| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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| 6 | *
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| 7 | *
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| 8 | * This file is part of MoleCuilder.
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| 9 | *
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| 10 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 11 | * it under the terms of the GNU General Public License as published by
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| 12 | * the Free Software Foundation, either version 2 of the License, or
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| 13 | * (at your option) any later version.
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| 14 | *
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| 15 | * MoleCuilder is distributed in the hope that it will be useful,
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| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | * GNU General Public License for more details.
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| 19 | *
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| 20 | * You should have received a copy of the GNU General Public License
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| 21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 22 | */
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| 23 |
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| 24 | /*
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| 25 | * GLWorldView.cpp
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| 26 | *
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| 27 | * Created on: Aug 1, 2010
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| 28 | * Author: heber
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| 29 | */
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| 30 |
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| 31 | // include config.h
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| 32 | #ifdef HAVE_CONFIG_H
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| 33 | #include <config.h>
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| 34 | #endif
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| 35 |
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| 36 | #include "GLWorldView.hpp"
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| 37 |
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| 38 | #include <Qt/qevent.h>
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| 39 | #include <Qt/qaction.h>
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| 40 | #include <QtGui/QMenu>
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| 41 | #include <QtGui/QToolBar>
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| 42 | #include <QtGui/QToolButton>
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| 43 | #include <Qt/qtimer.h>
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| 44 | #include <Qt/qsettings.h>
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| 45 | #include <Qt3D/qglbuilder.h>
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| 46 | #include <Qt3D/qglscenenode.h>
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| 47 | #include <Qt3D/qglsphere.h>
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| 48 | #include <Qt3D/qglcylinder.h>
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| 49 | #include <Qt3D/qglcube.h>
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| 50 |
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| 51 | #include "GLWorldScene.hpp"
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| 52 |
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| 53 | #include "CodePatterns/MemDebug.hpp"
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| 54 |
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| 55 | #include "Atom/AtomObserver.hpp"
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| 56 | #include "Atom/atom_observable.hpp"
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| 57 | #include "Box.hpp"
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| 58 | #include "CodePatterns/Log.hpp"
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| 59 | #include "CodePatterns/Observer/Notification.hpp"
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| 60 | #include "CodePatterns/Observer/ObserverLog.hpp"
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| 61 | #include "Descriptors/MoleculeIdDescriptor.hpp"
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| 62 | #include "molecule.hpp"
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| 63 | #include "Shapes/ShapeRegistry.hpp"
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| 64 | #include "World.hpp"
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| 65 | #include "WorldTime.hpp"
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| 66 |
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| 67 | GLWorldView::GLWorldView(QWidget *parent)
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| 68 | : QGLView(parent), Observer("GLWorldView"), worldscene(NULL), changesPresent(false), needsRedraw(false)
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| 69 | {
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| 70 | worldscene = new GLWorldScene(this);
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| 71 |
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| 72 | setOption(QGLView::ObjectPicking, true);
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| 73 | setOption(QGLView::CameraNavigation, false);
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| 74 | setFocusPolicy(Qt::StrongFocus);
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| 75 | setCameraControlMode(Rotate);
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| 76 | defaultEyeSeparation = 4.0;
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| 77 |
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| 78 | createDomainBox();
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| 79 | createDreiBein();
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| 80 | //changeMaterials(false);
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| 81 |
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| 82 | qRegisterMetaType<atomId_t>("atomId_t");
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| 83 | qRegisterMetaType<moleculeId_t>("moleculeId_t");
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| 84 |
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| 85 | connect(this, SIGNAL(ShapeAdded()), worldscene, SLOT(addShape()));
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| 86 | connect(this, SIGNAL(ShapeRemoved()), worldscene, SLOT(removeShape()));
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| 87 | connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
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| 88 | connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
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| 89 | connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
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| 90 | connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
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| 91 | connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
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| 92 | connect(this, SIGNAL(worldSelectionChanged()), worldscene, SLOT(worldSelectionChanged()));
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| 93 | connect(this, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)), worldscene, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
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| 94 | connect(this, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)), worldscene, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
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| 95 | connect(this, SIGNAL(moleculeRemoved(const moleculeId_t)), worldscene, SLOT(moleculeRemoved(const moleculeId_t)), Qt::DirectConnection);
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| 96 | connect(this, SIGNAL(moleculeInserted(const moleculeId_t)), worldscene, SLOT(moleculeInserted(const moleculeId_t)), Qt::DirectConnection);
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| 97 | //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
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| 98 | connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
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| 99 | connect(this, SIGNAL(moleculesVisibilityChanged(const moleculeId_t,bool)), worldscene, SLOT(moleculesVisibilityChanged(const moleculeId_t,bool)));
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| 100 |
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| 101 | // sign on to changes in the world
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| 102 | World::getInstance().signOn(this);
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| 103 | World::getInstance().signOn(this, World::MoleculeInserted);
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| 104 | World::getInstance().signOn(this, World::SelectionChanged);
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| 105 | WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
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| 106 | AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
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| 107 |
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| 108 | ShapeRegistry::getInstance().signOn(this);
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| 109 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
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| 110 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
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| 111 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
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| 112 |
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| 113 | redrawTimer = new QTimer(this);
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| 114 | }
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| 115 |
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| 116 | GLWorldView::~GLWorldView()
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| 117 | {
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| 118 | // remove me from all observed molecules
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| 119 | for (ObservedMolecules_t::iterator iter = ObservedMolecules.begin();
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| 120 | !ObservedMolecules.empty();
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| 121 | iter = ObservedMolecules.begin())
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| 122 | signOffFromMolecule(*iter);
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| 123 |
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| 124 | QSettings settings;
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| 125 | settings.beginGroup("WorldView");
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| 126 | settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
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| 127 | settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
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| 128 | settings.endGroup();
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| 129 |
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| 130 |
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| 131 | World::getInstance().signOff(this);
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| 132 | World::getInstance().signOff(this, World::MoleculeInserted);
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| 133 | World::getInstance().signOff(this, World::SelectionChanged);
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| 134 | WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
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| 135 | AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
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| 136 | ShapeRegistry::getInstance().signOff(this);
