[ce133f] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /**
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| 9 | * \file serialization.dox
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| 10 | *
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| 11 | * Here, we explain what serialization is and how it is used within MoleCuilder.
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| 12 | *
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| 13 | * Created on: Oct 11, 2011
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| 14 | * Author: heber
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| 15 | */
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[750cff] | 16 |
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| 17 | /** \page serialization Serialization
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| 18 | *
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| 19 | * Serialization is a mighty concept. The is only possible within an object-
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| 20 | * oriented framework. The member variables of a class make up its internal
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| 21 | * state. By storing this state, creating another instance and restoring
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| 22 | * the variables to this state, we may in essence clone the instance. However,
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| 23 | * we obtain additional control as to the moment of restoration because the
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| 24 | * internal state is stored temporarily. To allow for this storage all of
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| 25 | * these variables have to be \e serialized.
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| 26 | *
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| 27 | * Serialization refers to putting one after another into a writable form
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| 28 | * (e.g. convert to string and write into a stringstream) and eventually
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| 29 | * in reverse order to read them one by one from this writable form and
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| 30 | * cast them back into their original type.
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| 31 | *
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| 32 | * Here, this is done via boost::serialization.
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| 33 | *
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| 34 | * \attention The serialization headers do not mingle well with \b MemDebug.hpp.
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| 35 | * Hence, place them before MemDebug.hpp as they do funny stuff with the
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| 36 | * new() operator.
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| 37 | *
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| 38 | * Serialization is so powerful because the stored state can be stored to
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| 39 | * disk, transfered to another thread or even to another computer. If received
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| 40 | * by a compatible code, the instance is recreated and computation can be
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| 41 | * continued elsewhere.
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| 42 | *
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| 43 | * For the moment we use it for creating an undo state within the Action's.
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| 44 | * I.e. we store the state of all instances that are modified by an Action's
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| 45 | * doings and may in Action::performUndo() just re-create the unmodified
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| 46 | * instance by loading them from the serializing archive.
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| 47 | *
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| 48 | * \section serialization-add How to make your class serializable.
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| 49 | *
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| 50 | * \subsection serialization-add-simple The simple case
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| 51 | *
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| 52 | * All you need to do with your newly created class foo is this:
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| 53 | * \code
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| 54 | * class foo {
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| 55 | * ...
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| 56 | * private:
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| 57 | * friend class boost::serialization::access;
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| 58 | * template<class Archive>
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| 59 | * void serialize(Archive & ar, const unsigned int version) const
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| 60 | * {
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| 61 | * ar & content;
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| 62 | * }
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| 63 | * ...
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| 64 | * double content;
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| 65 | * };
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| 66 | * \endcode
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| 67 | * This will implement a serialization function for both directions for the
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| 68 | * member variable content. I.e. we may now store a class instance as this:
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| 69 | * \code
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| 70 | * #include <boost/archive/text_oarchive.hpp>
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| 71 | * std::stringstream stream;
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| 72 | * boost::archive::text_oarchive oa(stream);
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| 73 | * oa << diagonal;
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| 74 | * \endcode
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| 75 | * This will store the state of the class in the stringstream \a stream.
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| 76 | * Getting the instance back is then as easy as
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| 77 | * \code
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| 78 | * #include <boost/archive/text_iarchive.hpp>
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| 79 | * boost::archive::text_iarchive ia(stream);
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| 80 | * RealSpaceMatrix *newm;
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| 81 | * ia >> newm;
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| 82 | * \endcode
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| 83 | *
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| 84 | * \subsection serialization-add-complicated The more complicated case
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| 85 | *
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| 86 | * It gets trickier when load and store need to be done differently, e.h.
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| 87 | * \code
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| 88 | * class foo {
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| 89 | * ...
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| 90 | * private:
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| 91 | * friend class boost::serialization::access;
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| 92 | * // serialization
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| 93 | * template<class Archive>
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| 94 | * void save(Archive & ar, const unsigned int version) const
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| 95 | * {
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| 96 | * ar & content;
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| 97 | * }
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| 98 | * template<class Archive>
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| 99 | * void load(Archive & ar, const unsigned int version)
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| 100 | * {
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| 101 | * ar & content;
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| 102 | * createViews();
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| 103 | * }
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| 104 | * BOOST_SERIALIZATION_SPLIT_MEMBER()
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| 105 | * ...
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| 106 | * }
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| 107 | * \endcode
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| 108 | * Here, we split serialize() function into distinct load() and save() because
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| 109 | * we have to call an additional function to fully re-store the instance, i.e.
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| 110 | * it creates some internal reference arrays (Views) in a specific manner.
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| 111 | *
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| 112 | * The serialize functions can also be added externally, i.e. outside of the
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| 113 | * scope of the class, but can then access only public members (except we
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| 114 | * again make it a friend).
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| 115 | *
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[bc3411] | 116 | * \subsection serialization-important notes Some important notes
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| 117 | *
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| 118 | * There are a few things that one needs to be aware of: Otherwise easily
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| 119 | * a stupid mistake is introduced that is trivial once understand but hard
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| 120 | * to find otherwise. This is especially so because compiler errors with
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| 121 | * respect to the serialization part are always length (whole page) and
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| 122 | * very hard to read:
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| 123 | * \li Always obtain the same type from an archive that you put into it!
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| 124 | * If it's been an instance, get an instance, not a ref(&) or a pointer(*)
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| 125 | * and also the other way round.
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| 126 | * \li boost::serialization always uses the default constructor of your class
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| 127 | * that is afterwards filled with state information stored. If your default
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| 128 | * constructor is unusable, something goes wrong here. There are two ways
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| 129 | * out:
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| 130 | * -# Write a private default constructor. Also you might have to split
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| 131 | * serialize() into load() and save() and do some additional stuff in
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| 132 | * load().
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| 133 | * -# one can write save_construct_data() and load_construct_data() directly
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| 134 | * as is explained in the boost::serialization documentation on
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| 135 | * constructors (as of 1.47).
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| 136 | * \li Const members are a problem as they can only be written during the
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| 137 | * constructor and as always the default cstor is used ... however, wiggle
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| 138 | * around by casting it to non-const, e.g.
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| 139 | * \code
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| 140 | * const foo foo_instance;
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| 141 | * ...
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| 142 | * const_cast<foo &>(foo_instance);
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| 143 | * \endcode
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| 144 | * Alternatively, you could place const variables in an extra class (and
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| 145 | * non-const there), make them available only via a getter. Hence, they
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| 146 | * would still be const in your main class but could be serialized without
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| 147 | * any trouble.
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| 148 | * \li When you want to serialize a derived class, also the base class state
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| 149 | * has to be serialized, this is done via
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| 150 | * \code
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| 151 | * boost::serialization::base_object<base type>(*this);
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| 152 | * \endcode
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| 153 | *
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| 154 | *
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| 155 | * \date 2011-11-01
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[750cff] | 156 | */
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