[357fba] | 1 | /*
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| 2 | * tesselation.cpp
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| 3 | *
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| 4 | * Created on: Aug 3, 2009
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #include "tesselation.hpp"
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| 9 |
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| 10 | // ======================================== Points on Boundary =================================
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| 11 |
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[16d866] | 12 | /** Constructor of BoundaryPointSet.
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| 13 | */
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[357fba] | 14 | BoundaryPointSet::BoundaryPointSet()
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| 15 | {
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| 16 | LinesCount = 0;
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| 17 | Nr = -1;
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[1d9b7aa] | 18 | value = 0.;
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[16d866] | 19 | };
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[357fba] | 20 |
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[16d866] | 21 | /** Constructor of BoundaryPointSet with Tesselpoint.
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| 22 | * \param *Walker TesselPoint this boundary point represents
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| 23 | */
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[357fba] | 24 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker)
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| 25 | {
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| 26 | node = Walker;
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| 27 | LinesCount = 0;
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| 28 | Nr = Walker->nr;
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[1d9b7aa] | 29 | value = 0.;
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[16d866] | 30 | };
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[357fba] | 31 |
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[16d866] | 32 | /** Destructor of BoundaryPointSet.
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| 33 | * Sets node to NULL to avoid removing the original, represented TesselPoint.
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| 34 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
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| 35 | */
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[357fba] | 36 | BoundaryPointSet::~BoundaryPointSet()
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| 37 | {
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| 38 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
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| 39 | if (!lines.empty())
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| 40 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
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| 41 | node = NULL;
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[16d866] | 42 | };
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[357fba] | 43 |
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[16d866] | 44 | /** Add a line to the LineMap of this point.
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| 45 | * \param *line line to add
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| 46 | */
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[357fba] | 47 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
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| 48 | {
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| 49 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "."
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| 50 | << endl;
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| 51 | if (line->endpoints[0] == this)
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| 52 | {
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| 53 | lines.insert(LinePair(line->endpoints[1]->Nr, line));
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| 54 | }
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| 55 | else
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| 56 | {
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| 57 | lines.insert(LinePair(line->endpoints[0]->Nr, line));
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| 58 | }
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| 59 | LinesCount++;
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[16d866] | 60 | };
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[357fba] | 61 |
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[16d866] | 62 | /** output operator for BoundaryPointSet.
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| 63 | * \param &ost output stream
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| 64 | * \param &a boundary point
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| 65 | */
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| 66 | ostream & operator <<(ostream &ost, BoundaryPointSet &a)
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[357fba] | 67 | {
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| 68 | ost << "[" << a.Nr << "|" << a.node->Name << "]";
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| 69 | return ost;
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| 70 | }
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| 71 | ;
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| 72 |
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| 73 | // ======================================== Lines on Boundary =================================
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| 74 |
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[16d866] | 75 | /** Constructor of BoundaryLineSet.
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| 76 | */
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[357fba] | 77 | BoundaryLineSet::BoundaryLineSet()
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| 78 | {
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| 79 | for (int i = 0; i < 2; i++)
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| 80 | endpoints[i] = NULL;
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| 81 | Nr = -1;
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[16d866] | 82 | };
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[357fba] | 83 |
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[16d866] | 84 | /** Constructor of BoundaryLineSet with two endpoints.
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| 85 | * Adds line automatically to each endpoints' LineMap
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| 86 | * \param *Point[2] array of two boundary points
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| 87 | * \param number number of the list
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| 88 | */
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[357fba] | 89 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
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| 90 | {
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| 91 | // set number
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| 92 | Nr = number;
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| 93 | // set endpoints in ascending order
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| 94 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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| 95 | // add this line to the hash maps of both endpoints
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| 96 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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| 97 | Point[1]->AddLine(this); //
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| 98 | // clear triangles list
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| 99 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
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[16d866] | 100 | };
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[357fba] | 101 |
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[16d866] | 102 | /** Destructor for BoundaryLineSet.
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| 103 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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| 104 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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| 105 | */
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[357fba] | 106 | BoundaryLineSet::~BoundaryLineSet()
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| 107 | {
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| 108 | int Numbers[2];
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[16d866] | 109 |
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| 110 | // get other endpoint number of finding copies of same line
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| 111 | if (endpoints[1] != NULL)
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| 112 | Numbers[0] = endpoints[1]->Nr;
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| 113 | else
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| 114 | Numbers[0] = -1;
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| 115 | if (endpoints[0] != NULL)
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| 116 | Numbers[1] = endpoints[0]->Nr;
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| 117 | else
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| 118 | Numbers[1] = -1;
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| 119 |
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[357fba] | 120 | for (int i = 0; i < 2; i++) {
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[16d866] | 121 | if (endpoints[i] != NULL) {
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| 122 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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| 123 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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| 124 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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| 125 | if ((*Runner).second == this) {
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| 126 | cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| 127 | endpoints[i]->lines.erase(Runner);
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| 128 | break;
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| 129 | }
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| 130 | } else { // there's just a single line left
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| 131 | if (endpoints[i]->lines.erase(Nr))
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| 132 | cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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[357fba] | 133 | }
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[16d866] | 134 | if (endpoints[i]->lines.empty()) {
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| 135 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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| 136 | if (endpoints[i] != NULL) {
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| 137 | delete(endpoints[i]);
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| 138 | endpoints[i] = NULL;
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| 139 | }
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| 140 | }
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| 141 | }
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[357fba] | 142 | }
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| 143 | if (!triangles.empty())
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| 144 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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[16d866] | 145 | };
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[357fba] | 146 |
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[16d866] | 147 | /** Add triangle to TriangleMap of this boundary line.
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| 148 | * \param *triangle to add
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| 149 | */
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| 150 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
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[357fba] | 151 | {
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[1d9b7aa] | 152 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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[357fba] | 153 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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[16d866] | 154 | };
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[357fba] | 155 |
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| 156 | /** Checks whether we have a common endpoint with given \a *line.
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| 157 | * \param *line other line to test
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| 158 | * \return true - common endpoint present, false - not connected
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| 159 | */
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| 160 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
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| 161 | {
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| 162 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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| 163 | return true;
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| 164 | else
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| 165 | return false;
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| 166 | };
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| 167 |
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| 168 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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| 169 | * We sum the two angles of each normal vector with a ficticious normnal vector from this baselinbe pointing outwards.
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| 170 | * If greater/equal M_PI than we are convex.
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| 171 | * \param *out output stream for debugging
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| 172 | * \return true - triangles are convex, false - concave or less than two triangles connected
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| 173 | */
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| 174 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out)
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| 175 | {
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[5c7bf8] | 176 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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[357fba] | 177 | // get the two triangles
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[5c7bf8] | 178 | if (triangles.size() != 2) {
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| 179 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connect to less than two triangles, Tesselation incomplete!" << endl;
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[1d9b7aa] | 180 | return true;
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[357fba] | 181 | }
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[5c7bf8] | 182 | // check normal vectors
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[357fba] | 183 | // have a normal vector on the base line pointing outwards
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[1d9b7aa] | 184 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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[62bb91] | 185 | BaseLineCenter.CopyVector(endpoints[0]->node->node);
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| 186 | BaseLineCenter.AddVector(endpoints[1]->node->node);
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| 187 | BaseLineCenter.Scale(1./2.);
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| 188 | BaseLine.CopyVector(endpoints[0]->node->node);
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| 189 | BaseLine.SubtractVector(endpoints[1]->node->node);
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[1d9b7aa] | 190 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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[357fba] | 191 |
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[62bb91] | 192 | BaseLineNormal.Zero();
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[5c7bf8] | 193 | NormalCheck.Zero();
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| 194 | double sign = -1.;
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[62bb91] | 195 | int i=0;
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| 196 | class BoundaryPointSet *node = NULL;
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| 197 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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[1d9b7aa] | 198 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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[5c7bf8] | 199 | NormalCheck.AddVector(&runner->second->NormalVector);
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| 200 | NormalCheck.Scale(sign);
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| 201 | sign = -sign;
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[62bb91] | 202 | BaseLineNormal.SubtractVector(&runner->second->NormalVector); // we subtract as BaseLineNormal has to point inward in direction of [pi,2pi]
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| 203 | node = runner->second->GetThirdEndpoint(this);
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| 204 | if (node != NULL) {
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[1d9b7aa] | 205 | //*out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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[62bb91] | 206 | helper[i].CopyVector(node->node->node);
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| 207 | helper[i].SubtractVector(&BaseLineCenter);
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| 208 | helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!
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[1d9b7aa] | 209 | //*out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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[62bb91] | 210 | i++;
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| 211 | } else {
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[1d9b7aa] | 212 | //*out << Verbose(2) << "WARNING: I cannot find third node in triangle, something's wrong." << endl;
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[62bb91] | 213 | return true;
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| 214 | }
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| 215 | }
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[1d9b7aa] | 216 | //*out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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[5c7bf8] | 217 | if (NormalCheck.NormSquared() < MYEPSILON) {
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[1d9b7aa] | 218 | *out << Verbose(2) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
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[5c7bf8] | 219 | return true;
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[62bb91] | 220 | }
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[f1cccd] | 221 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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[1d9b7aa] | 222 | if ((angle - M_PI) > -MYEPSILON) {
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| 223 | *out << Verbose(2) << "ACCEPT: Angle is greater than pi: convex." << endl;
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[357fba] | 224 | return true;
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[1d9b7aa] | 225 | } else {
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| 226 | *out << Verbose(2) << "REJECT: Angle is less than pi: concave." << endl;
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[357fba] | 227 | return false;
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[1d9b7aa] | 228 | }
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[357fba] | 229 | }
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| 230 |
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| 231 | /** Checks whether point is any of the two endpoints this line contains.
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| 232 | * \param *point point to test
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| 233 | * \return true - point is of the line, false - is not
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| 234 | */
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| 235 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
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| 236 | {
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| 237 | for(int i=0;i<2;i++)
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| 238 | if (point == endpoints[i])
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| 239 | return true;
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| 240 | return false;
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| 241 | };
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| 242 |
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[62bb91] | 243 | /** Returns other endpoint of the line.
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| 244 | * \param *point other endpoint
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| 245 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
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| 246 | */
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[08ef35] | 247 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point)
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[62bb91] | 248 | {
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| 249 | if (endpoints[0] == point)
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| 250 | return endpoints[1];
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| 251 | else if (endpoints[1] == point)
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| 252 | return endpoints[0];
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| 253 | else
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| 254 | return NULL;
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| 255 | };
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| 256 |
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[16d866] | 257 | /** output operator for BoundaryLineSet.
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| 258 | * \param &ost output stream
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| 259 | * \param &a boundary line
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| 260 | */
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| 261 | ostream & operator <<(ostream &ost, BoundaryLineSet &a)
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[357fba] | 262 | {
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| 263 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]";
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| 264 | return ost;
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[16d866] | 265 | };
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[357fba] | 266 |
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| 267 | // ======================================== Triangles on Boundary =================================
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| 268 |
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[16d866] | 269 | /** Constructor for BoundaryTriangleSet.
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| 270 | */
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[357fba] | 271 | BoundaryTriangleSet::BoundaryTriangleSet()
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| 272 | {
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| 273 | for (int i = 0; i < 3; i++)
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| 274 | {
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| 275 | endpoints[i] = NULL;
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| 276 | lines[i] = NULL;
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| 277 | }
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| 278 | Nr = -1;
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[16d866] | 279 | };
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[357fba] | 280 |
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[16d866] | 281 | /** Constructor for BoundaryTriangleSet with three lines.
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| 282 | * \param *line[3] lines that make up the triangle
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| 283 | * \param number number of triangle
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| 284 | */
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[357fba] | 285 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
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| 286 | {
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| 287 | // set number
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| 288 | Nr = number;
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| 289 | // set lines
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| 290 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
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| 291 | for (int i = 0; i < 3; i++)
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| 292 | {
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| 293 | lines[i] = line[i];
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| 294 | lines[i]->AddTriangle(this);
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| 295 | }
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| 296 | // get ascending order of endpoints
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| 297 | map<int, class BoundaryPointSet *> OrderMap;
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| 298 | for (int i = 0; i < 3; i++)
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| 299 | // for all three lines
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| 300 | for (int j = 0; j < 2; j++)
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| 301 | { // for both endpoints
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| 302 | OrderMap.insert(pair<int, class BoundaryPointSet *> (
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| 303 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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| 304 | // and we don't care whether insertion fails
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| 305 | }
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| 306 | // set endpoints
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| 307 | int Counter = 0;
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| 308 | cout << Verbose(6) << " with end points ";
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| 309 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
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| 310 | != OrderMap.end(); runner++)
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| 311 | {
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| 312 | endpoints[Counter] = runner->second;
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| 313 | cout << " " << *endpoints[Counter];
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| 314 | Counter++;
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| 315 | }
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| 316 | if (Counter < 3)
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| 317 | {
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| 318 | cerr << "ERROR! We have a triangle with only two distinct endpoints!"
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| 319 | << endl;
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| 320 | //exit(1);
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| 321 | }
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| 322 | cout << "." << endl;
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[16d866] | 323 | };
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[357fba] | 324 |
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[16d866] | 325 | /** Destructor of BoundaryTriangleSet.
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| 326 | * Removes itself from each of its lines' LineMap and removes them if necessary.
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| 327 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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| 328 | */
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[357fba] | 329 | BoundaryTriangleSet::~BoundaryTriangleSet()
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| 330 | {
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| 331 | for (int i = 0; i < 3; i++) {
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[16d866] | 332 | if (lines[i] != NULL) {
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| 333 | if (lines[i]->triangles.erase(Nr))
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| 334 | cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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| 335 | if (lines[i]->triangles.empty()) {
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| 336 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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| 337 | delete (lines[i]);
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| 338 | lines[i] = NULL;
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| 339 | }
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| 340 | }
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[357fba] | 341 | }
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[16d866] | 342 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl;
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| 343 | };
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[357fba] | 344 |
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| 345 | /** Calculates the normal vector for this triangle.
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| 346 | * Is made unique by comparison with \a OtherVector to point in the other direction.
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| 347 | * \param &OtherVector direction vector to make normal vector unique.
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| 348 | */
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| 349 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
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| 350 | {
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| 351 | // get normal vector
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| 352 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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| 353 |
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| 354 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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[658efb] | 355 | if (NormalVector.ScalarProduct(&OtherVector) > 0.)
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[357fba] | 356 | NormalVector.Scale(-1.);
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| 357 | };
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| 358 |
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| 359 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
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| 360 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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| 361 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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| 362 | * The latter is done as follows: if it's really outside, then for any endpoint of the triangle and it's opposite
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| 363 | * base line, the intersection between the line from endpoint to intersection and the base line will have a Vector::NormSquared()
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| 364 | * smaller than the first line.
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| 365 | * \param *out output stream for debugging
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| 366 | * \param *MolCenter offset vector of line
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| 367 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
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| 368 | * \param *Intersection intersection on plane on return
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| 369 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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| 370 | */
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| 371 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection)
|
---|
| 372 | {
|
---|
| 373 | Vector CrossPoint;
|
---|
| 374 | Vector helper;
|
---|
| 375 |
|
---|
[5c7bf8] | 376 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) {
|
---|
| 377 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
|
---|
[357fba] | 378 | return false;
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
|
---|
[5c7bf8] | 382 | int i=0;
|
---|
[357fba] | 383 | do {
|
---|
[5c7bf8] | 384 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
|
---|
| 385 | helper.CopyVector(endpoints[(i+1)%3]->node->node);
|
---|
| 386 | helper.SubtractVector(endpoints[i%3]->node->node);
|
---|
| 387 | } else
|
---|
| 388 | i++;
|
---|
| 389 | if (i>2)
|
---|
[357fba] | 390 | break;
|
---|
| 391 | } while (CrossPoint.NormSquared() < MYEPSILON);
|
---|
[5c7bf8] | 392 | if (i==3) {
|
---|
[357fba] | 393 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl;
|
---|
| 394 | exit(255);
|
---|
| 395 | }
|
---|
| 396 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);
|
---|
| 397 |
|
---|
| 398 | // check whether intersection is inside or not by comparing length of intersection and length of cross point
|
---|
| 399 | if ((CrossPoint.NormSquared() - helper.NormSquared()) > -MYEPSILON) { // inside
|
---|
| 400 | return true;
|
---|
| 401 | } else { // outside!
|
---|
| 402 | Intersection->Zero();
|
---|
| 403 | return false;
|
---|
| 404 | }
|
---|
| 405 | };
|
---|
| 406 |
|
---|
| 407 | /** Checks whether lines is any of the three boundary lines this triangle contains.
|
---|
| 408 | * \param *line line to test
|
---|
| 409 | * \return true - line is of the triangle, false - is not
|
---|
| 410 | */
|
---|
| 411 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
|
---|
| 412 | {
|
---|
| 413 | for(int i=0;i<3;i++)
|
---|
| 414 | if (line == lines[i])
|
---|
| 415 | return true;
|
---|
| 416 | return false;
|
---|
| 417 | };
|
---|
| 418 |
|
---|
| 419 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
| 420 | * \param *point point to test
|
---|
| 421 | * \return true - point is of the triangle, false - is not
|
---|
| 422 | */
|
---|
| 423 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
|
---|
| 424 | {
|
---|
| 425 | for(int i=0;i<3;i++)
|
---|
| 426 | if (point == endpoints[i])
|
---|
| 427 | return true;
|
---|
| 428 | return false;
|
---|
| 429 | };
|
---|
| 430 |
|
---|
| 431 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
---|
| 432 | * \param *Points[3] pointer to BoundaryPointSet
|
---|
| 433 | * \return true - is the very triangle, false - is not
|
---|
| 434 | */
|
---|
| 435 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
|
---|
| 436 | {
|
---|
| 437 | return (((endpoints[0] == Points[0])
|
---|
| 438 | || (endpoints[0] == Points[1])
|
---|
| 439 | || (endpoints[0] == Points[2])
|
---|
| 440 | ) && (
|
---|
| 441 | (endpoints[1] == Points[0])
|
---|
| 442 | || (endpoints[1] == Points[1])
|
---|
| 443 | || (endpoints[1] == Points[2])
|
---|
| 444 | ) && (
|
---|
| 445 | (endpoints[2] == Points[0])
|
---|
| 446 | || (endpoints[2] == Points[1])
|
---|
| 447 | || (endpoints[2] == Points[2])
|
---|
[62bb91] | 448 |
|
---|
[357fba] | 449 | ));
|
---|
| 450 | };
|
---|
| 451 |
|
---|
[62bb91] | 452 | /** Returns the endpoint which is not contained in the given \a *line.