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| 137 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
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| 138 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
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| 139 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
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| 140 | delete worldscene;
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| 141 |
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| 142 | delete(domainBoxMaterial);
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| 143 | for (int i=0;i<3;i++)
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| 144 | delete(dreiBeinMaterial[i]);
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| 145 | }
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| 146 |
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| 147 |
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| 148 | /**
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| 149 | * Add some widget specific actions to the toolbar:
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| 150 | * - camera rotation/translation mode
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| 151 | * - camera fit to domain
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| 152 | */
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| 153 | void GLWorldView::addToolBarActions(QToolBar *toolbar)
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| 154 | {
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| 155 | // camera control mode
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| 156 | toolbar->addSeparator();
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| 157 | QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
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| 158 | connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
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| 159 | toolbar->addAction(transAction);
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| 160 | QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
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| 161 | connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
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| 162 | toolbar->addAction(rotAction);
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| 163 | QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
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| 164 | connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
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| 165 | toolbar->addAction(fitAction);
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| 166 |
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| 167 | // stereo mode
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| 168 | QToolButton *stereoButton = new QToolButton(toolbar);
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| 169 | QMenu *stereoMenu = new QMenu();
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| 170 | QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
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| 171 | connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
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| 172 | stereoMenu->addAction(stereoDisableAction);
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| 173 | QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
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| 174 | connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
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| 175 | stereoMenu->addAction(stereoHardwareAction);
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| 176 | QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
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| 177 | connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
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| 178 | stereoMenu->addAction(stereoLeftRightAction);
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| 179 | QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
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| 180 | connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
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| 181 | stereoMenu->addAction(stereoRightLeftAction);
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| 182 | QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
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| 183 | connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
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| 184 | stereoMenu->addAction(stereoTopBottomAction);
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| 185 | QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
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| 186 | connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
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| 187 | stereoMenu->addAction(stereoBottomTopAction);
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| 188 | QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
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| 189 | connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
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| 190 | stereoMenu->addAction(stereoAnaglyphAction);
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| 191 | stereoButton->setMenu(stereoMenu);
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| 192 | stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
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| 193 | stereoButton->setPopupMode(QToolButton::InstantPopup);
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| 194 | toolbar->addWidget(stereoButton);
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| 195 |
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| 196 | // selection mode
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| 197 | toolbar->addSeparator();
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| 198 | QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
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| 199 | connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
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| 200 | toolbar->addAction(selAtomAction);
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| 201 | QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
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| 202 | connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
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| 203 | toolbar->addAction(selMolAction);
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| 204 |
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| 205 | // dreiBein/domain enabler
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| 206 | toolbar->addSeparator();
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| 207 | QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
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| 208 | connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
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| 209 | toolbar->addAction(seldreiBein);
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| 210 | QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
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| 211 | connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
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| 212 | toolbar->addAction(seldomain);
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| 213 | }
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| 214 |
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| 215 | void GLWorldView::createDomainBox()
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| 216 | {
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| 217 | QSettings settings;
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| 218 | settings.beginGroup("WorldView");
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| 219 | QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
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| 220 | QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
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| 221 | QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
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| 222 | settings.setValue("domainBoxColorFrame", colorFrame);
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| 223 | settings.setValue("domainBoxColorAmbient", colorAmbient);
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| 224 | settings.setValue("domainBoxColorDiffuse", colorDiffuse);
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| 225 | const bool status = settings.value("domainBoxEnabled").toBool();
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| 226 | settings.endGroup();
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| 227 |
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| 228 | domainBoxMaterial = new QGLMaterial;
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| 229 | domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
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| 230 | domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
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| 231 | domainBoxMaterial->setEmittedLight(colorFrame);
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| 232 |
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| 233 |
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| 234 | QGLMaterial *material = new QGLMaterial;
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| 235 | material->setAmbientColor(colorAmbient);
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| 236 | material->setDiffuseColor(colorDiffuse);
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| 237 |
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| 238 | QGLBuilder builder;
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| 239 | builder << QGL::Faceted;
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| 240 | builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
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| 241 | meshDomainBox = builder.finalizedSceneNode();
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| 242 | QMatrix4x4 mat;
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| 243 | mat.translate(0.5f, 0.5f, 0.5f);
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| 244 | meshDomainBox->setLocalTransform(mat);
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| 245 | meshDomainBox->setMaterial(material);
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| 246 |
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| 247 | setDomainStatus( status );
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| 248 | }
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| 249 |
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| 250 | void GLWorldView::createDreiBein()
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| 251 | {
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| 252 | QSettings settings;
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| 253 | settings.beginGroup("WorldView");
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| 254 | QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
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| 255 | QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
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| 256 | QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
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| 257 | settings.setValue("dreiBeinColorX", colorX);
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| 258 | settings.setValue("dreiBeinColorY", colorY);
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| 259 | settings.setValue("dreiBeinColorZ", colorZ);
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| 260 | const bool status = settings.value("dreiBeinEnabled").toBool();
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| 261 | settings.endGroup();
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| 262 |
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| 263 | // Create 3 color for the 3 axes.
