435 | << " for this triangle ... " << endl; | 
|---|
| [357fba] | 1436 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl; | 
|---|
| [1953f9] | 1437 | } else { | 
|---|
|  | 1438 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1439 | cout << *(*it)->point << ", "; | 
|---|
|  | 1440 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1441 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1442 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1443 | result = false; | 
|---|
|  | 1444 | } | 
|---|
| [357fba] | 1445 | } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
|  | 1446 | AddTrianglePoint((*it)->point, 0); | 
|---|
|  | 1447 | AddTrianglePoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1448 | AddTrianglePoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 1449 |  | 
|---|
|  | 1450 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
|  | 1451 | // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
|  | 1452 | if (CheckLineCriteriaforDegeneratedTriangle(TPS)) { | 
|---|
|  | 1453 | AddTriangleLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1454 | AddTriangleLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1455 | AddTriangleLine(TPS[1], TPS[2], 2); | 
|---|
|  | 1456 |  | 
|---|
|  | 1457 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [1953f9] | 1458 | AddTriangle();  // add to global map | 
|---|
| [357fba] | 1459 |  | 
|---|
|  | 1460 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1461 | BTS->GetNormalVector((*it)->OtherOptCenter); | 
|---|
|  | 1462 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1463 |  | 
|---|
|  | 1464 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1465 | << " for this triangle ... " << endl; | 
|---|
|  | 1466 | cout << Verbose(1) << "We have "<< BaseRay->TrianglesCount << " for line " << BaseRay << "." << endl; | 
|---|
|  | 1467 | } else { | 
|---|
|  | 1468 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1469 | cout << *(*it)->point << ", "; | 
|---|
|  | 1470 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1471 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1472 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1473 | result = false; | 
|---|
|  | 1474 | } | 
|---|
|  | 1475 | } else { | 
|---|
|  | 1476 | cout << Verbose(1) << "This triangle consisting of "; | 
|---|
|  | 1477 | cout << *(*it)->point << ", "; | 
|---|
|  | 1478 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1479 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1480 | cout << "is invalid!" << endl; | 
|---|
|  | 1481 | result = false; | 
|---|
|  | 1482 | } | 
|---|
|  | 1483 |  | 
|---|
|  | 1484 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) | 
|---|
|  | 1485 | BaseRay = BLS[0]; | 
|---|
|  | 1486 | } | 
|---|
|  | 1487 |  | 
|---|
|  | 1488 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1489 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 1490 | for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) { | 
|---|
|  | 1491 | remover = *it; | 
|---|
|  | 1492 | delete(remover); | 
|---|
|  | 1493 | } | 
|---|
|  | 1494 | delete(Opt_Candidates); | 
|---|
|  | 1495 | cout << Verbose(0) << "End of Find_next_suitable_triangle\n"; | 
|---|
|  | 1496 | return result; | 
|---|
|  | 1497 | }; | 
|---|
|  | 1498 |  | 
|---|
|  | 1499 |  | 
|---|
|  | 1500 | /** Goes over all baselines and checks whether adjacent triangles and convex to each other. | 
|---|
|  | 1501 | * \param *out output stream for debugging | 
|---|
|  | 1502 | * \return true - all baselines were corrected, false - there are still concave pieces | 
|---|
|  | 1503 | */ | 
|---|
|  | 1504 | bool Tesselation::CorrectConcaveBaselines(ofstream *out) | 
|---|
|  | 1505 | { | 
|---|
|  | 1506 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
|  | 1507 | class BoundaryPointSet *OldPoints[2]; | 
|---|
|  | 1508 | Vector BaseLineNormal; | 
|---|
|  | 1509 | class BoundaryLineSet *Base = NULL; | 
|---|
|  | 1510 | int OldTriangles[2], OldBaseLine; | 
|---|
| [62bb91] | 1511 | int i,m; | 
|---|
|  | 1512 |  | 
|---|
|  | 1513 | *out << Verbose(1) << "Begin of CorrectConcaveBaselines" << endl; | 
|---|
|  | 1514 |  | 
|---|
| [357fba] | 1515 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) { | 
|---|
|  | 1516 | Base = baseline->second; | 
|---|
| [62bb91] | 1517 | *out << Verbose(2) << "Current baseline is " << *Base << " ... " << endl; | 
|---|
| [357fba] | 1518 | // check convexity | 
|---|
|  | 1519 | if (Base->CheckConvexityCriterion(out)) { // triangles are convex | 
|---|
| [62bb91] | 1520 | *out << Verbose(2) << "... has two convex triangles." << endl; | 
|---|
| [357fba] | 1521 | } else { // not convex! | 
|---|
| [62bb91] | 1522 | *out << Verbose(2) << "... has two concave triangles!" << endl; | 
|---|
| [357fba] | 1523 | // get the two triangles | 
|---|
|  | 1524 | // gather four endpoints and four lines | 
|---|
|  | 1525 | for (int j=0;j<4;j++) | 
|---|
|  | 1526 | OldLines[j] = NULL; | 
|---|
|  | 1527 | for (int j=0;j<2;j++) | 
|---|
|  | 1528 | OldPoints[j] = NULL; | 
|---|
|  | 1529 | i=0; | 
|---|
| [62bb91] | 1530 | m=0; | 
|---|
|  | 1531 | *out << Verbose(3) << "The four old lines are: "; | 
|---|
|  | 1532 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1533 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1534 | if (runner->second->lines[j] != Base) { // pick not the central baseline | 
|---|
|  | 1535 | OldLines[i++] = runner->second->lines[j]; | 
|---|
|  | 1536 | *out << *runner->second->lines[j] << "\t"; | 
|---|
|  | 1537 | } | 
|---|
|  | 1538 | *out << endl; | 
|---|
|  | 1539 | *out << Verbose(3) << "The two old points are: "; | 
|---|
|  | 1540 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1541 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1542 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints | 
|---|
|  | 1543 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1544 | *out << *runner->second->endpoints[j] << "\t"; | 
|---|
|  | 1545 | } | 
|---|
|  | 1546 | *out << endl; | 
|---|
| [357fba] | 1547 | if (i<4) { | 
|---|
