source: src/boundary.cpp@ ee1b16

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Last change on this file since ee1b16 was a37350, checked in by Frederik Heber <heber@…>, 16 years ago

FIX: Now tries each of the axis direction to find a starting triangle

  • if BTS was not set, as no third point was found, output of NormalVector caused error. This is fixed.
  • also, we move in a loop over all three axis direction and try to create a starting triangle.
  • Therefore, the candidates in the list have to be free'd. This is done.
  • Property mode set to 100755
File size: 124.5 KB
Line 
1#include "boundary.hpp"
2#include "linkedcell.hpp"
3#include "molecules.hpp"
4#include <gsl/gsl_matrix.h>
5#include <gsl/gsl_linalg.h>
6#include <gsl/gsl_multimin.h>
7#include <gsl/gsl_permutation.h>
8
9#define DEBUG 1
10#define DoSingleStepOutput 0
11#define DoTecplotOutput 1
12#define DoRaster3DOutput 0
13#define DoVRMLOutput 1
14#define TecplotSuffix ".dat"
15#define Raster3DSuffix ".r3d"
16#define VRMLSUffix ".wrl"
17#define HULLEPSILON 1e-7
18
19// ======================================== Points on Boundary =================================
20
21BoundaryPointSet::BoundaryPointSet()
22{
23 LinesCount = 0;
24 Nr = -1;
25}
26;
27
28BoundaryPointSet::BoundaryPointSet(atom *Walker)
29{
30 node = Walker;
31 LinesCount = 0;
32 Nr = Walker->nr;
33}
34;
35
36BoundaryPointSet::~BoundaryPointSet()
37{
38 cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
39 if (!lines.empty())
40 cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
41 node = NULL;
42}
43;
44
45void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
46{
47 cout << Verbose(6) << "Adding line " << *line << " to " << *this << "." << endl;
48 if (line->endpoints[0] == this)
49 {
50 lines.insert(LinePair(line->endpoints[1]->Nr, line));
51 }
52 else
53 {
54 lines.insert(LinePair(line->endpoints[0]->Nr, line));
55 }
56 LinesCount++;
57}
58;
59
60ostream &
61operator <<(ostream &ost, BoundaryPointSet &a)
62{
63 ost << "[" << a.Nr << "|" << a.node->Name << "]";
64 return ost;
65}
66;
67
68// ======================================== Lines on Boundary =================================
69
70BoundaryLineSet::BoundaryLineSet()
71{
72 for (int i = 0; i < 2; i++)
73 endpoints[i] = NULL;
74 TrianglesCount = 0;
75 Nr = -1;
76}
77;
78
79BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
80{
81 // set number
82 Nr = number;
83 // set endpoints in ascending order
84 SetEndpointsOrdered(endpoints, Point[0], Point[1]);
85 // add this line to the hash maps of both endpoints
86 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
87 Point[1]->AddLine(this); //
88 // clear triangles list
89 TrianglesCount = 0;
90 cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
91}
92;
93
94BoundaryLineSet::~BoundaryLineSet()
95{
96 int Numbers[2];
97 Numbers[0] = endpoints[1]->Nr;
98 Numbers[1] = endpoints[0]->Nr;
99 for (int i = 0; i < 2; i++) {
100 cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
101 // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
102 pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
103 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
104 if ((*Runner).second == this) {
105 endpoints[i]->lines.erase(Runner);
106 break;
107 }
108 if (endpoints[i]->lines.empty()) {
109 cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
110 if (endpoints[i] != NULL) {
111 delete(endpoints[i]);
112 endpoints[i] = NULL;
113 } else
114 cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
115 } else
116 cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl;
117 }
118 if (!triangles.empty())
119 cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
120}
121;
122
123void
124BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
125{
126 cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "."
127 << endl;
128 triangles.insert(TrianglePair(triangle->Nr, triangle));
129 TrianglesCount++;
130}
131;
132
133ostream &
134operator <<(ostream &ost, BoundaryLineSet &a)
135{
136 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
137 << a.endpoints[1]->node->Name << "]";
138 return ost;
139}
140;
141
142// ======================================== Triangles on Boundary =================================
143
144
145BoundaryTriangleSet::BoundaryTriangleSet()
146{
147 for (int i = 0; i < 3; i++)
148 {
149 endpoints[i] = NULL;
150 lines[i] = NULL;
151 }
152 Nr = -1;
153}
154;
155
156BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
157{
158 // set number
159 Nr = number;
160 // set lines
161 cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
162 for (int i = 0; i < 3; i++)
163 {
164 lines[i] = line[i];
165 lines[i]->AddTriangle(this);
166 }
167 // get ascending order of endpoints
168 map<int, class BoundaryPointSet *> OrderMap;
169 for (int i = 0; i < 3; i++)
170 // for all three lines
171 for (int j = 0; j < 2; j++)
172 { // for both endpoints
173 OrderMap.insert(pair<int, class BoundaryPointSet *> (
174 line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
175 // and we don't care whether insertion fails
176 }
177 // set endpoints
178 int Counter = 0;
179 cout << Verbose(6) << " with end points ";
180 for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
181 != OrderMap.end(); runner++)
182 {
183 endpoints[Counter] = runner->second;
184 cout << " " << *endpoints[Counter];
185 Counter++;
186 }
187 if (Counter < 3)
188 {
189 cerr << "ERROR! We have a triangle with only two distinct endpoints!"
190 << endl;
191 //exit(1);
192 }
193 cout << "." << endl;
194}
195;
196
197BoundaryTriangleSet::~BoundaryTriangleSet()
198{
199 for (int i = 0; i < 3; i++) {
200 cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl;
201 lines[i]->triangles.erase(Nr);
202 if (lines[i]->triangles.empty()) {
203 if (lines[i] != NULL) {
204 cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
205 delete (lines[i]);
206 lines[i] = NULL;
207 } else
208 cerr << "ERROR: This line " << i << " has already been free'd." << endl;
209 } else
210 cout << Verbose(5) << *lines[i] << " is still attached to another triangle." << endl;
211 }
212}
213;
214
215void
216BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
217{
218 // get normal vector
219 NormalVector.MakeNormalVector(&endpoints[0]->node->x, &endpoints[1]->node->x,
220 &endpoints[2]->node->x);
221
222 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
223 if (NormalVector.Projection(&OtherVector) > 0)
224 NormalVector.Scale(-1.);
225}
226;
227
228ostream &
229operator <<(ostream &ost, BoundaryTriangleSet &a)
230{
231 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << ","
232 << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
233 return ost;
234}
235;
236
237
238// ============================ CandidateForTesselation =============================
239
240CandidateForTesselation::CandidateForTesselation(
241 atom *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter
242) {
243 point = candidate;
244 BaseLine = line;
245 OptCenter.CopyVector(&OptCandidateCenter);
246 OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
247}
248
249CandidateForTesselation::~CandidateForTesselation() {
250 point = NULL;
251 BaseLine = NULL;
252}
253
254// ========================================== F U N C T I O N S =================================
255
256/** Finds the endpoint two lines are sharing.
257 * \param *line1 first line
258 * \param *line2 second line
259 * \return point which is shared or NULL if none
260 */
261class BoundaryPointSet *
262GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
263{
264 class BoundaryLineSet * lines[2] =
265 { line1, line2 };
266 class BoundaryPointSet *node = NULL;
267 map<int, class BoundaryPointSet *> OrderMap;
268 pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
269 for (int i = 0; i < 2; i++)
270 // for both lines
271 for (int j = 0; j < 2; j++)
272 { // for both endpoints
273 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
274 lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
275 if (!OrderTest.second)
276 { // if insertion fails, we have common endpoint
277 node = OrderTest.first->second;
278 cout << Verbose(5) << "Common endpoint of lines " << *line1
279 << " and " << *line2 << " is: " << *node << "." << endl;
280 j = 2;
281 i = 2;
282 break;
283 }
284 }
285 return node;
286}
287;
288
289/** Determines the boundary points of a cluster.
290 * Does a projection per axis onto the orthogonal plane, transforms into spherical coordinates, sorts them by the angle
291 * and looks at triples: if the middle has less a distance than the allowed maximum height of the triangle formed by the plane's
292 * center and first and last point in the triple, it is thrown out.
293 * \param *out output stream for debugging
294 * \param *mol molecule structure representing the cluster
295 */
296Boundaries *
297GetBoundaryPoints(ofstream *out, molecule *mol)
298{
299 atom *Walker = NULL;
300 PointMap PointsOnBoundary;
301 LineMap LinesOnBoundary;
302 TriangleMap TrianglesOnBoundary;
303
304 *out << Verbose(1) << "Finding all boundary points." << endl;
305 Boundaries *BoundaryPoints = new Boundaries[NDIM]; // first is alpha, second is (r, nr)
306 BoundariesTestPair BoundaryTestPair;
307 Vector AxisVector, AngleReferenceVector, AngleReferenceNormalVector;
308 double radius, angle;
309 // 3a. Go through every axis
310 for (int axis = 0; axis < NDIM; axis++)
311 {
312 AxisVector.Zero();
313 AngleReferenceVector.Zero();
314 AngleReferenceNormalVector.Zero();
315 AxisVector.x[axis] = 1.;
316 AngleReferenceVector.x[(axis + 1) % NDIM] = 1.;
317 AngleReferenceNormalVector.x[(axis + 2) % NDIM] = 1.;
318 // *out << Verbose(1) << "Axisvector is ";
319 // AxisVector.Output(out);
320 // *out << " and AngleReferenceVector is ";
321 // AngleReferenceVector.Output(out);
322 // *out << "." << endl;
323 // *out << " and AngleReferenceNormalVector is ";
324 // AngleReferenceNormalVector.Output(out);
325 // *out << "." << endl;
326 // 3b. construct set of all points, transformed into cylindrical system and with left and right neighbours
327 Walker = mol->start;
328 while (Walker->next != mol->end)
329 {
330 Walker = Walker->next;
331 Vector ProjectedVector;
332 ProjectedVector.CopyVector(&Walker->x);
333 ProjectedVector.ProjectOntoPlane(&AxisVector);
334 // correct for negative side
335 //if (Projection(y) < 0)
336 //angle = 2.*M_PI - angle;
337 radius = ProjectedVector.Norm();
338 if (fabs(radius) > MYEPSILON)
339 angle = ProjectedVector.Angle(&AngleReferenceVector);
340 else
341 angle = 0.; // otherwise it's a vector in Axis Direction and unimportant for boundary issues
342
343 //*out << "Checking sign in quadrant : " << ProjectedVector.Projection(&AngleReferenceNormalVector) << "." << endl;
344 if (ProjectedVector.Projection(&AngleReferenceNormalVector) > 0)
345 {
346 angle = 2. * M_PI - angle;
347 }
348 //*out << Verbose(2) << "Inserting " << *Walker << ": (r, alpha) = (" << radius << "," << angle << "): ";
349 //ProjectedVector.Output(out);
350 //*out << endl;
351 BoundaryTestPair = BoundaryPoints[axis].insert(BoundariesPair(angle,
352 DistancePair (radius, Walker)));
353 if (BoundaryTestPair.second)
354 { // successfully inserted
355 }
356 else
357 { // same point exists, check first r, then distance of original vectors to center of gravity
358 *out << Verbose(2)
359 << "Encountered two vectors whose projection onto axis "
360 << axis << " is equal: " << endl;
361 *out << Verbose(2) << "Present vector: ";
362 BoundaryTestPair.first->second.second->x.Output(out);
363 *out << endl;
364 *out << Verbose(2) << "New vector: ";
365 Walker->x.Output(out);
366 *out << endl;
367 double tmp = ProjectedVector.Norm();
368 if (tmp > BoundaryTestPair.first->second.first)
369 {
370 BoundaryTestPair.first->second.first = tmp;
371 BoundaryTestPair.first->second.second = Walker;
372 *out << Verbose(2) << "Keeping new vector." << endl;
373 }
374 else if (tmp == BoundaryTestPair.first->second.first)
375 {
376 if (BoundaryTestPair.first->second.second->x.ScalarProduct(
377 &BoundaryTestPair.first->second.second->x)
378 < Walker->x.ScalarProduct(&Walker->x))
379 { // Norm() does a sqrt, which makes it a lot slower
380 BoundaryTestPair.first->second.second = Walker;
381 *out << Verbose(2) << "Keeping new vector." << endl;
382 }
383 else
384 {
385 *out << Verbose(2) << "Keeping present vector." << endl;
386 }
387 }
388 else
389 {
390 *out << Verbose(2) << "Keeping present vector." << endl;
391 }
392 }
393 }
394 // printing all inserted for debugging
395 // {
396 // *out << Verbose(2) << "Printing list of candidates for axis " << axis << " which we have inserted so far." << endl;
397 // int i=0;
398 // for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
399 // if (runner != BoundaryPoints[axis].begin())
400 // *out << ", " << i << ": " << *runner->second.second;
401 // else
402 // *out << i << ": " << *runner->second.second;
403 // i++;
404 // }
405 // *out << endl;
406 // }
407 // 3c. throw out points whose distance is less than the mean of left and right neighbours
408 bool flag = false;
409 do
410 { // do as long as we still throw one out per round
411 *out << Verbose(1)
412 << "Looking for candidates to kick out by convex condition ... "
413 << endl;
414 flag = false;
415 Boundaries::iterator left = BoundaryPoints[axis].end();
416 Boundaries::iterator right = BoundaryPoints[axis].end();
417 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
418 != BoundaryPoints[axis].end(); runner++)
419 {
420 // set neighbours correctly
421 if (runner == BoundaryPoints[axis].begin())
422 {
423 left = BoundaryPoints[axis].end();
424 }
425 else
426 {
427 left = runner;
428 }
429 left--;
430 right = runner;
431 right++;
432 if (right == BoundaryPoints[axis].end())
433 {
434 right = BoundaryPoints[axis].begin();
435 }
436 // check distance
437
438 // construct the vector of each side of the triangle on the projected plane (defined by normal vector AxisVector)
439 {
440 Vector SideA, SideB, SideC, SideH;
441 SideA.CopyVector(&left->second.second->x);
442 SideA.ProjectOntoPlane(&AxisVector);
443 // *out << "SideA: ";
444 // SideA.Output(out);
445 // *out << endl;
446
447 SideB.CopyVector(&right->second.second->x);
448 SideB.ProjectOntoPlane(&AxisVector);
449 // *out << "SideB: ";
450 // SideB.Output(out);
451 // *out << endl;
452
453 SideC.CopyVector(&left->second.second->x);
454 SideC.SubtractVector(&right->second.second->x);
455 SideC.ProjectOntoPlane(&AxisVector);
456 // *out << "SideC: ";
457 // SideC.Output(out);
458 // *out << endl;
459
460 SideH.CopyVector(&runner->second.second->x);
461 SideH.ProjectOntoPlane(&AxisVector);
462 // *out << "SideH: ";
463 // SideH.Output(out);
464 // *out << endl;
465
466 // calculate each length
467 double a = SideA.Norm();
468 //double b = SideB.Norm();
469 //double c = SideC.Norm();
470 double h = SideH.Norm();
471 // calculate the angles
472 double alpha = SideA.Angle(&SideH);
473 double beta = SideA.Angle(&SideC);
474 double gamma = SideB.Angle(&SideH);
475 double delta = SideC.Angle(&SideH);
476 double MinDistance = a * sin(beta) / (sin(delta)) * (((alpha
477 < M_PI / 2.) || (gamma < M_PI / 2.)) ? 1. : -1.);
478 // *out << Verbose(2) << " I calculated: a = " << a << ", h = " << h << ", beta(" << left->second.second->Name << "," << left->second.second->Name << "-" << right->second.second->Name << ") = " << beta << ", delta(" << left->second.second->Name << "," << runner->second.second->Name << ") = " << delta << ", Min = " << MinDistance << "." << endl;
479 //*out << Verbose(1) << "Checking CoG distance of runner " << *runner->second.second << " " << h << " against triangle's side length spanned by (" << *left->second.second << "," << *right->second.second << ") of " << MinDistance << "." << endl;
480 if ((fabs(h / fabs(h) - MinDistance / fabs(MinDistance))
481 < MYEPSILON) && (h < MinDistance))
482 {
483 // throw out point
484 //*out << Verbose(1) << "Throwing out " << *runner->second.second << "." << endl;
485 BoundaryPoints[axis].erase(runner);
486 flag = true;
487 }
488 }
489 }
490 }
491 while (flag);
492 }
493 return BoundaryPoints;
494}
495;
496
497/** Determines greatest diameters of a cluster defined by its convex envelope.
