| [357fba] | 1 | /*
|
|---|
| 2 | * tesselation.cpp
|
|---|
| 3 | *
|
|---|
| 4 | * Created on: Aug 3, 2009
|
|---|
| 5 | * Author: heber
|
|---|
| 6 | */
|
|---|
| 7 |
|
|---|
| [57066a] | 8 | #include "helpers.hpp"
|
|---|
| 9 | #include "linkedcell.hpp"
|
|---|
| [357fba] | 10 | #include "tesselation.hpp"
|
|---|
| [57066a] | 11 | #include "tesselationhelpers.hpp"
|
|---|
| 12 | #include "vector.hpp"
|
|---|
| 13 |
|
|---|
| 14 | class molecule;
|
|---|
| [357fba] | 15 |
|
|---|
| 16 | // ======================================== Points on Boundary =================================
|
|---|
| 17 |
|
|---|
| [16d866] | 18 | /** Constructor of BoundaryPointSet.
|
|---|
| 19 | */
|
|---|
| [357fba] | 20 | BoundaryPointSet::BoundaryPointSet()
|
|---|
| 21 | {
|
|---|
| 22 | LinesCount = 0;
|
|---|
| 23 | Nr = -1;
|
|---|
| [1d9b7aa] | 24 | value = 0.;
|
|---|
| [16d866] | 25 | };
|
|---|
| [357fba] | 26 |
|
|---|
| [16d866] | 27 | /** Constructor of BoundaryPointSet with Tesselpoint.
|
|---|
| 28 | * \param *Walker TesselPoint this boundary point represents
|
|---|
| 29 | */
|
|---|
| [357fba] | 30 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker)
|
|---|
| 31 | {
|
|---|
| 32 | node = Walker;
|
|---|
| 33 | LinesCount = 0;
|
|---|
| 34 | Nr = Walker->nr;
|
|---|
| [1d9b7aa] | 35 | value = 0.;
|
|---|
| [16d866] | 36 | };
|
|---|
| [357fba] | 37 |
|
|---|
| [16d866] | 38 | /** Destructor of BoundaryPointSet.
|
|---|
| 39 | * Sets node to NULL to avoid removing the original, represented TesselPoint.
|
|---|
| 40 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
|
|---|
| 41 | */
|
|---|
| [357fba] | 42 | BoundaryPointSet::~BoundaryPointSet()
|
|---|
| 43 | {
|
|---|
| [57066a] | 44 | //cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
|
|---|
| [357fba] | 45 | if (!lines.empty())
|
|---|
| 46 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
|
|---|
| 47 | node = NULL;
|
|---|
| [16d866] | 48 | };
|
|---|
| [357fba] | 49 |
|
|---|
| [16d866] | 50 | /** Add a line to the LineMap of this point.
|
|---|
| 51 | * \param *line line to add
|
|---|
| 52 | */
|
|---|
| [357fba] | 53 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
|
|---|
| 54 | {
|
|---|
| 55 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "."
|
|---|
| 56 | << endl;
|
|---|
| 57 | if (line->endpoints[0] == this)
|
|---|
| 58 | {
|
|---|
| 59 | lines.insert(LinePair(line->endpoints[1]->Nr, line));
|
|---|
| 60 | }
|
|---|
| 61 | else
|
|---|
| 62 | {
|
|---|
| 63 | lines.insert(LinePair(line->endpoints[0]->Nr, line));
|
|---|
| 64 | }
|
|---|
| 65 | LinesCount++;
|
|---|
| [16d866] | 66 | };
|
|---|
| [357fba] | 67 |
|
|---|
| [16d866] | 68 | /** output operator for BoundaryPointSet.
|
|---|
| 69 | * \param &ost output stream
|
|---|
| 70 | * \param &a boundary point
|
|---|
| 71 | */
|
|---|
| 72 | ostream & operator <<(ostream &ost, BoundaryPointSet &a)
|
|---|
| [357fba] | 73 | {
|
|---|
| [57066a] | 74 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
|
|---|
| [357fba] | 75 | return ost;
|
|---|
| 76 | }
|
|---|
| 77 | ;
|
|---|
| 78 |
|
|---|
| 79 | // ======================================== Lines on Boundary =================================
|
|---|
| 80 |
|
|---|
| [16d866] | 81 | /** Constructor of BoundaryLineSet.
|
|---|
| 82 | */
|
|---|
| [357fba] | 83 | BoundaryLineSet::BoundaryLineSet()
|
|---|
| 84 | {
|
|---|
| 85 | for (int i = 0; i < 2; i++)
|
|---|
| 86 | endpoints[i] = NULL;
|
|---|
| 87 | Nr = -1;
|
|---|
| [16d866] | 88 | };
|
|---|
| [357fba] | 89 |
|
|---|
| [16d866] | 90 | /** Constructor of BoundaryLineSet with two endpoints.
|
|---|
| 91 | * Adds line automatically to each endpoints' LineMap
|
|---|
| 92 | * \param *Point[2] array of two boundary points
|
|---|
| 93 | * \param number number of the list
|
|---|
| 94 | */
|
|---|
| [357fba] | 95 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
|
|---|
| 96 | {
|
|---|
| 97 | // set number
|
|---|
| 98 | Nr = number;
|
|---|
| 99 | // set endpoints in ascending order
|
|---|
| 100 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
|
|---|
| 101 | // add this line to the hash maps of both endpoints
|
|---|
| 102 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
|
|---|
| 103 | Point[1]->AddLine(this); //
|
|---|
| 104 | // clear triangles list
|
|---|
| 105 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
|
|---|
| [16d866] | 106 | };
|
|---|
| [357fba] | 107 |
|
|---|
| [16d866] | 108 | /** Destructor for BoundaryLineSet.
|
|---|
| 109 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
|
|---|
| 110 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
|
|---|
| 111 | */
|
|---|
| [357fba] | 112 | BoundaryLineSet::~BoundaryLineSet()
|
|---|
| 113 | {
|
|---|
| 114 | int Numbers[2];
|
|---|
| [16d866] | 115 |
|
|---|
| 116 | // get other endpoint number of finding copies of same line
|
|---|
| 117 | if (endpoints[1] != NULL)
|
|---|
| 118 | Numbers[0] = endpoints[1]->Nr;
|
|---|
| 119 | else
|
|---|
| 120 | Numbers[0] = -1;
|
|---|
| 121 | if (endpoints[0] != NULL)
|
|---|
| 122 | Numbers[1] = endpoints[0]->Nr;
|
|---|
| 123 | else
|
|---|
| 124 | Numbers[1] = -1;
|
|---|
| 125 |
|
|---|
| [357fba] | 126 | for (int i = 0; i < 2; i++) {
|
|---|
| [16d866] | 127 | if (endpoints[i] != NULL) {
|
|---|
| 128 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
|---|
| 129 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
|
|---|
| 130 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
|---|
| 131 | if ((*Runner).second == this) {
|
|---|
| [57066a] | 132 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
|
|---|
| [16d866] | 133 | endpoints[i]->lines.erase(Runner);
|
|---|
| 134 | break;
|
|---|
| 135 | }
|
|---|
| 136 | } else { // there's just a single line left
|
|---|
| [57066a] | 137 | if (endpoints[i]->lines.erase(Nr)) {
|
|---|
| 138 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
|
|---|
| 139 | }
|
|---|
| [357fba] | 140 | }
|
|---|
| [16d866] | 141 | if (endpoints[i]->lines.empty()) {
|
|---|
| [57066a] | 142 | //cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
|
|---|
| [16d866] | 143 | if (endpoints[i] != NULL) {
|
|---|
| 144 | delete(endpoints[i]);
|
|---|
| 145 | endpoints[i] = NULL;
|
|---|
| 146 | }
|
|---|
| 147 | }
|
|---|
| 148 | }
|
|---|
| [357fba] | 149 | }
|
|---|
| 150 | if (!triangles.empty())
|
|---|
| 151 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
|
|---|
| [16d866] | 152 | };
|
|---|
| [357fba] | 153 |
|
|---|
| [16d866] | 154 | /** Add triangle to TriangleMap of this boundary line.
|
|---|
| 155 | * \param *triangle to add
|
|---|
| 156 | */
|
|---|
| 157 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
|
|---|
| [357fba] | 158 | {
|
|---|
| [1d9b7aa] | 159 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
|
|---|
| [357fba] | 160 | triangles.insert(TrianglePair(triangle->Nr, triangle));
|
|---|
| [16d866] | 161 | };
|
|---|
| [357fba] | 162 |
|
|---|
| 163 | /** Checks whether we have a common endpoint with given \a *line.
|
|---|
| 164 | * \param *line other line to test
|
|---|
| 165 | * \return true - common endpoint present, false - not connected
|
|---|
| 166 | */
|
|---|
| 167 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
|
|---|
| 168 | {
|
|---|
| 169 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
|
|---|
| 170 | return true;
|
|---|
| 171 | else
|
|---|
| 172 | return false;
|
|---|
| 173 | };
|
|---|
| 174 |
|
|---|
| 175 | /** Checks whether the adjacent triangles of a baseline are convex or not.
|
|---|
| [57066a] | 176 | * We sum the two angles of each height vector with respect to the center of the baseline.
|
|---|
| [357fba] | 177 | * If greater/equal M_PI than we are convex.
|
|---|
| 178 | * \param *out output stream for debugging
|
|---|
| 179 | * \return true - triangles are convex, false - concave or less than two triangles connected
|
|---|
| 180 | */
|
|---|
| 181 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out)
|
|---|
| 182 | {
|
|---|
| [5c7bf8] | 183 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
|
|---|
| [357fba] | 184 | // get the two triangles
|
|---|
| [5c7bf8] | 185 | if (triangles.size() != 2) {
|
|---|
| [57066a] | 186 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
|
|---|
| [1d9b7aa] | 187 | return true;
|
|---|
| [357fba] | 188 | }
|
|---|
| [5c7bf8] | 189 | // check normal vectors
|
|---|
| [357fba] | 190 | // have a normal vector on the base line pointing outwards
|
|---|
| [1d9b7aa] | 191 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
|
|---|
| [62bb91] | 192 | BaseLineCenter.CopyVector(endpoints[0]->node->node);
|
|---|
| 193 | BaseLineCenter.AddVector(endpoints[1]->node->node);
|
|---|
| 194 | BaseLineCenter.Scale(1./2.);
|
|---|
| 195 | BaseLine.CopyVector(endpoints[0]->node->node);
|
|---|
| 196 | BaseLine.SubtractVector(endpoints[1]->node->node);
|
|---|
| [1d9b7aa] | 197 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
|
|---|
| [357fba] | 198 |
|
|---|
| [62bb91] | 199 | BaseLineNormal.Zero();
|
|---|
| [5c7bf8] | 200 | NormalCheck.Zero();
|
|---|
| 201 | double sign = -1.;
|
|---|
| [62bb91] | 202 | int i=0;
|
|---|
| 203 | class BoundaryPointSet *node = NULL;
|
|---|
| 204 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
|
|---|
| [1d9b7aa] | 205 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
|
|---|
| [5c7bf8] | 206 | NormalCheck.AddVector(&runner->second->NormalVector);
|
|---|
| 207 | NormalCheck.Scale(sign);
|
|---|
| 208 | sign = -sign;
|
|---|
| [57066a] | 209 | if (runner->second->NormalVector.NormSquared() > MYEPSILON)
|
|---|
| 210 | BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first
|
|---|
| 211 | else {
|
|---|
| 212 | *out << Verbose(1) << "CRITICAL: Triangle " << *runner->second << " has zero normal vector!" << endl;
|
|---|
| 213 | exit(255);
|
|---|
| 214 | }
|
|---|
| [62bb91] | 215 | node = runner->second->GetThirdEndpoint(this);
|
|---|
| 216 | if (node != NULL) {
|
|---|
| [57066a] | 217 | *out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
|
|---|
| [62bb91] | 218 | helper[i].CopyVector(node->node->node);
|
|---|
| 219 | helper[i].SubtractVector(&BaseLineCenter);
|
|---|
| 220 | helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!
|
|---|
| [57066a] | 221 | *out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
|
|---|
| [62bb91] | 222 | i++;
|
|---|
| 223 | } else {
|
|---|
| [57066a] | 224 | //*out << Verbose(2) << "ERROR: I cannot find third node in triangle, something's wrong." << endl;
|
|---|
| [62bb91] | 225 | return true;
|
|---|
| 226 | }
|
|---|
| 227 | }
|
|---|
| [57066a] | 228 | *out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
|
|---|
| [5c7bf8] | 229 | if (NormalCheck.NormSquared() < MYEPSILON) {
|
|---|
| [57066a] | 230 | *out << Verbose(3) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
|
|---|
| [5c7bf8] | 231 | return true;
|
|---|
| [62bb91] | 232 | }
|
|---|
| [57066a] | 233 | BaseLineNormal.Scale(-1.);
|
|---|
| [f1cccd] | 234 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
|
|---|
| [1d9b7aa] | 235 | if ((angle - M_PI) > -MYEPSILON) {
|
|---|
| [57066a] | 236 | *out << Verbose(3) << "ACCEPT: Angle is greater than pi: convex." << endl;
|
|---|
| [357fba] | 237 | return true;
|
|---|
| [1d9b7aa] | 238 | } else {
|
|---|
| [57066a] | 239 | *out << Verbose(3) << "REJECT: Angle is less than pi: concave." << endl;
|
|---|
| [357fba] | 240 | return false;
|
|---|
| [1d9b7aa] | 241 | }
|
|---|
| [357fba] | 242 | }
|
|---|
| 243 |
|
|---|
| 244 | /** Checks whether point is any of the two endpoints this line contains.
|
|---|
| 245 | * \param *point point to test
|
|---|
| 246 | * \return true - point is of the line, false - is not
|
|---|
| 247 | */
|
|---|
| 248 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
|
|---|
| 249 | {
|
|---|
| 250 | for(int i=0;i<2;i++)
|
|---|
| 251 | if (point == endpoints[i])
|
|---|
| 252 | return true;
|
|---|
| 253 | return false;
|
|---|
| 254 | };
|
|---|
| 255 |
|
|---|
| [62bb91] | 256 | /** Returns other endpoint of the line.
|
|---|
| 257 | * \param *point other endpoint
|
|---|
| 258 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
|
|---|
| 259 | */
|
|---|
| [08ef35] | 260 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point)
|
|---|
| [62bb91] | 261 | {
|
|---|
| 262 | if (endpoints[0] == point)
|
|---|
| 263 | return endpoints[1];
|
|---|
| 264 | else if (endpoints[1] == point)
|
|---|
| 265 | return endpoints[0];
|
|---|
| 266 | else
|
|---|
| 267 | return NULL;
|
|---|
| 268 | };
|
|---|
| 269 |
|
|---|
| [16d866] | 270 | /** output operator for BoundaryLineSet.
|
|---|
| 271 | * \param &ost output stream
|
|---|
| 272 | * \param &a boundary line
|
|---|
| 273 | */
|
|---|
| 274 | ostream & operator <<(ostream &ost, BoundaryLineSet &a)
|
|---|
| [357fba] | 275 | {
|
|---|
| [57066a] | 276 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
|
|---|
| [357fba] | 277 | return ost;
|
|---|
| [16d866] | 278 | };
|
|---|
| [357fba] | 279 |
|
|---|
| 280 | // ======================================== Triangles on Boundary =================================
|
|---|
| 281 |
|
|---|
| [16d866] | 282 | /** Constructor for BoundaryTriangleSet.
|
|---|
| 283 | */
|
|---|
| [357fba] | 284 | BoundaryTriangleSet::BoundaryTriangleSet()
|
|---|
| 285 | {
|
|---|
| 286 | for (int i = 0; i < 3; i++)
|
|---|
| 287 | {
|
|---|
| 288 | endpoints[i] = NULL;
|
|---|
| 289 | lines[i] = NULL;
|
|---|
| 290 | }
|
|---|
| 291 | Nr = -1;
|
|---|
| [16d866] | 292 | };
|
|---|
| [357fba] | 293 |
|
|---|
| [16d866] | 294 | /** Constructor for BoundaryTriangleSet with three lines.
|
|---|
| 295 | * \param *line[3] lines that make up the triangle
|
|---|
| 296 | * \param number number of triangle
|
|---|
| 297 | */
|
|---|
| [357fba] | 298 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
|
|---|
| 299 | {
|
|---|
| 300 | // set number
|
|---|
| 301 | Nr = number;
|
|---|
| 302 | // set lines
|
|---|
| 303 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
|
|---|
| 304 | for (int i = 0; i < 3; i++)
|
|---|
| 305 | {
|
|---|
| 306 | lines[i] = line[i];
|
|---|
| 307 | lines[i]->AddTriangle(this);
|
|---|
| 308 | }
|
|---|
| 309 | // get ascending order of endpoints
|
|---|
| 310 | map<int, class BoundaryPointSet *> OrderMap;
|
|---|
| 311 | for (int i = 0; i < 3; i++)
|
|---|
| 312 | // for all three lines
|
|---|
| 313 | for (int j = 0; j < 2; j++)
|
|---|
| 314 | { // for both endpoints
|
|---|
| 315 | OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
|---|
| 316 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
|
|---|
| 317 | // and we don't care whether insertion fails
|
|---|
| 318 | }
|
|---|
| 319 | // set endpoints
|
|---|
| 320 | int Counter = 0;
|
|---|
| 321 | cout << Verbose(6) << " with end points ";
|
|---|
| 322 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
|
|---|
| 323 | != OrderMap.end(); runner++)
|
|---|
| 324 | {
|
|---|
| 325 | endpoints[Counter] = runner->second;
|
|---|
| 326 | cout << " " << *endpoints[Counter];
|
|---|
| 327 | Counter++;
|
|---|
| 328 | }
|
|---|
| 329 | if (Counter < 3)
|
|---|
| 330 | {
|
|---|
| 331 | cerr << "ERROR! We have a triangle with only two distinct endpoints!"
|
|---|
| 332 | << endl;
|
|---|
| 333 | //exit(1);
|
|---|
| 334 | }
|
|---|
| 335 | cout << "." << endl;
|
|---|
| [16d866] | 336 | };
|
|---|
| [357fba] | 337 |
|
|---|
| [16d866] | 338 | /** Destructor of BoundaryTriangleSet.
|
|---|
| 339 | * Removes itself from each of its lines' LineMap and removes them if necessary.
|
|---|
| 340 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
|
|---|
| 341 | */
|
|---|
| [357fba] | 342 | BoundaryTriangleSet::~BoundaryTriangleSet()
|
|---|
| 343 | {
|
|---|
| 344 | for (int i = 0; i < 3; i++) {
|
|---|
| [16d866] | 345 | if (lines[i] != NULL) {
|
|---|
| [57066a] | 346 | if (lines[i]->triangles.erase(Nr)) {
|
|---|
| 347 | //cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
|
|---|
| 348 | }
|
|---|
| [16d866] | 349 | if (lines[i]->triangles.empty()) {
|
|---|
| [57066a] | 350 | //cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
|
|---|
| [16d866] | 351 | delete (lines[i]);
|
|---|
| 352 | lines[i] = NULL;
|
|---|
| 353 | }
|
|---|
| 354 | }
|
|---|
| [357fba] | 355 | }
|
|---|
| [57066a] | 356 | //cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl;
|
|---|
| [16d866] | 357 | };
|
|---|
| [357fba] | 358 |
|
|---|
| 359 | /** Calculates the normal vector for this triangle.
|
|---|
| 360 | * Is made unique by comparison with \a OtherVector to point in the other direction.
|
|---|
| 361 | * \param &OtherVector direction vector to make normal vector unique.
|
|---|
| 362 | */
|
|---|
| 363 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
|
|---|
| 364 | {
|
|---|
| 365 | // get normal vector
|
|---|
| 366 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
|
|---|
| 367 |
|
|---|
| 368 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
|
|---|
| [658efb] | 369 | if (NormalVector.ScalarProduct(&OtherVector) > 0.)
|
|---|
| [357fba] | 370 | NormalVector.Scale(-1.);
|
|---|
| 371 | };
|
|---|
| 372 |
|
|---|
| 373 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
|
|---|
| 374 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
|
|---|
| 375 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
|
|---|
| 376 | * The latter is done as follows: if it's really outside, then for any endpoint of the triangle and it's opposite
|
|---|
| 377 | * base line, the intersection between the line from endpoint to intersection and the base line will have a Vector::NormSquared()
|
|---|
| 378 | * smaller than the first line.
|
|---|
| 379 | * \param *out output stream for debugging
|
|---|
| 380 | * \param *MolCenter offset vector of line
|
|---|
| 381 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
|
|---|
| 382 | * \param *Intersection intersection on plane on return
|
|---|
| 383 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
|
|---|
| 384 | */
|
|---|
| 385 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection)
|
|---|
| 386 | {
|
|---|
| 387 | Vector CrossPoint;
|
|---|
| 388 | Vector helper;
|
|---|
| 389 |
|
|---|
| [5c7bf8] | 390 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) {
|
|---|
| 391 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
|
|---|
| [357fba] | 392 | return false;
|
|---|
| 393 | }
|
|---|
| 394 |
|
|---|
| 395 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
|
|---|
| [5c7bf8] | 396 | int i=0;
|
|---|
| [357fba] | 397 | do {
|
|---|
| [5c7bf8] | 398 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
|
|---|
| 399 | helper.CopyVector(endpoints[(i+1)%3]->node->node);
|
|---|
| 400 | helper.SubtractVector(endpoints[i%3]->node->node);
|
|---|
| 401 | } else
|
|---|
| 402 | i++;
|
|---|
| 403 | if (i>2)
|
|---|
| [357fba] | 404 | break;
|
|---|
| 405 | } while (CrossPoint.NormSquared() < MYEPSILON);
|
|---|
| [5c7bf8] | 406 | if (i==3) {
|
|---|
| [357fba] | 407 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl;
|
|---|
| 408 | exit(255);
|
|---|
| 409 | }
|
|---|
| 410 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);
|
|---|
| 411 |
|
|---|
| 412 | // check whether intersection is inside or not by comparing length of intersection and length of cross point
|
|---|
| 413 | if ((CrossPoint.NormSquared() - helper.NormSquared()) > -MYEPSILON) { // inside
|
|---|
| 414 | return true;
|
|---|
| 415 | } else { // outside!
|
|---|
| 416 | Intersection->Zero();
|
|---|
| 417 | return false;
|
|---|
| 418 | }
|
|---|
| 419 | };
|
|---|
| 420 |
|
|---|
| 421 | /** Checks whether lines is any of the three boundary lines this triangle contains.
|
|---|
| 422 | * \param *line line to test
|
|---|
| 423 | * \return true - line is of the triangle, false - is not
|
|---|
| 424 | */
|
|---|
| 425 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
|
|---|
| 426 | {
|
|---|
| 427 | for(int i=0;i<3;i++)
|
|---|
| 428 | if (line == lines[i])
|
|---|
| 429 | return true;
|
|---|
| 430 | return false;
|
|---|
| 431 | };
|
|---|
| 432 |
|
|---|
| 433 | /** Checks whether point is any of the three endpoints this triangle contains.
