source: src/boundary.cpp@ e9fa06f

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Last change on this file since e9fa06f was e9fa06f, checked in by Christian Neuen <neuen@…>, 16 years ago

First change to Ball angle as criteria, however, change sucks.

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File size: 81.5 KB
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1#include "molecules.hpp"
2#include "boundary.hpp"
3
4#define DEBUG 0
5
6// ======================================== Points on Boundary =================================
7
8BoundaryPointSet::BoundaryPointSet()
9{
10 LinesCount = 0;
11 Nr = -1;
12}
13;
14
15BoundaryPointSet::BoundaryPointSet(atom *Walker)
16{
17 node = Walker;
18 LinesCount = 0;
19 Nr = Walker->nr;
20}
21;
22
23BoundaryPointSet::~BoundaryPointSet()
24{
25 cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
26 node = NULL;
27}
28;
29
30void
31BoundaryPointSet::AddLine(class BoundaryLineSet *line)
32{
33 cout << Verbose(6) << "Adding " << *this << " to line " << *line << "."
34 << endl;
35 if (line->endpoints[0] == this)
36 {
37 lines.insert(LinePair(line->endpoints[1]->Nr, line));
38 }
39 else
40 {
41 lines.insert(LinePair(line->endpoints[0]->Nr, line));
42 }
43 LinesCount++;
44}
45;
46
47ostream &
48operator <<(ostream &ost, BoundaryPointSet &a)
49{
50 ost << "[" << a.Nr << "|" << a.node->Name << "]";
51 return ost;
52}
53;
54
55// ======================================== Lines on Boundary =================================
56
57BoundaryLineSet::BoundaryLineSet()
58{
59 for (int i = 0; i < 2; i++)
60 endpoints[i] = NULL;
61 TrianglesCount = 0;
62 Nr = -1;
63}
64;
65
66BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
67{
68 // set number
69 Nr = number;
70 // set endpoints in ascending order
71 SetEndpointsOrdered(endpoints, Point[0], Point[1]);
72 // add this line to the hash maps of both endpoints
73 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
74 Point[1]->AddLine(this); //
75 // clear triangles list
76 TrianglesCount = 0;
77 cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
78}
79;
80
81BoundaryLineSet::~BoundaryLineSet()
82{
83 for (int i = 0; i < 2; i++)
84 {
85 cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point "
86 << *endpoints[i] << "." << endl;
87 endpoints[i]->lines.erase(Nr);
88 LineMap::iterator tester = endpoints[i]->lines.begin();
89 tester++;
90 if (tester == endpoints[i]->lines.end())
91 {
92 cout << Verbose(5) << *endpoints[i]
93 << " has no more lines it's attached to, erasing." << endl;
94 //delete(endpoints[i]);
95 }
96 else
97 cout << Verbose(5) << *endpoints[i]
98 << " has still lines it's attached to." << endl;
99 }
100}
101;
102
103void
104BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
105{
106 cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "."
107 << endl;
108 triangles.insert(TrianglePair(TrianglesCount, triangle));
109 TrianglesCount++;
110}
111;
112
113ostream &
114operator <<(ostream &ost, BoundaryLineSet &a)
115{
116 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
117 << a.endpoints[1]->node->Name << "]";
118 return ost;
119}
120;
121
122// ======================================== Triangles on Boundary =================================
123
124
125BoundaryTriangleSet::BoundaryTriangleSet()
126{
127 for (int i = 0; i < 3; i++)
128 {
129 endpoints[i] = NULL;
130 lines[i] = NULL;
131 }
132 Nr = -1;
133}
134;
135
136BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3],
137 int number)
138{
139 // set number
140 Nr = number;
141 // set lines
142 cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
143 for (int i = 0; i < 3; i++)
144 {
145 lines[i] = line[i];
146 lines[i]->AddTriangle(this);
147 }
148 // get ascending order of endpoints
149 map<int, class BoundaryPointSet *> OrderMap;
150 for (int i = 0; i < 3; i++)
151 // for all three lines
152 for (int j = 0; j < 2; j++)
153 { // for both endpoints
154 OrderMap.insert(pair<int, class BoundaryPointSet *> (
155 line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
156 // and we don't care whether insertion fails
157 }
158 // set endpoints
159 int Counter = 0;
160 cout << Verbose(6) << " with end points ";
161 for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
162 != OrderMap.end(); runner++)
163 {
164 endpoints[Counter] = runner->second;
165 cout << " " << *endpoints[Counter];
166 Counter++;
167 }
168 if (Counter < 3)
169 {
170 cerr << "ERROR! We have a triangle with only two distinct endpoints!"
171 << endl;
172 //exit(1);
173 }
174 cout << "." << endl;
175}
176;
177
178BoundaryTriangleSet::~BoundaryTriangleSet()
179{
180 for (int i = 0; i < 3; i++)
181 {
182 cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl;
183 lines[i]->triangles.erase(Nr);
184 TriangleMap::iterator tester = lines[i]->triangles.begin();
185 tester++;
186 if (tester == lines[i]->triangles.end())
187 {
188 cout << Verbose(5) << *lines[i]
189 << " is no more attached to any triangle, erasing." << endl;
190 delete (lines[i]);
191 }
192 else
193 cout << Verbose(5) << *lines[i] << " is still attached to a triangle."
194 << endl;
195 }
196}
197;
198
199void
200BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
201{
202 // get normal vector
203 NormalVector.MakeNormalVector(&endpoints[0]->node->x, &endpoints[1]->node->x,
204 &endpoints[2]->node->x);
205
206 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
207 if (endpoints[0]->node->x.Projection(&OtherVector) > 0)
208 NormalVector.Scale(-1.);
209}
210;
211
212ostream &
213operator <<(ostream &ost, BoundaryTriangleSet &a)
214{
215 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
216 << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
217 return ost;
218}
219;
220
221// ========================================== F U N C T I O N S =================================
222
223/** Finds the endpoint two lines are sharing.
224 * \param *line1 first line
225 * \param *line2 second line
226 * \return point which is shared or NULL if none
227 */
228class BoundaryPointSet *
229GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
230{
231 class BoundaryLineSet * lines[2] =
232 { line1, line2 };
233 class BoundaryPointSet *node = NULL;
234 map<int, class BoundaryPointSet *> OrderMap;
235 pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
236 for (int i = 0; i < 2; i++)
237 // for both lines
238 for (int j = 0; j < 2; j++)
239 { // for both endpoints
240 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
241 lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
242 if (!OrderTest.second)
243 { // if insertion fails, we have common endpoint
244 node = OrderTest.first->second;
245 cout << Verbose(5) << "Common endpoint of lines " << *line1
246 << " and " << *line2 << " is: " << *node << "." << endl;
247 j = 2;
248 i = 2;
249 break;
250 }
251 }
252 return node;
253}
254;
255
256/** Determines the boundary points of a cluster.
257 * Does a projection per axis onto the orthogonal plane, transforms into spherical coordinates, sorts them by the angle
258 * and looks at triples: if the middle has less a distance than the allowed maximum height of the triangle formed by the plane's
259 * center and first and last point in the triple, it is thrown out.
260 * \param *out output stream for debugging
261 * \param *mol molecule structure representing the cluster
262 */
263Boundaries *
264GetBoundaryPoints(ofstream *out, molecule *mol)
265{
266 atom *Walker = NULL;
267 PointMap PointsOnBoundary;
268 LineMap LinesOnBoundary;
269 TriangleMap TrianglesOnBoundary;
270
271 *out << Verbose(1) << "Finding all boundary points." << endl;
272 Boundaries *BoundaryPoints = new Boundaries[NDIM]; // first is alpha, second is (r, nr)
273 BoundariesTestPair BoundaryTestPair;
274 Vector AxisVector, AngleReferenceVector, AngleReferenceNormalVector;
275 double radius, angle;
276 // 3a. Go through every axis
277 for (int axis = 0; axis < NDIM; axis++)
278 {
279 AxisVector.Zero();
280 AngleReferenceVector.Zero();
281 AngleReferenceNormalVector.Zero();
282 AxisVector.x[axis] = 1.;
283 AngleReferenceVector.x[(axis + 1) % NDIM] = 1.;
284 AngleReferenceNormalVector.x[(axis + 2) % NDIM] = 1.;
285 // *out << Verbose(1) << "Axisvector is ";
286 // AxisVector.Output(out);
287 // *out << " and AngleReferenceVector is ";
288 // AngleReferenceVector.Output(out);
289 // *out << "." << endl;
290 // *out << " and AngleReferenceNormalVector is ";
291 // AngleReferenceNormalVector.Output(out);
292 // *out << "." << endl;
293 // 3b. construct set of all points, transformed into cylindrical system and with left and right neighbours
294 Walker = mol->start;
295 while (Walker->next != mol->end)
296 {
297 Walker = Walker->next;
298 Vector ProjectedVector;
299 ProjectedVector.CopyVector(&Walker->x);
300 ProjectedVector.ProjectOntoPlane(&AxisVector);
301 // correct for negative side
302 //if (Projection(y) < 0)
303 //angle = 2.*M_PI - angle;
304 radius = ProjectedVector.Norm();
305 if (fabs(radius) > MYEPSILON)
306 angle = ProjectedVector.Angle(&AngleReferenceVector);
307 else
308 angle = 0.; // otherwise it's a vector in Axis Direction and unimportant for boundary issues
309
310 //*out << "Checking sign in quadrant : " << ProjectedVector.Projection(&AngleReferenceNormalVector) << "." << endl;
311 if (ProjectedVector.Projection(&AngleReferenceNormalVector) > 0)
312 {
313 angle = 2. * M_PI - angle;
314 }
315 //*out << Verbose(2) << "Inserting " << *Walker << ": (r, alpha) = (" << radius << "," << angle << "): ";
316 //ProjectedVector.Output(out);
317 //*out << endl;
318 BoundaryTestPair = BoundaryPoints[axis].insert(BoundariesPair(angle,
319 DistancePair (radius, Walker)));
320 if (BoundaryTestPair.second)
321 { // successfully inserted
322 }
323 else
324 { // same point exists, check first r, then distance of original vectors to center of gravity
325 *out << Verbose(2)
326 << "Encountered two vectors whose projection onto axis "
