source: src/World.hpp@ d2dbac0

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Last change on this file since d2dbac0 was d2dbac0, checked in by Tillmann Crueger <crueger@…>, 15 years ago

moved Iterators for the World to a seperate file

  • Property mode set to 100644
File size: 6.5 KB
Line 
1/*
2 * World.hpp
3 *
4 * Created on: Feb 3, 2010
5 * Author: crueger
6 */
7
8#ifndef WORLD_HPP_
9#define WORLD_HPP_
10
11#include <string>
12#include <map>
13#include <vector>
14#include <set>
15#include <boost/thread.hpp>
16#include <boost/shared_ptr.hpp>
17
18
19#include "Patterns/Observer.hpp"
20#include "Patterns/Cacheable.hpp"
21
22// forward declarations
23class periodentafel;
24class MoleculeListClass;
25class atom;
26class molecule;
27class AtomDescriptor;
28class AtomDescriptor_impl;
29class ManipulateAtomsProcess;
30template<typename T>
31class AtomsCalculation;
32
33class World : public Observable
34{
35// necessary for coupling with descriptors
36friend class AtomDescriptor_impl;
37friend class AtomDescriptor;
38
39// Actions, calculations etc associated with the World
40friend class ManipulateAtomsProcess;
41template<typename> friend class AtomsCalculation;
42
43typedef std::map<int,atom*> AtomSet;
44typedef std::map<int,molecule*> MoleculeSet;
45public:
46
47 /***** getter and setter *****/
48 // reference to pointer is used for legacy reason... reference will be removed latter to keep encapsulation of World object
49 /**
50 * returns the periodentafel for the world.
51 */
52 periodentafel *&getPeriode();
53
54 /**
55 * returns the first atom that matches a given descriptor.
56 * Do not rely on ordering for descriptors that match more than one atom.
57 */
58 atom* getAtom(AtomDescriptor descriptor);
59
60 /**
61 * returns a vector containing all atoms that match a given descriptor
62 */
63 std::vector<atom*> getAllAtoms(AtomDescriptor descriptor);
64 std::vector<atom*> getAllAtoms();
65
66 /**
67 * returns a calculation that calls a given function on all atoms matching a descriptor.
68 * the calculation is not called at this point and can be used as an action, i.e. be stored in
69 * menus, be kept around for later use etc.
70 */
71 template<typename T> AtomsCalculation<T>* calcOnAtoms(boost::function<T(atom*)>,std::string,AtomDescriptor);
72 template<typename T> AtomsCalculation<T>* calcOnAtoms(boost::function<T(atom*)>,std::string);
73
74 /**
75 * get the number of atoms in the World
76 */
77 int numAtoms();
78
79 /**
80 * get the number of molecules in the World
81 */
82 int numMolecules();
83
84 /***** Methods to work with the World *****/
85
86 /**
87 * create a new molecule. This method should be used whenever any kind of molecule is needed. Assigns a unique
88 * ID to the molecule and stores it in the World for later retrieval. Do not create molecules directly.
89 */
90 molecule *createMolecule();
91
92 /**
93 * Create a new atom. This method should be used whenever any atom is needed. Assigns a unique ID and stores
94 * the atom in the World. If the atom is not destroyed it will automatically be destroyed when the world ends.
95 */
96 atom *createAtom();
97
98 /**
99 * Registers a Atom unknown to world. Needed in some rare cases, e.g. when cloning atoms, or in some unittests.
100 * Do not re-register Atoms already known to the world since this will cause double-frees.
101 */
102 int registerAtom(atom*);
103
104 /**
105 * Delete some atom and erase it from the world. Use this whenever you need to destroy any atom. Do not call delete on
106 * atom directly since this will leave the pointer inside the world.
107 */
108 void destroyAtom(atom*);
109
110 /**
111 * Delete some atom and erase it from the world. Use this whenever you need to destroy any atom. Do not call delete on
112 * atom directly since this will leave the pointer inside the world.
113 */
114 void destroyAtom(int);
115
116 /**
117 * Produces a process that calls a function on all Atoms matching a given descriptor. The process is not
118 * called at this time, so it can be passed around, stored inside menuItems etc.
119 */
120 ManipulateAtomsProcess* manipulateAtoms(boost::function<void(atom*)>,std::string,AtomDescriptor);
121 ManipulateAtomsProcess* manipulateAtoms(boost::function<void(atom*)>,std::string);
122
123protected:
124 /**** Iterators to use internal data structures */
125 class AtomIterator {
126 public:
127 AtomIterator();
128 AtomIterator(AtomDescriptor, World*);
129 AtomIterator(const AtomIterator&);
130 AtomIterator& operator=(const AtomIterator&);
131 AtomIterator& operator++(); // prefix
132 AtomIterator operator++(int); // postfix with dummy parameter
133 bool operator==(const AtomIterator&);
134 bool operator==(const AtomSet::iterator&);
135 bool operator!=(const AtomIterator&);
136 bool operator!=(const AtomSet::iterator&);
137 atom* operator*();
138
139 int getCount();
140 protected:
141 void advanceState();
142 World* world;
143 AtomSet::iterator state;
144 boost::shared_ptr<AtomDescriptor_impl> descr;
145 int index;
146 };
147
148 /**
149 * returns an iterator over all Atoms matching a given descriptor.
150 * used for internal purposes, like AtomProcesses and AtomCalculations.
151 */
152 AtomIterator getAtomIter(AtomDescriptor descr);
153
154 /**
155 * returns an iterator to the end of the AtomSet. Due to overloading this iterator
156 * can be compared to iterators produced by getAtomIter (see the mis-matching types).
157 * Thus it can be used to detect when such an iterator is at the end of the list.
158 * used for internal purposes, like AtomProcesses and AtomCalculations.
159 */
160 AtomSet::iterator atomEnd();
161
162 /******* Internal manipulation routines for double callback and Observer mechanism ******/
163 void doManipulate(ManipulateAtomsProcess *);
164
165private:
166 periodentafel *periode;
167 AtomSet atoms;
168 int currAtomId; //!< stores the next available Id for atoms
169 MoleculeSet molecules;
170 int currMoleculeId;
171
172
173 /***** singleton Stuff *****/
174public:
175
176 /**
177 * get the currently active instance of the World.
178 */
179 static World* get();
180
181 /**
182 * destroy the currently active instance of the World.
183 */
184 static void destroy();
185
186 /**
187 * destroy the currently active instance of the World and immidiately
188 * create a new one. Use this to reset while somebody is still Observing
189 * the world and should reset the observed instance. All observers will be
190 * sent the subjectKille() message from the old world.
191 */
192 static World* reset();
193
194private:
195 /**
196 * private constructor to ensure creation of the world using
197 * the singleton pattern.
198 */
199 World();
200
201 /**
202 * private destructor to ensure destruction of the world using the
203 * singleton pattern.
204 */
205 virtual ~World();
206
207 static World *theWorld;
208 // this mutex only saves the singleton pattern...
209 // use other mutexes to protect internal data as well
210 // this mutex handles access to the pointer, not to the object!!!
211 static boost::mutex worldLock;
212
213 /*****
214 * some legacy stuff that is include for now but will be removed later
215 *****/
216public:
217 MoleculeListClass *&getMolecules();
218
219private:
220 MoleculeListClass *molecules_deprecated;
221};
222
223#endif /* WORLD_HPP_ */
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