source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp@ 8592c9

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Last change on this file since 8592c9 was 592d42, checked in by Frederik Heber <heber@…>, 11 years ago

Added enable/disable for DreiBein and domain box.

  • Property mode set to 100644
File size: 60.7 KB
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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldView.cpp
26 *
27 * Created on: Aug 1, 2010
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36#include "GLWorldView.hpp"
37
38#include <Qt/qevent.h>
39#include <Qt/qaction.h>
40#include <QtGui/QMenu>
41#include <QtGui/QToolBar>
42#include <QtGui/QToolButton>
43#include <Qt/qtimer.h>
44#include <Qt/qsettings.h>
45#include <Qt3D/qglbuilder.h>
46#include <Qt3D/qglscenenode.h>
47#include <Qt3D/qglsphere.h>
48#include <Qt3D/qglcylinder.h>
49#include <Qt3D/qglcube.h>
50
51#include "GLWorldScene.hpp"
52
53#include "CodePatterns/MemDebug.hpp"
54
55#include "Atom/AtomObserver.hpp"
56#include "Atom/atom_observable.hpp"
57#include "Box.hpp"
58#include "CodePatterns/Log.hpp"
59#include "CodePatterns/Observer/Notification.hpp"
60#include "CodePatterns/Observer/ObserverLog.hpp"
61#include "molecule.hpp"
62#include "Shapes/ShapeRegistry.hpp"
63#include "World.hpp"
64#include "WorldTime.hpp"
65
66GLWorldView::GLWorldView(QWidget *parent)
67 : QGLView(parent), Observer("GLWorldView"), worldscene(NULL), changesPresent(false), needsRedraw(false)
68{
69 worldscene = new GLWorldScene(this);
70
71 setOption(QGLView::ObjectPicking, true);
72 setOption(QGLView::CameraNavigation, false);
73 setCameraControlMode(Rotate);
74 defaultEyeSeparation = 4.0;
75
76 createDomainBox();
77 createDreiBein();
78 //changeMaterials(false);
79
80 qRegisterMetaType<atomicNumber_t>("atomicNumber_t");
81
82 connect(this, SIGNAL(ShapeAdded()), worldscene, SLOT(addShape()));
83 connect(this, SIGNAL(ShapeRemoved()), worldscene, SLOT(removeShape()));
84 connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
85 connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
86 connect(worldscene, SIGNAL(hoverChanged(const atom *)), this, SLOT(sceneHoverSignalled(const atom *)));
87 connect(this, SIGNAL(atomInserted(const atomicNumber_t)), worldscene, SLOT(atomInserted(const atomicNumber_t)));
88 connect(this, SIGNAL(atomRemoved(const atomicNumber_t)), worldscene, SLOT(atomRemoved(const atomicNumber_t)));
89 connect(this, SIGNAL(worldSelectionChanged()), worldscene, SLOT(worldSelectionChanged()));
90 connect(this, SIGNAL(moleculeRemoved(const molecule *)), worldscene, SLOT(moleculeRemoved(const molecule *)));
91 //connect(this, SIGNAL(moleculeInserted(const molecule *)), worldscene, SLOT(moleculeInserted(const molecule *)));
92 //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
93 connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
94
95 // sign on to changes in the world
96 World::getInstance().signOn(this);
97 World::getInstance().signOn(this, World::AtomInserted);
98 World::getInstance().signOn(this, World::AtomRemoved);
99 World::getInstance().signOn(this, World::MoleculeInserted);
100 World::getInstance().signOn(this, World::MoleculeRemoved);
101 World::getInstance().signOn(this, World::SelectionChanged);
102 WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
103 AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
104
105 ShapeRegistry::getInstance().signOn(this);
106 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
107 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
108 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
109
110 redrawTimer = new QTimer(this);
111}
112
113GLWorldView::~GLWorldView()
114{
115 QSettings settings;
116 settings.beginGroup("WorldView");
117 settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
118 settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
119 settings.endGroup();
120
121
122 World::getInstance().signOff(this);
123 World::getInstance().signOff(this, World::AtomInserted);
124 World::getInstance().signOff(this, World::AtomRemoved);
125 World::getInstance().signOff(this, World::MoleculeInserted);
126 World::getInstance().signOff(this, World::MoleculeRemoved);
127 World::getInstance().signOff(this, World::SelectionChanged);
128 WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
129 AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
130 ShapeRegistry::getInstance().signOff(this);
131 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
132 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
133 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
134 delete worldscene;
135
136 delete(domainBoxMaterial);
137 for (int i=0;i<3;i++)
138 delete(dreiBeinMaterial[i]);
139}
140
141
142/**
143 * Add some widget specific actions to the toolbar:
144 * - camera rotation/translation mode
145 * - camera fit to domain
146 */
147void GLWorldView::addToolBarActions(QToolBar *toolbar)
148{