327 << axis << " is equal: " << endl;
328 *out << Verbose(2) << "Present vector: ";
329 BoundaryTestPair.first->second.second->x.Output(out);
330 *out << endl;
331 *out << Verbose(2) << "New vector: ";
332 Walker->x.Output(out);
333 *out << endl;
334 double tmp = ProjectedVector.Norm();
335 if (tmp > BoundaryTestPair.first->second.first)
336 {
337 BoundaryTestPair.first->second.first = tmp;
338 BoundaryTestPair.first->second.second = Walker;
339 *out << Verbose(2) << "Keeping new vector." << endl;
340 }
341 else if (tmp == BoundaryTestPair.first->second.first)
342 {
343 if (BoundaryTestPair.first->second.second->x.ScalarProduct(
344 &BoundaryTestPair.first->second.second->x)
345 < Walker->x.ScalarProduct(&Walker->x))
346 { // Norm() does a sqrt, which makes it a lot slower
347 BoundaryTestPair.first->second.second = Walker;
348 *out << Verbose(2) << "Keeping new vector." << endl;
349 }
350 else
351 {
352 *out << Verbose(2) << "Keeping present vector." << endl;
353 }
354 }
355 else
356 {
357 *out << Verbose(2) << "Keeping present vector." << endl;
358 }
359 }
360 }
361 // printing all inserted for debugging
362 // {
363 // *out << Verbose(2) << "Printing list of candidates for axis " << axis << " which we have inserted so far." << endl;
364 // int i=0;
365 // for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
366 // if (runner != BoundaryPoints[axis].begin())
367 // *out << ", " << i << ": " << *runner->second.second;
368 // else
369 // *out << i << ": " << *runner->second.second;
370 // i++;
371 // }
372 // *out << endl;
373 // }
374 // 3c. throw out points whose distance is less than the mean of left and right neighbours
375 bool flag = false;
376 do
377 { // do as long as we still throw one out per round
378 *out << Verbose(1)
379 << "Looking for candidates to kick out by convex condition ... "
380 << endl;
381 flag = false;
382 Boundaries::iterator left = BoundaryPoints[axis].end();
383 Boundaries::iterator right = BoundaryPoints[axis].end();
384 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
385 != BoundaryPoints[axis].end(); runner++)
386 {
387 // set neighbours correctly
388 if (runner == BoundaryPoints[axis].begin())
389 {
390 left = BoundaryPoints[axis].end();
391 }
392 else
393 {
394 left = runner;
395 }
396 left--;
397 right = runner;
398 right++;
399 if (right == BoundaryPoints[axis].end())
400 {
401 right = BoundaryPoints[axis].begin();
402 }
403 // check distance
404
405 // construct the vector of each side of the triangle on the projected plane (defined by normal vector AxisVector)
406 {
407 Vector SideA, SideB, SideC, SideH;
408 SideA.CopyVector(&left->second.second->x);
409 SideA.ProjectOntoPlane(&AxisVector);
410 // *out << "SideA: ";
411 // SideA.Output(out);
412 // *out << endl;
413
414 SideB.CopyVector(&right->second.second->x);
415 SideB.ProjectOntoPlane(&AxisVector);
416 // *out << "SideB: ";
417 // SideB.Output(out);
418 // *out << endl;
419
420 SideC.CopyVector(&left->second.second->x);
421 SideC.SubtractVector(&right->second.second->x);
422 SideC.ProjectOntoPlane(&AxisVector);
423 // *out << "SideC: ";
424 // SideC.Output(out);
425 // *out << endl;
426
427 SideH.CopyVector(&runner->second.second->x);
428 SideH.ProjectOntoPlane(&AxisVector);
429 // *out << "SideH: ";
430 // SideH.Output(out);
431 // *out << endl;
432
433 // calculate each length
434 double a = SideA.Norm();
435 //double b = SideB.Norm();
436 //double c = SideC.Norm();
437 double h = SideH.Norm();
438 // calculate the angles
439 double alpha = SideA.Angle(&SideH);
440 double beta = SideA.Angle(&SideC);
441 double gamma = SideB.Angle(&SideH);
442 double delta = SideC.Angle(&SideH);
443 double MinDistance = a * sin(beta) / (sin(delta)) * (((alpha
444 < M_PI / 2.) || (gamma < M_PI / 2.)) ? 1. : -1.);
445 // *out << Verbose(2) << " I calculated: a = " << a << ", h = " << h << ", beta(" << left->second.second->Name << "," << left->second.second->Name << "-" << right->second.second->Name << ") = " << beta << ", delta(" << left->second.second->Name << "," << runner->second.second->Name << ") = " << delta << ", Min = " << MinDistance << "." << endl;
446 //*out << Verbose(1) << "Checking CoG distance of runner " << *runner->second.second << " " << h << " against triangle's side length spanned by (" << *left->second.second << "," << *right->second.second << ") of " << MinDistance << "." << endl;
447 if ((fabs(h / fabs(h) - MinDistance / fabs(MinDistance))
448 < MYEPSILON) && (h < MinDistance))
449 {
450 // throw out point
451 //*out << Verbose(1) << "Throwing out " << *runner->second.second << "." << endl;
452 BoundaryPoints[axis].erase(runner);
453 flag = true;
454 }
455 }
456 }
457 }
458 while (flag);
459 }
460 return BoundaryPoints;
461}
462;
463
464/** Determines greatest diameters of a cluster defined by its convex envelope.
465 * Looks at lines parallel to one axis and where they intersect on the projected planes
466 * \param *out output stream for debugging
467 * \param *BoundaryPoints NDIM set of boundary points defining the convex envelope on each projected plane
468 * \param *mol molecule structure representing the cluster
469 * \param IsAngstroem whether we have angstroem or atomic units
470 * \return NDIM array of the diameters
471 */
472double *
473GetDiametersOfCluster(ofstream *out, Boundaries *BoundaryPtr, molecule *mol,
474 bool IsAngstroem)
475{
476 // get points on boundary of NULL was given as parameter
477 bool BoundaryFreeFlag = false;
478 Boundaries *BoundaryPoints = BoundaryPtr;
479 if (BoundaryPoints == NULL)
480 {
481 BoundaryFreeFlag = true;
482 BoundaryPoints = GetBoundaryPoints(out, mol);
483 }
484 else
485 {
486 *out << Verbose(1) << "Using given boundary points set." << endl;
487 }
488 // determine biggest "diameter" of cluster for each axis
489 Boundaries::iterator Neighbour, OtherNeighbour;
490 double *GreatestDiameter = new double[NDIM];
491 for (int i = 0; i < NDIM; i++)
492 GreatestDiameter[i] = 0.;
493 double OldComponent, tmp, w1, w2;
494 Vector DistanceVector, OtherVector;
495 int component, Othercomponent;
496 for (int axis = 0; axis < NDIM; axis++)
497 { // regard each projected plane
498 //*out << Verbose(1) << "Current axis is " << axis << "." << endl;
499 for (int j = 0; j < 2; j++)
500 { // and for both axis on the current plane
501 component = (axis + j + 1) % NDIM;
502 Othercomponent = (axis + 1 + ((j + 1) & 1)) % NDIM;
503 //*out << Verbose(1) << "Current component is " << component << ", Othercomponent is " << Othercomponent << "." << endl;
504 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
505 != BoundaryPoints[axis].end(); runner++)
506 {
507 //*out << Verbose(2) << "Current runner is " << *(runner->second.second) << "." << endl;
508 // seek for the neighbours pair where the Othercomponent sign flips
509 Neighbour = runner;
510 Neighbour++;
511 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
512 Neighbour = BoundaryPoints[axis].begin();
513 DistanceVector.CopyVector(&runner->second.second->x);
514 DistanceVector.SubtractVector(&Neighbour->second.second->x);
515 do
516 { // seek for neighbour pair where it flips
517 OldComponent = DistanceVector.x[Othercomponent];
518 Neighbour++;
519 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
520 Neighbour = BoundaryPoints[axis].begin();
521 DistanceVector.CopyVector(&runner->second.second->x);
522 DistanceVector.SubtractVector(&Neighbour->second.second->x);
523 //*out << Verbose(3) << "OldComponent is " << OldComponent << ", new one is " << DistanceVector.x[Othercomponent] << "." << endl;
524 }
525 while ((runner != Neighbour) && (fabs(OldComponent / fabs(
526 OldComponent) - DistanceVector.x[Othercomponent] / fabs(
527 DistanceVector.x[Othercomponent])) < MYEPSILON)); // as long as sign does not flip
528 if (runner != Neighbour)
529 {
530 OtherNeighbour = Neighbour;
531 if (OtherNeighbour == BoundaryPoints[axis].begin()) // make it wrap around
532 OtherNeighbour = BoundaryPoints[axis].end();
533 OtherNeighbour--;
534 //*out << Verbose(2) << "The pair, where the sign of OtherComponent flips, is: " << *(Neighbour->second.second) << " and " << *(OtherNeighbour->second.second) << "." << endl;
535 // now we have found the pair: Neighbour and OtherNeighbour
536 OtherVector.CopyVector(&runner->second.second->x);
537 OtherVector.SubtractVector(&OtherNeighbour->second.second->x);
538 //*out << Verbose(2) << "Distances to Neighbour and OtherNeighbour are " << DistanceVector.x[component] << " and " << OtherVector.x[component] << "." << endl;
539 //*out << Verbose(2) << "OtherComponents to Neighbour and OtherNeighbour are " << DistanceVector.x[Othercomponent] << " and " << OtherVector.x[Othercomponent] << "." << endl;
540 // do linear interpolation between points (is exact) to extract exact intersection between Neighbour and OtherNeighbour
541 w1 = fabs(OtherVector.x[Othercomponent]);
542 w2 = fabs(DistanceVector.x[Othercomponent]);
543 tmp = fabs((w1 * DistanceVector.x[component] + w2
544 * OtherVector.x[component]) / (w1 + w2));
545 // mark if it has greater diameter
546 //*out << Verbose(2) << "Comparing current greatest " << GreatestDiameter[component] << " to new " << tmp << "." << endl;
547 GreatestDiameter[component] = (GreatestDiameter[component]
548 > tmp) ? GreatestDiameter[component] : tmp;
549 } //else
550 //*out << Verbose(2) << "Saw no sign flip, probably top or bottom node." << endl;
551 }
552 }
553 }
554 *out << Verbose(0) << "RESULT: The biggest diameters are "
555 << GreatestDiameter[0] << " and " << GreatestDiameter[1] << " and "
556 << GreatestDiameter[2] << " " << (IsAngstroem ? "angstrom"
557 : "atomiclength") << "." << endl;
558
559 // free reference lists
560 if (BoundaryFreeFlag)
561 delete[] (BoundaryPoints);
562
563 return GreatestDiameter;
564}
565;
566
567/*
568 * This function creates the tecplot file, displaying the tesselation of the hull.
