| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * Copyright (C)  2013 Frederik Heber. All rights reserved.
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| 6 |  * 
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| 7 |  *
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| 8 |  *   This file is part of MoleCuilder.
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| 9 |  *
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| 10 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 11 |  *    it under the terms of the GNU General Public License as published by
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| 12 |  *    the Free Software Foundation, either version 2 of the License, or
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| 13 |  *    (at your option) any later version.
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| 14 |  *
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| 15 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 16 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 18 |  *    GNU General Public License for more details.
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| 19 |  *
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| 20 |  *    You should have received a copy of the GNU General Public License
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| 21 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 22 |  */
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| 23 | 
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| 24 | /*
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| 25 |  * GLWorldView.cpp
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| 26 |  *
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| 27 |  *  Created on: Aug 1, 2010
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| 28 |  *      Author: heber
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| 29 |  */
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| 30 | 
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| 31 | // include config.h
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| 32 | #ifdef HAVE_CONFIG_H
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| 33 | #include <config.h>
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| 34 | #endif
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| 35 | 
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| 36 | #include "GLWorldView.hpp"
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| 37 | 
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| 38 | #include <Qt/qevent.h>
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| 39 | #include <Qt/qaction.h>
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| 40 | #include <QtGui/QMenu>
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| 41 | #include <QtGui/QToolBar>
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| 42 | #include <QtGui/QToolButton>
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| 43 | #include <Qt/qtimer.h>
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| 44 | #include <Qt/qsettings.h>
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| 45 | #include <Qt3D/qglbuilder.h>
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| 46 | #include <Qt3D/qglscenenode.h>
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| 47 | #include <Qt3D/qglsphere.h>
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| 48 | #include <Qt3D/qglcylinder.h>
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| 49 | #include <Qt3D/qglcube.h>
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| 50 | 
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| 51 | #include "GLWorldScene.hpp"
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| 52 | 
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| 53 | //#include "CodePatterns/MemDebug.hpp"
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| 54 | 
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| 55 | #include "Atom/AtomObserver.hpp"
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| 56 | #include "Atom/atom_observable.hpp"
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| 57 | #include "Box.hpp"
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| 58 | #include "CodePatterns/Log.hpp"
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| 59 | #include "CodePatterns/Observer/Notification.hpp"
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| 60 | #include "CodePatterns/Observer/ObserverLog.hpp"
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| 61 | #include "Descriptors/MoleculeIdDescriptor.hpp"
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| 62 | #include "molecule.hpp"
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| 63 | #include "Shapes/ShapeRegistry.hpp"
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| 64 | #include "World.hpp"
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| 65 | #include "WorldTime.hpp"
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| 66 | 
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| 67 | GLWorldView::GLWorldView(
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| 68 |     QtObservedInstanceBoard * _board,
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| 69 |     QWidget *parent) :
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| 70 |   QGLView(parent),
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| 71 |   Observer("GLWorldView"),
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| 72 |   worldscene(NULL),
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| 73 |   changesPresent(false),
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| 74 |   needsRedraw(false)
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| 75 | {
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| 76 |   worldscene = new GLWorldScene(_board, this);
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| 77 | 
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| 78 |   setOption(QGLView::ObjectPicking, true);
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| 79 |   setOption(QGLView::CameraNavigation, false);
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| 80 |   setFocusPolicy(Qt::StrongFocus);
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| 81 |   setCameraControlMode(Rotate);
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| 82 |   defaultEyeSeparation = 4.0;
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| 83 | 
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| 84 |   createDomainBox();
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| 85 |   createDreiBein();
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| 86 |   //changeMaterials(false);
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| 87 | 
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| 88 |   qRegisterMetaType<atomId_t>("atomId_t");
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| 89 |   qRegisterMetaType<moleculeId_t>("moleculeId_t");
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| 90 | 
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| 91 |   connect(this, SIGNAL(ShapeAdded(const std::string &)), worldscene, SLOT(addShape(const std::string &)));
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| 92 |   connect(this, SIGNAL(ShapeRemoved(const std::string &)), worldscene, SLOT(removeShape(const std::string &)));
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| 93 | //  connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
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| 94 |   connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
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| 95 |   connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
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| 96 |   connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
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| 97 |   connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
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| 98 |   //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
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| 99 |   connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
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| 100 |   connect(this, SIGNAL(moleculesVisibilityChanged(ObservedValue_Index_t,bool)),
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| 101 |       worldscene, SLOT(moleculesVisibilityChanged(ObservedValue_Index_t,bool)));
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| 102 | 
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| 103 |   // sign on to changes in the world
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| 104 |   WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
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| 105 |   AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
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| 106 | 
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| 107 |   ShapeRegistry::getInstance().signOn(this);
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| 108 |   ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
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| 109 |   ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
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| 110 |   ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
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| 111 | 
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| 112 |   redrawTimer = new QTimer(this);
