source: src/documentation/constructs/serialization.dox@ 74459a

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Last change on this file since 74459a was bc3411, checked in by Frederik Heber <heber@…>, 13 years ago

DOCU: Added some important notes in usual mistakes to serialization.dox.

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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/**
9 * \file serialization.dox
10 *
11 * Here, we explain what serialization is and how it is used within MoleCuilder.
12 *
13 * Created on: Oct 11, 2011
14 * Author: heber
15 */
16
17/** \page serialization Serialization
18 *
19 * Serialization is a mighty concept. The is only possible within an object-
20 * oriented framework. The member variables of a class make up its internal
21 * state. By storing this state, creating another instance and restoring
22 * the variables to this state, we may in essence clone the instance. However,
23 * we obtain additional control as to the moment of restoration because the
24 * internal state is stored temporarily. To allow for this storage all of
25 * these variables have to be \e serialized.
26 *
27 * Serialization refers to putting one after another into a writable form
28 * (e.g. convert to string and write into a stringstream) and eventually
29 * in reverse order to read them one by one from this writable form and
30 * cast them back into their original type.
31 *
32 * Here, this is done via boost::serialization.
33 *
34 * \attention The serialization headers do not mingle well with \b MemDebug.hpp.
35 * Hence, place them before MemDebug.hpp as they do funny stuff with the
36 * new() operator.
37 *
38 * Serialization is so powerful because the stored state can be stored to
39 * disk, transfered to another thread or even to another computer. If received
40 * by a compatible code, the instance is recreated and computation can be
41 * continued elsewhere.
42 *
43 * For the moment we use it for creating an undo state within the Action's.
44 * I.e. we store the state of all instances that are modified by an Action's
45 * doings and may in Action::performUndo() just re-create the unmodified
46 * instance by loading them from the serializing archive.
47 *
48 * \section serialization-add How to make your class serializable.
49 *
50 * \subsection serialization-add-simple The simple case
51 *
52 * All you need to do with your newly created class foo is this:
53 * \code
54 * class foo {
55 * ...
56 * private:
57 * friend class boost::serialization::access;
58 * template<class Archive>
59 * void serialize(Archive & ar, const unsigned int version) const
60 * {
61 * ar & content;
62 * }
63 * ...
64 * double content;
65 * };
66 * \endcode
67 * This will implement a serialization function for both directions for the
68 * member variable content. I.e. we may now store a class instance as this:
69 * \code
70 * #include <boost/archive/text_oarchive.hpp>
71 * std::stringstream stream;
72 * boost::archive::text_oarchive oa(stream);
73 * oa << diagonal;
74 * \endcode
75 * This will store the state of the class in the stringstream \a stream.
76 * Getting the instance back is then as easy as
77 * \code
78 * #include <boost/archive/text_iarchive.hpp>
79 * boost::archive::text_iarchive ia(stream);
80 * RealSpaceMatrix *newm;
81 * ia >> newm;
82 * \endcode
83 *
84 * \subsection serialization-add-complicated The more complicated case
85 *
86 * It gets trickier when load and store need to be done differently, e.h.
87 * \code
88 * class foo {
89 * ...
90 * private:
91 * friend class boost::serialization::access;
92 * // serialization
93 * template<class Archive>
94 * void save(Archive & ar, const unsigned int version) const
95 * {
96 * ar & content;
97 * }
98 * template<class Archive>
99 * void load(Archive & ar, const unsigned int version)
100 * {
101 * ar & content;
102 * createViews();
103 * }
104 * BOOST_SERIALIZATION_SPLIT_MEMBER()
105 * ...
106 * }
107 * \endcode
108 * Here, we split serialize() function into distinct load() and save() because
109 * we have to call an additional function to fully re-store the instance, i.e.
110 * it creates some internal reference arrays (Views) in a specific manner.
111 *
112 * The serialize functions can also be added externally, i.e. outside of the
113 * scope of the class, but can then access only public members (except we
114 * again make it a friend).
115 *
116 * \subsection serialization-important notes Some important notes
117 *
118 * There are a few things that one needs to be aware of: Otherwise easily
119 * a stupid mistake is introduced that is trivial once understand but hard
120 * to find otherwise. This is especially so because compiler errors with
121 * respect to the serialization part are always length (whole page) and
122 * very hard to read:
123 * \li Always obtain the same type from an archive that you put into it!
124 * If it's been an instance, get an instance, not a ref(&) or a pointer(*)
125 * and also the other way round.
126 * \li boost::serialization always uses the default constructor of your class
127 * that is afterwards filled with state information stored. If your default
128 * constructor is unusable, something goes wrong here. There are two ways
129 * out:
130 * -# Write a private default constructor. Also you might have to split
131 * serialize() into load() and save() and do some additional stuff in
132 * load().
133 * -# one can write save_construct_data() and load_construct_data() directly
134 * as is explained in the boost::serialization documentation on
135 * constructors (as of 1.47).
136 * \li Const members are a problem as they can only be written during the
137 * constructor and as always the default cstor is used ... however, wiggle
138 * around by casting it to non-const, e.g.
139 * \code
140 * const foo foo_instance;
141 * ...
142 * const_cast<foo &>(foo_instance);
143 * \endcode
144 * Alternatively, you could place const variables in an extra class (and
145 * non-const there), make them available only via a getter. Hence, they
146 * would still be const in your main class but could be serialized without
147 * any trouble.
148 * \li When you want to serialize a derived class, also the base class state
149 * has to be serialized, this is done via
150 * \code
151 * boost::serialization::base_object<base type>(*this);
152 * \endcode
153 *
154 *
155 * \date 2011-11-01
156 */
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