498 * Looks at lines parallel to one axis and where they intersect on the projected planes
499 * \param *out output stream for debugging
500 * \param *BoundaryPoints NDIM set of boundary points defining the convex envelope on each projected plane
501 * \param *mol molecule structure representing the cluster
502 * \param IsAngstroem whether we have angstroem or atomic units
503 * \return NDIM array of the diameters
504 */
505double *
506GetDiametersOfCluster(ofstream *out, Boundaries *BoundaryPtr, molecule *mol,
507 bool IsAngstroem)
508{
509 // get points on boundary of NULL was given as parameter
510 bool BoundaryFreeFlag = false;
511 Boundaries *BoundaryPoints = BoundaryPtr;
512 if (BoundaryPoints == NULL)
513 {
514 BoundaryFreeFlag = true;
515 BoundaryPoints = GetBoundaryPoints(out, mol);
516 }
517 else
518 {
519 *out << Verbose(1) << "Using given boundary points set." << endl;
520 }
521 // determine biggest "diameter" of cluster for each axis
522 Boundaries::iterator Neighbour, OtherNeighbour;
523 double *GreatestDiameter = new double[NDIM];
524 for (int i = 0; i < NDIM; i++)
525 GreatestDiameter[i] = 0.;
526 double OldComponent, tmp, w1, w2;
527 Vector DistanceVector, OtherVector;
528 int component, Othercomponent;
529 for (int axis = 0; axis < NDIM; axis++)
530 { // regard each projected plane
531 //*out << Verbose(1) << "Current axis is " << axis << "." << endl;
532 for (int j = 0; j < 2; j++)
533 { // and for both axis on the current plane
534 component = (axis + j + 1) % NDIM;
535 Othercomponent = (axis + 1 + ((j + 1) & 1)) % NDIM;
536 //*out << Verbose(1) << "Current component is " << component << ", Othercomponent is " << Othercomponent << "." << endl;
537 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
538 != BoundaryPoints[axis].end(); runner++)
539 {
540 //*out << Verbose(2) << "Current runner is " << *(runner->second.second) << "." << endl;
541 // seek for the neighbours pair where the Othercomponent sign flips
542 Neighbour = runner;
543 Neighbour++;
544 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
545 Neighbour = BoundaryPoints[axis].begin();
546 DistanceVector.CopyVector(&runner->second.second->x);
547 DistanceVector.SubtractVector(&Neighbour->second.second->x);
548 do
549 { // seek for neighbour pair where it flips
550 OldComponent = DistanceVector.x[Othercomponent];
551 Neighbour++;
552 if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
553 Neighbour = BoundaryPoints[axis].begin();
554 DistanceVector.CopyVector(&runner->second.second->x);
555 DistanceVector.SubtractVector(&Neighbour->second.second->x);
556 //*out << Verbose(3) << "OldComponent is " << OldComponent << ", new one is " << DistanceVector.x[Othercomponent] << "." << endl;
557 }
558 while ((runner != Neighbour) && (fabs(OldComponent / fabs(
559 OldComponent) - DistanceVector.x[Othercomponent] / fabs(
560 DistanceVector.x[Othercomponent])) < MYEPSILON)); // as long as sign does not flip
561 if (runner != Neighbour)
562 {
563 OtherNeighbour = Neighbour;
564 if (OtherNeighbour == BoundaryPoints[axis].begin()) // make it wrap around
565 OtherNeighbour = BoundaryPoints[axis].end();
566 OtherNeighbour--;
567 //*out << Verbose(2) << "The pair, where the sign of OtherComponent flips, is: " << *(Neighbour->second.second) << " and " << *(OtherNeighbour->second.second) << "." << endl;
568 // now we have found the pair: Neighbour and OtherNeighbour
569 OtherVector.CopyVector(&runner->second.second->x);
570 OtherVector.SubtractVector(&OtherNeighbour->second.second->x);
571 //*out << Verbose(2) << "Distances to Neighbour and OtherNeighbour are " << DistanceVector.x[component] << " and " << OtherVector.x[component] << "." << endl;
572 //*out << Verbose(2) << "OtherComponents to Neighbour and OtherNeighbour are " << DistanceVector.x[Othercomponent] << " and " << OtherVector.x[Othercomponent] << "." << endl;
573 // do linear interpolation between points (is exact) to extract exact intersection between Neighbour and OtherNeighbour
574 w1 = fabs(OtherVector.x[Othercomponent]);
575 w2 = fabs(DistanceVector.x[Othercomponent]);
576 tmp = fabs((w1 * DistanceVector.x[component] + w2
577 * OtherVector.x[component]) / (w1 + w2));
578 // mark if it has greater diameter
579 //*out << Verbose(2) << "Comparing current greatest " << GreatestDiameter[component] << " to new " << tmp << "." << endl;
580 GreatestDiameter[component] = (GreatestDiameter[component]
581 > tmp) ? GreatestDiameter[component] : tmp;
582 } //else
583 //*out << Verbose(2) << "Saw no sign flip, probably top or bottom node." << endl;
584 }
585 }
586 }
587 *out << Verbose(0) << "RESULT: The biggest diameters are "
588 << GreatestDiameter[0] << " and " << GreatestDiameter[1] << " and "
589 << GreatestDiameter[2] << " " << (IsAngstroem ? "angstrom"
590 : "atomiclength") << "." << endl;
591
592 // free reference lists
593 if (BoundaryFreeFlag)
594 delete[] (BoundaryPoints);
595
596 return GreatestDiameter;
597}
598;
599
600/** Creates the objects in a VRML file.
601 * \param *out output stream for debugging
602 * \param *vrmlfile output stream for tecplot data
603 * \param *Tess Tesselation structure with constructed triangles
604 * \param *mol molecule structure with atom positions
605 */
606void write_vrml_file(ofstream *out, ofstream *vrmlfile, class Tesselation *Tess, class molecule *mol)
607{
608 atom *Walker = mol->start;
609 bond *Binder = mol->first;
610 int i;
611 Vector *center = mol->DetermineCenterOfAll(out);
612 if (vrmlfile != NULL) {
613 //cout << Verbose(1) << "Writing Raster3D file ... ";
614 *vrmlfile << "#VRML V2.0 utf8" << endl;
615 *vrmlfile << "#Created by molecuilder" << endl;
616 *vrmlfile << "#All atoms as spheres" << endl;
617 while (Walker->next != mol->end) {
618 Walker = Walker->next;
619 *vrmlfile << "Sphere {" << endl << " "; // 2 is sphere type
620 for (i=0;i<NDIM;i++)
621 *vrmlfile << Walker->x.x[i]+center->x[i] << " ";
622 *vrmlfile << "\t0.1\t1. 1. 1." << endl; // radius 0.05 and white as colour
623 }
624
625 *vrmlfile << "# All bonds as vertices" << endl;
626 while (Binder->next != mol->last) {
627 Binder = Binder->next;
628 *vrmlfile << "3" << endl << " "; // 2 is round-ended cylinder type
629 for (i=0;i<NDIM;i++)
630 *vrmlfile << Binder->leftatom->x.x[i]+center->x[i] << " ";
631 *vrmlfile << "\t0.03\t";
632 for (i=0;i<NDIM;i++)
633 *vrmlfile << Binder->rightatom->x.x[i]+center->x[i] << " ";
634 *vrmlfile << "\t0.03\t0. 0. 1." << endl; // radius 0.05 and blue as colour
635 }
636
637 *vrmlfile << "# All tesselation triangles" << endl;
638 for (TriangleMap::iterator TriangleRunner = Tess->TrianglesOnBoundary.begin(); TriangleRunner != Tess->TrianglesOnBoundary.end(); TriangleRunner++) {
639 *vrmlfile << "1" << endl << " "; // 1 is triangle type
640 for (i=0;i<3;i++) { // print each node
641 for (int j=0;j<NDIM;j++) // and for each node all NDIM coordinates
642 *vrmlfile << TriangleRunner->second->endpoints[i]->node->x.x[j]+center->x[j] << " ";
643 *vrmlfile << "\t";
644 }
645 *vrmlfile << "1. 0. 0." << endl; // red as colour
646 *vrmlfile << "18" << endl << " 0.5 0.5 0.5" << endl; // 18 is transparency type for previous object
647 }
648 } else {
649 cerr << "ERROR: Given vrmlfile is " << vrmlfile << "." << endl;
650 }
651 delete(center);
652};
653
654/** Creates the objects in a raster3d file (renderable with a header.r3d).
655 * \param *out output stream for debugging
656 * \param *rasterfile output stream for tecplot data
657 * \param *Tess Tesselation structure with constructed triangles
658 * \param *mol molecule structure with atom positions
659 */
660void write_raster3d_file(ofstream *out, ofstream *rasterfile, class Tesselation *Tess, class molecule *mol)
661{
662 atom *Walker = mol->start;
663 bond *Binder = mol->first;
664 int i;
665 Vector *center = mol->DetermineCenterOfAll(out);
666 if (rasterfile != NULL) {
667 //cout << Verbose(1) << "Writing Raster3D file ... ";
668 *rasterfile << "# Raster3D object description, created by MoleCuilder" << endl;
669 *rasterfile << "@header.r3d" << endl;
670 *rasterfile << "# All atoms as spheres" << endl;
671 while (Walker->next != mol->end) {
672 Walker = Walker->next;
673 *rasterfile << "2" << endl << " "; // 2 is sphere type
674 for (i=0;i<NDIM;i++)
675 *rasterfile << Walker->x.x[i]+center->x[i] << " ";
676 *rasterfile << "\t0.1\t1. 1. 1." << endl; // radius 0.05 and white as colour
677 }
678
679 *rasterfile << "# All bonds as vertices" << endl;
680 while (Binder->next != mol->last) {
681 Binder = Binder->next;
682 *rasterfile << "3" << endl << " "; // 2 is round-ended cylinder type
683 for (i=0;i<NDIM;i++)
684 *rasterfile << Binder->leftatom->x.x[i]+center->x[i] << " ";
685 *rasterfile << "\t0.03\t";
686 for (i=0;i<NDIM;i++)
687 *rasterfile << Binder->rightatom->x.x[i]+center->x[i] << " ";
688 *rasterfile << "\t0.03\t0. 0. 1." << endl; // radius 0.05 and blue as colour
689 }
690
691 *rasterfile << "# All tesselation triangles" << endl;
692 *rasterfile << "8\n 25. -1. 1. 1. 1. 0.0 0 0 0 2\n SOLID 1.0 0.0 0.0\n BACKFACE 0.3 0.3 1.0 0 0\n";
693 for (TriangleMap::iterator TriangleRunner = Tess->TrianglesOnBoundary.begin(); TriangleRunner != Tess->TrianglesOnBoundary.end(); TriangleRunner++) {
694 *rasterfile << "1" << endl << " "; // 1 is triangle type
695 for (i=0;i<3;i++) { // print each node
696 for (int j=0;j<NDIM;j++) // and for each node all NDIM coordinates
697 *rasterfile << TriangleRunner->second->endpoints[i]->node->x.x[j]+center->x[j] << " ";
698 *rasterfile << "\t";
699 }
700 *rasterfile << "1. 0. 0." << endl; // red as colour
701 //*rasterfile << "18" << endl << " 0.5 0.5 0.5" << endl; // 18 is transparency type for previous object
702 }
703 *rasterfile << "9\n terminating special property\n";
704 } else {
705 cerr << "ERROR: Given rasterfile is " << rasterfile << "." << endl;
706 }
707 delete(center);
708};
709
710/** This function creates the tecplot file, displaying the tesselation of the hull.
711 * \param *out output stream for debugging
712 * \param *tecplot output stream for tecplot data
713 * \param N arbitrary number to differentiate various zones in the tecplot format
714 */
715void
716write_tecplot_file(ofstream *out, ofstream *tecplot,
717 class Tesselation *TesselStruct, class molecule *mol, int N)
718{
719 if (tecplot != NULL)
720 {
721 *tecplot << "TITLE = \"3D CONVEX SHELL\"" << endl;
722 *tecplot << "VARIABLES = \"X\" \"Y\" \"Z\"" << endl;
723 *tecplot << "ZONE T=\"TRIANGLES" << N << "\", N="
724 << TesselStruct->PointsOnBoundaryCount << ", E="
725 << TesselStruct->TrianglesOnBoundaryCount
726 << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl;
727 int *LookupList = new int[mol->AtomCount];
728 for (int i = 0; i < mol->AtomCount; i++)
729 LookupList[i] = -1;
730
731 // print atom coordinates
732 *out << Verbose(2) << "The following triangles were created:";
733 int Counter = 1;
734 atom *Walker = NULL;
735 for (PointMap::iterator target = TesselStruct->PointsOnBoundary.begin(); target
736 != TesselStruct->PointsOnBoundary.end(); target++)
737 {
738 Walker = target->second->node;
739 LookupList[Walker->nr] = Counter++;
740 *tecplot << Walker->x.x[0] << " " << Walker->x.x[1] << " "
741 << Walker->x.x[2] << " " << endl;
742 }
743 *tecplot << endl;
744 // print connectivity
745 for (TriangleMap::iterator runner =
746 TesselStruct->TrianglesOnBoundary.begin(); runner
747 != TesselStruct->TrianglesOnBoundary.end(); runner++)
748 {
749 *out << " " << runner->second->endpoints[0]->node->Name << "<->"
750 << runner->second->endpoints[1]->node->Name << "<->"
751 << runner->second->endpoints[2]->node->Name;
752 *tecplot << LookupList[runner->second->endpoints[0]->node->nr] << " "
753 << LookupList[runner->second->endpoints[1]->node->nr] << " "
754 << LookupList[runner->second->endpoints[2]->node->nr] << endl;
755 }
756 delete[] (LookupList);
757 *out << endl;
758 }
759}
760
761/** Determines the volume of a cluster.