|
---|
| 453 | * \param *line baseline defining two endpoints
|
---|
| 454 | * \return pointer third endpoint or NULL if line does not belong to triangle.
|
---|
| 455 | */
|
---|
| 456 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line)
|
---|
| 457 | {
|
---|
| 458 | // sanity check
|
---|
| 459 | if (!ContainsBoundaryLine(line))
|
---|
| 460 | return NULL;
|
---|
| 461 | for(int i=0;i<3;i++)
|
---|
| 462 | if (!line->ContainsBoundaryPoint(endpoints[i]))
|
---|
| 463 | return endpoints[i];
|
---|
| 464 | // actually, that' impossible :)
|
---|
| 465 | return NULL;
|
---|
| 466 | };
|
---|
| 467 |
|
---|
| 468 | /** Calculates the center point of the triangle.
|
---|
| 469 | * Is third of the sum of all endpoints.
|
---|
| 470 | * \param *center central point on return.
|
---|
| 471 | */
|
---|
| 472 | void BoundaryTriangleSet::GetCenter(Vector *center)
|
---|
| 473 | {
|
---|
| 474 | center->Zero();
|
---|
| 475 | for(int i=0;i<3;i++)
|
---|
| 476 | center->AddVector(endpoints[i]->node->node);
|
---|
| 477 | center->Scale(1./3.);
|
---|
| 478 | }
|
---|
| 479 |
|
---|
[16d866] | 480 | /** output operator for BoundaryTriangleSet.
|
---|
| 481 | * \param &ost output stream
|
---|
| 482 | * \param &a boundary triangle
|
---|
| 483 | */
|
---|
| 484 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a)
|
---|
[357fba] | 485 | {
|
---|
| 486 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
|
---|
| 487 | << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
|
---|
| 488 | return ost;
|
---|
[16d866] | 489 | };
|
---|
[357fba] | 490 |
|
---|
| 491 | // =========================================================== class TESSELPOINT ===========================================
|
---|
| 492 |
|
---|
| 493 | /** Constructor of class TesselPoint.
|
---|
| 494 | */
|
---|
| 495 | TesselPoint::TesselPoint()
|
---|
| 496 | {
|
---|
| 497 | node = NULL;
|
---|
| 498 | nr = -1;
|
---|
| 499 | Name = NULL;
|
---|
| 500 | };
|
---|
| 501 |
|
---|
| 502 | /** Destructor for class TesselPoint.
|
---|
| 503 | */
|
---|
| 504 | TesselPoint::~TesselPoint()
|
---|
| 505 | {
|
---|
| 506 | Free((void **)&Name, "TesselPoint::~TesselPoint: *Name");
|
---|
| 507 | };
|
---|
| 508 |
|
---|
| 509 | /** Prints LCNode to screen.
|
---|
| 510 | */
|
---|
| 511 | ostream & operator << (ostream &ost, const TesselPoint &a)
|
---|
| 512 | {
|
---|
| 513 | ost << "[" << (a.Name) << "|" << &a << "]";
|
---|
| 514 | return ost;
|
---|
| 515 | };
|
---|
| 516 |
|
---|
[5c7bf8] | 517 | /** Prints LCNode to screen.
|
---|
| 518 | */
|
---|
| 519 | ostream & TesselPoint::operator << (ostream &ost)
|
---|
| 520 | {
|
---|
| 521 | ost << "[" << (Name) << "|" << this << "]";
|
---|
| 522 | return ost;
|
---|
| 523 | };
|
---|
| 524 |
|
---|
[357fba] | 525 |
|
---|
| 526 | // =========================================================== class POINTCLOUD ============================================
|
---|
| 527 |
|
---|
| 528 | /** Constructor of class PointCloud.
|
---|
| 529 | */
|
---|
| 530 | PointCloud::PointCloud()
|
---|
| 531 | {
|
---|
| 532 |
|
---|
| 533 | };
|
---|
| 534 |
|
---|
| 535 | /** Destructor for class PointCloud.
|
---|
| 536 | */
|
---|
| 537 | PointCloud::~PointCloud()
|
---|
| 538 | {
|
---|
| 539 |
|
---|
| 540 | };
|
---|
| 541 |
|
---|
| 542 | // ============================ CandidateForTesselation =============================
|
---|
| 543 |
|
---|
| 544 | /** Constructor of class CandidateForTesselation.
|
---|
| 545 | */
|
---|
| 546 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) {
|
---|
| 547 | point = candidate;
|
---|
| 548 | BaseLine = line;
|
---|
| 549 | OptCenter.CopyVector(&OptCandidateCenter);
|
---|
| 550 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
|
---|
| 551 | };
|
---|
| 552 |
|
---|
| 553 | /** Destructor for class CandidateForTesselation.
|
---|
| 554 | */
|
---|
| 555 | CandidateForTesselation::~CandidateForTesselation() {
|
---|
| 556 | point = NULL;
|
---|
| 557 | BaseLine = NULL;
|
---|
| 558 | };
|
---|
| 559 |
|
---|
| 560 | // =========================================================== class TESSELATION ===========================================
|
---|
| 561 |
|
---|
| 562 | /** Constructor of class Tesselation.
|
---|
| 563 | */
|
---|
| 564 | Tesselation::Tesselation()
|
---|
| 565 | {
|
---|
| 566 | PointsOnBoundaryCount = 0;
|
---|
| 567 | LinesOnBoundaryCount = 0;
|
---|
| 568 | TrianglesOnBoundaryCount = 0;
|
---|
[5c7bf8] | 569 | InternalPointer = PointsOnBoundary.begin();
|
---|
[357fba] | 570 | }
|
---|
| 571 | ;
|
---|
| 572 |
|
---|
| 573 | /** Destructor of class Tesselation.
|
---|
| 574 | * We have to free all points, lines and triangles.
|
---|
| 575 | */
|
---|
| 576 | Tesselation::~Tesselation()
|
---|
| 577 | {
|
---|
| 578 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
|
---|
| 579 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
---|
| 580 | if (runner->second != NULL) {
|
---|
| 581 | delete (runner->second);
|
---|
| 582 | runner->second = NULL;
|
---|
| 583 | } else
|
---|
| 584 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
|
---|
| 585 | }
|
---|
| 586 | }
|
---|
| 587 | ;
|
---|
| 588 |
|
---|
[5c7bf8] | 589 | /** PointCloud implementation of GetCenter
|
---|
| 590 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 591 | */
|
---|
| 592 | Vector * Tesselation::GetCenter(ofstream *out)
|
---|
| 593 | {
|
---|
| 594 | Vector *Center = new Vector(0.,0.,0.);
|
---|
| 595 | int num=0;
|
---|
| 596 | for (GoToFirst(); (!IsEnd()); GoToNext()) {
|
---|
| 597 | Center->AddVector(GetPoint()->node);
|
---|
| 598 | num++;
|
---|
| 599 | }
|
---|
| 600 | Center->Scale(1./num);
|
---|
| 601 | return Center;
|
---|
| 602 | };
|
---|
| 603 |
|
---|
| 604 | /** PointCloud implementation of GoPoint
|
---|
| 605 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 606 | */
|
---|
| 607 | TesselPoint * Tesselation::GetPoint()
|
---|
| 608 | {
|
---|
| 609 | return (InternalPointer->second->node);
|
---|
| 610 | };
|
---|
| 611 |
|
---|
| 612 | /** PointCloud implementation of GetTerminalPoint.
|
---|
| 613 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 614 | */
|
---|
| 615 | TesselPoint * Tesselation::GetTerminalPoint()
|
---|
| 616 | {
|
---|
| 617 | PointMap::iterator Runner = PointsOnBoundary.end();
|
---|
| 618 | Runner--;
|
---|
| 619 | return (Runner->second->node);
|
---|
| 620 | };
|
---|
| 621 |
|
---|
| 622 | /** PointCloud implementation of GoToNext.
|
---|
| 623 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 624 | */
|
---|
| 625 | void Tesselation::GoToNext()
|
---|
| 626 | {
|
---|
| 627 | if (InternalPointer != PointsOnBoundary.end())
|
---|
| 628 | InternalPointer++;
|
---|
| 629 | };
|
---|
| 630 |
|
---|
| 631 | /** PointCloud implementation of GoToPrevious.
|
---|
| 632 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 633 | */
|
---|
| 634 | void Tesselation::GoToPrevious()
|
---|
| 635 | {
|
---|
| 636 | if (InternalPointer != PointsOnBoundary.begin())
|
---|
| 637 | InternalPointer--;
|
---|
| 638 | };
|
---|
| 639 |
|
---|
| 640 | /** PointCloud implementation of GoToFirst.
|
---|
| 641 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 642 | */
|
---|
| 643 | void Tesselation::GoToFirst()
|
---|
| 644 | {
|
---|
| 645 | InternalPointer = PointsOnBoundary.begin();
|
---|
| 646 | };
|
---|
| 647 |
|
---|
| 648 | /** PointCloud implementation of GoToLast.
|
---|
| 649 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 650 | */
|
---|
| 651 | void Tesselation::GoToLast()
|
---|
| 652 | {
|
---|
| 653 | InternalPointer = PointsOnBoundary.end();
|
---|
| 654 | InternalPointer--;
|
---|
| 655 | };
|
---|
| 656 |
|
---|
| 657 | /** PointCloud implementation of IsEmpty.
|
---|
| 658 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 659 | */
|
---|
| 660 | bool Tesselation::IsEmpty()
|
---|
| 661 | {
|
---|
| 662 | return (PointsOnBoundary.empty());
|
---|
| 663 | };
|
---|
| 664 |
|
---|
| 665 | /** PointCloud implementation of IsLast.
|
---|
| 666 | * Uses PointsOnBoundary and STL stuff.
|
---|
| 667 | */
|
---|
| 668 | bool Tesselation::IsEnd()
|
---|
| 669 | {
|
---|
| 670 | return (InternalPointer == PointsOnBoundary.end());
|
---|
| 671 | };
|
---|
| 672 |
|
---|
| 673 |
|
---|
[357fba] | 674 | /** Gueses first starting triangle of the convex envelope.
|
---|
| 675 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
---|
| 676 | * \param *out output stream for debugging
|
---|
| 677 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
---|
| 678 | */
|
---|
| 679 | void
|
---|
| 680 | Tesselation::GuessStartingTriangle(ofstream *out)
|
---|
| 681 | {
|
---|
| 682 | // 4b. create a starting triangle
|
---|
| 683 | // 4b1. create all distances
|
---|
| 684 | DistanceMultiMap DistanceMMap;
|
---|
| 685 | double distance, tmp;
|
---|
| 686 | Vector PlaneVector, TrialVector;
|
---|
| 687 | PointMap::iterator A, B, C; // three nodes of the first triangle
|
---|
| 688 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
|
---|
| 689 |
|
---|
| 690 | // with A chosen, take each pair B,C and sort
|
---|
| 691 | if (A != PointsOnBoundary.end())
|
---|
| 692 | {
|
---|
| 693 | B = A;
|
---|
| 694 | B++;
|
---|
| 695 | for (; B != PointsOnBoundary.end(); B++)
|
---|
| 696 | {
|
---|
| 697 | C = B;
|
---|
| 698 | C++;
|
---|
| 699 | for (; C != PointsOnBoundary.end(); C++)
|
---|
| 700 | {
|
---|
| 701 | tmp = A->second->node->node->DistanceSquared(B->second->node->node);
|
---|
| 702 | distance = tmp * tmp;
|
---|
| 703 | tmp = A->second->node->node->DistanceSquared(C->second->node->node);
|
---|
| 704 | distance += tmp * tmp;
|
---|
| 705 | tmp = B->second->node->node->DistanceSquared(C->second->node->node);
|
---|
| 706 | distance += tmp * tmp;
|
---|
| 707 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
|
---|
| 708 | }
|
---|
| 709 | }
|
---|
| 710 | }
|
---|
| 711 | // // listing distances
|
---|
| 712 | // *out << Verbose(1) << "Listing DistanceMMap:";
|
---|
| 713 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
---|
| 714 | // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
---|
| 715 | // }
|
---|
| 716 | // *out << endl;
|
---|
| 717 | // 4b2. pick three baselines forming a triangle
|
---|
| 718 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
| 719 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
---|
| 720 | for (; baseline != DistanceMMap.end(); baseline++)
|
---|
| 721 | {
|
---|
| 722 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
| 723 | // 2. next, we have to check whether all points reside on only one side of the triangle
|
---|
| 724 | // 3. construct plane vector
|
---|
| 725 | PlaneVector.MakeNormalVector(A->second->node->node,
|
---|
| 726 | baseline->second.first->second->node->node,
|
---|
| 727 | baseline->second.second->second->node->node);
|
---|
| 728 | *out << Verbose(2) << "Plane vector of candidate triangle is ";
|
---|
| 729 | PlaneVector.Output(out);
|
---|
| 730 | *out << endl;
|
---|
| 731 | // 4. loop over all points
|
---|
| 732 | double sign = 0.;
|
---|
| 733 | PointMap::iterator checker = PointsOnBoundary.begin();
|
---|
| 734 | for (; checker != PointsOnBoundary.end(); checker++)
|
---|
| 735 | {
|
---|
| 736 | // (neglecting A,B,C)
|
---|
| 737 | if ((checker == A) || (checker == baseline->second.first) || (checker
|
---|
| 738 | == baseline->second.second))
|
---|
| 739 | continue;
|
---|
| 740 | // 4a. project onto plane vector
|
---|
| 741 | TrialVector.CopyVector(checker->second->node->node);
|
---|
| 742 | TrialVector.SubtractVector(A->second->node->node);
|
---|
[658efb] | 743 | distance = TrialVector.ScalarProduct(&PlaneVector);
|
---|
[357fba] | 744 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
|
---|
| 745 | continue;
|
---|
| 746 | *out << Verbose(3) << "Projection of " << checker->second->node->Name
|
---|
| 747 | << " yields distance of " << distance << "." << endl;
|
---|
| 748 | tmp = distance / fabs(distance);
|
---|
| 749 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
|
---|
| 750 | if ((sign != 0) && (tmp != sign))
|
---|
| 751 | {
|
---|
| 752 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
| 753 | *out << Verbose(2) << "Current candidates: "
|
---|
| 754 | << A->second->node->Name << ","
|
---|
| 755 | << baseline->second.first->second->node->Name << ","
|
---|
| 756 | << baseline->second.second->second->node->Name << " leaves "
|
---|
| 757 | << checker->second->node->Name << " outside the convex hull."
|
---|
| 758 | << endl;
|
---|
| 759 | break;
|
---|
| 760 | }
|
---|
| 761 | else
|
---|
| 762 | { // note the sign for later
|
---|
| 763 | *out << Verbose(2) << "Current candidates: "
|
---|
| 764 | << A->second->node->Name << ","
|
---|
| 765 | << baseline->second.first->second->node->Name << ","
|
---|
| 766 | << baseline->second.second->second->node->Name << " leave "
|
---|
| 767 | << checker->second->node->Name << " inside the convex hull."
