| [48b662] | 1 | /**
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| 2 | * @file grid.hpp
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| 3 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 4 | * @date Mon Apr 18 12:53:45 2011
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| 5 | *
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| 6 | * @brief VMG::Grid
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| 7 | *
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| 8 | */
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| 9 |
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| 10 | #ifndef GRID_HPP_
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| 11 | #define GRID_HPP_
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| 12 |
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| 13 | #include "base/object.hpp"
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| 14 | #include "grid/grid_indexing.hpp"
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| 15 |
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| 16 | namespace VMG
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| 17 | {
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| 18 |
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| 19 | class Comm;
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| 20 |
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| 21 | class Grid : public Object
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| 22 | {
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| 23 | public:
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| 24 | Grid()
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| 25 | {
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| 26 | grid = NULL;
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| 27 | }
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| 28 |
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| 29 | Grid(const GlobalIndices& global_, const LocalIndices& local_, const SpatialExtent& extent_) :
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| 30 | global(global_),
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| 31 | local(local_),
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| 32 | extent(extent_)
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| 33 | {InitGrid();}
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| 34 |
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| 35 | virtual ~Grid();
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| 36 |
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| 37 | Grid(const Comm* comm, const Index& size, const vmg_float& width);
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| 38 |
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| 39 | const GlobalIndices& Global() const {return global;}
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| 40 | const LocalIndices& Local() const {return local;}
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| 41 | const SpatialExtent& Extent() const {return extent;}
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| 42 |
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| 43 | GlobalIndices& Global() {return global;}
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| 44 | LocalIndices& Local() {return local;}
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| 45 | SpatialExtent& Extent() {return extent;}
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| 46 |
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| 47 | const vmg_float& MeshWidth() const {return Extent().MeshWidth().X();} ///< Mesh width of current level
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| 48 |
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| 49 | static vmg_float& Correction() {return Grid::correction;}
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| 50 |
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| 51 | void Clear(); ///< Overwrites all grid points on current level with zeros
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| 52 | void ClearInner();
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| 53 | void ClearHalo(); ///< Overwrites all halo points on current level with zeros
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| 54 | void ClearBoundary(); ///< Overwrites all boundary points on current level with zeros
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| 55 |
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| 56 | vmg_float& operator()(int x, int y, int z); ///< Returns a reference to the requested gridpoint.
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| 57 | vmg_float& operator()(const Index& index);
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| 58 |
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| 59 | const vmg_float& GetVal(int x, int y, int z) const; ///< Returns the value of a requested gridpoint.
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| 60 | const vmg_float& GetVal(const Index& index) const;
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| 61 |
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| 62 | vmg_float GetCorrectedVal(int x, int y, int z) const {return this->GetVal(x, y, z) - correction;} ///< Return grid
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| 63 | vmg_float GetCorrectedVal(const Index& index) const {return this->GetVal(index) - correction;}
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| 64 |
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| 65 | void ForceDiscreteCompatibilityCondition();
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| 66 | void SetAverageToZero();
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| 67 |
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| 68 | void SetGrid(const Grid& rhs); ///< Overwrite current grid with values from another grid
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| 69 | void SetBoundary(const Grid& rhs); ///< Overwrite boundary with values from rhs
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| 70 |
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| 71 | void AddGrid(const Grid& rhs); ///< Add values of another grid
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| 72 | void SubtractGrid(const Grid& rhs); ///< Subtract values of another grid
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| 73 | void MultiplyScalar(const vmg_float& scalar); ///< Multiply grid values with scalar
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| 74 | void ApplyStencil(const Stencil& stencil); ///< Apply stencil to grid
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| 75 |
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| 76 | int GlobalLinearIndex(int x, int y, int z) const; ///< Compute a unique 1-dimensional global index
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| 77 | int GlobalLinearIndex(const Index& index) const;
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| 78 |
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| 79 | Index GlobalToLocalIndex(const Index& index) const;
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| 80 |
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| 81 | bool IsCompatible(const Grid& rhs) const; ///< Check if two grids share compatible settings
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| 82 | bool IsConsistent() const; ///< Check grid for nan and inf
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| 83 |
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| 84 | virtual vmg_float DebugKnownSolution(Vector x) const {return 0.0;}
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| 85 | vmg_float DebugKnownSolution(Index i) const {return DebugKnownSolution(extent.Begin() + i * extent.MeshWidth());}
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| 86 |
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| 87 | private:
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| 88 | void InitGrid();
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| 89 |
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| 90 | protected:
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| 91 | GlobalIndices global;
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| 92 | LocalIndices local;
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| 93 | SpatialExtent extent;
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| 94 |
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| 95 | vmg_float *grid;
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| 96 |
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| 97 | static vmg_float correction;
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| 98 | };
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| 99 |
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| 100 | inline vmg_float& Grid::operator()(int x, int y, int z)
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| 101 | {
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| 102 | return grid[z + local.SizeTotal().Z() * (y + local.SizeTotal().Y() * x)];
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| 103 | }
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| 104 |
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| 105 | inline vmg_float& Grid::operator()(const Index& index)
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| 106 | {
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| 107 | return this->operator()(index.X(), index.Y(), index.Z());
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| 108 | }
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| 109 |
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| 110 | inline const vmg_float& Grid::GetVal(int x, int y, int z) const
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| 111 | {
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| 112 | return grid[z + local.SizeTotal().Z() * (y + local.SizeTotal().Y() * x)];
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| 113 | }
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| 114 |
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| 115 | inline const vmg_float& Grid::GetVal(const Index& index) const
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| 116 | {
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| 117 | return this->GetVal(index.X(), index.Y(), index.Z());
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| 118 | }
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| 119 |
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| 120 | inline int Grid::GlobalLinearIndex(int x, int y, int z) const
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| 121 | {
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| 122 | return z + global.Size().Z() * (y + global.Size().Y() * x);
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| 123 | }
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| 124 |
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| 125 | inline int Grid::GlobalLinearIndex(const Index& index) const
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| 126 | {
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| 127 | return GlobalLinearIndex(index.X(), index.Y(), index.Z());
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| 128 | }
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| 129 |
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| 130 | inline Index Grid::GlobalToLocalIndex(const Index& index) const
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| 131 | {
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| 132 | return index - Global().Begin() + Local().Begin();
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| 133 | }
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| 134 |
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| 135 | }
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| 136 |
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| 137 | #endif /* GRID_HPP_ */
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