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| 264 | dreiBeinMaterial[0] = new QGLMaterial;
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| 265 | dreiBeinMaterial[0]->setColor(colorX);
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| 266 | dreiBeinMaterial[1] = new QGLMaterial;
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| 267 | dreiBeinMaterial[1]->setColor(colorY);
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| 268 | dreiBeinMaterial[2] = new QGLMaterial;
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| 269 | dreiBeinMaterial[2]->setColor(colorZ);
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| 270 |
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| 271 | // Create the basic meshes (cylinder and cone).
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| 272 | QGLBuilder builderCyl;
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| 273 | builderCyl << QGLCylinder(.15,.15,1.6,16);
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| 274 | QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
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| 275 |
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| 276 | QGLBuilder builderCone;
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| 277 | builderCone << QGLCylinder(0,.4,0.4,16);
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| 278 | QGLSceneNode *cone = builderCone.finalizedSceneNode();
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| 279 | {
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| 280 | QMatrix4x4 mat;
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| 281 | mat.translate(0.0f, 0.0f, 1.0f);
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| 282 | cone->setLocalTransform(mat);
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| 283 | }
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| 284 |
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| 285 | // Create a scene node from the 3 axes.
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| 286 | meshDreiBein = new QGLSceneNode(this);
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| 287 |
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| 288 | // X-direction
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| 289 | QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
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| 290 | node->setMaterial(dreiBeinMaterial[0]);
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| 291 | node->addNode(cyl);
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| 292 | node->setPosition(QVector3D(.8f, 0.f, 0.f));
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| 293 | node->addNode(cone);
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| 294 | {
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| 295 | QMatrix4x4 mat;
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| 296 | mat.rotate(90, 0.0f, 1.0f, 0.0f);
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| 297 | node->setLocalTransform(mat);
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| 298 | }
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| 299 |
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| 300 | // Y-direction
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| 301 | node = new QGLSceneNode(meshDreiBein);
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| 302 | node->setMaterial(dreiBeinMaterial[1]);
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| 303 | node->addNode(cyl);
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| 304 | node->addNode(cone);
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| 305 | {
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| 306 | QMatrix4x4 mat;
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| 307 | mat.rotate(-90, 1.0f, 0.0f, 0.0f);
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| 308 | node->setLocalTransform(mat);
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| 309 | }
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| 310 | node->setPosition(QVector3D(0.f, .8f, 0.f));
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| 311 |
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| 312 | // Z-direction
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| 313 | node = new QGLSceneNode(meshDreiBein);
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| 314 | node->setMaterial(dreiBeinMaterial[2]);
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| 315 | node->addNode(cyl);
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| 316 | node->addNode(cone);
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| 317 | node->setPosition(QVector3D(0.f, 0.f, .8f));
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| 318 |
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| 319 | setdreiBeinStatus( status );
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| 320 | }
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| 321 |
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| 322 | /**
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| 323 | * Update operation which can be invoked by the observable (which should be the
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| 324 | * change tracker here).
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| 325 | */
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| 326 | void GLWorldView::update(Observable *publisher)
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| 327 | {
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| 328 | emit changed();
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| 329 | }
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| 330 |
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| 331 | void GLWorldView::signOnToMolecule(const molecule *_mol)
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| 332 | {
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| 333 | ASSERT( _mol != NULL,
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| 334 | "GLWorldView::signOnToMolecule() - molecule ref is NULL.");
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| 335 | _mol->signOn(this, molecule::AtomInserted);
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| 336 | _mol->signOn(this, molecule::AtomRemoved);
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| 337 |
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| 338 | ObservedMolecules.insert(const_cast<molecule *>(_mol));
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| 339 | }
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| 340 |
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| 341 | void GLWorldView::signOffFromMolecule(const molecule *_mol)
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| 342 | {
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| 343 | ObservedMolecules_t::const_iterator iter = ObservedMolecules.find(
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| 344 | const_cast<molecule *>(_mol));
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| 345 | ASSERT( iter != ObservedMolecules.end(),
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| 346 | "GLWorldView::signOffFromMolecule() - molecule "+toString(_mol)
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| 347 | +" gave subjectKilled we are not signed on.");
|
|---|
| 348 | // LOG(1, "INFO: Erasing " << mol << " from ObservedMolecules.");
|
|---|
| 349 | ObservedMolecules.erase(iter);
|
|---|
| 350 |
|
|---|
| 351 | ASSERT( _mol != NULL,
|
|---|
| 352 | "GLWorldView::signOffFromMolecule() - molecule ref is NULL.");
|
|---|
| 353 | _mol->signOff(this, molecule::AtomInserted);
|
|---|
| 354 | _mol->signOff(this, molecule::AtomRemoved);
|
|---|
| 355 | }
|
|---|
| 356 |
|
|---|
| 357 | /**
|
|---|
| 358 | * The observable can tell when it dies.