|
|---|
| 434 | * \param *point point to test
|
|---|
| 435 | * \return true - point is of the triangle, false - is not
|
|---|
| 436 | */
|
|---|
| 437 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
|
|---|
| 438 | {
|
|---|
| 439 | for(int i=0;i<3;i++)
|
|---|
| 440 | if (point == endpoints[i])
|
|---|
| 441 | return true;
|
|---|
| 442 | return false;
|
|---|
| 443 | };
|
|---|
| 444 |
|
|---|
| 445 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
|---|
| 446 | * \param *Points[3] pointer to BoundaryPointSet
|
|---|
| 447 | * \return true - is the very triangle, false - is not
|
|---|
| 448 | */
|
|---|
| 449 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
|
|---|
| 450 | {
|
|---|
| 451 | return (((endpoints[0] == Points[0])
|
|---|
| 452 | || (endpoints[0] == Points[1])
|
|---|
| 453 | || (endpoints[0] == Points[2])
|
|---|
| 454 | ) && (
|
|---|
| 455 | (endpoints[1] == Points[0])
|
|---|
| 456 | || (endpoints[1] == Points[1])
|
|---|
| 457 | || (endpoints[1] == Points[2])
|
|---|
| 458 | ) && (
|
|---|
| 459 | (endpoints[2] == Points[0])
|
|---|
| 460 | || (endpoints[2] == Points[1])
|
|---|
| 461 | || (endpoints[2] == Points[2])
|
|---|
| [62bb91] | 462 |
|
|---|
| [357fba] | 463 | ));
|
|---|
| 464 | };
|
|---|
| 465 |
|
|---|
| [57066a] | 466 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
|---|
| 467 | * \param *Points[3] pointer to BoundaryPointSet
|
|---|
| 468 | * \return true - is the very triangle, false - is not
|
|---|
| 469 | */
|
|---|
| 470 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T)
|
|---|
| 471 | {
|
|---|
| 472 | return (((endpoints[0] == T->endpoints[0])
|
|---|
| 473 | || (endpoints[0] == T->endpoints[1])
|
|---|
| 474 | || (endpoints[0] == T->endpoints[2])
|
|---|
| 475 | ) && (
|
|---|
| 476 | (endpoints[1] == T->endpoints[0])
|
|---|
| 477 | || (endpoints[1] == T->endpoints[1])
|
|---|
| 478 | || (endpoints[1] == T->endpoints[2])
|
|---|
| 479 | ) && (
|
|---|
| 480 | (endpoints[2] == T->endpoints[0])
|
|---|
| 481 | || (endpoints[2] == T->endpoints[1])
|
|---|
| 482 | || (endpoints[2] == T->endpoints[2])
|
|---|
| 483 |
|
|---|
| 484 | ));
|
|---|
| 485 | };
|
|---|
| 486 |
|
|---|
| [62bb91] | 487 | /** Returns the endpoint which is not contained in the given \a *line.
|
|---|
| 488 | * \param *line baseline defining two endpoints
|
|---|
| 489 | * \return pointer third endpoint or NULL if line does not belong to triangle.
|
|---|
| 490 | */
|
|---|
| 491 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line)
|
|---|
| 492 | {
|
|---|
| 493 | // sanity check
|
|---|
| 494 | if (!ContainsBoundaryLine(line))
|
|---|
| 495 | return NULL;
|
|---|
| 496 | for(int i=0;i<3;i++)
|
|---|
| 497 | if (!line->ContainsBoundaryPoint(endpoints[i]))
|
|---|
| 498 | return endpoints[i];
|
|---|
| 499 | // actually, that' impossible :)
|
|---|
| 500 | return NULL;
|
|---|
| 501 | };
|
|---|
| 502 |
|
|---|
| 503 | /** Calculates the center point of the triangle.
|
|---|
| 504 | * Is third of the sum of all endpoints.
|
|---|
| 505 | * \param *center central point on return.
|
|---|
| 506 | */
|
|---|
| 507 | void BoundaryTriangleSet::GetCenter(Vector *center)
|
|---|
| 508 | {
|
|---|
| 509 | center->Zero();
|
|---|
| 510 | for(int i=0;i<3;i++)
|
|---|
| 511 | center->AddVector(endpoints[i]->node->node);
|
|---|
| 512 | center->Scale(1./3.);
|
|---|
| 513 | }
|
|---|
| 514 |
|
|---|
| [16d866] | 515 | /** output operator for BoundaryTriangleSet.
|
|---|
| 516 | * \param &ost output stream
|
|---|
| 517 | * \param &a boundary triangle
|
|---|
| 518 | */
|
|---|
| 519 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a)
|
|---|
| [357fba] | 520 | {
|
|---|
| [57066a] | 521 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
|
|---|
| 522 | << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
|
|---|
| [357fba] | 523 | return ost;
|
|---|
| [16d866] | 524 | };
|
|---|
| [357fba] | 525 |
|
|---|
| 526 | // =========================================================== class TESSELPOINT ===========================================
|
|---|
| 527 |
|
|---|
| 528 | /** Constructor of class TesselPoint.
|
|---|
| 529 | */
|
|---|
| 530 | TesselPoint::TesselPoint()
|
|---|
| 531 | {
|
|---|
| 532 | node = NULL;
|
|---|
| 533 | nr = -1;
|
|---|
| 534 | Name = NULL;
|
|---|
| 535 | };
|
|---|
| 536 |
|
|---|
| 537 | /** Destructor for class TesselPoint.
|
|---|
| 538 | */
|
|---|
| 539 | TesselPoint::~TesselPoint()
|
|---|
| 540 | {
|
|---|
| 541 | };
|
|---|
| 542 |
|
|---|
| 543 | /** Prints LCNode to screen.
|
|---|
| 544 | */
|
|---|
| 545 | ostream & operator << (ostream &ost, const TesselPoint &a)
|
|---|
| 546 | {
|
|---|
| [57066a] | 547 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
|
|---|
| [357fba] | 548 | return ost;
|
|---|
| 549 | };
|
|---|
| 550 |
|
|---|
| [5c7bf8] | 551 | /** Prints LCNode to screen.
|
|---|
| 552 | */
|
|---|
| 553 | ostream & TesselPoint::operator << (ostream &ost)
|
|---|
| 554 | {
|
|---|
| 555 | ost << "[" << (Name) << "|" << this << "]";
|
|---|
| 556 | return ost;
|
|---|
| 557 | };
|
|---|
| 558 |
|
|---|
| [357fba] | 559 |
|
|---|
| 560 | // =========================================================== class POINTCLOUD ============================================
|
|---|
| 561 |
|
|---|
| 562 | /** Constructor of class PointCloud.
|
|---|
| 563 | */
|
|---|
| 564 | PointCloud::PointCloud()
|
|---|
| 565 | {
|
|---|
| 566 |
|
|---|
| 567 | };
|
|---|
| 568 |
|
|---|
| 569 | /** Destructor for class PointCloud.
|
|---|
| 570 | */
|
|---|
| 571 | PointCloud::~PointCloud()
|
|---|
| 572 | {
|
|---|
| 573 |
|
|---|
| 574 | };
|
|---|
| 575 |
|
|---|
| 576 | // ============================ CandidateForTesselation =============================
|
|---|
| 577 |
|
|---|
| 578 | /** Constructor of class CandidateForTesselation.
|
|---|
| 579 | */
|
|---|
| 580 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) {
|
|---|
| 581 | point = candidate;
|
|---|
| 582 | BaseLine = line;
|
|---|
| 583 | OptCenter.CopyVector(&OptCandidateCenter);
|
|---|
| 584 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
|
|---|
| 585 | };
|
|---|
| 586 |
|
|---|
| 587 | /** Destructor for class CandidateForTesselation.
|
|---|
| 588 | */
|
|---|
| 589 | CandidateForTesselation::~CandidateForTesselation() {
|
|---|
| 590 | point = NULL;
|
|---|
| 591 | BaseLine = NULL;
|
|---|
| 592 | };
|
|---|
| 593 |
|
|---|
| 594 | // =========================================================== class TESSELATION ===========================================
|
|---|
| 595 |
|
|---|
| 596 | /** Constructor of class Tesselation.
|
|---|
| 597 | */
|
|---|
| 598 | Tesselation::Tesselation()
|
|---|
| 599 | {
|
|---|
| 600 | PointsOnBoundaryCount = 0;
|
|---|
| 601 | LinesOnBoundaryCount = 0;
|
|---|
| 602 | TrianglesOnBoundaryCount = 0;
|
|---|
| [5c7bf8] | 603 | InternalPointer = PointsOnBoundary.begin();
|
|---|
| [57066a] | 604 | LastTriangle = NULL;
|
|---|
| 605 | TriangleFilesWritten = 0;
|
|---|
| [357fba] | 606 | }
|
|---|
| 607 | ;
|
|---|
| 608 |
|
|---|
| 609 | /** Destructor of class Tesselation.
|
|---|
| 610 | * We have to free all points, lines and triangles.
|
|---|
| 611 | */
|
|---|
| 612 | Tesselation::~Tesselation()
|
|---|
| 613 | {
|
|---|
| 614 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
|
|---|
| 615 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
|---|
| 616 | if (runner->second != NULL) {
|
|---|
| 617 | delete (runner->second);
|
|---|
| 618 | runner->second = NULL;
|
|---|
| 619 | } else
|
|---|
| 620 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
|
|---|
| 621 | }
|
|---|
| [57066a] | 622 | cout << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
|
|---|
| [357fba] | 623 | }
|
|---|
| 624 | ;
|
|---|
| 625 |
|
|---|
| [5c7bf8] | 626 | /** PointCloud implementation of GetCenter
|
|---|
| 627 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 628 | */
|
|---|
| 629 | Vector * Tesselation::GetCenter(ofstream *out)
|
|---|
| 630 | {
|
|---|
| 631 | Vector *Center = new Vector(0.,0.,0.);
|
|---|
| 632 | int num=0;
|
|---|
| 633 | for (GoToFirst(); (!IsEnd()); GoToNext()) {
|
|---|
| 634 | Center->AddVector(GetPoint()->node);
|
|---|
| 635 | num++;
|
|---|
| 636 | }
|
|---|
| 637 | Center->Scale(1./num);
|
|---|
| 638 | return Center;
|
|---|
| 639 | };
|
|---|
| 640 |
|
|---|
| 641 | /** PointCloud implementation of GoPoint
|
|---|
| 642 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 643 | */
|
|---|
| 644 | TesselPoint * Tesselation::GetPoint()
|
|---|
| 645 | {
|
|---|
| 646 | return (InternalPointer->second->node);
|
|---|
| 647 | };
|
|---|
| 648 |
|
|---|
| 649 | /** PointCloud implementation of GetTerminalPoint.
|
|---|
| 650 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 651 | */
|
|---|
| 652 | TesselPoint * Tesselation::GetTerminalPoint()
|
|---|
| 653 | {
|
|---|
| 654 | PointMap::iterator Runner = PointsOnBoundary.end();
|
|---|
| 655 | Runner--;
|
|---|
| 656 | return (Runner->second->node);
|
|---|
| 657 | };
|
|---|
| 658 |
|
|---|
| 659 | /** PointCloud implementation of GoToNext.
|
|---|
| 660 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 661 | */
|
|---|
| 662 | void Tesselation::GoToNext()
|
|---|
| 663 | {
|
|---|
| 664 | if (InternalPointer != PointsOnBoundary.end())
|
|---|
| 665 | InternalPointer++;
|
|---|
| 666 | };
|
|---|
| 667 |
|
|---|
| 668 | /** PointCloud implementation of GoToPrevious.
|
|---|
| 669 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 670 | */
|
|---|
| 671 | void Tesselation::GoToPrevious()
|
|---|
| 672 | {
|
|---|
| 673 | if (InternalPointer != PointsOnBoundary.begin())
|
|---|
| 674 | InternalPointer--;
|
|---|
| 675 | };
|
|---|
| 676 |
|
|---|
| 677 | /** PointCloud implementation of GoToFirst.
|
|---|
| 678 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 679 | */
|
|---|
| 680 | void Tesselation::GoToFirst()
|
|---|
| 681 | {
|
|---|
| 682 | InternalPointer = PointsOnBoundary.begin();
|
|---|
| 683 | };
|
|---|
| 684 |
|
|---|
| 685 | /** PointCloud implementation of GoToLast.
|
|---|
| 686 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 687 | */
|
|---|
| 688 | void Tesselation::GoToLast()
|
|---|
| 689 | {
|
|---|
| 690 | InternalPointer = PointsOnBoundary.end();
|
|---|
| 691 | InternalPointer--;
|
|---|
| 692 | };
|
|---|
| 693 |
|
|---|
| 694 | /** PointCloud implementation of IsEmpty.
|
|---|
| 695 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 696 | */
|
|---|
| 697 | bool Tesselation::IsEmpty()
|
|---|
| 698 | {
|
|---|
| 699 | return (PointsOnBoundary.empty());
|
|---|
| 700 | };
|
|---|
| 701 |
|
|---|
| 702 | /** PointCloud implementation of IsLast.
|
|---|
| 703 | * Uses PointsOnBoundary and STL stuff.
|
|---|
| 704 | */
|
|---|
| 705 | bool Tesselation::IsEnd()
|
|---|
| 706 | {
|
|---|
| 707 | return (InternalPointer == PointsOnBoundary.end());
|
|---|
| 708 | };
|
|---|
| 709 |
|
|---|
| 710 |
|
|---|
| [357fba] | 711 | /** Gueses first starting triangle of the convex envelope.
|
|---|
| 712 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
|---|
| 713 | * \param *out output stream for debugging
|
|---|
| 714 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
|---|
| 715 | */
|
|---|
| 716 | void
|
|---|
| 717 | Tesselation::GuessStartingTriangle(ofstream *out)
|
|---|
| 718 | {
|
|---|
| 719 | // 4b. create a starting triangle
|
|---|
| 720 | // 4b1. create all distances
|
|---|
| 721 | DistanceMultiMap DistanceMMap;
|
|---|
| 722 | double distance, tmp;
|
|---|
| 723 | Vector PlaneVector, TrialVector;
|
|---|
| 724 | PointMap::iterator A, B, C; // three nodes of the first triangle
|
|---|
| 725 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
|
|---|
| 726 |
|
|---|
| 727 | // with A chosen, take each pair B,C and sort
|
|---|
| 728 | if (A != PointsOnBoundary.end())
|
|---|
| 729 | {
|
|---|
| 730 | B = A;
|
|---|
| 731 | B++;
|
|---|
| 732 | for (; B != PointsOnBoundary.end(); B++)
|
|---|
| 733 | {
|
|---|
| 734 | C = B;
|
|---|
| 735 | C++;
|
|---|
| 736 | for (; C != PointsOnBoundary.end(); C++)
|
|---|
| 737 | {
|
|---|
| 738 | tmp = A->second->node->node->DistanceSquared(B->second->node->node);
|
|---|
| 739 | distance = tmp * tmp;
|
|---|
| 740 | tmp = A->second->node->node->DistanceSquared(C->second->node->node);
|
|---|
| 741 | distance += tmp * tmp;
|
|---|
| 742 | tmp = B->second->node->node->DistanceSquared(C->second->node->node);
|
|---|
| 743 | distance += tmp * tmp;
|
|---|
| 744 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
|
|---|
| 745 | }
|
|---|
| 746 | }
|
|---|
| 747 | }
|
|---|
| 748 | // // listing distances
|
|---|
| 749 | // *out << Verbose(1) << "Listing DistanceMMap:";
|
|---|
| 750 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
|---|
| 751 | // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
|---|
| 752 | // }
|
|---|
| 753 | // *out << endl;
|
|---|
| 754 | // 4b2. pick three baselines forming a triangle
|
|---|
| 755 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
|---|
| 756 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
|---|
| 757 | for (; baseline != DistanceMMap.end(); baseline++)
|
|---|
| 758 | {
|
|---|
| 759 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
|---|
| 760 | // 2. next, we have to check whether all points reside on only one side of the triangle
|
|---|
| 761 | // 3. construct plane vector
|
|---|
| 762 | PlaneVector.MakeNormalVector(A->second->node->node,
|
|---|
| 763 | baseline->second.first->second->node->node,
|
|---|
| 764 | baseline->second.second->second->node->node);
|
|---|
| 765 | *out << Verbose(2) << "Plane vector of candidate triangle is ";
|
|---|
| 766 | PlaneVector.Output(out);
|
|---|
| 767 | *out << endl;
|
|---|
| 768 | // 4. loop over all points
|
|---|
| 769 | double sign = 0.;
|
|---|
| 770 | PointMap::iterator checker = PointsOnBoundary.begin();
|
|---|
| 771 | for (; checker != PointsOnBoundary.end(); checker++)
|
|---|
| 772 | {
|
|---|
| 773 | // (neglecting A,B,C)
|
|---|
| 774 | if ((checker == A) || (checker == baseline->second.first) || (checker
|
|---|
| 775 | == baseline->second.second))
|
|---|
| 776 | continue;
|
|---|
| 777 | // 4a. project onto plane vector
|
|---|
| 778 | TrialVector.CopyVector(checker->second->node->node);
|
|---|
| 779 | TrialVector.SubtractVector(A->second->node->node);
|
|---|
| [658efb] | 780 | distance = TrialVector.ScalarProduct(&PlaneVector);
|
|---|
| [357fba] | 781 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
|
|---|
| 782 | continue;
|
|---|
| 783 | *out << Verbose(3) << "Projection of " << checker->second->node->Name
|
|---|
| 784 | << " yields distance of " << distance << "." << endl;
|
|---|
| 785 | tmp = distance / fabs(distance);
|
|---|
| 786 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
|
|---|
| 787 | if ((sign != 0) && (tmp != sign))
|
|---|
| 788 | {
|
|---|
| 789 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
|
|---|
| 790 | *out << Verbose(2) << "Current candidates: "
|
|---|
| 791 | << A->second->node->Name << ","
|
|---|
| 792 | << baseline->second.first->second->node->Name << ","
|
|---|
| 793 | << baseline->second.second->second->node->Name << " leaves "
|
|---|
| 794 | << checker->second->node->Name << " outside the convex hull."
|
|---|
| 795 | << endl;
|
|---|
| 796 | break;
|
|---|
| 797 | }
|
|---|
| 798 | else
|
|---|
| 799 | { // note the sign for later
|
|---|
| 800 | *out << Verbose(2) << "Current candidates: "
|
|---|
| 801 | << A->second->node->Name << ","
|
|---|
| 802 | << baseline->second.first->second->node->Name << ","
|
|---|
| 803 | << baseline->second.second->second->node->Name << " leave "
|
|---|
| 804 | << checker->second->node->Name << " inside the convex hull."