|  | 1548 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
|  | 1549 | return false; | 
|---|
|  | 1550 | } | 
|---|
|  | 1551 | for (int j=0;j<4;j++) | 
|---|
|  | 1552 | if (OldLines[j] == NULL) { | 
|---|
|  | 1553 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
|  | 1554 | return false; | 
|---|
|  | 1555 | } | 
|---|
|  | 1556 | for (int j=0;j<2;j++) | 
|---|
|  | 1557 | if (OldPoints[j] == NULL) { | 
|---|
|  | 1558 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl; | 
|---|
|  | 1559 | return false; | 
|---|
|  | 1560 | } | 
|---|
|  | 1561 |  | 
|---|
| [62bb91] | 1562 | // remove triangles and baseline removes itself | 
|---|
|  | 1563 | m=0; | 
|---|
| [357fba] | 1564 | OldBaseLine = Base->Nr; | 
|---|
|  | 1565 | LinesOnBoundary.erase(OldBaseLine); | 
|---|
| [62bb91] | 1566 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 1567 | TrianglesOnBoundary.erase(OldTriangles[m++] = runner->second->Nr); | 
|---|
|  | 1568 | delete(runner->second); | 
|---|
|  | 1569 | } | 
|---|
| [357fba] | 1570 |  | 
|---|
|  | 1571 | // construct new baseline (with same number as old one) | 
|---|
|  | 1572 | BPS[0] = OldPoints[0]; | 
|---|
|  | 1573 | BPS[1] = OldPoints[1]; | 
|---|
|  | 1574 | NewLine = new class BoundaryLineSet(BPS, OldBaseLine); | 
|---|
|  | 1575 | LinesOnBoundary.insert(LinePair(OldBaseLine, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
|  | 1576 |  | 
|---|
|  | 1577 | // construct new triangles with flipped baseline | 
|---|
|  | 1578 | i=-1; | 
|---|
| [62bb91] | 1579 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
| [357fba] | 1580 | i=2; | 
|---|
| [62bb91] | 1581 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
| [357fba] | 1582 | i=3; | 
|---|
|  | 1583 | if (i!=-1) { | 
|---|
|  | 1584 | BLS[0] = OldLines[0]; | 
|---|
|  | 1585 | BLS[1] = OldLines[i]; | 
|---|
|  | 1586 | BLS[2] = NewLine; | 
|---|
|  | 1587 | BTS = new class BoundaryTriangleSet(BLS, OldTriangles[0]); | 
|---|
|  | 1588 | TrianglesOnBoundary.insert(TrianglePair(OldTriangles[0], BTS)); | 
|---|
|  | 1589 |  | 
|---|
|  | 1590 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]); | 
|---|
|  | 1591 | BLS[1] = OldLines[1]; | 
|---|
|  | 1592 | BLS[2] = NewLine; | 
|---|
|  | 1593 | BTS = new class BoundaryTriangleSet(BLS, OldTriangles[1]); | 
|---|
|  | 1594 | TrianglesOnBoundary.insert(TrianglePair(OldTriangles[1], BTS)); | 
|---|
|  | 1595 | } else { | 
|---|
|  | 1596 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl; | 
|---|
|  | 1597 | return false; | 
|---|
|  | 1598 | } | 
|---|
|  | 1599 | } | 
|---|
|  | 1600 | } | 
|---|
| [62bb91] | 1601 | *out << Verbose(1) << "End of CorrectConcaveBaselines" << endl; | 
|---|
| [357fba] | 1602 | return true; | 
|---|
|  | 1603 | }; | 
|---|
|  | 1604 |  | 
|---|
|  | 1605 | /** Finds the second point of starting triangle. | 
|---|
|  | 1606 | * \param *a first node | 
|---|
|  | 1607 | * \param *Candidate pointer to candidate node on return | 
|---|
|  | 1608 | * \param Oben vector indicating the outside | 
|---|
|  | 1609 | * \param Opt_Candidate reference to recommended candidate on return | 
|---|
|  | 1610 | * \param Storage[3] array storing angles and other candidate information | 
|---|
|  | 1611 | * \param RADIUS radius of virtual sphere | 
|---|
| [62bb91] | 1612 | * \param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 1613 | */ | 
|---|
|  | 1614 | void Tesselation::Find_second_point_for_Tesselation(TesselPoint* a, TesselPoint* Candidate, Vector Oben, TesselPoint*& Opt_Candidate, double Storage[3], double RADIUS, LinkedCell *LC) | 
|---|
|  | 1615 | { | 
|---|
|  | 1616 | cout << Verbose(2) << "Begin of Find_second_point_for_Tesselation" << endl; | 
|---|
|  | 1617 | Vector AngleCheck; | 
|---|
|  | 1618 | double norm = -1., angle; | 
|---|
|  | 1619 | LinkedNodes *List = NULL; | 
|---|
|  | 1620 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 1621 |  | 
|---|
| [62bb91] | 1622 | if (LC->SetIndexToNode(a)) {  // get cell for the starting point | 
|---|
| [357fba] | 1623 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 1624 | N[i] = LC->n[i]; | 
|---|
|  | 1625 | } else { | 
|---|
| [62bb91] | 1626 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl; | 
|---|
| [357fba] | 1627 | return; | 
|---|
|  | 1628 | } | 
|---|
| [62bb91] | 1629 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 1630 | cout << Verbose(3) << "LC Intervals from ["; | 
|---|
|  | 1631 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 1632 | cout << " " << N[i] << "<->" << LC->N[i]; | 
|---|
|  | 1633 | } | 
|---|
|  | 1634 | cout << "] :"; | 
|---|
|  | 1635 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 1636 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 1637 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 1638 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 1639 | } | 
|---|
|  | 1640 | cout << endl; | 
|---|
|  | 1641 |  | 
|---|
|  | 1642 |  | 
|---|
|  | 1643 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 1644 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 1645 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 1646 | List = LC->GetCurrentCell(); | 
|---|
|  | 1647 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1648 | if (List != NULL) { | 
|---|
|  | 1649 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 1650 | Candidate = (*Runner); | 
|---|
|  | 1651 | // check if we only have one unique point yet ... | 
|---|
|  | 1652 | if (a != Candidate) { | 
|---|
|  | 1653 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
|  | 1654 | Vector OrthogonalizedOben, a_Candidate, Center; | 
|---|
|  | 1655 | double distance, scaleFactor; | 
|---|
|  | 1656 |  | 
|---|
|  | 1657 | OrthogonalizedOben.CopyVector(&Oben); | 
|---|
|  | 1658 | a_Candidate.CopyVector(a->node); | 
|---|
|  | 1659 | a_Candidate.SubtractVector(Candidate->node); | 
|---|
|  | 1660 | OrthogonalizedOben.ProjectOntoPlane(&a_Candidate); | 
|---|
|  | 1661 | OrthogonalizedOben.Normalize(); | 
|---|
|  | 1662 | distance = 0.5 * a_Candidate.Norm(); | 
|---|