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| 113 | }
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| 114 | 
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| 115 | GLWorldView::~GLWorldView()
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| 116 | {
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| 117 |   QSettings settings;
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| 118 |   settings.beginGroup("WorldView");
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| 119 |   settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
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| 120 |   settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
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| 121 |   settings.endGroup();
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| 122 | 
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| 123 | 
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| 124 |   WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
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| 125 |   AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
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| 126 |   ShapeRegistry::getInstance().signOff(this);
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| 127 |   ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
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| 128 |   ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
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| 129 |   ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
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| 130 |   delete worldscene;
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| 131 | 
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| 132 |   delete(domainBoxMaterial);
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| 133 |   for (int i=0;i<3;i++)
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| 134 |     delete(dreiBeinMaterial[i]);
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| 135 | }
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| 136 | 
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| 137 | 
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| 138 | /**
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| 139 |  * Add some widget specific actions to the toolbar:
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| 140 |  * - camera rotation/translation mode
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| 141 |  * - camera fit to domain
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| 142 |  */
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| 143 | void GLWorldView::addToolBarActions(QToolBar *toolbar)
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| 144 | {
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| 145 |   // camera control mode
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| 146 |   toolbar->addSeparator();
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| 147 |   QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
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| 148 |   connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
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| 149 |   toolbar->addAction(transAction);
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| 150 |   QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
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| 151 |   connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
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| 152 |   toolbar->addAction(rotAction);
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| 153 |   QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
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| 154 |   connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
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| 155 |   toolbar->addAction(fitAction);
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| 156 | 
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| 157 |   // stereo mode
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| 158 |   QToolButton *stereoButton = new QToolButton(toolbar);
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| 159 |   QMenu *stereoMenu = new QMenu();
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| 160 |   QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
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| 161 |   connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
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| 162 |   stereoMenu->addAction(stereoDisableAction);
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| 163 |   QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
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| 164 |   connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
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| 165 |   stereoMenu->addAction(stereoHardwareAction);
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| 166 |   QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
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| 167 |   connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
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| 168 |   stereoMenu->addAction(stereoLeftRightAction);
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| 169 |   QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
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| 170 |   connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
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| 171 |   stereoMenu->addAction(stereoRightLeftAction);
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| 172 |   QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
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| 173 |   connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
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| 174 |   stereoMenu->addAction(stereoTopBottomAction);
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| 175 |   QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
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| 176 |   connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
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| 177 |   stereoMenu->addAction(stereoBottomTopAction);
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| 178 |   QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
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| 179 |   connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
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| 180 |   stereoMenu->addAction(stereoAnaglyphAction);
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| 181 |   stereoButton->setMenu(stereoMenu);
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| 182 |   stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
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| 183 |   stereoButton->setPopupMode(QToolButton::InstantPopup);
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| 184 |   toolbar->addWidget(stereoButton);
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| 185 | 
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| 186 |   // selection mode
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| 187 |   toolbar->addSeparator();
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| 188 |   QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
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| 189 |   connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
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| 190 |   toolbar->addAction(selAtomAction);
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| 191 |   QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
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| 192 |   connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
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| 193 |   toolbar->addAction(selMolAction);
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| 194 | 
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| 195 |   // dreiBein/domain enabler
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| 196 |   toolbar->addSeparator();
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| 197 |   QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
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| 198 |   connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
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| 199 |   toolbar->addAction(seldreiBein);
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| 200 |   QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
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| 201 |   connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
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| 202 |   toolbar->addAction(seldomain);
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| 203 | }
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| 204 | 
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| 205 | void GLWorldView::createDomainBox()
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| 206 | {
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| 207 |   QSettings settings;
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| 208 |   settings.beginGroup("WorldView");
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| 209 |   QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