149 // camera control mode
150 toolbar->addSeparator();
151 QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
152 connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
153 toolbar->addAction(transAction);
154 QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
155 connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
156 toolbar->addAction(rotAction);
157 QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
158 connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
159 toolbar->addAction(fitAction);
160
161 // stereo mode
162 QToolButton *stereoButton = new QToolButton(toolbar);
163 QMenu *stereoMenu = new QMenu();
164 QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
165 connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
166 stereoMenu->addAction(stereoDisableAction);
167 QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
168 connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
169 stereoMenu->addAction(stereoHardwareAction);
170 QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
171 connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
172 stereoMenu->addAction(stereoLeftRightAction);
173 QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
174 connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
175 stereoMenu->addAction(stereoRightLeftAction);
176 QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
177 connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
178 stereoMenu->addAction(stereoTopBottomAction);
179 QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
180 connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
181 stereoMenu->addAction(stereoBottomTopAction);
182 QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
183 connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
184 stereoMenu->addAction(stereoAnaglyphAction);
185 stereoButton->setMenu(stereoMenu);
186 stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
187 stereoButton->setPopupMode(QToolButton::InstantPopup);
188 toolbar->addWidget(stereoButton);
189
190 // selection mode
191 toolbar->addSeparator();
192 QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
193 connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
194 toolbar->addAction(selAtomAction);
195 QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
196 connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
197 toolbar->addAction(selMolAction);
198
199 // dreiBein/domain enabler
200 toolbar->addSeparator();
201 QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
202 connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
203 toolbar->addAction(seldreiBein);
204 QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
205 connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
206 toolbar->addAction(seldomain);
207}
208
209void GLWorldView::createDomainBox()
210{
211 QSettings settings;
212 settings.beginGroup("WorldView");
213 QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
214 QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
215 QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
216 settings.setValue("domainBoxColorFrame", colorFrame);
217 settings.setValue("domainBoxColorAmbient", colorAmbient);
218 settings.setValue("domainBoxColorDiffuse", colorDiffuse);
219 const bool status = settings.value("domainBoxEnabled").toBool();
220 settings.endGroup();
221
222 domainBoxMaterial = new QGLMaterial;
223 domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
224 domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
225 domainBoxMaterial->setEmittedLight(colorFrame);
226
227
228 QGLMaterial *material = new QGLMaterial;
229 material->setAmbientColor(colorAmbient);
230 material->setDiffuseColor(colorDiffuse);
231
232 QGLBuilder builder;
233 builder << QGL::Faceted;
234 builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
235 meshDomainBox = builder.finalizedSceneNode();
236 QMatrix4x4 mat;
237 mat.translate(0.5f, 0.5f, 0.5f);
238 meshDomainBox->setLocalTransform(mat);
239 meshDomainBox->setMaterial(material);
240
241 setDomainStatus( status );
242}
243
244void GLWorldView::createDreiBein()
245{
246 QSettings settings;
247 settings.beginGroup("WorldView");
248 QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
249 QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
250 QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
251 settings.setValue("dreiBeinColorX", colorX);
252 settings.setValue("dreiBeinColorY", colorY);
253 settings.setValue("dreiBeinColorZ", colorZ);
254 const bool status = settings.value("dreiBeinEnabled").toBool();
255 settings.endGroup();
256
257 // Create 3 color for the 3 axes.
258 dreiBeinMaterial[0] = new QGLMaterial;
259 dreiBeinMaterial[0]->setColor(colorX);
260 dreiBeinMaterial[1] = new QGLMaterial;
261 dreiBeinMaterial[1]->setColor(colorY);
262 dreiBeinMaterial[2] = new QGLMaterial;
263 dreiBeinMaterial[2]->setColor(colorZ);
264
265 // Create the basic meshes (cylinder and cone).