|  | 1663 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
|  | 1664 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
|  | 1665 |  | 
|---|
|  | 1666 | Center.CopyVector(Candidate->node); | 
|---|
|  | 1667 | Center.AddVector(a->node); | 
|---|
|  | 1668 | Center.Scale(0.5); | 
|---|
|  | 1669 | Center.AddVector(&OrthogonalizedOben); | 
|---|
|  | 1670 |  | 
|---|
|  | 1671 | AngleCheck.CopyVector(&Center); | 
|---|
|  | 1672 | AngleCheck.SubtractVector(a->node); | 
|---|
|  | 1673 | norm = a_Candidate.Norm(); | 
|---|
|  | 1674 | // second point shall have smallest angle with respect to Oben vector | 
|---|
|  | 1675 | if (norm < RADIUS*2.) { | 
|---|
|  | 1676 | angle = AngleCheck.Angle(&Oben); | 
|---|
|  | 1677 | if (angle < Storage[0]) { | 
|---|
|  | 1678 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
|  | 1679 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"; | 
|---|
|  | 1680 | Opt_Candidate = Candidate; | 
|---|
|  | 1681 | Storage[0] = angle; | 
|---|
|  | 1682 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]); | 
|---|
|  | 1683 | } else { | 
|---|
|  | 1684 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *Opt_Candidate << endl; | 
|---|
|  | 1685 | } | 
|---|
|  | 1686 | } else { | 
|---|
|  | 1687 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl; | 
|---|
|  | 1688 | } | 
|---|
|  | 1689 | } else { | 
|---|
|  | 1690 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl; | 
|---|
|  | 1691 | } | 
|---|
|  | 1692 | } | 
|---|
|  | 1693 | } else { | 
|---|
|  | 1694 | cout << Verbose(3) << "Linked cell list is empty." << endl; | 
|---|
|  | 1695 | } | 
|---|
|  | 1696 | } | 
|---|
|  | 1697 | cout << Verbose(2) << "End of Find_second_point_for_Tesselation" << endl; | 
|---|
|  | 1698 | }; | 
|---|
|  | 1699 |  | 
|---|
|  | 1700 |  | 
|---|
|  | 1701 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
|  | 1702 | * Note that this function is for the starting triangle. | 
|---|
|  | 1703 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
|  | 1704 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
|  | 1705 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
|  | 1706 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
|  | 1707 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
|  | 1708 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
|  | 1709 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
|  | 1710 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
|  | 1711 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
|  | 1712 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
|  | 1713 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
|  | 1714 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
|  | 1715 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
|  | 1716 | * both. | 
|---|
|  | 1717 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
|  | 1718 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
|  | 1719 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
|  | 1720 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
|  | 1721 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
|  | 1722 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
|  | 1723 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa Find_starting_triangle()) | 
|---|
|  | 1724 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
|  | 1725 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
|  | 1726 | * @param BaseLine BoundaryLineSet with the current base line | 
|---|
| [62bb91] | 1727 | * @param ThirdNode third point to avoid in search | 
|---|
| [357fba] | 1728 | * @param candidates list of equally good candidates to return | 
|---|
|  | 1729 | * @param ShortestAngle the current path length on this circle band for the current Opt_Candidate | 
|---|
|  | 1730 | * @param RADIUS radius of sphere | 
|---|
| [62bb91] | 1731 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 1732 | */ | 
|---|
|  | 1733 | void Tesselation::Find_third_point_for_Tesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint  *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC) | 
|---|
|  | 1734 | { | 
|---|
|  | 1735 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
|  | 1736 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
|  | 1737 | Vector SphereCenter; | 
|---|
|  | 1738 | Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
|  | 1739 | Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
|  | 1740 | Vector NewNormalVector;   // normal vector of the Candidate's triangle | 
|---|
|  | 1741 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
|  | 1742 | LinkedNodes *List = NULL; | 
|---|
|  | 1743 | double CircleRadius; // radius of this circle | 
|---|
|  | 1744 | double radius; | 
|---|
|  | 1745 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
|  | 1746 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 1747 | TesselPoint *Candidate = NULL; | 
|---|
|  | 1748 | CandidateForTesselation *optCandidate = NULL; | 
|---|
|  | 1749 |  | 
|---|
|  | 1750 | cout << Verbose(1) << "Begin of Find_third_point_for_Tesselation" << endl; | 
|---|
|  | 1751 |  | 
|---|
|  | 1752 | //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; | 
|---|
|  | 1753 |  | 
|---|
|  | 1754 | // construct center of circle | 
|---|
|  | 1755 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 1756 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 1757 | CircleCenter.Scale(0.5); | 
|---|
|  | 1758 |  | 
|---|
|  | 1759 | // construct normal vector of circle | 
|---|
|  | 1760 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 1761 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 1762 |  | 
|---|
| [ab1932] | 1763 | // calculate squared radius TesselPoint *ThirdNode,f circle | 
|---|
| [357fba] | 1764 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 1765 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 1766 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 1767 | CirclePlaneNormal.Normalize(); | 
|---|
|  | 1768 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 1769 |  | 