|
---|
| 768 | << endl;
|
---|
| 769 | sign = tmp;
|
---|
| 770 | }
|
---|
| 771 | // 4d. Check whether the point is inside the triangle (check distance to each node
|
---|
| 772 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
|
---|
| 773 | int innerpoint = 0;
|
---|
| 774 | if ((tmp < A->second->node->node->DistanceSquared(
|
---|
| 775 | baseline->second.first->second->node->node)) && (tmp
|
---|
| 776 | < A->second->node->node->DistanceSquared(
|
---|
| 777 | baseline->second.second->second->node->node)))
|
---|
| 778 | innerpoint++;
|
---|
| 779 | tmp = checker->second->node->node->DistanceSquared(
|
---|
| 780 | baseline->second.first->second->node->node);
|
---|
| 781 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
|
---|
| 782 | A->second->node->node)) && (tmp
|
---|
| 783 | < baseline->second.first->second->node->node->DistanceSquared(
|
---|
| 784 | baseline->second.second->second->node->node)))
|
---|
| 785 | innerpoint++;
|
---|
| 786 | tmp = checker->second->node->node->DistanceSquared(
|
---|
| 787 | baseline->second.second->second->node->node);
|
---|
| 788 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
|
---|
| 789 | baseline->second.first->second->node->node)) && (tmp
|
---|
| 790 | < baseline->second.second->second->node->node->DistanceSquared(
|
---|
| 791 | A->second->node->node)))
|
---|
| 792 | innerpoint++;
|
---|
| 793 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
| 794 | if (innerpoint == 3)
|
---|
| 795 | break;
|
---|
| 796 | }
|
---|
| 797 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
|
---|
| 798 | if (checker == PointsOnBoundary.end())
|
---|
| 799 | {
|
---|
| 800 | *out << "Looks like we have a candidate!" << endl;
|
---|
| 801 | break;
|
---|
| 802 | }
|
---|
| 803 | }
|
---|
| 804 | if (baseline != DistanceMMap.end())
|
---|
| 805 | {
|
---|
| 806 | BPS[0] = baseline->second.first->second;
|
---|
| 807 | BPS[1] = baseline->second.second->second;
|
---|
| 808 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 809 | BPS[0] = A->second;
|
---|
| 810 | BPS[1] = baseline->second.second->second;
|
---|
| 811 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 812 | BPS[0] = baseline->second.first->second;
|
---|
| 813 | BPS[1] = A->second;
|
---|
| 814 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 815 |
|
---|
| 816 | // 4b3. insert created triangle
|
---|
| 817 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 818 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 819 | TrianglesOnBoundaryCount++;
|
---|
| 820 | for (int i = 0; i < NDIM; i++)
|
---|
| 821 | {
|
---|
| 822 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
|
---|
| 823 | LinesOnBoundaryCount++;
|
---|
| 824 | }
|
---|
| 825 |
|
---|
| 826 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
---|
| 827 | }
|
---|
| 828 | else
|
---|
| 829 | {
|
---|
| 830 | *out << Verbose(1) << "No starting triangle found." << endl;
|
---|
| 831 | exit(255);
|
---|
| 832 | }
|
---|
| 833 | }
|
---|
| 834 | ;
|
---|
| 835 |
|
---|
| 836 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
---|
| 837 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
---|
| 838 | * 2 triangles. Hence, we go through all current lines:
|
---|
| 839 | * -# if the lines contains to only one triangle
|
---|
| 840 | * -# We search all points in the boundary
|
---|
| 841 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
---|
| 842 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
---|
| 843 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
---|
| 844 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
---|
| 845 | * \param *out output stream for debugging
|
---|
| 846 | * \param *configuration for IsAngstroem
|
---|
| 847 | * \param *cloud cluster of points
|
---|
| 848 | */
|
---|
| 849 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud)
|
---|
| 850 | {
|
---|
| 851 | bool flag;
|
---|
| 852 | PointMap::iterator winner;
|
---|
| 853 | class BoundaryPointSet *peak = NULL;
|
---|
| 854 | double SmallestAngle, TempAngle;
|
---|
| 855 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
---|
| 856 | LineMap::iterator LineChecker[2];
|
---|
| 857 |
|
---|
| 858 | Center = cloud->GetCenter(out);
|
---|
| 859 | // create a first tesselation with the given BoundaryPoints
|
---|
| 860 | do {
|
---|
| 861 | flag = false;
|
---|
| 862 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
---|
[5c7bf8] | 863 | if (baseline->second->triangles.size() == 1) {
|
---|
[357fba] | 864 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
---|
| 865 | SmallestAngle = M_PI;
|
---|
| 866 |
|
---|
| 867 | // get peak point with respect to this base line's only triangle
|
---|
| 868 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
---|
| 869 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
---|
| 870 | for (int i = 0; i < 3; i++)
|
---|
| 871 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
---|
| 872 | peak = BTS->endpoints[i];
|
---|
| 873 | *out << Verbose(3) << " and has peak " << *peak << "." << endl;
|
---|
| 874 |
|
---|
| 875 | // prepare some auxiliary vectors
|
---|
| 876 | Vector BaseLineCenter, BaseLine;
|
---|
| 877 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
| 878 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
| 879 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line
|
---|
| 880 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
| 881 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
|
---|
| 882 |
|
---|
| 883 | // offset to center of triangle
|
---|
| 884 | CenterVector.Zero();
|
---|
| 885 | for (int i = 0; i < 3; i++)
|
---|
| 886 | CenterVector.AddVector(BTS->endpoints[i]->node->node);
|
---|
| 887 | CenterVector.Scale(1. / 3.);
|
---|
| 888 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl;
|
---|
| 889 |
|
---|
| 890 | // normal vector of triangle
|
---|
| 891 | NormalVector.CopyVector(Center);
|
---|
| 892 | NormalVector.SubtractVector(&CenterVector);
|
---|
| 893 | BTS->GetNormalVector(NormalVector);
|
---|
| 894 | NormalVector.CopyVector(&BTS->NormalVector);
|
---|
| 895 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl;
|
---|
| 896 |
|
---|
| 897 | // vector in propagation direction (out of triangle)
|
---|
| 898 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
| 899 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
|
---|
| 900 | TempVector.CopyVector(&CenterVector);
|
---|
| 901 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
| 902 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
---|
[658efb] | 903 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
[357fba] | 904 | PropagationVector.Scale(-1.);
|
---|
| 905 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl;
|
---|
| 906 | winner = PointsOnBoundary.end();
|
---|
| 907 |
|
---|
| 908 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
| 909 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
| 910 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
| 911 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl;
|
---|
| 912 |
|
---|
| 913 | // first check direction, so that triangles don't intersect
|
---|
| 914 | VirtualNormalVector.CopyVector(target->second->node->node);
|
---|
| 915 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
|
---|
| 916 | VirtualNormalVector.ProjectOntoPlane(&NormalVector);
|
---|
| 917 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
---|
| 918 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
|
---|
| 919 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
| 920 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
---|
| 921 | continue;
|
---|
| 922 | } else
|
---|
| 923 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
---|
| 924 |
|
---|
| 925 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
| 926 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
| 927 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
[5c7bf8] | 928 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
| 929 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
|
---|
[357fba] | 930 | continue;
|
---|
| 931 | }
|
---|
[5c7bf8] | 932 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
| 933 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
|
---|
[357fba] | 934 | continue;
|
---|
| 935 | }
|
---|
| 936 |
|
---|
| 937 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
| 938 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
| 939 | *out << Verbose(4) << "Current target is peak!" << endl;
|
---|
| 940 | continue;
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | // check for linear dependence
|
---|
| 944 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
| 945 | TempVector.SubtractVector(target->second->node->node);
|
---|
| 946 | helper.CopyVector(baseline->second->endpoints[1]->node->node);
|
---|
| 947 | helper.SubtractVector(target->second->node->node);
|
---|
| 948 | helper.ProjectOntoPlane(&TempVector);
|
---|
| 949 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
| 950 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl;
|
---|
| 951 | continue;
|
---|
| 952 | }
|
---|
| 953 |
|
---|
| 954 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
| 955 | flag = true;
|
---|
| 956 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
|
---|
| 957 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
| 958 | TempVector.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
| 959 | TempVector.AddVector(target->second->node->node);
|
---|
| 960 | TempVector.Scale(1./3.);
|
---|
| 961 | TempVector.SubtractVector(Center);
|
---|
| 962 | // make it always point outward
|
---|
[658efb] | 963 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
|
---|
[357fba] | 964 | VirtualNormalVector.Scale(-1.);
|
---|
| 965 | // calculate angle
|
---|
| 966 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
| 967 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
|
---|
| 968 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
| 969 | SmallestAngle = TempAngle;
|
---|
| 970 | winner = target;
|
---|
| 971 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
| 972 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
| 973 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
| 974 | helper.CopyVector(target->second->node->node);
|
---|
| 975 | helper.SubtractVector(&BaseLineCenter);
|
---|
| 976 | helper.ProjectOntoPlane(&BaseLine);
|
---|
| 977 | // ...the one with the smaller angle is the better candidate
|
---|
| 978 | TempVector.CopyVector(target->second->node->node);
|
---|
| 979 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
| 980 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
| 981 | TempAngle = TempVector.Angle(&helper);
|
---|
| 982 | TempVector.CopyVector(winner->second->node->node);
|
---|
| 983 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
| 984 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
| 985 | if (TempAngle < TempVector.Angle(&helper)) {
|
---|
| 986 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
| 987 | SmallestAngle = TempAngle;
|
---|
| 988 | winner = target;
|
---|
| 989 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
|
---|
| 990 | } else
|
---|
| 991 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
|
---|
| 992 | } else
|
---|
| 993 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
| 994 | }
|
---|
| 995 | } // end of loop over all boundary points
|
---|
| 996 |
|
---|
| 997 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
| 998 | if (winner != PointsOnBoundary.end()) {
|
---|
| 999 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
---|
| 1000 | // create the lins of not yet present
|
---|
| 1001 | BLS[0] = baseline->second;
|
---|
| 1002 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
| 1003 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
| 1004 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
| 1005 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
| 1006 | BPS[0] = baseline->second->endpoints[0];
|
---|
| 1007 | BPS[1] = winner->second;
|
---|
| 1008 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 1009 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
| 1010 | LinesOnBoundaryCount++;
|
---|
| 1011 | } else
|
---|
| 1012 | BLS[1] = LineChecker[0]->second;
|
---|
| 1013 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
| 1014 | BPS[0] = baseline->second->endpoints[1];
|
---|
| 1015 | BPS[1] = winner->second;
|
---|
| 1016 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 1017 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
| 1018 | LinesOnBoundaryCount++;
|
---|
| 1019 | } else
|
---|
| 1020 | BLS[2] = LineChecker[1]->second;
|
---|
| 1021 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[62bb91] | 1022 | BTS->GetCenter(&helper);
|
---|
| 1023 | helper.SubtractVector(Center);
|
---|
| 1024 | helper.Scale(-1);
|
---|
| 1025 | BTS->GetNormalVector(helper);
|
---|
[357fba] | 1026 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 1027 | TrianglesOnBoundaryCount++;
|
---|
| 1028 | } else {
|
---|
| 1029 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
---|
| 1030 | }
|
---|
| 1031 |
|
---|
| 1032 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
| 1033 | } else
|
---|
[5c7bf8] | 1034 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
|
---|
[357fba] | 1035 | } while (flag);
|
---|
| 1036 |
|
---|
| 1037 | // exit
|
---|
| 1038 | delete(Center);
|
---|
| 1039 | };
|
---|
| 1040 |
|
---|
[62bb91] | 1041 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
[357fba] | 1042 | * \param *out output stream for debugging
|
---|
| 1043 | * \param *cloud cluster of points
|
---|
[62bb91] | 1044 | * \param *LC LinkedCell structure to find nearest point quickly
|
---|
[357fba] | 1045 | * \return true - all straddling points insert, false - something went wrong
|
---|
| 1046 | */
|
---|
[62bb91] | 1047 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC)
|
---|
[357fba] | 1048 | {
|
---|
[5c7bf8] | 1049 | Vector Intersection, Normal;
|
---|
[357fba] | 1050 | TesselPoint *Walker = NULL;
|
---|
| 1051 | Vector *Center = cloud->GetCenter(out);
|
---|
[62bb91] | 1052 | list<BoundaryTriangleSet*> *triangles = NULL;
|
---|
| 1053 |
|
---|
| 1054 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl;
|
---|
[357fba] | 1055 |
|
---|
| 1056 | cloud->GoToFirst();
|
---|
[1999d8] | 1057 | while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
[5c7bf8] | 1058 | LinkedCell BoundaryPoints(this, 5.);
|
---|
[357fba] | 1059 | Walker = cloud->GetPoint();
|
---|
[62bb91] | 1060 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl;
|
---|
[357fba] | 1061 | // get the next triangle
|
---|
[5c7bf8] | 1062 | triangles = FindClosestTrianglesToPoint(out, Walker->node, &BoundaryPoints);
|
---|
[62bb91] | 1063 | if (triangles == NULL) {
|
---|
| 1064 | *out << Verbose(1) << "No triangles found, probably a tesselation point itself." << endl;
|
---|
| 1065 | cloud->GoToNext();
|
---|
| 1066 | continue;
|
---|
| 1067 | } else {
|
---|
| 1068 | BTS = triangles->front();
|
---|
[357fba] | 1069 | }
|
---|
[5c7bf8] | 1070 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl;
|
---|
[357fba] | 1071 | // get the intersection point
|
---|
| 1072 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) {
|
---|
[62bb91] | 1073 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl;
|
---|
[357fba] | 1074 | // we have the intersection, check whether in- or outside of boundary
|
---|
| 1075 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
|
---|
| 1076 | // inside, next!
|
---|
[5c7bf8] | 1077 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
|
---|
[357fba] | 1078 | } else {
|
---|
| 1079 | // outside!
|
---|
[5c7bf8] | 1080 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
|
---|
[357fba] | 1081 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
| 1082 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
| 1083 | // store the three old lines and old points
|
---|
| 1084 | for (int i=0;i<3;i++) {
|
---|
| 1085 | OldLines[i] = BTS->lines[i];
|
---|
| 1086 | OldPoints[i] = BTS->endpoints[i];
|
---|
| 1087 | }
|
---|
[5c7bf8] | 1088 | Normal.CopyVector(&BTS->NormalVector);
|
---|
[357fba] | 1089 | // add Walker to boundary points
|
---|
[5c7bf8] | 1090 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl;
|
---|
[16d866] | 1091 | if (AddBoundaryPoint(Walker,0))
|
---|
[357fba] | 1092 | NewPoint = BPS[0];
|
---|
| 1093 | else
|
---|
| 1094 | continue;
|
---|
| 1095 | // remove triangle
|
---|
[5c7bf8] | 1096 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl;
|
---|
[357fba] | 1097 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
[5c7bf8] | 1098 | delete(BTS);
|
---|
[357fba] | 1099 | // create three new boundary lines
|
---|
| 1100 | for (int i=0;i<3;i++) {
|
---|
| 1101 | BPS[0] = NewPoint;
|
---|
| 1102 | BPS[1] = OldPoints[i];
|
---|
| 1103 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
[5c7bf8] | 1104 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl;
|
---|
[357fba] | 1105 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
| 1106 | LinesOnBoundaryCount++;
|
---|
| 1107 | }
|
---|
| 1108 | // create three new triangle with new point
|
---|
| 1109 | for (int i=0;i<3;i++) { // find all baselines
|
---|
| 1110 | BLS[0] = OldLines[i];
|
---|
| 1111 | int n = 1;
|
---|
| 1112 | for (int j=0;j<3;j++) {
|
---|
| 1113 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
| 1114 | if (n>2) {
|
---|
| 1115 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl;
|
---|
| 1116 | return false;
|
---|
| 1117 | } else
|
---|
| 1118 | BLS[n++] = NewLines[j];
|
---|
| 1119 | }
|
---|
| 1120 | }
|
---|
| 1121 | // create the triangle
|
---|
| 1122 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[5c7bf8] | 1123 | Normal.Scale(-1.);
|
---|
| 1124 | BTS->GetNormalVector(Normal);
|
---|
| 1125 | Normal.Scale(-1.);
|
---|
| 1126 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl;
|
---|
[357fba] | 1127 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 1128 | TrianglesOnBoundaryCount++;
|
---|
| 1129 | }
|
---|
| 1130 | }
|
---|
| 1131 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
| 1132 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl;
|
---|
| 1133 | return false;
|
---|
| 1134 | }
|
---|
| 1135 | cloud->GoToNext();
|
---|
| 1136 | }
|
---|
| 1137 |
|
---|
| 1138 | // exit
|
---|
| 1139 | delete(Center);
|
---|
[62bb91] | 1140 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl;
|
---|
[357fba] | 1141 | return true;
|
---|
| 1142 | };
|
---|
| 1143 |
|
---|
[16d866] | 1144 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
[62bb91] | 1145 | * \param *Walker point to add
|
---|
[08ef35] | 1146 | * \param n TesselStruct::BPS index to put pointer into
|
---|
| 1147 | * \return true - new point was added, false - point already present
|
---|
[357fba] | 1148 | */
|
---|
[08ef35] | 1149 | bool
|
---|
[16d866] | 1150 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n)
|
---|
[357fba] | 1151 | {
|
---|
| 1152 | PointTestPair InsertUnique;
|
---|
[08ef35] | 1153 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
| 1154 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
|
---|
| 1155 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
[357fba] | 1156 | PointsOnBoundaryCount++;
|
---|
[08ef35] | 1157 | return true;
|
---|
| 1158 | } else {
|
---|
| 1159 | delete(BPS[n]);
|
---|
| 1160 | BPS[n] = InsertUnique.first->second;
|
---|
| 1161 | return false;
|
---|
[357fba] | 1162 | }
|
---|
| 1163 | }
|
---|
| 1164 | ;
|
---|
| 1165 |
|
---|
| 1166 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
| 1167 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
| 1168 | * @param Candidate point to add
|
---|
| 1169 | * @param n index for this point in Tesselation::TPS array
|
---|
| 1170 | */
|
---|
| 1171 | void
|
---|
[16d866] | 1172 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n)
|
---|
[357fba] | 1173 | {
|
---|
| 1174 | PointTestPair InsertUnique;
|
---|
| 1175 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
| 1176 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
|
---|
| 1177 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
| 1178 | PointsOnBoundaryCount++;
|
---|
| 1179 | } else {
|
---|
| 1180 | delete TPS[n];
|
---|
| 1181 | cout << Verbose(3) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
|
---|
| 1182 | TPS[n] = (InsertUnique.first)->second;
|
---|
| 1183 | }
|
---|
| 1184 | }
|
---|
| 1185 | ;
|
---|
| 1186 |
|
---|
| 1187 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
| 1188 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
| 1189 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
| 1190 | * @param *a first endpoint
|
---|
| 1191 | * @param *b second endpoint
|
---|
| 1192 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 1193 | */
|
---|
[16d866] | 1194 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
|
---|
[357fba] | 1195 | bool insertNewLine = true;
|
---|
| 1196 |
|
---|
| 1197 | if (a->lines.find(b->node->nr) != a->lines.end()) {
|
---|
| 1198 | LineMap::iterator FindLine;
|
---|
| 1199 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
---|
| 1200 | FindPair = a->lines.equal_range(b->node->nr);
|
---|
| 1201 |
|
---|
| 1202 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
|
---|
| 1203 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
[5c7bf8] | 1204 | if (FindLine->second->triangles.size() < 2) {
|
---|
[357fba] | 1205 | insertNewLine = false;
|
---|
| 1206 | cout << Verbose(3) << "Using existing line " << *FindLine->second << endl;
|
---|
| 1207 |
|
---|
| 1208 | BPS[0] = FindLine->second->endpoints[0];
|
---|
| 1209 | BPS[1] = FindLine->second->endpoints[1];
|
---|
| 1210 | BLS[n] = FindLine->second;
|
---|
| 1211 |
|
---|
| 1212 | break;
|
---|
| 1213 | }
|
---|
| 1214 | }
|
---|
| 1215 | }
|
---|
| 1216 |
|
---|
| 1217 | if (insertNewLine) {
|
---|
[16d866] | 1218 | AlwaysAddTesselationTriangleLine(a, b, n);
|
---|
[357fba] | 1219 | }
|
---|
| 1220 | }
|
---|
| 1221 | ;
|
---|
| 1222 |
|
---|
| 1223 | /**
|
---|
| 1224 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
| 1225 | * Raises the line count and inserts the new line into the BLS.
|
---|
| 1226 | *
|
---|
| 1227 | * @param *a first endpoint
|
---|
| 1228 | * @param *b second endpoint
|
---|
| 1229 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 1230 | */
|
---|
[16d866] | 1231 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
|
---|
[357fba] | 1232 | {
|
---|
| 1233 | cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl;
|
---|
| 1234 | BPS[0] = a;
|
---|
| 1235 | BPS[1] = b;
|
---|
| 1236 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
| 1237 | // add line to global map
|
---|
| 1238 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
| 1239 | // increase counter
|
---|
| 1240 | LinesOnBoundaryCount++;
|
---|
| 1241 | };
|
---|
| 1242 |
|
---|
| 1243 | /** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
|
---|
| 1244 | * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
|
---|
| 1245 | */
|
---|
[16d866] | 1246 | void Tesselation::AddTesselationTriangle()
|
---|
[357fba] | 1247 | {
|
---|
| 1248 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
---|
| 1249 |
|
---|
| 1250 | // add triangle to global map
|
---|
| 1251 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 1252 | TrianglesOnBoundaryCount++;
|
---|
| 1253 |
|
---|
| 1254 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
[16d866] | 1255 | };
|
---|
| 1256 |
|
---|
| 1257 | /** Removes a triangle from the tesselation.
