1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /**
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9 | * \file action.dox
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10 | *
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11 | * Created on: Oct 31, 2011
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12 | * Author: heber
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13 | */
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14 |
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15 | /**
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16 | * \page howto-action Action Howto
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17 | *
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18 | * \section howto-action-introduction Introduction
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19 | *
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20 | * Actions are used in object oriented design as a replacement for callback functions.
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21 | * In most ways Actions can be used in the same way that callbacks were used in non
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22 | * OO-Systems, but can contain support for several extra mechanism such as undo/redo
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23 | * or progress indicators.
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24 | *
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25 | * The main purpose of an action class is to contain small procedures, that can be repeatedly
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26 | * called. These procedures can also be stored, passed around, so that the execution of an
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27 | * action can happen quite far away from the place of creation. For a detailed description of
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28 | * the Action pattern see GOF:1996.
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29 | *
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30 | * \subsection howto-action-usage How to use an action
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31 | *
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32 | * The process of using an action is as easy as calling the call() method of the action. The
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33 | * action will then do whatever it is supposed to do. If it is an action that can be undone, it
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34 | * will also register itself in the history to make itself available for undo. To undo the last
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35 | * action, you can either use the undoLast() method inside the ActionHistory class or call the
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36 | * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
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37 | * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
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38 | * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
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39 | * hasRedo() method respectively.
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40 | *
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41 | * Note that an Action always has two functions createDialog() and performCall(). The former
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42 | * returns a Dialog filled with query...() functions for all information that we need from the
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43 | * user. The latter must not contain any interaction but just uses these values (which are
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44 | * temporarily stored by class ValueStorage) to perform the Action.
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45 | *
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46 | * Furthermore, there is a global action function that makes the action callable with already
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47 | * present parameters (i.e. without user interaction and for internal use within the code only).
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48 | * This function is basically just a macro, that puts the parameters into the ValueStorage and
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49 | * calls Action::call(Action::NonInteractive).
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50 | *
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51 | * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
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52 | * some condition necessary for this action to be executed is not currently met. For example the
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53 | * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
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54 | * Using call() on an inactive Action results in a no-op. You can query the state of an action using
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55 | * the isActive() method.
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56 | *
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57 | * The undo capabilities of actions come in three types as signaled by two boolean flags (one
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58 | * combination of these flags is left empty as can be seen later).
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59 | * \li The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
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60 | * if the state of the application changes in a way that needs to be reverted. Actions that should
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61 | * consider the undo mechanism are for example adding a molecule, moving atoms, changing
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62 | * the name of a molecule etc. Changing the View-Area on the other hand should be an action that
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63 | * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
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64 | *
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65 | * \li The second flag indicates whether the changes can be undo for this action. If this flag is true
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66 | * the action will be made available for undo using the ActionHistory class and the actions of this
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67 | * class. If this flag is false while the shoudlUndo() flag is true this means that this action
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68 | * changes the state of the application changes in a way that cannot be undone, but might cause
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69 | * the undo of previous actions to fail. In this case the whole History is cleared, as to keep
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70 | * the state of the application intact by avoiding dangerous undos. This flag can be queried
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71 | * using the canUndo() method.
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72 | *
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73 | * Each action has a name, that can be used to identify it throughout the run of the application.
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74 | * This name can be retrieved using the getName() method. Most actions also register themselves with
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75 | * a global structure, called the ActionRegistry. Actions that register themselves need to have a
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76 | * unique name for the whole application. If the name is known these actions can be retrieved from
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77 | * the registry by their name and then be used as normal.
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78 | *
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79 | * \section howto-action-add Building your own actions
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80 | *
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81 | * Building actions is easy. Each specific ...Action is derived from the base class Action.
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82 | * In order to create all the reoccuring stuff, macros have been created which you can simply
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83 | * include and then don't need to worry about it.
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84 | * There are three major virtual functions: performCall(), performUndo(), performRedo() which
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85 | * you have to write, to equip your action with some actual capabilities.
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86 | * Each Action definition and implementation consists of of three files:
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87 | * -# cpp: contains performX() which you have to write, also some boilerplate functions which are
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88 | * constructed automatically when including your def and "Actions/action_impl_pre.hpp"
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89 | * -# hpp: boilerplate definitions created simply by including your def and
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90 | * "Actions/action_impl_header.hpp"
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91 | * -# def: macro definitions of all your parameters and additional variables needed for the state,
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92 | * also name and category and token of your action.
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93 | *
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94 | * Best thing to do is look at one of the already present triples and you should soon understand
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95 | * what you have to add:
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96 | * -# pick the right category, i.e. the right folder in src/Actions
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97 | * -# pick the right name
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98 | * -# decide which parameters your actions need and what the type, the variable name and the token
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99 | * to reference it from the command-line should be. Check whether already present and fitting
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100 | * tokens exists, e.g. "position" as token for a Vector representing a position.
