source: src/builder_init.cpp@ ad28ef

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Last change on this file since ad28ef was 4e855e, checked in by Frederik Heber <heber@…>, 14 years ago

BondGraph::LoadBondLengthTable() now accepts istream instead of const char *.

  • This has been quite a lot of work because the matrix parsing is involved.
  • Hence, the fix is not really clean, this should get fixed as soon as we deal with the BondGraph implementation.
  • This fixes ticket #130.
  • Property mode set to 100644
File size: 6.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * builder_init.cpp
10 *
11 * Created on: Dec 15, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include <iostream>
23
24#include "bondgraph.hpp"
25#include "config.hpp"
26#include "CodePatterns/Log.hpp"
27#include "molecule.hpp"
28#include "periodentafel.hpp"
29#include "tesselationhelpers.hpp"
30#include "UIElements/UIFactory.hpp"
31#include "UIElements/Menu/MenuDescription.hpp"
32#include "UIElements/TextUI/TextUIFactory.hpp"
33#include "UIElements/CommandLineUI/CommandLineUIFactory.hpp"
34#include "UIElements/CommandLineUI/CommandLineParser.hpp"
35#ifdef USE_GUI_QT
36#include "UIElements/Qt4/QtUIFactory.hpp"
37#endif
38#include "UIElements/MainWindow.hpp"
39#include "UIElements/Dialog.hpp"
40//#include "Menu/ActionMenuItem.hpp"
41#include "CodePatterns/Verbose.hpp"
42#include "World.hpp"
43
44#include "Actions/ActionRegistry.hpp"
45#include "Actions/ActionHistory.hpp"
46
47#include "RandomNumbers/RandomNumberDistributionFactory.hpp"
48#include "RandomNumbers/RandomNumberEngineFactory.hpp"
49#include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
50
51#include "Parser/ChangeTracker.hpp"
52#include "Parser/FormatParserStorage.hpp"
53
54#include "UIElements/UIFactory.hpp"
55#include "UIElements/TextUI/TextUIFactory.hpp"
56#include "UIElements/CommandLineUI/CommandLineUIFactory.hpp"
57#include "UIElements/MainWindow.hpp"
58#include "UIElements/Dialog.hpp"
59
60#include "version.h"
61
62#include "builder_init.hpp"
63
64/** Print some initial information output the program.
65 *
66 */
67void ProgramHeader()
68{
69 // print version check and copyright notice
70 cout << MOLECUILDERVERSION << endl;
71 cout << "MoleCuilder comes with ABSOLUTELY NO WARRANTY; for details type" << endl;
72 cout << "`molecuilder --warranty'." << endl;
73 cout << "`MoleCuilder - to create and alter molecular systems." << endl;
74 cout << "Copyright (C) 2010 University Bonn. All rights reserved." << endl;
75 cout << endl;
76}
77
78/** General stuff to intialize before UI.
79 *
80 */
81void initGeneral()
82{
83 // while we are non interactive, we want to abort from asserts
84 ASSERT_DO(Assert::Abort);
85 ASSERT_HOOK(dumpMemory);
86
87 ProgramHeader();
88
89 setVerbosity(1);
90 // need to init the history before any action is created
91 ActionHistory::init();
92
93 // from this moment on, we need to be sure to deeinitialize in the correct order
94 // this is handled by the cleanup function
95 atexit(cleanUp);
96}
97
98/** Initialize specific UIFactory.
99 *
100 * @param argc argument count
101 * @param argv argument array
102 */
103void initUI(int argc, char **argv)
104{
105 std::string BondGraphFileName("\n");
106 // Parse command line options and if present create respective UI
107 // construct bond graph
108 if (World::getInstance().getConfig()->BG == NULL) {
109 World::getInstance().getConfig()->BG = new BondGraph(World::getInstance().getConfig()->GetIsAngstroem());
110 if (boost::filesystem::exists(BondGraphFileName)) {
111 std::ifstream input(BondGraphFileName.c_str());
112 if ((input.good()) && (World::getInstance().getConfig()->BG->LoadBondLengthTable(input))) {
113 DoLog(0) && (Log() << Verbose(0) << "Bond length table loaded successfully." << endl);
114 } else {
115 DoeLog(1) && (eLog()<< Verbose(1) << "Bond length table loading failed." << endl);