|
|---|
| 805 | << endl;
|
|---|
| 806 | sign = tmp;
|
|---|
| 807 | }
|
|---|
| 808 | // 4d. Check whether the point is inside the triangle (check distance to each node
|
|---|
| 809 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
|
|---|
| 810 | int innerpoint = 0;
|
|---|
| 811 | if ((tmp < A->second->node->node->DistanceSquared(
|
|---|
| 812 | baseline->second.first->second->node->node)) && (tmp
|
|---|
| 813 | < A->second->node->node->DistanceSquared(
|
|---|
| 814 | baseline->second.second->second->node->node)))
|
|---|
| 815 | innerpoint++;
|
|---|
| 816 | tmp = checker->second->node->node->DistanceSquared(
|
|---|
| 817 | baseline->second.first->second->node->node);
|
|---|
| 818 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
|
|---|
| 819 | A->second->node->node)) && (tmp
|
|---|
| 820 | < baseline->second.first->second->node->node->DistanceSquared(
|
|---|
| 821 | baseline->second.second->second->node->node)))
|
|---|
| 822 | innerpoint++;
|
|---|
| 823 | tmp = checker->second->node->node->DistanceSquared(
|
|---|
| 824 | baseline->second.second->second->node->node);
|
|---|
| 825 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
|
|---|
| 826 | baseline->second.first->second->node->node)) && (tmp
|
|---|
| 827 | < baseline->second.second->second->node->node->DistanceSquared(
|
|---|
| 828 | A->second->node->node)))
|
|---|
| 829 | innerpoint++;
|
|---|
| 830 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
|
|---|
| 831 | if (innerpoint == 3)
|
|---|
| 832 | break;
|
|---|
| 833 | }
|
|---|
| 834 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
|
|---|
| 835 | if (checker == PointsOnBoundary.end())
|
|---|
| 836 | {
|
|---|
| 837 | *out << "Looks like we have a candidate!" << endl;
|
|---|
| 838 | break;
|
|---|
| 839 | }
|
|---|
| 840 | }
|
|---|
| 841 | if (baseline != DistanceMMap.end())
|
|---|
| 842 | {
|
|---|
| 843 | BPS[0] = baseline->second.first->second;
|
|---|
| 844 | BPS[1] = baseline->second.second->second;
|
|---|
| 845 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 846 | BPS[0] = A->second;
|
|---|
| 847 | BPS[1] = baseline->second.second->second;
|
|---|
| 848 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 849 | BPS[0] = baseline->second.first->second;
|
|---|
| 850 | BPS[1] = A->second;
|
|---|
| 851 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 852 |
|
|---|
| 853 | // 4b3. insert created triangle
|
|---|
| 854 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 855 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 856 | TrianglesOnBoundaryCount++;
|
|---|
| 857 | for (int i = 0; i < NDIM; i++)
|
|---|
| 858 | {
|
|---|
| 859 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
|
|---|
| 860 | LinesOnBoundaryCount++;
|
|---|
| 861 | }
|
|---|
| 862 |
|
|---|
| 863 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
|---|
| 864 | }
|
|---|
| 865 | else
|
|---|
| 866 | {
|
|---|
| 867 | *out << Verbose(1) << "No starting triangle found." << endl;
|
|---|
| 868 | exit(255);
|
|---|
| 869 | }
|
|---|
| 870 | }
|
|---|
| 871 | ;
|
|---|
| 872 |
|
|---|
| 873 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
|---|
| 874 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
|---|
| 875 | * 2 triangles. Hence, we go through all current lines:
|
|---|
| 876 | * -# if the lines contains to only one triangle
|
|---|
| 877 | * -# We search all points in the boundary
|
|---|
| 878 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
|---|
| 879 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
|---|
| 880 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
|---|
| 881 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
|---|
| 882 | * \param *out output stream for debugging
|
|---|
| 883 | * \param *configuration for IsAngstroem
|
|---|
| 884 | * \param *cloud cluster of points
|
|---|
| 885 | */
|
|---|
| 886 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud)
|
|---|
| 887 | {
|
|---|
| 888 | bool flag;
|
|---|
| 889 | PointMap::iterator winner;
|
|---|
| 890 | class BoundaryPointSet *peak = NULL;
|
|---|
| 891 | double SmallestAngle, TempAngle;
|
|---|
| 892 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
|---|
| 893 | LineMap::iterator LineChecker[2];
|
|---|
| 894 |
|
|---|
| 895 | Center = cloud->GetCenter(out);
|
|---|
| 896 | // create a first tesselation with the given BoundaryPoints
|
|---|
| 897 | do {
|
|---|
| 898 | flag = false;
|
|---|
| 899 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
|---|
| [5c7bf8] | 900 | if (baseline->second->triangles.size() == 1) {
|
|---|
| [357fba] | 901 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
|---|
| 902 | SmallestAngle = M_PI;
|
|---|
| 903 |
|
|---|
| 904 | // get peak point with respect to this base line's only triangle
|
|---|
| 905 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
|---|
| 906 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
|---|
| 907 | for (int i = 0; i < 3; i++)
|
|---|
| 908 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
|---|
| 909 | peak = BTS->endpoints[i];
|
|---|
| 910 | *out << Verbose(3) << " and has peak " << *peak << "." << endl;
|
|---|
| 911 |
|
|---|
| 912 | // prepare some auxiliary vectors
|
|---|
| 913 | Vector BaseLineCenter, BaseLine;
|
|---|
| 914 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 915 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 916 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line
|
|---|
| 917 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 918 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 919 |
|
|---|
| 920 | // offset to center of triangle
|
|---|
| 921 | CenterVector.Zero();
|
|---|
| 922 | for (int i = 0; i < 3; i++)
|
|---|
| 923 | CenterVector.AddVector(BTS->endpoints[i]->node->node);
|
|---|
| 924 | CenterVector.Scale(1. / 3.);
|
|---|
| 925 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl;
|
|---|
| 926 |
|
|---|
| 927 | // normal vector of triangle
|
|---|
| 928 | NormalVector.CopyVector(Center);
|
|---|
| 929 | NormalVector.SubtractVector(&CenterVector);
|
|---|
| 930 | BTS->GetNormalVector(NormalVector);
|
|---|
| 931 | NormalVector.CopyVector(&BTS->NormalVector);
|
|---|
| 932 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl;
|
|---|
| 933 |
|
|---|
| 934 | // vector in propagation direction (out of triangle)
|
|---|
| 935 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
|---|
| 936 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
|
|---|
| 937 | TempVector.CopyVector(&CenterVector);
|
|---|
| 938 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
|---|
| 939 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
|---|
| [658efb] | 940 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
|---|
| [357fba] | 941 | PropagationVector.Scale(-1.);
|
|---|
| 942 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl;
|
|---|
| 943 | winner = PointsOnBoundary.end();
|
|---|
| 944 |
|
|---|
| 945 | // loop over all points and calculate angle between normal vector of new and present triangle
|
|---|
| 946 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
|---|
| 947 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
|---|
| 948 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl;
|
|---|
| 949 |
|
|---|
| 950 | // first check direction, so that triangles don't intersect
|
|---|
| 951 | VirtualNormalVector.CopyVector(target->second->node->node);
|
|---|
| 952 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
|
|---|
| 953 | VirtualNormalVector.ProjectOntoPlane(&NormalVector);
|
|---|
| 954 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
|---|
| 955 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
|
|---|
| 956 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
|
|---|
| 957 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
|---|
| 958 | continue;
|
|---|
| 959 | } else
|
|---|
| 960 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
|---|
| 961 |
|
|---|
| 962 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
|---|
| 963 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
|---|
| 964 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
|---|
| [5c7bf8] | 965 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
|---|
| 966 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
|
|---|
| [357fba] | 967 | continue;
|
|---|
| 968 | }
|
|---|
| [5c7bf8] | 969 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
|---|
| 970 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
|
|---|
| [357fba] | 971 | continue;
|
|---|
| 972 | }
|
|---|
| 973 |
|
|---|
| 974 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
|---|
| 975 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
|---|
| 976 | *out << Verbose(4) << "Current target is peak!" << endl;
|
|---|
| 977 | continue;
|
|---|
| 978 | }
|
|---|
| 979 |
|
|---|
| 980 | // check for linear dependence
|
|---|
| 981 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 982 | TempVector.SubtractVector(target->second->node->node);
|
|---|
| 983 | helper.CopyVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 984 | helper.SubtractVector(target->second->node->node);
|
|---|
| 985 | helper.ProjectOntoPlane(&TempVector);
|
|---|
| 986 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
|---|
| 987 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl;
|
|---|
| 988 | continue;
|
|---|
| 989 | }
|
|---|
| 990 |
|
|---|
| 991 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
|---|
| 992 | flag = true;
|
|---|
| 993 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
|
|---|
| 994 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
|---|
| 995 | TempVector.AddVector(baseline->second->endpoints[1]->node->node);
|
|---|
| 996 | TempVector.AddVector(target->second->node->node);
|
|---|
| 997 | TempVector.Scale(1./3.);
|
|---|
| 998 | TempVector.SubtractVector(Center);
|
|---|
| 999 | // make it always point outward
|
|---|
| [658efb] | 1000 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
|
|---|
| [357fba] | 1001 | VirtualNormalVector.Scale(-1.);
|
|---|
| 1002 | // calculate angle
|
|---|
| 1003 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
|---|
| 1004 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
|
|---|
| 1005 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
|---|
| 1006 | SmallestAngle = TempAngle;
|
|---|
| 1007 | winner = target;
|
|---|
| 1008 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
|---|
| 1009 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
|---|
| 1010 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
|---|
| 1011 | helper.CopyVector(target->second->node->node);
|
|---|
| 1012 | helper.SubtractVector(&BaseLineCenter);
|
|---|
| 1013 | helper.ProjectOntoPlane(&BaseLine);
|
|---|
| 1014 | // ...the one with the smaller angle is the better candidate
|
|---|
| 1015 | TempVector.CopyVector(target->second->node->node);
|
|---|
| 1016 | TempVector.SubtractVector(&BaseLineCenter);
|
|---|
| 1017 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
|---|
| 1018 | TempAngle = TempVector.Angle(&helper);
|
|---|
| 1019 | TempVector.CopyVector(winner->second->node->node);
|
|---|
| 1020 | TempVector.SubtractVector(&BaseLineCenter);
|
|---|
| 1021 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
|---|
| 1022 | if (TempAngle < TempVector.Angle(&helper)) {
|
|---|
| 1023 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
|---|
| 1024 | SmallestAngle = TempAngle;
|
|---|
| 1025 | winner = target;
|
|---|
| 1026 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
|
|---|
| 1027 | } else
|
|---|
| 1028 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
|
|---|
| 1029 | } else
|
|---|
| 1030 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
|---|
| 1031 | }
|
|---|
| 1032 | } // end of loop over all boundary points
|
|---|
| 1033 |
|
|---|
| 1034 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
|---|
| 1035 | if (winner != PointsOnBoundary.end()) {
|
|---|
| 1036 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
|---|
| 1037 | // create the lins of not yet present
|
|---|
| 1038 | BLS[0] = baseline->second;
|
|---|
| 1039 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
|---|
| 1040 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
|---|
| 1041 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
|---|
| 1042 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
|---|
| 1043 | BPS[0] = baseline->second->endpoints[0];
|
|---|
| 1044 | BPS[1] = winner->second;
|
|---|
| 1045 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 1046 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
|---|
| 1047 | LinesOnBoundaryCount++;
|
|---|
| 1048 | } else
|
|---|
| 1049 | BLS[1] = LineChecker[0]->second;
|
|---|
| 1050 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
|---|
| 1051 | BPS[0] = baseline->second->endpoints[1];
|
|---|
| 1052 | BPS[1] = winner->second;
|
|---|
| 1053 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 1054 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
|---|
| 1055 | LinesOnBoundaryCount++;
|
|---|
| 1056 | } else
|
|---|
| 1057 | BLS[2] = LineChecker[1]->second;
|
|---|
| 1058 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [62bb91] | 1059 | BTS->GetCenter(&helper);
|
|---|
| 1060 | helper.SubtractVector(Center);
|
|---|
| 1061 | helper.Scale(-1);
|
|---|
| 1062 | BTS->GetNormalVector(helper);
|
|---|
| [357fba] | 1063 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 1064 | TrianglesOnBoundaryCount++;
|
|---|
| 1065 | } else {
|
|---|
| 1066 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
|---|
| 1067 | }
|
|---|
| 1068 |
|
|---|
| 1069 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
|---|
| 1070 | } else
|
|---|
| [5c7bf8] | 1071 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
|
|---|
| [357fba] | 1072 | } while (flag);
|
|---|
| 1073 |
|
|---|
| 1074 | // exit
|
|---|
| 1075 | delete(Center);
|
|---|
| 1076 | };
|
|---|
| 1077 |
|
|---|
| [62bb91] | 1078 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
|---|
| [357fba] | 1079 | * \param *out output stream for debugging
|
|---|
| 1080 | * \param *cloud cluster of points
|
|---|
| [62bb91] | 1081 | * \param *LC LinkedCell structure to find nearest point quickly
|
|---|
| [357fba] | 1082 | * \return true - all straddling points insert, false - something went wrong
|
|---|
| 1083 | */
|
|---|
| [62bb91] | 1084 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC)
|
|---|
| [357fba] | 1085 | {
|
|---|
| [5c7bf8] | 1086 | Vector Intersection, Normal;
|
|---|
| [357fba] | 1087 | TesselPoint *Walker = NULL;
|
|---|
| 1088 | Vector *Center = cloud->GetCenter(out);
|
|---|
| [62bb91] | 1089 | list<BoundaryTriangleSet*> *triangles = NULL;
|
|---|
| 1090 |
|
|---|
| 1091 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl;
|
|---|
| [357fba] | 1092 |
|
|---|
| 1093 | cloud->GoToFirst();
|
|---|
| [1999d8] | 1094 | while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
|---|
| [5c7bf8] | 1095 | LinkedCell BoundaryPoints(this, 5.);
|
|---|
| [357fba] | 1096 | Walker = cloud->GetPoint();
|
|---|
| [62bb91] | 1097 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl;
|
|---|
| [357fba] | 1098 | // get the next triangle
|
|---|
| [5c7bf8] | 1099 | triangles = FindClosestTrianglesToPoint(out, Walker->node, &BoundaryPoints);
|
|---|
| [62bb91] | 1100 | if (triangles == NULL) {
|
|---|
| 1101 | *out << Verbose(1) << "No triangles found, probably a tesselation point itself." << endl;
|
|---|
| 1102 | cloud->GoToNext();
|
|---|
| 1103 | continue;
|
|---|
| 1104 | } else {
|
|---|
| 1105 | BTS = triangles->front();
|
|---|
| [357fba] | 1106 | }
|
|---|
| [5c7bf8] | 1107 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl;
|
|---|
| [357fba] | 1108 | // get the intersection point
|
|---|
| 1109 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) {
|
|---|
| [62bb91] | 1110 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl;
|
|---|
| [357fba] | 1111 | // we have the intersection, check whether in- or outside of boundary
|
|---|
| 1112 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
|
|---|
| 1113 | // inside, next!
|
|---|
| [5c7bf8] | 1114 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
|
|---|
| [357fba] | 1115 | } else {
|
|---|
| 1116 | // outside!
|
|---|
| [5c7bf8] | 1117 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
|
|---|
| [357fba] | 1118 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
|---|
| 1119 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
|---|
| 1120 | // store the three old lines and old points
|
|---|
| 1121 | for (int i=0;i<3;i++) {
|
|---|
| 1122 | OldLines[i] = BTS->lines[i];
|
|---|
| 1123 | OldPoints[i] = BTS->endpoints[i];
|
|---|
| 1124 | }
|
|---|
| [5c7bf8] | 1125 | Normal.CopyVector(&BTS->NormalVector);
|
|---|
| [357fba] | 1126 | // add Walker to boundary points
|
|---|
| [5c7bf8] | 1127 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl;
|
|---|
| [16d866] | 1128 | if (AddBoundaryPoint(Walker,0))
|
|---|
| [357fba] | 1129 | NewPoint = BPS[0];
|
|---|
| 1130 | else
|
|---|
| 1131 | continue;
|
|---|
| 1132 | // remove triangle
|
|---|
| [5c7bf8] | 1133 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl;
|
|---|
| [357fba] | 1134 | TrianglesOnBoundary.erase(BTS->Nr);
|
|---|
| [5c7bf8] | 1135 | delete(BTS);
|
|---|
| [357fba] | 1136 | // create three new boundary lines
|
|---|
| 1137 | for (int i=0;i<3;i++) {
|
|---|
| 1138 | BPS[0] = NewPoint;
|
|---|
| 1139 | BPS[1] = OldPoints[i];
|
|---|
| 1140 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| [5c7bf8] | 1141 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl;
|
|---|
| [357fba] | 1142 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
|---|
| 1143 | LinesOnBoundaryCount++;
|
|---|
| 1144 | }
|
|---|
| 1145 | // create three new triangle with new point
|
|---|
| 1146 | for (int i=0;i<3;i++) { // find all baselines
|
|---|
| 1147 | BLS[0] = OldLines[i];
|
|---|
| 1148 | int n = 1;
|
|---|
| 1149 | for (int j=0;j<3;j++) {
|
|---|
| 1150 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
|---|
| 1151 | if (n>2) {
|
|---|
| 1152 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl;
|
|---|
| 1153 | return false;
|
|---|
| 1154 | } else
|
|---|
| 1155 | BLS[n++] = NewLines[j];
|
|---|
| 1156 | }
|
|---|
| 1157 | }
|
|---|
| 1158 | // create the triangle
|
|---|
| 1159 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [5c7bf8] | 1160 | Normal.Scale(-1.);
|
|---|
| 1161 | BTS->GetNormalVector(Normal);
|
|---|
| 1162 | Normal.Scale(-1.);
|
|---|
| 1163 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl;
|
|---|
| [357fba] | 1164 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 1165 | TrianglesOnBoundaryCount++;
|
|---|
| 1166 | }
|
|---|
| 1167 | }
|
|---|
| 1168 | } else { // something is wrong with FindClosestTriangleToPoint!
|
|---|
| 1169 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl;
|
|---|
| 1170 | return false;
|
|---|
| 1171 | }
|
|---|
| 1172 | cloud->GoToNext();
|
|---|
| 1173 | }
|
|---|
| 1174 |
|
|---|
| 1175 | // exit
|
|---|
| 1176 | delete(Center);
|
|---|
| [62bb91] | 1177 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl;
|
|---|
| [357fba] | 1178 | return true;
|
|---|
| 1179 | };
|
|---|
| 1180 |
|
|---|
| [16d866] | 1181 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
|---|
| [62bb91] | 1182 | * \param *Walker point to add
|
|---|
| [08ef35] | 1183 | * \param n TesselStruct::BPS index to put pointer into
|
|---|
| 1184 | * \return true - new point was added, false - point already present
|
|---|
| [357fba] | 1185 | */
|
|---|
| [08ef35] | 1186 | bool
|
|---|
| [16d866] | 1187 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n)
|
|---|
| [357fba] | 1188 | {
|
|---|
| 1189 | PointTestPair InsertUnique;
|
|---|
| [08ef35] | 1190 | BPS[n] = new class BoundaryPointSet(Walker);
|
|---|
| 1191 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
|
|---|
| 1192 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
|---|
| [357fba] | 1193 | PointsOnBoundaryCount++;
|
|---|
| [08ef35] | 1194 | return true;
|
|---|
| 1195 | } else {
|
|---|
| 1196 | delete(BPS[n]);
|
|---|
| 1197 | BPS[n] = InsertUnique.first->second;
|
|---|
| 1198 | return false;
|
|---|
| [357fba] | 1199 | }
|
|---|
| 1200 | }
|
|---|
| 1201 | ;
|
|---|
| 1202 |
|
|---|
| 1203 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
|---|
| 1204 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
|---|
| 1205 | * @param Candidate point to add
|
|---|
| 1206 | * @param n index for this point in Tesselation::TPS array
|
|---|
| 1207 | */
|
|---|
| 1208 | void
|
|---|
| [16d866] | 1209 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n)
|
|---|
| [357fba] | 1210 | {
|
|---|
| 1211 | PointTestPair InsertUnique;
|
|---|
| 1212 | TPS[n] = new class BoundaryPointSet(Candidate);
|
|---|
| 1213 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
|
|---|
| 1214 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
|---|
| 1215 | PointsOnBoundaryCount++;
|
|---|
| 1216 | } else {
|
|---|
| 1217 | delete TPS[n];
|
|---|
| [065e82] | 1218 | cout << Verbose(4) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
|
|---|
| [357fba] | 1219 | TPS[n] = (InsertUnique.first)->second;
|
|---|
| 1220 | }
|
|---|
| 1221 | }
|
|---|
| 1222 | ;
|
|---|
| 1223 |
|
|---|
| 1224 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
|---|
| 1225 | * If successful it raises the line count and inserts the new line into the BLS,
|
|---|
| 1226 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
|---|
| 1227 | * @param *a first endpoint
|
|---|
| 1228 | * @param *b second endpoint
|
|---|
| 1229 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
|---|
| 1230 | */
|
|---|
| [16d866] | 1231 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
|
|---|
| [357fba] | 1232 | bool insertNewLine = true;
|
|---|
| 1233 |
|
|---|
| 1234 | if (a->lines.find(b->node->nr) != a->lines.end()) {
|
|---|
| [065e82] | 1235 | LineMap::iterator FindLine = a->lines.find(b->node->nr);
|
|---|
| [357fba] | 1236 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
|---|
| 1237 | FindPair = a->lines.equal_range(b->node->nr);
|
|---|
| [065e82] | 1238 | cout << Verbose(5) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
|
|---|
| [357fba] | 1239 |
|
|---|
| [065e82] | 1240 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
|---|
| [357fba] | 1241 | // If there is a line with less than two attached triangles, we don't need a new line.
|
|---|
| [5c7bf8] | 1242 | if (FindLine->second->triangles.size() < 2) {
|
|---|
| [357fba] | 1243 | insertNewLine = false;
|
|---|
| [065e82] | 1244 | cout << Verbose(4) << "Using existing line " << *FindLine->second << endl;
|
|---|
| [357fba] | 1245 |
|
|---|
| 1246 | BPS[0] = FindLine->second->endpoints[0];
|
|---|
| 1247 | BPS[1] = FindLine->second->endpoints[1];
|
|---|
| 1248 | BLS[n] = FindLine->second;
|
|---|
| 1249 |
|
|---|
| 1250 | break;
|
|---|
| 1251 | }
|
|---|
| 1252 | }
|
|---|
| 1253 | }
|
|---|
| 1254 |
|
|---|
| 1255 | if (insertNewLine) {
|
|---|
| [16d866] | 1256 | AlwaysAddTesselationTriangleLine(a, b, n);
|
|---|
| [357fba] | 1257 | }
|
|---|
| 1258 | }
|
|---|
| 1259 | ;
|
|---|
| 1260 |
|
|---|
| 1261 | /**
|
|---|
| 1262 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
|---|
| 1263 | * Raises the line count and inserts the new line into the BLS.
|
|---|
| 1264 | *
|
|---|
| 1265 | * @param *a first endpoint
|
|---|
| 1266 | * @param *b second endpoint
|
|---|
| 1267 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
|---|
| 1268 | */
|
|---|
| [16d866] | 1269 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
|
|---|
| [357fba] | 1270 | {
|
|---|
| [57066a] | 1271 | cout << Verbose(4) << "Adding line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
|
|---|
| [357fba] | 1272 | BPS[0] = a;
|
|---|
| 1273 | BPS[1] = b;
|
|---|
| 1274 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
|---|
| 1275 | // add line to global map
|
|---|
| 1276 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
|---|
| 1277 | // increase counter
|
|---|
| 1278 | LinesOnBoundaryCount++;
|
|---|
| 1279 | };
|
|---|
| 1280 |
|
|---|
| 1281 | /** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
|
|---|
| 1282 | * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
|
|---|
| 1283 | */
|
|---|
| [16d866] | 1284 | void Tesselation::AddTesselationTriangle()
|
|---|
| [357fba] | 1285 | {
|
|---|
| 1286 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
|---|
| 1287 |
|
|---|
| 1288 | // add triangle to global map
|
|---|
| 1289 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
|---|
| 1290 | TrianglesOnBoundaryCount++;
|
|---|
| 1291 |
|
|---|
| [57066a] | 1292 | // set as last new triangle
|
|---|
| 1293 | LastTriangle = BTS;
|
|---|
| 1294 |
|
|---|
| [357fba] | 1295 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
|---|
| [16d866] | 1296 | };
|
|---|
| 1297 |
|
|---|
| 1298 | /** Removes a triangle from the tesselation.
|
|---|
| 1299 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
|---|
| 1300 | * Removes itself from memory.
|
|---|
| 1301 | * \param *triangle to remove
|
|---|
| 1302 | */
|
|---|
| 1303 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
|---|
| 1304 | {
|
|---|
| 1305 | if (triangle == NULL)
|
|---|
| 1306 | return;
|
|---|
| 1307 | for (int i = 0; i < 3; i++) {
|
|---|
| 1308 | if (triangle->lines[i] != NULL) {
|
|---|
| 1309 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
|
|---|
| 1310 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
|---|
| 1311 | if (triangle->lines[i]->triangles.empty()) {
|
|---|
| 1312 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
|
|---|
| 1313 | RemoveTesselationLine(triangle->lines[i]);
|
|---|
| [065e82] | 1314 | } else {
|
|---|
| 1315 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle: ";
|
|---|
| 1316 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
|---|
| 1317 | cout << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
|---|
| 1318 | cout << endl;
|
|---|
| 1319 | // for (int j=0;j<2;j++) {
|
|---|
| 1320 | // cout << Verbose(5) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
|
|---|
| 1321 | // for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
|
|---|
| 1322 | // cout << "[" << *(LineRunner->second) << "] \t";
|
|---|
| 1323 | // cout << endl;
|
|---|
| 1324 | // }
|
|---|
| 1325 | }
|
|---|
| 1326 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
|---|
| [16d866] | 1327 | } else
|
|---|
| 1328 | cerr << "ERROR: This line " << i << " has already been free'd." << endl;
|
|---|
| 1329 | }
|
|---|
| 1330 |
|
|---|
| 1331 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
|---|
| 1332 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
|
|---|
| 1333 | delete(triangle);
|
|---|
| 1334 | };
|
|---|
| 1335 |
|
|---|
| 1336 | /** Removes a line from the tesselation.
|
|---|
| 1337 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
|---|
| 1338 | * \param *line line to remove
|
|---|
| 1339 | */
|
|---|
| 1340 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
|---|
| 1341 | {
|
|---|
| 1342 | int Numbers[2];
|
|---|
| 1343 |
|
|---|
| 1344 | if (line == NULL)
|
|---|
| 1345 | return;
|
|---|
| [065e82] | 1346 | // get other endpoint number for finding copies of same line
|
|---|
| [16d866] | 1347 | if (line->endpoints[1] != NULL)
|
|---|
| 1348 | Numbers[0] = line->endpoints[1]->Nr;
|
|---|
| 1349 | else
|
|---|
| 1350 | Numbers[0] = -1;
|
|---|
| 1351 | if (line->endpoints[0] != NULL)
|
|---|
| 1352 | Numbers[1] = line->endpoints[0]->Nr;
|
|---|
| 1353 | else
|
|---|
| 1354 | Numbers[1] = -1;
|
|---|
| 1355 |
|
|---|
| 1356 | for (int i = 0; i < 2; i++) {
|
|---|
| 1357 | if (line->endpoints[i] != NULL) {
|
|---|
| 1358 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
|---|
| 1359 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
|---|
| 1360 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
|---|
| 1361 | if ((*Runner).second == line) {
|
|---|
| 1362 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
|---|
| 1363 | line->endpoints[i]->lines.erase(Runner);
|
|---|
| 1364 | break;
|
|---|
| 1365 | }
|
|---|
| 1366 | } else { // there's just a single line left
|
|---|
| 1367 | if (line->endpoints[i]->lines.erase(line->Nr))
|
|---|
| 1368 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
|---|
| 1369 | }
|
|---|
| 1370 | if (line->endpoints[i]->lines.empty()) {
|
|---|
| 1371 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
|
|---|
| 1372 | RemoveTesselationPoint(line->endpoints[i]);
|
|---|
| [065e82] | 1373 | } else {
|
|---|
| 1374 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to: ";
|
|---|
| 1375 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
|---|
| 1376 | cout << "[" << *(LineRunner->second) << "] \t";
|
|---|
| 1377 | cout << endl;
|
|---|
| 1378 | }
|
|---|
| 1379 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
|---|
| [16d866] | 1380 | } else
|
|---|
| 1381 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
|
|---|
| 1382 | }
|
|---|
| 1383 | if (!line->triangles.empty())
|
|---|
| 1384 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl;
|
|---|
| 1385 |
|
|---|
| 1386 | if (LinesOnBoundary.erase(line->Nr))
|
|---|
| 1387 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl;
|
|---|
| 1388 | delete(line);
|
|---|
| 1389 | };
|
|---|
| 1390 |
|
|---|
| 1391 | /** Removes a point from the tesselation.