|---|
|  | 1770 | // test whether old center is on the band's plane | 
|---|
|  | 1771 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
|  | 1772 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl; | 
|---|
|  | 1773 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
|  | 1774 | } | 
|---|
|  | 1775 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter); | 
|---|
|  | 1776 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
|  | 1777 |  | 
|---|
|  | 1778 | // check SearchDirection | 
|---|
|  | 1779 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 1780 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way! | 
|---|
|  | 1781 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl; | 
|---|
|  | 1782 | } | 
|---|
|  | 1783 |  | 
|---|
| [62bb91] | 1784 | // get cell for the starting point | 
|---|
| [357fba] | 1785 | if (LC->SetIndexToVector(&CircleCenter)) { | 
|---|
|  | 1786 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 1787 | N[i] = LC->n[i]; | 
|---|
|  | 1788 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1789 | } else { | 
|---|
|  | 1790 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl; | 
|---|
|  | 1791 | return; | 
|---|
|  | 1792 | } | 
|---|
| [62bb91] | 1793 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 1794 | //cout << Verbose(2) << "LC Intervals:"; | 
|---|
|  | 1795 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 1796 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 1797 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 1798 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 1799 | } | 
|---|
|  | 1800 | //cout << endl; | 
|---|
|  | 1801 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 1802 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 1803 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 1804 | List = LC->GetCurrentCell(); | 
|---|
|  | 1805 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1806 | if (List != NULL) { | 
|---|
|  | 1807 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 1808 | Candidate = (*Runner); | 
|---|
|  | 1809 |  | 
|---|
|  | 1810 | // check for three unique points | 
|---|
| [1953f9] | 1811 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl; | 
|---|
| [357fba] | 1812 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){ | 
|---|
|  | 1813 |  | 
|---|
|  | 1814 | // construct both new centers | 
|---|
|  | 1815 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node); | 
|---|
|  | 1816 | OtherNewSphereCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 1817 |  | 
|---|
|  | 1818 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node)) | 
|---|
|  | 1819 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON) | 
|---|
|  | 1820 | ) { | 
|---|
|  | 1821 | helper.CopyVector(&NewNormalVector); | 
|---|
|  | 1822 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; | 
|---|
|  | 1823 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter); | 
|---|
|  | 1824 | if (radius < RADIUS*RADIUS) { | 
|---|
|  | 1825 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 1826 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl; | 
|---|
|  | 1827 | NewSphereCenter.AddVector(&helper); | 
|---|
|  | 1828 | NewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 1829 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; | 
|---|
|  | 1830 |  | 
|---|
|  | 1831 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
|  | 1832 | helper.Scale(-1.); | 
|---|
|  | 1833 | OtherNewSphereCenter.AddVector(&helper); | 
|---|
|  | 1834 | OtherNewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 1835 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; | 
|---|
|  | 1836 |  | 
|---|
|  | 1837 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 1838 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 1839 | alpha = min(alpha, Otheralpha); | 
|---|
|  | 1840 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
|  | 1841 | // otherwise ignore the new candidate and keep the list | 
|---|
|  | 1842 | if (*ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
|  | 1843 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter); | 
|---|
|  | 1844 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
|  | 1845 | optCandidate->OptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 1846 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 1847 | } else { | 
|---|
|  | 1848 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 1849 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 1850 | } | 
|---|
|  | 1851 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
|  | 1852 | if ((*ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
|  | 1853 | candidates->push_back(optCandidate); | 
|---|
|  | 1854 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 1855 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 1856 | } else { | 
|---|
|  | 1857 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1858 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 1859 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) { | 
|---|
|  | 1860 | remover = *it; | 
|---|
|  | 1861 | delete(remover); | 
|---|
|  | 1862 | } | 
|---|
|  | 1863 | candidates->clear(); | 
|---|
|  | 1864 | candidates->push_back(optCandidate); | 
|---|
|  | 1865 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 1866 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 1867 | } | 
|---|
|  | 1868 | *ShortestAngle = alpha; | 
|---|
|  | 1869 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl; | 
|---|
|  | 1870 | } else { | 
|---|
|  | 1871 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) { | 
|---|
| [1953f9] | 1872 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; | 
|---|
| [357fba] | 1873 | } else { | 
|---|
|  | 1874 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; | 
|---|
|  | 1875 | } | 
|---|
|  | 1876 | } | 
|---|
|  | 1877 |  | 
|---|
|  | 1878 | } else { | 
|---|
| [1953f9] | 1879 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl; | 
|---|
| [357fba] | 1880 | } | 
|---|
|  | 1881 | } else { | 
|---|