116 }
117 input.close();
118 }
119 }
120 // handle remaining arguments by CommandLineParser
121 if (argc>1) {
122 DoLog(0) && (Log() << Verbose(0) << "Setting UI to CommandLine." << endl);
123 CommandLineParser::getInstance().InitializeCommandArguments();
124 CommandLineParser::getInstance().Run(argc,argv);
125 UIFactory::registerFactory(new CommandLineUIFactory::description());
126 UIFactory::makeUserInterface("CommandLine");
127 } else {
128 // In the interactive mode, we can leave the user the choice in case of error
129 ASSERT_DO(Assert::Ask);
130 #ifdef USE_GUI_QT
131 DoLog(0) && (Log() << Verbose(0) << "Setting UI to Qt4." << endl);
132 UIFactory::registerFactory(new QtUIFactory::description());
133 UIFactory::makeUserInterface("Qt4");
134 #else
135 DoLog(0) && (Log() << Verbose(0) << "Setting UI to Text." << endl);
136 cout << MOLECUILDERVERSION << endl;
137 UIFactory::registerFactory(new TextUIFactory::description());
138 UIFactory::makeUserInterface("Text");
139 #endif
140 }
141}
142
143/** Create MainWindow and displays.
144 * I.e. here all the Actions are parsed and done.
145 */
146void doUI()
147{
148 MainWindow *mainWindow = UIFactory::getInstance().makeMainWindow();
149 mainWindow->display();
150 delete mainWindow;
151}
152
153
154/** In this function all dynamicly allocated member variables to static/global
155 * variables are added to the ignore list of Memory/MemDebug.
156 *
157 * Use this to prevent their listing in the Memory::getState() at the end of the
158 * program. Check with valgrind that truely no memory leak occurs!
159 */
160void AddStaticEntitiestoIgnoreList()
161{
162 // zeroVec and unitVec are global variables (on the stack) but vectorContent
163 // within is situated on the heap and has to be ignored
164 Memory::ignore(zeroVec.get());
165 Memory::ignore(unitVec[0].get());
166 Memory::ignore(unitVec[1].get());
167 Memory::ignore(unitVec[2].get());
168}
169
170/** Cleans all singleton instances in an orderly fashion.
171 * C++ does not guarantee any specific sequence of removal of single instances
172 * which have static/global variables. Some singletons depend on others hence we
173 * acertain a specific ordering here, which is is used via the atexit() hook.
174 */
175void cleanUp()
176{
177 RandomNumberDistributionFactory::purgeInstance();
178 RandomNumberEngineFactory::purgeInstance();
179 RandomNumberGeneratorFactory::purgeInstance();
180 FormatParserStorage::purgeInstance();
181 ChangeTracker::purgeInstance();
182 World::purgeInstance();
183 MenuDescription::purgeInstance();
184 UIFactory::purgeInstance();
185 ValueStorage::purgeInstance();
186 CommandLineParser::purgeInstance();
187 ActionRegistry::purgeInstance();
188 OptionRegistry::purgeInstance();
189 ActionHistory::purgeInstance();
190 // we have to remove these two static as otherwise their boost::shared_ptrs are still present
191 Action::removeStaticStateEntities();
192 // put some static variables' dynamic contents on the Memory::ignore map to avoid their
193 // admonishing lateron
194 AddStaticEntitiestoIgnoreList();
195 logger::purgeInstance();
196 errorLogger::purgeInstance();
197#ifdef LOG_OBSERVER
198 cout << observerLog().getLog();
199#endif
200 Memory::getState();
201}
202
203/** Dump current memory chunks.
204 *
205 */
206void dumpMemory()
207{
208 ofstream ost("molecuilder.memdump");
209 Memory::dumpMemory(ost);
210}
211
212/** Save the current World to output files and exit.
213 *
214 * @return retrieved from World::getExitFlag()
215 */
216int saveAll()
217{
218 int test[500000];
219 for (size_t i=0;i<500000;++i) {
220 test[i] = (int)i;
221 }
222 FormatParserStorage::getInstance().SaveAll();
223 ChangeTracker::getInstance().saveStatus();
224
225 int ExitFlag = World::getInstance().getExitFlag();
226 return (ExitFlag == 1 ? 0 : ExitFlag);
227}
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