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| 210 |   QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
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| 211 |   QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
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| 212 |   settings.setValue("domainBoxColorFrame", colorFrame);
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| 213 |   settings.setValue("domainBoxColorAmbient", colorAmbient);
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| 214 |   settings.setValue("domainBoxColorDiffuse", colorDiffuse);
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| 215 |   const bool status = settings.value("domainBoxEnabled").toBool();
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| 216 |   settings.endGroup();
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| 217 | 
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| 218 |   domainBoxMaterial = new QGLMaterial;
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| 219 |   domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
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| 220 |   domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
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| 221 |   domainBoxMaterial->setEmittedLight(colorFrame);
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| 222 | 
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| 223 | 
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| 224 |   QGLMaterial *material = new QGLMaterial;
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| 225 |   material->setAmbientColor(colorAmbient);
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| 226 |   material->setDiffuseColor(colorDiffuse);
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| 227 | 
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| 228 |   QGLBuilder builder;
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| 229 |   builder << QGL::Faceted;
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| 230 |   builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
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| 231 |   meshDomainBox = builder.finalizedSceneNode();
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| 232 |   QMatrix4x4 mat;
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| 233 |   mat.translate(0.5f, 0.5f, 0.5f);
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| 234 |   meshDomainBox->setLocalTransform(mat);
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| 235 |   meshDomainBox->setMaterial(material);
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| 236 | 
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| 237 |   setDomainStatus( status );
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| 238 | }
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| 239 | 
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| 240 | void GLWorldView::createDreiBein()
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| 241 | {
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| 242 |   QSettings settings;
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| 243 |   settings.beginGroup("WorldView");
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| 244 |   QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
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| 245 |   QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
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| 246 |   QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
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| 247 |   settings.setValue("dreiBeinColorX", colorX);
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| 248 |   settings.setValue("dreiBeinColorY", colorY);
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| 249 |   settings.setValue("dreiBeinColorZ", colorZ);
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| 250 |   const bool status = settings.value("dreiBeinEnabled").toBool();
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| 251 |   settings.endGroup();
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| 252 | 
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| 253 |   // Create 3 color for the 3 axes.
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| 254 |   dreiBeinMaterial[0] = new QGLMaterial;
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| 255 |   dreiBeinMaterial[0]->setColor(colorX);
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| 256 |   dreiBeinMaterial[1] = new QGLMaterial;
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| 257 |   dreiBeinMaterial[1]->setColor(colorY);
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| 258 |   dreiBeinMaterial[2] = new QGLMaterial;
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| 259 |   dreiBeinMaterial[2]->setColor(colorZ);
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| 260 | 
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| 261 |   // Create the basic meshes (cylinder and cone).
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| 262 |   QGLBuilder builderCyl;
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| 263 |   builderCyl << QGLCylinder(.15,.15,1.6,16);
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| 264 |   QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
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| 265 | 
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| 266 |   QGLBuilder builderCone;
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| 267 |   builderCone << QGLCylinder(0,.4,0.4,16);
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| 268 |   QGLSceneNode *cone = builderCone.finalizedSceneNode();
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| 269 |   {
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| 270 |     QMatrix4x4 mat;
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| 271 |     mat.translate(0.0f, 0.0f, 1.0f);
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| 272 |     cone->setLocalTransform(mat);
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| 273 |   }
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| 274 | 
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| 275 |   // Create a scene node from the 3 axes.
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| 276 |   meshDreiBein = new QGLSceneNode(this);
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| 277 | 
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| 278 |   // X-direction
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| 279 |   QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
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| 280 |   node->setMaterial(dreiBeinMaterial[0]);
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| 281 |   node->addNode(cyl);
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| 282 |   node->setPosition(QVector3D(.8f, 0.f, 0.f));
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| 283 |   node->addNode(cone);
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| 284 |   {
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| 285 |     QMatrix4x4 mat;
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| 286 |     mat.rotate(90, 0.0f, 1.0f, 0.0f);
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| 287 |     node->setLocalTransform(mat);
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| 288 |   }
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| 289 | 
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| 290 |   // Y-direction
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| 291 |   node = new QGLSceneNode(meshDreiBein);
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| 292 |   node->setMaterial(dreiBeinMaterial[1]);
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| 293 |   node->addNode(cyl);
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| 294 |   node->addNode(cone);
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| 295 |   {
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| 296 |     QMatrix4x4 mat;
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| 297 |     mat.rotate(-90, 1.0f, 0.0f, 0.0f);
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| 298 |     node->setLocalTransform(mat);
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| 299 |   }
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| 300 |   node->setPosition(QVector3D(0.f, .8f, 0.f));
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| 301 | 
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| 302 |   // Z-direction
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| 303 |   node = new QGLSceneNode(meshDreiBein);
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| 304 |   node->setMaterial(dreiBeinMaterial[2]);
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| 305 |   node->addNode(cyl);
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| 306 |   node->addNode(cone);
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| 307 |   node->setPosition(QVector3D(0.f, 0.f, .8f));
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| 308 | 
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| 309 |   setdreiBeinStatus( status );
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| 310 | }
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| 311 | 
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| 312 | /**
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| 313 |  * Update operation which can be invoked by the observable (which should be the
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| 314 |  * change tracker here).