569 * \param *out output stream for debugging
570 * \param *tecplot output stream for tecplot data
571 * \param N arbitrary number to differentiate various zones in the tecplot format
572 */
573void
574write_tecplot_file(ofstream *out, ofstream *tecplot,
575 class Tesselation *TesselStruct, class molecule *mol, int N)
576{
577 if (tecplot != NULL)
578 {
579 *tecplot << "TITLE = \"3D CONVEX SHELL\"" << endl;
580 *tecplot << "VARIABLES = \"X\" \"Y\" \"Z\"" << endl;
581 *tecplot << "ZONE T=\"TRIANGLES" << N << "\", N="
582 << TesselStruct->PointsOnBoundaryCount << ", E="
583 << TesselStruct->TrianglesOnBoundaryCount
584 << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl;
585 int *LookupList = new int[mol->AtomCount];
586 for (int i = 0; i < mol->AtomCount; i++)
587 LookupList[i] = -1;
588
589 // print atom coordinates
590 *out << Verbose(2) << "The following triangles were created:";
591 int Counter = 1;
592 atom *Walker = NULL;
593 for (PointMap::iterator target = TesselStruct->PointsOnBoundary.begin(); target
594 != TesselStruct->PointsOnBoundary.end(); target++)
595 {
596 Walker = target->second->node;
597 LookupList[Walker->nr] = Counter++;
598 *tecplot << Walker->x.x[0] << " " << Walker->x.x[1] << " "
599 << Walker->x.x[2] << " " << endl;
600 }
601 *tecplot << endl;
602 // print connectivity
603 for (TriangleMap::iterator runner =
604 TesselStruct->TrianglesOnBoundary.begin(); runner
605 != TesselStruct->TrianglesOnBoundary.end(); runner++)
606 {
607 *out << " " << runner->second->endpoints[0]->node->Name << "<->"
608 << runner->second->endpoints[1]->node->Name << "<->"
609 << runner->second->endpoints[2]->node->Name;
610 *tecplot << LookupList[runner->second->endpoints[0]->node->nr] << " "
611 << LookupList[runner->second->endpoints[1]->node->nr] << " "
612 << LookupList[runner->second->endpoints[2]->node->nr] << endl;
613 }
614 delete[] (LookupList);
615 *out << endl;
616 }
617}
618
619/** Determines the volume of a cluster.
620 * Determines first the convex envelope, then tesselates it and calculates its volume.
621 * \param *out output stream for debugging
622 * \param *tecplot output stream for tecplot data
623 * \param *configuration needed for path to store convex envelope file
624 * \param *BoundaryPoints NDIM set of boundary points on the projected plane per axis, on return if desired
625 * \param *mol molecule structure representing the cluster
626 * \return determined volume of the cluster in cubed config:GetIsAngstroem()
627 */
628double
629VolumeOfConvexEnvelope(ofstream *out, ofstream *tecplot, config *configuration,
630 Boundaries *BoundaryPtr, molecule *mol)
631{
632 bool IsAngstroem = configuration->GetIsAngstroem();
633 atom *Walker = NULL;
634 struct Tesselation *TesselStruct = new Tesselation;
635 bool BoundaryFreeFlag = false;
636 Boundaries *BoundaryPoints = BoundaryPtr;
637 double volume = 0.;
638 double PyramidVolume = 0.;
639 double G, h;
640 Vector x, y;
641 double a, b, c;
642
643 //Find_non_convex_border(out, tecplot, *TesselStruct, mol); // Is now called from command line.
644
645 // 1. calculate center of gravity
646 *out << endl;
647 Vector *CenterOfGravity = mol->DetermineCenterOfGravity(out);
648
649 // 2. translate all points into CoG
650 *out << Verbose(1) << "Translating system to Center of Gravity." << endl;
651 Walker = mol->start;
652 while (Walker->next != mol->end)
653 {
654 Walker = Walker->next;
655 Walker->x.Translate(CenterOfGravity);
656 }
657
658 // 3. Find all points on the boundary
659 if (BoundaryPoints == NULL)
660 {
661 BoundaryFreeFlag = true;
662 BoundaryPoints = GetBoundaryPoints(out, mol);
663 }
664 else
665 {
666 *out << Verbose(1) << "Using given boundary points set." << endl;
667 }
668
669 // 4. fill the boundary point list
670 for (int axis = 0; axis < NDIM; axis++)
671 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
672 != BoundaryPoints[axis].end(); runner++)
673 {
674 TesselStruct->AddPoint(runner->second.second);
675 }
676
677 *out << Verbose(2) << "I found " << TesselStruct->PointsOnBoundaryCount
678 << " points on the convex boundary." << endl;
679 // now we have the whole set of edge points in the BoundaryList
680
681 // listing for debugging
682 // *out << Verbose(1) << "Listing PointsOnBoundary:";
683 // for(PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) {
684 // *out << " " << *runner->second;
685 // }
686 // *out << endl;
687
688 // 5a. guess starting triangle
689 TesselStruct->GuessStartingTriangle(out);
690
691 // 5b. go through all lines, that are not yet part of two triangles (only of one so far)
692 TesselStruct->TesselateOnBoundary(out, configuration, mol);
693
694 *out << Verbose(2) << "I created " << TesselStruct->TrianglesOnBoundaryCount
695 << " triangles with " << TesselStruct->LinesOnBoundaryCount
696 << " lines and " << TesselStruct->PointsOnBoundaryCount << " points."
697 << endl;
698
699 // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
700 *out << Verbose(1)
701 << "Calculating the volume of the pyramids formed out of triangles and center of gravity."
702 << endl;
703 for (TriangleMap::iterator runner = TesselStruct->TrianglesOnBoundary.begin(); runner
704 != TesselStruct->TrianglesOnBoundary.end(); runner++)
705 { // go through every triangle, calculate volume of its pyramid with CoG as peak
706 x.CopyVector(&runner->second->endpoints[0]->node->x);
707 x.SubtractVector(&runner->second->endpoints[1]->node->x);
708 y.CopyVector(&runner->second->endpoints[0]->node->x);
709 y.SubtractVector(&runner->second->endpoints[2]->node->x);
710 a = sqrt(runner->second->endpoints[0]->node->x.Distance(
711 &runner->second->endpoints[1]->node->x));
712 b = sqrt(runner->second->endpoints[0]->node->x.Distance(
713 &runner->second->endpoints[2]->node->x));
714 c = sqrt(runner->second->endpoints[2]->node->x.Distance(
715 &runner->second->endpoints[1]->node->x));
716 G = sqrt(((a * a + b * b + c * c) * (a * a + b * b + c * c) - 2 * (a * a
717 * a * a + b * b * b * b + c * c * c * c)) / 16.); // area of tesselated triangle
718 x.MakeNormalVector(&runner->second->endpoints[0]->node->x,
719 &runner->second->endpoints[1]->node->x,
720 &runner->second->endpoints[2]->node->x);
721 x.Scale(runner->second->endpoints[1]->node->x.Projection(&x));
722 h = x.Norm(); // distance of CoG to triangle
723 PyramidVolume = (1. / 3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
724 *out << Verbose(2) << "Area of triangle is " << G << " "
725 << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is "
726 << h << " and the volume is " << PyramidVolume << " "
727 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
728 volume += PyramidVolume;
729 }
730 *out << Verbose(0) << "RESULT: The summed volume is " << setprecision(10)
731 << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."
732 << endl;
733
734 // 7. translate all points back from CoG
735 *out << Verbose(1) << "Translating system back from Center of Gravity."
736 << endl;
737 CenterOfGravity->Scale(-1);
738 Walker = mol->start;
739 while (Walker->next != mol->end)
740 {
741 Walker = Walker->next;
742 Walker->x.Translate(CenterOfGravity);
743 }
744
745 // 8. Store triangles in tecplot file
746 write_tecplot_file(out, tecplot, TesselStruct, mol, 0);
747
748 // free reference lists
749 if (BoundaryFreeFlag)
750 delete[] (BoundaryPoints);
751
752 return volume;
753}
754;
755
756/** Creates multiples of the by \a *mol given cluster and suspends them in water with a given final density.
757 * We get cluster volume by VolumeOfConvexEnvelope() and its diameters by GetDiametersOfCluster()
758 * \param *out output stream for debugging
759 * \param *configuration needed for path to store convex envelope file
760 * \param *mol molecule structure representing the cluster
761 * \param ClusterVolume guesstimated cluster volume, if equal 0 we used VolumeOfConvexEnvelope() instead.
762 * \param celldensity desired average density in final cell
763 */
764void
765PrepareClustersinWater(ofstream *out, config *configuration, molecule *mol,
766 double ClusterVolume, double celldensity)
767{
768 // transform to PAS
769 mol->PrincipalAxisSystem(out, true);
770
771 // some preparations beforehand
772 bool IsAngstroem = configuration->GetIsAngstroem();
773 Boundaries *BoundaryPoints = GetBoundaryPoints(out, mol);
774 double clustervolume;
775 if (ClusterVolume == 0)
776 clustervolume = VolumeOfConvexEnvelope(out, NULL, configuration,
777 BoundaryPoints, mol);
778 else
779 clustervolume = ClusterVolume;
780 double *GreatestDiameter = GetDiametersOfCluster(out, BoundaryPoints, mol,
781 IsAngstroem);
782 Vector BoxLengths;
783 int repetition[NDIM] =
784 { 1, 1, 1 };
785 int TotalNoClusters = 1;
786 for (int i = 0; i < NDIM; i++)
787 TotalNoClusters *= repetition[i];
788
789 // sum up the atomic masses
790 double totalmass = 0.;
791 atom *Walker = mol->start;
792 while (Walker->next != mol->end)
793 {
794 Walker = Walker->next;
795 totalmass += Walker->type->mass;
796 }
797 *out << Verbose(0) << "RESULT: The summed mass is " << setprecision(10)
798 << totalmass << " atomicmassunit." << endl;
799
800 *out << Verbose(0) << "RESULT: The average density is " << setprecision(10)
801 << totalmass / clustervolume << " atomicmassunit/"
802 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
803
804 // solve cubic polynomial
805 *out << Verbose(1) << "Solving equidistant suspension in water problem ..."
