Action_Thermostats
Add_AtomRandomPerturbation
Add_FitFragmentPartialChargesAction
Add_RotateAroundBondAction
Add_SelectAtomByNameAction
Added_ParseSaveFragmentResults
AddingActions_SaveParseParticleParameters
Adding_Graph_to_ChangeBondActions
Adding_MD_integration_tests
Adding_ParticleName_to_Atom
Adding_StructOpt_integration_tests
AtomFragments
Automaking_mpqc_open
AutomationFragmentation_failures
Candidate_v1.5.4
Candidate_v1.6.0
Candidate_v1.6.1
ChangeBugEmailaddress
ChangingTestPorts
ChemicalSpaceEvaluator
CombiningParticlePotentialParsing
Combining_Subpackages
Debian_Package_split
Debian_package_split_molecuildergui_only
Disabling_MemDebug
Docu_Python_wait
EmpiricalPotential_contain_HomologyGraph
EmpiricalPotential_contain_HomologyGraph_documentation
Enable_parallel_make_install
Enhance_userguide
Enhanced_StructuralOptimization
Enhanced_StructuralOptimization_continued
Example_ManyWaysToTranslateAtom
Exclude_Hydrogens_annealWithBondGraph
FitPartialCharges_GlobalError
Fix_BoundInBox_CenterInBox_MoleculeActions
Fix_ChargeSampling_PBC
Fix_ChronosMutex
Fix_FitPartialCharges
Fix_FitPotential_needs_atomicnumbers
Fix_ForceAnnealing
Fix_IndependentFragmentGrids
Fix_ParseParticles
Fix_ParseParticles_split_forward_backward_Actions
Fix_PopActions
Fix_QtFragmentList_sorted_selection
Fix_Restrictedkeyset_FragmentMolecule
Fix_StatusMsg
Fix_StepWorldTime_single_argument
Fix_Verbose_Codepatterns
Fix_fitting_potentials
Fixes
ForceAnnealing_goodresults
ForceAnnealing_oldresults
ForceAnnealing_tocheck
ForceAnnealing_with_BondGraph
ForceAnnealing_with_BondGraph_continued
ForceAnnealing_with_BondGraph_continued_betteresults
ForceAnnealing_with_BondGraph_contraction-expansion
FragmentAction_writes_AtomFragments
FragmentMolecule_checks_bonddegrees
GeometryObjects
Gui_Fixes
Gui_displays_atomic_force_velocity
ImplicitCharges
IndependentFragmentGrids
IndependentFragmentGrids_IndividualZeroInstances
IndependentFragmentGrids_IntegrationTest
IndependentFragmentGrids_Sole_NN_Calculation
JobMarket_RobustOnKillsSegFaults
JobMarket_StableWorkerPool
JobMarket_unresolvable_hostname_fix
MoreRobust_FragmentAutomation
ODR_violation_mpqc_open
PartialCharges_OrthogonalSummation
PdbParser_setsAtomName
PythonUI_with_named_parameters
QtGui_reactivate_TimeChanged_changes
Recreated_GuiChecks
Rewrite_FitPartialCharges
RotateToPrincipalAxisSystem_UndoRedo
SaturateAtoms_findBestMatching
SaturateAtoms_singleDegree
StoppableMakroAction
Subpackage_CodePatterns
Subpackage_JobMarket
Subpackage_LinearAlgebra
Subpackage_levmar
Subpackage_mpqc_open
Subpackage_vmg
Switchable_LogView
ThirdParty_MPQC_rebuilt_buildsystem
TrajectoryDependenant_MaxOrder
TremoloParser_IncreasedPrecision
TremoloParser_MultipleTimesteps
TremoloParser_setsAtomName
Ubuntu_1604_changes
stable
Last change
on this file since 732507 was 8c9049, checked in by Frederik Heber <heber@…>, 12 years ago |
DOCU: Updates for qt-gui and shaperegistry documentation.
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1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /**
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9 | * \file shaperegistry.dox
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10 | *
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11 | * Created on: Jan 28, 2013
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12 | * Author: ankele
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13 | */
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14 |
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15 | /** \page shaperegistry ShapeRegistry
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16 | *
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17 | * \section shape-registry-basics Basics
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18 | *
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19 | * Instances of \ref shapes with unique names can be stored inside the
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20 | * ShapeRegistry. They can be selected via actions.
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21 | *
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22 | * There are special action to manipulate the currently selected shapes:
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23 | * - CombineShapesAction
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24 | * - RemoveShapeAction
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25 | * - RotateShapeAction
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26 | * - StretchShapeAction
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27 | * - TranslateShapeAction
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28 | *
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29 | * Some actions on the world (like selecting all atoms within a shape or
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30 | * filling a shape with molecules) use the currently selected shapes in
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31 | * the ShapeRegistry.
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32 | *
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33 | * GLWorldView is an observer to the ShapeRegistry. It always renders the
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34 | * currently selected shapes into the scene.
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35 | *
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36 | * To do so, the shapes need to be tesselated (i.e. we need a triangle mesh).
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37 | * Currently we find a number of points on the shape and then use the
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38 | * Tesselation class. This happens when the shape is added to the registry.
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39 | * GLWorldView caches the triangulation as long as the shape is inside the
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40 | * registry.
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41 | *
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42 | * It is planned to create a more specialized ShapeTesselation class. Basic
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43 | * shapes (sphere, cube, etc.) would have predefined meshes. For combined
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44 | * shaped these basic meshes could then be intersected. That would be faster
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45 | * and allow correct rendering of topologically nontrivial shapes.
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46 | *
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47 | * \date 2013-02-22
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48 | *
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49 | */
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