|
|---|
| 1392 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
|---|
| 1393 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
|---|
| 1394 | * \param *point point to remove
|
|---|
| 1395 | */
|
|---|
| 1396 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
|---|
| 1397 | {
|
|---|
| 1398 | if (point == NULL)
|
|---|
| 1399 | return;
|
|---|
| 1400 | if (PointsOnBoundary.erase(point->Nr))
|
|---|
| 1401 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl;
|
|---|
| 1402 | delete(point);
|
|---|
| 1403 | };
|
|---|
| [357fba] | 1404 |
|
|---|
| [62bb91] | 1405 | /** Checks whether the triangle consisting of the three points is already present.
|
|---|
| [357fba] | 1406 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
|---|
| 1407 | * lines. If any of the three edges already has two triangles attached, false is
|
|---|
| 1408 | * returned.
|
|---|
| 1409 | * \param *out output stream for debugging
|
|---|
| 1410 | * \param *Candidates endpoints of the triangle candidate
|
|---|
| 1411 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
|---|
| 1412 | * triangles exist which is the maximum for three points
|
|---|
| 1413 | */
|
|---|
| 1414 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) {
|
|---|
| 1415 | int adjacentTriangleCount = 0;
|
|---|
| 1416 | class BoundaryPointSet *Points[3];
|
|---|
| 1417 |
|
|---|
| 1418 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
|
|---|
| 1419 | // builds a triangle point set (Points) of the end points
|
|---|
| 1420 | for (int i = 0; i < 3; i++) {
|
|---|
| 1421 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
|---|
| 1422 | if (FindPoint != PointsOnBoundary.end()) {
|
|---|
| 1423 | Points[i] = FindPoint->second;
|
|---|
| 1424 | } else {
|
|---|
| 1425 | Points[i] = NULL;
|
|---|
| 1426 | }
|
|---|
| 1427 | }
|
|---|
| 1428 |
|
|---|
| 1429 | // checks lines between the points in the Points for their adjacent triangles
|
|---|
| 1430 | for (int i = 0; i < 3; i++) {
|
|---|
| 1431 | if (Points[i] != NULL) {
|
|---|
| 1432 | for (int j = i; j < 3; j++) {
|
|---|
| 1433 | if (Points[j] != NULL) {
|
|---|
| 1434 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
|---|
| 1435 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
|---|
| 1436 | TriangleMap *triangles = &FindLine->second->triangles;
|
|---|
| 1437 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
|
|---|
| 1438 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
|---|
| 1439 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
|---|
| 1440 | adjacentTriangleCount++;
|
|---|
| 1441 | }
|
|---|
| 1442 | }
|
|---|
| 1443 | *out << Verbose(3) << "end." << endl;
|
|---|
| 1444 | }
|
|---|
| 1445 | // Only one of the triangle lines must be considered for the triangle count.
|
|---|
| [065e82] | 1446 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
|---|
| 1447 | //return adjacentTriangleCount;
|
|---|
| [357fba] | 1448 | }
|
|---|
| 1449 | }
|
|---|
| 1450 | }
|
|---|
| 1451 | }
|
|---|
| 1452 |
|
|---|
| 1453 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
|---|
| 1454 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl;
|
|---|
| 1455 | return adjacentTriangleCount;
|
|---|
| 1456 | };
|
|---|
| 1457 |
|
|---|
| [065e82] | 1458 | /** Checks whether the triangle consisting of the three points is already present.
|
|---|
| 1459 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
|---|
| 1460 | * lines. If any of the three edges already has two triangles attached, false is
|
|---|
| 1461 | * returned.
|
|---|
| 1462 | * \param *out output stream for debugging
|
|---|
| 1463 | * \param *Candidates endpoints of the triangle candidate
|
|---|
| 1464 | * \return NULL - none found or pointer to triangle
|
|---|
| 1465 | */
|
|---|
| 1466 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(ofstream *out, TesselPoint *Candidates[3])
|
|---|
| 1467 | {
|
|---|
| 1468 | class BoundaryTriangleSet *triangle = NULL;
|
|---|
| 1469 | class BoundaryPointSet *Points[3];
|
|---|
| 1470 |
|
|---|
| 1471 | // builds a triangle point set (Points) of the end points
|
|---|
| 1472 | for (int i = 0; i < 3; i++) {
|
|---|
| 1473 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
|---|
| 1474 | if (FindPoint != PointsOnBoundary.end()) {
|
|---|
| 1475 | Points[i] = FindPoint->second;
|
|---|
| 1476 | } else {
|
|---|
| 1477 | Points[i] = NULL;
|
|---|
| 1478 | }
|
|---|
| 1479 | }
|
|---|
| 1480 |
|
|---|
| 1481 | // checks lines between the points in the Points for their adjacent triangles
|
|---|
| 1482 | for (int i = 0; i < 3; i++) {
|
|---|
| 1483 | if (Points[i] != NULL) {
|
|---|
| 1484 | for (int j = i; j < 3; j++) {
|
|---|
| 1485 | if (Points[j] != NULL) {
|
|---|
| 1486 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
|---|
| 1487 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
|---|
| 1488 | TriangleMap *triangles = &FindLine->second->triangles;
|
|---|
| 1489 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
|---|
| 1490 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
|---|
| 1491 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
|---|
| 1492 | triangle = FindTriangle->second;
|
|---|
| 1493 | }
|
|---|
| 1494 | }
|
|---|
| 1495 | }
|
|---|
| 1496 | // Only one of the triangle lines must be considered for the triangle count.
|
|---|
| 1497 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
|---|
| 1498 | //return adjacentTriangleCount;
|
|---|
| 1499 | }
|
|---|
| 1500 | }
|
|---|
| 1501 | }
|
|---|
| 1502 | }
|
|---|
| 1503 |
|
|---|
| 1504 | return triangle;
|
|---|
| 1505 | };
|
|---|
| 1506 |
|
|---|
| [357fba] | 1507 |
|
|---|
| [f1cccd] | 1508 | /** Finds the starting triangle for FindNonConvexBorder().
|
|---|
| 1509 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
|---|
| 1510 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
|---|
| [357fba] | 1511 | * point are called.
|
|---|
| 1512 | * \param *out output stream for debugging
|
|---|
| 1513 | * \param RADIUS radius of virtual rolling sphere
|
|---|
| 1514 | * \param *LC LinkedCell structure with neighbouring TesselPoint's
|
|---|
| 1515 | */
|
|---|
| [f1cccd] | 1516 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC)
|
|---|
| [357fba] | 1517 | {
|
|---|
| [f1cccd] | 1518 | cout << Verbose(1) << "Begin of FindStartingTriangle\n";
|
|---|
| [357fba] | 1519 | int i = 0;
|
|---|
| 1520 | LinkedNodes *List = NULL;
|
|---|
| 1521 | TesselPoint* FirstPoint = NULL;
|
|---|
| 1522 | TesselPoint* SecondPoint = NULL;
|
|---|
| [62bb91] | 1523 | TesselPoint* MaxPoint[NDIM];
|
|---|
| [f1cccd] | 1524 | double maxCoordinate[NDIM];
|
|---|
| [357fba] | 1525 | Vector Oben;
|
|---|
| 1526 | Vector helper;
|
|---|
| 1527 | Vector Chord;
|
|---|
| 1528 | Vector SearchDirection;
|
|---|
| 1529 |
|
|---|
| 1530 | Oben.Zero();
|
|---|
| 1531 |
|
|---|
| 1532 | for (i = 0; i < 3; i++) {
|
|---|
| [62bb91] | 1533 | MaxPoint[i] = NULL;
|
|---|
| [f1cccd] | 1534 | maxCoordinate[i] = -1;
|
|---|
| [357fba] | 1535 | }
|
|---|
| 1536 |
|
|---|
| [62bb91] | 1537 | // 1. searching topmost point with respect to each axis
|
|---|
| [357fba] | 1538 | for (int i=0;i<NDIM;i++) { // each axis
|
|---|
| 1539 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell
|
|---|
| 1540 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
|
|---|
| 1541 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
|
|---|
| 1542 | List = LC->GetCurrentCell();
|
|---|
| 1543 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 1544 | if (List != NULL) {
|
|---|
| 1545 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) {
|
|---|
| [f1cccd] | 1546 | if ((*Runner)->node->x[i] > maxCoordinate[i]) {
|
|---|
| [357fba] | 1547 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
|
|---|
| [f1cccd] | 1548 | maxCoordinate[i] = (*Runner)->node->x[i];
|
|---|
| [62bb91] | 1549 | MaxPoint[i] = (*Runner);
|
|---|
| [357fba] | 1550 | }
|
|---|
| 1551 | }
|
|---|
| 1552 | } else {
|
|---|
| 1553 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
|---|
| 1554 | }
|
|---|
| 1555 | }
|
|---|
| 1556 | }
|
|---|
| 1557 |
|
|---|
| 1558 | cout << Verbose(2) << "Found maximum coordinates: ";
|
|---|
| 1559 | for (int i=0;i<NDIM;i++)
|
|---|
| [62bb91] | 1560 | cout << i << ": " << *MaxPoint[i] << "\t";
|
|---|
| [357fba] | 1561 | cout << endl;
|
|---|
| 1562 |
|
|---|
| 1563 | BTS = NULL;
|
|---|
| [f1cccd] | 1564 | CandidateList *OptCandidates = new CandidateList();
|
|---|
| [357fba] | 1565 | for (int k=0;k<NDIM;k++) {
|
|---|
| [57066a] | 1566 | Oben.Zero();
|
|---|
| [357fba] | 1567 | Oben.x[k] = 1.;
|
|---|
| [62bb91] | 1568 | FirstPoint = MaxPoint[k];
|
|---|
| [357fba] | 1569 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
|---|
| 1570 |
|
|---|
| 1571 | double ShortestAngle;
|
|---|
| [f1cccd] | 1572 | TesselPoint* OptCandidate = NULL;
|
|---|
| [357fba] | 1573 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
|---|
| 1574 |
|
|---|
| [57066a] | 1575 | FindSecondPointForTesselation(FirstPoint, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
|---|
| [f1cccd] | 1576 | SecondPoint = OptCandidate;
|
|---|
| [357fba] | 1577 | if (SecondPoint == NULL) // have we found a second point?
|
|---|
| 1578 | continue;
|
|---|
| 1579 |
|
|---|
| 1580 | helper.CopyVector(FirstPoint->node);
|
|---|
| 1581 | helper.SubtractVector(SecondPoint->node);
|
|---|
| 1582 | helper.Normalize();
|
|---|
| 1583 | Oben.ProjectOntoPlane(&helper);
|
|---|
| 1584 | Oben.Normalize();
|
|---|
| 1585 | helper.VectorProduct(&Oben);
|
|---|
| 1586 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
|---|
| 1587 |
|
|---|
| 1588 | Chord.CopyVector(FirstPoint->node); // bring into calling function
|
|---|
| 1589 | Chord.SubtractVector(SecondPoint->node);
|
|---|
| 1590 | double radius = Chord.ScalarProduct(&Chord);
|
|---|
| 1591 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
|
|---|
| 1592 | helper.CopyVector(&Oben);
|
|---|
| 1593 | helper.Scale(CircleRadius);
|
|---|
| 1594 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
|
|---|
| 1595 |
|
|---|
| 1596 | // look in one direction of baseline for initial candidate
|
|---|
| 1597 | SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
|
|---|
| 1598 |
|
|---|
| [5c7bf8] | 1599 | // adding point 1 and point 2 and add the line between them
|
|---|
| [57066a] | 1600 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
|---|
| [16d866] | 1601 | AddTesselationPoint(FirstPoint, 0);
|
|---|
| [57066a] | 1602 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n";
|
|---|
| [16d866] | 1603 | AddTesselationPoint(SecondPoint, 1);
|
|---|
| 1604 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| [357fba] | 1605 |
|
|---|
| 1606 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
|
|---|
| [f1cccd] | 1607 | FindThirdPointForTesselation(
|
|---|
| 1608 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC
|
|---|
| [357fba] | 1609 | );
|
|---|
| 1610 | cout << Verbose(1) << "List of third Points is ";
|
|---|
| [f1cccd] | 1611 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1612 | cout << " " << *(*it)->point;
|
|---|
| 1613 | }
|
|---|
| 1614 | cout << endl;
|
|---|
| 1615 |
|
|---|
| [f1cccd] | 1616 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1617 | // add third triangle point
|
|---|
| [16d866] | 1618 | AddTesselationPoint((*it)->point, 2);
|
|---|
| [357fba] | 1619 | // add the second and third line
|
|---|
| [16d866] | 1620 | AddTesselationLine(TPS[1], TPS[2], 1);
|
|---|
| 1621 | AddTesselationLine(TPS[0], TPS[2], 2);
|
|---|
| [357fba] | 1622 | // ... and triangles to the Maps of the Tesselation class
|
|---|
| 1623 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [16d866] | 1624 | AddTesselationTriangle();
|
|---|
| [357fba] | 1625 | // ... and calculate its normal vector (with correct orientation)
|
|---|
| 1626 | (*it)->OptCenter.Scale(-1.);
|
|---|
| 1627 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
|
|---|
| 1628 | BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
|
|---|
| 1629 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
|
|---|
| 1630 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
|
|---|
| 1631 |
|
|---|
| 1632 | // if we do not reach the end with the next step of iteration, we need to setup a new first line
|
|---|
| [f1cccd] | 1633 | if (it != OptCandidates->end()--) {
|
|---|
| [357fba] | 1634 | FirstPoint = (*it)->BaseLine->endpoints[0]->node;
|
|---|
| 1635 | SecondPoint = (*it)->point;
|
|---|
| 1636 | // adding point 1 and point 2 and the line between them
|
|---|
| [16d866] | 1637 | AddTesselationPoint(FirstPoint, 0);
|
|---|
| 1638 | AddTesselationPoint(SecondPoint, 1);
|
|---|
| 1639 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| [357fba] | 1640 | }
|
|---|
| [658efb] | 1641 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl;
|
|---|
| [357fba] | 1642 | }
|
|---|
| 1643 | if (BTS != NULL) // we have created one starting triangle
|
|---|
| 1644 | break;
|
|---|
| 1645 | else {
|
|---|
| 1646 | // remove all candidates from the list and then the list itself
|
|---|
| 1647 | class CandidateForTesselation *remover = NULL;
|
|---|
| [f1cccd] | 1648 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1649 | remover = *it;
|
|---|
| 1650 | delete(remover);
|
|---|
| 1651 | }
|
|---|
| [f1cccd] | 1652 | OptCandidates->clear();
|
|---|
| [357fba] | 1653 | }
|
|---|
| 1654 | }
|
|---|
| 1655 |
|
|---|
| 1656 | // remove all candidates from the list and then the list itself
|
|---|
| 1657 | class CandidateForTesselation *remover = NULL;
|
|---|
| [f1cccd] | 1658 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1659 | remover = *it;
|
|---|
| 1660 | delete(remover);
|
|---|
| 1661 | }
|
|---|
| [f1cccd] | 1662 | delete(OptCandidates);
|
|---|
| 1663 | cout << Verbose(1) << "End of FindStartingTriangle\n";
|
|---|
| [357fba] | 1664 | };
|
|---|
| 1665 |
|
|---|
| 1666 |
|
|---|
| 1667 | /** This function finds a triangle to a line, adjacent to an existing one.
|
|---|
| 1668 | * @param out output stream for debugging
|
|---|
| 1669 | * @param Line current baseline to search from
|
|---|
| 1670 | * @param T current triangle which \a Line is edge of
|
|---|
| 1671 | * @param RADIUS radius of the rolling ball
|
|---|
| 1672 | * @param N number of found triangles
|
|---|
| [62bb91] | 1673 | * @param *LC LinkedCell structure with neighbouring points
|
|---|
| [357fba] | 1674 | */
|
|---|
| [57066a] | 1675 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, LinkedCell *LC)
|
|---|
| [357fba] | 1676 | {
|
|---|
| [f1cccd] | 1677 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n";
|
|---|
| [357fba] | 1678 | bool result = true;
|
|---|
| [f1cccd] | 1679 | CandidateList *OptCandidates = new CandidateList();
|
|---|
| [357fba] | 1680 |
|
|---|
| 1681 | Vector CircleCenter;
|
|---|
| 1682 | Vector CirclePlaneNormal;
|
|---|
| 1683 | Vector OldSphereCenter;
|
|---|
| 1684 | Vector SearchDirection;
|
|---|
| 1685 | Vector helper;
|
|---|
| 1686 | TesselPoint *ThirdNode = NULL;
|
|---|
| 1687 | LineMap::iterator testline;
|
|---|
| 1688 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
|---|
| 1689 | double radius, CircleRadius;
|
|---|
| 1690 |
|
|---|
| 1691 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
|
|---|
| 1692 | for (int i=0;i<3;i++)
|
|---|
| 1693 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
|
|---|
| 1694 | ThirdNode = T.endpoints[i]->node;
|
|---|
| 1695 |
|
|---|
| 1696 | // construct center of circle
|
|---|
| 1697 | CircleCenter.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1698 | CircleCenter.AddVector(Line.endpoints[1]->node->node);
|
|---|
| 1699 | CircleCenter.Scale(0.5);
|
|---|
| 1700 |
|
|---|
| 1701 | // construct normal vector of circle
|
|---|
| 1702 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1703 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node);
|
|---|
| 1704 |
|
|---|
| 1705 | // calculate squared radius of circle
|
|---|
| 1706 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
|---|
| 1707 | if (radius/4. < RADIUS*RADIUS) {
|
|---|
| 1708 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
|---|
| 1709 | CirclePlaneNormal.Normalize();
|
|---|
| [57066a] | 1710 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
|---|
| [357fba] | 1711 |
|
|---|
| 1712 | // construct old center
|
|---|
| 1713 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node);
|
|---|
| 1714 | helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
|---|
| 1715 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
|---|
| 1716 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
|---|
| 1717 | OldSphereCenter.AddVector(&helper);
|
|---|
| 1718 | OldSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 1719 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
|---|
| 1720 |
|
|---|
| 1721 | // construct SearchDirection
|
|---|
| 1722 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
|
|---|
| 1723 | helper.CopyVector(Line.endpoints[0]->node->node);
|
|---|
| 1724 | helper.SubtractVector(ThirdNode->node);
|
|---|
| 1725 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
|---|
| 1726 | SearchDirection.Scale(-1.);
|
|---|
| 1727 | SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
|---|
| 1728 | SearchDirection.Normalize();
|
|---|
| 1729 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
|---|
| 1730 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
|---|
| 1731 | // rotated the wrong way!
|
|---|
| 1732 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
|---|
| 1733 | }
|
|---|
| 1734 |
|
|---|
| 1735 | // add third point
|
|---|
| [f1cccd] | 1736 | FindThirdPointForTesselation(
|
|---|
| 1737 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates,
|
|---|
| [357fba] | 1738 | &ShortestAngle, RADIUS, LC
|
|---|
| 1739 | );
|
|---|
| 1740 |
|
|---|
| 1741 | } else {
|
|---|
| 1742 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
|
|---|
| 1743 | }
|
|---|
| 1744 |
|
|---|
| [f1cccd] | 1745 | if (OptCandidates->begin() == OptCandidates->end()) {
|
|---|
| [357fba] | 1746 | cerr << "WARNING: Could not find a suitable candidate." << endl;
|
|---|
| 1747 | return false;
|
|---|
| 1748 | }
|
|---|
| 1749 | cout << Verbose(1) << "Third Points are ";
|
|---|
| [f1cccd] | 1750 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1751 | cout << " " << *(*it)->point;
|
|---|
| 1752 | }
|
|---|
| 1753 | cout << endl;
|
|---|
| 1754 |
|
|---|
| 1755 | BoundaryLineSet *BaseRay = &Line;
|
|---|
| [f1cccd] | 1756 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1757 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point
|
|---|
| 1758 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
|---|
| 1759 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
|
|---|
| 1760 |
|
|---|
| 1761 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
|---|
| [62bb91] | 1762 | TesselPoint *PointCandidates[3];
|
|---|
| 1763 | PointCandidates[0] = (*it)->point;
|
|---|
| 1764 | PointCandidates[1] = BaseRay->endpoints[0]->node;
|
|---|
| 1765 | PointCandidates[2] = BaseRay->endpoints[1]->node;
|
|---|
| 1766 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates);
|
|---|
| [357fba] | 1767 |
|
|---|
| 1768 | BTS = NULL;
|
|---|
| 1769 | // If there is no triangle, add it regularly.
