| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Copyright (C)  2014 Frederik Heber. All rights reserved. | 
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| 6 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | /** | 
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| 10 | * \file actions.dox | 
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| 11 | * | 
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| 12 | * Created on: Oct 28, 2011 | 
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| 13 | *    Author: heber | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | /** \page actions Actions | 
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| 17 | * | 
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| 18 | *  \link MoleCuilder::Action Actions \endlink are Command patterns | 
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| 19 | *  (http://en.wikipedia.org/wiki/Command_pattern) | 
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| 20 | *  to allow for undoing and redoing. Each specific Action derives from this | 
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| 21 | *  class to implement a certain functionality. There is a lot of preprocessor | 
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| 22 | *  magic implemented for making this as easy as possible. In effect you only | 
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| 23 | *  have to create three files of which only one actually contains more than a | 
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| 24 | *  few lines, namely the code of the Action itself. | 
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| 25 | *  Each Action also derives a specific ActionState and ActionParameters for | 
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| 26 | *  containing the undo/redo state information and the parameters steering what | 
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| 27 | *  the Action does. | 
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| 28 | * | 
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| 29 | *  Each Action has thus three types of functionality: do, undo, and redo. And | 
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| 30 | *  each action has a unique \a token: a name without white space that is | 
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| 31 | *  descriptive. | 
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| 32 | * | 
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| 33 | *  The ActionRegistry contains a prototype of each Action under its token. | 
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| 34 | *  If an Action is requested via its known token from the ActionQueue | 
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| 35 | *  (that contains the ActionRegistry), this prototype is cloned and added to the | 
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| 36 | *  queue. Action::clone() is a public function but only certain classes are | 
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| 37 | *  allowed to directly add Action instances to the ActionQueue. Normally, an | 
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| 38 | *  Action first has to be registered with the ActionRegistry and afterwards it | 
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| 39 | *  may be added to the queue via its specific and unique token. | 
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| 40 | * | 
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| 41 | *  Each Action can contain multiple \ref parameters in its specific | 
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| 42 | *  ActionParameters structure that represent the options. Executing call() first | 
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| 43 | *  fills a dialog with \ref queries, one for each option. The UI then tries to | 
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| 44 | *  obtain the values from the user. Depending on the type of the UI in use that | 
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| 45 | *  could mean parsing stored command line parameters or displaying a real dialog | 
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| 46 | *  box with widgets. | 
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| 47 | * | 
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| 48 | *  Also there is a regression test (\ref regression-test) for each Action to | 
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| 49 | *  check that it always behaves the same no matter how much the code | 
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| 50 | *  implementing actually has changed. In most cases also for testing undo and | 
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| 51 | *  redo. | 
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| 52 | * | 
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| 53 | * \section actions-add To add a new action ... | 
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| 54 | * | 
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| 55 | *  The following steps have to be done for adding a new action: | 
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| 56 | *  -# Create three new files .cpp, .def, and .hpp | 
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| 57 | *  -# Add the files to \b src/Actions/Makefile.am. | 
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| 58 | *  -# Add the name of the Action to \b src/Actions/GlobalListOfActions.hpp | 
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| 59 | *    such that the ActionRegistry knows about it and can instantiate a | 
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| 60 | *    prototype. | 
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| 61 | * | 
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| 62 | *  Most of the magic that fills in the remaining gaps of the Action's | 
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| 63 | *  declaration and definition is done by boost::preprocessor magic in the | 
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| 64 | *  files Action_impl_pre.hpp and Action_impl_header.hpp. There is a pendant | 
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| 65 | *  for MakroActions. | 
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| 66 | * | 
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| 67 | * \section actions-types Specific types of actions | 
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| 68 | * | 
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| 69 | *  There are some special types of Actions: | 
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| 70 | *  -# Calculation: A process with a final result that can be requested | 
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| 71 | *  -# MakroAction: A chain of other Actions to be executed various times | 
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| 72 | *  -# MethodAction: An action that basically calls a certain bound method | 
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| 73 | *  -# Process: An action that takes some time to complete and informs about | 
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| 74 | *     how much work remains | 
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| 75 | * | 
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| 76 | * \section actions-types-add Add a specific types of action ... | 
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| 77 | * | 
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| 78 | *  Instantiating the MakroAction is simple, only two functions, prepare() | 
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| 79 | *  and unprepare(), are required that fill und empty the chain of Actions | 
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| 80 | *  from Actions from the ActionRegistry. | 
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| 81 | * | 
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| 82 | *  Adding a Process is much the same as adding a normal Action. There is a | 
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| 83 | *  keyword BASECLASS in the associated \b .def file which should say Process | 
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| 84 | *  and one needs to use Process::setCurrStep(int) to tell the Process and | 
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| 85 | *  all listening Observers what the current stage of execution is. Also, | 
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| 86 | *  initially a total number of steps must be stated via Process::setMaxSteps() | 
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| 87 | *  When the job executes, this is initiated with Process::start() and when | 
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| 88 | *  it stops, this is told via Process::stop(). | 
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| 89 | * | 
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| 90 | *  A Calculation must be derived by hand and is not supported via the | 
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| 91 | *  boost::preprocessor magic but behaves very similar to the Process itself | 
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| 92 | *  with respect to informing about the current stage of execution. What's | 
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| 93 | *  more is essentially the Calculation::doCalc() function that performs the | 
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| 94 | *  actual calculation (must not changed the state of the World and hence | 
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| 95 | *  there is not need for undo). The Calculation implementation takes care | 
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| 96 | *  of the rest. | 
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| 97 | * | 
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| 98 | *  A MethodAction is simply implemented by filling an ActionTraits structure | 
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| 99 | *  with the desired values and bind a method that should get executed. | 
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| 100 | *  Instantating the MethodAction with these parameters and executing | 
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| 101 | *  ActionRegistry()::registerAction() then allows for using it in the context | 
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| 102 | *  of the ActionQueue. | 
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| 103 | * | 
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| 104 | * \section actions-undo-redo Undoing and Redoing actions ... | 
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| 105 | * | 
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| 106 | * The central points of Actions is that they can be undone and redone. This | 
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| 107 | * has to be implemented in two more functions beside the "do" in performCall(). | 
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| 108 | * | 
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| 109 | * Note that undoing means to get everything back to its original state and by whatever | 
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| 110 | * means seem appropriate, e.g. remvoing all just inserted atoms. | 
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| 111 | * To make this more elaborate it is usually very useful to store extra information | 
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| 112 | * in the Action's state such that undo and redo can be accomplished more quickly. | 
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| 113 | * E.g. if your Action creates some new atoms, store their info as \ref AtomicInfo. | 
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| 114 | * Then, undo can simply delete the newly created atoms and redo can quickly re- | 
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| 115 | * create them in the state they have been before. Types required for storage are | 
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| 116 | * contained in the Action's state and are filled during performCall(). Undo and | 
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| 117 | * redo both get access to this state and may use the information as described. | 
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| 118 | * | 
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| 119 | * Have a look at \ref UndoRedoHelpers.hpp for some helper functions on this. | 
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| 120 | * | 
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| 121 | * \section actions-further Further information | 
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| 122 | * | 
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| 123 | * If you want know: | 
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| 124 | * -# how the code knows about the valid tokens for actions and options and how | 
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| 125 | *    they are constructed, see \ref MoleCuilder::Action . | 
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| 126 | * | 
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| 127 | * | 
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| 128 | *  \date 2015-08-03 | 
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| 129 | * | 
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| 130 | */ | 
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