806 << endl;
807 double cellvolume;
808 if (IsAngstroem)
809 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_A - (totalmass
810 / clustervolume)) / (celldensity - 1);
811 else
812 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_a0 - (totalmass
813 / clustervolume)) / (celldensity - 1);
814 *out << Verbose(1) << "Cellvolume needed for a density of " << celldensity
815 << " g/cm^3 is " << cellvolume << " " << (IsAngstroem ? "angstrom"
816 : "atomiclength") << "^3." << endl;
817
818 double minimumvolume = TotalNoClusters * (GreatestDiameter[0]
819 * GreatestDiameter[1] * GreatestDiameter[2]);
820 *out << Verbose(1)
821 << "Minimum volume of the convex envelope contained in a rectangular box is "
822 << minimumvolume << " atomicmassunit/" << (IsAngstroem ? "angstrom"
823 : "atomiclength") << "^3." << endl;
824 if (minimumvolume > cellvolume)
825 {
826 cerr << Verbose(0)
827 << "ERROR: the containing box already has a greater volume than the envisaged cell volume!"
828 << endl;
829 cout << Verbose(0)
830 << "Setting Box dimensions to minimum possible, the greatest diameters."
831 << endl;
832 for (int i = 0; i < NDIM; i++)
833 BoxLengths.x[i] = GreatestDiameter[i];
834 mol->CenterEdge(out, &BoxLengths);
835 }
836 else
837 {
838 BoxLengths.x[0] = (repetition[0] * GreatestDiameter[0] + repetition[1]
839 * GreatestDiameter[1] + repetition[2] * GreatestDiameter[2]);
840 BoxLengths.x[1] = (repetition[0] * repetition[1] * GreatestDiameter[0]
841 * GreatestDiameter[1] + repetition[0] * repetition[2]
842 * GreatestDiameter[0] * GreatestDiameter[2] + repetition[1]
843 * repetition[2] * GreatestDiameter[1] * GreatestDiameter[2]);
844 BoxLengths.x[2] = minimumvolume - cellvolume;
845 double x0 = 0., x1 = 0., x2 = 0.;
846 if (gsl_poly_solve_cubic(BoxLengths.x[0], BoxLengths.x[1],
847 BoxLengths.x[2], &x0, &x1, &x2) == 1) // either 1 or 3 on return
848 *out << Verbose(0) << "RESULT: The resulting spacing is: " << x0
849 << " ." << endl;
850 else
851 {
852 *out << Verbose(0) << "RESULT: The resulting spacings are: " << x0
853 << " and " << x1 << " and " << x2 << " ." << endl;
854 x0 = x2; // sorted in ascending order
855 }
856
857 cellvolume = 1;
858 for (int i = 0; i < NDIM; i++)
859 {
860 BoxLengths.x[i] = repetition[i] * (x0 + GreatestDiameter[i]);
861 cellvolume *= BoxLengths.x[i];
862 }
863
864 // set new box dimensions
865 *out << Verbose(0) << "Translating to box with these boundaries." << endl;
866 mol->CenterInBox((ofstream *) &cout, &BoxLengths);
867 }
868 // update Box of atoms by boundary
869 mol->SetBoxDimension(&BoxLengths);
870 *out << Verbose(0) << "RESULT: The resulting cell dimensions are: "
871 << BoxLengths.x[0] << " and " << BoxLengths.x[1] << " and "
872 << BoxLengths.x[2] << " with total volume of " << cellvolume << " "
873 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
874}
875;
876
877// =========================================================== class TESSELATION ===========================================
878
879/** Constructor of class Tesselation.
880 */
881Tesselation::Tesselation()
882{
883 PointsOnBoundaryCount = 0;
884 LinesOnBoundaryCount = 0;
885 TrianglesOnBoundaryCount = 0;
886 TriangleFilesWritten = 0;
887}
888;
889
890/** Constructor of class Tesselation.
891 * We have to free all points, lines and triangles.
892 */
893Tesselation::~Tesselation()
894{
895 cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
896 for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner
897 != TrianglesOnBoundary.end(); runner++)
898 {
899 delete (runner->second);
900 }
901}
902;
903
904/** Gueses first starting triangle of the convex envelope.
905 * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
906 * \param *out output stream for debugging
907 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
908 */
909void
910Tesselation::GuessStartingTriangle(ofstream *out)
911{
912 // 4b. create a starting triangle
913 // 4b1. create all distances
914 DistanceMultiMap DistanceMMap;
915 double distance, tmp;
916 Vector PlaneVector, TrialVector;
917 PointMap::iterator A, B, C; // three nodes of the first triangle
918 A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
919
920 // with A chosen, take each pair B,C and sort
921 if (A != PointsOnBoundary.end())
922 {
923 B = A;
924 B++;
925 for (; B != PointsOnBoundary.end(); B++)
926 {
927 C = B;
928 C++;
929 for (; C != PointsOnBoundary.end(); C++)
930 {
931 tmp = A->second->node->x.Distance(&B->second->node->x);
932 distance = tmp * tmp;
933 tmp = A->second->node->x.Distance(&C->second->node->x);
934 distance += tmp * tmp;
935 tmp = B->second->node->x.Distance(&C->second->node->x);
936 distance += tmp * tmp;
937 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<
938 PointMap::iterator, PointMap::iterator> (B, C)));
939 }
940 }
941 }
942 // // listing distances
943 // *out << Verbose(1) << "Listing DistanceMMap:";
944 // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
945 // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
946 // }
947 // *out << endl;
948 // 4b2. pick three baselines forming a triangle
949 // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
950 DistanceMultiMap::iterator baseline = DistanceMMap.begin();
951 for (; baseline != DistanceMMap.end(); baseline++)
952 {
953 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
954 // 2. next, we have to check whether all points reside on only one side of the triangle
955 // 3. construct plane vector
956 PlaneVector.MakeNormalVector(&A->second->node->x,
957 &baseline->second.first->second->node->x,
958 &baseline->second.second->second->node->x);
959 *out << Verbose(2) << "Plane vector of candidate triangle is ";
960 PlaneVector.Output(out);
961 *out << endl;
962 // 4. loop over all points
963 double sign = 0.;
964 PointMap::iterator checker = PointsOnBoundary.begin();
965 for (; checker != PointsOnBoundary.end(); checker++)
966 {
967 // (neglecting A,B,C)
968 if ((checker == A) || (checker == baseline->second.first) || (checker
969 == baseline->second.second))
970 continue;
971 // 4a. project onto plane vector
972 TrialVector.CopyVector(&checker->second->node->x);
973 TrialVector.SubtractVector(&A->second->node->x);
974 distance = TrialVector.Projection(&PlaneVector);
975 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
976 continue;
977 *out << Verbose(3) << "Projection of " << checker->second->node->Name
978 << " yields distance of " << distance << "." << endl;
979 tmp = distance / fabs(distance);
980 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
981 if ((sign != 0) && (tmp != sign))
982 {
983 // 4c. If so, break 4. loop and continue with next candidate in 1. loop
984 *out << Verbose(2) << "Current candidates: "
985 << A->second->node->Name << ","
986 << baseline->second.first->second->node->Name << ","
987 << baseline->second.second->second->node->Name << " leave "
988 << checker->second->node->Name << " outside the convex hull."
989 << endl;
990 break;
991 }
992 else
993 { // note the sign for later
994 *out << Verbose(2) << "Current candidates: "
995 << A->second->node->Name << ","
996 << baseline->second.first->second->node->Name << ","
997 << baseline->second.second->second->node->Name << " leave "
998 << checker->second->node->Name << " inside the convex hull."
999 << endl;
1000 sign = tmp;
1001 }
1002 // 4d. Check whether the point is inside the triangle (check distance to each node
1003 tmp = checker->second->node->x.Distance(&A->second->node->x);
1004 int innerpoint = 0;
1005 if ((tmp < A->second->node->x.Distance(
1006 &baseline->second.first->second->node->x)) && (tmp
1007 < A->second->node->x.Distance(
1008 &baseline->second.second->second->node->x)))
1009 innerpoint++;
1010 tmp = checker->second->node->x.Distance(
1011 &baseline->second.first->second->node->x);
1012 if ((tmp < baseline->second.first->second->node->x.Distance(
1013 &A->second->node->x)) && (tmp
1014 < baseline->second.first->second->node->x.Distance(
1015 &baseline->second.second->second->node->x)))
1016 innerpoint++;
1017 tmp = checker->second->node->x.Distance(
1018 &baseline->second.second->second->node->x);
1019 if ((tmp < baseline->second.second->second->node->x.Distance(
1020 &baseline->second.first->second->node->x)) && (tmp
1021 < baseline->second.second->second->node->x.Distance(
1022 &A->second->node->x)))
1023 innerpoint++;
1024 // 4e. If so, break 4. loop and continue with next candidate in 1. loop
1025 if (innerpoint == 3)
1026 break;
1027 }
1028 // 5. come this far, all on same side? Then break 1. loop and construct triangle
1029 if (checker == PointsOnBoundary.end())
1030 {
1031 *out << "Looks like we have a candidate!" << endl;
1032 break;
1033 }
1034 }
1035 if (baseline != DistanceMMap.end())
1036 {
1037 BPS[0] = baseline->second.first->second;
1038 BPS[1] = baseline->second.second->second;
1039 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1040 BPS[0] = A->second;
1041 BPS[1] = baseline->second.second->second;
1042 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1043 BPS[0] = baseline->second.first->second;
1044 BPS[1] = A->second;
1045 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1046
1047 // 4b3. insert created triangle
1048 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1049 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1050 TrianglesOnBoundaryCount++;
1051 for (int i = 0; i < NDIM; i++)
1052 {
1053 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
1054 LinesOnBoundaryCount++;
1055 }
1056
1057 *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
1058 }
1059 else
1060 {
1061 *out << Verbose(1) << "No starting triangle found." << endl;
1062 exit(255);
1063 }
1064}
1065;
1066
1067/** Tesselates the convex envelope of a cluster from a single starting triangle.