|
|---|
| 359 | */
|
|---|
| 360 | void GLWorldView::subjectKilled(Observable *publisher)
|
|---|
| 361 | {
|
|---|
| 362 | molecule * mol = static_cast<molecule *>(publisher);
|
|---|
| 363 |
|
|---|
| 364 | // std::copy(ObservedMolecules.begin(), ObservedMolecules.end(),
|
|---|
| 365 | // std::ostream_iterator<molecule *>(std::cout, "\n"));
|
|---|
| 366 |
|
|---|
| 367 | if (mol != NULL) {
|
|---|
| 368 |
|
|---|
| 369 | // sign off
|
|---|
| 370 | signOffFromMolecule(mol);
|
|---|
| 371 |
|
|---|
| 372 | // emit removed signal
|
|---|
| 373 | const moleculeId_t _id = World::getInstance().lastChanged<molecule>()->getId();
|
|---|
| 374 | emit moleculeRemoved(_id);
|
|---|
| 375 | }
|
|---|
| 376 | }
|
|---|
| 377 |
|
|---|
| 378 | /** Listen to specific changes to the world.
|
|---|
| 379 | *
|
|---|
| 380 | * @param publisher ref to observable.
|
|---|
| 381 | * @param notification type of notification
|
|---|
| 382 | */
|
|---|
| 383 | void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
|
|---|
| 384 | {
|
|---|
| 385 | if (static_cast<World *>(publisher) == World::getPointer()) {
|
|---|
| 386 | switch (notification->getChannelNo()) {
|
|---|
| 387 | case World::SelectionChanged:
|
|---|
| 388 | {
|
|---|
| 389 | #ifdef LOG_OBSERVER
|
|---|
| 390 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that selection has changed.";
|
|---|
| 391 | #endif
|
|---|
| 392 | emit worldSelectionChanged();
|
|---|
| 393 | break;
|
|---|
| 394 | }
|
|---|
| 395 | case World::MoleculeInserted:
|
|---|
| 396 | {
|
|---|
| 397 | const moleculeId_t _id = World::getInstance().lastChanged<molecule>()->getId();
|
|---|
| 398 | #ifdef LOG_OBSERVER
|
|---|
| 399 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_id)+" has been inserted.";
|
|---|
| 400 | #endif
|
|---|
| 401 | const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
|
|---|
| 402 | getMolecule(MoleculeById(_id));
|
|---|
| 403 | if (_molecule != NULL) {
|
|---|
| 404 | signOnToMolecule(_molecule);
|
|---|
| 405 |
|
|---|
| 406 | emit moleculeInserted(_id);
|
|---|
| 407 | }
|
|---|
| 408 | break;
|
|---|
| 409 | }
|
|---|
| 410 | default:
|
|---|
| 411 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for World.");
|
|---|
| 412 | break;
|
|---|
| 413 | }
|
|---|
| 414 | } else if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
|
|---|
| 415 | switch (notification->getChannelNo()) {
|
|---|
| 416 | case WorldTime::TimeChanged:
|
|---|
| 417 | {
|
|---|
| 418 | #ifdef LOG_OBSERVER
|
|---|
| 419 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
|
|---|
| 420 | #endif
|
|---|
| 421 | emit changed();
|
|---|
| 422 | emit TimeChanged();
|
|---|
| 423 | break;
|
|---|
| 424 | }
|
|---|
| 425 | default:
|
|---|
| 426 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
|
|---|
| 427 | break;
|
|---|
| 428 | }
|
|---|
| 429 | } else if (dynamic_cast<molecule *>(publisher) != NULL) {
|
|---|
| 430 | const molecule * mol = const_cast<const molecule * const>(dynamic_cast<molecule *>(publisher));
|
|---|
| 431 | const atomId_t atomid = mol->lastChanged()->getId();
|
|---|
| 432 | const moleculeId_t molid = mol->getId();
|
|---|
| 433 | switch (notification->getChannelNo()) {
|
|---|
| 434 | case molecule::AtomInserted:
|
|---|
| 435 | {
|
|---|
| 436 | #ifdef LOG_OBSERVER
|
|---|
| 437 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
|
|---|
| 438 | << " received notification that atom "+toString(atomid)+" has been inserted into molecule "+toString(molid)+".";
|
|---|
| 439 | #endif
|
|---|
| 440 | emit atomInserted(molid, atomid);
|
|---|
| 441 | break;
|
|---|
| 442 | }
|
|---|
| 443 | case World::AtomRemoved:
|
|---|
| 444 | {
|
|---|
| 445 | #ifdef LOG_OBSERVER
|
|---|
| 446 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
|
|---|
| 447 | << " received notification that atom "+toString(atomid)+" has been removed from molecule "+toString(molid)+".";
|
|---|
| 448 | #endif
|
|---|
| 449 | emit atomRemoved(molid, atomid);
|
|---|
| 450 | break;
|
|---|
| 451 | }
|
|---|
| 452 | default:
|
|---|
| 453 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for molecule.");
|
|---|
| 454 | break;
|
