source: src/documentation/constructs/shaperegistry.dox@ 732507

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 732507 was 8c9049, checked in by Frederik Heber <heber@…>, 12 years ago

DOCU: Updates for qt-gui and shaperegistry documentation.

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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/**
9 * \file shaperegistry.dox
10 *
11 * Created on: Jan 28, 2013
12 * Author: ankele
13 */
14
15/** \page shaperegistry ShapeRegistry
16 *
17 * \section shape-registry-basics Basics
18 *
19 * Instances of \ref shapes with unique names can be stored inside the
20 * ShapeRegistry. They can be selected via actions.
21 *
22 * There are special action to manipulate the currently selected shapes:
23 * - CombineShapesAction
24 * - RemoveShapeAction
25 * - RotateShapeAction
26 * - StretchShapeAction
27 * - TranslateShapeAction
28 *
29 * Some actions on the world (like selecting all atoms within a shape or
30 * filling a shape with molecules) use the currently selected shapes in
31 * the ShapeRegistry.
32 *
33 * GLWorldView is an observer to the ShapeRegistry. It always renders the
34 * currently selected shapes into the scene.
35 *
36 * To do so, the shapes need to be tesselated (i.e. we need a triangle mesh).
37 * Currently we find a number of points on the shape and then use the
38 * Tesselation class. This happens when the shape is added to the registry.
39 * GLWorldView caches the triangulation as long as the shape is inside the
40 * registry.
41 *
42 * It is planned to create a more specialized ShapeTesselation class. Basic
43 * shapes (sphere, cube, etc.) would have predefined meshes. For combined
44 * shaped these basic meshes could then be intersected. That would be faster
45 * and allow correct rendering of topologically nontrivial shapes.
46 *
47 * \date 2013-02-22
48 *
49 */
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