|
---|
| 1258 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
| 1259 | * Removes itself from memory.
|
---|
| 1260 | * \param *triangle to remove
|
---|
| 1261 | */
|
---|
| 1262 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
| 1263 | {
|
---|
| 1264 | if (triangle == NULL)
|
---|
| 1265 | return;
|
---|
| 1266 | for (int i = 0; i < 3; i++) {
|
---|
| 1267 | if (triangle->lines[i] != NULL) {
|
---|
| 1268 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
|
---|
| 1269 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
| 1270 | if (triangle->lines[i]->triangles.empty()) {
|
---|
| 1271 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
|
---|
| 1272 | RemoveTesselationLine(triangle->lines[i]);
|
---|
| 1273 | triangle->lines[i] = NULL;
|
---|
| 1274 | } else
|
---|
| 1275 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle." << endl;
|
---|
| 1276 | } else
|
---|
| 1277 | cerr << "ERROR: This line " << i << " has already been free'd." << endl;
|
---|
| 1278 | }
|
---|
| 1279 |
|
---|
| 1280 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
| 1281 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
|
---|
| 1282 | delete(triangle);
|
---|
| 1283 | };
|
---|
| 1284 |
|
---|
| 1285 | /** Removes a line from the tesselation.
|
---|
| 1286 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
| 1287 | * \param *line line to remove
|
---|
| 1288 | */
|
---|
| 1289 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
| 1290 | {
|
---|
| 1291 | int Numbers[2];
|
---|
| 1292 |
|
---|
| 1293 | if (line == NULL)
|
---|
| 1294 | return;
|
---|
| 1295 | // get other endpoint number of finding copies of same line
|
---|
| 1296 | if (line->endpoints[1] != NULL)
|
---|
| 1297 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
| 1298 | else
|
---|
| 1299 | Numbers[0] = -1;
|
---|
| 1300 | if (line->endpoints[0] != NULL)
|
---|
| 1301 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
| 1302 | else
|
---|
| 1303 | Numbers[1] = -1;
|
---|
| 1304 |
|
---|
| 1305 | for (int i = 0; i < 2; i++) {
|
---|
| 1306 | if (line->endpoints[i] != NULL) {
|
---|
| 1307 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
| 1308 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
| 1309 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
| 1310 | if ((*Runner).second == line) {
|
---|
| 1311 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
| 1312 | line->endpoints[i]->lines.erase(Runner);
|
---|
| 1313 | break;
|
---|
| 1314 | }
|
---|
| 1315 | } else { // there's just a single line left
|
---|
| 1316 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
| 1317 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
| 1318 | }
|
---|
| 1319 | if (line->endpoints[i]->lines.empty()) {
|
---|
| 1320 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
|
---|
| 1321 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
| 1322 | line->endpoints[i] = NULL;
|
---|
| 1323 | } else
|
---|
| 1324 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to." << endl;
|
---|
| 1325 | } else
|
---|
| 1326 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
|
---|
| 1327 | }
|
---|
| 1328 | if (!line->triangles.empty())
|
---|
| 1329 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl;
|
---|
| 1330 |
|
---|
| 1331 | if (LinesOnBoundary.erase(line->Nr))
|
---|
| 1332 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl;
|
---|
| 1333 | delete(line);
|
---|
| 1334 | };
|
---|
| 1335 |
|
---|
| 1336 | /** Removes a point from the tesselation.
|
---|
| 1337 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
| 1338 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
| 1339 | * \param *point point to remove
|
---|
| 1340 | */
|
---|
| 1341 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
| 1342 | {
|
---|
| 1343 | if (point == NULL)
|
---|
| 1344 | return;
|
---|
| 1345 | if (PointsOnBoundary.erase(point->Nr))
|
---|
| 1346 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl;
|
---|
| 1347 | delete(point);
|
---|
| 1348 | };
|
---|
[357fba] | 1349 |
|
---|
[62bb91] | 1350 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
[357fba] | 1351 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
| 1352 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
| 1353 | * returned.
|
---|
| 1354 | * \param *out output stream for debugging
|
---|
| 1355 | * \param *Candidates endpoints of the triangle candidate
|
---|
| 1356 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
| 1357 | * triangles exist which is the maximum for three points
|
---|
| 1358 | */
|
---|
| 1359 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) {
|
---|
| 1360 | int adjacentTriangleCount = 0;
|
---|
| 1361 | class BoundaryPointSet *Points[3];
|
---|
| 1362 |
|
---|
| 1363 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
|
---|
| 1364 | // builds a triangle point set (Points) of the end points
|
---|
| 1365 | for (int i = 0; i < 3; i++) {
|
---|
| 1366 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
---|
| 1367 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1368 | Points[i] = FindPoint->second;
|
---|
| 1369 | } else {
|
---|
| 1370 | Points[i] = NULL;
|
---|
| 1371 | }
|
---|
| 1372 | }
|
---|
| 1373 |
|
---|
| 1374 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 1375 | for (int i = 0; i < 3; i++) {
|
---|
| 1376 | if (Points[i] != NULL) {
|
---|
| 1377 | for (int j = i; j < 3; j++) {
|
---|
| 1378 | if (Points[j] != NULL) {
|
---|
| 1379 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
---|
| 1380 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
---|
| 1381 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
| 1382 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
|
---|
| 1383 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
| 1384 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
| 1385 | adjacentTriangleCount++;
|
---|
| 1386 | }
|
---|
| 1387 | }
|
---|
| 1388 | *out << Verbose(3) << "end." << endl;
|
---|
| 1389 | }
|
---|
| 1390 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
| 1391 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
| 1392 | return adjacentTriangleCount;
|
---|
| 1393 | }
|
---|
| 1394 | }
|
---|
| 1395 | }
|
---|
| 1396 | }
|
---|
| 1397 |
|
---|
| 1398 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
| 1399 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl;
|
---|
| 1400 | return adjacentTriangleCount;
|
---|
| 1401 | };
|
---|
| 1402 |
|
---|
| 1403 |
|
---|
[f1cccd] | 1404 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
| 1405 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
| 1406 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
[357fba] | 1407 | * point are called.
|
---|
| 1408 | * \param *out output stream for debugging
|
---|
| 1409 | * \param RADIUS radius of virtual rolling sphere
|
---|
| 1410 | * \param *LC LinkedCell structure with neighbouring TesselPoint's
|
---|
| 1411 | */
|
---|
[f1cccd] | 1412 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC)
|
---|
[357fba] | 1413 | {
|
---|
[f1cccd] | 1414 | cout << Verbose(1) << "Begin of FindStartingTriangle\n";
|
---|
[357fba] | 1415 | int i = 0;
|
---|
| 1416 | LinkedNodes *List = NULL;
|
---|
| 1417 | TesselPoint* FirstPoint = NULL;
|
---|
| 1418 | TesselPoint* SecondPoint = NULL;
|
---|
[62bb91] | 1419 | TesselPoint* MaxPoint[NDIM];
|
---|
[f1cccd] | 1420 | double maxCoordinate[NDIM];
|
---|
[357fba] | 1421 | Vector Oben;
|
---|
| 1422 | Vector helper;
|
---|
| 1423 | Vector Chord;
|
---|
| 1424 | Vector SearchDirection;
|
---|
| 1425 |
|
---|
| 1426 | Oben.Zero();
|
---|
| 1427 |
|
---|
| 1428 | for (i = 0; i < 3; i++) {
|
---|
[62bb91] | 1429 | MaxPoint[i] = NULL;
|
---|
[f1cccd] | 1430 | maxCoordinate[i] = -1;
|
---|
[357fba] | 1431 | }
|
---|
| 1432 |
|
---|
[62bb91] | 1433 | // 1. searching topmost point with respect to each axis
|
---|
[357fba] | 1434 | for (int i=0;i<NDIM;i++) { // each axis
|
---|
| 1435 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell
|
---|
| 1436 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
|
---|
| 1437 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
|
---|
| 1438 | List = LC->GetCurrentCell();
|
---|
| 1439 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
| 1440 | if (List != NULL) {
|
---|
| 1441 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) {
|
---|
[f1cccd] | 1442 | if ((*Runner)->node->x[i] > maxCoordinate[i]) {
|
---|
[357fba] | 1443 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
|
---|
[f1cccd] | 1444 | maxCoordinate[i] = (*Runner)->node->x[i];
|
---|
[62bb91] | 1445 | MaxPoint[i] = (*Runner);
|
---|
[357fba] | 1446 | }
|
---|
| 1447 | }
|
---|
| 1448 | } else {
|
---|
| 1449 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
---|
| 1450 | }
|
---|
| 1451 | }
|
---|
| 1452 | }
|
---|
| 1453 |
|
---|
| 1454 | cout << Verbose(2) << "Found maximum coordinates: ";
|
---|
| 1455 | for (int i=0;i<NDIM;i++)
|
---|
[62bb91] | 1456 | cout << i << ": " << *MaxPoint[i] << "\t";
|
---|
[357fba] | 1457 | cout << endl;
|
---|
| 1458 |
|
---|
| 1459 | BTS = NULL;
|
---|
[f1cccd] | 1460 | CandidateList *OptCandidates = new CandidateList();
|
---|
[357fba] | 1461 | for (int k=0;k<NDIM;k++) {
|
---|
| 1462 | Oben.x[k] = 1.;
|
---|
[62bb91] | 1463 | FirstPoint = MaxPoint[k];
|
---|
[357fba] | 1464 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
---|
| 1465 |
|
---|
| 1466 | double ShortestAngle;
|
---|
[f1cccd] | 1467 | TesselPoint* OptCandidate = NULL;
|
---|
[357fba] | 1468 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
| 1469 |
|
---|
[f1cccd] | 1470 | FindSecondPointForTesselation(FirstPoint, NULL, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
| 1471 | SecondPoint = OptCandidate;
|
---|
[357fba] | 1472 | if (SecondPoint == NULL) // have we found a second point?
|
---|
| 1473 | continue;
|
---|
| 1474 | else
|
---|
| 1475 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n";
|
---|
| 1476 |
|
---|
| 1477 | helper.CopyVector(FirstPoint->node);
|
---|
| 1478 | helper.SubtractVector(SecondPoint->node);
|
---|
| 1479 | helper.Normalize();
|
---|
| 1480 | Oben.ProjectOntoPlane(&helper);
|
---|
| 1481 | Oben.Normalize();
|
---|
| 1482 | helper.VectorProduct(&Oben);
|
---|
| 1483 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
| 1484 |
|
---|
| 1485 | Chord.CopyVector(FirstPoint->node); // bring into calling function
|
---|
| 1486 | Chord.SubtractVector(SecondPoint->node);
|
---|
| 1487 | double radius = Chord.ScalarProduct(&Chord);
|
---|
| 1488 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
|
---|
| 1489 | helper.CopyVector(&Oben);
|
---|
| 1490 | helper.Scale(CircleRadius);
|
---|
| 1491 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
|
---|
| 1492 |
|
---|
| 1493 | // look in one direction of baseline for initial candidate
|
---|
| 1494 | SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
|
---|
| 1495 |
|
---|
[5c7bf8] | 1496 | // adding point 1 and point 2 and add the line between them
|
---|
[16d866] | 1497 | AddTesselationPoint(FirstPoint, 0);
|
---|
| 1498 | AddTesselationPoint(SecondPoint, 1);
|
---|
| 1499 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
[357fba] | 1500 |
|
---|
| 1501 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
|
---|
[f1cccd] | 1502 | FindThirdPointForTesselation(
|
---|
| 1503 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC
|
---|
[357fba] | 1504 | );
|
---|
| 1505 | cout << Verbose(1) << "List of third Points is ";
|
---|
[f1cccd] | 1506 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1507 | cout << " " << *(*it)->point;
|
---|
| 1508 | }
|
---|
| 1509 | cout << endl;
|
---|
| 1510 |
|
---|
[f1cccd] | 1511 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1512 | // add third triangle point
|
---|
[16d866] | 1513 | AddTesselationPoint((*it)->point, 2);
|
---|
[357fba] | 1514 | // add the second and third line
|
---|
[16d866] | 1515 | AddTesselationLine(TPS[1], TPS[2], 1);
|
---|
| 1516 | AddTesselationLine(TPS[0], TPS[2], 2);
|
---|
[357fba] | 1517 | // ... and triangles to the Maps of the Tesselation class
|
---|
| 1518 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[16d866] | 1519 | AddTesselationTriangle();
|
---|
[357fba] | 1520 | // ... and calculate its normal vector (with correct orientation)
|
---|
| 1521 | (*it)->OptCenter.Scale(-1.);
|
---|
| 1522 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
|
---|
| 1523 | BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
|
---|
| 1524 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
|
---|
| 1525 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
|
---|
| 1526 |
|
---|
| 1527 | // if we do not reach the end with the next step of iteration, we need to setup a new first line
|
---|
[f1cccd] | 1528 | if (it != OptCandidates->end()--) {
|
---|
[357fba] | 1529 | FirstPoint = (*it)->BaseLine->endpoints[0]->node;
|
---|
| 1530 | SecondPoint = (*it)->point;
|
---|
| 1531 | // adding point 1 and point 2 and the line between them
|
---|
[16d866] | 1532 | AddTesselationPoint(FirstPoint, 0);
|
---|
| 1533 | AddTesselationPoint(SecondPoint, 1);
|
---|
| 1534 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
[357fba] | 1535 | }
|
---|
[658efb] | 1536 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl;
|
---|
[357fba] | 1537 | }
|
---|
| 1538 | if (BTS != NULL) // we have created one starting triangle
|
---|
| 1539 | break;
|
---|
| 1540 | else {
|
---|
| 1541 | // remove all candidates from the list and then the list itself
|
---|
| 1542 | class CandidateForTesselation *remover = NULL;
|
---|
[f1cccd] | 1543 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1544 | remover = *it;
|
---|
| 1545 | delete(remover);
|
---|
| 1546 | }
|
---|
[f1cccd] | 1547 | OptCandidates->clear();
|
---|
[357fba] | 1548 | }
|
---|
| 1549 | }
|
---|
| 1550 |
|
---|
| 1551 | // remove all candidates from the list and then the list itself
|
---|
| 1552 | class CandidateForTesselation *remover = NULL;
|
---|
[f1cccd] | 1553 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1554 | remover = *it;
|
---|
| 1555 | delete(remover);
|
---|
| 1556 | }
|
---|
[f1cccd] | 1557 | delete(OptCandidates);
|
---|
| 1558 | cout << Verbose(1) << "End of FindStartingTriangle\n";
|
---|
[357fba] | 1559 | };
|
---|
| 1560 |
|
---|
| 1561 |
|
---|
| 1562 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
| 1563 | * @param out output stream for debugging
|
---|
| 1564 | * @param Line current baseline to search from
|
---|
| 1565 | * @param T current triangle which \a Line is edge of
|
---|
| 1566 | * @param RADIUS radius of the rolling ball
|
---|
| 1567 | * @param N number of found triangles
|
---|
[62bb91] | 1568 | * @param *LC LinkedCell structure with neighbouring points
|
---|
[357fba] | 1569 | */
|
---|
[f1cccd] | 1570 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, int N, LinkedCell *LC)
|
---|
[357fba] | 1571 | {
|
---|
[f1cccd] | 1572 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n";
|
---|
[357fba] | 1573 | bool result = true;
|
---|
[f1cccd] | 1574 | CandidateList *OptCandidates = new CandidateList();
|
---|
[357fba] | 1575 |
|
---|
| 1576 | Vector CircleCenter;
|
---|
| 1577 | Vector CirclePlaneNormal;
|
---|
| 1578 | Vector OldSphereCenter;
|
---|
| 1579 | Vector SearchDirection;
|
---|
| 1580 | Vector helper;
|
---|
| 1581 | TesselPoint *ThirdNode = NULL;
|
---|
| 1582 | LineMap::iterator testline;
|
---|
| 1583 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
| 1584 | double radius, CircleRadius;
|
---|
| 1585 |
|
---|
| 1586 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
|
---|
| 1587 | for (int i=0;i<3;i++)
|
---|
| 1588 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
|
---|
| 1589 | ThirdNode = T.endpoints[i]->node;
|
---|
| 1590 |
|
---|
| 1591 | // construct center of circle
|
---|
| 1592 | CircleCenter.CopyVector(Line.endpoints[0]->node->node);
|
---|
| 1593 | CircleCenter.AddVector(Line.endpoints[1]->node->node);
|
---|
| 1594 | CircleCenter.Scale(0.5);
|
---|
| 1595 |
|
---|
| 1596 | // construct normal vector of circle
|
---|
| 1597 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node);
|
---|
| 1598 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node);
|
---|
| 1599 |
|
---|
| 1600 | // calculate squared radius of circle
|
---|
| 1601 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
| 1602 | if (radius/4. < RADIUS*RADIUS) {
|
---|
| 1603 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
| 1604 | CirclePlaneNormal.Normalize();
|
---|
| 1605 | cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
| 1606 |
|
---|
| 1607 | // construct old center
|
---|
| 1608 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node);
|
---|
| 1609 | helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
| 1610 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
| 1611 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
| 1612 | OldSphereCenter.AddVector(&helper);
|
---|
| 1613 | OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
| 1614 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
---|
| 1615 |
|
---|
| 1616 | // construct SearchDirection
|
---|
| 1617 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
|
---|
| 1618 | helper.CopyVector(Line.endpoints[0]->node->node);
|
---|
| 1619 | helper.SubtractVector(ThirdNode->node);
|
---|
| 1620 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
| 1621 | SearchDirection.Scale(-1.);
|
---|
| 1622 | SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
| 1623 | SearchDirection.Normalize();
|
---|
| 1624 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
| 1625 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
| 1626 | // rotated the wrong way!