762 * Determines first the convex envelope, then tesselates it and calculates its volume.
763 * \param *out output stream for debugging
764 * \param *filename filename prefix for output of vertex data
765 * \param *configuration needed for path to store convex envelope file
766 * \param *BoundaryPoints NDIM set of boundary points on the projected plane per axis, on return if desired
767 * \param *mol molecule structure representing the cluster
768 * \return determined volume of the cluster in cubed config:GetIsAngstroem()
769 */
770double
771VolumeOfConvexEnvelope(ofstream *out, const char *filename, config *configuration,
772 Boundaries *BoundaryPtr, molecule *mol)
773{
774 bool IsAngstroem = configuration->GetIsAngstroem();
775 atom *Walker = NULL;
776 struct Tesselation *TesselStruct = new Tesselation;
777 bool BoundaryFreeFlag = false;
778 Boundaries *BoundaryPoints = BoundaryPtr;
779 double volume = 0.;
780 double PyramidVolume = 0.;
781 double G, h;
782 Vector x, y;
783 double a, b, c;
784
785 //Find_non_convex_border(out, tecplot, *TesselStruct, mol); // Is now called from command line.
786
787 // 1. calculate center of gravity
788 *out << endl;
789 Vector *CenterOfGravity = mol->DetermineCenterOfGravity(out);
790
791 // 2. translate all points into CoG
792 *out << Verbose(1) << "Translating system to Center of Gravity." << endl;
793 Walker = mol->start;
794 while (Walker->next != mol->end)
795 {
796 Walker = Walker->next;
797 Walker->x.Translate(CenterOfGravity);
798 }
799
800 // 3. Find all points on the boundary
801 if (BoundaryPoints == NULL)
802 {
803 BoundaryFreeFlag = true;
804 BoundaryPoints = GetBoundaryPoints(out, mol);
805 }
806 else
807 {
808 *out << Verbose(1) << "Using given boundary points set." << endl;
809 }
810
811 // 4. fill the boundary point list
812 for (int axis = 0; axis < NDIM; axis++)
813 for (Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner
814 != BoundaryPoints[axis].end(); runner++)
815 {
816 TesselStruct->AddPoint(runner->second.second);
817 }
818
819 *out << Verbose(2) << "I found " << TesselStruct->PointsOnBoundaryCount
820 << " points on the convex boundary." << endl;
821 // now we have the whole set of edge points in the BoundaryList
822
823 // listing for debugging
824 // *out << Verbose(1) << "Listing PointsOnBoundary:";
825 // for(PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) {
826 // *out << " " << *runner->second;
827 // }
828 // *out << endl;
829
830 // 5a. guess starting triangle
831 TesselStruct->GuessStartingTriangle(out);
832
833 // 5b. go through all lines, that are not yet part of two triangles (only of one so far)
834 TesselStruct->TesselateOnBoundary(out, configuration, mol);
835
836 *out << Verbose(2) << "I created " << TesselStruct->TrianglesOnBoundaryCount
837 << " triangles with " << TesselStruct->LinesOnBoundaryCount
838 << " lines and " << TesselStruct->PointsOnBoundaryCount << " points."
839 << endl;
840
841 // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
842 *out << Verbose(1)
843 << "Calculating the volume of the pyramids formed out of triangles and center of gravity."
844 << endl;
845 for (TriangleMap::iterator runner = TesselStruct->TrianglesOnBoundary.begin(); runner
846 != TesselStruct->TrianglesOnBoundary.end(); runner++)
847 { // go through every triangle, calculate volume of its pyramid with CoG as peak
848 x.CopyVector(&runner->second->endpoints[0]->node->x);
849 x.SubtractVector(&runner->second->endpoints[1]->node->x);
850 y.CopyVector(&runner->second->endpoints[0]->node->x);
851 y.SubtractVector(&runner->second->endpoints[2]->node->x);
852 a = sqrt(runner->second->endpoints[0]->node->x.DistanceSquared(
853 &runner->second->endpoints[1]->node->x));
854 b = sqrt(runner->second->endpoints[0]->node->x.DistanceSquared(
855 &runner->second->endpoints[2]->node->x));
856 c = sqrt(runner->second->endpoints[2]->node->x.DistanceSquared(
857 &runner->second->endpoints[1]->node->x));
858 G = sqrt(((a + b + c) * (a + b + c) - 2 * (a * a + b * b + c * c)) / 16.); // area of tesselated triangle
859 x.MakeNormalVector(&runner->second->endpoints[0]->node->x,
860 &runner->second->endpoints[1]->node->x,
861 &runner->second->endpoints[2]->node->x);
862 x.Scale(runner->second->endpoints[1]->node->x.Projection(&x));
863 h = x.Norm(); // distance of CoG to triangle
864 PyramidVolume = (1. / 3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
865 *out << Verbose(2) << "Area of triangle is " << G << " "
866 << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is "
867 << h << " and the volume is " << PyramidVolume << " "
868 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
869 volume += PyramidVolume;
870 }
871 *out << Verbose(0) << "RESULT: The summed volume is " << setprecision(10)
872 << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3."
873 << endl;
874
875 // 7. translate all points back from CoG
876 *out << Verbose(1) << "Translating system back from Center of Gravity."
877 << endl;
878 CenterOfGravity->Scale(-1);
879 Walker = mol->start;
880 while (Walker->next != mol->end)
881 {
882 Walker = Walker->next;
883 Walker->x.Translate(CenterOfGravity);
884 }
885
886 // 8. Store triangles in tecplot file
887 string OutputName(filename);
888 OutputName.append(TecplotSuffix);
889 ofstream *tecplot = new ofstream(OutputName.c_str());
890 write_tecplot_file(out, tecplot, TesselStruct, mol, 0);
891 tecplot->close();
892 delete(tecplot);
893
894 // free reference lists
895 if (BoundaryFreeFlag)
896 delete[] (BoundaryPoints);
897
898 return volume;
899}
900;
901
902/** Creates multiples of the by \a *mol given cluster and suspends them in water with a given final density.
903 * We get cluster volume by VolumeOfConvexEnvelope() and its diameters by GetDiametersOfCluster()
904 * \param *out output stream for debugging
905 * \param *configuration needed for path to store convex envelope file
906 * \param *mol molecule structure representing the cluster
907 * \param ClusterVolume guesstimated cluster volume, if equal 0 we used VolumeOfConvexEnvelope() instead.
908 * \param celldensity desired average density in final cell
909 */
910void
911PrepareClustersinWater(ofstream *out, config *configuration, molecule *mol,
912 double ClusterVolume, double celldensity)
913{
914 // transform to PAS
915 mol->PrincipalAxisSystem(out, true);
916
917 // some preparations beforehand
918 bool IsAngstroem = configuration->GetIsAngstroem();
919 Boundaries *BoundaryPoints = GetBoundaryPoints(out, mol);
920 double clustervolume;
921 if (ClusterVolume == 0)
922 clustervolume = VolumeOfConvexEnvelope(out, NULL, configuration,
923 BoundaryPoints, mol);
924 else
925 clustervolume = ClusterVolume;
926 double *GreatestDiameter = GetDiametersOfCluster(out, BoundaryPoints, mol,
927 IsAngstroem);
928 Vector BoxLengths;
929 int repetition[NDIM] =
930 { 1, 1, 1 };
931 int TotalNoClusters = 1;
932 for (int i = 0; i < NDIM; i++)
933 TotalNoClusters *= repetition[i];
934
935 // sum up the atomic masses
936 double totalmass = 0.;
937 atom *Walker = mol->start;
938 while (Walker->next != mol->end)
939 {
940 Walker = Walker->next;
941 totalmass += Walker->type->mass;
942 }
943 *out << Verbose(0) << "RESULT: The summed mass is " << setprecision(10)
944 << totalmass << " atomicmassunit." << endl;
945
946 *out << Verbose(0) << "RESULT: The average density is " << setprecision(10)
947 << totalmass / clustervolume << " atomicmassunit/"
948 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
949
950 // solve cubic polynomial
951 *out << Verbose(1) << "Solving equidistant suspension in water problem ..."
952 << endl;
953 double cellvolume;
954 if (IsAngstroem)
955 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_A - (totalmass
956 / clustervolume)) / (celldensity - 1);
957 else
958 cellvolume = (TotalNoClusters * totalmass / SOLVENTDENSITY_a0 - (totalmass
959 / clustervolume)) / (celldensity - 1);
960 *out << Verbose(1) << "Cellvolume needed for a density of " << celldensity
961 << " g/cm^3 is " << cellvolume << " " << (IsAngstroem ? "angstrom"
962 : "atomiclength") << "^3." << endl;
963
964 double minimumvolume = TotalNoClusters * (GreatestDiameter[0]
965 * GreatestDiameter[1] * GreatestDiameter[2]);
966 *out << Verbose(1)
967 << "Minimum volume of the convex envelope contained in a rectangular box is "
968 << minimumvolume << " atomicmassunit/" << (IsAngstroem ? "angstrom"
969 : "atomiclength") << "^3." << endl;
970 if (minimumvolume > cellvolume)
971 {
972 cerr << Verbose(0)
973 << "ERROR: the containing box already has a greater volume than the envisaged cell volume!"
974 << endl;
975 cout << Verbose(0)
976 << "Setting Box dimensions to minimum possible, the greatest diameters."
977 << endl;
978 for (int i = 0; i < NDIM; i++)
979 BoxLengths.x[i] = GreatestDiameter[i];
980 mol->CenterEdge(out, &BoxLengths);
981 }
982 else
983 {
984 BoxLengths.x[0] = (repetition[0] * GreatestDiameter[0] + repetition[1]
985 * GreatestDiameter[1] + repetition[2] * GreatestDiameter[2]);
986 BoxLengths.x[1] = (repetition[0] * repetition[1] * GreatestDiameter[0]
987 * GreatestDiameter[1] + repetition[0] * repetition[2]
988 * GreatestDiameter[0] * GreatestDiameter[2] + repetition[1]
989 * repetition[2] * GreatestDiameter[1] * GreatestDiameter[2]);
990 BoxLengths.x[2] = minimumvolume - cellvolume;
991 double x0 = 0., x1 = 0., x2 = 0.;
992 if (gsl_poly_solve_cubic(BoxLengths.x[0], BoxLengths.x[1],
993 BoxLengths.x[2], &x0, &x1, &x2) == 1) // either 1 or 3 on return
994 *out << Verbose(0) << "RESULT: The resulting spacing is: " << x0
995 << " ." << endl;
996 else
997 {
998 *out << Verbose(0) << "RESULT: The resulting spacings are: " << x0
999 << " and " << x1 << " and " << x2 << " ." << endl;
1000 x0 = x2; // sorted in ascending order
1001 }
1002
1003 cellvolume = 1;
1004 for (int i = 0; i < NDIM; i++)
1005 {
1006 BoxLengths.x[i] = repetition[i] * (x0 + GreatestDiameter[i]);
1007 cellvolume *= BoxLengths.x[i];
1008 }
1009
1010 // set new box dimensions
1011 *out << Verbose(0) << "Translating to box with these boundaries." << endl;
1012 mol->CenterInBox((ofstream *) &cout, &BoxLengths);
1013 }
1014 // update Box of atoms by boundary
1015 mol->SetBoxDimension(&BoxLengths);
1016 *out << Verbose(0) << "RESULT: The resulting cell dimensions are: "
1017 << BoxLengths.x[0] << " and " << BoxLengths.x[1] << " and "
1018 << BoxLengths.x[2] << " with total volume of " << cellvolume << " "
1019 << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
1020}
1021;
1022
1023// =========================================================== class TESSELATION ===========================================
1024
1025/** Constructor of class Tesselation.
1026 */
1027Tesselation::Tesselation()
1028{
1029 PointsOnBoundaryCount = 0;
1030 LinesOnBoundaryCount = 0;
1031 TrianglesOnBoundaryCount = 0;
1032 TriangleFilesWritten = 0;
1033}
1034;
1035
1036/** Constructor of class Tesselation.
1037 * We have to free all points, lines and triangles.
1038 */
1039Tesselation::~Tesselation()
1040{
1041 cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
1042 for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
1043 if (runner->second != NULL) {
1044 delete (runner->second);
1045 runner->second = NULL;
1046 } else
1047 cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
1048 }
1049}
1050;
1051
1052/** Gueses first starting triangle of the convex envelope.