|  | 1882 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl; | 
|---|
|  | 1883 | } | 
|---|
|  | 1884 | } else { | 
|---|
|  | 1885 | if (ThirdNode != NULL) { | 
|---|
|  | 1886 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 1887 | } else { | 
|---|
|  | 1888 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 1889 | } | 
|---|
|  | 1890 | } | 
|---|
|  | 1891 | } | 
|---|
|  | 1892 | } | 
|---|
|  | 1893 | } | 
|---|
|  | 1894 | } else { | 
|---|
|  | 1895 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl; | 
|---|
|  | 1896 | } | 
|---|
|  | 1897 | } else { | 
|---|
|  | 1898 | if (ThirdNode != NULL) | 
|---|
|  | 1899 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl; | 
|---|
|  | 1900 | else | 
|---|
|  | 1901 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl; | 
|---|
|  | 1902 | } | 
|---|
|  | 1903 |  | 
|---|
|  | 1904 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl; | 
|---|
|  | 1905 | if (candidates->size() > 1) { | 
|---|
|  | 1906 | candidates->unique(); | 
|---|
|  | 1907 | candidates->sort(sortCandidates); | 
|---|
|  | 1908 | } | 
|---|
|  | 1909 |  | 
|---|
|  | 1910 | cout << Verbose(1) << "End of Find_third_point_for_Tesselation" << endl; | 
|---|
|  | 1911 | }; | 
|---|
|  | 1912 |  | 
|---|
|  | 1913 | /** Finds the endpoint two lines are sharing. | 
|---|
|  | 1914 | * \param *line1 first line | 
|---|
|  | 1915 | * \param *line2 second line | 
|---|
|  | 1916 | * \return point which is shared or NULL if none | 
|---|
|  | 1917 | */ | 
|---|
|  | 1918 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2) | 
|---|
|  | 1919 | { | 
|---|
|  | 1920 | class BoundaryLineSet * lines[2] = | 
|---|
|  | 1921 | { line1, line2 }; | 
|---|
|  | 1922 | class BoundaryPointSet *node = NULL; | 
|---|
|  | 1923 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
|  | 1924 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest; | 
|---|
|  | 1925 | for (int i = 0; i < 2; i++) | 
|---|
|  | 1926 | // for both lines | 
|---|
|  | 1927 | for (int j = 0; j < 2; j++) | 
|---|
|  | 1928 | { // for both endpoints | 
|---|
|  | 1929 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 1930 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
|  | 1931 | if (!OrderTest.second) | 
|---|
|  | 1932 | { // if insertion fails, we have common endpoint | 
|---|
|  | 1933 | node = OrderTest.first->second; | 
|---|
|  | 1934 | cout << Verbose(5) << "Common endpoint of lines " << *line1 | 
|---|
|  | 1935 | << " and " << *line2 << " is: " << *node << "." << endl; | 
|---|
|  | 1936 | j = 2; | 
|---|
|  | 1937 | i = 2; | 
|---|
|  | 1938 | break; | 
|---|
|  | 1939 | } | 
|---|
|  | 1940 | } | 
|---|
|  | 1941 | return node; | 
|---|
|  | 1942 | }; | 
|---|
|  | 1943 |  | 
|---|
| [62bb91] | 1944 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
|  | 1945 | * \param *out output stream for debugging | 
|---|
|  | 1946 | * \param *x Vector to look from | 
|---|
|  | 1947 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. | 
|---|
|  | 1948 | */ | 
|---|
|  | 1949 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 1950 | { | 
|---|
|  | 1951 | class TesselPoint *trianglePoints[3]; | 
|---|
|  | 1952 |  | 
|---|
|  | 1953 | if (LinesOnBoundary.empty()) { | 
|---|
|  | 1954 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, " << "please create one first."; | 
|---|
|  | 1955 | return NULL; | 
|---|
|  | 1956 | } | 
|---|
|  | 1957 |  | 
|---|
|  | 1958 | trianglePoints[0] = findClosestPoint(x, LC); | 
|---|
|  | 1959 | // check whether closest point is "too close" :), then it's inside | 
|---|
|  | 1960 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { | 
|---|
|  | 1961 | *out << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl; | 
|---|
|  | 1962 | return NULL; | 
|---|
|  | 1963 | } | 
|---|
|  | 1964 | list<TesselPoint*> *connectedClosestPoints = getCircleOfConnectedPoints(out, trianglePoints[0], x); | 
|---|
|  | 1965 | trianglePoints[1] = connectedClosestPoints->front(); | 
|---|
|  | 1966 | trianglePoints[2] = connectedClosestPoints->back(); | 
|---|
|  | 1967 | for (int i=0;i<3;i++) { | 
|---|
|  | 1968 | if (trianglePoints[i] == NULL) { | 
|---|
|  | 1969 | *out << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl; | 
|---|
|  | 1970 | } | 
|---|
|  | 1971 | *out << Verbose(1) << "List of possible points:" << endl; | 
|---|
|  | 1972 | *out << *trianglePoints[i] << endl; | 
|---|
|  | 1973 | } | 
|---|
|  | 1974 | delete(connectedClosestPoints); | 
|---|
|  | 1975 |  | 
|---|
|  | 1976 | list<BoundaryTriangleSet*> *triangles = FindTriangles(trianglePoints); | 
|---|
|  | 1977 |  | 
|---|
|  | 1978 | if (triangles->empty()) { | 
|---|
|  | 1979 | *out << Verbose(0) << "Error: There is no nearest triangle. Please check the tesselation structure."; | 
|---|
|  | 1980 | return NULL; | 
|---|
|  | 1981 | } else | 
|---|
|  | 1982 | return triangles; | 
|---|
|  | 1983 | }; | 
|---|
|  | 1984 |  | 
|---|
|  | 1985 | /** Finds closest triangle to a point. | 
|---|
|  | 1986 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
|  | 1987 | * \param *out output stream for debugging | 
|---|
|  | 1988 | * \param *x Vector to look from | 
|---|
|  | 1989 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
|  | 1990 | */ | 
|---|
|  | 1991 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 1992 | { | 
|---|
|  | 1993 | class BoundaryTriangleSet *result = NULL; | 
|---|
|  | 1994 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC); | 
|---|
|  | 1995 |  | 
|---|
|  | 1996 | if (triangles == NULL) | 
|---|
|  | 1997 | return NULL; | 
|---|
|  | 1998 |  | 
|---|
|  | 1999 | if (x->ScalarProduct(&triangles->front()->NormalVector) < 0) | 
|---|
|  | 2000 | result = triangles->back(); | 
|---|
|  | 2001 | else | 
|---|
|  | 2002 | result = triangles->front(); | 
|---|
|  | 2003 |  | 
|---|
|  | 2004 | delete(triangles); | 
|---|
|  | 2005 | return result; | 
|---|
|  | 2006 | }; | 
|---|
|  | 2007 |  | 
|---|
|  | 2008 | /** Checks whether the provided Vector is within the tesselation structure. | 
|---|
|  | 2009 | * | 