|
---|
| 1627 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
---|
| 1628 | }
|
---|
| 1629 |
|
---|
| 1630 | // add third point
|
---|
[f1cccd] | 1631 | FindThirdPointForTesselation(
|
---|
| 1632 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates,
|
---|
[357fba] | 1633 | &ShortestAngle, RADIUS, LC
|
---|
| 1634 | );
|
---|
| 1635 |
|
---|
| 1636 | } else {
|
---|
| 1637 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
|
---|
| 1638 | }
|
---|
| 1639 |
|
---|
[f1cccd] | 1640 | if (OptCandidates->begin() == OptCandidates->end()) {
|
---|
[357fba] | 1641 | cerr << "WARNING: Could not find a suitable candidate." << endl;
|
---|
| 1642 | return false;
|
---|
| 1643 | }
|
---|
| 1644 | cout << Verbose(1) << "Third Points are ";
|
---|
[f1cccd] | 1645 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1646 | cout << " " << *(*it)->point;
|
---|
| 1647 | }
|
---|
| 1648 | cout << endl;
|
---|
| 1649 |
|
---|
| 1650 | BoundaryLineSet *BaseRay = &Line;
|
---|
[f1cccd] | 1651 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1652 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point
|
---|
| 1653 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
---|
| 1654 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
|
---|
| 1655 |
|
---|
| 1656 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
[62bb91] | 1657 | TesselPoint *PointCandidates[3];
|
---|
| 1658 | PointCandidates[0] = (*it)->point;
|
---|
| 1659 | PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
| 1660 | PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
| 1661 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates);
|
---|
[357fba] | 1662 |
|
---|
| 1663 | BTS = NULL;
|
---|
| 1664 | // If there is no triangle, add it regularly.
|
---|
| 1665 | if (existentTrianglesCount == 0) {
|
---|
[16d866] | 1666 | AddTesselationPoint((*it)->point, 0);
|
---|
| 1667 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1668 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
[357fba] | 1669 |
|
---|
[f1cccd] | 1670 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
---|
[16d866] | 1671 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
| 1672 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
| 1673 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
[357fba] | 1674 |
|
---|
[1953f9] | 1675 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[16d866] | 1676 | AddTesselationTriangle();
|
---|
[1953f9] | 1677 | (*it)->OptCenter.Scale(-1.);
|
---|
| 1678 | BTS->GetNormalVector((*it)->OptCenter);
|
---|
| 1679 | (*it)->OptCenter.Scale(-1.);
|
---|
[357fba] | 1680 |
|
---|
[1953f9] | 1681 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
---|
| 1682 | << " for this triangle ... " << endl;
|
---|
[357fba] | 1683 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
|
---|
[1953f9] | 1684 | } else {
|
---|
| 1685 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
---|
| 1686 | cout << *(*it)->point << ", ";
|
---|
| 1687 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
| 1688 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
| 1689 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
---|
| 1690 | result = false;
|
---|
| 1691 | }
|
---|
[357fba] | 1692 | } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
[16d866] | 1693 | AddTesselationPoint((*it)->point, 0);
|
---|
| 1694 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1695 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
[357fba] | 1696 |
|
---|
| 1697 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
| 1698 | // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
[f1cccd] | 1699 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
---|
[16d866] | 1700 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
| 1701 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
| 1702 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
[357fba] | 1703 |
|
---|
| 1704 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[16d866] | 1705 | AddTesselationTriangle(); // add to global map
|
---|
[357fba] | 1706 |
|
---|
| 1707 | (*it)->OtherOptCenter.Scale(-1.);
|
---|
| 1708 | BTS->GetNormalVector((*it)->OtherOptCenter);
|
---|
| 1709 | (*it)->OtherOptCenter.Scale(-1.);
|
---|
| 1710 |
|
---|
| 1711 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
---|
| 1712 | << " for this triangle ... " << endl;
|
---|
[5c7bf8] | 1713 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl;
|
---|
[357fba] | 1714 | } else {
|
---|
| 1715 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
---|
| 1716 | cout << *(*it)->point << ", ";
|
---|
| 1717 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
| 1718 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
| 1719 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
---|
| 1720 | result = false;
|
---|
| 1721 | }
|
---|
| 1722 | } else {
|
---|
| 1723 | cout << Verbose(1) << "This triangle consisting of ";
|
---|
| 1724 | cout << *(*it)->point << ", ";
|
---|
| 1725 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
| 1726 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
| 1727 | cout << "is invalid!" << endl;
|
---|
| 1728 | result = false;
|
---|
| 1729 | }
|
---|
| 1730 |
|
---|
| 1731 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
|
---|
| 1732 | BaseRay = BLS[0];
|
---|
| 1733 | }
|
---|
| 1734 |
|
---|
| 1735 | // remove all candidates from the list and then the list itself
|
---|
| 1736 | class CandidateForTesselation *remover = NULL;
|
---|
[f1cccd] | 1737 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
[357fba] | 1738 | remover = *it;
|
---|
| 1739 | delete(remover);
|
---|
| 1740 | }
|
---|
[f1cccd] | 1741 | delete(OptCandidates);
|
---|
| 1742 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n";
|
---|
[357fba] | 1743 | return result;
|
---|
| 1744 | };
|
---|
| 1745 |
|
---|
[16d866] | 1746 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
| 1747 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
| 1748 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
| 1749 | * \param *out output stream for debugging
|
---|
| 1750 | * \param *Base line to be flipped
|
---|
| 1751 | * \return NULL - concave, otherwise endpoint that makes it concave
|
---|
| 1752 | */
|
---|
| 1753 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base)
|
---|
| 1754 | {
|
---|
| 1755 | class BoundaryPointSet *Spot = NULL;
|
---|
| 1756 | class BoundaryLineSet *OtherBase;
|
---|
[0077b5] | 1757 | Vector *ClosestPoint;
|
---|
[16d866] | 1758 |
|
---|
| 1759 | int m=0;
|
---|
| 1760 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1761 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
| 1762 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1763 | BPS[m++] = runner->second->endpoints[j];
|
---|
| 1764 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
| 1765 |
|
---|
| 1766 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
| 1767 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
| 1768 |
|
---|
| 1769 | // get the closest point on each line to the other line
|
---|
[0077b5] | 1770 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase);
|
---|
[16d866] | 1771 |
|
---|
| 1772 | // delete the temporary other base line
|
---|
| 1773 | delete(OtherBase);
|
---|
| 1774 |
|
---|
| 1775 | // get the distance vector from Base line to OtherBase line
|
---|
[0077b5] | 1776 | Vector DistanceToIntersection[2], BaseLine;
|
---|
| 1777 | double distance[2];
|
---|
[16d866] | 1778 | BaseLine.CopyVector(Base->endpoints[1]->node->node);
|
---|
| 1779 | BaseLine.SubtractVector(Base->endpoints[0]->node->node);
|
---|
[0077b5] | 1780 | for (int i=0;i<2;i++) {
|
---|
| 1781 | DistanceToIntersection[i].CopyVector(ClosestPoint);
|
---|
| 1782 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
|
---|
| 1783 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
|
---|
[16d866] | 1784 | }
|
---|
[1d9b7aa] | 1785 | delete(ClosestPoint);
|
---|
| 1786 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
| 1787 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;
|
---|
[0077b5] | 1788 | if (distance[0] < distance[1]) {
|
---|
| 1789 | Spot = Base->endpoints[0];
|
---|
| 1790 | } else {
|
---|
| 1791 | Spot = Base->endpoints[1];
|
---|
| 1792 | }
|
---|
[16d866] | 1793 | return Spot;
|
---|
[0077b5] | 1794 | } else { // different sign, i.e. we are in between
|
---|
| 1795 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
|
---|
[16d866] | 1796 | return NULL;
|
---|
| 1797 | }
|
---|
| 1798 |
|
---|
| 1799 | };
|
---|
| 1800 |
|
---|
[0077b5] | 1801 | void Tesselation::PrintAllBoundaryPoints(ofstream *out)
|
---|
| 1802 | {
|
---|
| 1803 | // print all lines
|
---|
| 1804 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl;
|
---|
| 1805 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
| 1806 | *out << Verbose(2) << *(PointRunner->second) << endl;
|
---|
| 1807 | };
|
---|
| 1808 |
|
---|
| 1809 | void Tesselation::PrintAllBoundaryLines(ofstream *out)
|
---|
| 1810 | {
|
---|
| 1811 | // print all lines
|
---|
| 1812 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl;
|
---|
| 1813 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
| 1814 | *out << Verbose(2) << *(LineRunner->second) << endl;
|
---|
| 1815 | };
|
---|
| 1816 |
|
---|
| 1817 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out)
|
---|
| 1818 | {
|
---|
| 1819 | // print all triangles
|
---|
| 1820 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl;
|
---|
| 1821 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
| 1822 | *out << Verbose(2) << *(TriangleRunner->second) << endl;
|
---|
| 1823 | };
|
---|
[357fba] | 1824 |
|
---|
[16d866] | 1825 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
[357fba] | 1826 | * \param *out output stream for debugging
|
---|
[16d866] | 1827 | * \param *Base line to be flipped
|
---|
| 1828 | * \return true - line was changed, false - same line as before
|
---|
[357fba] | 1829 | */
|
---|
[16d866] | 1830 | bool Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base)
|
---|
[357fba] | 1831 | {
|
---|
[16d866] | 1832 | class BoundaryLineSet *OtherBase;
|
---|
| 1833 | Vector *ClosestPoint[2];
|
---|
| 1834 |
|
---|
| 1835 | int m=0;
|
---|
| 1836 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1837 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
| 1838 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1839 | BPS[m++] = runner->second->endpoints[j];
|
---|
| 1840 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
[62bb91] | 1841 |
|
---|
[16d866] | 1842 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
| 1843 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
[62bb91] | 1844 |
|
---|
[16d866] | 1845 | // get the closest point on each line to the other line
|
---|
| 1846 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase);
|
---|
| 1847 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base);
|
---|
| 1848 |
|
---|
| 1849 | // get the distance vector from Base line to OtherBase line
|
---|
| 1850 | Vector Distance;
|
---|
| 1851 | Distance.CopyVector(ClosestPoint[1]);
|
---|
| 1852 | Distance.SubtractVector(ClosestPoint[0]);
|
---|
| 1853 |
|
---|
[0077b5] | 1854 | // delete the temporary other base line and the closest points
|
---|
| 1855 | delete(ClosestPoint[0]);
|
---|
| 1856 | delete(ClosestPoint[1]);
|
---|
[16d866] | 1857 | delete(OtherBase);
|
---|
| 1858 |
|
---|
| 1859 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
| 1860 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
|
---|
| 1861 | return false;
|
---|
| 1862 | } else { // check for sign against BaseLineNormal
|
---|
| 1863 | Vector BaseLineNormal;
|
---|
[5c7bf8] | 1864 | BaseLineNormal.Zero();
|
---|
| 1865 | if (Base->triangles.size() < 2) {
|
---|
| 1866 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
---|
| 1867 | return false;
|
---|
| 1868 | }
|
---|
| 1869 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
| 1870 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
| 1871 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
| 1872 | }
|
---|
[0077b5] | 1873 | BaseLineNormal.Scale(1./2.);
|
---|
[357fba] | 1874 |
|
---|
[16d866] | 1875 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
| 1876 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
|
---|
| 1877 | FlipBaseline(out, Base);
|
---|
| 1878 | return true;
|
---|
| 1879 | } else { // Base higher than OtherBase -> do nothing
|
---|
| 1880 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl;
|
---|
| 1881 | return false;
|
---|
| 1882 | }
|
---|
| 1883 | }
|
---|
| 1884 | };
|
---|
[357fba] | 1885 |
|
---|
[16d866] | 1886 | /** Returns the closest point on \a *Base with respect to \a *OtherBase.
|
---|
| 1887 | * \param *out output stream for debugging
|
---|
| 1888 | * \param *Base reference line
|
---|
| 1889 | * \param *OtherBase other base line
|
---|
| 1890 | * \return Vector on reference line that has closest distance
|
---|
| 1891 | */
|
---|
| 1892 | Vector * GetClosestPointBetweenLine(ofstream *out, class BoundaryLineSet *Base, class BoundaryLineSet *OtherBase)
|
---|
| 1893 | {
|
---|
| 1894 | // construct the plane of the two baselines (i.e. take both their directional vectors)
|
---|
| 1895 | Vector Normal;
|
---|
[0077b5] | 1896 | Vector Baseline, OtherBaseline;
|
---|
| 1897 | Baseline.CopyVector(Base->endpoints[1]->node->node);
|
---|
| 1898 | Baseline.SubtractVector(Base->endpoints[0]->node->node);
|
---|
[16d866] | 1899 | OtherBaseline.CopyVector(OtherBase->endpoints[1]->node->node);
|
---|
| 1900 | OtherBaseline.SubtractVector(OtherBase->endpoints[0]->node->node);
|
---|
[0077b5] | 1901 | Normal.CopyVector(&Baseline);
|
---|
[16d866] | 1902 | Normal.VectorProduct(&OtherBaseline);
|
---|
| 1903 | Normal.Normalize();
|
---|
[0077b5] | 1904 | *out << Verbose(4) << "First direction is " << Baseline << ", second direction is " << OtherBaseline << ", normal of intersection plane is " << Normal << "." << endl;
|
---|
[16d866] | 1905 |
|
---|
[0077b5] | 1906 | // project one offset point of OtherBase onto this plane (and add plane offset vector)
|
---|
[16d866] | 1907 | Vector NewOffset;
|
---|
| 1908 | NewOffset.CopyVector(OtherBase->endpoints[0]->node->node);
|
---|
[1d9b7aa] | 1909 | NewOffset.SubtractVector(Base->endpoints[0]->node->node);
|
---|
[16d866] | 1910 | NewOffset.ProjectOntoPlane(&Normal);
|
---|
[0077b5] | 1911 | NewOffset.AddVector(Base->endpoints[0]->node->node);
|
---|
[1d9b7aa] | 1912 | Vector NewDirection;
|
---|
| 1913 | NewDirection.CopyVector(&NewOffset);
|
---|
| 1914 | NewDirection.AddVector(&OtherBaseline);
|
---|
[16d866] | 1915 |
|
---|
| 1916 | // calculate the intersection between this projected baseline and Base
|
---|
| 1917 | Vector *Intersection = new Vector;
|
---|
[1d9b7aa] | 1918 | Intersection->GetIntersectionOfTwoLinesOnPlane(out, Base->endpoints[0]->node->node, Base->endpoints[1]->node->node, &NewOffset, &NewDirection, &Normal);
|
---|
[0077b5] | 1919 | Normal.CopyVector(Intersection);
|
---|
| 1920 | Normal.SubtractVector(Base->endpoints[0]->node->node);
|
---|
| 1921 | *out << Verbose(3) << "Found closest point on " << *Base << " at " << *Intersection << ", factor in line is " << fabs(Normal.ScalarProduct(&Baseline)/Baseline.NormSquared()) << "." << endl;
|
---|
[16d866] | 1922 |
|
---|
| 1923 | return Intersection;
|
---|
| 1924 | };
|
---|
| 1925 |
|
---|
| 1926 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
| 1927 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
| 1928 | * endpoints and reconstruct the two triangles accordingly.
|
---|
| 1929 | * \param *out output stream for debugging
|
---|
| 1930 | * \param *Base line to be flipped
|
---|
| 1931 | * \return true - flipping successful, false - something went awry
|
---|
| 1932 | */
|
---|
| 1933 | bool Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base)
|
---|
| 1934 | {
|
---|
| 1935 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
| 1936 | class BoundaryPointSet *OldPoints[2];
|
---|
| 1937 | Vector BaseLineNormal;
|
---|
| 1938 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
| 1939 | int i,m;
|
---|
| 1940 |
|
---|
| 1941 | *out << Verbose(1) << "Begin of FlipBaseline" << endl;
|
---|
| 1942 |
|
---|
| 1943 | // calculate NormalVector for later use
|
---|
| 1944 | BaseLineNormal.Zero();
|
---|
| 1945 | if (Base->triangles.size() < 2) {
|
---|
| 1946 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
---|
| 1947 | return false;
|
---|
| 1948 | }
|
---|
| 1949 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
| 1950 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
| 1951 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
| 1952 | }
|
---|
| 1953 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
---|
| 1954 |
|
---|
| 1955 | // get the two triangles
|
---|
| 1956 | // gather four endpoints and four lines
|
---|
| 1957 | for (int j=0;j<4;j++)
|
---|
| 1958 | OldLines[j] = NULL;
|
---|
| 1959 | for (int j=0;j<2;j++)
|
---|
| 1960 | OldPoints[j] = NULL;
|
---|
| 1961 | i=0;
|
---|
| 1962 | m=0;
|
---|
| 1963 | *out << Verbose(3) << "The four old lines are: ";
|
---|
| 1964 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1965 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
| 1966 | if (runner->second->lines[j] != Base) { // pick not the central baseline
|
---|
| 1967 | OldLines[i++] = runner->second->lines[j];
|
---|
| 1968 | *out << *runner->second->lines[j] << "\t";
|
---|
[357fba] | 1969 | }
|
---|
[16d866] | 1970 | *out << endl;
|
---|
| 1971 | *out << Verbose(3) << "The two old points are: ";
|
---|
| 1972 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1973 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
| 1974 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
|
---|
| 1975 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
| 1976 | *out << *runner->second->endpoints[j] << "\t";
|
---|
| 1977 | }
|
---|
| 1978 | *out << endl;
|
---|
| 1979 |
|
---|
| 1980 | // check whether everything is in place to create new lines and triangles
|
---|
| 1981 | if (i<4) {
|
---|
| 1982 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
---|
| 1983 | return false;
|
---|
| 1984 | }
|
---|
| 1985 | for (int j=0;j<4;j++)
|
---|
| 1986 | if (OldLines[j] == NULL) {
|
---|
| 1987 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
---|
| 1988 | return false;
|
---|
| 1989 | }
|
---|
| 1990 | for (int j=0;j<2;j++)
|
---|
| 1991 | if (OldPoints[j] == NULL) {
|
---|
| 1992 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl;
|
---|
| 1993 | return false;
|
---|
[357fba] | 1994 | }
|
---|
[16d866] | 1995 |
|
---|
| 1996 | // remove triangles and baseline removes itself
|
---|
| 1997 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
|
---|
| 1998 | OldBaseLineNr = Base->Nr;
|
---|
| 1999 | m=0;
|
---|
| 2000 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
| 2001 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
|
---|
| 2002 | OldTriangleNrs[m++] = runner->second->Nr;
|
---|
| 2003 | RemoveTesselationTriangle(runner->second);
|
---|
| 2004 | }
|
---|
| 2005 |
|
---|
| 2006 | // construct new baseline (with same number as old one)
|
---|
| 2007 | BPS[0] = OldPoints[0];
|
---|
| 2008 | BPS[1] = OldPoints[1];
|
---|
| 2009 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
| 2010 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
| 2011 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl;
|
---|
| 2012 |
|
---|
| 2013 | // construct new triangles with flipped baseline
|
---|
| 2014 | i=-1;
|
---|
| 2015 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
| 2016 | i=2;
|
---|
| 2017 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
| 2018 | i=3;
|
---|
| 2019 | if (i!=-1) {
|
---|
| 2020 | BLS[0] = OldLines[0];
|
---|
| 2021 | BLS[1] = OldLines[i];
|
---|
| 2022 | BLS[2] = NewLine;
|
---|
| 2023 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
| 2024 | BTS->GetNormalVector(BaseLineNormal);
|
---|
| 2025 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[0], BTS));
|
---|
| 2026 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
| 2027 |
|
---|
| 2028 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
|
---|
| 2029 | BLS[1] = OldLines[1];
|
---|
| 2030 | BLS[2] = NewLine;
|
---|
| 2031 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
| 2032 | BTS->GetNormalVector(BaseLineNormal);
|
---|
| 2033 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[1], BTS));
|
---|
| 2034 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
| 2035 | } else {
|
---|
| 2036 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl;
|
---|
| 2037 | return false;
|
---|
[357fba] | 2038 | }
|
---|
[16d866] | 2039 |
|
---|
| 2040 | *out << Verbose(1) << "End of FlipBaseline" << endl;
|
---|
[357fba] | 2041 | return true;
|
---|
| 2042 | };
|
---|
| 2043 |
|
---|
[16d866] | 2044 |
|
---|
[357fba] | 2045 | /** Finds the second point of starting triangle.