|
|---|
| 1770 | if (existentTrianglesCount == 0) {
|
|---|
| [16d866] | 1771 | AddTesselationPoint((*it)->point, 0);
|
|---|
| 1772 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
|---|
| 1773 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
|---|
| [357fba] | 1774 |
|
|---|
| [f1cccd] | 1775 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
|---|
| [16d866] | 1776 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| 1777 | AddTesselationLine(TPS[0], TPS[2], 1);
|
|---|
| 1778 | AddTesselationLine(TPS[1], TPS[2], 2);
|
|---|
| [357fba] | 1779 |
|
|---|
| [1953f9] | 1780 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [16d866] | 1781 | AddTesselationTriangle();
|
|---|
| [1953f9] | 1782 | (*it)->OptCenter.Scale(-1.);
|
|---|
| 1783 | BTS->GetNormalVector((*it)->OptCenter);
|
|---|
| 1784 | (*it)->OptCenter.Scale(-1.);
|
|---|
| [357fba] | 1785 |
|
|---|
| [1953f9] | 1786 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
|---|
| 1787 | << " for this triangle ... " << endl;
|
|---|
| [357fba] | 1788 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
|
|---|
| [1953f9] | 1789 | } else {
|
|---|
| 1790 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
|---|
| 1791 | cout << *(*it)->point << ", ";
|
|---|
| 1792 | cout << *BaseRay->endpoints[0]->node << " and ";
|
|---|
| 1793 | cout << *BaseRay->endpoints[1]->node << " ";
|
|---|
| 1794 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
|---|
| 1795 | result = false;
|
|---|
| 1796 | }
|
|---|
| [57066a] | 1797 | } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
|---|
| [16d866] | 1798 | AddTesselationPoint((*it)->point, 0);
|
|---|
| 1799 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
|---|
| 1800 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
|---|
| [357fba] | 1801 |
|
|---|
| 1802 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
|---|
| 1803 | // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
|---|
| [f1cccd] | 1804 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
|---|
| [16d866] | 1805 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| 1806 | AddTesselationLine(TPS[0], TPS[2], 1);
|
|---|
| 1807 | AddTesselationLine(TPS[1], TPS[2], 2);
|
|---|
| [357fba] | 1808 |
|
|---|
| 1809 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [16d866] | 1810 | AddTesselationTriangle(); // add to global map
|
|---|
| [357fba] | 1811 |
|
|---|
| 1812 | (*it)->OtherOptCenter.Scale(-1.);
|
|---|
| 1813 | BTS->GetNormalVector((*it)->OtherOptCenter);
|
|---|
| 1814 | (*it)->OtherOptCenter.Scale(-1.);
|
|---|
| 1815 |
|
|---|
| 1816 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
|---|
| 1817 | << " for this triangle ... " << endl;
|
|---|
| [5c7bf8] | 1818 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl;
|
|---|
| [357fba] | 1819 | } else {
|
|---|
| 1820 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
|---|
| 1821 | cout << *(*it)->point << ", ";
|
|---|
| 1822 | cout << *BaseRay->endpoints[0]->node << " and ";
|
|---|
| 1823 | cout << *BaseRay->endpoints[1]->node << " ";
|
|---|
| 1824 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
|---|
| 1825 | result = false;
|
|---|
| 1826 | }
|
|---|
| 1827 | } else {
|
|---|
| 1828 | cout << Verbose(1) << "This triangle consisting of ";
|
|---|
| 1829 | cout << *(*it)->point << ", ";
|
|---|
| 1830 | cout << *BaseRay->endpoints[0]->node << " and ";
|
|---|
| 1831 | cout << *BaseRay->endpoints[1]->node << " ";
|
|---|
| 1832 | cout << "is invalid!" << endl;
|
|---|
| 1833 | result = false;
|
|---|
| 1834 | }
|
|---|
| 1835 |
|
|---|
| 1836 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
|
|---|
| 1837 | BaseRay = BLS[0];
|
|---|
| [57066a] | 1838 | if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
|
|---|
| 1839 | *out << Verbose(1) << "CRITICAL: Triangle " << *BTS << " has zero normal vector!" << endl;
|
|---|
| 1840 | exit(255);
|
|---|
| 1841 | }
|
|---|
| 1842 |
|
|---|
| [357fba] | 1843 | }
|
|---|
| 1844 |
|
|---|
| 1845 | // remove all candidates from the list and then the list itself
|
|---|
| 1846 | class CandidateForTesselation *remover = NULL;
|
|---|
| [f1cccd] | 1847 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
|---|
| [357fba] | 1848 | remover = *it;
|
|---|
| 1849 | delete(remover);
|
|---|
| 1850 | }
|
|---|
| [f1cccd] | 1851 | delete(OptCandidates);
|
|---|
| 1852 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n";
|
|---|
| [357fba] | 1853 | return result;
|
|---|
| 1854 | };
|
|---|
| 1855 |
|
|---|
| [16d866] | 1856 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
|---|
| 1857 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
|---|
| 1858 | * of the segment formed by both endpoints (concave) or not (convex).
|
|---|
| 1859 | * \param *out output stream for debugging
|
|---|
| 1860 | * \param *Base line to be flipped
|
|---|
| [57066a] | 1861 | * \return NULL - convex, otherwise endpoint that makes it concave
|
|---|
| [16d866] | 1862 | */
|
|---|
| 1863 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base)
|
|---|
| 1864 | {
|
|---|
| 1865 | class BoundaryPointSet *Spot = NULL;
|
|---|
| 1866 | class BoundaryLineSet *OtherBase;
|
|---|
| [0077b5] | 1867 | Vector *ClosestPoint;
|
|---|
| [16d866] | 1868 |
|
|---|
| 1869 | int m=0;
|
|---|
| 1870 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
|---|
| 1871 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
|---|
| 1872 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
|---|
| 1873 | BPS[m++] = runner->second->endpoints[j];
|
|---|
| 1874 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
|---|
| 1875 |
|
|---|
| 1876 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
|---|
| 1877 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
|---|
| 1878 |
|
|---|
| 1879 | // get the closest point on each line to the other line
|
|---|
| [0077b5] | 1880 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase);
|
|---|
| [16d866] | 1881 |
|
|---|
| 1882 | // delete the temporary other base line
|
|---|
| 1883 | delete(OtherBase);
|
|---|
| 1884 |
|
|---|
| 1885 | // get the distance vector from Base line to OtherBase line
|
|---|
| [0077b5] | 1886 | Vector DistanceToIntersection[2], BaseLine;
|
|---|
| 1887 | double distance[2];
|
|---|
| [16d866] | 1888 | BaseLine.CopyVector(Base->endpoints[1]->node->node);
|
|---|
| 1889 | BaseLine.SubtractVector(Base->endpoints[0]->node->node);
|
|---|
| [0077b5] | 1890 | for (int i=0;i<2;i++) {
|
|---|
| 1891 | DistanceToIntersection[i].CopyVector(ClosestPoint);
|
|---|
| 1892 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
|
|---|
| 1893 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
|
|---|
| [16d866] | 1894 | }
|
|---|
| [1d9b7aa] | 1895 | delete(ClosestPoint);
|
|---|
| 1896 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
|---|
| 1897 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;
|
|---|
| [0077b5] | 1898 | if (distance[0] < distance[1]) {
|
|---|
| 1899 | Spot = Base->endpoints[0];
|
|---|
| 1900 | } else {
|
|---|
| 1901 | Spot = Base->endpoints[1];
|
|---|
| 1902 | }
|
|---|
| [16d866] | 1903 | return Spot;
|
|---|
| [0077b5] | 1904 | } else { // different sign, i.e. we are in between
|
|---|
| 1905 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
|
|---|
| [16d866] | 1906 | return NULL;
|
|---|
| 1907 | }
|
|---|
| 1908 |
|
|---|
| 1909 | };
|
|---|
| 1910 |
|
|---|
| [0077b5] | 1911 | void Tesselation::PrintAllBoundaryPoints(ofstream *out)
|
|---|
| 1912 | {
|
|---|
| 1913 | // print all lines
|
|---|
| 1914 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl;
|
|---|
| 1915 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
|
|---|
| 1916 | *out << Verbose(2) << *(PointRunner->second) << endl;
|
|---|
| 1917 | };
|
|---|
| 1918 |
|
|---|
| 1919 | void Tesselation::PrintAllBoundaryLines(ofstream *out)
|
|---|
| 1920 | {
|
|---|
| 1921 | // print all lines
|
|---|
| 1922 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl;
|
|---|
| 1923 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
|---|
| 1924 | *out << Verbose(2) << *(LineRunner->second) << endl;
|
|---|
| 1925 | };
|
|---|
| 1926 |
|
|---|
| 1927 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out)
|
|---|
| 1928 | {
|
|---|
| 1929 | // print all triangles
|
|---|
| 1930 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl;
|
|---|
| 1931 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
|---|
| 1932 | *out << Verbose(2) << *(TriangleRunner->second) << endl;
|
|---|
| 1933 | };
|
|---|
| [357fba] | 1934 |
|
|---|
| [16d866] | 1935 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
|---|
| [357fba] | 1936 | * \param *out output stream for debugging
|
|---|
| [16d866] | 1937 | * \param *Base line to be flipped
|
|---|
| [57066a] | 1938 | * \return volume change due to flipping (0 - then no flipped occured)
|
|---|
| [357fba] | 1939 | */
|
|---|
| [57066a] | 1940 | double Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base)
|
|---|
| [357fba] | 1941 | {
|
|---|
| [16d866] | 1942 | class BoundaryLineSet *OtherBase;
|
|---|
| 1943 | Vector *ClosestPoint[2];
|
|---|
| [57066a] | 1944 | double volume;
|
|---|
| [16d866] | 1945 |
|
|---|
| 1946 | int m=0;
|
|---|
| 1947 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
|---|
| 1948 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
|---|
| 1949 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
|---|
| 1950 | BPS[m++] = runner->second->endpoints[j];
|
|---|
| 1951 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
|---|
| [62bb91] | 1952 |
|
|---|
| [16d866] | 1953 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
|---|
| 1954 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
|---|
| [62bb91] | 1955 |
|
|---|
| [16d866] | 1956 | // get the closest point on each line to the other line
|
|---|
| 1957 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase);
|
|---|
| 1958 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base);
|
|---|
| 1959 |
|
|---|
| 1960 | // get the distance vector from Base line to OtherBase line
|
|---|
| 1961 | Vector Distance;
|
|---|
| 1962 | Distance.CopyVector(ClosestPoint[1]);
|
|---|
| 1963 | Distance.SubtractVector(ClosestPoint[0]);
|
|---|
| 1964 |
|
|---|
| [57066a] | 1965 | // calculate volume
|
|---|
| 1966 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->node, OtherBase->endpoints[0]->node->node, OtherBase->endpoints[1]->node->node, Base->endpoints[0]->node->node);
|
|---|
| 1967 |
|
|---|
| [0077b5] | 1968 | // delete the temporary other base line and the closest points
|
|---|
| 1969 | delete(ClosestPoint[0]);
|
|---|
| 1970 | delete(ClosestPoint[1]);
|
|---|
| [16d866] | 1971 | delete(OtherBase);
|
|---|
| 1972 |
|
|---|
| 1973 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
|---|
| 1974 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
|
|---|
| 1975 | return false;
|
|---|
| 1976 | } else { // check for sign against BaseLineNormal
|
|---|
| 1977 | Vector BaseLineNormal;
|
|---|
| [5c7bf8] | 1978 | BaseLineNormal.Zero();
|
|---|
| 1979 | if (Base->triangles.size() < 2) {
|
|---|
| 1980 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
|---|
| [57066a] | 1981 | return 0.;
|
|---|
| [5c7bf8] | 1982 | }
|
|---|
| 1983 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
|---|
| 1984 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
|---|
| 1985 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
|---|
| 1986 | }
|
|---|
| [0077b5] | 1987 | BaseLineNormal.Scale(1./2.);
|
|---|
| [357fba] | 1988 |
|
|---|
| [16d866] | 1989 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
|---|
| 1990 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
|
|---|
| [57066a] | 1991 | // calculate volume summand as a general tetraeder
|
|---|
| 1992 | return volume;
|
|---|
| [16d866] | 1993 | } else { // Base higher than OtherBase -> do nothing
|
|---|
| 1994 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl;
|
|---|
| [57066a] | 1995 | return 0.;
|
|---|
| [16d866] | 1996 | }
|
|---|
| 1997 | }
|
|---|
| 1998 | };
|
|---|
| [357fba] | 1999 |
|
|---|
| [16d866] | 2000 | /** For a given baseline and its two connected triangles, flips the baseline.
|
|---|
| 2001 | * I.e. we create the new baseline between the other two endpoints of these four
|
|---|
| 2002 | * endpoints and reconstruct the two triangles accordingly.
|
|---|
| 2003 | * \param *out output stream for debugging
|
|---|
| 2004 | * \param *Base line to be flipped
|
|---|
| [57066a] | 2005 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
|---|
| [16d866] | 2006 | */
|
|---|
| [57066a] | 2007 | class BoundaryLineSet * Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base)
|
|---|
| [16d866] | 2008 | {
|
|---|
| 2009 | class BoundaryLineSet *OldLines[4], *NewLine;
|
|---|
| 2010 | class BoundaryPointSet *OldPoints[2];
|
|---|
| 2011 | Vector BaseLineNormal;
|
|---|
| 2012 | int OldTriangleNrs[2], OldBaseLineNr;
|
|---|
| 2013 | int i,m;
|
|---|
| 2014 |
|
|---|
| 2015 | *out << Verbose(1) << "Begin of FlipBaseline" << endl;
|
|---|
| 2016 |
|
|---|
| 2017 | // calculate NormalVector for later use
|
|---|
| 2018 | BaseLineNormal.Zero();
|
|---|
| 2019 | if (Base->triangles.size() < 2) {
|
|---|
| 2020 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
|---|
| [57066a] | 2021 | return NULL;
|
|---|
| [16d866] | 2022 | }
|
|---|
| 2023 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
|---|
| 2024 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
|---|
| 2025 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
|---|
| 2026 | }
|
|---|
| 2027 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
|---|
| 2028 |
|
|---|
| 2029 | // get the two triangles
|
|---|
| 2030 | // gather four endpoints and four lines
|
|---|
| 2031 | for (int j=0;j<4;j++)
|
|---|
| 2032 | OldLines[j] = NULL;
|
|---|
| 2033 | for (int j=0;j<2;j++)
|
|---|
| 2034 | OldPoints[j] = NULL;
|
|---|
| 2035 | i=0;
|
|---|
| 2036 | m=0;
|
|---|
| 2037 | *out << Verbose(3) << "The four old lines are: ";
|
|---|
| 2038 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
|---|
| 2039 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
|---|
| 2040 | if (runner->second->lines[j] != Base) { // pick not the central baseline
|
|---|
| 2041 | OldLines[i++] = runner->second->lines[j];
|
|---|
| 2042 | *out << *runner->second->lines[j] << "\t";
|
|---|
| [357fba] | 2043 | }
|
|---|
| [16d866] | 2044 | *out << endl;
|
|---|
| 2045 | *out << Verbose(3) << "The two old points are: ";
|
|---|
| 2046 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
|---|
| 2047 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
|---|
| 2048 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
|
|---|
| 2049 | OldPoints[m++] = runner->second->endpoints[j];
|
|---|
| 2050 | *out << *runner->second->endpoints[j] << "\t";
|
|---|
| 2051 | }
|
|---|
| 2052 | *out << endl;
|
|---|
| 2053 |
|
|---|
| 2054 | // check whether everything is in place to create new lines and triangles
|
|---|
| 2055 | if (i<4) {
|
|---|
| 2056 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
|---|
| [57066a] | 2057 | return NULL;
|
|---|
| [16d866] | 2058 | }
|
|---|
| 2059 | for (int j=0;j<4;j++)
|
|---|
| 2060 | if (OldLines[j] == NULL) {
|
|---|
| 2061 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
|---|
| [57066a] | 2062 | return NULL;
|
|---|
| [16d866] | 2063 | }
|
|---|
| 2064 | for (int j=0;j<2;j++)
|
|---|
| 2065 | if (OldPoints[j] == NULL) {
|
|---|
| 2066 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl;
|
|---|
| [57066a] | 2067 | return NULL;
|
|---|
| [357fba] | 2068 | }
|
|---|
| [16d866] | 2069 |
|
|---|
| 2070 | // remove triangles and baseline removes itself
|
|---|
| 2071 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
|
|---|
| 2072 | OldBaseLineNr = Base->Nr;
|
|---|
| 2073 | m=0;
|
|---|
| 2074 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
|---|
| 2075 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
|
|---|
| 2076 | OldTriangleNrs[m++] = runner->second->Nr;
|
|---|
| 2077 | RemoveTesselationTriangle(runner->second);
|
|---|
| 2078 | }
|
|---|
| 2079 |
|
|---|
| 2080 | // construct new baseline (with same number as old one)
|
|---|
| 2081 | BPS[0] = OldPoints[0];
|
|---|
| 2082 | BPS[1] = OldPoints[1];
|
|---|
| 2083 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
|---|
| 2084 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
|---|
| 2085 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl;
|
|---|
| 2086 |
|
|---|
| 2087 | // construct new triangles with flipped baseline
|
|---|
| 2088 | i=-1;
|
|---|
| 2089 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
|---|
| 2090 | i=2;
|
|---|
| 2091 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
|---|
| 2092 | i=3;
|
|---|
| 2093 | if (i!=-1) {
|
|---|
| 2094 | BLS[0] = OldLines[0];
|
|---|
| 2095 | BLS[1] = OldLines[i];
|
|---|
| 2096 | BLS[2] = NewLine;
|
|---|
| 2097 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
|---|
| 2098 | BTS->GetNormalVector(BaseLineNormal);
|
|---|
| 2099 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[0], BTS));
|
|---|
| 2100 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
|---|
| 2101 |
|
|---|
| 2102 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
|
|---|
| 2103 | BLS[1] = OldLines[1];
|
|---|
| 2104 | BLS[2] = NewLine;
|
|---|
| 2105 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
|---|
| 2106 | BTS->GetNormalVector(BaseLineNormal);
|
|---|
| 2107 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[1], BTS));
|
|---|
| 2108 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
|---|
| 2109 | } else {
|
|---|
| 2110 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl;
|
|---|
| [57066a] | 2111 | return NULL;
|
|---|
| [357fba] | 2112 | }
|
|---|
| [16d866] | 2113 |
|
|---|
| 2114 | *out << Verbose(1) << "End of FlipBaseline" << endl;
|
|---|
| [57066a] | 2115 | return NewLine;
|
|---|
| [357fba] | 2116 | };
|
|---|
| 2117 |
|
|---|
| [16d866] | 2118 |
|
|---|
| [357fba] | 2119 | /** Finds the second point of starting triangle.
|
|---|
| 2120 | * \param *a first node
|
|---|
| 2121 | * \param Oben vector indicating the outside
|
|---|
| [f1cccd] | 2122 | * \param OptCandidate reference to recommended candidate on return
|
|---|
| [357fba] | 2123 | * \param Storage[3] array storing angles and other candidate information
|
|---|
| 2124 | * \param RADIUS radius of virtual sphere
|
|---|
| [62bb91] | 2125 | * \param *LC LinkedCell structure with neighbouring points
|
|---|
| [357fba] | 2126 | */
|
|---|
| [57066a] | 2127 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC)
|
|---|
| [357fba] | 2128 | {
|
|---|
| [f1cccd] | 2129 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl;
|
|---|
| [357fba] | 2130 | Vector AngleCheck;
|
|---|
| [57066a] | 2131 | class TesselPoint* Candidate = NULL;
|
|---|
| [357fba] | 2132 | double norm = -1., angle;
|
|---|
| 2133 | LinkedNodes *List = NULL;
|
|---|
| 2134 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
|---|
| 2135 |
|
|---|
| [62bb91] | 2136 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
|---|
| [357fba] | 2137 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
|---|
| 2138 | N[i] = LC->n[i];
|
|---|
| 2139 | } else {
|
|---|
| [62bb91] | 2140 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl;
|
|---|
| [357fba] | 2141 | return;
|
|---|
| 2142 | }
|
|---|
| [62bb91] | 2143 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
|---|
| [357fba] | 2144 | cout << Verbose(3) << "LC Intervals from [";
|
|---|
| 2145 | for (int i=0;i<NDIM;i++) {
|
|---|
| 2146 | cout << " " << N[i] << "<->" << LC->N[i];
|
|---|
| 2147 | }
|
|---|
| 2148 | cout << "] :";
|
|---|
| 2149 | for (int i=0;i<NDIM;i++) {
|
|---|
| 2150 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
|---|
| 2151 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
|---|
| 2152 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
|---|
| 2153 | }
|
|---|
| 2154 | cout << endl;
|
|---|
| 2155 |
|
|---|
| 2156 |
|
|---|
| 2157 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
|---|
| 2158 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
|---|
| 2159 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
|---|
| 2160 | List = LC->GetCurrentCell();
|
|---|
| 2161 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 2162 | if (List != NULL) {
|
|---|
| 2163 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
|---|
| 2164 | Candidate = (*Runner);
|
|---|
| 2165 | // check if we only have one unique point yet ...
|
|---|
| 2166 | if (a != Candidate) {
|
|---|
| 2167 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
|---|
| [f1cccd] | 2168 | Vector OrthogonalizedOben, aCandidate, Center;
|
|---|
| [357fba] | 2169 | double distance, scaleFactor;
|
|---|
| 2170 |
|
|---|
| 2171 | OrthogonalizedOben.CopyVector(&Oben);
|
|---|
| [f1cccd] | 2172 | aCandidate.CopyVector(a->node);
|
|---|
| 2173 | aCandidate.SubtractVector(Candidate->node);
|
|---|
| 2174 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
|
|---|
| [357fba] | 2175 | OrthogonalizedOben.Normalize();
|
|---|
| [f1cccd] | 2176 | distance = 0.5 * aCandidate.Norm();
|
|---|
| [357fba] | 2177 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
|---|
| 2178 | OrthogonalizedOben.Scale(scaleFactor);
|
|---|
| 2179 |
|
|---|
| 2180 | Center.CopyVector(Candidate->node);
|
|---|
| 2181 | Center.AddVector(a->node);
|
|---|
| 2182 | Center.Scale(0.5);
|
|---|
| 2183 | Center.AddVector(&OrthogonalizedOben);
|
|---|
| 2184 |
|
|---|
| 2185 | AngleCheck.CopyVector(&Center);
|
|---|
| 2186 | AngleCheck.SubtractVector(a->node);
|
|---|
| [f1cccd] | 2187 | norm = aCandidate.Norm();
|
|---|
| [357fba] | 2188 | // second point shall have smallest angle with respect to Oben vector
|
|---|
| 2189 | if (norm < RADIUS*2.) {
|
|---|
| 2190 | angle = AngleCheck.Angle(&Oben);
|
|---|
| 2191 | if (angle < Storage[0]) {
|
|---|
| 2192 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
|
|---|
| 2193 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
|
|---|
| [f1cccd] | 2194 | OptCandidate = Candidate;
|
|---|
| [357fba] | 2195 | Storage[0] = angle;
|
|---|
| 2196 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
|
|---|
| 2197 | } else {
|
|---|
| [f1cccd] | 2198 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
|
|---|
| [357fba] | 2199 | }
|
|---|
| 2200 | } else {
|
|---|
| 2201 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
|
|---|
| 2202 | }
|
|---|
| 2203 | } else {
|
|---|
| 2204 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
|
|---|
| 2205 | }
|
|---|
| 2206 | }
|
|---|
| 2207 | } else {
|
|---|
| 2208 | cout << Verbose(3) << "Linked cell list is empty." << endl;
|
|---|
| 2209 | }
|
|---|
| 2210 | }
|
|---|
| [f1cccd] | 2211 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl;
|
|---|
| [357fba] | 2212 | };
|
|---|
| 2213 |
|
|---|
| 2214 |
|
|---|
| 2215 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
|---|
| 2216 | * Note that this function is for the starting triangle.
|
|---|
| 2217 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
|---|
| 2218 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
|---|
| 2219 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
|---|
| 2220 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
|---|
| 2221 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
|---|
| 2222 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
|---|
| 2223 | * by the normal vector of the base triangle that always points outwards by construction.
|
|---|
| 2224 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
|---|
| 2225 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
|---|
| 2226 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
|---|
| 2227 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
|---|
| 2228 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
|---|
| 2229 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
|---|
| 2230 | * both.