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| 315 |  */
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| 316 | void GLWorldView::update(Observable *publisher)
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| 317 | {
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| 318 | //  emit changed();
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| 319 | }
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| 320 | 
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| 321 | /**
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| 322 |  * The observable can tell when it dies.
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| 323 |  */
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| 324 | void GLWorldView::subjectKilled(Observable *publisher)
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| 325 | {
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| 326 |   // world never dies
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| 327 | }
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| 328 | 
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| 329 | /** Listen to specific changes to the world.
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| 330 |  *
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| 331 |  * @param publisher ref to observable.
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| 332 |  * @param notification type of notification
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| 333 |  */
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| 334 | void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
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| 335 | {
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| 336 |   if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
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| 337 |     switch (notification->getChannelNo()) {
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| 338 |       case WorldTime::TimeChanged:
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| 339 |       {
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| 340 | #ifdef LOG_OBSERVER
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| 341 |       observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
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| 342 | #endif
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| 343 |         emit changed();
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| 344 |         emit TimeChanged();
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| 345 |         break;
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| 346 |       }
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| 347 |       default:
 | 
|---|
| 348 |         ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
 | 
|---|
| 349 |         break;
 | 
|---|
| 350 |     }
 | 
|---|
| 351 |   } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
 | 
|---|
| 352 |     switch (notification->getChannelNo()) {
 | 
|---|
| 353 |       case ShapeRegistry::ShapeInserted:
 | 
|---|
| 354 |       {
 | 
|---|
| 355 |         emit ShapeAdded(ShapeRegistry::getInstance().lastChanged()->getName());
 | 
|---|
| 356 |         break;
 | 
|---|
| 357 |       }
 | 
|---|
| 358 |       case ShapeRegistry::ShapeRemoved:
 | 
|---|
| 359 |       {
 | 
|---|
| 360 |         emit ShapeRemoved(ShapeRegistry::getInstance().lastChanged()->getName());
 | 
|---|
| 361 |         break;
 | 
|---|
| 362 |       }
 | 
|---|
| 363 |       case ShapeRegistry::SelectionChanged:
 | 
|---|
| 364 |       {
 | 
|---|
| 365 |         worldscene->updateSelectedShapes();
 | 
|---|
| 366 |         break;
 | 
|---|
| 367 |       }
 | 
|---|
| 368 |       default:
 | 
|---|
| 369 |         ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
 | 
|---|
| 370 |         break;
 | 
|---|
| 371 |     }
 | 
|---|
| 372 |   }
 | 
|---|
| 373 | }
 | 
|---|
| 374 | 
 | 
|---|
| 375 | void GLWorldView::checkChanges()
 | 
|---|
| 376 | {
 | 
|---|
| 377 |   updateGL();
 | 
|---|
| 378 |   needsRedraw = false;
 | 
|---|
| 379 | }
 | 
|---|
| 380 | 
 | 
|---|
| 381 | void GLWorldView::changeDreiBein()
 | 
|---|
| 382 | {
 | 
|---|
| 383 |   // invert to new status
 | 
|---|
| 384 |   const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
 | 
|---|
| 385 |   setdreiBeinStatus(!status);
 | 
|---|
| 386 |   // realize
 | 
|---|
| 387 |   updateGL();
 | 
|---|
| 388 |   needsRedraw = true;
 | 
|---|
| 389 | }
 | 
|---|
| 390 | 
 | 
|---|
| 391 | void GLWorldView::setdreiBeinStatus(const bool status)
 | 
|---|
| 392 | {
 | 
|---|
| 393 |   if (status)
 | 
|---|
| 394 |     meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
 | 
|---|
| 395 |   else
 | 
|---|