|---|
|  | 2010 | * @param point of which to check the position | 
|---|
|  | 2011 | * @param *LC LinkedCell structure | 
|---|
|  | 2012 | * | 
|---|
|  | 2013 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2014 | */ | 
|---|
|  | 2015 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC) | 
|---|
|  | 2016 | { | 
|---|
|  | 2017 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC); | 
|---|
|  | 2018 | if (result == NULL) | 
|---|
|  | 2019 | return true; | 
|---|
|  | 2020 | if (Point.ScalarProduct(&result->NormalVector) < 0) | 
|---|
|  | 2021 | return true; | 
|---|
|  | 2022 | else | 
|---|
|  | 2023 | return false; | 
|---|
|  | 2024 | } | 
|---|
|  | 2025 |  | 
|---|
|  | 2026 | /** Checks whether the provided TesselPoint is within the tesselation structure. | 
|---|
|  | 2027 | * | 
|---|
|  | 2028 | * @param *Point of which to check the position | 
|---|
|  | 2029 | * @param *LC Linked Cell structure | 
|---|
|  | 2030 | * | 
|---|
|  | 2031 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2032 | */ | 
|---|
|  | 2033 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC) | 
|---|
|  | 2034 | { | 
|---|
|  | 2035 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, Point->node, LC); | 
|---|
|  | 2036 | if (result == NULL) | 
|---|
|  | 2037 | return true; | 
|---|
|  | 2038 | if (Point->node->ScalarProduct(&result->NormalVector) < 0) | 
|---|
|  | 2039 | return true; | 
|---|
|  | 2040 | else | 
|---|
|  | 2041 | return false; | 
|---|
|  | 2042 | } | 
|---|
|  | 2043 |  | 
|---|
|  | 2044 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
|  | 2045 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
|  | 2046 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
|  | 2047 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
|  | 2048 | * triangle we are looking for. | 
|---|
|  | 2049 | * | 
|---|
|  | 2050 | * @param *Point of which get all connected points | 
|---|
|  | 2051 | * @param *Reference Vector to be checked whether it is an inner point | 
|---|
|  | 2052 | * | 
|---|
|  | 2053 | * @return list of the two points linked to the provided one and closest to the point to be checked, | 
|---|
|  | 2054 | */ | 
|---|
|  | 2055 | list<TesselPoint*> * Tesselation::getCircleOfConnectedPoints(ofstream *out, TesselPoint* Point, Vector* Reference) | 
|---|
|  | 2056 | { | 
|---|
|  | 2057 | list<TesselPoint*> connectedPoints; | 
|---|
|  | 2058 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
|  | 2059 | map<double, TesselPoint*>::iterator runner; | 
|---|
|  | 2060 | list<TesselPoint*>::iterator listRunner; | 
|---|
|  | 2061 | Vector center, planeNorm, currentPoint, OrthogonalVector, helper; | 
|---|
|  | 2062 | TesselPoint* current; | 
|---|
|  | 2063 | bool takePoint = false; | 
|---|
|  | 2064 |  | 
|---|
|  | 2065 | planeNorm.CopyVector(Point->node); | 
|---|
|  | 2066 | planeNorm.SubtractVector(Reference); | 
|---|
|  | 2067 | planeNorm.Normalize(); | 
|---|
|  | 2068 |  | 
|---|
|  | 2069 | LineMap::iterator findLines = LinesOnBoundary.begin(); | 
|---|
|  | 2070 | while (findLines != LinesOnBoundary.end()) { | 
|---|
|  | 2071 | takePoint = false; | 
|---|
|  | 2072 |  | 
|---|
|  | 2073 | if (findLines->second->endpoints[0]->Nr == Point->nr) { | 
|---|
|  | 2074 | takePoint = true; | 
|---|
|  | 2075 | current = findLines->second->endpoints[1]->node; | 
|---|
|  | 2076 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) { | 
|---|
|  | 2077 | takePoint = true; | 
|---|
|  | 2078 | current = findLines->second->endpoints[0]->node; | 
|---|
|  | 2079 | } | 
|---|
|  | 2080 |  | 
|---|
|  | 2081 | if (takePoint) { | 
|---|
|  | 2082 | connectedPoints.push_back(current); | 
|---|
|  | 2083 | currentPoint.CopyVector(current->node); | 
|---|
|  | 2084 | currentPoint.ProjectOntoPlane(&planeNorm); | 
|---|
|  | 2085 | center.AddVector(¤tPoint); | 
|---|
|  | 2086 | } | 
|---|
|  | 2087 |  | 
|---|
|  | 2088 | findLines++; | 
|---|
|  | 2089 | } | 
|---|
|  | 2090 |  | 
|---|
|  | 2091 | *out << "Summed vectors " << center << "; number of points " << connectedPoints.size() | 
|---|
|  | 2092 | << "; scale factor " << 1.0/connectedPoints.size(); | 
|---|
|  | 2093 |  | 
|---|
|  | 2094 | center.Scale(1.0/connectedPoints.size()); | 
|---|
|  | 2095 | listRunner = connectedPoints.begin(); | 
|---|
|  | 2096 |  | 
|---|
|  | 2097 | *out << " calculated center " << center <<  endl; | 
|---|
|  | 2098 |  | 
|---|
|  | 2099 | // construct one orthogonal vector | 
|---|
|  | 2100 | helper.CopyVector(Reference); | 
|---|
|  | 2101 | helper.ProjectOntoPlane(&planeNorm); | 
|---|
|  | 2102 | OrthogonalVector.MakeNormalVector(¢er, &helper, (*listRunner)->node); | 
|---|
|  | 2103 | while (listRunner != connectedPoints.end()) { | 
|---|
|  | 2104 | double angle = getAngle(*((*listRunner)->node), *(Reference), center, OrthogonalVector); | 
|---|
|  | 2105 | *out << "Calculated angle " << angle << " for point " << **listRunner << endl; | 
|---|
|  | 2106 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
|  | 2107 | listRunner++; | 
|---|
|  | 2108 | } | 
|---|
|  | 2109 |  | 
|---|
|  | 2110 | list<TesselPoint*> *result = new list<TesselPoint*>; | 
|---|
|  | 2111 | runner = anglesOfPoints.begin(); | 
|---|
|  | 2112 | *out << "First value is " << *runner->second << endl; | 
|---|
|  | 2113 | result->push_back(runner->second); | 
|---|
|  | 2114 | runner = anglesOfPoints.end(); | 
|---|
|  | 2115 | runner--; | 
|---|
|  | 2116 | *out << "Second value is " << *runner->second << endl; | 
|---|
|  | 2117 | result->push_back(runner->second); | 
|---|
|  | 2118 |  | 
|---|
|  | 2119 | *out << "List of closest points has " << result->size() << " elements, which are " | 
|---|
|  | 2120 | << *(result->front()) << " and " << *(result->back()) << endl; | 
|---|
|  | 2121 |  | 
|---|
|  | 2122 | return result; | 
|---|
|  | 2123 | } | 
|---|
|  | 2124 |  | 
|---|
| [357fba] | 2125 | /** Checks for a new special triangle whether one of its edges is already present with one one triangle connected. | 
|---|