1053 * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
1054 * \param *out output stream for debugging
1055 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
1056 */
1057void
1058Tesselation::GuessStartingTriangle(ofstream *out)
1059{
1060 // 4b. create a starting triangle
1061 // 4b1. create all distances
1062 DistanceMultiMap DistanceMMap;
1063 double distance, tmp;
1064 Vector PlaneVector, TrialVector;
1065 PointMap::iterator A, B, C; // three nodes of the first triangle
1066 A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
1067
1068 // with A chosen, take each pair B,C and sort
1069 if (A != PointsOnBoundary.end())
1070 {
1071 B = A;
1072 B++;
1073 for (; B != PointsOnBoundary.end(); B++)
1074 {
1075 C = B;
1076 C++;
1077 for (; C != PointsOnBoundary.end(); C++)
1078 {
1079 tmp = A->second->node->x.DistanceSquared(&B->second->node->x);
1080 distance = tmp * tmp;
1081 tmp = A->second->node->x.DistanceSquared(&C->second->node->x);
1082 distance += tmp * tmp;
1083 tmp = B->second->node->x.DistanceSquared(&C->second->node->x);
1084 distance += tmp * tmp;
1085 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<
1086 PointMap::iterator, PointMap::iterator> (B, C)));
1087 }
1088 }
1089 }
1090 // // listing distances
1091 // *out << Verbose(1) << "Listing DistanceMMap:";
1092 // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
1093 // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
1094 // }
1095 // *out << endl;
1096 // 4b2. pick three baselines forming a triangle
1097 // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1098 DistanceMultiMap::iterator baseline = DistanceMMap.begin();
1099 for (; baseline != DistanceMMap.end(); baseline++)
1100 {
1101 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1102 // 2. next, we have to check whether all points reside on only one side of the triangle
1103 // 3. construct plane vector
1104 PlaneVector.MakeNormalVector(&A->second->node->x,
1105 &baseline->second.first->second->node->x,
1106 &baseline->second.second->second->node->x);
1107 *out << Verbose(2) << "Plane vector of candidate triangle is ";
1108 PlaneVector.Output(out);
1109 *out << endl;
1110 // 4. loop over all points
1111 double sign = 0.;
1112 PointMap::iterator checker = PointsOnBoundary.begin();
1113 for (; checker != PointsOnBoundary.end(); checker++)
1114 {
1115 // (neglecting A,B,C)
1116 if ((checker == A) || (checker == baseline->second.first) || (checker
1117 == baseline->second.second))
1118 continue;
1119 // 4a. project onto plane vector
1120 TrialVector.CopyVector(&checker->second->node->x);
1121 TrialVector.SubtractVector(&A->second->node->x);
1122 distance = TrialVector.Projection(&PlaneVector);
1123 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
1124 continue;
1125 *out << Verbose(3) << "Projection of " << checker->second->node->Name
1126 << " yields distance of " << distance << "." << endl;
1127 tmp = distance / fabs(distance);
1128 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
1129 if ((sign != 0) && (tmp != sign))
1130 {
1131 // 4c. If so, break 4. loop and continue with next candidate in 1. loop
1132 *out << Verbose(2) << "Current candidates: "
1133 << A->second->node->Name << ","
1134 << baseline->second.first->second->node->Name << ","
1135 << baseline->second.second->second->node->Name << " leave "
1136 << checker->second->node->Name << " outside the convex hull."
1137 << endl;
1138 break;
1139 }
1140 else
1141 { // note the sign for later
1142 *out << Verbose(2) << "Current candidates: "
1143 << A->second->node->Name << ","
1144 << baseline->second.first->second->node->Name << ","
1145 << baseline->second.second->second->node->Name << " leave "
1146 << checker->second->node->Name << " inside the convex hull."
1147 << endl;
1148 sign = tmp;
1149 }
1150 // 4d. Check whether the point is inside the triangle (check distance to each node
1151 tmp = checker->second->node->x.DistanceSquared(&A->second->node->x);
1152 int innerpoint = 0;
1153 if ((tmp < A->second->node->x.DistanceSquared(
1154 &baseline->second.first->second->node->x)) && (tmp
1155 < A->second->node->x.DistanceSquared(
1156 &baseline->second.second->second->node->x)))
1157 innerpoint++;
1158 tmp = checker->second->node->x.DistanceSquared(
1159 &baseline->second.first->second->node->x);
1160 if ((tmp < baseline->second.first->second->node->x.DistanceSquared(
1161 &A->second->node->x)) && (tmp
1162 < baseline->second.first->second->node->x.DistanceSquared(
1163 &baseline->second.second->second->node->x)))
1164 innerpoint++;
1165 tmp = checker->second->node->x.DistanceSquared(
1166 &baseline->second.second->second->node->x);
1167 if ((tmp < baseline->second.second->second->node->x.DistanceSquared(
1168 &baseline->second.first->second->node->x)) && (tmp
1169 < baseline->second.second->second->node->x.DistanceSquared(
1170 &A->second->node->x)))
1171 innerpoint++;
1172 // 4e. If so, break 4. loop and continue with next candidate in 1. loop
1173 if (innerpoint == 3)
1174 break;
1175 }
1176 // 5. come this far, all on same side? Then break 1. loop and construct triangle
1177 if (checker == PointsOnBoundary.end())
1178 {
1179 *out << "Looks like we have a candidate!" << endl;
1180 break;
1181 }
1182 }
1183 if (baseline != DistanceMMap.end())
1184 {
1185 BPS[0] = baseline->second.first->second;
1186 BPS[1] = baseline->second.second->second;
1187 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1188 BPS[0] = A->second;
1189 BPS[1] = baseline->second.second->second;
1190 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1191 BPS[0] = baseline->second.first->second;
1192 BPS[1] = A->second;
1193 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1194
1195 // 4b3. insert created triangle
1196 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1197 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1198 TrianglesOnBoundaryCount++;
1199 for (int i = 0; i < NDIM; i++)
1200 {
1201 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
1202 LinesOnBoundaryCount++;
1203 }
1204
1205 *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
1206 }
1207 else
1208 {
1209 *out << Verbose(1) << "No starting triangle found." << endl;
1210 exit(255);
1211 }
1212}
1213;
1214
1215/** Tesselates the convex envelope of a cluster from a single starting triangle.
1216 * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
1217 * 2 triangles. Hence, we go through all current lines:
1218 * -# if the lines contains to only one triangle
1219 * -# We search all points in the boundary
1220 * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors
1221 * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
1222 * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
1223 * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
1224 * \param *out output stream for debugging
1225 * \param *configuration for IsAngstroem
1226 * \param *mol the cluster as a molecule structure
1227 */
1228void
1229Tesselation::TesselateOnBoundary(ofstream *out, config *configuration,
1230 molecule *mol)
1231{
1232 bool flag;
1233 PointMap::iterator winner;
1234 class BoundaryPointSet *peak = NULL;
1235 double SmallestAngle, TempAngle;
1236 Vector NormalVector, VirtualNormalVector, CenterVector, TempVector,
1237 PropagationVector;
1238 LineMap::iterator LineChecker[2];
1239 do
1240 {
1241 flag = false;
1242 for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline
1243 != LinesOnBoundary.end(); baseline++)
1244 if (baseline->second->TrianglesCount == 1)
1245 {
1246 *out << Verbose(2) << "Current baseline is between "
1247 << *(baseline->second) << "." << endl;
1248 // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
1249 SmallestAngle = M_PI;
1250 BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
1251 // get peak point with respect to this base line's only triangle
1252 for (int i = 0; i < 3; i++)
1253 if ((BTS->endpoints[i] != baseline->second->endpoints[0])
1254 && (BTS->endpoints[i] != baseline->second->endpoints[1]))
1255 peak = BTS->endpoints[i];
1256 *out << Verbose(3) << " and has peak " << *peak << "." << endl;
1257 // normal vector of triangle
1258 BTS->GetNormalVector(NormalVector);
1259 *out << Verbose(4) << "NormalVector of base triangle is ";
1260 NormalVector.Output(out);
1261 *out << endl;
1262 // offset to center of triangle
1263 CenterVector.Zero();
1264 for (int i = 0; i < 3; i++)
1265 CenterVector.AddVector(&BTS->endpoints[i]->node->x);
1266 CenterVector.Scale(1. / 3.);
1267 *out << Verbose(4) << "CenterVector of base triangle is ";
1268 CenterVector.Output(out);
1269 *out << endl;
1270 // vector in propagation direction (out of triangle)
1271 // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
1272 TempVector.CopyVector(&baseline->second->endpoints[0]->node->x);
1273 TempVector.SubtractVector(&baseline->second->endpoints[1]->node->x);
1274 PropagationVector.MakeNormalVector(&TempVector, &NormalVector);
1275 TempVector.CopyVector(&CenterVector);
1276 TempVector.SubtractVector(&baseline->second->endpoints[0]->node->x); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
1277 //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
1278 if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
1279 PropagationVector.Scale(-1.);
1280 *out << Verbose(4) << "PropagationVector of base triangle is ";
1281 PropagationVector.Output(out);
1282 *out << endl;
1283 winner = PointsOnBoundary.end();
1284 for (PointMap::iterator target = PointsOnBoundary.begin(); target
1285 != PointsOnBoundary.end(); target++)
1286 if ((target->second != baseline->second->endpoints[0])
1287 && (target->second != baseline->second->endpoints[1]))
1288 { // don't take the same endpoints
1289 *out << Verbose(3) << "Target point is " << *(target->second)
1290 << ":";
1291 bool continueflag = true;
1292
1293 VirtualNormalVector.CopyVector(
1294 &baseline->second->endpoints[0]->node->x);
1295 VirtualNormalVector.AddVector(
1296 &baseline->second->endpoints[0]->node->x);
1297 VirtualNormalVector.Scale(-1. / 2.); // points now to center of base line
1298 VirtualNormalVector.AddVector(&target->second->node->x); // points from center of base line to target
1299 TempAngle = VirtualNormalVector.Angle(&PropagationVector);
1300 continueflag = continueflag && (TempAngle < (M_PI/2.)); // no bends bigger than Pi/2 (90 degrees)
1301 if (!continueflag)
1302 {
1303 *out << Verbose(4)
1304 << "Angle between propagation direction and base line to "
1305 << *(target->second) << " is " << TempAngle
1306 << ", bad direction!" << endl;
1307 continue;
1308 }
1309 else
1310 *out << Verbose(4)
1311 << "Angle between propagation direction and base line to "
1312 << *(target->second) << " is " << TempAngle
1313 << ", good direction!" << endl;
1314 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1315 target->first);
1316 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1317 target->first);
1318 // if (LineChecker[0] != baseline->second->endpoints[0]->lines.end())
1319 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
1320 // else
1321 // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1322 // if (LineChecker[1] != baseline->second->endpoints[1]->lines.end())
1323 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
1324 // else
1325 // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has no line to " << *(target->second) << " as endpoint." << endl;
1326 // check first endpoint (if any connecting line goes to target or at least not more than 1)
1327 continueflag = continueflag && (((LineChecker[0]
1328 == baseline->second->endpoints[0]->lines.end())
1329 || (LineChecker[0]->second->TrianglesCount == 1)));
1330 if (!continueflag)
1331 {
1332 *out << Verbose(4) << *(baseline->second->endpoints[0])
1333 << " has line " << *(LineChecker[0]->second)
1334 << " to " << *(target->second)
1335 << " as endpoint with "
1336 << LineChecker[0]->second->TrianglesCount
1337 << " triangles." << endl;
1338 continue;
1339 }
1340 // check second endpoint (if any connecting line goes to target or at least not more than 1)
1341 continueflag = continueflag && (((LineChecker[1]
1342 == baseline->second->endpoints[1]->lines.end())
1343 || (LineChecker[1]->second->TrianglesCount == 1)));
1344 if (!continueflag)
1345 {
1346 *out << Verbose(4) << *(baseline->second->endpoints[1])
1347 << " has line " << *(LineChecker[1]->second)
1348 << " to " << *(target->second)
1349 << " as endpoint with "
1350 << LineChecker[1]->second->TrianglesCount
1351 << " triangles." << endl;
1352 continue;
1353 }
1354 // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
1355 continueflag = continueflag && (!(((LineChecker[0]
1356 != baseline->second->endpoints[0]->lines.end())
1357 && (LineChecker[1]
1358 != baseline->second->endpoints[1]->lines.end())
1359 && (GetCommonEndpoint(LineChecker[0]->second,
1360 LineChecker[1]->second) == peak))));
1361 if (!continueflag)
1362 {
1363 *out << Verbose(4) << "Current target is peak!" << endl;
1364 continue;
1365 }
1366 // in case NOT both were found
1367 if (continueflag)
1368 { // create virtually this triangle, get its normal vector, calculate angle
1369 flag = true;
1370 VirtualNormalVector.MakeNormalVector(
1371 &baseline->second->endpoints[0]->node->x,
1372 &baseline->second->endpoints[1]->node->x,
1373 &target->second->node->x);
1374 // make it always point inward
1375 if (baseline->second->endpoints[0]->node->x.Projection(
1376 &VirtualNormalVector) > 0)
1377 VirtualNormalVector.Scale(-1.);
1378 // calculate angle
1379 TempAngle = NormalVector.Angle(&VirtualNormalVector);
1380 *out << Verbose(4) << "NormalVector is ";
1381 VirtualNormalVector.Output(out);
1382 *out << " and the angle is " << TempAngle << "." << endl;
1383 if (SmallestAngle > TempAngle)
1384 { // set to new possible winner
1385 SmallestAngle = TempAngle;
1386 winner = target;
1387 }
1388 }
1389 }
1390 // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
1391 if (winner != PointsOnBoundary.end())
1392 {
1393 *out << Verbose(2) << "Winning target point is "
1394 << *(winner->second) << " with angle " << SmallestAngle
1395 << "." << endl;
1396 // create the lins of not yet present
1397 BLS[0] = baseline->second;
1398 // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
1399 LineChecker[0] = baseline->second->endpoints[0]->lines.find(
1400 winner->first);
1401 LineChecker[1] = baseline->second->endpoints[1]->lines.find(
1402 winner->first);
1403 if (LineChecker[0]
1404 == baseline->second->endpoints[0]->lines.end())
1405 { // create
1406 BPS[0] = baseline->second->endpoints[0];
1407 BPS[1] = winner->second;
1408 BLS[1] = new class BoundaryLineSet(BPS,
1409 LinesOnBoundaryCount);
1410 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1411 BLS[1]));
1412 LinesOnBoundaryCount++;
1413 }
1414 else
1415 BLS[1] = LineChecker[0]->second;
1416 if (LineChecker[1]
1417 == baseline->second->endpoints[1]->lines.end())
1418 { // create
1419 BPS[0] = baseline->second->endpoints[1];
1420 BPS[1] = winner->second;
1421 BLS[2] = new class BoundaryLineSet(BPS,
1422 LinesOnBoundaryCount);
1423 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount,
1424 BLS[2]));
1425 LinesOnBoundaryCount++;
1426 }
1427 else
1428 BLS[2] = LineChecker[1]->second;
1429 BTS = new class BoundaryTriangleSet(BLS,
1430 TrianglesOnBoundaryCount);
1431 TrianglesOnBoundary.insert(TrianglePair(
1432 TrianglesOnBoundaryCount, BTS));
1433 TrianglesOnBoundaryCount++;
1434 }
1435 else
1436 {
1437 *out << Verbose(1)
1438 << "I could not determine a winner for this baseline "
1439 << *(baseline->second) << "." << endl;
1440 }
1441
1442 // 5d. If the set of lines is not yet empty, go to 5. and continue
1443 }
1444 else
1445 *out << Verbose(2) << "Baseline candidate " << *(baseline->second)
1446 << " has a triangle count of "
1447 << baseline->second->TrianglesCount << "." << endl;
1448 }
1449 while (flag);
1450
1451}
1452;
1453
1454/** Adds an atom to the tesselation::PointsOnBoundary list.