|
---|
| 2046 | * \param *a first node
|
---|
| 2047 | * \param *Candidate pointer to candidate node on return
|
---|
| 2048 | * \param Oben vector indicating the outside
|
---|
[f1cccd] | 2049 | * \param OptCandidate reference to recommended candidate on return
|
---|
[357fba] | 2050 | * \param Storage[3] array storing angles and other candidate information
|
---|
| 2051 | * \param RADIUS radius of virtual sphere
|
---|
[62bb91] | 2052 | * \param *LC LinkedCell structure with neighbouring points
|
---|
[357fba] | 2053 | */
|
---|
[f1cccd] | 2054 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, TesselPoint* Candidate, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC)
|
---|
[357fba] | 2055 | {
|
---|
[f1cccd] | 2056 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl;
|
---|
[357fba] | 2057 | Vector AngleCheck;
|
---|
| 2058 | double norm = -1., angle;
|
---|
| 2059 | LinkedNodes *List = NULL;
|
---|
| 2060 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2061 |
|
---|
[62bb91] | 2062 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
[357fba] | 2063 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
| 2064 | N[i] = LC->n[i];
|
---|
| 2065 | } else {
|
---|
[62bb91] | 2066 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl;
|
---|
[357fba] | 2067 | return;
|
---|
| 2068 | }
|
---|
[62bb91] | 2069 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[357fba] | 2070 | cout << Verbose(3) << "LC Intervals from [";
|
---|
| 2071 | for (int i=0;i<NDIM;i++) {
|
---|
| 2072 | cout << " " << N[i] << "<->" << LC->N[i];
|
---|
| 2073 | }
|
---|
| 2074 | cout << "] :";
|
---|
| 2075 | for (int i=0;i<NDIM;i++) {
|
---|
| 2076 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
| 2077 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
| 2078 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
| 2079 | }
|
---|
| 2080 | cout << endl;
|
---|
| 2081 |
|
---|
| 2082 |
|
---|
| 2083 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2084 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2085 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
| 2086 | List = LC->GetCurrentCell();
|
---|
| 2087 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
| 2088 | if (List != NULL) {
|
---|
| 2089 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
| 2090 | Candidate = (*Runner);
|
---|
| 2091 | // check if we only have one unique point yet ...
|
---|
| 2092 | if (a != Candidate) {
|
---|
| 2093 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
[f1cccd] | 2094 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
[357fba] | 2095 | double distance, scaleFactor;
|
---|
| 2096 |
|
---|
| 2097 | OrthogonalizedOben.CopyVector(&Oben);
|
---|
[f1cccd] | 2098 | aCandidate.CopyVector(a->node);
|
---|
| 2099 | aCandidate.SubtractVector(Candidate->node);
|
---|
| 2100 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
|
---|
[357fba] | 2101 | OrthogonalizedOben.Normalize();
|
---|
[f1cccd] | 2102 | distance = 0.5 * aCandidate.Norm();
|
---|
[357fba] | 2103 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
| 2104 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
| 2105 |
|
---|
| 2106 | Center.CopyVector(Candidate->node);
|
---|
| 2107 | Center.AddVector(a->node);
|
---|
| 2108 | Center.Scale(0.5);
|
---|
| 2109 | Center.AddVector(&OrthogonalizedOben);
|
---|
| 2110 |
|
---|
| 2111 | AngleCheck.CopyVector(&Center);
|
---|
| 2112 | AngleCheck.SubtractVector(a->node);
|
---|
[f1cccd] | 2113 | norm = aCandidate.Norm();
|
---|
[357fba] | 2114 | // second point shall have smallest angle with respect to Oben vector
|
---|
| 2115 | if (norm < RADIUS*2.) {
|
---|
| 2116 | angle = AngleCheck.Angle(&Oben);
|
---|
| 2117 | if (angle < Storage[0]) {
|
---|
| 2118 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
|
---|
| 2119 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
|
---|
[f1cccd] | 2120 | OptCandidate = Candidate;
|
---|
[357fba] | 2121 | Storage[0] = angle;
|
---|
| 2122 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
|
---|
| 2123 | } else {
|
---|
[f1cccd] | 2124 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
|
---|
[357fba] | 2125 | }
|
---|
| 2126 | } else {
|
---|
| 2127 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
|
---|
| 2128 | }
|
---|
| 2129 | } else {
|
---|
| 2130 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
|
---|
| 2131 | }
|
---|
| 2132 | }
|
---|
| 2133 | } else {
|
---|
| 2134 | cout << Verbose(3) << "Linked cell list is empty." << endl;
|
---|
| 2135 | }
|
---|
| 2136 | }
|
---|
[f1cccd] | 2137 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl;
|
---|
[357fba] | 2138 | };
|
---|
| 2139 |
|
---|
| 2140 |
|
---|
| 2141 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
| 2142 | * Note that this function is for the starting triangle.
|
---|
| 2143 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
| 2144 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
| 2145 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
| 2146 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
| 2147 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
| 2148 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
| 2149 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
| 2150 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
| 2151 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
| 2152 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
| 2153 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
| 2154 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
| 2155 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
| 2156 | * both.
|
---|
| 2157 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
| 2158 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
| 2159 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
| 2160 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
| 2161 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
| 2162 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
[f1cccd] | 2163 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
[357fba] | 2164 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
| 2165 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
| 2166 | * @param BaseLine BoundaryLineSet with the current base line
|
---|
[62bb91] | 2167 | * @param ThirdNode third point to avoid in search
|
---|
[357fba] | 2168 | * @param candidates list of equally good candidates to return
|
---|
[f1cccd] | 2169 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate
|
---|
[357fba] | 2170 | * @param RADIUS radius of sphere
|
---|
[62bb91] | 2171 | * @param *LC LinkedCell structure with neighbouring points
|
---|
[357fba] | 2172 | */
|
---|
[f1cccd] | 2173 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC)
|
---|
[357fba] | 2174 | {
|
---|
| 2175 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
| 2176 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
| 2177 | Vector SphereCenter;
|
---|
| 2178 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
| 2179 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
| 2180 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
| 2181 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
| 2182 | LinkedNodes *List = NULL;
|
---|
| 2183 | double CircleRadius; // radius of this circle
|
---|
| 2184 | double radius;
|
---|
| 2185 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
| 2186 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2187 | TesselPoint *Candidate = NULL;
|
---|
| 2188 | CandidateForTesselation *optCandidate = NULL;
|
---|
| 2189 |
|
---|
[f1cccd] | 2190 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl;
|
---|
[357fba] | 2191 |
|
---|
| 2192 | //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
|
---|
| 2193 |
|
---|
| 2194 | // construct center of circle
|
---|
| 2195 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node);
|
---|
| 2196 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node);
|
---|
| 2197 | CircleCenter.Scale(0.5);
|
---|
| 2198 |
|
---|
| 2199 | // construct normal vector of circle
|
---|
| 2200 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node);
|
---|
| 2201 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node);
|
---|
| 2202 |
|
---|
[ab1932] | 2203 | // calculate squared radius TesselPoint *ThirdNode,f circle
|
---|
[357fba] | 2204 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
| 2205 | if (radius/4. < RADIUS*RADIUS) {
|
---|
| 2206 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
| 2207 | CirclePlaneNormal.Normalize();
|
---|
| 2208 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
| 2209 |
|
---|
| 2210 | // test whether old center is on the band's plane
|
---|
| 2211 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
|
---|
| 2212 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
|
---|
| 2213 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
|
---|
| 2214 | }
|
---|
| 2215 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
|
---|
| 2216 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
| 2217 |
|
---|
| 2218 | // check SearchDirection
|
---|
| 2219 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
| 2220 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
| 2221 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
|
---|
| 2222 | }
|
---|
| 2223 |
|
---|
[62bb91] | 2224 | // get cell for the starting point
|
---|
[357fba] | 2225 | if (LC->SetIndexToVector(&CircleCenter)) {
|
---|
| 2226 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
| 2227 | N[i] = LC->n[i];
|
---|
| 2228 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
| 2229 | } else {
|
---|
| 2230 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
|
---|
| 2231 | return;
|
---|
| 2232 | }
|
---|
[62bb91] | 2233 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[357fba] | 2234 | //cout << Verbose(2) << "LC Intervals:";
|
---|
| 2235 | for (int i=0;i<NDIM;i++) {
|
---|
| 2236 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
| 2237 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
| 2238 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
| 2239 | }
|
---|
| 2240 | //cout << endl;
|
---|
| 2241 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2242 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2243 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
| 2244 | List = LC->GetCurrentCell();
|
---|
| 2245 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
| 2246 | if (List != NULL) {
|
---|
| 2247 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
| 2248 | Candidate = (*Runner);
|
---|
| 2249 |
|
---|
| 2250 | // check for three unique points
|
---|
[1953f9] | 2251 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl;
|
---|
[357fba] | 2252 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
|
---|
| 2253 |
|
---|
| 2254 | // construct both new centers
|
---|
| 2255 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node);
|
---|
| 2256 | OtherNewSphereCenter.CopyVector(&NewSphereCenter);
|
---|
| 2257 |
|
---|
| 2258 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node))
|
---|
| 2259 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
|
---|
| 2260 | ) {
|
---|
| 2261 | helper.CopyVector(&NewNormalVector);
|
---|
| 2262 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
|
---|
| 2263 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
|
---|
| 2264 | if (radius < RADIUS*RADIUS) {
|
---|
| 2265 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
| 2266 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
|
---|
| 2267 | NewSphereCenter.AddVector(&helper);
|
---|
| 2268 | NewSphereCenter.SubtractVector(&CircleCenter);
|
---|
| 2269 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
|
---|
| 2270 |
|
---|
| 2271 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
| 2272 | helper.Scale(-1.);
|
---|
| 2273 | OtherNewSphereCenter.AddVector(&helper);
|
---|
| 2274 | OtherNewSphereCenter.SubtractVector(&CircleCenter);
|
---|
| 2275 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
|
---|
| 2276 |
|
---|
| 2277 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
| 2278 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
| 2279 | alpha = min(alpha, Otheralpha);
|
---|
| 2280 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
| 2281 | // otherwise ignore the new candidate and keep the list
|
---|
| 2282 | if (*ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
| 2283 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
|
---|
| 2284 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
| 2285 | optCandidate->OptCenter.CopyVector(&NewSphereCenter);
|
---|
| 2286 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
| 2287 | } else {
|
---|
| 2288 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
| 2289 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
|
---|
| 2290 | }
|
---|
| 2291 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
| 2292 | if ((*ShortestAngle - HULLEPSILON) < alpha) {
|
---|
| 2293 | candidates->push_back(optCandidate);
|
---|
| 2294 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
|
---|
| 2295 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
---|
| 2296 | } else {
|
---|
| 2297 | // remove all candidates from the list and then the list itself
|
---|
| 2298 | class CandidateForTesselation *remover = NULL;
|
---|
| 2299 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
|
---|
| 2300 | remover = *it;
|
---|
| 2301 | delete(remover);
|
---|
| 2302 | }
|
---|
| 2303 | candidates->clear();
|
---|
| 2304 | candidates->push_back(optCandidate);
|
---|
| 2305 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
|
---|
| 2306 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
---|
| 2307 | }
|
---|
| 2308 | *ShortestAngle = alpha;
|
---|
| 2309 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
|
---|
| 2310 | } else {
|
---|
| 2311 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
|
---|
[1953f9] | 2312 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
|
---|
[357fba] | 2313 | } else {
|
---|
| 2314 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
|
---|
| 2315 | }
|
---|
| 2316 | }
|
---|
| 2317 |
|
---|
| 2318 | } else {
|
---|
[1953f9] | 2319 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
|
---|
[357fba] | 2320 | }
|
---|
| 2321 | } else {
|
---|
| 2322 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
|
---|
| 2323 | }
|
---|
| 2324 | } else {
|
---|
| 2325 | if (ThirdNode != NULL) {
|
---|
| 2326 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
|
---|
| 2327 | } else {
|
---|
| 2328 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
|
---|
| 2329 | }
|
---|
| 2330 | }
|
---|
| 2331 | }
|
---|
| 2332 | }
|
---|
| 2333 | }
|
---|
| 2334 | } else {
|
---|
| 2335 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
|
---|
| 2336 | }
|
---|
| 2337 | } else {
|
---|
| 2338 | if (ThirdNode != NULL)
|
---|
| 2339 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
|
---|
| 2340 | else
|
---|
| 2341 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
|
---|
| 2342 | }
|
---|
| 2343 |
|
---|
| 2344 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
|
---|
| 2345 | if (candidates->size() > 1) {
|
---|
| 2346 | candidates->unique();
|
---|
[f1cccd] | 2347 | candidates->sort(SortCandidates);
|
---|
[357fba] | 2348 | }
|
---|
| 2349 |
|
---|
[f1cccd] | 2350 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl;
|
---|
[357fba] | 2351 | };
|
---|
| 2352 |
|
---|
| 2353 | /** Finds the endpoint two lines are sharing.
|
---|
| 2354 | * \param *line1 first line
|
---|
| 2355 | * \param *line2 second line
|
---|
| 2356 | * \return point which is shared or NULL if none
|
---|
| 2357 | */
|
---|
| 2358 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
|
---|
| 2359 | {
|
---|
| 2360 | class BoundaryLineSet * lines[2] =
|
---|
| 2361 | { line1, line2 };
|
---|
| 2362 | class BoundaryPointSet *node = NULL;
|
---|
| 2363 | map<int, class BoundaryPointSet *> OrderMap;
|
---|
| 2364 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
|
---|
| 2365 | for (int i = 0; i < 2; i++)
|
---|
| 2366 | // for both lines
|
---|
| 2367 | for (int j = 0; j < 2; j++)
|
---|
| 2368 | { // for both endpoints
|
---|
| 2369 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
---|
| 2370 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
| 2371 | if (!OrderTest.second)
|
---|
| 2372 | { // if insertion fails, we have common endpoint
|
---|
| 2373 | node = OrderTest.first->second;
|
---|
| 2374 | cout << Verbose(5) << "Common endpoint of lines " << *line1
|
---|
| 2375 | << " and " << *line2 << " is: " << *node << "." << endl;
|
---|
| 2376 | j = 2;
|
---|
| 2377 | i = 2;
|
---|
| 2378 | break;
|
---|
| 2379 | }
|
---|
| 2380 | }
|
---|
| 2381 | return node;
|
---|
| 2382 | };
|
---|
| 2383 |
|
---|
[62bb91] | 2384 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
| 2385 | * \param *out output stream for debugging
|
---|
| 2386 | * \param *x Vector to look from
|
---|
| 2387 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case.
|
---|
| 2388 | */
|
---|
| 2389 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
---|
| 2390 | {
|
---|
[5c7bf8] | 2391 | TesselPoint *trianglePoints[3];
|
---|
| 2392 | TesselPoint *SecondPoint = NULL;
|
---|
[62bb91] | 2393 |
|
---|
| 2394 | if (LinesOnBoundary.empty()) {
|
---|
[5c7bf8] | 2395 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first.";
|
---|
[62bb91] | 2396 | return NULL;
|
---|
| 2397 | }
|
---|
| 2398 |
|
---|
[f1cccd] | 2399 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC);
|
---|
[5c7bf8] | 2400 |
|
---|
[62bb91] | 2401 | // check whether closest point is "too close" :), then it's inside
|
---|
[5c7bf8] | 2402 | if (trianglePoints[0] == NULL) {
|
---|
| 2403 | *out << Verbose(1) << "Is the only point, no one else is closeby." << endl;
|
---|
| 2404 | return NULL;
|
---|
| 2405 | }
|
---|
[62bb91] | 2406 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) {
|
---|
| 2407 | *out << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl;
|
---|
| 2408 | return NULL;
|
---|
| 2409 | }
|
---|
[f1cccd] | 2410 | list<TesselPoint*> *connectedPoints = GetCircleOfConnectedPoints(out, trianglePoints[0]);
|
---|
| 2411 | list<TesselPoint*> *connectedClosestPoints = GetNeighboursOnCircleOfConnectedPoints(out, connectedPoints, trianglePoints[0], x);
|
---|
[16d866] | 2412 | delete(connectedPoints);
|
---|
[62bb91] | 2413 | trianglePoints[1] = connectedClosestPoints->front();
|
---|
| 2414 | trianglePoints[2] = connectedClosestPoints->back();
|
---|
| 2415 | for (int i=0;i<3;i++) {
|
---|
| 2416 | if (trianglePoints[i] == NULL) {
|
---|
| 2417 | *out << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl;
|
---|
| 2418 | }
|
---|
[5c7bf8] | 2419 | //*out << Verbose(1) << "List of possible points:" << endl;
|
---|
| 2420 | //*out << Verbose(2) << *trianglePoints[i] << endl;
|
---|
[62bb91] | 2421 | }
|
---|
| 2422 |
|
---|
| 2423 | list<BoundaryTriangleSet*> *triangles = FindTriangles(trianglePoints);
|
---|
| 2424 |
|
---|
[5c7bf8] | 2425 | delete(connectedClosestPoints);
|
---|
| 2426 |
|
---|
[62bb91] | 2427 | if (triangles->empty()) {
|
---|
| 2428 | *out << Verbose(0) << "Error: There is no nearest triangle. Please check the tesselation structure.";
|
---|
| 2429 | return NULL;
|
---|
| 2430 | } else
|
---|
| 2431 | return triangles;
|
---|
| 2432 | };
|
---|
| 2433 |
|
---|
| 2434 | /** Finds closest triangle to a point.
