/* * vmg - a versatile multigrid solver * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn * * vmg is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * vmg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * @file interface.cpp * @author Julian Iseringhausen * @date Mon Apr 18 12:55:48 2011 * * @brief VMG::Interface * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include "base/helper.hpp" #include "base/interface.hpp" using namespace VMG; static Index GetGlobalIndex(const Vector& pos, const SpatialExtent& extent, const BT& bt) { const Index index = (pos - extent.Begin()) / extent.MeshWidth() + 0.5; return index + (bt == LocallyRefined ? 1 : 0); } void Interface::InitInterface(const Vector& box_offset, const vmg_float& box_size, const int& coarseningSteps, const vmg_float& alpha) { int i; Index num_cells, size_factor; Index add_node = Index(bc[0]==Periodic?0:1, bc[1]==Periodic?0:1, bc[2]==Periodic?0:1); const Vector box_center = box_offset + 0.5 * box_size; /* * Get Extents */ for (i=0; i(log(pow(alpha, i+1)) / log(2.0) + 1.0)) : 1); num_cells = Helper::intpow(2,levelMax-i) * size_factor; global.push_back(GlobalIndices()); extent.push_back(SpatialExtent()); extent.back().Size() = box_size * static_cast(size_factor); extent.back().Begin() = box_center - 0.5 * extent.back().Size(); extent.back().End() = extent.back().Begin() + extent.back().Size(); extent.back().MeshWidth() = extent.back().Size() / num_cells; global.back().LocalSize() = num_cells + add_node; global.back().LocalBegin() = -1 * num_cells / 2; global.back().LocalEnd() = num_cells/2 + add_node; global.back().GlobalSizeNew() = global.back().LocalSize(); global.back().GlobalBegin() = global.back().LocalBegin(); global.back().GlobalEnd() = global.back().LocalEnd(); global.back().GlobalSizeFinest() = Helper::intpow(2, coarseningSteps)*num_cells + add_node; global.back().GlobalBeginFinest() = -1 * ((Helper::intpow(2, coarseningSteps)*num_cells) / 2); global.back().GlobalEndFinest() = (Helper::intpow(2, coarseningSteps)*num_cells) / 2 + add_node; } if (coarseningSteps == 0) { num_cells = Helper::intpow(2, levelMax); global.push_back(GlobalIndices()); extent.push_back(SpatialExtent()); extent.back().Size() = box_size; extent.back().Begin() = box_center - 0.5 * extent.back().Size(); extent.back().End() = extent.back().Begin() + extent.back().Size(); extent.back().MeshWidth() = extent.back().Size() / num_cells; global.back().LocalSize() = num_cells + add_node; global.back().LocalBegin() = -1 * num_cells/2; global.back().LocalEnd() = num_cells/2 + add_node; global.back().GlobalSizeNew() = global.back().LocalSize(); global.back().GlobalBegin() = global.back().LocalBegin(); global.back().GlobalEnd() = global.back().LocalEnd(); global.back().GlobalSizeFinest() = global.back().LocalSize(); global.back().GlobalBeginFinest() = global.back().LocalBegin(); global.back().GlobalEndFinest() = global.back().LocalEnd(); } while (global.back().LocalSize().Min() > Helper::intpow(2, levelMin)+1) { num_cells /= 2; extent.back().Size() = (++extent.rbegin())->Size(); extent.back().Begin() = (++extent.rbegin())->Begin(); extent.back().End() = (++extent.rbegin())->End(); extent.back().MeshWidth() = 2.0 * (++extent.rbegin())->MeshWidth(); global.back().LocalSize() = num_cells + add_node; global.back().LocalBegin() = -1 * num_cells/2; global.back().LocalEnd() = num_cells/2 + add_node; global.back().GlobalSizeNew() = global.back().LocalSize(); global.back().GlobalBegin() = global.back().LocalBegin(); global.back().GlobalEnd() = global.back().LocalEnd(); global.back().GlobalSizeFinest() = (++global.rbegin())->GlobalSizeFinest(); global.back().GlobalBeginFinest() = (++global.rbegin())->GlobalBeginFinest(); global.back().GlobalEndFinest() = (++global.rbegin())->GlobalEndFinest(); } for (i=global.size()-2; i>=0; --i) { if (global[i].GlobalSizeFinest().Product() >= global[i+1].GlobalSizeFinest().Product()) { global[i].BoundaryType() = GlobalCoarsened; }else { global[i].BoundaryType() = LocallyRefined; global[i+1].BoundaryType() = GlobalMax; break; } } levelMin = levelMax - global.size() + 1; }