1455 * \param *Walker atom to add
1456 */
1457void
1458Tesselation::AddPoint(atom *Walker)
1459{
1460 PointTestPair InsertUnique;
1461 BPS[0] = new class BoundaryPointSet(Walker);
1462 InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[0]));
1463 if (InsertUnique.second) // if new point was not present before, increase counter
1464 PointsOnBoundaryCount++;
1465}
1466;
1467
1468/** Adds point to Tesselation::PointsOnBoundary if not yet present.
1469 * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
1470 * @param Candidate point to add
1471 * @param n index for this point in Tesselation::TPS array
1472 */
1473void
1474Tesselation::AddTrianglePoint(atom* Candidate, int n)
1475{
1476 PointTestPair InsertUnique;
1477 TPS[n] = new class BoundaryPointSet(Candidate);
1478 InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
1479 if (InsertUnique.second) { // if new point was not present before, increase counter
1480 PointsOnBoundaryCount++;
1481 } else {
1482 delete TPS[n];
1483 cout << Verbose(3) << "Atom " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
1484 TPS[n] = (InsertUnique.first)->second;
1485 }
1486}
1487;
1488
1489/** Function tries to add line from current Points in BPS to BoundaryLineSet.
1490 * If successful it raises the line count and inserts the new line into the BLS,
1491 * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
1492 * @param *a first endpoint
1493 * @param *b second endpoint
1494 * @param n index of Tesselation::BLS giving the line with both endpoints
1495 */
1496void Tesselation::AddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
1497 bool insertNewLine = true;
1498
1499 if (a->lines.find(b->node->nr) != a->lines.end()) {
1500 LineMap::iterator FindLine;
1501 pair<LineMap::iterator,LineMap::iterator> FindPair;
1502 FindPair = a->lines.equal_range(b->node->nr);
1503
1504 for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
1505 // If there is a line with less than two attached triangles, we don't need a new line.
1506 if (FindLine->second->TrianglesCount < 2) {
1507 insertNewLine = false;
1508 cout << Verbose(3) << "Using existing line " << *FindLine->second << endl;
1509
1510 BPS[0] = FindLine->second->endpoints[0];
1511 BPS[1] = FindLine->second->endpoints[1];
1512 BLS[n] = FindLine->second;
1513
1514 break;
1515 }
1516 }
1517 }
1518
1519 if (insertNewLine) {
1520 AlwaysAddTriangleLine(a, b, n);
1521 }
1522}
1523;
1524
1525/**
1526 * Adds lines from each of the current points in the BPS to BoundaryLineSet.
1527 * Raises the line count and inserts the new line into the BLS.
1528 *
1529 * @param *a first endpoint
1530 * @param *b second endpoint
1531 * @param n index of Tesselation::BLS giving the line with both endpoints
1532 */
1533void Tesselation::AlwaysAddTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
1534{
1535 cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl;
1536 BPS[0] = a;
1537 BPS[1] = b;
1538 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
1539 // add line to global map
1540 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
1541 // increase counter
1542 LinesOnBoundaryCount++;
1543};
1544
1545/** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm).
1546 * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later.
1547 */
1548void
1549Tesselation::AddTriangle()
1550{
1551 cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
1552
1553 // add triangle to global map
1554 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1555 TrianglesOnBoundaryCount++;
1556
1557 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
1558}
1559;
1560
1561
1562double det_get(gsl_matrix *A, int inPlace) {
1563 /*
1564 inPlace = 1 => A is replaced with the LU decomposed copy.
1565 inPlace = 0 => A is retained, and a copy is used for LU.
1566 */
1567
1568 double det;
1569 int signum;
1570 gsl_permutation *p = gsl_permutation_alloc(A->size1);
1571 gsl_matrix *tmpA;
1572
1573 if (inPlace)
1574 tmpA = A;
1575 else {
1576 gsl_matrix *tmpA = gsl_matrix_alloc(A->size1, A->size2);
1577 gsl_matrix_memcpy(tmpA , A);
1578 }
1579
1580
1581 gsl_linalg_LU_decomp(tmpA , p , &signum);
1582 det = gsl_linalg_LU_det(tmpA , signum);
1583 gsl_permutation_free(p);
1584 if (! inPlace)
1585 gsl_matrix_free(tmpA);
1586
1587 return det;
1588};
1589
1590void get_sphere(Vector *center, Vector &a, Vector &b, Vector &c, double RADIUS)
1591{
1592 gsl_matrix *A = gsl_matrix_calloc(3,3);
1593 double m11, m12, m13, m14;
1594
1595 for(int i=0;i<3;i++) {
1596 gsl_matrix_set(A, i, 0, a.x[i]);
1597 gsl_matrix_set(A, i, 1, b.x[i]);
1598 gsl_matrix_set(A, i, 2, c.x[i]);
1599 }
1600 m11 = det_get(A, 1);
1601
1602 for(int i=0;i<3;i++) {
1603 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1604 gsl_matrix_set(A, i, 1, b.x[i]);
1605 gsl_matrix_set(A, i, 2, c.x[i]);
1606 }
1607 m12 = det_get(A, 1);
1608
1609 for(int i=0;i<3;i++) {
1610 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1611 gsl_matrix_set(A, i, 1, a.x[i]);
1612 gsl_matrix_set(A, i, 2, c.x[i]);
1613 }
1614 m13 = det_get(A, 1);
1615
1616 for(int i=0;i<3;i++) {
1617 gsl_matrix_set(A, i, 0, a.x[i]*a.x[i] + b.x[i]*b.x[i] + c.x[i]*c.x[i]);
1618 gsl_matrix_set(A, i, 1, a.x[i]);
1619 gsl_matrix_set(A, i, 2, b.x[i]);
1620 }
1621 m14 = det_get(A, 1);
1622
1623 if (fabs(m11) < MYEPSILON)
1624 cerr << "ERROR: three points are colinear." << endl;
1625
1626 center->x[0] = 0.5 * m12/ m11;
1627 center->x[1] = -0.5 * m13/ m11;
1628 center->x[2] = 0.5 * m14/ m11;
1629
1630 if (fabs(a.Distance(center) - RADIUS) > MYEPSILON)
1631 cerr << "ERROR: The given center is further way by " << fabs(a.Distance(center) - RADIUS) << " from a than RADIUS." << endl;
1632
1633 gsl_matrix_free(A);
1634};
1635
1636
1637
1638/**
1639 * Function returns center of sphere with RADIUS, which rests on points a, b, c
1640 * @param Center this vector will be used for return
1641 * @param a vector first point of triangle
1642 * @param b vector second point of triangle
1643 * @param c vector third point of triangle
1644 * @param *Umkreismittelpunkt new cneter point of circumference
1645 * @param Direction vector indicates up/down
1646 * @param AlternativeDirection vecotr, needed in case the triangles have 90 deg angle
1647 * @param Halfplaneindicator double indicates whether Direction is up or down
1648 * @param AlternativeIndicator doube indicates in case of orthogonal triangles which direction of AlternativeDirection is suitable
1649 * @param alpha double angle at a
1650 * @param beta double, angle at b
1651 * @param gamma, double, angle at c
1652 * @param Radius, double
1653 * @param Umkreisradius double radius of circumscribing circle
1654 */
1655void Get_center_of_sphere(Vector* Center, Vector a, Vector b, Vector c, Vector *NewUmkreismittelpunkt, Vector* Direction, Vector* AlternativeDirection,
1656 double HalfplaneIndicator, double AlternativeIndicator, double alpha, double beta, double gamma, double RADIUS, double Umkreisradius)
1657{
1658 Vector TempNormal, helper;
1659 double Restradius;
1660 Vector OtherCenter;
1661 cout << Verbose(3) << "Begin of Get_center_of_sphere.\n";
1662 Center->Zero();
1663 helper.CopyVector(&a);
1664 helper.Scale(sin(2.*alpha));
1665 Center->AddVector(&helper);
1666 helper.CopyVector(&b);
1667 helper.Scale(sin(2.*beta));
1668 Center->AddVector(&helper);
1669 helper.CopyVector(&c);
1670 helper.Scale(sin(2.*gamma));
1671 Center->AddVector(&helper);
1672 //*Center = a * sin(2.*alpha) + b * sin(2.*beta) + c * sin(2.*gamma) ;
1673 Center->Scale(1./(sin(2.*alpha) + sin(2.*beta) + sin(2.*gamma)));
1674 NewUmkreismittelpunkt->CopyVector(Center);
1675 cout << Verbose(4) << "Center of new circumference is " << *NewUmkreismittelpunkt << ".\n";
1676 // Here we calculated center of circumscribing circle, using barycentric coordinates
1677 cout << Verbose(4) << "Center of circumference is " << *Center << " in direction " << *Direction << ".\n";
1678
1679 TempNormal.CopyVector(&a);
1680 TempNormal.SubtractVector(&b);
1681 helper.CopyVector(&a);
1682 helper.SubtractVector(&c);
1683 TempNormal.VectorProduct(&helper);
1684 if (fabs(HalfplaneIndicator) < MYEPSILON)
1685 {
1686 if ((TempNormal.ScalarProduct(AlternativeDirection) <0 and AlternativeIndicator >0) or (TempNormal.ScalarProduct(AlternativeDirection) >0 and AlternativeIndicator <0))
1687 {
1688 TempNormal.Scale(-1);
1689 }
1690 }
1691 else
1692 {
1693 if (TempNormal.ScalarProduct(Direction)<0 && HalfplaneIndicator >0 || TempNormal.ScalarProduct(Direction)>0 && HalfplaneIndicator<0)
1694 {
1695 TempNormal.Scale(-1);
1696 }
1697 }
1698
1699 TempNormal.Normalize();
1700 Restradius = sqrt(RADIUS*RADIUS - Umkreisradius*Umkreisradius);
1701 cout << Verbose(4) << "Height of center of circumference to center of sphere is " << Restradius << ".\n";
1702 TempNormal.Scale(Restradius);
1703 cout << Verbose(4) << "Shift vector to sphere of circumference is " << TempNormal << ".\n";
1704
1705 Center->AddVector(&TempNormal);
1706 cout << Verbose(0) << "Center of sphere of circumference is " << *Center << ".\n";
1707 get_sphere(&OtherCenter, a, b, c, RADIUS);
1708 cout << Verbose(0) << "OtherCenter of sphere of circumference is " << OtherCenter << ".\n";
1709 cout << Verbose(3) << "End of Get_center_of_sphere.\n";
1710};
1711
1712
1713/** Constructs the center of the circumcircle defined by three points \a *a, \a *b and \a *c.
1714 * \param *Center new center on return
1715 * \param *a first point
1716 * \param *b second point
1717 * \param *c third point
1718 */
1719void GetCenterofCircumcircle(Vector *Center, Vector *a, Vector *b, Vector *c)
1720{
1721 Vector helper;
1722 double alpha, beta, gamma;
1723 Vector SideA, SideB, SideC;
1724 SideA.CopyVector(b);
1725 SideA.SubtractVector(c);
1726 SideB.CopyVector(c);
1727 SideB.SubtractVector(a);
1728 SideC.CopyVector(a);
1729 SideC.SubtractVector(b);
1730 alpha = M_PI - SideB.Angle(&SideC);
1731 beta = M_PI - SideC.Angle(&SideA);
1732 gamma = M_PI - SideA.Angle(&SideB);
1733 //cout << Verbose(3) << "INFO: alpha = " << alpha/M_PI*180. << ", beta = " << beta/M_PI*180. << ", gamma = " << gamma/M_PI*180. << "." << endl;
1734 if (fabs(M_PI - alpha - beta - gamma) > HULLEPSILON)
1735 cerr << "GetCenterofCircumcircle: Sum of angles " << (alpha+beta+gamma)/M_PI*180. << " > 180 degrees by " << fabs(M_PI - alpha - beta - gamma)/M_PI*180. << "!" << endl;
1736
1737 Center->Zero();
1738 helper.CopyVector(a);
1739 helper.Scale(sin(2.*alpha));
1740 Center->AddVector(&helper);
1741 helper.CopyVector(b);
1742 helper.Scale(sin(2.*beta));
1743 Center->AddVector(&helper);
1744 helper.CopyVector(c);
1745 helper.Scale(sin(2.*gamma));
1746 Center->AddVector(&helper);
1747 Center->Scale(1./(sin(2.*alpha) + sin(2.*beta) + sin(2.*gamma)));
1748};
1749
1750/** Returns the parameter "path length" for a given \a NewSphereCenter relative to \a OldSphereCenter on a circle on the plane \a CirclePlaneNormal with center \a CircleCenter and radius \a CircleRadius.
1751 * Test whether the \a NewSphereCenter is really on the given plane and in distance \a CircleRadius from \a CircleCenter.
1752 * It calculates the angle, making it unique on [0,2.*M_PI) by comparing to SearchDirection.
1753 * Also the new center is invalid if it the same as the old one and does not lie right above (\a NormalVector) the base line (\a CircleCenter).
1754 * \param CircleCenter Center of the parameter circle
1755 * \param CirclePlaneNormal normal vector to plane of the parameter circle
1756 * \param CircleRadius radius of the parameter circle
1757 * \param NewSphereCenter new center of a circumcircle
1758 * \param OldSphereCenter old center of a circumcircle, defining the zero "path length" on the parameter circle
1759 * \param NormalVector normal vector
1760 * \param SearchDirection search direction to make angle unique on return.
1761 * \return Angle between \a NewSphereCenter and \a OldSphereCenter relative to \a CircleCenter, 2.*M_PI if one test fails
1762 */
1763double GetPathLengthonCircumCircle(Vector &CircleCenter, Vector &CirclePlaneNormal, double CircleRadius, Vector &NewSphereCenter, Vector &OldSphereCenter, Vector &NormalVector, Vector &SearchDirection)
1764{
1765 Vector helper;
1766 double radius, alpha;
1767
1768 helper.CopyVector(&NewSphereCenter);
1769 // test whether new center is on the parameter circle's plane
1770 if (fabs(helper.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
1771 cerr << "ERROR: Something's very wrong here: NewSphereCenter is not on the band's plane as desired by " <<fabs(helper.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
1772 helper.ProjectOntoPlane(&CirclePlaneNormal);
1773 }
1774 radius = helper.ScalarProduct(&helper);
1775 // test whether the new center vector has length of CircleRadius
1776 if (fabs(radius - CircleRadius) > HULLEPSILON)
1777 cerr << Verbose(1) << "ERROR: The projected center of the new sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
1778 alpha = helper.Angle(&OldSphereCenter);
1779 // make the angle unique by checking the halfplanes/search direction
1780 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON) // acos is not unique on [0, 2.*M_PI), hence extra check to decide between two half intervals
1781 alpha = 2.*M_PI - alpha;
1782 //cout << Verbose(2) << "INFO: RelativeNewSphereCenter is " << helper << ", RelativeOldSphereCenter is " << OldSphereCenter << " and resulting angle is " << alpha << "." << endl;
1783 radius = helper.Distance(&OldSphereCenter);
1784 helper.ProjectOntoPlane(&NormalVector);
1785 // check whether new center is somewhat away or at least right over the current baseline to prevent intersecting triangles
1786 if ((radius > HULLEPSILON) || (helper.Norm() < HULLEPSILON)) {
1787 //cout << Verbose(2) << "INFO: Distance between old and new center is " << radius << " and between new center and baseline center is " << helper.Norm() << "." << endl;
1788 return alpha;
1789 } else {
1790 //cout << Verbose(1) << "INFO: NewSphereCenter " << helper << " is too close to OldSphereCenter" << OldSphereCenter << "." << endl;
1791 return 2.*M_PI;
1792 }
1793};
1794
1795
1796/** Checks whether the triangle consisting of the three atoms is already present.