|
---|
| 2435 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
| 2436 | * \param *out output stream for debugging
|
---|
| 2437 | * \param *x Vector to look from
|
---|
| 2438 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
| 2439 | */
|
---|
| 2440 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
---|
| 2441 | {
|
---|
| 2442 | class BoundaryTriangleSet *result = NULL;
|
---|
| 2443 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC);
|
---|
| 2444 |
|
---|
| 2445 | if (triangles == NULL)
|
---|
| 2446 | return NULL;
|
---|
| 2447 |
|
---|
| 2448 | if (x->ScalarProduct(&triangles->front()->NormalVector) < 0)
|
---|
| 2449 | result = triangles->back();
|
---|
| 2450 | else
|
---|
| 2451 | result = triangles->front();
|
---|
| 2452 |
|
---|
| 2453 | delete(triangles);
|
---|
| 2454 | return result;
|
---|
| 2455 | };
|
---|
| 2456 |
|
---|
| 2457 | /** Checks whether the provided Vector is within the tesselation structure.
|
---|
| 2458 | *
|
---|
| 2459 | * @param point of which to check the position
|
---|
| 2460 | * @param *LC LinkedCell structure
|
---|
| 2461 | *
|
---|
| 2462 | * @return true if the point is inside the tesselation structure, false otherwise
|
---|
| 2463 | */
|
---|
| 2464 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC)
|
---|
| 2465 | {
|
---|
| 2466 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC);
|
---|
| 2467 | if (result == NULL)
|
---|
| 2468 | return true;
|
---|
| 2469 | if (Point.ScalarProduct(&result->NormalVector) < 0)
|
---|
| 2470 | return true;
|
---|
| 2471 | else
|
---|
| 2472 | return false;
|
---|
| 2473 | }
|
---|
| 2474 |
|
---|
| 2475 | /** Checks whether the provided TesselPoint is within the tesselation structure.
|
---|
| 2476 | *
|
---|
| 2477 | * @param *Point of which to check the position
|
---|
| 2478 | * @param *LC Linked Cell structure
|
---|
| 2479 | *
|
---|
| 2480 | * @return true if the point is inside the tesselation structure, false otherwise
|
---|
| 2481 | */
|
---|
| 2482 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC)
|
---|
| 2483 | {
|
---|
| 2484 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, Point->node, LC);
|
---|
| 2485 | if (result == NULL)
|
---|
| 2486 | return true;
|
---|
| 2487 | if (Point->node->ScalarProduct(&result->NormalVector) < 0)
|
---|
| 2488 | return true;
|
---|
| 2489 | else
|
---|
| 2490 | return false;
|
---|
| 2491 | }
|
---|
| 2492 |
|
---|
| 2493 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
| 2494 | *
|
---|
| 2495 | * @param *Point of which get all connected points
|
---|
| 2496 | *
|
---|
[16d866] | 2497 | * @return list of the all points linked to the provided one
|
---|
[62bb91] | 2498 | */
|
---|
[f1cccd] | 2499 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point)
|
---|
[62bb91] | 2500 | {
|
---|
[16d866] | 2501 | list<TesselPoint*> *connectedPoints = new list<TesselPoint*>;
|
---|
[5c7bf8] | 2502 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
[62bb91] | 2503 | TesselPoint* current;
|
---|
| 2504 | bool takePoint = false;
|
---|
| 2505 |
|
---|
[5c7bf8] | 2506 | // find the respective boundary point
|
---|
| 2507 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
---|
| 2508 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 2509 | ReferencePoint = PointRunner->second;
|
---|
| 2510 | } else {
|
---|
| 2511 | *out << Verbose(2) << "getCircleOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
---|
| 2512 | ReferencePoint = NULL;
|
---|
| 2513 | }
|
---|
[62bb91] | 2514 |
|
---|
[5c7bf8] | 2515 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
| 2516 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
| 2517 | LineMap *Lines = &LinesOnBoundary;
|
---|
| 2518 | if (ReferencePoint != NULL)
|
---|
| 2519 | Lines = &(ReferencePoint->lines);
|
---|
| 2520 | LineMap::iterator findLines = Lines->begin();
|
---|
| 2521 | while (findLines != Lines->end()) {
|
---|
[62bb91] | 2522 | takePoint = false;
|
---|
| 2523 |
|
---|
| 2524 | if (findLines->second->endpoints[0]->Nr == Point->nr) {
|
---|
| 2525 | takePoint = true;
|
---|
| 2526 | current = findLines->second->endpoints[1]->node;
|
---|
| 2527 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
|
---|
| 2528 | takePoint = true;
|
---|
| 2529 | current = findLines->second->endpoints[0]->node;
|
---|
| 2530 | }
|
---|
[5c7bf8] | 2531 |
|
---|
[62bb91] | 2532 | if (takePoint) {
|
---|
[5c7bf8] | 2533 | *out << Verbose(3) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is taken into the circle." << endl;
|
---|
[16d866] | 2534 | connectedPoints->push_back(current);
|
---|
[62bb91] | 2535 | }
|
---|
| 2536 |
|
---|
| 2537 | findLines++;
|
---|
| 2538 | }
|
---|
| 2539 |
|
---|
[16d866] | 2540 | if (connectedPoints->size() == 0) { // if have not found any points
|
---|
| 2541 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl;
|
---|
| 2542 | return NULL;
|
---|
| 2543 | }
|
---|
| 2544 | return connectedPoints;
|
---|
| 2545 | }
|
---|
| 2546 |
|
---|
| 2547 | /** Gets the two neighbouring points with respect to a reference line to the provided point.
|
---|
| 2548 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
| 2549 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
| 2550 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
| 2551 | * triangle we are looking for.
|
---|
| 2552 | *
|
---|
| 2553 | * @param *out output stream for debugging
|
---|
| 2554 | * @param *connectedPoints list of connected points to the central \a *Point
|
---|
| 2555 | * @param *Point of which get all connected points
|
---|
| 2556 | * @param *Reference Vector to be checked whether it is an inner point
|
---|
| 2557 | *
|
---|
| 2558 | * @return list of the two points linked to the provided one and closest to the point to be checked,
|
---|
| 2559 | */
|
---|
[f1cccd] | 2560 | list<TesselPoint*> * Tesselation::GetNeighboursOnCircleOfConnectedPoints(ofstream *out, list<TesselPoint*> *connectedPoints, TesselPoint* Point, Vector* Reference)
|
---|
[16d866] | 2561 | {
|
---|
| 2562 | map<double, TesselPoint*> anglesOfPoints;
|
---|
| 2563 | map<double, TesselPoint*>::iterator runner;
|
---|
| 2564 | ;
|
---|
| 2565 | Vector center, PlaneNormal, OrthogonalVector, helper, AngleZero;
|
---|
[62bb91] | 2566 |
|
---|
[16d866] | 2567 | if (connectedPoints->size() == 0) { // if have not found any points
|
---|
[5c7bf8] | 2568 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl;
|
---|
| 2569 | return NULL;
|
---|
| 2570 | }
|
---|
[62bb91] | 2571 |
|
---|
[16d866] | 2572 | // calculate central point
|
---|
| 2573 | for (list<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++)
|
---|
| 2574 | center.AddVector((*TesselRunner)->node);
|
---|
| 2575 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size()
|
---|
| 2576 | // << "; scale factor " << 1.0/connectedPoints.size();
|
---|
| 2577 | center.Scale(1.0/connectedPoints->size());
|
---|
[5c7bf8] | 2578 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl;
|
---|
| 2579 |
|
---|
| 2580 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
| 2581 | PlaneNormal.CopyVector(Point->node);
|
---|
| 2582 | PlaneNormal.SubtractVector(¢er);
|
---|
| 2583 | PlaneNormal.Normalize();
|
---|
| 2584 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
|
---|
[62bb91] | 2585 |
|
---|
| 2586 | // construct one orthogonal vector
|
---|
[5c7bf8] | 2587 | AngleZero.CopyVector(Reference);
|
---|
| 2588 | AngleZero.SubtractVector(Point->node);
|
---|
| 2589 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
| 2590 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
|
---|
| 2591 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
|
---|
| 2592 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
|
---|
[16d866] | 2593 |
|
---|
[5c7bf8] | 2594 | // go through all connected points and calculate angle
|
---|
[16d866] | 2595 | for (list<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) {
|
---|
[5c7bf8] | 2596 | helper.CopyVector((*listRunner)->node);
|
---|
| 2597 | helper.SubtractVector(Point->node);
|
---|
| 2598 | helper.ProjectOntoPlane(&PlaneNormal);
|
---|
[f1cccd] | 2599 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
[5c7bf8] | 2600 | *out << Verbose(2) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
|
---|
[62bb91] | 2601 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
| 2602 | }
|
---|
| 2603 |
|
---|
| 2604 | list<TesselPoint*> *result = new list<TesselPoint*>;
|
---|
| 2605 | runner = anglesOfPoints.begin();
|
---|
| 2606 | result->push_back(runner->second);
|
---|
| 2607 | runner = anglesOfPoints.end();
|
---|
| 2608 | runner--;
|
---|
| 2609 | result->push_back(runner->second);
|
---|
| 2610 |
|
---|
[5c7bf8] | 2611 | *out << Verbose(2) << "List of closest points has " << result->size() << " elements, which are "
|
---|
[62bb91] | 2612 | << *(result->front()) << " and " << *(result->back()) << endl;
|
---|
| 2613 |
|
---|
| 2614 | return result;
|
---|
| 2615 | }
|
---|
| 2616 |
|
---|
[16d866] | 2617 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
| 2618 | * We create new triangles and remove the old ones connected to the point.
|
---|
| 2619 | * \param *out output stream for debugging
|
---|
| 2620 | * \param *point point to be removed
|
---|
| 2621 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
| 2622 | */
|
---|
| 2623 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) {
|
---|
| 2624 | class BoundaryLineSet *line = NULL;
|
---|
| 2625 | class BoundaryTriangleSet *triangle = NULL;
|
---|
| 2626 | Vector OldPoint, TetraederVector[3];
|
---|
| 2627 | double volume = 0;
|
---|
| 2628 | int *numbers = NULL;
|
---|
| 2629 | int count = 0;
|
---|
| 2630 | int i;
|
---|
| 2631 |
|
---|
[1d9b7aa] | 2632 | if (point == NULL) {
|
---|
| 2633 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl;
|
---|
| 2634 | return 0.;
|
---|
| 2635 | } else
|
---|
| 2636 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl;
|
---|
| 2637 |
|
---|
[16d866] | 2638 | // copy old location for the volume
|
---|
| 2639 | OldPoint.CopyVector(point->node->node);
|
---|
| 2640 |
|
---|
| 2641 | // get list of connected points
|
---|
| 2642 | if (point->lines.empty()) {
|
---|
| 2643 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
|
---|
| 2644 | return 0.;
|
---|
| 2645 | }
|
---|
[f1cccd] | 2646 | list<TesselPoint*> *CircleofPoints = GetCircleOfConnectedPoints(out, point->node);
|
---|
[16d866] | 2647 |
|
---|
| 2648 | // remove all triangles
|
---|
| 2649 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
---|
| 2650 | count+=LineRunner->second->triangles.size();
|
---|
| 2651 | numbers = new int[count];
|
---|
[1d9b7aa] | 2652 | class BoundaryTriangleSet **Candidates = new BoundaryTriangleSet*[count];
|
---|
[16d866] | 2653 | i=0;
|
---|
| 2654 | for (LineMap::iterator LineRunner = point->lines.begin(); (point != NULL) && (LineRunner != point->lines.end()); LineRunner++) {
|
---|
| 2655 | line = LineRunner->second;
|
---|
| 2656 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
---|
| 2657 | triangle = TriangleRunner->second;
|
---|
[1d9b7aa] | 2658 | Candidates[i] = triangle;
|
---|
[16d866] | 2659 | numbers[i++] = triangle->Nr;
|
---|
| 2660 | }
|
---|
| 2661 | }
|
---|
[1d9b7aa] | 2662 | for (int j=0;j<i;j++) {
|
---|
| 2663 | RemoveTesselationTriangle(Candidates[j]);
|
---|
| 2664 | }
|
---|
| 2665 | delete[](Candidates);
|
---|
[16d866] | 2666 | *out << Verbose(1) << i << " triangles were removed." << endl;
|
---|
| 2667 |
|
---|
| 2668 | // re-create all triangles by going through connected points list
|
---|
| 2669 | list<TesselPoint*>::iterator CircleRunner = CircleofPoints->begin();
|
---|
| 2670 | list<TesselPoint*>::iterator OtherCircleRunner = CircleofPoints->begin();
|
---|
| 2671 | class TesselPoint *CentralNode = *CircleRunner;
|
---|
| 2672 | // advance two with CircleRunner and one with OtherCircleRunner
|
---|
| 2673 | CircleRunner++;
|
---|
| 2674 | CircleRunner++;
|
---|
| 2675 | OtherCircleRunner++;
|
---|
| 2676 | i=0;
|
---|
| 2677 | cout << Verbose(2) << "INFO: CentralNode is " << *CentralNode << "." << endl;
|
---|
| 2678 | for (; (OtherCircleRunner != CircleofPoints->end()) && (CircleRunner != CircleofPoints->end()); (CircleRunner++), (OtherCircleRunner++)) {
|
---|
| 2679 | cout << Verbose(3) << "INFO: CircleRunner's node is " << **CircleRunner << "." << endl;
|
---|
| 2680 | cout << Verbose(3) << "INFO: OtherCircleRunner's node is " << **OtherCircleRunner << "." << endl;
|
---|
| 2681 | *out << Verbose(4) << "Adding new triangle points."<< endl;
|
---|
| 2682 | AddTesselationPoint(CentralNode, 0);
|
---|
| 2683 | AddTesselationPoint(*OtherCircleRunner, 1);
|
---|
| 2684 | AddTesselationPoint(*CircleRunner, 2);
|
---|
| 2685 | *out << Verbose(4) << "Adding new triangle lines."<< endl;
|
---|
| 2686 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
| 2687 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
| 2688 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
| 2689 | BTS = new class BoundaryTriangleSet(BLS, numbers[i]);
|
---|
| 2690 | TrianglesOnBoundary.insert(TrianglePair(numbers[i], BTS));
|
---|
| 2691 | *out << Verbose(4) << "Created triangle " << *BTS << "." << endl;
|
---|
| 2692 | // calculate volume summand as a general tetraeder
|
---|
| 2693 | for (int j=0;j<3;j++) {
|
---|
| 2694 | TetraederVector[j].CopyVector(TPS[j]->node->node);
|
---|
| 2695 | TetraederVector[j].SubtractVector(&OldPoint);
|
---|
| 2696 | }
|
---|
| 2697 | OldPoint.CopyVector(&TetraederVector[0]);
|
---|
| 2698 | OldPoint.VectorProduct(&TetraederVector[1]);
|
---|
| 2699 | volume += 1./6. * fabs(OldPoint.ScalarProduct(&TetraederVector[2]));
|
---|
| 2700 | // advance number
|
---|
| 2701 | i++;
|
---|
| 2702 | if (i >= count)
|
---|
| 2703 | *out << Verbose(2) << "WARNING: Maximum of numbers reached!" << endl;
|
---|
| 2704 | }
|
---|
| 2705 | *out << Verbose(1) << i << " triangles were created." << endl;
|
---|
| 2706 |
|
---|
| 2707 | delete[](numbers);
|
---|
| 2708 |
|
---|
| 2709 | return volume;
|
---|
| 2710 | };
|
---|
| 2711 |
|
---|
[357fba] | 2712 | /** Checks for a new special triangle whether one of its edges is already present with one one triangle connected.
|
---|
| 2713 | * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not
|
---|
| 2714 | * make it bigger (i.e. closing one (the baseline) and opening two new ones).
|
---|
| 2715 | * \param TPS[3] nodes of the triangle
|
---|
| 2716 | * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create)
|
---|
| 2717 | */
|
---|
[f1cccd] | 2718 | bool CheckLineCriteriaForDegeneratedTriangle(class BoundaryPointSet *nodes[3])
|
---|
[357fba] | 2719 | {
|
---|
| 2720 | bool result = false;
|
---|
| 2721 | int counter = 0;
|
---|
| 2722 |
|
---|
| 2723 | // check all three points
|
---|
| 2724 | for (int i=0;i<3;i++)
|
---|
| 2725 | for (int j=i+1; j<3; j++) {
|
---|
| 2726 | if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) { // there already is a line
|
---|
| 2727 | LineMap::iterator FindLine;
|
---|
| 2728 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
---|
| 2729 | FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr);
|
---|
| 2730 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
|
---|
| 2731 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
[5c7bf8] | 2732 | if (FindLine->second->triangles.size() < 2) {
|
---|
[357fba] | 2733 | counter++;
|
---|
| 2734 | break; // increase counter only once per edge
|
---|
| 2735 | }
|
---|
| 2736 | }
|
---|
| 2737 | } else { // no line
|
---|
[5c7bf8] | 2738 | cout << Verbose(1) << "The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle." << endl;
|
---|
[357fba] | 2739 | result = true;
|
---|
| 2740 | }
|
---|
| 2741 | }
|
---|
| 2742 | if (counter > 1) {
|
---|
| 2743 | cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl;
|
---|
| 2744 | result = true;
|
---|
| 2745 | }
|
---|
| 2746 | return result;
|
---|
| 2747 | };
|
---|
| 2748 |
|
---|
| 2749 |
|
---|
| 2750 | /** Sort function for the candidate list.
|
---|
| 2751 | */
|
---|
[f1cccd] | 2752 | bool SortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2)
|
---|
[ab1932] | 2753 | {
|
---|
[357fba] | 2754 | Vector BaseLineVector, OrthogonalVector, helper;
|
---|
| 2755 | if (candidate1->BaseLine != candidate2->BaseLine) { // sanity check
|
---|
| 2756 | cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl;
|
---|
| 2757 | //return false;
|
---|
| 2758 | exit(1);
|
---|
| 2759 | }
|
---|
| 2760 | // create baseline vector
|
---|
| 2761 | BaseLineVector.CopyVector(candidate1->BaseLine->endpoints[1]->node->node);
|
---|
| 2762 | BaseLineVector.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
---|
| 2763 | BaseLineVector.Normalize();
|
---|
| 2764 |
|
---|
| 2765 | // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!)