| 396 |     meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
 | 
|---|
| 397 | }
 | 
|---|
| 398 | 
 | 
|---|
| 399 | void GLWorldView::changeDomain()
 | 
|---|
| 400 | {
 | 
|---|
| 401 |   // invert to new status
 | 
|---|
| 402 |   const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
 | 
|---|
| 403 |   setDomainStatus(!status);
 | 
|---|
| 404 |   // realize
 | 
|---|
| 405 |   updateGL();
 | 
|---|
| 406 |   needsRedraw = true;
 | 
|---|
| 407 | }
 | 
|---|
| 408 | 
 | 
|---|
| 409 | void GLWorldView::setDomainStatus(const bool status)
 | 
|---|
| 410 | {
 | 
|---|
| 411 |   if (status)
 | 
|---|
| 412 |     meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
 | 
|---|
| 413 |   else
 | 
|---|
| 414 |     meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
 | 
|---|
| 415 | }
 | 
|---|
| 416 | 
 | 
|---|
| 417 | void GLWorldView::sceneChangeSignalled()
 | 
|---|
| 418 | {
 | 
|---|
| 419 |   if (!needsRedraw){
 | 
|---|
| 420 |     redrawTimer->singleShot(0, this, SLOT(checkChanges()));
 | 
|---|
| 421 |     needsRedraw = true;
 | 
|---|
| 422 |     redrawTimer->start();
 | 
|---|
| 423 |   }
 | 
|---|
| 424 | }
 | 
|---|
| 425 | 
 | 
|---|
| 426 | void GLWorldView::initializeGL(QGLPainter *painter)
 | 
|---|
| 427 | {
 | 
|---|
| 428 |   worldscene->initialize(this, painter);
 | 
|---|
| 429 |   changesPresent = false;
 | 
|---|
| 430 | }
 | 
|---|
| 431 | 
 | 
|---|
| 432 | void GLWorldView::paintGL(QGLPainter *painter)
 | 
|---|
| 433 | {
 | 
|---|
| 434 |   if (changesPresent) {
 | 
|---|
| 435 |     initializeGL(painter);
 | 
|---|
| 436 |     changesPresent = false;
 | 
|---|
| 437 |   }
 | 
|---|
| 438 | 
 | 
|---|
| 439 |   QVector3D cameraDir = camera()->center() - camera()->eye();
 | 
|---|
| 440 |   cameraDir.normalize();
 | 
|---|
| 441 |   QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
 | 
|---|
| 442 |   worldscene->draw(painter, cameraPlane);
 | 
|---|
| 443 | 
 | 
|---|
| 444 |   drawDreiBein(painter);
 | 
|---|
| 445 | 
 | 
|---|
| 446 |   // Domain box has to be last because of its transparency.
 | 
|---|
| 447 |   drawDomainBox(painter);
 | 
|---|
| 448 | }
 | 
|---|
| 449 | 
 | 
|---|
| 450 | void GLWorldView::keyPressEvent(QKeyEvent *e)
 | 
|---|
| 451 | {
 | 
|---|
| 452 |   // Find the distance between the eye and focus point.
 | 
|---|
| 453 |   QVector3D d = camera()->eye() - camera()->center();
 | 
|---|
| 454 | //  LOG(1, "Distance vector eye and center is "
 | 
|---|
| 455 | //      << d.x() << "," << d.y() << "," << d.z());
 | 
|---|
| 456 |   // scale the move unit by the eye <-> domain center distance
 | 
|---|
| 457 |   const double key_move_unit = 0.04*(d.length()/50.);
 | 
|---|
| 458 | 
 | 
|---|
| 459 |   if (e->key() == Qt::Key_Tab) {
 | 
|---|
| 460 |     // The Tab key turns the ShowPicking option on and off,
 | 
|---|
| 461 |     // which helps show what the pick buffer looks like.
 | 
|---|
| 462 |     setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
 | 
|---|
| 463 |     updateGL();
 | 
|---|
| 464 |   } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) {
 | 
|---|
| 465 |     // Scale the distance.
 | 
|---|
| 466 |     if (e->key() == Qt::Key_Minus)
 | 
|---|
| 467 |       d *= 1.2;
 | 
|---|
| 468 |     else if (e->key() == Qt::Key_Plus)
 | 
|---|
| 469 |       d /= 1.2;
 | 
|---|
| 470 |     // Set new eye position.
 | 
|---|
| 471 |     camera()->setEye(camera()->center() + d);
 | 
|---|
| 472 |   } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) {
 | 
|---|
| 473 |     // Translate the camera.
 | 
|---|
| 474 |     const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit;
 | 
|---|
| 475 |     camera()->translateCenter( d, 0., 0);
 | 
|---|
| 476 |     camera()->translateEye( d, 0., 0);
 | 
|---|
| 477 |   } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) {
 | 
|---|
| 478 |     // Translate the camera.
 | 
|---|
| 479 |     const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit;
 | 
|---|
| 480 |     camera()->translateCenter( 0., d, 0);
 | 
|---|
| 481 |     camera()->translateEye( 0., d, 0);
 | 
|---|
| 482 |   } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) {
 | 
|---|
| 483 |     // Translate the camera.
 | 
|---|
| 484 |     const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit;
 | 
|---|
| 485 |     camera()->translateCenter( 0., 0., d);
 | 
|---|
| 486 |     camera()->translateEye( 0., 0., d);
 | 
|---|
| 487 |   }
 | 
|---|
| 488 |   QGLView::keyPressEvent(e);
 | 
|---|
| 489 | }
 | 
|---|
| 490 | 
 | 
|---|
| 491 | void GLWorldView::changeSignalled()
 | 
|---|
| 492 | {
 | 
|---|
| 493 |   changesPresent = true;
 | 
|---|
| 494 | }
 | 
|---|
| 495 | 
 | 
|---|
| 496 | 
 | 
|---|
| 497 | /**
 | 
|---|
| 498 |  * Set the current camera control mode.