1797 * Searches for the points in Tesselation::PointsOnBoundary and checks their
1798 * lines. If any of the three edges already has two triangles attached, false is
1799 * returned.
1800 * \param *out output stream for debugging
1801 * \param *Candidates endpoints of the triangle candidate
1802 * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
1803 * triangles exist which is the maximum for three points
1804 */
1805int Tesselation::CheckPresenceOfTriangle(ofstream *out, atom *Candidates[3]) {
1806 LineMap::iterator FindLine;
1807 PointMap::iterator FindPoint;
1808 TriangleMap::iterator FindTriangle;
1809 int adjacentTriangleCount = 0;
1810 class BoundaryPointSet *Points[3];
1811
1812 //*out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
1813 // builds a triangle point set (Points) of the end points
1814 for (int i = 0; i < 3; i++) {
1815 FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
1816 if (FindPoint != PointsOnBoundary.end()) {
1817 Points[i] = FindPoint->second;
1818 } else {
1819 Points[i] = NULL;
1820 }
1821 }
1822
1823 // checks lines between the points in the Points for their adjacent triangles
1824 for (int i = 0; i < 3; i++) {
1825 if (Points[i] != NULL) {
1826 for (int j = i; j < 3; j++) {
1827 if (Points[j] != NULL) {
1828 FindLine = Points[i]->lines.find(Points[j]->node->nr);
1829 if (FindLine != Points[i]->lines.end()) {
1830 for (; FindLine->first == Points[j]->node->nr; FindLine++) {
1831 FindTriangle = FindLine->second->triangles.begin();
1832 for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
1833 if ((
1834 (FindTriangle->second->endpoints[0] == Points[0])
1835 || (FindTriangle->second->endpoints[0] == Points[1])
1836 || (FindTriangle->second->endpoints[0] == Points[2])
1837 ) && (
1838 (FindTriangle->second->endpoints[1] == Points[0])
1839 || (FindTriangle->second->endpoints[1] == Points[1])
1840 || (FindTriangle->second->endpoints[1] == Points[2])
1841 ) && (
1842 (FindTriangle->second->endpoints[2] == Points[0])
1843 || (FindTriangle->second->endpoints[2] == Points[1])
1844 || (FindTriangle->second->endpoints[2] == Points[2])
1845 )
1846 ) {
1847 adjacentTriangleCount++;
1848 }
1849 }
1850 }
1851 // Only one of the triangle lines must be considered for the triangle count.
1852 *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
1853 return adjacentTriangleCount;
1854
1855 }
1856 }
1857 }
1858 }
1859 }
1860
1861 *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
1862 return adjacentTriangleCount;
1863};
1864
1865/** This recursive function finds a third point, to form a triangle with two given ones.
1866 * Note that this function is for the starting triangle.
1867 * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
1868 * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
1869 * the center of the sphere is still fixed up to a single parameter. The band of possible values
1870 * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
1871 * us the "null" on this circle, the new center of the candidate point will be some way along this
1872 * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
1873 * by the normal vector of the base triangle that always points outwards by construction.
1874 * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
1875 * We construct the normal vector that defines the plane this circle lies in, it is just in the
1876 * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
1877 * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
1878 * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
1879 * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
1880 * both.
1881 * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
1882 * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
1883 * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
1884 * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
1885 * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
1886 * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
1887 * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa Find_starting_triangle())
1888 * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
1889 * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
1890 * @param BaseLine BoundaryLineSet with the current base line
1891 * @param ThirdNode third atom to avoid in search
1892 * @param candidates list of equally good candidates to return
1893 * @param ShortestAngle the current path length on this circle band for the current Opt_Candidate
1894 * @param RADIUS radius of sphere
1895 * @param *LC LinkedCell structure with neighbouring atoms
1896 */
1897void Find_third_point_for_Tesselation(
1898 Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter,
1899 class BoundaryLineSet *BaseLine, atom *ThirdNode, CandidateList* &candidates,
1900 double *ShortestAngle, const double RADIUS, LinkedCell *LC
1901) {
1902 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
1903 Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
1904 Vector SphereCenter;
1905 Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
1906 Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
1907 Vector NewNormalVector; // normal vector of the Candidate's triangle
1908 Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
1909 LinkedAtoms *List = NULL;
1910 double CircleRadius; // radius of this circle
1911 double radius;
1912 double alpha, Otheralpha; // angles (i.e. parameter for the circle).
1913 int N[NDIM], Nlower[NDIM], Nupper[NDIM];
1914 atom *Candidate = NULL;
1915 CandidateForTesselation *optCandidate = NULL;
1916
1917 cout << Verbose(1) << "Begin of Find_third_point_for_Tesselation" << endl;
1918
1919 //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
1920
1921 // construct center of circle
1922 CircleCenter.CopyVector(&(BaseLine->endpoints[0]->node->x));
1923 CircleCenter.AddVector(&BaseLine->endpoints[1]->node->x);
1924 CircleCenter.Scale(0.5);
1925
1926 // construct normal vector of circle
1927 CirclePlaneNormal.CopyVector(&BaseLine->endpoints[0]->node->x);
1928 CirclePlaneNormal.SubtractVector(&BaseLine->endpoints[1]->node->x);
1929
1930 // calculate squared radius atom *ThirdNode,f circle
1931 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
1932 if (radius/4. < RADIUS*RADIUS) {
1933 CircleRadius = RADIUS*RADIUS - radius/4.;
1934 CirclePlaneNormal.Normalize();
1935 //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
1936
1937 // test whether old center is on the band's plane
1938 if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
1939 cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
1940 OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
1941 }
1942 radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
1943 if (fabs(radius - CircleRadius) < HULLEPSILON) {
1944
1945 // check SearchDirection
1946 //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
1947 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
1948 cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
1949 }
1950
1951 // get cell for the starting atom
1952 if (LC->SetIndexToVector(&CircleCenter)) {
1953 for(int i=0;i<NDIM;i++) // store indices of this cell
1954 N[i] = LC->n[i];
1955 //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
1956 } else {
1957 cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
1958 return;
1959 }
1960 // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
1961 //cout << Verbose(2) << "LC Intervals:";
1962 for (int i=0;i<NDIM;i++) {
1963 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
1964 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
1965 //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
1966 }
1967 //cout << endl;
1968 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
1969 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
1970 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
1971 List = LC->GetCurrentCell();
1972 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
1973 if (List != NULL) {
1974 for (LinkedAtoms::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
1975 Candidate = (*Runner);
1976
1977 // check for three unique points
1978 //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->x << "." << endl;
1979 if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
1980
1981 // construct both new centers
1982 GetCenterofCircumcircle(&NewSphereCenter, &(BaseLine->endpoints[0]->node->x), &(BaseLine->endpoints[1]->node->x), &(Candidate->x));
1983 OtherNewSphereCenter.CopyVector(&NewSphereCenter);
1984
1985 if ((NewNormalVector.MakeNormalVector(&(BaseLine->endpoints[0]->node->x), &(BaseLine->endpoints[1]->node->x), &(Candidate->x)))
1986 && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
1987 ) {
1988 helper.CopyVector(&NewNormalVector);
1989 //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
1990 radius = BaseLine->endpoints[0]->node->x.DistanceSquared(&NewSphereCenter);
1991 if (radius < RADIUS*RADIUS) {
1992 helper.Scale(sqrt(RADIUS*RADIUS - radius));
1993 //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
1994 NewSphereCenter.AddVector(&helper);
1995 NewSphereCenter.SubtractVector(&CircleCenter);
1996 //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
1997
1998 // OtherNewSphereCenter is created by the same vector just in the other direction
1999 helper.Scale(-1.);
2000 OtherNewSphereCenter.AddVector(&helper);
2001 OtherNewSphereCenter.SubtractVector(&CircleCenter);
2002 //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
2003
2004 alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2005 Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2006 alpha = min(alpha, Otheralpha);
2007 // if there is a better candidate, drop the current list and add the new candidate
2008 // otherwise ignore the new candidate and keep the list
2009 if (*ShortestAngle > (alpha - HULLEPSILON)) {
2010 optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
2011 if (fabs(alpha - Otheralpha) > MYEPSILON) {
2012 optCandidate->OptCenter.CopyVector(&NewSphereCenter);
2013 optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
2014 } else {
2015 optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
2016 optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
2017 }
2018 // if there is an equal candidate, add it to the list without clearing the list
2019 if ((*ShortestAngle - HULLEPSILON) < alpha) {
2020 candidates->push_back(optCandidate);
2021 cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
2022 << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
2023 } else {
2024 // remove all candidates from the list and then the list itself
2025 class CandidateForTesselation *remover = NULL;
2026 for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
2027 remover = *it;
2028 delete(remover);
2029 }
2030 candidates->clear();
2031 candidates->push_back(optCandidate);
2032 cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
2033 << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
2034 }
2035 *ShortestAngle = alpha;
2036 //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
2037 } else {
2038 if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
2039 //cout << Verbose(2) << "REJECT: Old candidate: " << *(optCandidate->point) << " is better than " << alpha << " with " << *ShortestAngle << "." << endl;
2040 } else {
2041 //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
2042 }
2043 }
2044
2045 } else {
2046 //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " is too far away: " << radius << "." << endl;
2047 }
2048 } else {
2049 //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
2050 }
2051 } else {
2052 if (ThirdNode != NULL) {
2053 //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
2054 } else {
2055 //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
2056 }
2057 }
2058 }
2059 }
2060 }
2061 } else {
2062 cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
2063 }
2064 } else {
2065 if (ThirdNode != NULL)
2066 cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
2067 else
2068 cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
2069 }
2070
2071 //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
2072 if (candidates->size() > 1) {
2073 candidates->unique();
2074 candidates->sort(sortCandidates);
2075 }
2076
2077 cout << Verbose(1) << "End of Find_third_point_for_Tesselation" << endl;
2078};
2079
2080struct Intersection {
2081 Vector x1;
2082 Vector x2;
2083 Vector x3;
2084 Vector x4;
2085};
2086
2087/**
2088 * Intersection calculation function.
2089 *
2090 * @param x to find the result for
2091 * @param function parameter
2092 */
2093double MinIntersectDistance(const gsl_vector * x, void *params) {
2094 double retval = 0;
2095 struct Intersection *I = (struct Intersection *)params;
2096 Vector intersection;
2097 Vector SideA,SideB,HeightA, HeightB;
2098 for (int i=0;i<NDIM;i++)
2099 intersection.x[i] = gsl_vector_get(x, i);
2100
2101 SideA.CopyVector(&(I->x1));
2102 SideA.SubtractVector(&I->x2);
2103 HeightA.CopyVector(&intersection);
2104 HeightA.SubtractVector(&I->x1);
2105 HeightA.ProjectOntoPlane(&SideA);
2106
2107 SideB.CopyVector(&I->x3);
2108 SideB.SubtractVector(&I->x4);
2109 HeightB.CopyVector(&intersection);
2110 HeightB.SubtractVector(&I->x3);
2111 HeightB.ProjectOntoPlane(&SideB);
2112
2113 retval = HeightA.ScalarProduct(&HeightA) + HeightB.ScalarProduct(&HeightB);
2114 //cout << Verbose(2) << "MinIntersectDistance called, result: " << retval << endl;
2115
2116 return retval;
2117};
2118
2119
2120/**
2121 * Calculates whether there is an intersection between two lines. The first line
2122 * always goes through point 1 and point 2 and the second line is given by the
2123 * connection between point 4 and point 5.
2124 *
2125 * @param point 1 of line 1
2126 * @param point 2 of line 1
2127 * @param point 1 of line 2
2128 * @param point 2 of line 2
2129 *
2130 * @return true if there is an intersection between the given lines, false otherwise
2131 */
2132bool existsIntersection(Vector point1, Vector point2, Vector point3, Vector point4) {
2133 bool result;
2134
2135 struct Intersection par;
2136 par.x1.CopyVector(&point1);
2137 par.x2.CopyVector(&point2);
2138 par.x3.CopyVector(&point3);
2139 par.x4.CopyVector(&point4);
2140
2141 const gsl_multimin_fminimizer_type *T = gsl_multimin_fminimizer_nmsimplex;
2142 gsl_multimin_fminimizer *s = NULL;
2143 gsl_vector *ss, *x;
2144 gsl_multimin_function minex_func;
2145
2146 size_t iter = 0;
2147 int status;
2148 double size;
2149
2150 /* Starting point */
2151 x = gsl_vector_alloc(NDIM);
2152 gsl_vector_set(x, 0, point1.x[0]);
2153 gsl_vector_set(x, 1, point1.x[1]);
2154 gsl_vector_set(x, 2, point1.x[2]);
2155
2156 /* Set initial step sizes to 1 */
2157 ss = gsl_vector_alloc(NDIM);
2158 gsl_vector_set_all(ss, 1.0);
2159
2160 /* Initialize method and iterate */
2161 minex_func.n = NDIM;
2162 minex_func.f = &MinIntersectDistance;
2163 minex_func.params = (void *)&par;
2164
2165 s = gsl_multimin_fminimizer_alloc(T, NDIM);
2166 gsl_multimin_fminimizer_set(s, &minex_func, x, ss);
2167
2168 do {
2169 iter++;
2170 status = gsl_multimin_fminimizer_iterate(s);
2171
2172 if (status) {
2173 break;
2174 }
2175
2176 size = gsl_multimin_fminimizer_size(s);
2177 status = gsl_multimin_test_size(size, 1e-2);
2178
2179 if (status == GSL_SUCCESS) {
2180 cout << Verbose(2) << "converged to minimum" << endl;
2181 }
2182 } while (status == GSL_CONTINUE && iter < 100);
2183
2184 // check whether intersection is in between or not
2185 Vector intersection, SideA, SideB, HeightA, HeightB;
2186 double t1, t2;
2187 for (int i = 0; i < NDIM; i++) {
2188 intersection.x[i] = gsl_vector_get(s->x, i);
2189 }
2190
2191 SideA.CopyVector(&par.x2);
2192 SideA.SubtractVector(&par.x1);
2193 HeightA.CopyVector(&intersection);
2194 HeightA.SubtractVector(&par.x1);
2195
2196 t1 = HeightA.Projection(&SideA)/SideA.ScalarProduct(&SideA);
2197
2198 SideB.CopyVector(&par.x4);
2199 SideB.SubtractVector(&par.x3);
2200 HeightB.CopyVector(&intersection);
2201 HeightB.SubtractVector(&par.x3);
2202
2203 t2 = HeightB.Projection(&SideB)/SideB.ScalarProduct(&SideB);
2204
2205 cout << Verbose(2) << "Intersection " << intersection << " is at "
2206 << t1 << " for (" << point1 << "," << point2 << ") and at "
2207 << t2 << " for (" << point3 << "," << point4 << "): ";
2208
2209 if (((t1 >= 0) && (t1 <= 1)) && ((t2 >= 0) && (t2 <= 1))) {
2210 cout << "true intersection." << endl;
2211 result = true;
2212 } else {
2213 cout << "intersection out of region of interest." << endl;
2214 result = false;
2215 }
2216
2217 // free minimizer stuff
2218 gsl_vector_free(x);
2219 gsl_vector_free(ss);
2220 gsl_multimin_fminimizer_free(s);
2221
2222 return result;
2223}
2224
2225/** Finds the second point of starting triangle.