266 QGLBuilder builderCyl;
267 builderCyl << QGLCylinder(.15,.15,1.6,16);
268 QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
269
270 QGLBuilder builderCone;
271 builderCone << QGLCylinder(0,.4,0.4,16);
272 QGLSceneNode *cone = builderCone.finalizedSceneNode();
273 {
274 QMatrix4x4 mat;
275 mat.translate(0.0f, 0.0f, 1.0f);
276 cone->setLocalTransform(mat);
277 }
278
279 // Create a scene node from the 3 axes.
280 meshDreiBein = new QGLSceneNode(this);
281
282 // X-direction
283 QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
284 node->setMaterial(dreiBeinMaterial[0]);
285 node->addNode(cyl);
286 node->setPosition(QVector3D(.8f, 0.f, 0.f));
287 node->addNode(cone);
288 {
289 QMatrix4x4 mat;
290 mat.rotate(90, 0.0f, 1.0f, 0.0f);
291 node->setLocalTransform(mat);
292 }
293
294 // Y-direction
295 node = new QGLSceneNode(meshDreiBein);
296 node->setMaterial(dreiBeinMaterial[1]);
297 node->addNode(cyl);
298 node->addNode(cone);
299 {
300 QMatrix4x4 mat;
301 mat.rotate(-90, 1.0f, 0.0f, 0.0f);
302 node->setLocalTransform(mat);
303 }
304 node->setPosition(QVector3D(0.f, .8f, 0.f));
305
306 // Z-direction
307 node = new QGLSceneNode(meshDreiBein);
308 node->setMaterial(dreiBeinMaterial[2]);
309 node->addNode(cyl);
310 node->addNode(cone);
311 node->setPosition(QVector3D(0.f, 0.f, .8f));
312
313 setdreiBeinStatus( status );
314}
315
316/**
317 * Update operation which can be invoked by the observable (which should be the
318 * change tracker here).
319 */
320void GLWorldView::update(Observable *publisher)
321{
322 emit changed();
323}
324
325/**
326 * The observable can tell when it dies.
327 */
328void GLWorldView::subjectKilled(Observable *publisher) {}
329
330/** Listen to specific changes to the world.
331 *
332 * @param publisher ref to observable.
333 * @param notification type of notification
334 */
335void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
336{
337 if (static_cast<World *>(publisher) == World::getPointer()) {
338 switch (notification->getChannelNo()) {
339 case World::AtomInserted:
340 {
341 const atomicNumber_t _id = World::getInstance().lastChanged<atom>()->getId();
342 #ifdef LOG_OBSERVER
343 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
344 #endif
345 emit atomInserted(_id);
346 break;
347 }
348 case World::AtomRemoved:
349 {
350 const atomicNumber_t _id = World::getInstance().lastChanged<atom>()->getId();
351 #ifdef LOG_OBSERVER
352 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been removed.";
353 #endif
354 emit atomRemoved(_id);
355 break;
356 }
357 case World::SelectionChanged:
358 {
359 #ifdef LOG_OBSERVER
360 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that selection has changed.";
361 #endif
362 emit worldSelectionChanged();
363 break;
364 }
365 case World::MoleculeInserted:
366 {
367 const molecule *_molecule = World::getInstance().lastChanged<molecule>();
368 #ifdef LOG_OBSERVER
369 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_molecule->getId())+" has been removed.";
370 #endif
371 emit moleculeInserted(_molecule);
372 break;
373 }
374 case World::MoleculeRemoved:
375 {
376 const molecule *_molecule = World::getInstance().lastChanged<molecule>();
377 #ifdef LOG_OBSERVER
378 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_molecule->getId())+" has been removed.";
379 #endif
380 emit moleculeRemoved(_molecule);
381 break;
382 }
383 default:
384 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for World.");
385 break;
386 }
387 } else if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
388 switch (notification->getChannelNo()) {
389 case WorldTime::TimeChanged:
390 {
391#ifdef LOG_OBSERVER
392 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
393#endif
394 emit changed();
395 break;
396 }
397 default:
398 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
399 break;
400 }
401} else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
402 switch (notification->getChannelNo()) {
403 case AtomObservable::PositionChanged:
404 {
405 #ifdef LOG_OBSERVER
406 const atom *_atom = dynamic_cast<const atom *>(publisher);