|---|
| 455 | }
|
|---|
| 456 | } else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
|
|---|
| 457 | switch (notification->getChannelNo()) {
|
|---|
| 458 | case AtomObservable::PositionChanged:
|
|---|
| 459 | {
|
|---|
| 460 | #ifdef LOG_OBSERVER
|
|---|
| 461 | const atom *_atom = dynamic_cast<const atom *>(publisher);
|
|---|
| 462 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
|
|---|
| 463 | #endif
|
|---|
| 464 | emit changed();
|
|---|
| 465 | break;
|
|---|
| 466 | }
|
|---|
| 467 | default:
|
|---|
| 468 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for AtomObservable.");
|
|---|
| 469 | break;
|
|---|
| 470 | }
|
|---|
| 471 | } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
|
|---|
| 472 | switch (notification->getChannelNo()) {
|
|---|
| 473 | case ShapeRegistry::ShapeInserted:
|
|---|
| 474 | {
|
|---|
| 475 | emit ShapeAdded();
|
|---|
| 476 | break;
|
|---|
| 477 | }
|
|---|
| 478 | case ShapeRegistry::ShapeRemoved:
|
|---|
| 479 | {
|
|---|
| 480 | emit ShapeRemoved();
|
|---|
| 481 | break;
|
|---|
| 482 | }
|
|---|
| 483 | case ShapeRegistry::SelectionChanged:
|
|---|
| 484 | {
|
|---|
| 485 | worldscene->updateSelectedShapes();
|
|---|
| 486 | break;
|
|---|
| 487 | }
|
|---|
| 488 | default:
|
|---|
| 489 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
|
|---|
| 490 | break;
|
|---|
| 491 | }
|
|---|
| 492 | } else
|
|---|
| 493 | ASSERT(0, "GLWorldView::recieveNotification() - received notification from unknown source.");
|
|---|
| 494 | }
|
|---|
| 495 |
|
|---|
| 496 | void GLWorldView::checkChanges()
|
|---|
| 497 | {
|
|---|
| 498 | updateGL();
|
|---|
| 499 | needsRedraw = false;
|
|---|
| 500 | }
|
|---|
| 501 |
|
|---|
| 502 | void GLWorldView::changeDreiBein()
|
|---|
| 503 | {
|
|---|
| 504 | // invert to new status
|
|---|
| 505 | const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
|
|---|
| 506 | setdreiBeinStatus(!status);
|
|---|
| 507 | // realize
|
|---|
| 508 | updateGL();
|
|---|
| 509 | needsRedraw = true;
|
|---|
| 510 | }
|
|---|
| 511 |
|
|---|
| 512 | void GLWorldView::setdreiBeinStatus(const bool status)
|
|---|
| 513 | {
|
|---|
| 514 | if (status)
|
|---|
| 515 | meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
|
|---|
| 516 | else
|
|---|
| 517 | meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| 520 | void GLWorldView::changeDomain()
|
|---|
| 521 | {
|
|---|
| 522 | // invert to new status
|
|---|
| 523 | const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
|
|---|
| 524 | setDomainStatus(!status);
|
|---|
| 525 | // realize
|
|---|
| 526 | updateGL();
|
|---|
| 527 | needsRedraw = true;
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 | void GLWorldView::setDomainStatus(const bool status)
|
|---|
| 531 | {
|
|---|
| 532 | if (status)
|
|---|
| 533 | meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
|
|---|
| 534 | else
|
|---|
| 535 | meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
|
|---|
| 536 | }
|
|---|
| 537 |
|
|---|
| 538 | void GLWorldView::sceneChangeSignalled()
|
|---|
| 539 | {
|
|---|
| 540 | if (!needsRedraw){
|
|---|
| 541 | redrawTimer->singleShot(0, this, SLOT(checkChanges()));
|
|---|
| 542 | needsRedraw = true;
|
|---|
| 543 | redrawTimer->start();
|
|---|
| 544 | }
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | void GLWorldView::initializeGL(QGLPainter *painter)
|
|---|
| 548 | {
|
|---|
| 549 | worldscene->initialize(this, painter);
|
|---|
| 550 | changesPresent = false;
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 | void GLWorldView::paintGL(QGLPainter *painter)
|
|---|
| 554 | {
|
|---|
| 555 | if (changesPresent) {
|
|---|
| 556 | initializeGL(painter);
|
|---|
| 557 | changesPresent = false;
|
|---|
| 558 | }
|
|---|
| 559 |
|
|---|
| 560 | QVector3D cameraDir = camera()->center() - camera()->eye();
|
|---|
| 561 | cameraDir.normalize();
|
|---|
| 562 | QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
|
|---|
| 563 | worldscene->draw(painter, cameraPlane);
|
|---|
| 564 |
|
|---|
| 565 | drawDreiBein(painter);
|
|---|
| 566 |
|
|---|
| 567 | // Domain box has to be last because of its transparency.