 | 
|---|
| 499 |  */
 | 
|---|
| 500 | void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
 | 
|---|
| 501 | {
 | 
|---|
| 502 |   cameraControlMode = mode;
 | 
|---|
| 503 | }
 | 
|---|
| 504 | 
 | 
|---|
| 505 | void GLWorldView::setCameraControlModeRotation()
 | 
|---|
| 506 | {
 | 
|---|
| 507 |   setCameraControlMode(Rotate);
 | 
|---|
| 508 | }
 | 
|---|
| 509 | 
 | 
|---|
| 510 | void GLWorldView::setCameraControlModeTranslation()
 | 
|---|
| 511 | {
 | 
|---|
| 512 |   setCameraControlMode(Translate);
 | 
|---|
| 513 | }
 | 
|---|
| 514 | 
 | 
|---|
| 515 | /**
 | 
|---|
| 516 |  * Returns the current camera control mode.
 | 
|---|
| 517 |  * This needs to be invertable (rotation - translation), if the shift key is pressed.
 | 
|---|
| 518 |  */
 | 
|---|
| 519 | GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
 | 
|---|
| 520 | {
 | 
|---|
| 521 |   if (inverted){
 | 
|---|
| 522 |     if (cameraControlMode == Rotate)
 | 
|---|
| 523 |       return Translate;
 | 
|---|
| 524 |     if (cameraControlMode == Translate)
 | 
|---|
| 525 |       return Rotate;
 | 
|---|
| 526 |     return Rotate;
 | 
|---|
| 527 |   }else
 | 
|---|
| 528 |     return cameraControlMode;
 | 
|---|
| 529 | }
 | 
|---|
| 530 | 
 | 
|---|
| 531 | /**
 | 
|---|
| 532 |  * Set the camera so it can oversee the whole domain.
 | 
|---|
| 533 |  */
 | 
|---|
| 534 | void GLWorldView::fitCameraToDomain()
 | 
|---|
| 535 | {
 | 
|---|
| 536 |   // Move the camera focus point to the center of the domain box.
 | 
|---|
| 537 |   Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
 | 
|---|
| 538 |   camera()->setCenter(QVector3D(v[0], v[1], v[2]));
 | 
|---|
| 539 | 
 | 
|---|
| 540 |   // Guess some eye distance.
 | 
|---|
| 541 |   double dist = v.Norm() * 3;
 | 
|---|
| 542 |   camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
 | 
|---|
| 543 |   camera()->setUpVector(QVector3D(0, 1, 0));
 | 
|---|
| 544 | }
 | 
|---|
| 545 | 
 | 
|---|
| 546 | void GLWorldView::setCameraStereoModeDisable()
 | 
|---|
| 547 | {
 | 
|---|
| 548 |   setStereoType(QGLView::Hardware);
 | 
|---|
| 549 |   camera()->setEyeSeparation(0.0);
 | 
|---|
| 550 |   updateGL();
 | 
|---|
| 551 | }
 | 
|---|
| 552 | 
 | 
|---|
| 553 | void GLWorldView::setCameraStereoModeHardware()
 | 
|---|
| 554 | {
 | 
|---|
| 555 |   setStereoType(QGLView::Hardware);
 | 
|---|
| 556 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 557 |   updateGL();
 | 
|---|
| 558 | }
 | 
|---|
| 559 | 
 | 
|---|
| 560 | void GLWorldView::setCameraStereoModeLeftRight()
 | 
|---|
| 561 | {
 | 
|---|
| 562 |   setStereoType(QGLView::LeftRight);
 | 
|---|
| 563 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 564 |   updateGL();
 | 
|---|
| 565 | }
 | 
|---|
| 566 | 
 | 
|---|
| 567 | void GLWorldView::setCameraStereoModeRightLeft()
 | 
|---|
| 568 | {
 | 
|---|
| 569 |   setStereoType(QGLView::RightLeft);
 | 
|---|
| 570 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 571 |   updateGL();
 | 
|---|
| 572 | }
 | 
|---|
| 573 | 
 | 
|---|
| 574 | void GLWorldView::setCameraStereoModeTopBottom()
 | 
|---|
| 575 | {
 | 
|---|
| 576 |   setStereoType(QGLView::TopBottom);
 | 
|---|
| 577 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 578 |   updateGL();
 | 
|---|
| 579 | }
 | 
|---|
| 580 | 
 | 
|---|
| 581 | void GLWorldView::setCameraStereoModeBottomTop()
 | 
|---|
| 582 | {
 | 
|---|
| 583 |   setStereoType(QGLView::BottomTop);
 | 
|---|
| 584 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 585 |   updateGL();
 | 
|---|
| 586 | }
 | 
|---|
| 587 | 
 | 
|---|
| 588 | void GLWorldView::setCameraStereoModeAnaglyph()
 | 
|---|
| 589 | {
 | 
|---|
| 590 |   setStereoType(QGLView::RedCyanAnaglyph);
 | 
|---|
| 591 |   camera()->setEyeSeparation(defaultEyeSeparation);
 | 
|---|
| 592 |   updateGL();
 | 
|---|
| 593 | }
 | 
|---|
| 594 | 
 | 
|---|
| 595 | void GLWorldView::mousePressEvent(QMouseEvent *event)
 | 
|---|
| 596 | {
 | 
|---|
| 597 |   QGLView::mousePressEvent(event);
 | 
|---|
| 598 | 
 | 
|---|
| 599 |   // Reset the saved mouse position.