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101 | * -# consider which additional information you need to undo your action
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102 | * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or
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103 | * "action_impl_header.hpp" in the .hpp
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104 | * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()
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105 | * and performRedo().
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106 | * -# You should indicate whether the action supports undo by implementing the shouldUndo() and
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107 | * canUndo() methods to return the appropriate flags.
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108 | *
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109 | * \subsection howto-action-add-notes Specific notes on the macros
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110 | *
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111 | * The following functions are created by the macros, i.e. you don't need to worry about it:
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112 | *
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113 | * Any user interaction should be placed into the dialog returned by fillDialog().
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114 | *
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115 | * Also, create the global function to allow for easy calling of your function internally (i.e.
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116 | * without user interaction). It should have the name of the Action class without the suffix Action.
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117 | *
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118 | * The constructor of your derived class also needs to call the Base constructor, passing it the
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119 | * name of the Action and a flag indicating whether this action should be made available in the
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120 | * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
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121 | * constructor with the name, even if you overloaded this method to return a constant. Doing this
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122 | * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
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123 | * if you want to know why this wont work)
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124 | *
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125 | * \subsection howto-action-add-undo Interfacing your Action with the Undo mechanism
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126 | *
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127 | * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
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128 | * convention in this standard concerns the return type. All methods that handle calling, undoing
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129 | * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
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130 | * can be used to store state information that is needed by your action for later redo. A rename
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131 | * Action for example would need to store which object has been renamed and what the old name was.
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132 | * A move Action on the other hand would need to store the object that has been moved as well as the
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133 | * old position. If your Action does not need to store any kind of information for redo you can
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134 | * simply return Action::success and skip the rest of this paragraph. If your action has been
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135 | * abborted you can return Action::failure, which indicates to the history mechanism that this
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136 | * action should not be stored.
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137 | *
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138 | * If your Action needs any kind of information to undo its execution, you need to store this
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139 | * information in the state that is returned by the performCall() method. Since no assumptions
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140 | * can be made on the type or amount of information the ActionState base class is left empty.
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141 | * To use this class you need to derive a YourActionState class from the ActionState base class
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142 | * adding your data fields and accessor functions. Upon undo the ActionState object produced
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143 | * by the corresponding performCall() is then passed to the performUndo() method which should
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144 | * typecast the ActionState to the appropriate sub class, undo all the changes and produce
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145 | * a State object that can be used to redo the action if neccessary. This new state object is
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146 | * then used if the redo mechanism is invoked and passed to the performRedo() function, which
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147 | * again produces a State that can be used for performUndo().
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148 | *
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149 | * \section howto-action-implementation Outline of the implementation of Actions
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150 | *
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151 | * To sum up the actions necessary to build actions here is a brief outline of things methioned
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152 | * in the last paragraphs:
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153 | *
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154 | * \subsection howto-action-implementation-notes Specific notes on the macros
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155 | *
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156 | * \li create parameter tupels (type, token, reference), put into def. Access them later in
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157 | * the performX() via the structure params.###.
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158 | * \li think of name, category and token for your action, put into def
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159 | * \li create additional state variables tupels (type, reference) for storing extra information
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160 | * that you need for undo/redo in the ActionState. You can always access the parameters
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161 | * of your Action by state.params.### (i.e. they are copied to the state by default).
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162 | * \li implement performCall(), first line should be calling of getParametersfromValueStorage().
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163 | * \li performUndo(), performRedo()
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164 | * \li implement the functions that return the flags for the undo mechanism, i.e. true/false.
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165 | *
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166 | * \subsection howto-action-implementation-perform-x Implementing performX() methods
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167 | *
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168 | * \li performCall():
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169 | * -# first line should be calling of getParametersfromValueStorage().
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170 | * -# Access your parameters by the structure params.### (where ### stands for the reference/
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171 | * variable name chosen in the tupel).
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172 | * -# do whatever is needed to make the action work
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173 | * -# if the action was abborted return Action::failure
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174 | * -# if the action needs to save a state return a custom state object
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175 | * -# otherwise return Action::success
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176 | * \li performUndo():
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177 | * -# typecast the ActionState pointer to a Pointer to YourActionState if necessary
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178 | * -# undo the action using the extra information and the Action's parameters in the state
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179 | * -# produce a new state that can be used for redoing and return it
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180 | * \li performRedo():
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181 | * -# take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
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182 | * -# redo the undone action using the extra information and the Action's parameters in the state
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183 | * -# produce a new state that can be used by performUndo() and return it
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184 | *
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185 | * \section howto-action-advanced Advanced techniques
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186 | *
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187 | * \subsection howto-action-advanced-predefined Predefined Actions
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188 | *
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189 | * To make construction of actions easy there are some predefined actions. Namely these are
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190 | * the MethodAction and the ErrorAction.
