source: src/atom.hpp@ b8d4a3

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Last change on this file since b8d4a3 was ead4e6, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Made the periodentafel use STL-containers instead of custom llists

  • Property mode set to 100644
File size: 3.6 KB
RevLine 
[357fba]1/*
2 * atom.hpp
3 *
4 * Created on: Aug 3, 2009
5 * Author: heber
6 */
7
8#ifndef ATOM_HPP_
9#define ATOM_HPP_
10
11using namespace std;
12
[f66195]13/*********************************************** includes ***********************************/
14
[cd4ccc]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include <iostream>
[266237]21#include <list>
[fcd7b6]22#include <vector>
[cd4ccc]23
[6b919f8]24#include "atom_atominfo.hpp"
25#include "atom_bondedparticle.hpp"
26#include "atom_graphnode.hpp"
27#include "atom_particleinfo.hpp"
28#include "atom_trajectoryparticle.hpp"
[357fba]29#include "tesselation.hpp"
[ead4e6]30#include "types.hpp"
[f66195]31
32/****************************************** forward declarations *****************************/
[357fba]33
[f66195]34class Vector;
[46d958]35class World;
[f66195]36
37/********************************************** declarations *******************************/
[e41951]38
[357fba]39/** Single atom.
40 * Class incorporates position, type
41 */
[4455f4]42class atom : public TesselPoint, public TrajectoryParticle, public GraphNode, public BondedParticle, public virtual ParticleInfo, public virtual AtomInfo {
[88d586]43 friend atom* NewAtom(atomId_t);
[46d958]44 friend void DeleteAtom(atom*);
[357fba]45 public:
46 atom *previous; //!< previous atom in molecule list
47 atom *next; //!< next atom in molecule list
48 atom *father; //!< In many-body bond order fragmentations points to originating atom
49 int *sort; //!< sort criteria
50
[46d958]51 virtual atom *clone();
[357fba]52
[e138de]53 bool OutputIndexed(ofstream * const out, const int ElementNo, const int AtomNo, const char *comment = NULL) const;
54 bool OutputArrayIndexed(ofstream * const out, const int *ElementNo, int *AtomNo, const char *comment = NULL) const;
[357fba]55 bool OutputXYZLine(ofstream *out) const;
[e138de]56 bool OutputTrajectory(ofstream * const out, const int *ElementNo, int *AtomNo, const int step) const;
57 bool OutputTrajectoryXYZ(ofstream * const out, const int step) const;
58 void OutputMPQCLine(ofstream * const out, const Vector *center, int *AtomNo) const;
[266237]59
[4455f4]60 void InitComponentNr();
[681a8a]61
[b453f9]62 void EqualsFather ( const atom *ptr, const atom **res ) const;
[e65246]63 void CorrectFather();
[357fba]64 atom *GetTrueFather();
[b453f9]65 bool Compare(const atom &ptr) const;
[357fba]66
[b453f9]67 double DistanceToVector(const Vector &origin) const;
68 double DistanceSquaredToVector(const Vector &origin) const;
69 bool IsInParallelepiped(const Vector offset, const double *parallelepiped) const;
[4a7776a]70
[46d958]71 // getter and setter
72
73 /**
74 * returns the World that contains this atom.
75 * Use this if you need to get the world without locking
76 * the singleton for example.
77 *
78 */
79 World *getWorld();
80 void setWorld(World*);
81
[57adc7]82 virtual atomId_t getId();
[88d586]83 virtual bool changeId(atomId_t newId);
84
85 /**
86 * this function sets the Id without notifying the world. Only use it, if the world has already
87 * gotten an ID for this Atom.
88 */
89 virtual void setId(atomId_t);
90
[46d958]91 protected:
92 /**
93 * Protected constructor to ensure construction of atoms through the world.
94 * see World::createAtom()
95 */
96 atom();
97
98 /**
99 * Protected copy-constructor to ensure construction of atoms by cloning.
100 * see atom::clone()
101 */
102 atom(class atom *pointer);
103
104 /**
105 * Protected destructor to ensure destruction of atoms through the world.
106 * see World::destroyAtom()
107 */
108 virtual ~atom();
[357fba]109 private:
[46d958]110 World* world;
[88d586]111 atomId_t id;
[357fba]112};
113
[46d958]114/**
115 * internal method used by the world. Do not use if you don't know what you are doing.
116 * You might get burned...
117 * Use World::createAtom() instead.
118 */
[88d586]119atom* NewAtom(atomId_t _id);
[46d958]120
121/**
122* internal method used by the world. Do not use if you don't know what you are doing.
123 * You might get burned...
124 * Use World::destroyAtom() instead.
125 */
126void DeleteAtom(atom*);
127
128
[357fba]129#endif /* ATOM_HPP_ */
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