2226 * \param *a first atom
2227 * \param *Candidate pointer to candidate atom on return
2228 * \param Oben vector indicating the outside
2229 * \param Opt_Candidate reference to recommended candidate on return
2230 * \param Storage[3] array storing angles and other candidate information
2231 * \param RADIUS radius of virtual sphere
2232 * \param *LC LinkedCell structure with neighbouring atoms
2233 */
2234void Find_second_point_for_Tesselation(atom* a, atom* Candidate, Vector Oben, atom*& Opt_Candidate, double Storage[3], double RADIUS, LinkedCell *LC)
2235{
2236 cout << Verbose(2) << "Begin of Find_second_point_for_Tesselation" << endl;
2237 Vector AngleCheck;
2238 double norm = -1., angle;
2239 LinkedAtoms *List = NULL;
2240 int N[NDIM], Nlower[NDIM], Nupper[NDIM];
2241
2242 if (LC->SetIndexToAtom(a)) { // get cell for the starting atom
2243 for(int i=0;i<NDIM;i++) // store indices of this cell
2244 N[i] = LC->n[i];
2245 } else {
2246 cerr << "ERROR: Atom " << *a << " is not found in cell " << LC->index << "." << endl;
2247 return;
2248 }
2249 // then go through the current and all neighbouring cells and check the contained atoms for possible candidates
2250 cout << Verbose(3) << "LC Intervals from [";
2251 for (int i=0;i<NDIM;i++) {
2252 cout << " " << N[i] << "<->" << LC->N[i];
2253 }
2254 cout << "] :";
2255 for (int i=0;i<NDIM;i++) {
2256 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
2257 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
2258 cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
2259 }
2260 cout << endl;
2261
2262
2263 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
2264 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
2265 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
2266 List = LC->GetCurrentCell();
2267 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
2268 if (List != NULL) {
2269 for (LinkedAtoms::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
2270 Candidate = (*Runner);
2271 // check if we only have one unique point yet ...
2272 if (a != Candidate) {
2273 // Calculate center of the circle with radius RADIUS through points a and Candidate
2274 Vector OrthogonalizedOben, a_Candidate, Center;
2275 double distance, scaleFactor;
2276
2277 OrthogonalizedOben.CopyVector(&Oben);
2278 a_Candidate.CopyVector(&(a->x));
2279 a_Candidate.SubtractVector(&(Candidate->x));
2280 OrthogonalizedOben.ProjectOntoPlane(&a_Candidate);
2281 OrthogonalizedOben.Normalize();
2282 distance = 0.5 * a_Candidate.Norm();
2283 scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
2284 OrthogonalizedOben.Scale(scaleFactor);
2285
2286 Center.CopyVector(&(Candidate->x));
2287 Center.AddVector(&(a->x));
2288 Center.Scale(0.5);
2289 Center.AddVector(&OrthogonalizedOben);
2290
2291 AngleCheck.CopyVector(&Center);
2292 AngleCheck.SubtractVector(&(a->x));
2293 norm = a_Candidate.Norm();
2294 // second point shall have smallest angle with respect to Oben vector
2295 if (norm < RADIUS*2.) {
2296 angle = AngleCheck.Angle(&Oben);
2297 if (angle < Storage[0]) {
2298 //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
2299 cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
2300 Opt_Candidate = Candidate;
2301 Storage[0] = angle;
2302 //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
2303 } else {
2304 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *Opt_Candidate << endl;
2305 }
2306 } else {
2307 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
2308 }
2309 } else {
2310 //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
2311 }
2312 }
2313 } else {
2314 cout << Verbose(3) << "Linked cell list is empty." << endl;
2315 }
2316 }
2317 cout << Verbose(2) << "End of Find_second_point_for_Tesselation" << endl;
2318};
2319
2320/** Finds the starting triangle for find_non_convex_border().
2321 * Looks at the outermost atom per axis, then Find_second_point_for_Tesselation()
2322 * for the second and Find_next_suitable_point_via_Angle_of_Sphere() for the third
2323 * point are called.
2324 * \param RADIUS radius of virtual rolling sphere
2325 * \param *LC LinkedCell structure with neighbouring atoms
2326 */
2327void Tesselation::Find_starting_triangle(ofstream *out, molecule *mol, const double RADIUS, LinkedCell *LC)
2328{
2329 cout << Verbose(1) << "Begin of Find_starting_triangle\n";
2330 int i = 0;
2331 LinkedAtoms *List = NULL;
2332 atom* FirstPoint = NULL;
2333 atom* SecondPoint = NULL;
2334 atom* MaxAtom[NDIM];
2335 double max_coordinate[NDIM];
2336 Vector Oben;
2337 Vector helper;
2338 Vector Chord;
2339 Vector SearchDirection;
2340
2341 Oben.Zero();
2342
2343 for (i = 0; i < 3; i++) {
2344 MaxAtom[i] = NULL;
2345 max_coordinate[i] = -1;
2346 }
2347
2348 // 1. searching topmost atom with respect to each axis
2349 for (int i=0;i<NDIM;i++) { // each axis
2350 LC->n[i] = LC->N[i]-1; // current axis is topmost cell
2351 for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
2352 for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
2353 List = LC->GetCurrentCell();
2354 //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
2355 if (List != NULL) {
2356 for (LinkedAtoms::iterator Runner = List->begin();Runner != List->end();Runner++) {
2357 if ((*Runner)->x.x[i] > max_coordinate[i]) {
2358 cout << Verbose(2) << "New maximal for axis " << i << " atom is " << *(*Runner) << " at " << (*Runner)->x << "." << endl;
2359 max_coordinate[i] = (*Runner)->x.x[i];
2360 MaxAtom[i] = (*Runner);
2361 }
2362 }
2363 } else {
2364 cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
2365 }
2366 }
2367 }
2368
2369 cout << Verbose(2) << "Found maximum coordinates: ";
2370 for (int i=0;i<NDIM;i++)
2371 cout << i << ": " << *MaxAtom[i] << "\t";
2372 cout << endl;
2373
2374 BTS = NULL;
2375 CandidateList *Opt_Candidates = new CandidateList();
2376 for (int k=0;k<NDIM;k++) {
2377 Oben.x[k] = 1.;
2378 FirstPoint = MaxAtom[k];
2379 cout << Verbose(1) << "Coordinates of start atom " << *FirstPoint << " at " << FirstPoint->x << "." << endl;
2380
2381 double ShortestAngle;
2382 atom* Opt_Candidate = NULL;
2383 ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
2384
2385 Find_second_point_for_Tesselation(FirstPoint, NULL, Oben, Opt_Candidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
2386 SecondPoint = Opt_Candidate;
2387 if (SecondPoint == NULL) // have we found a second point?
2388 continue;
2389 else
2390 cout << Verbose(1) << "Found second point is " << *SecondPoint << " at " << SecondPoint->x << ".\n";
2391
2392 helper.CopyVector(&(FirstPoint->x));
2393 helper.SubtractVector(&(SecondPoint->x));
2394 helper.Normalize();
2395 Oben.ProjectOntoPlane(&helper);
2396 Oben.Normalize();
2397 helper.VectorProduct(&Oben);
2398 ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
2399
2400 Chord.CopyVector(&(FirstPoint->x)); // bring into calling function
2401 Chord.SubtractVector(&(SecondPoint->x));
2402 double radius = Chord.ScalarProduct(&Chord);
2403 double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
2404 helper.CopyVector(&Oben);
2405 helper.Scale(CircleRadius);
2406 // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
2407
2408 // look in one direction of baseline for initial candidate
2409 SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
2410
2411 // adding point 1 and point 2 and the line between them
2412 AddTrianglePoint(FirstPoint, 0);
2413 AddTrianglePoint(SecondPoint, 1);
2414 AddTriangleLine(TPS[0], TPS[1], 0);
2415
2416 //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
2417 Find_third_point_for_Tesselation(
2418 Oben, SearchDirection, helper, BLS[0], NULL, *&Opt_Candidates, &ShortestAngle, RADIUS, LC
2419 );
2420 cout << Verbose(1) << "List of third Points is ";
2421 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2422 cout << " " << *(*it)->point;
2423 }
2424 cout << endl;
2425
2426 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2427 // add third triangle point
2428 AddTrianglePoint((*it)->point, 2);
2429 // add the second and third line
2430 AddTriangleLine(TPS[1], TPS[2], 1);
2431 AddTriangleLine(TPS[0], TPS[2], 2);
2432 // ... and triangles to the Maps of the Tesselation class
2433 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2434 AddTriangle();
2435 // ... and calculate its normal vector (with correct orientation)
2436 (*it)->OptCenter.Scale(-1.);
2437 cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
2438 BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
2439 cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
2440 << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
2441
2442 // if we do not reach the end with the next step of iteration, we need to setup a new first line
2443 if (it != Opt_Candidates->end()--) {
2444 FirstPoint = (*it)->BaseLine->endpoints[0]->node;
2445 SecondPoint = (*it)->point;
2446 // adding point 1 and point 2 and the line between them
2447 AddTrianglePoint(FirstPoint, 0);
2448 AddTrianglePoint(SecondPoint, 1);
2449 AddTriangleLine(TPS[0], TPS[1], 0);
2450 }
2451 cout << Verbose(2) << "Projection is " << BTS->NormalVector.Projection(&Oben) << "." << endl;
2452 }
2453 if (BTS != NULL) // we have created one starting triangle
2454 break;
2455 else {
2456 // remove all candidates from the list and then the list itself
2457 class CandidateForTesselation *remover = NULL;
2458 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2459 remover = *it;
2460 delete(remover);
2461 }
2462 Opt_Candidates->clear();
2463 }
2464 }
2465
2466 // remove all candidates from the list and then the list itself
2467 class CandidateForTesselation *remover = NULL;
2468 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2469 remover = *it;
2470 delete(remover);
2471 }
2472 delete(Opt_Candidates);
2473 cout << Verbose(1) << "End of Find_starting_triangle\n";
2474};
2475
2476/** Checks for a new special triangle whether one of its edges is already present with one one triangle connected.
2477 * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not
2478 * make it bigger (i.e. closing one (the baseline) and opening two new ones).
2479 * \param TPS[3] nodes of the triangle
2480 * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create)
2481 */
2482bool CheckLineCriteriaforDegeneratedTriangle(class BoundaryPointSet *nodes[3])
2483{
2484 bool result = false;
2485 int counter = 0;
2486
2487 // check all three points
2488 for (int i=0;i<3;i++)
2489 for (int j=i+1; j<3; j++) {
2490 if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) { // there already is a line
2491 LineMap::iterator FindLine;
2492 pair<LineMap::iterator,LineMap::iterator> FindPair;
2493 FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr);
2494 for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) {
2495 // If there is a line with less than two attached triangles, we don't need a new line.
2496 if (FindLine->second->TrianglesCount < 2) {
2497 counter++;
2498 break; // increase counter only once per edge
2499 }
2500 }
2501 } else { // no line
2502 cout << Verbose(1) << "ERROR: The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle!" << endl;
2503 result = true;
2504 }
2505 }
2506 if (counter > 1) {
2507 cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl;
2508 result = true;
2509 }
2510 return result;
2511};
2512
2513
2514/** This function finds a triangle to a line, adjacent to an existing one.
2515 * @param out output stream for debugging
2516 * @param *mol molecule with Atom's and Bond's
2517 * @param Line current baseline to search from
2518 * @param T current triangle which \a Line is edge of
2519 * @param RADIUS radius of the rolling ball
2520 * @param N number of found triangles
2521 * @param *filename filename base for intermediate envelopes
2522 * @param *LC LinkedCell structure with neighbouring atoms
2523 */
2524bool Tesselation::Find_next_suitable_triangle(ofstream *out,
2525 molecule *mol, BoundaryLineSet &Line, BoundaryTriangleSet &T,
2526 const double& RADIUS, int N, const char *tempbasename, LinkedCell *LC)
2527{
2528 cout << Verbose(0) << "Begin of Find_next_suitable_triangle\n";
2529 ofstream *tempstream = NULL;
2530 char NumberName[255];
2531 bool result = true;
2532 CandidateList *Opt_Candidates = new CandidateList();
2533
2534 Vector CircleCenter;
2535 Vector CirclePlaneNormal;
2536 Vector OldSphereCenter;
2537 Vector SearchDirection;
2538 Vector helper;
2539 atom *ThirdNode = NULL;
2540 LineMap::iterator testline;
2541 double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
2542 double radius, CircleRadius;
2543
2544 cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
2545 for (int i=0;i<3;i++)
2546 if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
2547 ThirdNode = T.endpoints[i]->node;
2548
2549 // construct center of circle
2550 CircleCenter.CopyVector(&Line.endpoints[0]->node->x);
2551 CircleCenter.AddVector(&Line.endpoints[1]->node->x);
2552 CircleCenter.Scale(0.5);
2553
2554 // construct normal vector of circle
2555 CirclePlaneNormal.CopyVector(&Line.endpoints[0]->node->x);
2556 CirclePlaneNormal.SubtractVector(&Line.endpoints[1]->node->x);
2557
2558 // calculate squared radius of circle
2559 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
2560 if (radius/4. < RADIUS*RADIUS) {
2561 CircleRadius = RADIUS*RADIUS - radius/4.;
2562 CirclePlaneNormal.Normalize();
2563 cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
2564
2565 // construct old center
2566 GetCenterofCircumcircle(&OldSphereCenter, &(T.endpoints[0]->node->x), &(T.endpoints[1]->node->x), &(T.endpoints[2]->node->x));
2567 helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
2568 radius = Line.endpoints[0]->node->x.DistanceSquared(&OldSphereCenter);
2569 helper.Scale(sqrt(RADIUS*RADIUS - radius));
2570 OldSphereCenter.AddVector(&helper);
2571 OldSphereCenter.SubtractVector(&CircleCenter);
2572 //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
2573
2574 // construct SearchDirection
2575 SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
2576 helper.CopyVector(&Line.endpoints[0]->node->x);
2577 helper.SubtractVector(&ThirdNode->x);
2578 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
2579 SearchDirection.Scale(-1.);
2580 SearchDirection.ProjectOntoPlane(&OldSphereCenter);
2581 SearchDirection.Normalize();
2582 cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
2583 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
2584 // rotated the wrong way!
