1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /**
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9 | * \file observers_observables.dox
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10 | *
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11 | * Created on: Oct 12, 2011
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12 | * Author: heber
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13 | */
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14 |
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15 | /** \page observers Observers and Observables
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16 | *
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17 | * The Observer/Observerable mechanism is crucial to let different and
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18 | * independent components know about changes among one another. E.g. when an
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19 | * the element of an atom changes, the GUI (\ref graphical) needs to know
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20 | * about this change to plot the atom with a different color or shape.
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21 | *
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22 | * The Observer/Observerable mechanism is basically just a call-back: A
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23 | * class announces itself as Observable with having a specific interface
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24 | * of functions. Observer may signOn() to this class and have a specific
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25 | * function (update()) be called whenever a change occurs in the Observable
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26 | * class.
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27 | *
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28 | * Note that additionally an Observable may have various \a channels and
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29 | * Observers may signOn() to just such a channel to get a very specific
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30 | * update. E.g. a LinkedCell class needs to know when the position of an
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31 | * atom changes but it does not need to know about changes of element or
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32 | * velocity, ... These updates are called \a Notifications.
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33 | *
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34 | * As an example:
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35 | * \code
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36 | * World::getInstance().signOn(this, World::getInstance().getChannel(World::AtomInserted));
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37 | * \endcode
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38 | * Here, in the constructor of GLWorldView the class signs on to atoms
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39 | * being inserted into the World such that it can add these onto the display
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40 | * as well. Notifications are received via recieveNotifications(), e.g.
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41 | * which you have to implement for an Observer class
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42 | * \code
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43 | * switch (notification->getChannelNo()) {
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44 | * case World::AtomInserted:
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45 | * {
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46 | * const atom *_atom = World::getInstance().lastChanged<atom>();
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47 | * emit atomInserted(_atom);
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48 | * break;
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49 | * }
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50 | * \endcode
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51 | * Here, we just switch over all events that we process and care about (note
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52 | * that we only get called for those for which we have subscribed) and proceed.
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53 | *
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54 | * \note There is a complete logging mechanism available for this. However,
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55 | * it has to be compiled via a specific switch (\ref install). So, when
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56 | * you need to know why your function isn't notified, that's the way to
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57 | * find out.
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58 | *
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59 | * Be wary of where the update occurs: while the World tells you about new
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60 | * or destroyed atoms, only the atom itself tells you when its position has
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61 | * changed!
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62 | *
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63 | * \section observers-world Observers and the World
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64 | *
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65 | * The World, containing the arrays of all atoms and molecules, is a bit
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66 | * special with these observers. E.g. when you request a non-const array
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67 | * of atoms you receive an ObservedIterator. That is one where automatically
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68 | * it is assumed that you changed something and hence update() is called
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69 | * after you stepped over one of its elements.
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70 | *
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71 | * Thus, use const-iterators and arrays whenever possible, first to avoid
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72 | * this overhead, but second to avoid making pain-in-the-ass, hard-to-find
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73 | * mistakes.
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74 | *
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75 | * Also, the world stores specific information about what changed in the
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76 | * template function World::lastChanged() where it might contain reference
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77 | * to an atom that is about to be destroyed or just added.
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78 | *
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79 | *
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80 | * \date 2011-10-31
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81 | *
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82 | */
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