 | 
|---|
| 600 |   lastMousePos = event->posF();
 | 
|---|
| 601 | }
 | 
|---|
| 602 | 
 | 
|---|
| 603 | /**
 | 
|---|
| 604 |  * Handle a mouse move event.
 | 
|---|
| 605 |  * This is used to control the camera (rotation and translation) when the left button is being pressed.
 | 
|---|
| 606 |  */
 | 
|---|
| 607 | void GLWorldView::mouseMoveEvent(QMouseEvent *event)
 | 
|---|
| 608 | {
 | 
|---|
| 609 |   if (event->buttons() & Qt::LeftButton){
 | 
|---|
| 610 |     // Find the mouse distance since the last event.
 | 
|---|
| 611 |     QPointF d = event->posF() - lastMousePos;
 | 
|---|
| 612 |     lastMousePos = event->posF();
 | 
|---|
| 613 | 
 | 
|---|
| 614 |     // Rotate or translate?   (inverted by shift key)
 | 
|---|
| 615 |     CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
 | 
|---|
| 616 | 
 | 
|---|
| 617 |     if (mode == Rotate){
 | 
|---|
| 618 |       // Rotate the camera.
 | 
|---|
| 619 |       d *= 0.3;
 | 
|---|
| 620 |       camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
 | 
|---|
| 621 |     }else if (mode == Translate){
 | 
|---|
| 622 |       // Translate the camera.
 | 
|---|
| 623 |       d *= 0.02;
 | 
|---|
| 624 |       camera()->translateCenter(- d.x(), d.y(), 0);
 | 
|---|
| 625 |       camera()->translateEye(- d.x(), d.y(), 0);
 | 
|---|
| 626 |     }
 | 
|---|
| 627 |   }else{
 | 
|---|
| 628 |     // Without this Qt would not test for hover events (i.e. mouse over an atom).
 | 
|---|
| 629 |     QGLView::mouseMoveEvent(event);
 | 
|---|
| 630 |   }
 | 
|---|
| 631 | }
 | 
|---|
| 632 | 
 | 
|---|
| 633 | /**
 | 
|---|
| 634 |  * When the mouse wheel is used, zoom in or out.
 | 
|---|
| 635 |  */
 | 
|---|
| 636 | void GLWorldView::wheelEvent(QWheelEvent *event)
 | 
|---|
| 637 | {
 | 
|---|
| 638 |   // Find the distance between the eye and focus point.
 | 
|---|
| 639 |   QVector3D d = camera()->eye() - camera()->center();
 | 
|---|
| 640 | 
 | 
|---|
| 641 |   // Scale the distance.
 | 
|---|
| 642 |   if (event->delta() < 0)
 | 
|---|
| 643 |     d *= 1.2;
 | 
|---|
| 644 |   else if (event->delta() > 0)
 | 
|---|
| 645 |     d /= 1.2;
 | 
|---|
| 646 | 
 | 
|---|
| 647 |   // Set new eye position.
 | 
|---|
| 648 |   camera()->setEye(camera()->center() + d);
 | 
|---|
| 649 | }
 | 
|---|
| 650 | 
 | 
|---|
| 651 | /**
 | 
|---|
| 652 |  * Draw a transparent cube representing the domain.
 | 
|---|
| 653 |  */
 | 
|---|
| 654 | void GLWorldView::drawDomainBox(QGLPainter *painter) const
 | 
|---|
| 655 | {
 | 
|---|
| 656 |   // Apply the domain matrix.