|
|---|
| 568 | drawDomainBox(painter);
|
|---|
| 569 | }
|
|---|
| 570 |
|
|---|
| 571 | void GLWorldView::keyPressEvent(QKeyEvent *e)
|
|---|
| 572 | {
|
|---|
| 573 | // Find the distance between the eye and focus point.
|
|---|
| 574 | QVector3D d = camera()->eye() - camera()->center();
|
|---|
| 575 | // LOG(1, "Distance vector eye and center is "
|
|---|
| 576 | // << d.x() << "," << d.y() << "," << d.z());
|
|---|
| 577 | // scale the move unit by the eye <-> domain center distance
|
|---|
| 578 | const double key_move_unit = 0.04*(d.length()/50.);
|
|---|
| 579 |
|
|---|
| 580 | if (e->key() == Qt::Key_Tab) {
|
|---|
| 581 | // The Tab key turns the ShowPicking option on and off,
|
|---|
| 582 | // which helps show what the pick buffer looks like.
|
|---|
| 583 | setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
|
|---|
| 584 | updateGL();
|
|---|
| 585 | } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) {
|
|---|
| 586 | // Scale the distance.
|
|---|
| 587 | if (e->key() == Qt::Key_Minus)
|
|---|
| 588 | d *= 1.2;
|
|---|
| 589 | else if (e->key() == Qt::Key_Plus)
|
|---|
| 590 | d /= 1.2;
|
|---|
| 591 | // Set new eye position.
|
|---|
| 592 | camera()->setEye(camera()->center() + d);
|
|---|
| 593 | } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) {
|
|---|
| 594 | // Translate the camera.
|
|---|
| 595 | const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit;
|
|---|
| 596 | camera()->translateCenter( d, 0., 0);
|
|---|
| 597 | camera()->translateEye( d, 0., 0);
|
|---|
| 598 | } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) {
|
|---|
| 599 | // Translate the camera.
|
|---|
| 600 | const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit;
|
|---|
| 601 | camera()->translateCenter( 0., d, 0);
|
|---|
| 602 | camera()->translateEye( 0., d, 0);
|
|---|
| 603 | } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) {
|
|---|
| 604 | // Translate the camera.
|
|---|
| 605 | const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit;
|
|---|
| 606 | camera()->translateCenter( 0., 0., d);
|
|---|
| 607 | camera()->translateEye( 0., 0., d);
|
|---|
| 608 | }
|
|---|
| 609 | QGLView::keyPressEvent(e);
|
|---|
| 610 | }
|
|---|
| 611 |
|
|---|
| 612 | void GLWorldView::changeSignalled()
|
|---|
| 613 | {
|
|---|
| 614 | changesPresent = true;
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 |
|
|---|
| 618 | /**
|
|---|
| 619 | * Set the current camera control mode.
|
|---|
| 620 | */
|
|---|
| 621 | void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
|
|---|
| 622 | {
|
|---|
| 623 | cameraControlMode = mode;
|
|---|
| 624 | }
|
|---|
| 625 |
|
|---|
| 626 | void GLWorldView::setCameraControlModeRotation()
|
|---|
| 627 | {
|
|---|
| 628 | setCameraControlMode(Rotate);
|
|---|
| 629 | }
|
|---|
| 630 |
|
|---|
| 631 | void GLWorldView::setCameraControlModeTranslation()
|
|---|
| 632 | {
|
|---|
| 633 | setCameraControlMode(Translate);
|
|---|
| 634 | }
|
|---|
| 635 |
|
|---|
| 636 | /**
|
|---|
| 637 | * Returns the current camera control mode.
|
|---|
| 638 | * This needs to be invertable (rotation - translation), if the shift key is pressed.
|
|---|
| 639 | */
|
|---|
| 640 | GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
|
|---|
| 641 | {
|
|---|
| 642 | if (inverted){
|
|---|
| 643 | if (cameraControlMode == Rotate)
|
|---|
| 644 | return Translate;
|
|---|
| 645 | if (cameraControlMode == Translate)
|
|---|
| 646 | return Rotate;
|
|---|
| 647 | return Rotate;
|
|---|
| 648 | }else
|
|---|
| 649 | return cameraControlMode;
|
|---|
| 650 | }
|
|---|
| 651 |
|
|---|
| 652 | /**
|
|---|
| 653 | * Set the camera so it can oversee the whole domain.
|
|---|
| 654 | */
|
|---|
| 655 | void GLWorldView::fitCameraToDomain()
|
|---|
| 656 | {
|
|---|
| 657 | // Move the camera focus point to the center of the domain box.