407 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
408 #endif
409 emit changed();
410 break;
411 }
412 default:
413 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for AtomObservable.");
414 break;
415 }
416 } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
417 switch (notification->getChannelNo()) {
418 case ShapeRegistry::ShapeInserted:
419 {
420 emit ShapeAdded();
421 break;
422 }
423 case ShapeRegistry::ShapeRemoved:
424 {
425 emit ShapeRemoved();
426 break;
427 }
428 case ShapeRegistry::SelectionChanged:
429 {
430 worldscene->updateSelectedShapes();
431 break;
432 }
433 default:
434 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
435 break;
436 }
437 } else
438 ASSERT(0, "GLWorldView::recieveNotification() - received notification from unknown source.");
439}
440
441void GLWorldView::checkChanges()
442{
443 updateGL();
444 needsRedraw = false;
445}
446
447void GLWorldView::changeDreiBein()
448{
449 // invert to new status
450 const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
451 setdreiBeinStatus(!status);
452 // realize
453 updateGL();
454 needsRedraw = true;
455}
456
457void GLWorldView::setdreiBeinStatus(const bool status)
458{
459 if (status)
460 meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
461 else
462 meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
463}
464
465void GLWorldView::changeDomain()
466{
467 // invert to new status
468 const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
469 setDomainStatus(!status);
470 // realize
471 updateGL();
472 needsRedraw = true;
473}
474
475void GLWorldView::setDomainStatus(const bool status)
476{
477 if (status)
478 meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
479 else
480 meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
481}
482
483void GLWorldView::sceneChangeSignalled()
484{
485 if (!needsRedraw){
486 redrawTimer->singleShot(0, this, SLOT(checkChanges()));
487 needsRedraw = true;
488 redrawTimer->start();
489 }
490}
491
492void GLWorldView::initializeGL(QGLPainter *painter)
493{
494 worldscene->initialize(this, painter);
495 changesPresent = false;
496}
497
498void GLWorldView::paintGL(QGLPainter *painter)
499{
500 if (changesPresent) {
501 initializeGL(painter);
502 changesPresent = false;
503 }
504
505 QVector3D cameraDir = camera()->center() - camera()->eye();
506 cameraDir.normalize();
507 QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
508 worldscene->draw(painter, cameraPlane);
509
510 drawDreiBein(painter);
511
512 // Domain box has to be last because of its transparency.
513 drawDomainBox(painter);
514}
515
516void GLWorldView::keyPressEvent(QKeyEvent *e)
517{
518 if (e->key() == Qt::Key_Tab) {
519 // The Tab key turns the ShowPicking option on and off,
520 // which helps show what the pick buffer looks like.
521 setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
522 updateGL();
523 }
524 QGLView::keyPressEvent(e);
525}
526
527void GLWorldView::changeSignalled()
528{
529 changesPresent = true;
530}
531
532
533/**
534 * Set the current camera control mode.
535 */
536void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
537{
538 cameraControlMode = mode;
539}
540
541void GLWorldView::setCameraControlModeRotation()
542{
543 setCameraControlMode(Rotate);
544}
545
546void GLWorldView::setCameraControlModeTranslation()
547{
548 setCameraControlMode(Translate);
549}
550
551/**
552 * Returns the current camera control mode.
553 * This needs to be invertable (rotation - translation), if the shift key is pressed.
554 */
555GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
556{
557 if (inverted){
558 if (cameraControlMode == Rotate)
559 return Translate;
560 if (cameraControlMode == Translate)
561 return Rotate;
562 return Rotate;
563 }else
564 return cameraControlMode;
565}
566
567/**
568 * Set the camera so it can oversee the whole domain.
569 */
570void GLWorldView::fitCameraToDomain()
571{
572 // Move the camera focus point to the center of the domain box.
573 Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
574 camera()->setCenter(QVector3D(v[0], v[1], v[2]));
575
576 // Guess some eye distance.