|
|---|
| 2231 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
|---|
| 2232 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
|---|
| 2233 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
|---|
| 2234 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
|---|
| 2235 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
|---|
| 2236 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
|---|
| [f1cccd] | 2237 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
|---|
| [357fba] | 2238 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
|---|
| 2239 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
|---|
| 2240 | * @param BaseLine BoundaryLineSet with the current base line
|
|---|
| [62bb91] | 2241 | * @param ThirdNode third point to avoid in search
|
|---|
| [357fba] | 2242 | * @param candidates list of equally good candidates to return
|
|---|
| [f1cccd] | 2243 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate
|
|---|
| [357fba] | 2244 | * @param RADIUS radius of sphere
|
|---|
| [62bb91] | 2245 | * @param *LC LinkedCell structure with neighbouring points
|
|---|
| [357fba] | 2246 | */
|
|---|
| [f1cccd] | 2247 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC)
|
|---|
| [357fba] | 2248 | {
|
|---|
| 2249 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
|---|
| 2250 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
|---|
| 2251 | Vector SphereCenter;
|
|---|
| 2252 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
|---|
| 2253 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
|---|
| 2254 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
|---|
| 2255 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
|---|
| 2256 | LinkedNodes *List = NULL;
|
|---|
| 2257 | double CircleRadius; // radius of this circle
|
|---|
| 2258 | double radius;
|
|---|
| 2259 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
|---|
| 2260 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
|---|
| 2261 | TesselPoint *Candidate = NULL;
|
|---|
| 2262 | CandidateForTesselation *optCandidate = NULL;
|
|---|
| 2263 |
|
|---|
| [f1cccd] | 2264 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl;
|
|---|
| [357fba] | 2265 |
|
|---|
| [57066a] | 2266 | cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
|
|---|
| [357fba] | 2267 |
|
|---|
| 2268 | // construct center of circle
|
|---|
| 2269 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node);
|
|---|
| 2270 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node);
|
|---|
| 2271 | CircleCenter.Scale(0.5);
|
|---|
| 2272 |
|
|---|
| 2273 | // construct normal vector of circle
|
|---|
| 2274 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node);
|
|---|
| 2275 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node);
|
|---|
| 2276 |
|
|---|
| [ab1932] | 2277 | // calculate squared radius TesselPoint *ThirdNode,f circle
|
|---|
| [357fba] | 2278 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
|---|
| 2279 | if (radius/4. < RADIUS*RADIUS) {
|
|---|
| 2280 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
|---|
| 2281 | CirclePlaneNormal.Normalize();
|
|---|
| 2282 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
|---|
| 2283 |
|
|---|
| 2284 | // test whether old center is on the band's plane
|
|---|
| 2285 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
|
|---|
| 2286 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
|
|---|
| 2287 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
|
|---|
| 2288 | }
|
|---|
| 2289 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
|
|---|
| 2290 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
|---|
| [57066a] | 2291 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
|---|
| [357fba] | 2292 |
|
|---|
| 2293 | // check SearchDirection
|
|---|
| 2294 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
|---|
| 2295 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
|---|
| 2296 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
|
|---|
| 2297 | }
|
|---|
| 2298 |
|
|---|
| [62bb91] | 2299 | // get cell for the starting point
|
|---|
| [357fba] | 2300 | if (LC->SetIndexToVector(&CircleCenter)) {
|
|---|
| 2301 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
|---|
| 2302 | N[i] = LC->n[i];
|
|---|
| 2303 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 2304 | } else {
|
|---|
| 2305 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
|
|---|
| 2306 | return;
|
|---|
| 2307 | }
|
|---|
| [62bb91] | 2308 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
|---|
| [357fba] | 2309 | //cout << Verbose(2) << "LC Intervals:";
|
|---|
| 2310 | for (int i=0;i<NDIM;i++) {
|
|---|
| 2311 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
|---|
| 2312 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
|---|
| 2313 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
|---|
| 2314 | }
|
|---|
| 2315 | //cout << endl;
|
|---|
| 2316 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
|---|
| 2317 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
|---|
| 2318 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
|---|
| 2319 | List = LC->GetCurrentCell();
|
|---|
| 2320 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
|---|
| 2321 | if (List != NULL) {
|
|---|
| 2322 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
|---|
| 2323 | Candidate = (*Runner);
|
|---|
| 2324 |
|
|---|
| 2325 | // check for three unique points
|
|---|
| [1953f9] | 2326 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl;
|
|---|
| [357fba] | 2327 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
|
|---|
| 2328 |
|
|---|
| 2329 | // construct both new centers
|
|---|
| 2330 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node);
|
|---|
| 2331 | OtherNewSphereCenter.CopyVector(&NewSphereCenter);
|
|---|
| 2332 |
|
|---|
| 2333 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node))
|
|---|
| 2334 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
|
|---|
| 2335 | ) {
|
|---|
| 2336 | helper.CopyVector(&NewNormalVector);
|
|---|
| 2337 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
|
|---|
| 2338 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
|
|---|
| 2339 | if (radius < RADIUS*RADIUS) {
|
|---|
| 2340 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
|---|
| 2341 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
|
|---|
| 2342 | NewSphereCenter.AddVector(&helper);
|
|---|
| 2343 | NewSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 2344 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
|
|---|
| 2345 |
|
|---|
| 2346 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
|---|
| 2347 | helper.Scale(-1.);
|
|---|
| 2348 | OtherNewSphereCenter.AddVector(&helper);
|
|---|
| 2349 | OtherNewSphereCenter.SubtractVector(&CircleCenter);
|
|---|
| 2350 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
|
|---|
| 2351 |
|
|---|
| 2352 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
|---|
| 2353 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
|---|
| 2354 | alpha = min(alpha, Otheralpha);
|
|---|
| 2355 | // if there is a better candidate, drop the current list and add the new candidate
|
|---|
| 2356 | // otherwise ignore the new candidate and keep the list
|
|---|
| 2357 | if (*ShortestAngle > (alpha - HULLEPSILON)) {
|
|---|
| 2358 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
|
|---|
| 2359 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
|---|
| 2360 | optCandidate->OptCenter.CopyVector(&NewSphereCenter);
|
|---|
| 2361 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
|
|---|
| 2362 | } else {
|
|---|
| 2363 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
|
|---|
| 2364 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
|
|---|
| 2365 | }
|
|---|
| 2366 | // if there is an equal candidate, add it to the list without clearing the list
|
|---|
| 2367 | if ((*ShortestAngle - HULLEPSILON) < alpha) {
|
|---|
| 2368 | candidates->push_back(optCandidate);
|
|---|
| 2369 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
|
|---|
| 2370 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
|---|
| 2371 | } else {
|
|---|
| 2372 | // remove all candidates from the list and then the list itself
|
|---|
| 2373 | class CandidateForTesselation *remover = NULL;
|
|---|
| 2374 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
|
|---|
| 2375 | remover = *it;
|
|---|
| 2376 | delete(remover);
|
|---|
| 2377 | }
|
|---|
| 2378 | candidates->clear();
|
|---|
| 2379 | candidates->push_back(optCandidate);
|
|---|
| 2380 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
|
|---|
| 2381 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
|---|
| 2382 | }
|
|---|
| 2383 | *ShortestAngle = alpha;
|
|---|
| 2384 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
|
|---|
| 2385 | } else {
|
|---|
| 2386 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
|
|---|
| [1953f9] | 2387 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
|
|---|
| [357fba] | 2388 | } else {
|
|---|
| 2389 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
|
|---|
| 2390 | }
|
|---|
| 2391 | }
|
|---|
| 2392 |
|
|---|
| 2393 | } else {
|
|---|
| [1953f9] | 2394 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
|
|---|
| [357fba] | 2395 | }
|
|---|
| 2396 | } else {
|
|---|
| 2397 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
|
|---|
| 2398 | }
|
|---|
| 2399 | } else {
|
|---|
| 2400 | if (ThirdNode != NULL) {
|
|---|
| 2401 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
|
|---|
| 2402 | } else {
|
|---|
| 2403 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
|
|---|
| 2404 | }
|
|---|
| 2405 | }
|
|---|
| 2406 | }
|
|---|
| 2407 | }
|
|---|
| 2408 | }
|
|---|
| 2409 | } else {
|
|---|
| 2410 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
|
|---|
| 2411 | }
|
|---|
| 2412 | } else {
|
|---|
| 2413 | if (ThirdNode != NULL)
|
|---|
| 2414 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
|
|---|
| 2415 | else
|
|---|
| 2416 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
|
|---|
| 2417 | }
|
|---|
| 2418 |
|
|---|
| 2419 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
|
|---|
| 2420 | if (candidates->size() > 1) {
|
|---|
| 2421 | candidates->unique();
|
|---|
| [f1cccd] | 2422 | candidates->sort(SortCandidates);
|
|---|
| [357fba] | 2423 | }
|
|---|
| 2424 |
|
|---|
| [f1cccd] | 2425 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl;
|
|---|
| [357fba] | 2426 | };
|
|---|
| 2427 |
|
|---|
| 2428 | /** Finds the endpoint two lines are sharing.
|
|---|
| 2429 | * \param *line1 first line
|
|---|
| 2430 | * \param *line2 second line
|
|---|
| 2431 | * \return point which is shared or NULL if none
|
|---|
| 2432 | */
|
|---|
| 2433 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
|
|---|
| 2434 | {
|
|---|
| 2435 | class BoundaryLineSet * lines[2] =
|
|---|
| 2436 | { line1, line2 };
|
|---|
| 2437 | class BoundaryPointSet *node = NULL;
|
|---|
| 2438 | map<int, class BoundaryPointSet *> OrderMap;
|
|---|
| 2439 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
|
|---|
| 2440 | for (int i = 0; i < 2; i++)
|
|---|
| 2441 | // for both lines
|
|---|
| 2442 | for (int j = 0; j < 2; j++)
|
|---|
| 2443 | { // for both endpoints
|
|---|
| 2444 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
|---|
| 2445 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
|---|
| 2446 | if (!OrderTest.second)
|
|---|
| 2447 | { // if insertion fails, we have common endpoint
|
|---|
| 2448 | node = OrderTest.first->second;
|
|---|
| 2449 | cout << Verbose(5) << "Common endpoint of lines " << *line1
|
|---|
| 2450 | << " and " << *line2 << " is: " << *node << "." << endl;
|
|---|
| 2451 | j = 2;
|
|---|
| 2452 | i = 2;
|
|---|
| 2453 | break;
|
|---|
| 2454 | }
|
|---|
| 2455 | }
|
|---|
| 2456 | return node;
|
|---|
| 2457 | };
|
|---|
| 2458 |
|
|---|
| [62bb91] | 2459 | /** Finds the triangle that is closest to a given Vector \a *x.
|
|---|
| 2460 | * \param *out output stream for debugging
|
|---|
| 2461 | * \param *x Vector to look from
|
|---|
| 2462 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case.
|
|---|
| 2463 | */
|
|---|
| 2464 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
|---|
| 2465 | {
|
|---|
| [5c7bf8] | 2466 | TesselPoint *trianglePoints[3];
|
|---|
| 2467 | TesselPoint *SecondPoint = NULL;
|
|---|
| [57066a] | 2468 | list<BoundaryTriangleSet*> *triangles = NULL;
|
|---|
| [62bb91] | 2469 |
|
|---|
| 2470 | if (LinesOnBoundary.empty()) {
|
|---|
| [5c7bf8] | 2471 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first.";
|
|---|
| [62bb91] | 2472 | return NULL;
|
|---|
| 2473 | }
|
|---|
| 2474 |
|
|---|
| [f1cccd] | 2475 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC);
|
|---|
| [5c7bf8] | 2476 |
|
|---|
| [62bb91] | 2477 | // check whether closest point is "too close" :), then it's inside
|
|---|
| [5c7bf8] | 2478 | if (trianglePoints[0] == NULL) {
|
|---|
| [57066a] | 2479 | *out << Verbose(2) << "Is the only point, no one else is closeby." << endl;
|
|---|
| [5c7bf8] | 2480 | return NULL;
|
|---|
| 2481 | }
|
|---|
| [62bb91] | 2482 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) {
|
|---|
| [57066a] | 2483 | *out << Verbose(2) << "Point is right on a tesselation point, no nearest triangle." << endl;
|
|---|
| 2484 | PointMap::iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr);
|
|---|
| 2485 | triangles = new list<BoundaryTriangleSet*>;
|
|---|
| 2486 | if (PointRunner != PointsOnBoundary.end()) {
|
|---|
| 2487 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
|
|---|
| 2488 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
|
|---|
| 2489 | triangles->push_back(TriangleRunner->second);
|
|---|
| 2490 | triangles->sort();
|
|---|
| 2491 | triangles->unique();
|
|---|
| 2492 | } else {
|
|---|
| 2493 | PointRunner = PointsOnBoundary.find(SecondPoint->nr);
|
|---|
| 2494 | trianglePoints[0] = SecondPoint;
|
|---|
| 2495 | if (PointRunner != PointsOnBoundary.end()) {
|
|---|
| 2496 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
|
|---|
| 2497 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
|
|---|
| 2498 | triangles->push_back(TriangleRunner->second);
|
|---|
| 2499 | triangles->sort();
|
|---|
| 2500 | triangles->unique();
|
|---|
| 2501 | } else {
|
|---|
| 2502 | *out << Verbose(1) << "ERROR: I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl;
|
|---|
| 2503 | return NULL;
|
|---|
| 2504 | }
|
|---|
| 2505 | }
|
|---|
| 2506 | } else {
|
|---|
| 2507 | list<TesselPoint*> *connectedClosestPoints = GetCircleOfConnectedPoints(out, trianglePoints[0], x);
|
|---|
| 2508 | trianglePoints[1] = connectedClosestPoints->front();
|
|---|
| 2509 | trianglePoints[2] = connectedClosestPoints->back();
|
|---|
| 2510 | for (int i=0;i<3;i++) {
|
|---|
| 2511 | if (trianglePoints[i] == NULL) {
|
|---|
| 2512 | *out << Verbose(1) << "ERROR: IsInnerPoint encounters serious error, point " << i << " not found." << endl;
|
|---|
| 2513 | }
|
|---|
| 2514 | *out << Verbose(1) << "List of triangle points:" << endl;
|
|---|
| 2515 | *out << Verbose(2) << *trianglePoints[i] << endl;
|
|---|
| [62bb91] | 2516 | }
|
|---|
| 2517 |
|
|---|
| [57066a] | 2518 | triangles = FindTriangles(trianglePoints);
|
|---|
| 2519 | *out << Verbose(1) << "List of possible triangles:" << endl;
|
|---|
| 2520 | for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
|---|
| 2521 | *out << Verbose(2) << **Runner << endl;
|
|---|
| [62bb91] | 2522 |
|
|---|
| [57066a] | 2523 | delete(connectedClosestPoints);
|
|---|
| 2524 | }
|
|---|
| [5c7bf8] | 2525 |
|
|---|
| [62bb91] | 2526 | if (triangles->empty()) {
|
|---|
| [57066a] | 2527 | *out << Verbose(0) << "ERROR: There is no nearest triangle. Please check the tesselation structure.";
|
|---|
| 2528 | delete(triangles);
|
|---|
| [62bb91] | 2529 | return NULL;
|
|---|
| 2530 | } else
|
|---|
| 2531 | return triangles;
|
|---|
| 2532 | };
|
|---|
| 2533 |
|
|---|
| 2534 | /** Finds closest triangle to a point.
|
|---|
| 2535 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
|---|
| 2536 | * \param *out output stream for debugging
|
|---|
| 2537 | * \param *x Vector to look from
|
|---|
| 2538 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
|---|
| 2539 | */
|
|---|
| 2540 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
|---|
| 2541 | {
|
|---|
| 2542 | class BoundaryTriangleSet *result = NULL;
|
|---|
| 2543 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC);
|
|---|
| [57066a] | 2544 | Vector Center;
|
|---|
| [62bb91] | 2545 |
|
|---|
| 2546 | if (triangles == NULL)
|
|---|
| 2547 | return NULL;
|
|---|
| 2548 |
|
|---|
| [57066a] | 2549 | if (triangles->size() == 1) { // there is no degenerate case
|
|---|
| [62bb91] | 2550 | result = triangles->front();
|
|---|
| [57066a] | 2551 | *out << Verbose(2) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl;
|
|---|
| 2552 | } else {
|
|---|
| 2553 | result = triangles->front();
|
|---|
| 2554 | result->GetCenter(&Center);
|
|---|
| 2555 | Center.SubtractVector(x);
|
|---|
| 2556 | *out << Verbose(2) << "Normal Vector of this front side is " << result->NormalVector << "." << endl;
|
|---|
| 2557 | if (Center.ScalarProduct(&result->NormalVector) < 0) {
|
|---|
| 2558 | result = triangles->back();
|
|---|
| 2559 | *out << Verbose(2) << "Normal Vector of this back side is " << result->NormalVector << "." << endl;
|
|---|
| 2560 | if (Center.ScalarProduct(&result->NormalVector) < 0) {
|
|---|
| 2561 | *out << Verbose(1) << "ERROR: Front and back side yield NormalVector in wrong direction!" << endl;
|
|---|
| 2562 | }
|
|---|
| 2563 | }
|
|---|
| 2564 | }
|
|---|
| [62bb91] | 2565 | delete(triangles);
|
|---|
| 2566 | return result;
|
|---|
| 2567 | };
|
|---|
| 2568 |
|
|---|
| 2569 | /** Checks whether the provided Vector is within the tesselation structure.
|
|---|
| 2570 | *
|
|---|
| 2571 | * @param point of which to check the position
|
|---|
| 2572 | * @param *LC LinkedCell structure
|
|---|
| 2573 | *
|
|---|
| 2574 | * @return true if the point is inside the tesselation structure, false otherwise
|
|---|
| 2575 | */
|
|---|
| 2576 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC)
|
|---|
| 2577 | {
|
|---|
| 2578 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC);
|
|---|
| [57066a] | 2579 | Vector Center;
|
|---|
| 2580 |
|
|---|
| 2581 | if (result == NULL) {// is boundary point or only point in point cloud?
|
|---|
| 2582 | *out << Verbose(1) << Point << " is the only point in vicinity." << endl;
|
|---|
| 2583 | return false;
|
|---|
| 2584 | }
|
|---|
| 2585 |
|
|---|
| 2586 | result->GetCenter(&Center);
|
|---|
| 2587 | *out << Verbose(3) << "INFO: Central point of the triangle is " << Center << "." << endl;
|
|---|
| 2588 | Center.SubtractVector(&Point);
|
|---|
| 2589 | *out << Verbose(3) << "INFO: Vector from center to point to test is " << Center << "." << endl;
|
|---|
| 2590 | if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) {
|
|---|
| 2591 | *out << Verbose(1) << Point << " is an inner point." << endl;
|
|---|
| [62bb91] | 2592 | return true;
|
|---|
| [57066a] | 2593 | } else {
|
|---|
| 2594 | *out << Verbose(1) << Point << " is NOT an inner point." << endl;
|
|---|
| [62bb91] | 2595 | return false;
|
|---|
| [57066a] | 2596 | }
|
|---|
| [62bb91] | 2597 | }
|
|---|
| 2598 |
|
|---|
| 2599 | /** Checks whether the provided TesselPoint is within the tesselation structure.
|
|---|
| 2600 | *
|
|---|
| 2601 | * @param *Point of which to check the position
|
|---|
| 2602 | * @param *LC Linked Cell structure
|
|---|
| 2603 | *
|
|---|
| 2604 | * @return true if the point is inside the tesselation structure, false otherwise
|
|---|
| 2605 | */
|
|---|
| 2606 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC)
|
|---|
| 2607 | {
|
|---|
| [57066a] | 2608 | return IsInnerPoint(out, *(Point->node), LC);
|
|---|
| [62bb91] | 2609 | }
|
|---|
| 2610 |
|
|---|
| 2611 | /** Gets all points connected to the provided point by triangulation lines.
|
|---|
| 2612 | *
|
|---|
| 2613 | * @param *Point of which get all connected points
|
|---|
| 2614 | *
|
|---|
| [065e82] | 2615 | * @return set of the all points linked to the provided one
|
|---|
| [62bb91] | 2616 | */
|
|---|
| [065e82] | 2617 | set<TesselPoint*> * Tesselation::GetAllConnectedPoints(ofstream *out, TesselPoint* Point)
|
|---|
| [62bb91] | 2618 | {
|
|---|
| [065e82] | 2619 | set<TesselPoint*> *connectedPoints = new set<TesselPoint*>;
|
|---|
| [5c7bf8] | 2620 | class BoundaryPointSet *ReferencePoint = NULL;
|
|---|
| [62bb91] | 2621 | TesselPoint* current;
|
|---|
| 2622 | bool takePoint = false;
|
|---|
| 2623 |
|
|---|
| [5c7bf8] | 2624 | // find the respective boundary point
|
|---|
| 2625 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
|---|
| 2626 | if (PointRunner != PointsOnBoundary.end()) {
|
|---|
| 2627 | ReferencePoint = PointRunner->second;
|
|---|
| 2628 | } else {
|
|---|
| [065e82] | 2629 | *out << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
|---|
| [5c7bf8] | 2630 | ReferencePoint = NULL;
|
|---|
| 2631 | }
|
|---|
| [62bb91] | 2632 |
|
|---|
| [065e82] | 2633 | // little trick so that we look just through lines connect to the BoundaryPoint
|
|---|
| [5c7bf8] | 2634 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
|---|
| 2635 | LineMap *Lines = &LinesOnBoundary;
|
|---|
| 2636 | if (ReferencePoint != NULL)
|
|---|
| 2637 | Lines = &(ReferencePoint->lines);
|
|---|
| 2638 | LineMap::iterator findLines = Lines->begin();
|
|---|
| 2639 | while (findLines != Lines->end()) {
|
|---|
| [065e82] | 2640 | takePoint = false;
|
|---|
| 2641 |
|
|---|
| 2642 | if (findLines->second->endpoints[0]->Nr == Point->nr) {
|
|---|
| 2643 | takePoint = true;
|
|---|
| 2644 | current = findLines->second->endpoints[1]->node;
|
|---|
| 2645 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
|
|---|
| 2646 | takePoint = true;
|
|---|
| 2647 | current = findLines->second->endpoints[0]->node;
|
|---|
| 2648 | }
|
|---|
| 2649 |
|
|---|
| 2650 | if (takePoint) {
|
|---|
| 2651 | *out << Verbose(5) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
|
|---|
| 2652 | connectedPoints->insert(current);
|
|---|
| 2653 | }
|
|---|
| [62bb91] | 2654 |
|
|---|
| [065e82] | 2655 | findLines++;
|
|---|
| [62bb91] | 2656 | }
|
|---|
| 2657 |
|
|---|
| [16d866] | 2658 | if (connectedPoints->size() == 0) { // if have not found any points
|
|---|
| 2659 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl;
|
|---|
| 2660 | return NULL;
|
|---|
| 2661 | }
|
|---|
| [065e82] | 2662 |
|
|---|
| [16d866] | 2663 | return connectedPoints;
|
|---|
| [065e82] | 2664 | };
|
|---|
| [16d866] | 2665 |
|
|---|
| [065e82] | 2666 |
|
|---|
| 2667 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
|---|
| [16d866] | 2668 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
|---|
| 2669 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
|---|
| 2670 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
|---|
| 2671 | * triangle we are looking for.