 | 
|---|
| 657 |   RealSpaceMatrix m = World::getInstance().getDomain().getM();
 | 
|---|
| 658 |   painter->modelViewMatrix().push();
 | 
|---|
| 659 |   painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
 | 
|---|
| 660 |                                            m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
 | 
|---|
| 661 |                                            m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
 | 
|---|
| 662 |                                            0.0,       0.0,       0.0,       1.0);
 | 
|---|
| 663 | 
 | 
|---|
| 664 |   // Draw the transparent cube.
 | 
|---|
| 665 |   painter->setStandardEffect(QGL::LitMaterial);
 | 
|---|
| 666 |   glCullFace(GL_BACK);
 | 
|---|
| 667 |   glEnable(GL_CULL_FACE);
 | 
|---|
| 668 |   glEnable(GL_BLEND);
 | 
|---|
| 669 |   glDepthMask(0);
 | 
|---|
| 670 |   //glDisable(GL_DEPTH_TEST);
 | 
|---|
| 671 |   meshDomainBox->draw(painter);
 | 
|---|
| 672 |   //glEnable(GL_DEPTH_TEST);
 | 
|---|
| 673 |   glDepthMask(1);
 | 
|---|
| 674 |   glDisable(GL_BLEND);
 | 
|---|
| 675 |   glDisable(GL_CULL_FACE);
 | 
|---|
| 676 | 
 | 
|---|
| 677 |   // Draw the outlines (if we have drawn the box itself)
 | 
|---|
| 678 |   if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
 | 
|---|
| 679 |     painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
 | 
|---|
| 680 |     //glEnable(GL_LINE_SMOOTH);
 | 
|---|
| 681 |     QVector3DArray array;
 | 
|---|
| 682 |     array.append(0, 0, 0); array.append(1, 0, 0);
 | 
|---|
| 683 |     array.append(1, 0, 0); array.append(1, 1, 0);
 | 
|---|
| 684 |     array.append(1, 1, 0); array.append(0, 1, 0);
 | 
|---|
| 685 |     array.append(0, 1, 0); array.append(0, 0, 0);
 | 
|---|
| 686 | 
 | 
|---|
| 687 |     array.append(0, 0, 1); array.append(1, 0, 1);
 | 
|---|
| 688 |     array.append(1, 0, 1); array.append(1, 1, 1);
 | 
|---|
| 689 |     array.append(1, 1, 1); array.append(0, 1, 1);
 | 
|---|
| 690 |     array.append(0, 1, 1); array.append(0, 0, 1);
 | 
|---|
| 691 | 
 | 
|---|
| 692 |     array.append(0, 0, 0); array.append(0, 0, 1);
 | 
|---|
| 693 |     array.append(1, 0, 0); array.append(1, 0, 1);
 | 
|---|
| 694 |     array.append(0, 1, 0); array.append(0, 1, 1);
 | 
|---|
| 695 |     array.append(1, 1, 0); array.append(1, 1, 1);
 | 
|---|
| 696 |     painter->clearAttributes();
 | 
|---|
| 697 |     painter->setVertexAttribute(QGL::Position, array);
 | 
|---|
| 698 |     painter->draw(QGL::Lines, 24);
 | 
|---|
| 699 |   }
 | 
|---|
| 700 | 
 | 
|---|
| 701 |   painter->modelViewMatrix().pop();
 | 
|---|
| 702 | }
 | 
|---|
| 703 | 
 | 
|---|
| 704 | void GLWorldView::drawDreiBein(QGLPainter *painter)
 | 
|---|
| 705 | {
 | 
|---|
| 706 |   painter->modelViewMatrix().push();
 | 
|---|
| 707 |   painter->modelViewMatrix().translate(camera()->center());
 | 
|---|
| 708 |   painter->setStandardEffect(QGL::LitMaterial);
 | 
|---|
| 709 |   painter->setFaceMaterial(QGL::FrontFaces, NULL);
 | 
|---|
| 710 |   meshDreiBein->draw(painter);
 | 
|---|
| 711 |   painter->modelViewMatrix().pop();
 | 
|---|
| 712 | }
 | 
|---|
| 713 | 
 | 
|---|
| 714 | void GLWorldView::sceneHoverSignalled(const atomId_t _id)
 | 
|---|
| 715 | {
 | 
|---|
| 716 |   emit hoverChanged(_id);
 | 
|---|
| 717 | }
 | 
|---|
| 718 | 
 | 
|---|
| 719 | void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i)
 | 
|---|
| 720 | {
 | 
|---|
| 721 |   emit hoverChanged(_id, _i);
 | 
|---|
| 722 | }
 | 
|---|