|
|---|
| 658 | Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
|
|---|
| 659 | camera()->setCenter(QVector3D(v[0], v[1], v[2]));
|
|---|
| 660 |
|
|---|
| 661 | // Guess some eye distance.
|
|---|
| 662 | double dist = v.Norm() * 3;
|
|---|
| 663 | camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
|
|---|
| 664 | camera()->setUpVector(QVector3D(0, 1, 0));
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 | void GLWorldView::setCameraStereoModeDisable()
|
|---|
| 668 | {
|
|---|
| 669 | setStereoType(QGLView::Hardware);
|
|---|
| 670 | camera()->setEyeSeparation(0.0);
|
|---|
| 671 | updateGL();
|
|---|
| 672 | }
|
|---|
| 673 |
|
|---|
| 674 | void GLWorldView::setCameraStereoModeHardware()
|
|---|
| 675 | {
|
|---|
| 676 | setStereoType(QGLView::Hardware);
|
|---|
| 677 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 678 | updateGL();
|
|---|
| 679 | }
|
|---|
| 680 |
|
|---|
| 681 | void GLWorldView::setCameraStereoModeLeftRight()
|
|---|
| 682 | {
|
|---|
| 683 | setStereoType(QGLView::LeftRight);
|
|---|
| 684 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 685 | updateGL();
|
|---|
| 686 | }
|
|---|
| 687 |
|
|---|
| 688 | void GLWorldView::setCameraStereoModeRightLeft()
|
|---|
| 689 | {
|
|---|
| 690 | setStereoType(QGLView::RightLeft);
|
|---|
| 691 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 692 | updateGL();
|
|---|
| 693 | }
|
|---|
| 694 |
|
|---|
| 695 | void GLWorldView::setCameraStereoModeTopBottom()
|
|---|
| 696 | {
|
|---|
| 697 | setStereoType(QGLView::TopBottom);
|
|---|
| 698 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 699 | updateGL();
|
|---|
| 700 | }
|
|---|
| 701 |
|
|---|
| 702 | void GLWorldView::setCameraStereoModeBottomTop()
|
|---|
| 703 | {
|
|---|
| 704 | setStereoType(QGLView::BottomTop);
|
|---|
| 705 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 706 | updateGL();
|
|---|
| 707 | }
|
|---|
| 708 |
|
|---|
| 709 | void GLWorldView::setCameraStereoModeAnaglyph()
|
|---|
| 710 | {
|
|---|
| 711 | setStereoType(QGLView::RedCyanAnaglyph);
|
|---|
| 712 | camera()->setEyeSeparation(defaultEyeSeparation);
|
|---|
| 713 | updateGL();
|
|---|
| 714 | }
|
|---|
| 715 |
|
|---|
| 716 | void GLWorldView::mousePressEvent(QMouseEvent *event)
|
|---|
| 717 | {
|
|---|
| 718 | QGLView::mousePressEvent(event);
|
|---|
| 719 |
|
|---|
| 720 | // Reset the saved mouse position.
|
|---|
| 721 | lastMousePos = event->posF();
|
|---|
| 722 | }
|
|---|
| 723 |
|
|---|
| 724 | /**
|
|---|
| 725 | * Handle a mouse move event.
|
|---|
| 726 | * This is used to control the camera (rotation and translation) when the left button is being pressed.
|
|---|
| 727 | */
|
|---|
| 728 | void GLWorldView::mouseMoveEvent(QMouseEvent *event)
|
|---|
| 729 | {
|
|---|
| 730 | if (event->buttons() & Qt::LeftButton){
|
|---|
| 731 | // Find the mouse distance since the last event.
|
|---|
| 732 | QPointF d = event->posF() - lastMousePos;
|
|---|
| 733 | lastMousePos = event->posF();
|
|---|
| 734 |
|
|---|
| 735 | // Rotate or translate? (inverted by shift key)
|
|---|
| 736 | CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
|
|---|
| 737 |
|
|---|
| 738 | if (mode == Rotate){
|
|---|
| 739 | // Rotate the camera.
|
|---|
| 740 | d *= 0.3;
|
|---|
| 741 | camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
|
|---|
| 742 | }else if (mode == Translate){
|
|---|
| 743 | // Translate the camera.
|
|---|
| 744 | d *= 0.02;
|
|---|
| 745 | camera()->translateCenter(- d.x(), d.y(), 0);
|
|---|
| 746 | camera()->translateEye(- d.x(), d.y(), 0);
|
|---|
| 747 | }
|
|---|
| 748 | }else{
|
|---|
| 749 | // Without this Qt would not test for hover events (i.e. mouse over an atom).
|
|---|
| 750 | QGLView::mouseMoveEvent(event);
|
|---|
| 751 | }
|
|---|
| 752 | }
|
|---|
| 753 |
|
|---|
| 754 | /**
|
|---|
| 755 | * When the mouse wheel is used, zoom in or out.
|
|---|
| 756 | */
|
|---|
| 757 | void GLWorldView::wheelEvent(QWheelEvent *event)
|
|---|
| 758 | {
|
|---|
| 759 | // Find the distance between the eye and focus point.