|
---|
| 2766 | helper.CopyVector(candidate1->BaseLine->endpoints[0]->node->node);
|
---|
| 2767 | helper.SubtractVector(candidate1->point->node);
|
---|
| 2768 | OrthogonalVector.CopyVector(&helper);
|
---|
| 2769 | helper.VectorProduct(&BaseLineVector);
|
---|
| 2770 | OrthogonalVector.SubtractVector(&helper);
|
---|
| 2771 | OrthogonalVector.Normalize();
|
---|
| 2772 |
|
---|
| 2773 | // calculate both angles and correct with in-plane vector
|
---|
| 2774 | helper.CopyVector(candidate1->point->node);
|
---|
| 2775 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
---|
| 2776 | double phi = BaseLineVector.Angle(&helper);
|
---|
| 2777 | if (OrthogonalVector.ScalarProduct(&helper) > 0) {
|
---|
| 2778 | phi = 2.*M_PI - phi;
|
---|
| 2779 | }
|
---|
| 2780 | helper.CopyVector(candidate2->point->node);
|
---|
| 2781 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node);
|
---|
| 2782 | double psi = BaseLineVector.Angle(&helper);
|
---|
| 2783 | if (OrthogonalVector.ScalarProduct(&helper) > 0) {
|
---|
| 2784 | psi = 2.*M_PI - psi;
|
---|
| 2785 | }
|
---|
| 2786 |
|
---|
| 2787 | cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl;
|
---|
| 2788 | cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl;
|
---|
| 2789 |
|
---|
| 2790 | // return comparison
|
---|
| 2791 | return phi < psi;
|
---|
| 2792 | };
|
---|
[ab1932] | 2793 |
|
---|
[5c7bf8] | 2794 | /**
|
---|
| 2795 | * Finds the point which is second closest to the provided one.
|
---|
| 2796 | *
|
---|
| 2797 | * @param Point to which to find the second closest other point
|
---|
| 2798 | * @param linked cell structure
|
---|
| 2799 | *
|
---|
| 2800 | * @return point which is second closest to the provided one
|
---|
| 2801 | */
|
---|
[f1cccd] | 2802 | TesselPoint* FindSecondClosestPoint(const Vector* Point, LinkedCell* LC)
|
---|
[5c7bf8] | 2803 | {
|
---|
| 2804 | LinkedNodes *List = NULL;
|
---|
| 2805 | TesselPoint* closestPoint = NULL;
|
---|
| 2806 | TesselPoint* secondClosestPoint = NULL;
|
---|
| 2807 | double distance = 1e16;
|
---|
| 2808 | double secondDistance = 1e16;
|
---|
| 2809 | Vector helper;
|
---|
| 2810 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2811 |
|
---|
| 2812 | LC->SetIndexToVector(Point); // ignore status as we calculate bounds below sensibly
|
---|
| 2813 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
| 2814 | N[i] = LC->n[i];
|
---|
| 2815 | cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
| 2816 |
|
---|
| 2817 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
| 2818 | //cout << endl;
|
---|
| 2819 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2820 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2821 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
| 2822 | List = LC->GetCurrentCell();
|
---|
| 2823 | cout << Verbose(3) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
|
---|
| 2824 | if (List != NULL) {
|
---|
| 2825 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
| 2826 | helper.CopyVector(Point);
|
---|
| 2827 | helper.SubtractVector((*Runner)->node);
|
---|
| 2828 | double currentNorm = helper. Norm();
|
---|
| 2829 | if (currentNorm < distance) {
|
---|
| 2830 | // remember second point
|
---|
| 2831 | secondDistance = distance;
|
---|
| 2832 | secondClosestPoint = closestPoint;
|
---|
| 2833 | // mark down new closest point
|
---|
| 2834 | distance = currentNorm;
|
---|
| 2835 | closestPoint = (*Runner);
|
---|
| 2836 | cout << Verbose(2) << "INFO: New Nearest Neighbour is " << *closestPoint << "." << endl;
|
---|
| 2837 | }
|
---|
| 2838 | }
|
---|
| 2839 | } else {
|
---|
| 2840 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << ","
|
---|
| 2841 | << LC->n[2] << " is invalid!" << endl;
|
---|
| 2842 | }
|
---|
| 2843 | }
|
---|
| 2844 |
|
---|
| 2845 | return secondClosestPoint;
|
---|
| 2846 | };
|
---|
| 2847 |
|
---|
[ab1932] | 2848 | /**
|
---|
[62bb91] | 2849 | * Finds the point which is closest to the provided one.
|
---|
[ab1932] | 2850 | *
|
---|
[62bb91] | 2851 | * @param Point to which to find the closest other point
|
---|
[5c7bf8] | 2852 | * @param SecondPoint the second closest other point on return, NULL if none found
|
---|
[ab1932] | 2853 | * @param linked cell structure
|
---|
| 2854 | *
|
---|
[5c7bf8] | 2855 | * @return point which is closest to the provided one, NULL if none found
|
---|
[ab1932] | 2856 | */
|
---|
[f1cccd] | 2857 | TesselPoint* FindClosestPoint(const Vector* Point, TesselPoint *&SecondPoint, LinkedCell* LC)
|
---|
[ab1932] | 2858 | {
|
---|
| 2859 | LinkedNodes *List = NULL;
|
---|
[62bb91] | 2860 | TesselPoint* closestPoint = NULL;
|
---|
[5c7bf8] | 2861 | SecondPoint = NULL;
|
---|
[ab1932] | 2862 | double distance = 1e16;
|
---|
[5c7bf8] | 2863 | double secondDistance = 1e16;
|
---|
[ab1932] | 2864 | Vector helper;
|
---|
| 2865 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2866 |
|
---|
[62bb91] | 2867 | LC->SetIndexToVector(Point); // ignore status as we calculate bounds below sensibly
|
---|
[ab1932] | 2868 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
| 2869 | N[i] = LC->n[i];
|
---|
[5c7bf8] | 2870 | cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
[ab1932] | 2871 |
|
---|
| 2872 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
| 2873 | //cout << endl;
|
---|
| 2874 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2875 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2876 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
| 2877 | List = LC->GetCurrentCell();
|
---|
[5c7bf8] | 2878 | cout << Verbose(3) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
|
---|
[ab1932] | 2879 | if (List != NULL) {
|
---|
| 2880 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[62bb91] | 2881 | helper.CopyVector(Point);
|
---|
[ab1932] | 2882 | helper.SubtractVector((*Runner)->node);
|
---|
| 2883 | double currentNorm = helper. Norm();
|
---|
| 2884 | if (currentNorm < distance) {
|
---|
[5c7bf8] | 2885 | secondDistance = distance;
|
---|
| 2886 | SecondPoint = closestPoint;
|
---|
[ab1932] | 2887 | distance = currentNorm;
|
---|
[62bb91] | 2888 | closestPoint = (*Runner);
|
---|
[5c7bf8] | 2889 | cout << Verbose(2) << "INFO: New Nearest Neighbour is " << *closestPoint << "." << endl;
|
---|
| 2890 | } else if (currentNorm < secondDistance) {
|
---|
| 2891 | secondDistance = currentNorm;
|
---|
| 2892 | SecondPoint = (*Runner);
|
---|
| 2893 | cout << Verbose(2) << "INFO: New Second Nearest Neighbour is " << *SecondPoint << "." << endl;
|
---|
[ab1932] | 2894 | }
|
---|
| 2895 | }
|
---|
| 2896 | } else {
|
---|
| 2897 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << ","
|
---|
| 2898 | << LC->n[2] << " is invalid!" << endl;
|
---|
| 2899 | }
|
---|
| 2900 | }
|
---|
| 2901 |
|
---|
[62bb91] | 2902 | return closestPoint;
|
---|
[5c7bf8] | 2903 | };
|
---|
[ab1932] | 2904 |
|
---|
| 2905 | /**
|
---|
[62bb91] | 2906 | * Finds triangles belonging to the three provided points.
|
---|
[ab1932] | 2907 | *
|
---|
[62bb91] | 2908 | * @param *Points[3] list, is expected to contain three points
|
---|
[ab1932] | 2909 | *
|
---|
[62bb91] | 2910 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
[ab1932] | 2911 | * will usually be one, in case of degeneration, there will be two
|
---|
| 2912 | */
|
---|
| 2913 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3])
|
---|
| 2914 | {
|
---|
| 2915 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
|
---|
| 2916 | LineMap::iterator FindLine;
|
---|
| 2917 | PointMap::iterator FindPoint;
|
---|
| 2918 | TriangleMap::iterator FindTriangle;
|
---|
| 2919 | class BoundaryPointSet *TrianglePoints[3];
|
---|
| 2920 |
|
---|
| 2921 | for (int i = 0; i < 3; i++) {
|
---|
| 2922 | FindPoint = PointsOnBoundary.find(Points[i]->nr);
|
---|
| 2923 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 2924 | TrianglePoints[i] = FindPoint->second;
|
---|
| 2925 | } else {
|
---|
| 2926 | TrianglePoints[i] = NULL;
|
---|
| 2927 | }
|
---|
| 2928 | }
|
---|
| 2929 |
|
---|
| 2930 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 2931 | for (int i = 0; i < 3; i++) {
|
---|
| 2932 | if (TrianglePoints[i] != NULL) {
|
---|
| 2933 | for (int j = i; j < 3; j++) {
|
---|
| 2934 | if (TrianglePoints[j] != NULL) {
|
---|
| 2935 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr);
|
---|
| 2936 | if (FindLine != TrianglePoints[i]->lines.end()) {
|
---|
| 2937 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) {
|
---|
| 2938 | FindTriangle = FindLine->second->triangles.begin();
|
---|
| 2939 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
| 2940 | if ((
|
---|
| 2941 | (FindTriangle->second->endpoints[0] == TrianglePoints[0])
|
---|
| 2942 | || (FindTriangle->second->endpoints[0] == TrianglePoints[1])
|
---|
| 2943 | || (FindTriangle->second->endpoints[0] == TrianglePoints[2])
|
---|
| 2944 | ) && (
|
---|
| 2945 | (FindTriangle->second->endpoints[1] == TrianglePoints[0])
|
---|
| 2946 | || (FindTriangle->second->endpoints[1] == TrianglePoints[1])
|
---|
| 2947 | || (FindTriangle->second->endpoints[1] == TrianglePoints[2])
|
---|
| 2948 | ) && (
|
---|
| 2949 | (FindTriangle->second->endpoints[2] == TrianglePoints[0])
|
---|
| 2950 | || (FindTriangle->second->endpoints[2] == TrianglePoints[1])
|
---|
| 2951 | || (FindTriangle->second->endpoints[2] == TrianglePoints[2])
|
---|
| 2952 | )
|
---|
| 2953 | ) {
|
---|
| 2954 | result->push_back(FindTriangle->second);
|
---|
| 2955 | }
|
---|
| 2956 | }
|
---|
| 2957 | }
|
---|
| 2958 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
| 2959 | return result;
|
---|
| 2960 |
|
---|
| 2961 | }
|
---|
| 2962 | }
|
---|
| 2963 | }
|
---|
| 2964 | }
|
---|
| 2965 | }
|
---|
| 2966 |
|
---|
| 2967 | return result;
|
---|
| 2968 | }
|
---|
| 2969 |
|
---|
[7c14ec] | 2970 | /**
|
---|
| 2971 | * Finds all degenerated triangles within the tesselation structure.
|
---|
| 2972 | *
|
---|
| 2973 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
| 2974 | * in the list, once as key and once as value
|
---|
| 2975 | */
|
---|
| 2976 | map<int, int> Tesselation::FindAllDegeneratedTriangles()
|
---|
| 2977 | {
|
---|
| 2978 | map<int, int> DegeneratedTriangles;
|
---|
| 2979 |
|
---|
| 2980 | // sanity check
|
---|
| 2981 | if (LinesOnBoundary.empty()) {
|
---|
| 2982 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure.";
|
---|
| 2983 | return DegeneratedTriangles;
|
---|
| 2984 | }
|
---|
| 2985 |
|
---|
| 2986 | LineMap::iterator LineRunner1, LineRunner2;
|
---|
| 2987 |
|
---|
| 2988 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
| 2989 | for (LineRunner2 = LinesOnBoundary.begin(); LineRunner2 != LinesOnBoundary.end(); ++LineRunner2) {
|
---|
| 2990 | if ((LineRunner1->second != LineRunner2->second)
|
---|
| 2991 | && (LineRunner1->second->endpoints[0] == LineRunner2->second->endpoints[0])
|
---|
| 2992 | && (LineRunner1->second->endpoints[1] == LineRunner2->second->endpoints[1])
|
---|
| 2993 | ) {
|
---|
| 2994 | TriangleMap::iterator TriangleRunner1 = LineRunner1->second->triangles.begin(),
|
---|
| 2995 | TriangleRunner2 = LineRunner2->second->triangles.begin();
|
---|
| 2996 |
|
---|
| 2997 | for (; TriangleRunner1 != LineRunner1->second->triangles.end(); ++TriangleRunner1) {
|
---|
| 2998 | for (; TriangleRunner2 != LineRunner2->second->triangles.end(); ++TriangleRunner2) {
|
---|
| 2999 | if ((TriangleRunner1->second != TriangleRunner2->second)
|
---|
| 3000 | && (TriangleRunner1->second->endpoints[0] == TriangleRunner2->second->endpoints[0])
|
---|
| 3001 | && (TriangleRunner1->second->endpoints[1] == TriangleRunner2->second->endpoints[1])
|
---|
| 3002 | && (TriangleRunner1->second->endpoints[2] == TriangleRunner2->second->endpoints[2])
|
---|
| 3003 | ) {
|
---|
| 3004 | DegeneratedTriangles[TriangleRunner1->second->Nr] = TriangleRunner2->second->Nr;
|
---|
| 3005 | DegeneratedTriangles[TriangleRunner2->second->Nr] = TriangleRunner1->second->Nr;
|
---|
| 3006 | }
|
---|
| 3007 | }
|
---|
| 3008 | }
|
---|
| 3009 | }
|
---|
| 3010 | }
|
---|
| 3011 | }
|
---|
| 3012 |
|
---|
| 3013 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles.size() << " triangles." << endl;
|
---|
| 3014 | map<int,int>::iterator it;
|
---|
| 3015 | for (it = DegeneratedTriangles.begin(); it != DegeneratedTriangles.end(); it++)
|
---|
| 3016 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl;
|
---|
| 3017 |
|
---|
| 3018 | return DegeneratedTriangles;
|
---|
| 3019 | }
|
---|
| 3020 |
|
---|
| 3021 | /**
|
---|
| 3022 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
| 3023 | * necessary to keep a single point within the structure.
|
---|
| 3024 | */
|
---|
| 3025 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
| 3026 | {
|
---|
| 3027 | map<int, int> DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
| 3028 |
|
---|
| 3029 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles.begin();
|
---|
| 3030 | TriangleKeyRunner != DegeneratedTriangles.end(); ++TriangleKeyRunner
|
---|
| 3031 | ) {
|
---|
| 3032 | BoundaryTriangleSet *triangle = TrianglesOnBoundary.find(TriangleKeyRunner->first)->second,
|
---|
| 3033 | *partnerTriangle = TrianglesOnBoundary.find(TriangleKeyRunner->second)->second;
|
---|
| 3034 |
|
---|
| 3035 | bool trianglesShareLine = false;
|
---|
| 3036 | for (int i = 0; i < 3; ++i)
|
---|
| 3037 | for (int j = 0; j < 3; ++j)
|
---|
| 3038 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
| 3039 |
|
---|
| 3040 | if (trianglesShareLine
|
---|
| 3041 | && (triangle->endpoints[1]->LinesCount > 2)
|
---|
| 3042 | && (triangle->endpoints[2]->LinesCount > 2)
|
---|
| 3043 | && (triangle->endpoints[0]->LinesCount > 2)
|
---|
| 3044 | ) {
|
---|
| 3045 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
|
---|
| 3046 | RemoveTesselationTriangle(triangle);
|
---|
| 3047 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
|
---|
| 3048 | RemoveTesselationTriangle(partnerTriangle);
|
---|
| 3049 | DegeneratedTriangles.erase(DegeneratedTriangles.find(partnerTriangle->Nr));
|
---|
| 3050 | } else {
|
---|
| 3051 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
|
---|
| 3052 | << " and its partner " << *partnerTriangle << " because it is essential for at"
|
---|
| 3053 | << " least one of the endpoints to be kept in the tesselation structure." << endl;
|
---|
| 3054 | }
|
---|
| 3055 | }
|
---|
| 3056 | }
|
---|
| 3057 |
|
---|
[62bb91] | 3058 | /** Gets the angle between a point and a reference relative to the provided center.
|
---|
[5c7bf8] | 3059 | * We have two shanks point and reference between which the angle is calculated
|
---|
[62bb91] | 3060 | * and by scalar product with OrthogonalVector we decide the interval.
|
---|
[ab1932] | 3061 | * @param point to calculate the angle for
|
---|
| 3062 | * @param reference to which to calculate the angle
|
---|
[62bb91] | 3063 | * @param OrthogonalVector points in direction of [pi,2pi] interval
|
---|
[ab1932] | 3064 | *
|
---|
| 3065 | * @return angle between point and reference
|
---|
| 3066 | */
|
---|
[f1cccd] | 3067 | double GetAngle(const Vector &point, const Vector &reference, const Vector OrthogonalVector)
|
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[ab1932] | 3068 | {
|
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[0077b5] | 3069 | if (reference.IsZero())
|
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[ab1932] | 3070 | return M_PI;
|
---|
| 3071 |
|
---|
| 3072 | // calculate both angles and correct with in-plane vector
|
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[0077b5] | 3073 | if (point.IsZero())
|
---|
[ab1932] | 3074 | return M_PI;
|
---|
[5c7bf8] | 3075 | double phi = point.Angle(&reference);
|
---|
| 3076 | if (OrthogonalVector.ScalarProduct(&point) > 0) {
|
---|
[ab1932] | 3077 | phi = 2.*M_PI - phi;
|
---|
| 3078 | }
|
---|
| 3079 |
|
---|
[5c7bf8] | 3080 | cout << Verbose(3) << "INFO: " << point << " has angle " << phi << " with respect to reference " << reference << "." << endl;
|
---|
[ab1932] | 3081 |
|
---|
| 3082 | return phi;
|
---|
| 3083 | }
|
---|
| 3084 |
|
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