2585 cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
2586 }
2587
2588 // add third point
2589 Find_third_point_for_Tesselation(
2590 T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, Opt_Candidates,
2591 &ShortestAngle, RADIUS, LC
2592 );
2593
2594 } else {
2595 cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
2596 }
2597
2598 if (Opt_Candidates->begin() == Opt_Candidates->end()) {
2599 cerr << "WARNING: Could not find a suitable candidate." << endl;
2600 return false;
2601 }
2602 cout << Verbose(1) << "Third Points are ";
2603 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2604 cout << " " << *(*it)->point;
2605 }
2606 cout << endl;
2607
2608 BoundaryLineSet *BaseRay = &Line;
2609 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2610 cout << Verbose(1) << " Third point candidate is " << *(*it)->point
2611 << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
2612 cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
2613
2614 // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
2615 atom *AtomCandidates[3];
2616 AtomCandidates[0] = (*it)->point;
2617 AtomCandidates[1] = BaseRay->endpoints[0]->node;
2618 AtomCandidates[2] = BaseRay->endpoints[1]->node;
2619 int existentTrianglesCount = CheckPresenceOfTriangle(out, AtomCandidates);
2620
2621 BTS = NULL;
2622 // If there is no triangle, add it regularly.
2623 if (existentTrianglesCount == 0) {
2624 AddTrianglePoint((*it)->point, 0);
2625 AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
2626 AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
2627
2628 AddTriangleLine(TPS[0], TPS[1], 0);
2629 AddTriangleLine(TPS[0], TPS[2], 1);
2630 AddTriangleLine(TPS[1], TPS[2], 2);
2631
2632 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2633 AddTriangle();
2634 (*it)->OptCenter.Scale(-1.);
2635 BTS->GetNormalVector((*it)->OptCenter);
2636 (*it)->OptCenter.Scale(-1.);
2637
2638 cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
2639 << " for this triangle ... " << endl;
2640 //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
2641 } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time.
2642 AddTrianglePoint((*it)->point, 0);
2643 AddTrianglePoint(BaseRay->endpoints[0]->node, 1);
2644 AddTrianglePoint(BaseRay->endpoints[1]->node, 2);
2645
2646 // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
2647 // i.e. at least one of the three lines must be present with TriangleCount <= 1
2648 if (CheckLineCriteriaforDegeneratedTriangle(TPS)) {
2649 AddTriangleLine(TPS[0], TPS[1], 0);
2650 AddTriangleLine(TPS[0], TPS[2], 1);
2651 AddTriangleLine(TPS[1], TPS[2], 2);
2652
2653 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2654 AddTriangle();
2655
2656 (*it)->OtherOptCenter.Scale(-1.);
2657 BTS->GetNormalVector((*it)->OtherOptCenter);
2658 (*it)->OtherOptCenter.Scale(-1.);
2659
2660 cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
2661 << " for this triangle ... " << endl;
2662 cout << Verbose(1) << "We have "<< BaseRay->TrianglesCount << " for line " << BaseRay << "." << endl;
2663 } else {
2664 cout << Verbose(1) << "WARNING: This triangle consisting of ";
2665 cout << *(*it)->point << ", ";
2666 cout << *BaseRay->endpoints[0]->node << " and ";
2667 cout << *BaseRay->endpoints[1]->node << " ";
2668 cout << "exists and is not added, as it does not seem helpful!" << endl;
2669 result = false;
2670 }
2671 } else {
2672 cout << Verbose(1) << "This triangle consisting of ";
2673 cout << *(*it)->point << ", ";
2674 cout << *BaseRay->endpoints[0]->node << " and ";
2675 cout << *BaseRay->endpoints[1]->node << " ";
2676 cout << "is invalid!" << endl;
2677 result = false;
2678 }
2679
2680 if ((result) && (existentTrianglesCount < 2) && (DoSingleStepOutput && (TrianglesOnBoundaryCount % 1 == 0))) { // if we have a new triangle and want to output each new triangle configuration
2681 sprintf(NumberName, "-%04d-%s_%s_%s", TriangleFilesWritten, BTS->endpoints[0]->node->Name, BTS->endpoints[1]->node->Name, BTS->endpoints[2]->node->Name);
2682 if (DoTecplotOutput) {
2683 string NameofTempFile(tempbasename);
2684 NameofTempFile.append(NumberName);
2685 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
2686 NameofTempFile.erase(npos, 1);
2687 NameofTempFile.append(TecplotSuffix);
2688 cout << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
2689 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
2690 write_tecplot_file(out, tempstream, this, mol, TriangleFilesWritten);
2691 tempstream->close();
2692 tempstream->flush();
2693 delete(tempstream);
2694 }
2695
2696 if (DoRaster3DOutput) {
2697 string NameofTempFile(tempbasename);
2698 NameofTempFile.append(NumberName);
2699 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
2700 NameofTempFile.erase(npos, 1);
2701 NameofTempFile.append(Raster3DSuffix);
2702 cout << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
2703 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
2704 write_raster3d_file(out, tempstream, this, mol);
2705 // include the current position of the virtual sphere in the temporary raster3d file
2706 // make the circumsphere's center absolute again
2707 helper.CopyVector(&BaseRay->endpoints[0]->node->x);
2708 helper.AddVector(&BaseRay->endpoints[1]->node->x);
2709 helper.Scale(0.5);
2710 (*it)->OptCenter.AddVector(&helper);
2711 Vector *center = mol->DetermineCenterOfAll(out);
2712 (*it)->OptCenter.AddVector(center);
2713 delete(center);
2714 // and add to file plus translucency object
2715 *tempstream << "# current virtual sphere\n";
2716 *tempstream << "8\n 25.0 0.6 -1.0 -1.0 -1.0 0.2 0 0 0 0\n";
2717 *tempstream << "2\n " << (*it)->OptCenter.x[0] << " "
2718 << (*it)->OptCenter.x[1] << " " << (*it)->OptCenter.x[2]
2719 << "\t" << RADIUS << "\t1 0 0\n";
2720 *tempstream << "9\n terminating special property\n";
2721 tempstream->close();
2722 tempstream->flush();
2723 delete(tempstream);
2724 }
2725 if (DoTecplotOutput || DoRaster3DOutput)
2726 TriangleFilesWritten++;
2727 }
2728
2729 // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
2730 BaseRay = BLS[0];
2731 }
2732
2733 // remove all candidates from the list and then the list itself
2734 class CandidateForTesselation *remover = NULL;
2735 for (CandidateList::iterator it = Opt_Candidates->begin(); it != Opt_Candidates->end(); ++it) {
2736 remover = *it;
2737 delete(remover);
2738 }
2739 delete(Opt_Candidates);
2740 cout << Verbose(0) << "End of Find_next_suitable_triangle\n";
2741 return result;
2742};
2743
2744/**
2745 * Sort function for the candidate list.
2746 */
2747bool sortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2) {
2748 Vector BaseLineVector, OrthogonalVector, helper;
2749 if (candidate1->BaseLine != candidate2->BaseLine) { // sanity check
2750 cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl;
2751 //return false;
2752 exit(1);
2753 }
2754 // create baseline vector
2755 BaseLineVector.CopyVector(&(candidate1->BaseLine->endpoints[1]->node->x));
2756 BaseLineVector.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2757 BaseLineVector.Normalize();
2758
2759 // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!)
2760 helper.CopyVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2761 helper.SubtractVector(&(candidate1->point->x));
2762 OrthogonalVector.CopyVector(&helper);
2763 helper.VectorProduct(&BaseLineVector);
2764 OrthogonalVector.SubtractVector(&helper);
2765 OrthogonalVector.Normalize();
2766
2767 // calculate both angles and correct with in-plane vector
2768 helper.CopyVector(&(candidate1->point->x));
2769 helper.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2770 double phi = BaseLineVector.Angle(&helper);
2771 if (OrthogonalVector.ScalarProduct(&helper) > 0) {
2772 phi = 2.*M_PI - phi;
2773 }
2774 helper.CopyVector(&(candidate2->point->x));
2775 helper.SubtractVector(&(candidate1->BaseLine->endpoints[0]->node->x));
2776 double psi = BaseLineVector.Angle(&helper);
2777 if (OrthogonalVector.ScalarProduct(&helper) > 0) {
2778 psi = 2.*M_PI - psi;
2779 }
2780
2781 cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl;
2782 cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl;
2783
2784 // return comparison
2785 return phi < psi;
2786}
2787
2788/** Tesselates the non convex boundary by rolling a virtual sphere along the surface of the molecule.
2789 * \param *out output stream for debugging
2790 * \param *mol molecule structure with Atom's and Bond's
2791 * \param *Tess Tesselation filled with points, lines and triangles on boundary on return
2792 * \param *filename filename prefix for output of vertex data
2793 * \para RADIUS radius of the virtual sphere
2794 */
2795void Find_non_convex_border(ofstream *out, molecule* mol, class Tesselation *Tess, class LinkedCell *LCList, const char *filename, const double RADIUS)
2796{
2797 int N = 0;
2798 bool freeTess = false;
2799 bool freeLC = false;
2800 *out << Verbose(1) << "Entering search for non convex hull. " << endl;
2801 if (Tess == NULL) {
2802 *out << Verbose(1) << "Allocating Tesselation struct ..." << endl;
2803 Tess = new Tesselation;
2804 freeTess = true;
2805 }
2806 LineMap::iterator baseline;
2807 LineMap::iterator testline;
2808 *out << Verbose(0) << "Begin of Find_non_convex_border\n";
2809 bool flag = false; // marks whether we went once through all baselines without finding any without two triangles
2810 bool failflag = false;
2811
2812 if (LCList == NULL) {
2813 LCList = new LinkedCell(mol, 2.*RADIUS);
2814 freeLC = true;
2815 }
2816
2817 Tess->Find_starting_triangle(out, mol, RADIUS, LCList);
2818
2819 baseline = Tess->LinesOnBoundary.begin();
2820 while ((baseline != Tess->LinesOnBoundary.end()) || (flag)) {
2821 if (baseline->second->TrianglesCount == 1) {
2822 failflag = Tess->Find_next_suitable_triangle(out, mol, *(baseline->second), *(((baseline->second->triangles.begin()))->second), RADIUS, N, filename, LCList); //the line is there, so there is a triangle, but only one.
2823 flag = flag || failflag;
2824 if (!failflag)
2825 cerr << "WARNING: Find_next_suitable_triangle failed." << endl;
2826 } else {
2827 //cout << Verbose(1) << "Line " << *baseline->second << " has " << baseline->second->TrianglesCount << " triangles adjacent" << endl;
2828 if (baseline->second->TrianglesCount != 2)
2829 cout << Verbose(1) << "ERROR: TESSELATION FINISHED WITH INVALID TRIANGLE COUNT!" << endl;
2830 }
2831
2832 N++;
2833 baseline++;
2834 if ((baseline == Tess->LinesOnBoundary.end()) && (flag)) {
2835 baseline = Tess->LinesOnBoundary.begin(); // restart if we reach end due to newly inserted lines
2836 flag = false;
2837 }
2838 }
2839 if (1) { //failflag) {
2840 *out << Verbose(1) << "Writing final tecplot file\n";
2841 if (DoTecplotOutput) {
2842 string OutputName(filename);
2843 OutputName.append(TecplotSuffix);
2844 ofstream *tecplot = new ofstream(OutputName.c_str());
2845 write_tecplot_file(out, tecplot, Tess, mol, -1);
2846 tecplot->close();
2847 delete(tecplot);
2848 }
2849 if (DoRaster3DOutput) {
2850 string OutputName(filename);
2851 OutputName.append(Raster3DSuffix);
2852 ofstream *raster = new ofstream(OutputName.c_str());
2853 write_raster3d_file(out, raster, Tess, mol);
2854 raster->close();
2855 delete(raster);
2856 }
2857 } else {
2858 cerr << "ERROR: Could definitively not find all necessary triangles!" << endl;
2859 }
2860
2861 cout << Verbose(2) << "Check: List of Baselines with not two connected triangles:" << endl;
2862 int counter = 0;
2863 for (testline = Tess->LinesOnBoundary.begin(); testline != Tess->LinesOnBoundary.end(); testline++) {
2864 if (testline->second->TrianglesCount != 2) {
2865 cout << Verbose(2) << *testline->second << "\t" << testline->second->TrianglesCount << endl;
2866 counter++;
2867 }
2868 }
2869 if (counter == 0)
2870 cout << Verbose(2) << "None." << endl;
2871
2872 if (freeTess)
2873 delete(Tess);
2874 if (freeLC)
2875 delete(LCList);
2876 *out << Verbose(0) << "End of Find_non_convex_border\n";
2877};
2878
2879/** Finds a hole of sufficient size in \a this molecule to embed \a *srcmol into it.
2880 * \param *out output stream for debugging
2881 * \param *srcmol molecule to embed into
2882 * \return *Vector new center of \a *srcmol for embedding relative to \a this
2883 */
2884Vector* molecule::FindEmbeddingHole(ofstream *out, molecule *srcmol)
2885{
2886 Vector *Center = new Vector;
2887 Center->Zero();
2888 // calculate volume/shape of \a *srcmol
2889
2890 // find embedding holes
2891
2892 // if more than one, let user choose
2893
2894 // return embedding center
2895 return Center;
2896};
2897
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