|  | 2126 | * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not | 
|---|
|  | 2127 | * make it bigger (i.e. closing one (the baseline) and opening two new ones). | 
|---|
|  | 2128 | * \param TPS[3] nodes of the triangle | 
|---|
|  | 2129 | * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create) | 
|---|
|  | 2130 | */ | 
|---|
|  | 2131 | bool CheckLineCriteriaforDegeneratedTriangle(class BoundaryPointSet *nodes[3]) | 
|---|
|  | 2132 | { | 
|---|
|  | 2133 | bool result = false; | 
|---|
|  | 2134 | int counter = 0; | 
|---|
|  | 2135 |  | 
|---|
|  | 2136 | // check all three points | 
|---|
|  | 2137 | for (int i=0;i<3;i++) | 
|---|
|  | 2138 | for (int j=i+1; j<3; j++) { | 
|---|
|  | 2139 | if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) {  // there already is a line | 
|---|
|  | 2140 | LineMap::iterator FindLine; | 
|---|
|  | 2141 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 2142 | FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr); | 
|---|
|  | 2143 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) { | 
|---|
|  | 2144 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
|  | 2145 | if (FindLine->second->TrianglesCount < 2) { | 
|---|
|  | 2146 | counter++; | 
|---|
|  | 2147 | break;  // increase counter only once per edge | 
|---|
|  | 2148 | } | 
|---|
|  | 2149 | } | 
|---|
|  | 2150 | } else { // no line | 
|---|
|  | 2151 | cout << Verbose(1) << "ERROR: The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle!" << endl; | 
|---|
|  | 2152 | result = true; | 
|---|
|  | 2153 | } | 
|---|
|  | 2154 | } | 
|---|
|  | 2155 | if (counter > 1) { | 
|---|
|  | 2156 | cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl; | 
|---|
|  | 2157 | result = true; | 
|---|
|  | 2158 | } | 
|---|
|  | 2159 | return result; | 
|---|
|  | 2160 | }; | 
|---|
|  | 2161 |  | 
|---|
|  | 2162 |  | 
|---|
|  | 2163 | /** Sort function for the candidate list. | 
|---|
|  | 2164 | */ | 
|---|
| [ab1932] | 2165 | bool sortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2) | 
|---|
|  | 2166 | { | 
|---|
| [357fba] | 2167 | Vector BaseLineVector, OrthogonalVector, helper; | 
|---|
|  | 2168 | if (candidate1->BaseLine != candidate2->BaseLine) {  // sanity check | 
|---|
|  | 2169 | cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl; | 
|---|
|  | 2170 | //return false; | 
|---|
|  | 2171 | exit(1); | 
|---|
|  | 2172 | } | 
|---|
|  | 2173 | // create baseline vector | 
|---|
|  | 2174 | BaseLineVector.CopyVector(candidate1->BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2175 | BaseLineVector.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2176 | BaseLineVector.Normalize(); | 
|---|
|  | 2177 |  | 
|---|
|  | 2178 | // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!) | 
|---|
|  | 2179 | helper.CopyVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2180 | helper.SubtractVector(candidate1->point->node); | 
|---|
|  | 2181 | OrthogonalVector.CopyVector(&helper); | 
|---|
|  | 2182 | helper.VectorProduct(&BaseLineVector); | 
|---|
|  | 2183 | OrthogonalVector.SubtractVector(&helper); | 
|---|
|  | 2184 | OrthogonalVector.Normalize(); | 
|---|
|  | 2185 |  | 
|---|
|  | 2186 | // calculate both angles and correct with in-plane vector | 
|---|
|  | 2187 | helper.CopyVector(candidate1->point->node); | 
|---|
|  | 2188 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2189 | double phi = BaseLineVector.Angle(&helper); | 
|---|
|  | 2190 | if (OrthogonalVector.ScalarProduct(&helper) > 0) { | 
|---|
|  | 2191 | phi = 2.*M_PI - phi; | 
|---|
|  | 2192 | } | 
|---|
|  | 2193 | helper.CopyVector(candidate2->point->node); | 
|---|
|  | 2194 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2195 | double psi = BaseLineVector.Angle(&helper); | 
|---|
|  | 2196 | if (OrthogonalVector.ScalarProduct(&helper) > 0) { | 
|---|
|  | 2197 | psi = 2.*M_PI - psi; | 
|---|
|  | 2198 | } | 
|---|
|  | 2199 |  | 
|---|
|  | 2200 | cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl; | 
|---|
|  | 2201 | cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl; | 
|---|
|  | 2202 |  | 
|---|
|  | 2203 | // return comparison | 
|---|
|  | 2204 | return phi < psi; | 
|---|
|  | 2205 | }; | 
|---|
| [ab1932] | 2206 |  | 
|---|
|  | 2207 |  | 
|---|
|  | 2208 |  | 
|---|
|  | 2209 | /** | 
|---|
| [62bb91] | 2210 | * Finds the point which is closest to the provided one. | 
|---|
| [ab1932] | 2211 | * | 
|---|
| [62bb91] | 2212 | * @param Point to which to find the closest other point | 
|---|
| [ab1932] | 2213 | * @param linked cell structure | 
|---|
|  | 2214 | * | 
|---|
| [62bb91] | 2215 | * @return point which is closest to the provided one | 
|---|
| [ab1932] | 2216 | */ | 
|---|
| [62bb91] | 2217 | TesselPoint* findClosestPoint(const Vector* Point, LinkedCell* LC) | 
|---|
| [ab1932] | 2218 | { | 
|---|
|  | 2219 | LinkedNodes *List = NULL; | 
|---|
| [62bb91] | 2220 | TesselPoint* closestPoint = NULL; | 
|---|
| [ab1932] | 2221 | double distance = 1e16; | 
|---|
|  | 2222 | Vector helper; | 
|---|
|  | 2223 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2224 |  | 
|---|
| [62bb91] | 2225 | LC->SetIndexToVector(Point); // ignore status as we calculate bounds below sensibly | 
|---|
| [ab1932] | 2226 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2227 | N[i] = LC->n[i]; | 
|---|
|  | 2228 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2229 |  | 
|---|
|  | 2230 | LC->GetNeighbourBounds(Nlower, Nupper); | 
|---|
|  | 2231 | //cout << endl; | 
|---|
|  | 2232 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2233 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2234 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2235 | List = LC->GetCurrentCell(); | 
|---|
|  | 2236 | //cout << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl; | 
|---|
|  | 2237 | if (List != NULL) { | 
|---|
|  | 2238 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| [62bb91] | 2239 | helper.CopyVector(Point); | 
|---|
| [ab1932] | 2240 | helper.SubtractVector((*Runner)->node); | 
|---|
|  | 2241 | double currentNorm = helper. Norm(); | 