577 double dist = v.Norm() * 3;
578 camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
579 camera()->setUpVector(QVector3D(0, 1, 0));
580}
581
582void GLWorldView::setCameraStereoModeDisable()
583{
584 setStereoType(QGLView::Hardware);
585 camera()->setEyeSeparation(0.0);
586 updateGL();
587}
588
589void GLWorldView::setCameraStereoModeHardware()
590{
591 setStereoType(QGLView::Hardware);
592 camera()->setEyeSeparation(defaultEyeSeparation);
593 updateGL();
594}
595
596void GLWorldView::setCameraStereoModeLeftRight()
597{
598 setStereoType(QGLView::LeftRight);
599 camera()->setEyeSeparation(defaultEyeSeparation);
600 updateGL();
601}
602
603void GLWorldView::setCameraStereoModeRightLeft()
604{
605 setStereoType(QGLView::RightLeft);
606 camera()->setEyeSeparation(defaultEyeSeparation);
607 updateGL();
608}
609
610void GLWorldView::setCameraStereoModeTopBottom()
611{
612 setStereoType(QGLView::TopBottom);
613 camera()->setEyeSeparation(defaultEyeSeparation);
614 updateGL();
615}
616
617void GLWorldView::setCameraStereoModeBottomTop()
618{
619 setStereoType(QGLView::BottomTop);
620 camera()->setEyeSeparation(defaultEyeSeparation);
621 updateGL();
622}
623
624void GLWorldView::setCameraStereoModeAnaglyph()
625{
626 setStereoType(QGLView::RedCyanAnaglyph);
627 camera()->setEyeSeparation(defaultEyeSeparation);
628 updateGL();
629}
630
631void GLWorldView::mousePressEvent(QMouseEvent *event)
632{
633 QGLView::mousePressEvent(event);
634
635 // Reset the saved mouse position.
636 lastMousePos = event->posF();
637}
638
639/**
640 * Handle a mouse move event.
641 * This is used to control the camera (rotation and translation) when the left button is being pressed.
642 */
643void GLWorldView::mouseMoveEvent(QMouseEvent *event)
644{
645 if (event->buttons() & Qt::LeftButton){
646 // Find the mouse distance since the last event.
647 QPointF d = event->posF() - lastMousePos;
648 lastMousePos = event->posF();
649
650 // Rotate or translate? (inverted by shift key)
651 CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
652
653 if (mode == Rotate){
654 // Rotate the camera.
655 d *= 0.3;
656 camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
657 }else if (mode == Translate){
658 // Translate the camera.
659 d *= 0.02;
660 camera()->translateCenter(- d.x(), d.y(), 0);
661 camera()->translateEye(- d.x(), d.y(), 0);
662 }
663 }else{
664 // Without this Qt would not test for hover events (i.e. mouse over an atom).
665 QGLView::mouseMoveEvent(event);
666 }
667}
668
669/**
670 * When the mouse wheel is used, zoom in or out.
671 */
672void GLWorldView::wheelEvent(QWheelEvent *event)
673{
674 // Find the distance between the eye and focus point.
675 QVector3D d = camera()->eye() - camera()->center();
676
677 // Scale the distance.
678 if (event->delta() < 0)
679 d *= 1.2;
680 else if (event->delta() > 0)
681 d /= 1.2;
682
683 // Set new eye position.
684 camera()->setEye(camera()->center() + d);
685}
686
687/**
688 * Draw a transparent cube representing the domain.
689 */
690void GLWorldView::drawDomainBox(QGLPainter *painter) const
691{
692 // Apply the domain matrix.
693 RealSpaceMatrix m = World::getInstance().getDomain().getM();
694 painter->modelViewMatrix().push();
695 painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
696 m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
697 m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
698 0.0, 0.0, 0.0, 1.0);
699
700 // Draw the transparent cube.