|
|---|
| 2672 | *
|
|---|
| 2673 | * @param *out output stream for debugging
|
|---|
| 2674 | * @param *Point of which get all connected points
|
|---|
| [065e82] | 2675 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
|---|
| 2676 | * @return list of the all points linked to the provided one
|
|---|
| [16d866] | 2677 | */
|
|---|
| [065e82] | 2678 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point, Vector *Reference)
|
|---|
| [16d866] | 2679 | {
|
|---|
| 2680 | map<double, TesselPoint*> anglesOfPoints;
|
|---|
| [065e82] | 2681 | set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(out, Point);
|
|---|
| 2682 | list<TesselPoint*> *connectedCircle = new list<TesselPoint*>;
|
|---|
| 2683 | Vector center;
|
|---|
| 2684 | Vector PlaneNormal;
|
|---|
| 2685 | Vector AngleZero;
|
|---|
| 2686 | Vector OrthogonalVector;
|
|---|
| 2687 | Vector helper;
|
|---|
| [62bb91] | 2688 |
|
|---|
| [16d866] | 2689 | // calculate central point
|
|---|
| [065e82] | 2690 | for (set<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++)
|
|---|
| [16d866] | 2691 | center.AddVector((*TesselRunner)->node);
|
|---|
| 2692 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size()
|
|---|
| 2693 | // << "; scale factor " << 1.0/connectedPoints.size();
|
|---|
| 2694 | center.Scale(1.0/connectedPoints->size());
|
|---|
| [5c7bf8] | 2695 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl;
|
|---|
| 2696 |
|
|---|
| 2697 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
|---|
| 2698 | PlaneNormal.CopyVector(Point->node);
|
|---|
| 2699 | PlaneNormal.SubtractVector(¢er);
|
|---|
| 2700 | PlaneNormal.Normalize();
|
|---|
| 2701 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
|
|---|
| [62bb91] | 2702 |
|
|---|
| 2703 | // construct one orthogonal vector
|
|---|
| [065e82] | 2704 | if (Reference != NULL)
|
|---|
| 2705 | AngleZero.CopyVector(Reference);
|
|---|
| 2706 | else
|
|---|
| 2707 | AngleZero.CopyVector((*connectedPoints->begin())->node);
|
|---|
| [5c7bf8] | 2708 | AngleZero.SubtractVector(Point->node);
|
|---|
| 2709 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
|---|
| 2710 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
|
|---|
| 2711 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
|
|---|
| 2712 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
|
|---|
| [16d866] | 2713 |
|
|---|
| [5c7bf8] | 2714 | // go through all connected points and calculate angle
|
|---|
| [065e82] | 2715 | for (set<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) {
|
|---|
| [5c7bf8] | 2716 | helper.CopyVector((*listRunner)->node);
|
|---|
| 2717 | helper.SubtractVector(Point->node);
|
|---|
| 2718 | helper.ProjectOntoPlane(&PlaneNormal);
|
|---|
| [f1cccd] | 2719 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
|---|
| [065e82] | 2720 | *out << Verbose(3) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
|
|---|
| [62bb91] | 2721 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
|---|
| 2722 | }
|
|---|
| 2723 |
|
|---|
| [065e82] | 2724 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
|---|
| 2725 | connectedCircle->push_back(AngleRunner->second);
|
|---|
| 2726 | }
|
|---|
| [62bb91] | 2727 |
|
|---|
| [065e82] | 2728 | delete(connectedPoints);
|
|---|
| 2729 | return connectedCircle;
|
|---|
| 2730 | }
|
|---|
| [62bb91] | 2731 |
|
|---|
| [065e82] | 2732 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
|---|
| 2733 | *
|
|---|
| 2734 | * @param *out output stream for debugging
|
|---|
| 2735 | * @param *Point of which get all connected points
|
|---|
| 2736 | * @return list of the all points linked to the provided one
|
|---|
| 2737 | */
|
|---|
| 2738 | list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(ofstream *out, TesselPoint* Point)
|
|---|
| 2739 | {
|
|---|
| 2740 | map<double, TesselPoint*> anglesOfPoints;
|
|---|
| 2741 | list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>;
|
|---|
| 2742 | list<TesselPoint*> *connectedPath = NULL;
|
|---|
| 2743 | Vector center;
|
|---|
| 2744 | Vector PlaneNormal;
|
|---|
| 2745 | Vector AngleZero;
|
|---|
| 2746 | Vector OrthogonalVector;
|
|---|
| 2747 | Vector helper;
|
|---|
| 2748 | class BoundaryPointSet *ReferencePoint = NULL;
|
|---|
| 2749 | class BoundaryPointSet *CurrentPoint = NULL;
|
|---|
| 2750 | class BoundaryTriangleSet *triangle = NULL;
|
|---|
| 2751 | class BoundaryLineSet *CurrentLine = NULL;
|
|---|
| 2752 | class BoundaryLineSet *StartLine = NULL;
|
|---|
| 2753 |
|
|---|
| 2754 | // find the respective boundary point
|
|---|
| 2755 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
|---|
| 2756 | if (PointRunner != PointsOnBoundary.end()) {
|
|---|
| 2757 | ReferencePoint = PointRunner->second;
|
|---|
| 2758 | } else {
|
|---|
| 2759 | *out << Verbose(2) << "ERROR: GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
|---|
| 2760 | return NULL;
|
|---|
| 2761 | }
|
|---|
| 2762 |
|
|---|
| [57066a] | 2763 | map <class BoundaryLineSet *, bool> TouchedLine;
|
|---|
| 2764 | map <class BoundaryTriangleSet *, bool> TouchedTriangle;
|
|---|
| 2765 | map <class BoundaryLineSet *, bool>::iterator LineRunner;
|
|---|
| 2766 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
|---|
| 2767 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
|---|
| 2768 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
|
|---|
| 2769 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
|
|---|
| 2770 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
|
|---|
| 2771 | }
|
|---|
| [065e82] | 2772 | if (!ReferencePoint->lines.empty()) {
|
|---|
| 2773 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
|---|
| [57066a] | 2774 | LineRunner = TouchedLine.find(runner->second);
|
|---|
| 2775 | if (LineRunner == TouchedLine.end()) {
|
|---|
| [065e82] | 2776 | *out << Verbose(2) << "ERROR: I could not find " << *runner->second << " in the touched list." << endl;
|
|---|
| [57066a] | 2777 | } else if (!LineRunner->second) {
|
|---|
| 2778 | LineRunner->second = true;
|
|---|
| [065e82] | 2779 | connectedPath = new list<TesselPoint*>;
|
|---|
| 2780 | triangle = NULL;
|
|---|
| 2781 | CurrentLine = runner->second;
|
|---|
| 2782 | StartLine = CurrentLine;
|
|---|
| 2783 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
|---|
| 2784 | *out << Verbose(3)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
|
|---|
| 2785 | do {
|
|---|
| 2786 | // push current one
|
|---|
| 2787 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
|---|
| 2788 | connectedPath->push_back(CurrentPoint->node);
|
|---|
| 2789 |
|
|---|
| 2790 | // find next triangle
|
|---|
| [57066a] | 2791 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
|---|
| 2792 | *out << Verbose(3) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
|
|---|
| 2793 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
|---|
| 2794 | triangle = Runner->second;
|
|---|
| 2795 | TriangleRunner = TouchedTriangle.find(triangle);
|
|---|
| 2796 | if (TriangleRunner != TouchedTriangle.end()) {
|
|---|
| 2797 | if (!TriangleRunner->second) {
|
|---|
| 2798 | TriangleRunner->second = true;
|
|---|
| 2799 | *out << Verbose(3) << "INFO: Connecting triangle is " << *triangle << "." << endl;
|
|---|
| 2800 | break;
|
|---|
| 2801 | } else {
|
|---|
| 2802 | *out << Verbose(3) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
|
|---|
| 2803 | triangle = NULL;
|
|---|
| 2804 | }
|
|---|
| 2805 | } else {
|
|---|
| 2806 | *out << Verbose(2) << "ERROR: I could not find " << *triangle << " in the touched list." << endl;
|
|---|
| 2807 | triangle = NULL;
|
|---|
| 2808 | }
|
|---|
| [065e82] | 2809 | }
|
|---|
| 2810 | }
|
|---|
| [57066a] | 2811 | if (triangle == NULL)
|
|---|
| 2812 | break;
|
|---|
| [065e82] | 2813 | // find next line
|
|---|
| 2814 | for (int i=0;i<3;i++) {
|
|---|
| 2815 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
|---|
| 2816 | CurrentLine = triangle->lines[i];
|
|---|
| [57066a] | 2817 | *out << Verbose(3) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
|
|---|
| [065e82] | 2818 | break;
|
|---|
| 2819 | }
|
|---|
| 2820 | }
|
|---|
| [57066a] | 2821 | LineRunner = TouchedLine.find(CurrentLine);
|
|---|
| 2822 | if (LineRunner == TouchedLine.end())
|
|---|
| [065e82] | 2823 | *out << Verbose(2) << "ERROR: I could not find " << *CurrentLine << " in the touched list." << endl;
|
|---|
| 2824 | else
|
|---|
| [57066a] | 2825 | LineRunner->second = true;
|
|---|
| [065e82] | 2826 | // find next point
|
|---|
| 2827 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
|---|
| 2828 |
|
|---|
| 2829 | } while (CurrentLine != StartLine);
|
|---|
| 2830 | // last point is missing, as it's on start line
|
|---|
| 2831 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
|---|
| [57066a] | 2832 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
|
|---|
| 2833 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
|---|
| [065e82] | 2834 |
|
|---|
| 2835 | ListOfPaths->push_back(connectedPath);
|
|---|
| 2836 | } else {
|
|---|
| 2837 | *out << Verbose(3) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
|
|---|
| 2838 | }
|
|---|
| 2839 | }
|
|---|
| 2840 | } else {
|
|---|
| 2841 | *out << Verbose(1) << "ERROR: There are no lines attached to " << *ReferencePoint << "." << endl;
|
|---|
| 2842 | }
|
|---|
| 2843 |
|
|---|
| 2844 | return ListOfPaths;
|
|---|
| [62bb91] | 2845 | }
|
|---|
| 2846 |
|
|---|
| [065e82] | 2847 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
|---|
| 2848 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
|---|
| 2849 | * @param *out output stream for debugging
|
|---|
| 2850 | * @param *Point of which get all connected points
|
|---|
| 2851 | * @return list of the closed paths
|
|---|
| 2852 | */
|
|---|
| 2853 | list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(ofstream *out, TesselPoint* Point)
|
|---|
| 2854 | {
|
|---|
| 2855 | list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(out, Point);
|
|---|
| 2856 | list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>;
|
|---|
| 2857 | list<TesselPoint*> *connectedPath = NULL;
|
|---|
| 2858 | list<TesselPoint*> *newPath = NULL;
|
|---|
| 2859 | int count = 0;
|
|---|
| 2860 |
|
|---|
| 2861 |
|
|---|
| 2862 | list<TesselPoint*>::iterator CircleRunner;
|
|---|
| 2863 | list<TesselPoint*>::iterator CircleStart;
|
|---|
| 2864 |
|
|---|
| 2865 | for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
|---|
| 2866 | connectedPath = *ListRunner;
|
|---|
| 2867 |
|
|---|
| 2868 | *out << Verbose(2) << "INFO: Current path is " << connectedPath << "." << endl;
|
|---|
| 2869 |
|
|---|
| 2870 | // go through list, look for reappearance of starting Point and count
|
|---|
| 2871 | CircleStart = connectedPath->begin();
|
|---|
| 2872 |
|
|---|
| 2873 | // go through list, look for reappearance of starting Point and create list
|
|---|
| 2874 | list<TesselPoint*>::iterator Marker = CircleStart;
|
|---|
| 2875 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
|---|
| 2876 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
|---|
| 2877 | // we have a closed circle from Marker to new Marker
|
|---|
| 2878 | *out << Verbose(3) << count+1 << ". closed path consists of: ";
|
|---|
| 2879 | newPath = new list<TesselPoint*>;
|
|---|
| 2880 | list<TesselPoint*>::iterator CircleSprinter = Marker;
|
|---|
| 2881 | for (; CircleSprinter != CircleRunner; CircleSprinter++) {
|
|---|
| 2882 | newPath->push_back(*CircleSprinter);
|
|---|
| 2883 | *out << (**CircleSprinter) << " <-> ";
|
|---|
| 2884 | }
|
|---|
| 2885 | *out << ".." << endl;
|
|---|
| 2886 | count++;
|
|---|
| 2887 | Marker = CircleRunner;
|
|---|
| 2888 |
|
|---|
| 2889 | // add to list
|
|---|
| 2890 | ListofClosedPaths->push_back(newPath);
|
|---|
| 2891 | }
|
|---|
| 2892 | }
|
|---|
| 2893 | }
|
|---|
| 2894 | *out << Verbose(3) << "INFO: " << count << " closed additional path(s) have been created." << endl;
|
|---|
| 2895 |
|
|---|
| 2896 | // delete list of paths
|
|---|
| 2897 | while (!ListofPaths->empty()) {
|
|---|
| 2898 | connectedPath = *(ListofPaths->begin());
|
|---|
| 2899 | ListofPaths->remove(connectedPath);
|
|---|
| 2900 | delete(connectedPath);
|
|---|
| 2901 | }
|
|---|
| 2902 | delete(ListofPaths);
|
|---|
| 2903 |
|
|---|
| 2904 | // exit
|
|---|
| 2905 | return ListofClosedPaths;
|
|---|
| 2906 | };
|
|---|
| 2907 |
|
|---|
| 2908 |
|
|---|
| 2909 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
|---|
| 2910 | * \param *out output stream for debugging
|
|---|
| 2911 | * \param *Point BoundaryPoint
|
|---|
| 2912 | * \return pointer to allocated list of triangles
|
|---|
| 2913 | */
|
|---|
| 2914 | set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(ofstream *out, class BoundaryPointSet *Point)
|
|---|
| 2915 | {
|
|---|
| 2916 | set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>;
|
|---|
| 2917 |
|
|---|
| 2918 | if (Point == NULL) {
|
|---|
| 2919 | *out << Verbose(1) << "ERROR: Point given is NULL." << endl;
|
|---|
| 2920 | } else {
|
|---|
| 2921 | // go through its lines and insert all triangles
|
|---|
| 2922 | for (LineMap::iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
|---|
| 2923 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
|---|
| 2924 | connectedTriangles->insert(TriangleRunner->second);
|
|---|
| 2925 | }
|
|---|
| 2926 | }
|
|---|
| 2927 |
|
|---|
| 2928 | return connectedTriangles;
|
|---|
| 2929 | };
|
|---|
| 2930 |
|
|---|
| 2931 |
|
|---|
| [16d866] | 2932 | /** Removes a boundary point from the envelope while keeping it closed.
|
|---|
| [57066a] | 2933 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
|---|
| 2934 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
|---|
| 2935 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
|---|
| 2936 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
|---|
| 2937 | * -# the surface is closed, when the path is empty
|
|---|
| 2938 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
|---|
| [16d866] | 2939 | * \param *out output stream for debugging
|
|---|
| 2940 | * \param *point point to be removed
|
|---|
| 2941 | * \return volume added to the volume inside the tesselated surface by the removal
|
|---|
| 2942 | */
|
|---|
| 2943 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) {
|
|---|
| 2944 | class BoundaryLineSet *line = NULL;
|
|---|
| 2945 | class BoundaryTriangleSet *triangle = NULL;
|
|---|
| [57066a] | 2946 | Vector OldPoint, NormalVector;
|
|---|
| [16d866] | 2947 | double volume = 0;
|
|---|
| 2948 | int count = 0;
|
|---|
| 2949 |
|
|---|
| [1d9b7aa] | 2950 | if (point == NULL) {
|
|---|
| 2951 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl;
|
|---|
| 2952 | return 0.;
|
|---|
| 2953 | } else
|
|---|
| 2954 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl;
|
|---|
| 2955 |
|
|---|
| [16d866] | 2956 | // copy old location for the volume
|
|---|
| 2957 | OldPoint.CopyVector(point->node->node);
|
|---|
| 2958 |
|
|---|
| 2959 | // get list of connected points
|
|---|
| 2960 | if (point->lines.empty()) {
|
|---|
| 2961 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
|
|---|
| 2962 | return 0.;
|
|---|
| 2963 | }
|
|---|
| 2964 |
|
|---|
| [065e82] | 2965 | list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(out, point->node);
|
|---|
| 2966 | list<TesselPoint*> *connectedPath = NULL;
|
|---|
| 2967 |
|
|---|
| 2968 | // gather all triangles
|
|---|
| [16d866] | 2969 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
|---|
| 2970 | count+=LineRunner->second->triangles.size();
|
|---|
| [065e82] | 2971 | map<class BoundaryTriangleSet *, int> Candidates;
|
|---|
| [57066a] | 2972 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
|
|---|
| [16d866] | 2973 | line = LineRunner->second;
|
|---|
| 2974 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
|---|
| 2975 | triangle = TriangleRunner->second;
|
|---|
| [065e82] | 2976 | Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) );
|
|---|
| [16d866] | 2977 | }
|
|---|
| 2978 | }
|
|---|
| 2979 |
|
|---|
| [065e82] | 2980 | // remove all triangles
|
|---|
| 2981 | count=0;
|
|---|
| [57066a] | 2982 | NormalVector.Zero();
|
|---|
| [065e82] | 2983 | for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
|
|---|
| 2984 | *out << Verbose(3) << "INFO: Removing triangle " << *(Runner->first) << "." << endl;
|
|---|
| [57066a] | 2985 | NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward
|
|---|
| [065e82] | 2986 | RemoveTesselationTriangle(Runner->first);
|
|---|
| 2987 | count++;
|
|---|
| 2988 | }
|
|---|
| 2989 | *out << Verbose(1) << count << " triangles were removed." << endl;
|
|---|
| 2990 |
|
|---|
| 2991 | list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
|---|
| 2992 | list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance;
|
|---|
| 2993 | map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin();
|
|---|
| [57066a] | 2994 | list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode;
|
|---|
| 2995 | double angle;
|
|---|
| 2996 | double smallestangle;
|
|---|
| 2997 | Vector Point, Reference, OrthogonalVector;
|
|---|
| [065e82] | 2998 | if (count > 2) { // less than three triangles, then nothing will be created
|
|---|
| 2999 | class TesselPoint *TriangleCandidates[3];
|
|---|
| 3000 | count = 0;
|
|---|
| 3001 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
|---|
| 3002 | if (ListAdvance != ListOfClosedPaths->end())
|
|---|
| 3003 | ListAdvance++;
|
|---|
| 3004 |
|
|---|
| 3005 | connectedPath = *ListRunner;
|
|---|
| 3006 |
|
|---|
| 3007 | // re-create all triangles by going through connected points list
|
|---|
| [57066a] | 3008 | list<class BoundaryLineSet *> NewLines;
|
|---|
| 3009 | for (;!connectedPath->empty();) {
|
|---|
| 3010 | // search middle node with widest angle to next neighbours
|
|---|
| 3011 | EndNode = connectedPath->end();
|
|---|
| 3012 | smallestangle = 0.;
|
|---|
| 3013 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
|---|
| 3014 | cout << Verbose(3) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
|---|
| 3015 | // construct vectors to next and previous neighbour
|
|---|
| 3016 | StartNode = MiddleNode;
|
|---|
| 3017 | if (StartNode == connectedPath->begin())
|
|---|
| 3018 | StartNode = connectedPath->end();
|
|---|
| 3019 | StartNode--;
|
|---|
| 3020 | //cout << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
|
|---|
| 3021 | Point.CopyVector((*StartNode)->node);
|
|---|
| 3022 | Point.SubtractVector((*MiddleNode)->node);
|
|---|
| 3023 | StartNode = MiddleNode;
|
|---|
| 3024 | StartNode++;
|
|---|
| 3025 | if (StartNode == connectedPath->end())
|
|---|
| 3026 | StartNode = connectedPath->begin();
|
|---|
| 3027 | //cout << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
|
|---|
| 3028 | Reference.CopyVector((*StartNode)->node);
|
|---|
| 3029 | Reference.SubtractVector((*MiddleNode)->node);
|
|---|
| 3030 | OrthogonalVector.CopyVector((*MiddleNode)->node);
|
|---|
| 3031 | OrthogonalVector.SubtractVector(&OldPoint);
|
|---|
| 3032 | OrthogonalVector.MakeNormalVector(&Reference);
|
|---|
| 3033 | angle = GetAngle(Point, Reference, OrthogonalVector);
|
|---|
| 3034 | //if (angle < M_PI) // no wrong-sided triangles, please?
|
|---|
| 3035 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
|
|---|
| 3036 | smallestangle = angle;
|
|---|
| 3037 | EndNode = MiddleNode;
|
|---|
| 3038 | }
|
|---|
| 3039 | }
|
|---|
| 3040 | MiddleNode = EndNode;
|
|---|
| 3041 | if (MiddleNode == connectedPath->end()) {
|
|---|
| 3042 | cout << Verbose(1) << "CRITICAL: Could not find a smallest angle!" << endl;
|
|---|
| 3043 | exit(255);
|
|---|
| 3044 | }
|
|---|
| 3045 | StartNode = MiddleNode;
|
|---|
| 3046 | if (StartNode == connectedPath->begin())
|
|---|
| 3047 | StartNode = connectedPath->end();
|
|---|
| 3048 | StartNode--;
|
|---|
| 3049 | EndNode++;
|
|---|
| 3050 | if (EndNode == connectedPath->end())
|
|---|
| 3051 | EndNode = connectedPath->begin();
|
|---|
| 3052 | cout << Verbose(4) << "INFO: StartNode is " << **StartNode << "." << endl;
|
|---|
| 3053 | cout << Verbose(4) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
|---|
| 3054 | cout << Verbose(4) << "INFO: EndNode is " << **EndNode << "." << endl;
|
|---|
| 3055 | *out << Verbose(3) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
|
|---|
| 3056 | TriangleCandidates[0] = *StartNode;
|
|---|
| 3057 | TriangleCandidates[1] = *MiddleNode;
|
|---|
| 3058 | TriangleCandidates[2] = *EndNode;
|
|---|
| [065e82] | 3059 | triangle = GetPresentTriangle(out, TriangleCandidates);
|
|---|
| [57066a] | 3060 | if (triangle != NULL) {
|
|---|
| 3061 | cout << Verbose(1) << "WARNING: New triangle already present, skipping!" << endl;
|
|---|
| 3062 | StartNode++;
|
|---|
| 3063 | MiddleNode++;
|
|---|
| 3064 | EndNode++;
|
|---|
| 3065 | if (StartNode == connectedPath->end())
|
|---|
| 3066 | StartNode = connectedPath->begin();
|
|---|
| 3067 | if (MiddleNode == connectedPath->end())
|
|---|
| 3068 | MiddleNode = connectedPath->begin();
|
|---|
| 3069 | if (EndNode == connectedPath->end())
|
|---|
| 3070 | EndNode = connectedPath->begin();
|
|---|
| 3071 | continue;
|
|---|
| 3072 | }
|
|---|
| 3073 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
|---|
| 3074 | AddTesselationPoint(*StartNode, 0);
|
|---|
| 3075 | AddTesselationPoint(*MiddleNode, 1);
|
|---|
| 3076 | AddTesselationPoint(*EndNode, 2);
|
|---|
| [065e82] | 3077 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
|---|
| 3078 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| 3079 | AddTesselationLine(TPS[0], TPS[2], 1);
|
|---|
| [57066a] | 3080 | NewLines.push_back(BLS[1]);
|
|---|
| [065e82] | 3081 | AddTesselationLine(TPS[1], TPS[2], 2);
|
|---|
| 3082 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| [57066a] | 3083 | BTS->GetNormalVector(NormalVector);
|
|---|
| [065e82] | 3084 | AddTesselationTriangle();
|
|---|
| 3085 | // calculate volume summand as a general tetraeder
|
|---|
| [57066a] | 3086 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->node, TPS[1]->node->node, TPS[2]->node->node, &OldPoint);
|
|---|
| [065e82] | 3087 | // advance number
|
|---|
| 3088 | count++;
|
|---|
| [57066a] | 3089 |
|
|---|
| 3090 | // prepare nodes for next triangle
|
|---|
| 3091 | StartNode = EndNode;
|
|---|
| 3092 | cout << Verbose(4) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
|
|---|
| 3093 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
|---|
| 3094 | if (connectedPath->size() == 2) { // we are done
|
|---|
| 3095 | connectedPath->remove(*StartNode); // remove the start node
|
|---|
| 3096 | connectedPath->remove(*EndNode); // remove the end node
|
|---|
| 3097 | break;
|
|---|
| 3098 | } else if (connectedPath->size() < 2) { // something's gone wrong!