1068 * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
1069 * 2 triangles. Hence, we go through all current lines:
1070 * -# if the lines contains to only one triangle
1071 * -# We search all points in the boundary
1072 * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors
1073 * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
1074 * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
1075 * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
1076 * \param *out output stream for debugging
1077 * \param *configuration for IsAngstroem
1078 * \param *mol the cluster as a molecule structure
1079 */
1080void
1081Tesselation::TesselateOnBoundary(ofstream *out, config *configuration,
1082 molecule *mol)
1083{
1084 bool flag;
1085 PointMap::iterator winner;
1086 class BoundaryPointSet *peak = NULL;
1087 double SmallestAngle, TempAngle;
1088 Vector NormalVector, VirtualNormalVector, CenterVector, TempVector,
1089 PropagationVector;
1090 LineMap::iterator LineChecker[2];
1091 do
1092 {
1093 flag = false;
1094 for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline
1095 != LinesOnBoundary.end(); baseline++)
1096 if (baseline->second->TrianglesCount == 1)
1097 {
1098 *out << Verbose(2) << "Current baseline is between "
1099 << *(baseline->second) << "." << endl;
1100 // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
1101 SmallestAngle = M_PI;
1102 BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
1103 // get peak point with respect to this base line's only triangle
1104 for (int i = 0; i < 3; i++)
1105 if ((BTS->endpoints[i] != baseline->second->endpoints[0])
1106 && (BTS->endpoints[i] != baseline->second->endpoints[1]))
1107 peak = BTS->endpoints[i];
1108 *out << Verbose(3) << " and has peak " << *peak << "." << endl;
1109 // normal vector of triangle
1110 BTS->GetNormalVector(NormalVector);
1111 *out << Verbose(4) << "NormalVector of base triangle is ";
1112 NormalVector.Output(out);
1113 *out << endl;
1114 // offset to center of triangle
1115 CenterVector.Zero();
1116 for (int i = 0; i < 3; i++)
1117 CenterVector.AddVector(&BTS->endpoints[i]->node->x);
1118 CenterVector.Scale(1. / 3.);
1119 *out << Verbose(4) << "CenterVector of base triangle is ";
1120 CenterVector.Output(out);
1121 *out << endl;
1122 // vector in propagation direction (out of triangle)
1123 // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
1124 TempVector.CopyVector(&baseline->second->endpoints[0]->node->x);
1125 TempVector.SubtractVector(&baseline->second->endpoints[1]->node->x);
1126 PropagationVector.MakeNormalVector(&TempVector, &NormalVector);
1127 TempVector.CopyVector(&CenterVector);
1128 TempVector.SubtractVector(&baseline->second->endpoints[0]->node->x); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
1129 //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
1130 if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
1131 PropagationVector.Scale(-1.);
1132 *out << Verbose(4) << "PropagationVector of base triangle is ";
1133 PropagationVector.Output(out);
1134 *out << endl;
1135 winner = PointsOnBoundary.end();
1136 for (PointMap::iterator target = PointsOnBoundary.begin(); target
1137 != PointsOnBoundary.end(); target++)
1138 if ((target->second != baseline->second->endpoints[0])
1139 && (target->second != baseline->second->endpoints[1]))
1140 { // don't take the same endpoints
1141 *out << Verbose(3) << "Target point is " << *(target->second)
1142 << ":";
1143 bool continueflag = true;
1144
1145 VirtualNormalVector.CopyVector(
1146 &baseline->second->endpoints[0]->node->x);
1147 VirtualNormalVector.AddVector(
1148 &baseline->second->endpoints[0]->node->x);
1149 VirtualNormalVector.Scale(-1. / 2.); // points now to center of base line
1150 VirtualNormalVector.AddVector(&target->second->node->x); // points from center of base line to target
1151 TempAngle = VirtualNormalVector.Angle(&PropagationVector);
1152 continueflag = continueflag && (TempAngle < (M_PI/2.)); // no bends bigger than Pi/2 (90 degrees)
1153 if (!continueflag)
1154 {
1155 *out << Verbose(4)
1156 << "Angle between propagation direction and base line to "
1157 << *(target->second) << " is " << TempAngle
1158 << ", bad direction!" << endl;
1159 continue;
1160 }
1161 else
1162 *out << Verbose(4)
1163 << "Angle between propagation direction and base line to "
1164 << *(target->second) << " is " << TempAngle
1165 << ", good direction!" << endl;
1166 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1167 target->first);
1168 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1169 target->first);
1170 // if (LineChecker[0] != baseline->second->endpoints[0]->lines.end())
1171 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
1172 // else
1173 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1174 // if (LineChecker[1] != baseline->second->endpoints[1]->lines.end())
1175 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
1176 // else
1177 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1178 // check first endpoint (if any connecting line goes to target or at least not more than 1)
1179 continueflag = continueflag && (((LineChecker[0]
1180 == baseline->second->endpoints[0]->lines.end())
1181 || (LineChecker[0]->second->TrianglesCount == 1)));
1182 if (!continueflag)
1183 {
1184 *out << Verbose(4) << *(baseline->second->endpoints[0])
1185 << " has line " << *(LineChecker[0]->second)
1186 << " to " << *(target->second)
1187 << " as endpoint with "
1188 << LineChecker[0]->second->TrianglesCount
1189 << " triangles." << endl;
1190 continue;
1191 }
1192 // check second endpoint (if any connecting line goes to target or at least not more than 1)
1193 continueflag = continueflag && (((LineChecker[1]
1194 == baseline->second->endpoints[1]->lines.end())
1195 || (LineChecker[1]->second->TrianglesCount == 1)));
1196 if (!continueflag)
1197 {
1198 *out << Verbose(4) << *(baseline->second->endpoints[1])
1199 << " has line " << *(LineChecker[1]->second)
1200 << " to " << *(target->second)
1201 << " as endpoint with "
1202 << LineChecker[1]->second->TrianglesCount
1203 << " triangles." << endl;
1204 continue;
1205 }
1206 // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
1207 continueflag = continueflag && (!(((LineChecker[0]
1208 != baseline->second->endpoints[0]->lines.end())
1209 && (LineChecker[1]
1210 != baseline->second->endpoints[1]->lines.end())
1211 && (GetCommonEndpoint(LineChecker[0]->second,
1212 LineChecker[1]->second) == peak))));
1213 if (!continueflag)
1214 {
1215 *out << Verbose(4) << "Current target is peak!" << endl;
1216 continue;
1217 }
1218 // in case NOT both were found
1219 if (continueflag)
1220 { // create virtually this triangle, get its normal vector, calculate angle
1221 flag = true;
1222 VirtualNormalVector.MakeNormalVector(
1223 &baseline->second->endpoints[0]->node->x,
1224 &baseline->second->endpoints[1]->node->x,
1225 &target->second->node->x);
1226 // make it always point inward
1227 if (baseline->second->endpoints[0]->node->x.Projection(
1228 &VirtualNormalVector) > 0)
1229 VirtualNormalVector.Scale(-1.);
1230 // calculate angle
1231 TempAngle = NormalVector.Angle(&VirtualNormalVector);
1232 *out << Verbose(4) << "NormalVector is ";
1233 VirtualNormalVector.Output(out);
1234 *out << " and the angle is " << TempAngle << "." << endl;
1235 if (SmallestAngle > TempAngle)
1236 { // set to new possible winner
1237 SmallestAngle = TempAngle;
1238 winner = target;
1239 }
1240 }
1241 }
1242 // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
1243 if (winner != PointsOnBoundary.end())
1244 {
1245 *out << Verbose(2) << "Winning target point is "
1246 << *(winner->second) << " with angle " << SmallestAngle
1247 << "." << endl;
1248 // create the lins of not yet present
1249 BLS[0] = baseline->second;
1250 // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
1251 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1252 winner->first);
1253 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1254 winner->first);
1255 if (LineChecker[0]
1256 == baseline->second->endpoints[0]->lines.end())
1257 { // create
1258 BPS[0] = baseline->second->endpoints[0];
1259 BPS[1] = winner->second;
1260 BLS[1] = new class BoundaryLineSet(BPS,
1261 LinesOnBoundaryCount);
1262 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1263 BLS[1]));
1264 LinesOnBoundaryCount++;
1265 }
1266 else
1267 BLS[1] = LineChecker[0]->second;
1268 if (LineChecker[1]
1269 == baseline->second->endpoints[1]->lines.end())
1270 { // create
1271 BPS[0] = baseline->second->endpoints[1];
1272 BPS[1] = winner->second;
1273 BLS[2] = new class BoundaryLineSet(BPS,
1274 LinesOnBoundaryCount);
1275 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1276 BLS[2]));
1277 LinesOnBoundaryCount++;
1278 }
1279 else
1280 BLS[2] = LineChecker[1]->second;
1281 BTS = new class BoundaryTriangleSet(BLS,
1282 TrianglesOnBoundaryCount);
1283 TrianglesOnBoundary.insert(TrianglePair(
1284 TrianglesOnBoundaryCount, BTS));
1285 TrianglesOnBoundaryCount++;
1286 }
1287 else
1288 {
1289 *out << Verbose(1)
1290 << "I could not determine a winner for this baseline "
1291 << *(baseline->second) << "." << endl;
1292 }
1293
1294 // 5d. If the set of lines is not yet empty, go to 5. and continue
1295 }
1296 else
1297 *out << Verbose(2) << "Baseline candidate " << *(baseline->second)
1298 << " has a triangle count of "
1299 << baseline->second->TrianglesCount << "." << endl;
1300 }
1301 while (flag);
1302
1303}
1304;
1305
1306/** Adds an atom to the tesselation::PointsOnBoundary list.
1307 * \param *Walker atom to add
1308 */
1309void
1310Tesselation::AddPoint(atom *Walker)
1311{
1312 PointTestPair InsertUnique;
1313 BPS[0] = new class BoundaryPointSet(Walker);
1314 InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[0]));
1315 if (InsertUnique.second) // if new point was not present before, increase counter
1316 PointsOnBoundaryCount++;
1317}
1318;
1319
1320/** Adds point to Tesselation::PointsOnBoundary if not yet present.