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191 | *
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192 | * The method action can be used to turn any function with empty arguments and return type void
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193 | * into an action (also works for functors with those types). Simply pass the constructor for the
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194 | * MethodAction a name to use for this action, the function to call inside the performCall()
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195 | * method and a flag indicating if this action should be made retrievable inside the registry
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196 | * (default is true). MethodActions always report themselves as changing the state of the
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197 | * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
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198 | * to be cleared.
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199 | *
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200 | * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
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201 | * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
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202 | * calling this action and the flag for the registry (default is again true). Error action
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203 | * report that they do not change the state of the application and are therefore not considered
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204 | * for undo.
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205 | *
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206 | * \subsection howto-action-advanced-sequences Sequences of Actions and MakroActions
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207 | *
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208 | * \paragraph howto-action-advanced-sequences-add Building sequences of Actions
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209 | *
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210 | * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
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211 | * constructed it will be initially empty. Any Actions can then be added to the sequence using the
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212 | * addAction() method of the ActionSequence class. The last added action can be removed using the
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213 | * removeLastAction() method. If the construction of the sequence is done, you can use the
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214 | * callAll() method. Each action called this way will register itself with the History to allow
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215 | * separate undo of all actions in the sequence.
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216 | *
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217 | * \paragraph howto-action-advanced-sequences-build-larger Building larger Actions from simple ones
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218 | *
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219 | * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
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220 | * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
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221 | * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
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222 | * and as usual a flag for the registry. You can then simply call the complete action-sequence through
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223 | * this makro action using the normal interface. Other than with the direct use of the action sequence
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224 | * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
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225 | * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
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226 | * -# All Actions as well as the sequence should exclusively belong to the MakroAction. This
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227 | * especially means, that the destruction of these objects should be handled by the MakroAction.
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228 | * -# none of the Actions inside the MakroAction should be registered with the registry, since the
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229 | * registry also assumes sole ownership of the actions.
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230 | * -# Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
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231 | * might brake important assumptions for the undo/redo mechanism
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232 | *
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233 | * \section howto-action-special Special kinds of Actions
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234 | *
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235 | * To make the usage of Actions more versatile there are two special kinds of actions defined,
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236 | * that contain special mechanisms. These are defined inside the class Process, for actions that
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237 | * take some time and indicate their own progress, and in the class Calculations for actions that
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238 | * have a retrievable result.
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239 | *
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240 | * \subsection howto-action-special-process Processes
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241 | *
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242 | * Processes are Actions that might take some time and therefore contain special mechanisms
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243 | * to indicate their progress to the user. If you want to implement a process you can follow the
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244 | * guidelines for implementing actions. In addition to the normal Action constructor parameters,
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245 | * you also need to define the number of steps the process takes to finish (use 0 if that number is
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246 | * not known upon construction). At the beginning of your process you then simply call start() to
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247 | * indicate that the process is taking up its work. You might also want to set the number of steps it
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248 | * needs to finish, if it has changed since the last invocation/construction. You can use the
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249 | * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
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250 | * to let the indicators know that it should update itself. If the number of steps is not known
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251 | * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
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252 | * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
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253 | * know the number of steps needed as well as processes that cannot predict when they will be finished.
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254 | * Once your calculation is done call stop() to let every indicator know that the process is done with
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255 | * the work and to let the user know.
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256 | *
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257 | * Indicators that want to know about processes need to implement the Observer class with all the
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258 | * methods defined there. They can then globally sign on to all processes using the static
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259 | * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
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260 | * methods. When a process starts it will take care that the notification for this process
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261 | * is invoked at the right time. Indicators should not try to observe a single process, but rather
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262 | * be ready to observe the status of any kind of process using the methods described here.
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263 | *
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264 | * \subsection howto-action-special-calculation Calculations
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265 | *
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266 | * Calculations are special Actions that also return a result when called. Calculations are
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267 | * always derived from Process, so that the progress of a calculation can be shown. Also
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268 | * Calculations should not contain side-effects and not consider the undo mechanism.
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269 | * When a Calculation is called using the Action mechanism this will cause it to calculate
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270 | * the result and make it available using the getResult() method. Another way to have a Calculation
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271 | * produce a result is by using the function-call operator. When this operator is used, the Calculation
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272 | * will try to return a previously calculated and cached result and only do any actuall calculations
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273 | * when no such result is available. You can delete the cached result using the reset() method.
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274 | *
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275 | *
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276 | * \date 2011-10-31
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277 | */
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