source: src/documentation/userinterfaces/graphical.dox@ 936a02

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Last change on this file since 936a02 was 35a889, checked in by Frederik Heber <heber@…>, 13 years ago

DOCUFIX: Prefixes all three userinterface labels with userinterfaces-.

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File size: 2.1 KB
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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/**
9 * \file graphical.dox
10 *
11 * Created on: Oct 31, 2011
12 * Author: heber
13 */
14
15/**
16 * \page userinterfaces-graphical Graphical User Interface
17 *
18 * The GUI is based on Qt4. It used Qt3D for displaying the GlWorldView and
19 * allowing for easy selecting of atoms and molecules.
20 *
21 * The GUI consists of the following parts:
22 * - a menu created in a likewise as the one for the \ref textmenu.
23 * - a world view, implemented in GLWorldView, displaying atoms and bonds
24 * and allowing for selecting them.
25 * - A list of all currently selected molecules.
26 * - A list of all currently present molecules.
27 *
28 * \section userinterfaces-graphical-query Queries in the graphical interface.
29 *
30 * As all Action always instantiate a Dialog which behaves differently for
31 * each of the three user interface, we give a brief description of what it
32 * does here.
33 *
34 * Each of the query implementations receives a reference to a QLayout where
35 * it just adds its own query, e.g. for a double or a list of strings.
36 * Eventually, this concatenated dialog is presented to the user -- it might
37 * be empty though as well -- he enters all values and clicks accept (even
38 * in case of an empty dialog). These values are passed via a Pipe mechanism
39 * (this is a workaround as Qt's moc does not liked nested classes) to the
40 * ValueStorage.
41 *
42 * \section userinterfaces-graphical-world_view How the World view works ...
43 *
44 * GLWorldView handles the Observer translation to Qt's own mechanism. Also, it
45 * contains an instance of the GLWorldScene. This instance knows about all
46 * atoms and bonds present in this scene, i.e. it has lists on them and handles
47 * adding and removing. Objects in this scene are GLMoleculeObject's which
48 * are either .._atom (clickable) or .._bond (non-clickable). Also,
49 * GLMoleculeObject implements all transformation routines because atom and
50 * bond just differ in being a sphere or a cylinder.
51 *
52 *
53 * \date 2011-10-31
54 *
55 */
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