1321 * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
1322 * @param Candidate point to add
1323 * @param n index for this point in Tesselation::TPS array
1324 */
1325void
1326Tesselation::AddTrianglePoint(atom* Candidate, int n)
1327{
1328 PointTestPair InsertUnique;
1329 TPS[n] = new class BoundaryPointSet(Candidate);
1330 InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
1331 if (InsertUnique.second) // if new point was not present before, increase counter
1332 {
1333 PointsOnBoundaryCount++;
1334 }
1335 else
1336 {
1337 delete TPS[n];
1338 cout << Verbose(2) << "Atom " << *((InsertUnique.first)->second->node)
1339 << " gibt's schon in der PointMap." << endl;
1340 TPS[n] = (InsertUnique.first)->second;
1341 }
1342}
1343;
1344
1345/** Function tries to add line from current Points in BPS to BoundaryLineSet.
1346 * If succesful it raises the line count and inserts the new line into the BLS,
1347 * if unsuccesful, it writes the line which had been present into the BLS, deleting the new constructed one.
1348 * @param *a first endpoint
1349 * @param *b second endpoint
1350 * @param n index of Tesselation::BLS giving the line with both endpoints
1351 */
1352void
1353Tesselation::AddTriangleLine(class BoundaryPointSet *a,
1354 class BoundaryPointSet *b, int n)
1355{
1356 LineMap::iterator LineWalker;
1357 //cout << "Manually checking endpoints for line." << endl;
1358 if ((a->lines.find(b->node->nr))->first == b->node->nr)
1359 //If a line is there, how do I recognize that beyond a shadow of a doubt?
1360 {
1361 //cout << Verbose(2) << "Line exists already, retrieving it from LinesOnBoundarySet" << endl;
1362
1363 LineWalker = LinesOnBoundary.end();
1364 LineWalker--;
1365
1366 while (LineWalker->second->endpoints[0]->node->nr != min(a->node->nr,
1367 b->node->nr) or LineWalker->second->endpoints[1]->node->nr != max(
1368 a->node->nr, b->node->nr))
1369 {
1370 //cout << Verbose(1) << "Looking for line which already exists"<< endl;
1371 LineWalker--;
1372 }
1373 BPS[0] = LineWalker->second->endpoints[0];
1374 BPS[1] = LineWalker->second->endpoints[1];
1375 BLS[n] = LineWalker->second;
1376
1377 }
1378 else
1379 {
1380 cout << Verbose(2)
1381 << "Adding line which has not been used before between "
1382 << *(a->node) << " and " << *(b->node) << "." << endl;
1383 BPS[0] = a;
1384 BPS[1] = b;
1385 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1386
1387 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
1388 LinesOnBoundaryCount++;
1389
1390 }
1391}
1392;
1393
1394/** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
1395 * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
1396 */
1397void
1398Tesselation::AddTriangleToLines()
1399{
1400
1401 cout << Verbose(1) << "Adding triangle to its lines" << endl;
1402 int i = 0;
1403 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1404 TrianglesOnBoundaryCount++;
1405
1406 /*
1407 * this is apparently done when constructing triangle
1408
1409 for (i=0; i<3; i++)
1410 {
1411 BLS[i]->AddTriangle(BTS);
1412 }
1413 */
1414}
1415;
1416
1417/** This recursive function finds a third point, to form a triangle with two given ones.
1418 * Two atoms are fixed, a candidate is supplied, additionally two vectors for direction distinction, a Storage area to \
1419 * supply results to the calling function, the radius of the sphere which the triangle shall support and the molecule \
1420 * upon which we operate.
1421 * If the candidate is more fitting to support the sphere than the already stored atom is, then we write its general \
1422 * direction and angle into Storage.
1423 * We the determine the recursive level we have reached and if this is not on the threshold yet, call this function again, \
1424 * with all neighbours of the candidate.
1425 * @param a first point
1426 * @param b second point
1427 * @param Candidate base point along whose bonds to start looking from
1428 * @param Parent point to avoid during search as its wrong direction
1429 * @param RecursionLevel contains current recursion depth
1430 * @param Chord baseline vector of first and second point
1431 * @param d1 second in plane vector (along with \a Chord) of the triangle the baseline belongs to
1432 * @param OldNormal normal of the triangle which the baseline belongs to
1433 * @param Opt_Candidate candidate reference to return
1434 * @param Opt_Mittelpunkt Centerpoint of ball, when resting on Opt_Candidate
1435 * @param Storage array containing two angles of current Opt_Candidate
1436 * @param RADIUS radius of ball
1437 * @param mol molecule structure with atoms and bonds
1438 */
1439void Find_next_suitable_point(atom* a, atom* b, atom* Candidate, atom* Parent,
1440 int RecursionLevel, Vector *Chord, Vector *d1, Vector *OldNormal,
1441 atom*& Opt_Candidate, Vector *Opt_Mittelpunkt, double *Storage, const double RADIUS, molecule* mol)
1442{
1443 /* OldNormal is normal vector on the old triangle
1444 * d1 is normal on the triangle line, from which we come, as well as on OldNormal.
1445 * Chord points from b to a!!!
1446 */
1447 Vector dif_a; //Vector from a to candidate
1448 Vector dif_b; //Vector from b to candidate
1449 Vector AngleCheck, AngleCheckReference, DirectionCheckPoint;
1450 Vector TempNormal, Umkreismittelpunkt, Mittelpunkt;
1451
1452 double CurrentEpsilon = 0.1;
1453 double alpha, beta, gamma, SideA, SideB, SideC, sign, Umkreisradius, Restradius, Distance;
1454 double BallAngle;
1455 atom *Walker; // variable atom point
1456
1457
1458 dif_a.CopyVector(&(a->x));
1459 dif_a.SubtractVector(&(Candidate->x));
1460 dif_b.CopyVector(&(b->x));
1461 dif_b.SubtractVector(&(Candidate->x));
1462 DirectionCheckPoint.CopyVector(&dif_a);
1463 DirectionCheckPoint.Scale(-1);
1464 DirectionCheckPoint.ProjectOntoPlane(Chord);
1465
1466 SideA = dif_b.Norm();
1467 SideB = dif_a.Norm();
1468 SideC = Chord->Norm();
1469 //Chord->Scale(-1);
1470
1471 alpha = Chord->Angle(&dif_a);
1472 beta = M_PI - Chord->Angle(&dif_b);
1473 gamma = dif_a.Angle(&dif_b);
1474
1475
1476 if (DEBUG)
1477 {
1478 cout << "Atom number" << Candidate->nr << endl;
1479 Candidate->x.Output((ofstream *) &cout);
1480 cout << "number of bonds " << mol->NumberOfBondsPerAtom[Candidate->nr]
1481 << endl;
1482 }
1483
1484 if (a != Candidate and b != Candidate)
1485 {
1486 // alpha = dif_a.Angle(&dif_b) / 2.;
1487 // SideA = Chord->Norm() / 2.;// (Chord->Norm()/2.) / sin(0.5*alpha);
1488 // SideB = dif_a.Norm();
1489 // centerline = SideA * SideA + SideB * SideB - 2. * SideA * SideB * cos(
1490 // alpha); // note this is squared of center line length
1491 // centerline = (Chord->Norm()/2.) / sin(0.5*alpha);
1492 // Those are remains from Freddie. Needed?
1493
1494
1495
1496 Umkreisradius = SideA / 2.0 / sin(alpha);
1497 //cout << Umkreisradius << endl;
1498 //cout << SideB / 2.0 / sin(beta) << endl;
1499 //cout << SideC / 2.0 / sin(gamma) << endl;
1500
1501 if (Umkreisradius < RADIUS && DirectionCheckPoint.ScalarProduct(&(Candidate->x))>0) //Checking whether ball will at least rest o points.
1502 {
1503
1504 // intermediate calculations to aquire centre of sphere, called Mittelpunkt:
1505
1506 Umkreismittelpunkt = (a->x) * sin(2.*alpha) + b->x * sin(2.*beta) + (Candidate->x) * sin(2.*gamma) ;
1507 Umkreismittelpunkt.Scale(1/(sin(2*alpha) + sin(2*beta) + sin(2*gamma)));
1508
1509 TempNormal.CopyVector(&dif_a);
1510 TempNormal.VectorProduct(&dif_b);
1511 if (TempNormal.ScalarProduct(OldNormal)<0 && sign>0 || TempNormal.ScalarProduct(OldNormal)>0 && sign<0)
1512 {
1513 TempNormal.Scale(-1);
1514 }
1515 TempNormal.Normalize();
1516 Restradius = sqrt(RADIUS*RADIUS - Umkreisradius*Umkreisradius);
1517 TempNormal.Scale(Restradius);
1518
1519 Mittelpunkt.CopyVector(&Umkreismittelpunkt);
1520 Mittelpunkt.AddVector(&TempNormal); //this is center of sphere supported by a, b and Candidate
1521
1522 AngleCheck.CopyVector(Chord);
1523 AngleCheck.Scale(-0.5);
1524 AngleCheck.SubtractVector(&(b->x));
1525 AngleCheckReference.CopyVector(&AngleCheck);
1526 AngleCheckReference.AddVector(Opt_Mittelpunkt);
1527 AngleCheck.AddVector(&Mittelpunkt);
1528
1529 BallAngle = AngleCheck.Angle(&AngleCheckReference);
1530
1531 d1->ProjectOntoPlane(&AngleCheckReference);
1532 sign = AngleCheck.ScalarProduct(d1);
1533 sign /= fabs(sign); // +1 if in direction of triangle plane, -1 if in other direction...
1534
1535
1536 if (Storage[0]< -1.5) // first Candidate at all
1537 {
1538
1539 cout << "Next better candidate is " << *Candidate << " with ";
1540 Opt_Candidate = Candidate;
1541 Storage[0] = sign;
1542 Storage[1] = BallAngle;
1543 Opt_Mittelpunkt->CopyVector(&Mittelpunkt);
1544 cout << "Angle is " << Storage[1] << ", Halbraum ist "
1545 << Storage[0] << endl;
1546
1547
1548 }
1549 else
1550 {
1551 /*
1552 * removed due to change in criterium, now checking angle of ball to old normal.
1553 //We will now check for non interference, that is if the new candidate would have the Opt_Candidate
1554 //within the ball.