|
|---|
| 760 | QVector3D d = camera()->eye() - camera()->center();
|
|---|
| 761 |
|
|---|
| 762 | // Scale the distance.
|
|---|
| 763 | if (event->delta() < 0)
|
|---|
| 764 | d *= 1.2;
|
|---|
| 765 | else if (event->delta() > 0)
|
|---|
| 766 | d /= 1.2;
|
|---|
| 767 |
|
|---|
| 768 | // Set new eye position.
|
|---|
| 769 | camera()->setEye(camera()->center() + d);
|
|---|
| 770 | }
|
|---|
| 771 |
|
|---|
| 772 | /**
|
|---|
| 773 | * Draw a transparent cube representing the domain.
|
|---|
| 774 | */
|
|---|
| 775 | void GLWorldView::drawDomainBox(QGLPainter *painter) const
|
|---|
| 776 | {
|
|---|
| 777 | // Apply the domain matrix.
|
|---|
| 778 | RealSpaceMatrix m = World::getInstance().getDomain().getM();
|
|---|
| 779 | painter->modelViewMatrix().push();
|
|---|
| 780 | painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
|
|---|
| 781 | m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
|
|---|
| 782 | m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
|
|---|
| 783 | 0.0, 0.0, 0.0, 1.0);
|
|---|
| 784 |
|
|---|
| 785 | // Draw the transparent cube.
|
|---|
| 786 | painter->setStandardEffect(QGL::LitMaterial);
|
|---|
| 787 | glCullFace(GL_BACK);
|
|---|
| 788 | glEnable(GL_CULL_FACE);
|
|---|
| 789 | glEnable(GL_BLEND);
|
|---|
| 790 | glDepthMask(0);
|
|---|
| 791 | //glDisable(GL_DEPTH_TEST);
|
|---|
| 792 | meshDomainBox->draw(painter);
|
|---|
| 793 | //glEnable(GL_DEPTH_TEST);
|
|---|
| 794 | glDepthMask(1);
|
|---|
| 795 | glDisable(GL_BLEND);
|
|---|
| 796 | glDisable(GL_CULL_FACE);
|
|---|
| 797 |
|
|---|
| 798 | // Draw the outlines (if we have drawn the box itself)
|
|---|
| 799 | if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
|
|---|
| 800 | painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
|
|---|
| 801 | //glEnable(GL_LINE_SMOOTH);
|
|---|
| 802 | QVector3DArray array;
|
|---|
| 803 | array.append(0, 0, 0); array.append(1, 0, 0);
|
|---|
| 804 | array.append(1, 0, 0); array.append(1, 1, 0);
|
|---|
| 805 | array.append(1, 1, 0); array.append(0, 1, 0);
|
|---|
| 806 | array.append(0, 1, 0); array.append(0, 0, 0);
|
|---|
| 807 |
|
|---|
| 808 | array.append(0, 0, 1); array.append(1, 0, 1);
|
|---|
| 809 | array.append(1, 0, 1); array.append(1, 1, 1);
|
|---|
| 810 | array.append(1, 1, 1); array.append(0, 1, 1);
|
|---|
| 811 | array.append(0, 1, 1); array.append(0, 0, 1);
|
|---|
| 812 |
|
|---|
| 813 | array.append(0, 0, 0); array.append(0, 0, 1);
|
|---|
| 814 | array.append(1, 0, 0); array.append(1, 0, 1);
|
|---|
| 815 | array.append(0, 1, 0); array.append(0, 1, 1);
|
|---|
| 816 | array.append(1, 1, 0); array.append(1, 1, 1);
|
|---|
| 817 | painter->clearAttributes();
|
|---|
| 818 | painter->setVertexAttribute(QGL::Position, array);
|
|---|
| 819 | painter->draw(QGL::Lines, 24);
|
|---|
| 820 | }
|
|---|
| 821 |
|
|---|
| 822 | painter->modelViewMatrix().pop();
|
|---|
| 823 | }
|
|---|
| 824 |
|
|---|
| 825 | void GLWorldView::drawDreiBein(QGLPainter *painter)
|
|---|
| 826 | {
|
|---|
| 827 | painter->modelViewMatrix().push();
|
|---|
| 828 | painter->modelViewMatrix().translate(camera()->center());
|
|---|
| 829 | painter->setStandardEffect(QGL::LitMaterial);
|
|---|
| 830 | painter->setFaceMaterial(QGL::FrontFaces, NULL);
|
|---|
| 831 | meshDreiBein->draw(painter);
|
|---|
| 832 | painter->modelViewMatrix().pop();
|
|---|
| 833 | }
|
|---|
| 834 |
|
|---|
| 835 | void GLWorldView::sceneHoverSignalled(const atomId_t _id)
|
|---|
| 836 | {
|
|---|
| 837 | emit hoverChanged(_id);
|
|---|
| 838 | }
|
|---|
| 839 |
|
|---|
| 840 | void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i)
|
|---|
| 841 | {
|
|---|
| 842 | emit hoverChanged(_id, _i);
|
|---|
| 843 | }
|
|---|