|
|---|
| 3099 | cout << Verbose(1) << "CRITICAL: There are only two endpoints left!" << endl;
|
|---|
| 3100 | exit(255);
|
|---|
| 3101 | } else {
|
|---|
| 3102 | MiddleNode = StartNode;
|
|---|
| 3103 | MiddleNode++;
|
|---|
| 3104 | if (MiddleNode == connectedPath->end())
|
|---|
| 3105 | MiddleNode = connectedPath->begin();
|
|---|
| 3106 | EndNode = MiddleNode;
|
|---|
| 3107 | EndNode++;
|
|---|
| 3108 | if (EndNode == connectedPath->end())
|
|---|
| 3109 | EndNode = connectedPath->begin();
|
|---|
| 3110 | }
|
|---|
| [065e82] | 3111 | }
|
|---|
| [57066a] | 3112 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
|
|---|
| 3113 | if (NewLines.size() > 1) {
|
|---|
| 3114 | list<class BoundaryLineSet *>::iterator Candidate;
|
|---|
| 3115 | class BoundaryLineSet *OtherBase = NULL;
|
|---|
| 3116 | double tmp, maxgain;
|
|---|
| 3117 | do {
|
|---|
| 3118 | maxgain = 0;
|
|---|
| 3119 | for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
|
|---|
| 3120 | tmp = PickFarthestofTwoBaselines(out, *Runner);
|
|---|
| 3121 | if (maxgain < tmp) {
|
|---|
| 3122 | maxgain = tmp;
|
|---|
| 3123 | Candidate = Runner;
|
|---|
| 3124 | }
|
|---|
| 3125 | }
|
|---|
| 3126 | if (maxgain != 0) {
|
|---|
| 3127 | volume += maxgain;
|
|---|
| 3128 | cout << Verbose(3) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
|
|---|
| 3129 | OtherBase = FlipBaseline(out, *Candidate);
|
|---|
| 3130 | NewLines.erase(Candidate);
|
|---|
| 3131 | NewLines.push_back(OtherBase);
|
|---|
| 3132 | }
|
|---|
| 3133 | } while (maxgain != 0.);
|
|---|
| 3134 | }
|
|---|
| 3135 |
|
|---|
| [065e82] | 3136 | ListOfClosedPaths->remove(connectedPath);
|
|---|
| 3137 | delete(connectedPath);
|
|---|
| [16d866] | 3138 | }
|
|---|
| [065e82] | 3139 | *out << Verbose(1) << count << " triangles were created." << endl;
|
|---|
| 3140 | } else {
|
|---|
| 3141 | while (!ListOfClosedPaths->empty()) {
|
|---|
| 3142 | ListRunner = ListOfClosedPaths->begin();
|
|---|
| 3143 | connectedPath = *ListRunner;
|
|---|
| 3144 | ListOfClosedPaths->remove(connectedPath);
|
|---|
| 3145 | delete(connectedPath);
|
|---|
| 3146 | }
|
|---|
| 3147 | *out << Verbose(1) << "No need to create any triangles." << endl;
|
|---|
| [16d866] | 3148 | }
|
|---|
| [065e82] | 3149 | delete(ListOfClosedPaths);
|
|---|
| [16d866] | 3150 |
|
|---|
| [57066a] | 3151 | *out << Verbose(1) << "Removed volume is " << volume << "." << endl;
|
|---|
| [357fba] | 3152 |
|
|---|
| [57066a] | 3153 | return volume;
|
|---|
| [357fba] | 3154 | };
|
|---|
| [ab1932] | 3155 |
|
|---|
| [5c7bf8] | 3156 |
|
|---|
| [ab1932] | 3157 |
|
|---|
| 3158 | /**
|
|---|
| [62bb91] | 3159 | * Finds triangles belonging to the three provided points.
|
|---|
| [ab1932] | 3160 | *
|
|---|
| [62bb91] | 3161 | * @param *Points[3] list, is expected to contain three points
|
|---|
| [ab1932] | 3162 | *
|
|---|
| [62bb91] | 3163 | * @return triangles which belong to the provided points, will be empty if there are none,
|
|---|
| [ab1932] | 3164 | * will usually be one, in case of degeneration, there will be two
|
|---|
| 3165 | */
|
|---|
| 3166 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3])
|
|---|
| 3167 | {
|
|---|
| 3168 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
|
|---|
| 3169 | LineMap::iterator FindLine;
|
|---|
| 3170 | PointMap::iterator FindPoint;
|
|---|
| 3171 | TriangleMap::iterator FindTriangle;
|
|---|
| 3172 | class BoundaryPointSet *TrianglePoints[3];
|
|---|
| 3173 |
|
|---|
| 3174 | for (int i = 0; i < 3; i++) {
|
|---|
| 3175 | FindPoint = PointsOnBoundary.find(Points[i]->nr);
|
|---|
| 3176 | if (FindPoint != PointsOnBoundary.end()) {
|
|---|
| 3177 | TrianglePoints[i] = FindPoint->second;
|
|---|
| 3178 | } else {
|
|---|
| 3179 | TrianglePoints[i] = NULL;
|
|---|
| 3180 | }
|
|---|
| 3181 | }
|
|---|
| 3182 |
|
|---|
| 3183 | // checks lines between the points in the Points for their adjacent triangles
|
|---|
| 3184 | for (int i = 0; i < 3; i++) {
|
|---|
| 3185 | if (TrianglePoints[i] != NULL) {
|
|---|
| 3186 | for (int j = i; j < 3; j++) {
|
|---|
| 3187 | if (TrianglePoints[j] != NULL) {
|
|---|
| 3188 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr);
|
|---|
| 3189 | if (FindLine != TrianglePoints[i]->lines.end()) {
|
|---|
| 3190 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) {
|
|---|
| 3191 | FindTriangle = FindLine->second->triangles.begin();
|
|---|
| 3192 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
|---|
| [57066a] | 3193 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
|---|
| [ab1932] | 3194 | result->push_back(FindTriangle->second);
|
|---|
| 3195 | }
|
|---|
| 3196 | }
|
|---|
| 3197 | }
|
|---|
| 3198 | // Is it sufficient to consider one of the triangle lines for this.
|
|---|
| 3199 | return result;
|
|---|
| 3200 |
|
|---|
| 3201 | }
|
|---|
| 3202 | }
|
|---|
| 3203 | }
|
|---|
| 3204 | }
|
|---|
| 3205 | }
|
|---|
| 3206 |
|
|---|
| 3207 | return result;
|
|---|
| 3208 | }
|
|---|
| 3209 |
|
|---|
| [7c14ec] | 3210 | /**
|
|---|
| [57066a] | 3211 | * Finds all degenerated lines within the tesselation structure.
|
|---|
| [7c14ec] | 3212 | *
|
|---|
| [57066a] | 3213 | * @return map of keys of degenerated line pairs, each line occurs twice
|
|---|
| [7c14ec] | 3214 | * in the list, once as key and once as value
|
|---|
| 3215 | */
|
|---|
| [57066a] | 3216 | map<int, int> * Tesselation::FindAllDegeneratedLines()
|
|---|
| [7c14ec] | 3217 | {
|
|---|
| [57066a] | 3218 | map<int, class BoundaryLineSet *> AllLines;
|
|---|
| 3219 | map<int, int> * DegeneratedLines = new map<int, int>;
|
|---|
| [7c14ec] | 3220 |
|
|---|
| 3221 | // sanity check
|
|---|
| 3222 | if (LinesOnBoundary.empty()) {
|
|---|
| 3223 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure.";
|
|---|
| [57066a] | 3224 | return DegeneratedLines;
|
|---|
| [7c14ec] | 3225 | }
|
|---|
| 3226 |
|
|---|
| [57066a] | 3227 | LineMap::iterator LineRunner1;
|
|---|
| 3228 | pair<LineMap::iterator, bool> tester;
|
|---|
| [7c14ec] | 3229 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
|---|
| [57066a] | 3230 | tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second) );
|
|---|
| 3231 | if ((!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line
|
|---|
| 3232 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr) );
|
|---|
| 3233 | DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr) );
|
|---|
| 3234 | }
|
|---|
| 3235 | }
|
|---|
| 3236 |
|
|---|
| 3237 | AllLines.clear();
|
|---|
| 3238 |
|
|---|
| 3239 | cout << Verbose(1) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
|
|---|
| 3240 | map<int,int>::iterator it;
|
|---|
| 3241 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++)
|
|---|
| 3242 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl;
|
|---|
| 3243 |
|
|---|
| 3244 | return DegeneratedLines;
|
|---|
| 3245 | }
|
|---|
| 3246 |
|
|---|
| 3247 | /**
|
|---|
| 3248 | * Finds all degenerated triangles within the tesselation structure.
|
|---|
| 3249 | *
|
|---|
| 3250 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
|---|
| 3251 | * in the list, once as key and once as value
|
|---|
| 3252 | */
|
|---|
| 3253 | map<int, int> * Tesselation::FindAllDegeneratedTriangles()
|
|---|
| 3254 | {
|
|---|
| 3255 | map<int, int> * DegeneratedLines = FindAllDegeneratedLines();
|
|---|
| 3256 | map<int, int> * DegeneratedTriangles = new map<int, int>;
|
|---|
| 3257 |
|
|---|
| 3258 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
|---|
| 3259 | LineMap::iterator Liner;
|
|---|
| 3260 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
|---|
| 3261 |
|
|---|
| 3262 | for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
|---|
| 3263 | // run over both lines' triangles
|
|---|
| 3264 | Liner = LinesOnBoundary.find(LineRunner->first);
|
|---|
| 3265 | if (Liner != LinesOnBoundary.end())
|
|---|
| 3266 | line1 = Liner->second;
|
|---|
| 3267 | Liner = LinesOnBoundary.find(LineRunner->second);
|
|---|
| 3268 | if (Liner != LinesOnBoundary.end())
|
|---|
| 3269 | line2 = Liner->second;
|
|---|
| 3270 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
|---|
| 3271 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
|---|
| 3272 | if ((TriangleRunner1->second != TriangleRunner2->second)
|
|---|
| 3273 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
|---|
| 3274 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
|
|---|
| 3275 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
|
|---|
| [7c14ec] | 3276 | }
|
|---|
| 3277 | }
|
|---|
| 3278 | }
|
|---|
| 3279 | }
|
|---|
| [57066a] | 3280 | delete(DegeneratedLines);
|
|---|
| [7c14ec] | 3281 |
|
|---|
| [57066a] | 3282 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
|
|---|
| [7c14ec] | 3283 | map<int,int>::iterator it;
|
|---|
| [57066a] | 3284 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
|---|
| [7c14ec] | 3285 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl;
|
|---|
| 3286 |
|
|---|
| 3287 | return DegeneratedTriangles;
|
|---|
| 3288 | }
|
|---|
| 3289 |
|
|---|
| 3290 | /**
|
|---|
| 3291 | * Purges degenerated triangles from the tesselation structure if they are not
|
|---|
| 3292 | * necessary to keep a single point within the structure.
|
|---|
| 3293 | */
|
|---|
| 3294 | void Tesselation::RemoveDegeneratedTriangles()
|
|---|
| 3295 | {
|
|---|
| [57066a] | 3296 | map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
|---|
| 3297 | TriangleMap::iterator finder;
|
|---|
| 3298 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
|---|
| 3299 | int count = 0;
|
|---|
| [7c14ec] | 3300 |
|
|---|
| [57066a] | 3301 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
|
|---|
| 3302 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
|
|---|
| [7c14ec] | 3303 | ) {
|
|---|
| [57066a] | 3304 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
|---|
| 3305 | if (finder != TrianglesOnBoundary.end())
|
|---|
| 3306 | triangle = finder->second;
|
|---|
| 3307 | else
|
|---|
| 3308 | break;
|
|---|
| 3309 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
|---|
| 3310 | if (finder != TrianglesOnBoundary.end())
|
|---|
| 3311 | partnerTriangle = finder->second;
|
|---|
| 3312 | else
|
|---|
| 3313 | break;
|
|---|
| [7c14ec] | 3314 |
|
|---|
| 3315 | bool trianglesShareLine = false;
|
|---|
| 3316 | for (int i = 0; i < 3; ++i)
|
|---|
| 3317 | for (int j = 0; j < 3; ++j)
|
|---|
| 3318 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
|---|
| 3319 |
|
|---|
| 3320 | if (trianglesShareLine
|
|---|
| 3321 | && (triangle->endpoints[1]->LinesCount > 2)
|
|---|
| 3322 | && (triangle->endpoints[2]->LinesCount > 2)
|
|---|
| 3323 | && (triangle->endpoints[0]->LinesCount > 2)
|
|---|
| 3324 | ) {
|
|---|
| [57066a] | 3325 | // check whether we have to fix lines
|
|---|
| 3326 | BoundaryTriangleSet *Othertriangle = NULL;
|
|---|
| 3327 | BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
|---|
| 3328 | TriangleMap::iterator TriangleRunner;
|
|---|
| 3329 | for (int i = 0; i < 3; ++i)
|
|---|
| 3330 | for (int j = 0; j < 3; ++j)
|
|---|
| 3331 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
|---|
| 3332 | // get the other two triangles
|
|---|
| 3333 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
|---|
| 3334 | if (TriangleRunner->second != triangle) {
|
|---|
| 3335 | Othertriangle = TriangleRunner->second;
|
|---|
| 3336 | }
|
|---|
| 3337 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
|---|
| 3338 | if (TriangleRunner->second != partnerTriangle) {
|
|---|
| 3339 | OtherpartnerTriangle = TriangleRunner->second;
|
|---|
| 3340 | }
|
|---|
| 3341 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
|---|
| 3342 | // the line of triangle receives the degenerated ones
|
|---|
| 3343 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
|---|
| 3344 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
|
|---|
| 3345 | for (int k=0;k<3;k++)
|
|---|
| 3346 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
|---|
| 3347 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
|---|
| 3348 | break;
|
|---|
| 3349 | }
|
|---|
| 3350 | // the line of partnerTriangle receives the non-degenerated ones
|
|---|
| 3351 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
|
|---|
| 3352 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
|
|---|
| 3353 | partnerTriangle->lines[j] = triangle->lines[i];
|
|---|
| 3354 | }
|
|---|
| 3355 |
|
|---|
| 3356 | // erase the pair
|
|---|
| 3357 | count += (int) DegeneratedTriangles->erase(triangle->Nr);
|
|---|
| [7c14ec] | 3358 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
|
|---|
| 3359 | RemoveTesselationTriangle(triangle);
|
|---|
| [57066a] | 3360 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
|
|---|
| [7c14ec] | 3361 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
|
|---|
| 3362 | RemoveTesselationTriangle(partnerTriangle);
|
|---|
| 3363 | } else {
|
|---|
| 3364 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
|
|---|
| 3365 | << " and its partner " << *partnerTriangle << " because it is essential for at"
|
|---|
| 3366 | << " least one of the endpoints to be kept in the tesselation structure." << endl;
|
|---|
| 3367 | }
|
|---|
| 3368 | }
|
|---|
| [57066a] | 3369 | delete(DegeneratedTriangles);
|
|---|
| 3370 |
|
|---|
| 3371 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
|
|---|
| [7c14ec] | 3372 | }
|
|---|
| 3373 |
|
|---|
| [57066a] | 3374 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
|---|
| 3375 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
|---|
| 3376 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
|---|
| 3377 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
|---|
| 3378 | * \param *out output stream for debugging
|
|---|
| 3379 | * \param *point point to add
|
|---|
| 3380 | * \param *LC Linked Cell structure to find nearest point
|
|---|
| [ab1932] | 3381 | */
|
|---|
| [57066a] | 3382 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(ofstream *out, class TesselPoint *point, LinkedCell *LC)
|
|---|
| [ab1932] | 3383 | {
|
|---|
| [57066a] | 3384 | *out << Verbose(2) << "Begin of AddBoundaryPointByDegeneratedTriangle" << endl;
|
|---|
| [ab1932] | 3385 |
|
|---|
| [57066a] | 3386 | // find nearest boundary point
|
|---|
| 3387 | class TesselPoint *BackupPoint = NULL;
|
|---|
| 3388 | class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC);
|
|---|
| 3389 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
|---|
| 3390 | PointMap::iterator PointRunner;
|
|---|
| 3391 |
|
|---|
| 3392 | if (NearestPoint == point)
|
|---|
| 3393 | NearestPoint = BackupPoint;
|
|---|
| 3394 | PointRunner = PointsOnBoundary.find(NearestPoint->nr);
|
|---|
| 3395 | if (PointRunner != PointsOnBoundary.end()) {
|
|---|
| 3396 | NearestBoundaryPoint = PointRunner->second;
|
|---|
| 3397 | } else {
|
|---|
| 3398 | *out << Verbose(1) << "ERROR: I cannot find the boundary point." << endl;
|
|---|
| 3399 | return;
|
|---|
| 3400 | }
|
|---|
| 3401 | *out << Verbose(2) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
|
|---|
| 3402 |
|
|---|
| 3403 | // go through its lines and find the best one to split
|
|---|
| 3404 | Vector CenterToPoint;
|
|---|
| 3405 | Vector BaseLine;
|
|---|
| 3406 | double angle, BestAngle = 0.;
|
|---|
| 3407 | class BoundaryLineSet *BestLine = NULL;
|
|---|
| 3408 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
|---|
| 3409 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
|
|---|
| 3410 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
|
|---|
| 3411 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
|
|---|
| 3412 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
|
|---|
| 3413 | CenterToPoint.Scale(0.5);
|
|---|
| 3414 | CenterToPoint.SubtractVector(point->node);
|
|---|
| 3415 | angle = CenterToPoint.Angle(&BaseLine);
|
|---|
| 3416 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
|
|---|
| 3417 | BestAngle = angle;
|
|---|
| 3418 | BestLine = Runner->second;
|
|---|
| 3419 | }
|
|---|
| [ab1932] | 3420 | }
|
|---|
| 3421 |
|
|---|
| [57066a] | 3422 | // remove one triangle from the chosen line
|
|---|
| 3423 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
|---|
| 3424 | BestLine->triangles.erase(TempTriangle->Nr);
|
|---|
| 3425 | int nr = -1;
|
|---|
| 3426 | for (int i=0;i<3; i++) {
|
|---|
| 3427 | if (TempTriangle->lines[i] == BestLine) {
|
|---|
| 3428 | nr = i;
|
|---|
| 3429 | break;
|
|---|
| 3430 | }
|
|---|
| 3431 | }
|
|---|
| [ab1932] | 3432 |
|
|---|
| [57066a] | 3433 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
|---|
| 3434 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
|---|
| 3435 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
|---|
| 3436 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
|---|
| 3437 | AddTesselationPoint(point, 2);
|
|---|
| 3438 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
|---|
| 3439 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| 3440 | AddTesselationLine(TPS[0], TPS[2], 1);
|
|---|
| 3441 | AddTesselationLine(TPS[1], TPS[2], 2);
|
|---|
| 3442 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 3443 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
|---|
| 3444 | BTS->NormalVector.Scale(-1.);
|
|---|
| 3445 | *out << Verbose(3) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
|
|---|
| 3446 | AddTesselationTriangle();
|
|---|
| 3447 |
|
|---|
| 3448 | // create other side of this triangle and close both new sides of the first created triangle
|
|---|
| 3449 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
|---|
| 3450 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
|---|
| 3451 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
|---|
| 3452 | AddTesselationPoint(point, 2);
|
|---|
| 3453 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
|---|
| 3454 | AddTesselationLine(TPS[0], TPS[1], 0);
|
|---|
| 3455 | AddTesselationLine(TPS[0], TPS[2], 1);
|
|---|
| 3456 | AddTesselationLine(TPS[1], TPS[2], 2);
|
|---|
| 3457 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 3458 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
|---|
| 3459 | *out << Verbose(3) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
|
|---|
| 3460 | AddTesselationTriangle();
|
|---|
| 3461 |
|
|---|
| 3462 | // add removed triangle to the last open line of the second triangle
|
|---|
| 3463 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
|---|
| 3464 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
|---|
| 3465 | if (BestLine == BTS->lines[i]){
|
|---|
| 3466 | *out << Verbose(1) << "CRITICAL: BestLine is same as found line, something's wrong here!" << endl;
|
|---|
| 3467 | exit(255);
|
|---|
| 3468 | }
|
|---|
| 3469 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
|
|---|
| 3470 | TempTriangle->lines[nr] = BTS->lines[i];
|
|---|
| 3471 | break;
|
|---|
| 3472 | }
|
|---|
| 3473 | }
|
|---|
| [ab1932] | 3474 |
|
|---|
| [57066a] | 3475 | // exit
|
|---|
| 3476 | *out << Verbose(2) << "End of AddBoundaryPointByDegeneratedTriangle" << endl;
|
|---|
| 3477 | };
|
|---|
| 3478 |
|
|---|
| 3479 | /** Writes the envelope to file.
|
|---|
| 3480 | * \param *out otuput stream for debugging
|
|---|
| 3481 | * \param *filename basename of output file
|
|---|
| 3482 | * \param *cloud PointCloud structure with all nodes
|
|---|
| 3483 | */
|
|---|
| 3484 | void Tesselation::Output(ofstream *out, const char *filename, PointCloud *cloud)
|
|---|
| 3485 | {
|
|---|
| 3486 | ofstream *tempstream = NULL;
|
|---|
| 3487 | string NameofTempFile;
|
|---|
| 3488 | char NumberName[255];
|
|---|
| 3489 |
|
|---|
| 3490 | if (LastTriangle != NULL) {
|
|---|
| 3491 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
|
|---|
| 3492 | if (DoTecplotOutput) {
|
|---|
| 3493 | string NameofTempFile(filename);
|
|---|
| 3494 | NameofTempFile.append(NumberName);
|
|---|
| 3495 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
|---|
| 3496 | NameofTempFile.erase(npos, 1);
|
|---|
| 3497 | NameofTempFile.append(TecplotSuffix);
|
|---|
| 3498 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
|---|
| 3499 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
|---|
| 3500 | WriteTecplotFile(out, tempstream, this, cloud, TriangleFilesWritten);
|
|---|
| 3501 | tempstream->close();
|
|---|
| 3502 | tempstream->flush();
|
|---|
| 3503 | delete(tempstream);
|
|---|
| 3504 | }
|
|---|
| 3505 |
|
|---|
| 3506 | if (DoRaster3DOutput) {
|
|---|
| 3507 | string NameofTempFile(filename);
|
|---|
| 3508 | NameofTempFile.append(NumberName);
|
|---|
| 3509 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
|---|
| 3510 | NameofTempFile.erase(npos, 1);
|
|---|
| 3511 | NameofTempFile.append(Raster3DSuffix);
|
|---|
| 3512 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
|---|
| 3513 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
|---|
| 3514 | WriteRaster3dFile(out, tempstream, this, cloud);
|
|---|
| 3515 | IncludeSphereinRaster3D(out, tempstream, this, cloud);
|
|---|
| 3516 | tempstream->close();
|
|---|
| 3517 | tempstream->flush();
|
|---|
| 3518 | delete(tempstream);
|
|---|
| 3519 | }
|
|---|
| 3520 | }
|
|---|
| 3521 | if (DoTecplotOutput || DoRaster3DOutput)
|
|---|
| 3522 | TriangleFilesWritten++;
|
|---|
| 3523 | };
|
|---|