701 painter->setStandardEffect(QGL::LitMaterial);
702 glCullFace(GL_BACK);
703 glEnable(GL_CULL_FACE);
704 glEnable(GL_BLEND);
705 glDepthMask(0);
706 //glDisable(GL_DEPTH_TEST);
707 meshDomainBox->draw(painter);
708 //glEnable(GL_DEPTH_TEST);
709 glDepthMask(1);
710 glDisable(GL_BLEND);
711 glDisable(GL_CULL_FACE);
712
713 // Draw the outlines (if we have drawn the box itself)
714 if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
715 painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
716 //glEnable(GL_LINE_SMOOTH);
717 QVector3DArray array;
718 array.append(0, 0, 0); array.append(1, 0, 0);
719 array.append(1, 0, 0); array.append(1, 1, 0);
720 array.append(1, 1, 0); array.append(0, 1, 0);
721 array.append(0, 1, 0); array.append(0, 0, 0);
722
723 array.append(0, 0, 1); array.append(1, 0, 1);
724 array.append(1, 0, 1); array.append(1, 1, 1);
725 array.append(1, 1, 1); array.append(0, 1, 1);
726 array.append(0, 1, 1); array.append(0, 0, 1);
727
728 array.append(0, 0, 0); array.append(0, 0, 1);
729 array.append(1, 0, 0); array.append(1, 0, 1);
730 array.append(0, 1, 0); array.append(0, 1, 1);
731 array.append(1, 1, 0); array.append(1, 1, 1);
732 painter->clearAttributes();
733 painter->setVertexAttribute(QGL::Position, array);
734 painter->draw(QGL::Lines, 24);
735 }
736
737 painter->modelViewMatrix().pop();
738}
739
740void GLWorldView::drawDreiBein(QGLPainter *painter)
741{
742 painter->modelViewMatrix().push();
743 painter->modelViewMatrix().translate(camera()->center());
744 painter->setStandardEffect(QGL::LitMaterial);
745 painter->setFaceMaterial(QGL::FrontFaces, NULL);
746 meshDreiBein->draw(painter);
747 painter->modelViewMatrix().pop();
748}
749
750void GLWorldView::sceneHoverSignalled(const atom *_atom)
751{
752 emit hoverChanged(_atom);
753}
754
755
756//#include <GL/glu.h>
757//#include <QtGui/qslider.h>
758//#include <QtGui/qevent.h>
759//
760//#include "ui_dialoglight.h"
761//
762//#include "CodePatterns/MemDebug.hpp"
763//
764//#include <iostream>
765//#include <boost/shared_ptr.hpp>
766//
767//#include "LinearAlgebra/Line.hpp"
768//#include "Atom/atom.hpp"
769//#include "Bond/bond.hpp"
770//#include "Element/element.hpp"
771//#include "molecule.hpp"
772//#include "Element/periodentafel.hpp"
773//#include "World.hpp"
774//
775//#if defined(Q_CC_MSVC)
776//#pragma warning(disable:4305) // init: truncation from const double to float
777//#endif
778//
779//
780//GLMoleculeView::GLMoleculeView(QWidget *parent) :
781// QGLWidget(parent), Observer("GLMoleculeView"), X(Vector(1,0,0)), Y(Vector(0,1,0)), Z(Vector(0,0,1))
782//{
783// xRot = yRot = zRot = 0.0; // default object rotation
784// scale = 5.; // default object scale
785// object = 0;
786// LightPosition[0] = 0.0f;
787// LightPosition[1] = 2.0f;
788// LightPosition[2] = 2.0f;
789// LightPosition[3] = 0.0f;
790// LightDiffuse[0] = 0.5f;
791// LightDiffuse[1] = 0.5f;
792// LightDiffuse[2] = 0.5f;
793// LightDiffuse[3] = 0.0f;
794// LightAmbient[0] = 0.0f;
795// LightAmbient[1] = 0.0f;
796// LightAmbient[2] = 0.0f;
797// LightAmbient[3] = 0.0f;
798//
799// SelectionColor[0] = 0;
800// SelectionColor[1] = 128;
801// SelectionColor[2] = 128;
802//
803// MultiViewEnabled = true;
804//
805// isSignaller = false;
806//
807// World::getInstance().signOn(this);
808//}
809//
810///** Destructor of GLMoleculeView.
811// * Free's the CallList.
812// */
813//GLMoleculeView::~GLMoleculeView()
814//{
815// makeCurrent();
816// glDeleteLists( object, 1 );
817//
818// World::getInstance().signOff(this);
819//}
820//
821///** Paints the conents of the OpenGL window.
822// * Clears the GL buffers, enables lighting and depth.
823// * Window is either quartered (if GLMoleculeView::MultiViewEnabled) and xy, xz, yz planar views
824// * are added. Uses the CallList, constructed during InitializeGL().