|---|
|  | 2242 | if (currentNorm < distance) { | 
|---|
|  | 2243 | distance = currentNorm; | 
|---|
| [62bb91] | 2244 | closestPoint = (*Runner); | 
|---|
| [ab1932] | 2245 | } | 
|---|
|  | 2246 | } | 
|---|
|  | 2247 | } else { | 
|---|
|  | 2248 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," | 
|---|
|  | 2249 | << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 2250 | } | 
|---|
|  | 2251 | } | 
|---|
|  | 2252 |  | 
|---|
| [62bb91] | 2253 | return closestPoint; | 
|---|
| [ab1932] | 2254 | } | 
|---|
|  | 2255 |  | 
|---|
|  | 2256 |  | 
|---|
|  | 2257 | /** | 
|---|
| [62bb91] | 2258 | * Finds triangles belonging to the three provided points. | 
|---|
| [ab1932] | 2259 | * | 
|---|
| [62bb91] | 2260 | * @param *Points[3] list, is expected to contain three points | 
|---|
| [ab1932] | 2261 | * | 
|---|
| [62bb91] | 2262 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| [ab1932] | 2263 | *         will usually be one, in case of degeneration, there will be two | 
|---|
|  | 2264 | */ | 
|---|
|  | 2265 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3]) | 
|---|
|  | 2266 | { | 
|---|
|  | 2267 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>; | 
|---|
|  | 2268 | LineMap::iterator FindLine; | 
|---|
|  | 2269 | PointMap::iterator FindPoint; | 
|---|
|  | 2270 | TriangleMap::iterator FindTriangle; | 
|---|
|  | 2271 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
|  | 2272 |  | 
|---|
|  | 2273 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 2274 | FindPoint = PointsOnBoundary.find(Points[i]->nr); | 
|---|
|  | 2275 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 2276 | TrianglePoints[i] = FindPoint->second; | 
|---|
|  | 2277 | } else { | 
|---|
|  | 2278 | TrianglePoints[i] = NULL; | 
|---|
|  | 2279 | } | 
|---|
|  | 2280 | } | 
|---|
|  | 2281 |  | 
|---|
|  | 2282 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 2283 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 2284 | if (TrianglePoints[i] != NULL) { | 
|---|
|  | 2285 | for (int j = i; j < 3; j++) { | 
|---|
|  | 2286 | if (TrianglePoints[j] != NULL) { | 
|---|
|  | 2287 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); | 
|---|
|  | 2288 | if (FindLine != TrianglePoints[i]->lines.end()) { | 
|---|
|  | 2289 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) { | 
|---|
|  | 2290 | FindTriangle = FindLine->second->triangles.begin(); | 
|---|
|  | 2291 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { | 
|---|
|  | 2292 | if (( | 
|---|
|  | 2293 | (FindTriangle->second->endpoints[0] == TrianglePoints[0]) | 
|---|
|  | 2294 | || (FindTriangle->second->endpoints[0] == TrianglePoints[1]) | 
|---|
|  | 2295 | || (FindTriangle->second->endpoints[0] == TrianglePoints[2]) | 
|---|
|  | 2296 | ) && ( | 
|---|
|  | 2297 | (FindTriangle->second->endpoints[1] == TrianglePoints[0]) | 
|---|
|  | 2298 | || (FindTriangle->second->endpoints[1] == TrianglePoints[1]) | 
|---|
|  | 2299 | || (FindTriangle->second->endpoints[1] == TrianglePoints[2]) | 
|---|
|  | 2300 | ) && ( | 
|---|
|  | 2301 | (FindTriangle->second->endpoints[2] == TrianglePoints[0]) | 
|---|
|  | 2302 | || (FindTriangle->second->endpoints[2] == TrianglePoints[1]) | 
|---|
|  | 2303 | || (FindTriangle->second->endpoints[2] == TrianglePoints[2]) | 
|---|
|  | 2304 | ) | 
|---|
|  | 2305 | ) { | 
|---|
|  | 2306 | result->push_back(FindTriangle->second); | 
|---|
|  | 2307 | } | 
|---|
|  | 2308 | } | 
|---|
|  | 2309 | } | 
|---|
|  | 2310 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
|  | 2311 | return result; | 
|---|
|  | 2312 |  | 
|---|
|  | 2313 | } | 
|---|
|  | 2314 | } | 
|---|
|  | 2315 | } | 
|---|
|  | 2316 | } | 
|---|
|  | 2317 | } | 
|---|
|  | 2318 |  | 
|---|
|  | 2319 | return result; | 
|---|
|  | 2320 | } | 
|---|
|  | 2321 |  | 
|---|
| [62bb91] | 2322 | /** Gets the angle between a point and a reference relative to the provided center. | 
|---|
|  | 2323 | * We have two shanks (point, center) and (reference, center) between which the angle is calculated | 
|---|
|  | 2324 | * and by scalar product with OrthogonalVector we decide the interval. | 
|---|
| [ab1932] | 2325 | * @param point to calculate the angle for | 
|---|
|  | 2326 | * @param reference to which to calculate the angle | 
|---|
|  | 2327 | * @param center for which to calculate the angle between the vectors | 
|---|
| [62bb91] | 2328 | * @param OrthogonalVector points in direction of [pi,2pi] interval | 
|---|
| [ab1932] | 2329 | * | 
|---|
|  | 2330 | * @return angle between point and reference | 
|---|
|  | 2331 | */ | 
|---|
| [62bb91] | 2332 | double getAngle(const Vector &point, const Vector &reference, const Vector ¢er, Vector OrthogonalVector) | 
|---|
| [ab1932] | 2333 | { | 
|---|
|  | 2334 | Vector ReferenceVector, helper; | 
|---|
| [62bb91] | 2335 | cout << Verbose(4) << center << " is our center " << endl; | 
|---|
| [ab1932] | 2336 | // create baseline vector | 
|---|
|  | 2337 | ReferenceVector.CopyVector(&reference); | 
|---|
|  | 2338 | ReferenceVector.SubtractVector(¢er); | 
|---|
| [62bb91] | 2339 | OrthogonalVector.MakeNormalVector(&ReferenceVector); | 
|---|
|  | 2340 | cout << Verbose(4) << ReferenceVector << " is our reference " << endl; | 
|---|
| [ab1932] | 2341 | if (ReferenceVector.IsNull()) | 
|---|
|  | 2342 | return M_PI; | 
|---|
|  | 2343 |  | 
|---|
|  | 2344 | // calculate both angles and correct with in-plane vector | 
|---|
|  | 2345 | helper.CopyVector(&point); | 
|---|
|  | 2346 | helper.SubtractVector(¢er); | 
|---|
|  | 2347 | if (helper.IsNull()) | 
|---|
|  | 2348 | return M_PI; | 
|---|
|  | 2349 | double phi = ReferenceVector.Angle(&helper); | 
|---|
|  | 2350 | if (OrthogonalVector.ScalarProduct(&helper) > 0) { | 
|---|
|  | 2351 | phi = 2.*M_PI - phi; | 
|---|
|  | 2352 | } | 
|---|
|  | 2353 |  | 
|---|
| [62bb91] | 2354 | cout << Verbose(3) << helper << " has angle " << phi << " with respect to reference." << endl; | 
|---|
| [ab1932] | 2355 |  | 
|---|
|  | 2356 | return phi; | 
|---|
|  | 2357 | } | 
|---|
|  | 2358 |  | 
|---|