1555
1556 Distance = Opt_Candidate->x.Distance(&Mittelpunkt);
1557 //cout << "Opt_Candidate " << Opt_Candidate << " has distance " << Distance << " to Center of Candidate " << endl;
1558
1559
1560 if (Distance >RADIUS) // We have no interference and may now check whether the new point is better.
1561 */
1562 {
1563 //cout << "Atom " << Candidate << " has distance " << Candidate->x.Distance(Opt_Mittelpunkt) << " to Center of Candidate " << endl;
1564
1565 if (((Storage[0] < 0 && fabs(sign - Storage[0]) > CurrentEpsilon))) //This will give absolute preference to those in "right-hand" quadrants
1566 //(Candidate->x.Distance(Opt_Mittelpunkt) < RADIUS)) //and those where Candidate would be within old Sphere.
1567 {
1568 cout << "Next better candidate is " << *Candidate << " with ";
1569 Opt_Candidate = Candidate;
1570 Storage[0] = sign;
1571 Storage[1] = BallAngle;
1572 Opt_Mittelpunkt->CopyVector(&Mittelpunkt);
1573 cout << "Angle is " << Storage[1] << ", Halbraum ist "
1574 << Storage[0] << endl;
1575
1576
1577 }
1578 else
1579 {
1580 if ((fabs(sign - Storage[0]) < CurrentEpsilon && sign > 0
1581 && Storage[1] > BallAngle) ||
1582 (fabs(sign - Storage[0]) < CurrentEpsilon && sign < 0
1583 && Storage[1] < BallAngle))
1584 //Depending on quadrant we prefer higher or lower atom with respect to Triangle normal first.
1585 {
1586 cout << "Next better candidate is " << *Candidate << " with ";
1587 Opt_Candidate = Candidate;
1588 Storage[0] = sign;
1589 Storage[1] = BallAngle;
1590 Opt_Mittelpunkt->CopyVector(&Mittelpunkt);
1591 cout << "Angle is " << Storage[1] << ", Halbraum ist "
1592 << Storage[0] << endl;
1593 }
1594
1595 }
1596 }
1597 /*
1598 * This is for checking point-angle and presence of Candidates in Ball, currently we are checking the ball Angle.
1599 *
1600 else
1601 {
1602 if (sign>0 && BallAngle>0 && Storage[0]<0)
1603 {
1604 cout << "Next better candidate is " << *Candidate << " with ";
1605 Opt_Candidate = Candidate;
1606 Storage[0] = sign;
1607 Storage[1] = BallAngle;
1608 Opt_Mittelpunkt->CopyVector(&Mittelpunkt);
1609 cout << "Angle is " << Storage[1] << ", Halbraum ist "
1610 << Storage[0] << endl;
1611
1612//Debugging purposes only
1613 cout << "Umkreismittelpunkt has coordinates" << Umkreismittelpunkt.x[0] << " "<< Umkreismittelpunkt.x[1] <<" "<<Umkreismittelpunkt.x[2] << endl;
1614 cout << "Candidate has coordinates" << Candidate->x.x[0]<< " " << Candidate->x.x[1] << " " << Candidate->x.x[2] << endl;
1615 cout << "a has coordinates" << a->x.x[0]<< " " << a->x.x[1] << " " << a->x.x[2] << endl;
1616 cout << "b has coordinates" << b->x.x[0]<< " " << b->x.x[1] << " " << b->x.x[2] << endl;
1617 cout << "Mittelpunkt has coordinates" << Mittelpunkt.x[0] << " " << Mittelpunkt.x[1]<< " " <<Mittelpunkt.x[2] << endl;
1618 cout << "Umkreisradius ist " << Umkreisradius << endl;
1619 cout << "Restradius ist " << Restradius << endl;
1620 cout << "TempNormal has coordinates " << TempNormal.x[0] << " " << TempNormal.x[1] << " " << TempNormal.x[2] << " " << endl;
1621 cout << "OldNormal has coordinates " << OldNormal->x[0] << " " << OldNormal->x[1] << " " << OldNormal->x[2] << " " << endl;
1622 cout << "Dist a to UmkreisMittelpunkt " << a->x.Distance(&Umkreismittelpunkt) << endl;
1623 cout << "Dist b to UmkreisMittelpunkt " << b->x.Distance(&Umkreismittelpunkt) << endl;
1624 cout << "Dist Candidate to UmkreisMittelpunkt " << Candidate->x.Distance(&Umkreismittelpunkt) << endl;
1625 cout << "Dist a to Mittelpunkt " << a->x.Distance(&Mittelpunkt) << endl;
1626 cout << "Dist b to Mittelpunkt " << b->x.Distance(&Mittelpunkt) << endl;
1627 cout << "Dist Candidate to Mittelpunkt " << Candidate->x.Distance(&Mittelpunkt) << endl;
1628
1629
1630
1631 }
1632 else
1633 {
1634 if (DEBUG)
1635 cout << "Looses to better candidate" << endl;
1636 }
1637 }
1638 */
1639 }
1640 }
1641 else
1642 {
1643 if (DEBUG)
1644 {
1645 cout << "Doesn't satisfy requirements for circumscribing circle" << endl;
1646 }
1647 }
1648 }
1649
1650 else
1651 {
1652 if (DEBUG)
1653 cout << "identisch mit Ursprungslinie" << endl;
1654 }
1655
1656 if (RecursionLevel < 9) // Five is the recursion level threshold.
1657 {
1658 for (int i = 0; i < mol->NumberOfBondsPerAtom[Candidate->nr]; i++) // go through all bond
1659 {
1660 Walker = mol->ListOfBondsPerAtom[Candidate->nr][i]->GetOtherAtom(
1661 Candidate);
1662 if (Walker == Parent)
1663 { // don't go back the same bond
1664 continue;
1665 }
1666 else
1667 {
1668 Find_next_suitable_point(a, b, Walker, Candidate, RecursionLevel
1669 + 1, Chord, d1, OldNormal, Opt_Candidate, Opt_Mittelpunkt, Storage, RADIUS,
1670 mol); //call function again
1671 }
1672 }
1673 }
1674}
1675;
1676
1677/** This function finds a triangle to a line, adjacent to an existing one.
1678 * @param out output stream for debugging
1679 * @param tecplot output stream for writing found triangles in TecPlot format
1680 * @param mol molecule structure with all atoms and bonds
1681 * @param Line current baseline to search from
1682 * @param T current triangle which \a Line is edge of
1683 * @param RADIUS radius of the rolling ball
1684 * @param N number of found triangles
1685 */
1686void
1687Tesselation::Find_next_suitable_triangle(ofstream *out, ofstream *tecplot,
1688 molecule* mol, BoundaryLineSet &Line, BoundaryTriangleSet &T,
1689 const double& RADIUS, int N)
1690{
1691 cout << Verbose(1) << "Looking for next suitable triangle \n";
1692 Vector direction1;
1693 Vector helper;
1694 Vector Chord;
1695 ofstream *tempstream = NULL;
1696 char filename[255];
1697 //atom* Walker;
1698
1699 double Storage[2];
1700 Storage[0] = -2.; // This direction is either +1 or -1 one, so any result will take precedence over initial values
1701 Storage[1] = 9999999.; // This is also lower then any value produced by an eligible atom, which are all positive
1702 atom* Opt_Candidate = NULL;
1703 Vector Opt_Mittelpunkt;
1704
1705 cout << Verbose(1) << "Constructing helpful vectors ... " << endl;
1706 helper.CopyVector(&(Line.endpoints[0]->node->x));
1707 for (int i = 0; i < 3; i++)
1708 {
1709 if (T.endpoints[i]->node->nr != Line.endpoints[0]->node->nr
1710 && T.endpoints[i]->node->nr != Line.endpoints[1]->node->nr)
1711 {
1712 helper.SubtractVector(&T.endpoints[i]->node->x);
1713 break;
1714 }
1715 }
1716
1717 direction1.CopyVector(&Line.endpoints[0]->node->x);
1718 direction1.SubtractVector(&Line.endpoints[1]->node->x);
1719 direction1.VectorProduct(&(T.NormalVector));
1720
1721 if (direction1.ScalarProduct(&helper) < 0)
1722 {
1723 direction1.Scale(-1);
1724 }
1725
1726 Chord.CopyVector(&(Line.endpoints[0]->node->x)); // bring into calling function
1727 Chord.SubtractVector(&(Line.endpoints[1]->node->x));
1728
1729 {
1730 Vector TempNormal, Umkreismittelpunkt, Mittelpunkt;
1731 double alpha, beta, gamma, SideA, SideB, SideC, sign, Umkreisradius, Restradius, Distance;
1732
1733 SideA = dif_b.Norm();
1734 SideB = dif_a.Norm();
1735 SideC = Chord->Norm();
1736 //Chord->Scale(-1);
1737
1738 alpha = Chord->Angle(&dif_a);
1739 beta = M_PI - Chord->Angle(&dif_b);
1740 gamma = dif_a.Angle(&dif_b);
1741
1742 Umkreismittelpunkt = (a->x) * sin(2.*alpha) + b->x * sin(2.*beta) + (Candidate->x) * sin(2.*gamma) ;
1743 Umkreismittelpunkt.Scale(1/(sin(2*alpha) + sin(2*beta) + sin(2*gamma)));
1744 }
1745 cout << Verbose(1) << "Looking for third point candidates for triangle ... " << endl;
1746
1747 Find_next_suitable_point(Line.endpoints[0]->node, Line.endpoints[1]->node,
1748 Line.endpoints[0]->node, Line.endpoints[1]->node, 0, &Chord, &direction1,
1749 &(T.NormalVector), Opt_Candidate, &Opt_Mittelpunkt, Storage, RADIUS, mol);
1750 Find_next_suitable_point(Line.endpoints[0]->node, Line.endpoints[1]->node,
1751 Line.endpoints[1]->node, Line.endpoints[0]->node, 0, &Chord, &direction1,
1752 &(T.NormalVector), Opt_Candidate, &Opt_Mittelpunkt, Storage, RADIUS, mol);
1753
1754
1755 if ((TrianglesOnBoundaryCount % 10) == 0)
1756 {
1757 sprintf(filename, "testEnvelope-%d.dat", TriangleFilesWritten);
1758 tempstream = new ofstream(filename, ios::trunc);
1759 write_tecplot_file(out, tempstream, this, mol, TriangleFilesWritten++);
1760 tempstream->close();
1761 tempstream->flush();
1762 delete(tempstream);
1763 }
1764
1765 if (TrianglesOnBoundaryCount >1000 )
1766 {
1767 cout << Verbose(1)
1768 << "No new Atom found, triangle construction will crash" << endl;
1769 write_tecplot_file(out, tecplot, this, mol, TriangleFilesWritten);
1770 cout << "This is currently added candidate" << Opt_Candidate << endl;
1771 }
1772 // Konstruiere nun neues Dreieck am Ende der Liste der Dreiecke
1773
1774 cout << " Optimal candidate is " << *Opt_Candidate << endl;
1775
1776 AddTrianglePoint(Opt_Candidate, 0);
1777 AddTrianglePoint(Line.endpoints[0]->node, 1);
1778 AddTrianglePoint(Line.endpoints[1]->node, 2);
1779
1780 AddTriangleLine(TPS[0], TPS[1], 0);
1781 AddTriangleLine(TPS[0], TPS[2], 1);
1782 AddTriangleLine(TPS[1], TPS[2], 2);
1783
1784 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1785 AddTriangleToLines();
1786 cout << "New triangle with " << *BTS << endl;
1787 cout << "We have "<< TrianglesOnBoundaryCount << endl;
1788 cout << Verbose(1) << "Constructing normal vector for this triangle ... " << endl;
1789
1790 BTS->GetNormalVector(BTS->NormalVector);
1791
1792 if ((BTS->NormalVector.ScalarProduct(&(T.NormalVector)) < 0 && Storage[0] > 0) ||
1793 (BTS->NormalVector.ScalarProduct(&(T.NormalVector)) > 0 && Storage[0] < 0))
1794 {
1795 BTS->NormalVector.Scale(-1);
1796 };
1797
1798}
1799;
1800
1801void
1802Find_second_point_for_Tesselation(atom* a, atom* Candidate, atom* Parent,
1803 int RecursionLevel, Vector Oben, atom*& Opt_Candidate, double Storage[2],
1804 molecule* mol, double RADIUS)
1805{
1806 cout << Verbose(1)
1807 << "Looking for second point of starting triangle, recursive level "
1808 << RecursionLevel << endl;;
1809 int i;
1810 Vector AngleCheck;
1811 atom* Walker;
1812 double norm = -1.;
1813
1814 // check if we only have one unique point yet ...
