| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /**
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| 9 |  * \file tesselation.dox
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| 10 |  *
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| 11 |  * Created on: Oct 28, 2011
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| 12 |  *    Author: heber
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| 13 |  */
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| 14 | 
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| 15 | /** \page tesselation Tesselation
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| 16 |  *
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| 17 |  * Tesselation is a first step towards recognizing molecular surfaces.
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| 18 |  *
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| 19 |  * Within the code it is used for calculating correlation functions with regard
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| 20 |  * to such a surface.
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| 21 |  *
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| 22 |  * \section tesselation-procedure Tesselation procedure
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| 23 |  *
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| 24 |  * In the tesselation all atoms act as possible hindrance to a rolling sphere
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| 25 |  * that moves in from infinity. Whenever it rests uniquely on three distinct
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| 26 |  * points (atoms) a triangle is created. The algorithm continues by pushing the
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| 27 |  * sphere over one of the triangle's edges to eventually obtain a closed,
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| 28 |  * tesselated surface of the whole molecule.
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| 29 |  *
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| 30 |  * \note This mesh is different to the usual sense of a molecular surface as
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| 31 |  * atoms are directly located on it. Normally, one considers a so-called
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| 32 |  * Van-der-Waals sphere around the atoms and tesselates over these. 
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| 33 |  * \todo However, the mesh can easily be modified and even expanded to match the 
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| 34 |  * other (although the code for that is not yet fully implemented).
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| 35 |  *
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| 36 |  * \section tesselation-convexization Making a surface convex
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| 37 |  *
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| 38 |  * A closed surface created by the aforementioned procedure can be made convex
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| 39 |  * by a combination of the following two ways:
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| 40 |  * -# Removing a point from the surface that is connected to other points only
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| 41 |  *    by concave lines. This might also be imagined as removing bumps or 
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| 42 |  *    craters in the surface.
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| 43 |  * -# flipping a base line or rather adding a general tetrahedron to remove a
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| 44 |  *    concave line on the surface.
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| 45 |  *
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| 46 |  * With the first way one has to pay attention to possible degenerated lines
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| 47 |  * and triangles. That's why prior to the this convexization procedure all
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| 48 |  * possible degenerated triangles are removed. Furthermore, when looking at
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| 49 |  * a removal candidate and its connected points, all these points are split
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| 50 |  * up into so-called connected paths. The crater to be removed or filled-up
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| 51 |  * has a low point -- the point to be removed -- and a rim, defined by all
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| 52 |  * points connected by concave lines to the low point. However, when a point
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| 53 |  * has degenerated lines attached to it (i.e. two lines with the same
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| 54 |  * endpoints), it may have multiple rims (imagine two craters on either
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| 55 |  * side of the surface and the volume being so small/slim that they reach
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| 56 |  * through to the same low point). We have to discern between these multiple
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| 57 |  * rims, therefore the connected points are placed into different closed
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| 58 |  * rings, so-called polygons. The point is the removed and the polygon re-
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| 59 |  * tesselated which essentially fills the crater.
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| 60 |  *
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| 61 |  * With the second way, we have to pay attention that the filled-in tetrahedron
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| 62 |  * does not intersect already present triangles. The baseline defines two
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| 63 |  * points and as the tesselated surface is closed, it must be connected to two
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| 64 |  * triangles. These together define a set of four points that make up the 
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| 65 |  * tetrahedron. Naturally, two sides of the tetrahedron are always present
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| 66 |  * already (and will become removed in place of the other two, effectively
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| 67 |  * adding more volume to the tesselation).
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| 68 |  * Now first, we only flip base lines that are concave. Second, none of the two
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| 69 |  * other sides of the tetrahedron must be present. And lastly, we must check
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| 70 |  * for all surrounding triangles that the new baseline (formed by point 3
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| 71 |  * and 4) does not intersect these. Essentially, if we imagine a plane
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| 72 |  * containing this new baseline, then each possibly intersecting triangle shows
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| 73 |  * up as a brief line segment. We have to make sure that all of these segments
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| 74 |  * remain below the new baseline in this plane. Also, things are complicated
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| 75 |  * as the first and last line segment will always intersect with the baseline
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| 76 |  * at the endpoint. There, we basically have to make sure that the line segment
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| 77 |  * goes off in the right direction, namely outward.
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| 78 |  *
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| 79 |  * \section tesselation-volume Measuring the volume contained
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| 80 |  *
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| 81 |  * There is no straight-forward way to measure the volume contained in a
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| 82 |  * non-convex tesselated surface. However, there is for a convex surface
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| 83 |  * because convexity means that a line between any inner point and a point on
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| 84 |  * the boundary will not intersect the surface anywhere else. Hence, we may
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| 85 |  * use the center of gravity of all boundary points (by the same argument it
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| 86 |  * must be an inner point) and calculate the volume of the general tetrahedron
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| 87 |  * by looking at each of the tesselation's triangles in turn and summing up.
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| 88 |  *
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| 89 |  * We can calculate the volume of the original non-convex tesselation because
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| 90 |  * the two ways mentioned above -- removing points and flipping baselines --
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| 91 |  * both involve just addding general tetrahedron whose volume we may easily
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| 92 |  * calculate. By bookkeeping of how much volume is added and calculating the
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| 93 |  * total convex volume in the end, we also get the volume contained in the
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| 94 |  * prior non-convex surface.
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| 95 |  *
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| 96 |  * \section tesselation-extension Issues whebn extended a tesselated surface
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| 97 |  *
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| 98 |  * The main problem for extending the mesh to match with the normal sense is
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| 99 |  * that triangles may suddenly intersect others when we have the case of a non-
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| 100 |  * convex mesh (which is rather the normal case). And this has to be
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| 101 |  * specifically treated. Also, it is not sure whether the procedure of
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| 102 |  * expanding our current surface is optimal and one should not start on a
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| 103 |  * different set of nodes created from virtual points resting on the
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| 104 |  * van-der-Waals spheres.
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| 105 |  *
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| 106 |  * Note that it is possible to select a number of atoms and create a bounding box
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| 107 |  * from a combination of spheres with van der Waals radii.
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| 108 |  *
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| 109 |  * \date 2014-10-09
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| 110 |  *
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| 111 |  */
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