1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /**
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9 | * \file graphical.dox
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10 | *
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11 | * Created on: Oct 31, 2011
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12 | * Author: heber
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13 | */
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14 |
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15 | /**
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16 | * \page userinterfaces-graphical Graphical User Interface
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17 | *
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18 | * The GUI is based on Qt4. It used Qt3D for displaying the GlWorldView and
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19 | * allowing for easy selecting of atoms and molecules.
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20 | *
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21 | * The GUI consists of the following parts:
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22 | * - a menu created in a likewise as the one for the \ref textmenu.
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23 | * - a world view, implemented in GLWorldView, displaying atoms and bonds
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24 | * and allowing for selecting them.
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25 | * - A list of all currently selected molecules.
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26 | * - A list of all currently present molecules.
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27 | *
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28 | * \section userinterfaces-graphical-query Queries in the graphical interface.
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29 | *
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30 | * As all Action always instantiate a Dialog which behaves differently for
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31 | * each of the three user interface, we give a brief description of what it
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32 | * does here.
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33 | *
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34 | * Each of the query implementations receives a reference to a QLayout where
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35 | * it just adds its own query, e.g. for a double or a list of strings.
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36 | * Eventually, this concatenated dialog is presented to the user -- it might
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37 | * be empty though as well -- he enters all values and clicks accept (even
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38 | * in case of an empty dialog). These values are passed via a Pipe mechanism
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39 | * (this is a workaround as Qt's moc does not liked nested classes) to the
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40 | * ValueStorage.
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41 | *
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42 | * \section userinterfaces-graphical-world_view How the World view works ...
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43 | *
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44 | * GLWorldView handles the Observer translation to Qt's own mechanism. Also, it
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45 | * contains an instance of the GLWorldScene. This instance knows about all
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46 | * atoms and bonds present in this scene, i.e. it has lists on them and handles
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47 | * adding and removing. Objects in this scene are GLMoleculeObject's which
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48 | * are either .._atom (clickable) or .._bond (non-clickable). Also,
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49 | * GLMoleculeObject implements all transformation routines because atom and
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50 | * bond just differ in being a sphere or a cylinder.
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51 | *
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52 | *
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53 | * \date 2011-10-31
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54 | *
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55 | */
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