1815 if (a != Candidate)
1816 {
1817 AngleCheck.CopyVector(&(Candidate->x));
1818 AngleCheck.SubtractVector(&(a->x));
1819 norm = AngleCheck.Norm();
1820 // second point shall have smallest angle with respect to Oben vector
1821 if (norm < RADIUS)
1822 {
1823 if (AngleCheck.Angle(&Oben) < Storage[0])
1824 {
1825 //cout << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
1826 cout << "Next better candidate is " << *Candidate
1827 << " with distance " << norm << ".\n";
1828 Opt_Candidate = Candidate;
1829 Storage[0] = AngleCheck.Angle(&Oben);
1830 //cout << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[1]);
1831 }
1832 else
1833 {
1834 cout << Verbose(1) << "Supposedly looses to a better candidate "
1835 << *Opt_Candidate << endl;
1836 }
1837 }
1838 else
1839 {
1840 cout << Verbose(1) << *Candidate << " refused due to Radius " << norm
1841 << endl;
1842 }
1843 }
1844
1845 // if not recursed to deeply, look at all its bonds
1846 if (RecursionLevel < 7)
1847 {
1848 for (i = 0; i < mol->NumberOfBondsPerAtom[Candidate->nr]; i++)
1849 {
1850 Walker = mol->ListOfBondsPerAtom[Candidate->nr][i]->GetOtherAtom(
1851 Candidate);
1852 if (Walker == Parent) // don't go back along the bond we came from
1853 continue;
1854 else
1855 Find_second_point_for_Tesselation(a, Walker, Candidate,
1856 RecursionLevel + 1, Oben, Opt_Candidate, Storage, mol, RADIUS);
1857 };
1858 };
1859}
1860;
1861
1862void
1863Tesselation::Find_starting_triangle(molecule* mol, const double RADIUS)
1864{
1865 cout << Verbose(1) << "Looking for starting triangle \n";
1866 int i = 0;
1867 atom* Walker;
1868 atom* FirstPoint;
1869 atom* SecondPoint;
1870 atom* max_index[3];
1871 double max_coordinate[3];
1872 Vector Oben;
1873 Vector helper;
1874 Vector Chord;
1875 Vector Opt_Mittelpunkt;
1876
1877 Oben.Zero();
1878
1879 for (i = 0; i < 3; i++)
1880 {
1881 max_index[i] = NULL;
1882 max_coordinate[i] = -1;
1883 }
1884 cout << Verbose(1) << "Molecule mol is there and has " << mol->AtomCount
1885 << " Atoms \n";
1886
1887 // 1. searching topmost atom with respect to each axis
1888 Walker = mol->start;
1889 while (Walker->next != mol->end)
1890 {
1891 Walker = Walker->next;
1892 for (i = 0; i < 3; i++)
1893 {
1894 if (Walker->x.x[i] > max_coordinate[i])
1895 {
1896 max_coordinate[i] = Walker->x.x[i];
1897 max_index[i] = Walker;
1898 }
1899 }
1900 }
1901
1902 cout << Verbose(1) << "Found maximum coordinates. " << endl;
1903 //Koennen dies fuer alle Richtungen, legen hier erstmal Richtung auf k=0
1904 const int k = 1;
1905 Oben.x[k] = 1.;
1906 FirstPoint = max_index[k];
1907
1908 cout << Verbose(1) << "Coordinates of start atom " << *FirstPoint << ": "
1909 << FirstPoint->x.x[0] << endl;
1910 double Storage[2];
1911 atom* Opt_Candidate = NULL;
1912 Storage[0] = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
1913 Storage[1] = 999999.; // This will be an angle looking for the third point.
1914 cout << Verbose(1) << "Number of Bonds: "
1915 << mol->NumberOfBondsPerAtom[FirstPoint->nr] << endl;
1916
1917 Find_second_point_for_Tesselation(FirstPoint, FirstPoint, FirstPoint, 0,
1918 Oben, Opt_Candidate, Storage, mol, RADIUS); // we give same point as next candidate as its bonds are looked into in find_second_...
1919 SecondPoint = Opt_Candidate;
1920 cout << Verbose(1) << "Found second point is " << *SecondPoint << ".\n";
1921
1922 helper.CopyVector(&(FirstPoint->x));
1923 helper.SubtractVector(&(SecondPoint->x));
1924 helper.Normalize();
1925 Oben.ProjectOntoPlane(&helper);
1926 Oben.Normalize();
1927 helper.VectorProduct(&Oben);
1928 Storage[0] = -2.; // This will indicate the quadrant.
1929 Storage[1] = 9999999.; // This will be an angle looking for the third point.
1930
1931 Chord.CopyVector(&(FirstPoint->x)); // bring into calling function
1932 Chord.SubtractVector(&(SecondPoint->x));
1933 // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
1934
1935 cout << Verbose(1) << "Looking for third point candidates \n";
1936 // look in one direction of baseline for initial candidate
1937 Opt_Candidate = NULL;
1938 Opt_Mittelpunkt;
1939 Find_next_suitable_point(FirstPoint, SecondPoint, SecondPoint, FirstPoint, 0,
1940 &Chord, &helper, &Oben, Opt_Candidate, &Opt_Mittelpunkt, Storage, RADIUS, mol);
1941 // look in other direction of baseline for possible better candidate
1942 Find_next_suitable_point(FirstPoint, SecondPoint, FirstPoint, SecondPoint, 0,
1943 &Chord, &helper, &Oben, Opt_Candidate, &Opt_Mittelpunkt, Storage, RADIUS, mol);
1944 cout << Verbose(1) << "Third Point is " << *Opt_Candidate << endl;
1945
1946 // FOUND Starting Triangle: FirstPoint, SecondPoint, Opt_Candidate
1947
1948 cout << Verbose(1) << "The found starting triangle consists of "
1949 << *FirstPoint << ", " << *SecondPoint << " and " << *Opt_Candidate
1950 << "." << endl;
1951
1952 // Finally, we only have to add the found points
1953 AddTrianglePoint(FirstPoint, 0);
1954 AddTrianglePoint(SecondPoint, 1);
1955 AddTrianglePoint(Opt_Candidate, 2);
1956 // ... and respective lines
1957 AddTriangleLine(TPS[0], TPS[1], 0);
1958 AddTriangleLine(TPS[1], TPS[2], 1);
1959 AddTriangleLine(TPS[0], TPS[2], 2);
1960 // ... and triangles to the Maps of the Tesselation class
1961 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1962 AddTriangleToLines();
1963 // ... and calculate its normal vector (with correct orientation)
1964 Oben.Scale(-1.);
1965 BTS->GetNormalVector(Oben);
1966}
1967;
1968
1969void
1970Find_non_convex_border(ofstream *out, ofstream *tecplot, molecule* mol)
1971{
1972 int N = 0;
1973 struct Tesselation *Tess = new Tesselation;
1974 cout << Verbose(1) << "Entering search for non convex hull. " << endl;
1975 cout << flush;
1976 const double RADIUS = 6.;
1977 LineMap::iterator baseline;
1978 Tess->Find_starting_triangle(mol, RADIUS);
1979
1980 baseline = Tess->LinesOnBoundary.begin();
1981 while (baseline != Tess->LinesOnBoundary.end())
1982 {
1983 if (baseline->second->TrianglesCount == 1)
1984 {
1985 cout << Verbose(1) << "Begin of Tesselation ... " << endl;
1986 Tess->Find_next_suitable_triangle(out, tecplot, mol,
1987 *(baseline->second),
1988 *(((baseline->second->triangles.begin()))->second), RADIUS, N); //the line is there, so there is a triangle, but only one.
1989 cout << Verbose(1) << "End of Tesselation ... " << endl;
1990 }
1991 else
1992 {
1993 cout << Verbose(1) << "There is a line with "
1994 << baseline->second->TrianglesCount << " triangles adjacent"
1995 << endl;
1996 }
1997 N++;
1998 baseline++;
1999 }
2000 write_tecplot_file(out, tecplot, Tess, mol, -1);
2001
2002}
2003;
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