1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /**
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9 | * \file mainpage.dox
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10 | *
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11 | * Here, the mainpage (index.html) for the doxygen documentation resides.
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12 | *
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13 | * Created on: Oct 11, 2011
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14 | * Author: heber
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15 | */
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16 |
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17 | /*! \page copyright Copyright notice
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18 | *
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19 | * MoleCuilder - to create and alter molecular systems
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20 | * Copyright (C) 2010 University Bonn. All rights reserved.
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21 | *
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22 | */
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23 |
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24 | /** \mainpage MoleCuilder - a molecular set builder
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25 | *
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26 | * This is the main page of the Doxygen documentation of \e MoleCuilder. We give
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27 | * a brief description what the program is intended to do and then branch via
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28 | * the contents of this documentation into various topics.
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29 | *
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30 | * \section about About the Program
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31 | *
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32 | * MoleCuilder is a program, written entirely in C++, that enables the
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33 | * construction of a coordinate set for the atoms making up a molecular system. It
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34 | * allows for both building of simple molecules by adding atom-wise giving bond
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35 | * angles and distances or absolute coordinates, but also using them as
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36 | * templates. Regions can be specified and ordered to be filled with a molecule
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37 | * in a certain manner. Greater conglomerations of molecules can be tesselated
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38 | * and recognized as a region themselves to be subsequently surrounded by other
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39 | * (surface solvated) molecules.
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40 | * Once initial configurations have been created, empirical potential functions
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41 | * can be fitted to ab-initio calculations -- calculated quickly via the BOSSANOVA
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42 | * scheme -- to enable subsequent (classical) molecular dynamics simulations.
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43 | *
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44 | * For copyright see \ref copyright.
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45 | *
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46 | * \section idea The central idea behind the program
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47 | *
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48 | * What are the central ideas?
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49 | *
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50 | * - Testedness: See \ref tests-policy which is meant \e seriously. Nothing is
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51 | * worse than one version behaving different to the next with respect to
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52 | * output.
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53 | * - Re-usability: Every piece of functionality should be easy to re-use at
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54 | * someplace else. Say no to specialized one-purpose scripts, say yes to
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55 | * a LEGO-like system of building your world.
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56 | * - Extendability: It's easy to add a new piece to the code. And it is even
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57 | * more so, if you have read this documentation and know what's all already
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58 | * in place.
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59 | * - Userfriendliness: Every Action can be undone, every Action gives lots
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60 | * of output (if desired) to tell you what's going on. It's easy to save
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61 | * files in between. There are also three kinds of GUIs, each of which
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62 | * have the same functionality.
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63 | * - Scriptability: Eventually, you want to create lots of configurations with
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64 | * only small differences. A session can be stored as either command-line or
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65 | * python script and extended to create all of the configurations in a straight-
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66 | * forward manner.
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67 | *
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68 | * \section contents Contents
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69 | *
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70 | * This manual is divided into the following sections:
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71 | * \li \ref install
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72 | * \li \ref tests
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73 | * \li \ref launch
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74 | * \li \ref data
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75 | * \li \ref debug
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76 | * \li \ref code
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77 | * \li \ref fileformats
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78 | * \li \ref userguide
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79 | *
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80 | * \date 2014-04-18
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81 | *
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82 | */
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83 |
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84 |
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85 |
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