825// */
826//void GLMoleculeView::paintGL()
827//{
828// Vector spot;
829//
830// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
831// glShadeModel(GL_SMOOTH); // Enable Smooth Shading
832// glEnable(GL_LIGHTING); // Enable Light One
833// glEnable(GL_DEPTH_TEST); // Enables Depth Testing
834// glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
835// glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
836//
837// // 3d viewport
838// if (MultiViewEnabled)
839// glViewport( 0, 0, (GLint)width/2, (GLint)height/2 );
840// else
841// glViewport( 0, 0, (GLint)width, (GLint)height );
842// glMatrixMode( GL_PROJECTION );
843// glLoadIdentity();
844// glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 50.0 );
845// glMatrixMode( GL_MODELVIEW );
846// glLoadIdentity();
847//
848// // calculate point of view and direction
849// glTranslated(position[0],position[1],position[2]);
850// glTranslated(0.0, 0.0, -scale);
851// glRotated(xRot, 1.0, 0.0, 0.0);
852// glRotated(yRot, 0.0, 1.0, 0.0);
853// glRotated(zRot, 0.0, 0.0, 1.0);
854//
855// // render scene
856// glCallList(object);
857//
858// // enable light
859// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
860// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
861// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
862// glEnable(GL_LIGHT1); // Enable Light One
863//
864// if (MultiViewEnabled) {
865// // xy view port
866// glViewport( (GLint)width/2, 0, (GLint)width/2, (GLint)height/2 );
867// glMatrixMode( GL_PROJECTION );
868// glLoadIdentity();
869// glScalef(1./scale, 1./scale,1./scale);
870// glOrtho(0, width/2, 0, height/2, 0,0);
871// glMatrixMode( GL_MODELVIEW );
872// glLoadIdentity();
873//
874// // calculate point of view and direction
875// view = position;
876// spot = Vector(0.,0.,scale);
877// top = Vector(0.,1.,0.);
878// gluLookAt(
879// spot[0], spot[1], spot[2],
880// view[0], view[1], view[2],
881// top[0], top[1], top[2]);
882//
883// // enable light
884// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
885// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
886// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
887// glEnable(GL_LIGHT1); // Enable Light One
888//
889// // render scene
890// glCallList(object);
891//
892// // xz viewport
893// glViewport( 0, (GLint)height/2, (GLint)width/2, (GLint)height/2 );
894// glMatrixMode( GL_PROJECTION );
895// glLoadIdentity();
896// glScalef(1./scale, 1./scale,1./scale);
897// glOrtho(0, width/2, 0, height/2, 0,0);
898// glMatrixMode( GL_MODELVIEW );
899// glLoadIdentity();
900//
901// // calculate point of view and direction
902// view = position;
903// spot = Vector(0.,scale,0.);
904// top = Vector(1.,0.,0.);
905// gluLookAt(
906// spot[0], spot[1], spot[2],
907// view[0], view[1], view[2],
908// top[0], top[1], top[2]);
909//
910// // enable light
911// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
912// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
913// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
914// glEnable(GL_LIGHT1); // Enable Light One
915//
916// // render scene
917// glCallList(object);
918//
919// //yz viewport
920// glViewport( (GLint)width/2, (GLint)height/2, (GLint)width/2, (GLint)height/2 );
921// glMatrixMode( GL_PROJECTION );
922// glLoadIdentity();
923// glScalef(1./scale, 1./scale,1./scale);
924// glOrtho(0, width/2, 0, height/2, 0,0);
925// glMatrixMode( GL_MODELVIEW );
926// glLoadIdentity();
927//
928// // calculate point of view and direction
929// view= position;
930// spot = Vector(scale,0.,0.);
931// top = Vector(0.,1.,0.);
932// gluLookAt(
933// spot[0], spot[1], spot[2],
934// view[0], view[1], view[2],
935// top[0], top[1], top[2]);
936//
937// // enable light
938// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
939// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
940// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
941// glEnable(GL_LIGHT1); // Enable Light One
942//
943// // render scene
944// glCallList(object);
945// }
946// //CoordinatesBar->setText( QString ("X: %1, Y: %2, Z: %3").arg(position[0]).arg(position[1]).arg(position[2]) );
947//}
948//
949////void polarView{GLdouble distance, GLdouble twist,
950//// GLdouble elevation, GLdouble azimuth)
951////{
952//// glTranslated(0.0, 0.0, -distance);
953//// glRotated(-twist, 0.0, 0.0, 1.0);
954//// glRotated(-elevation, 1.0, 0.0, 0.0);
955//// glRotated(azimuth, 0.0, 0.0, 1.0);
956////}
957//
958///** Make a sphere.
959// * \param x position
960// * \param radius radius
961// * \param color[3] color rgb values
962// */
963//void GLMoleculeView::makeSphere(const Vector &x, double radius, const unsigned char color[3])
964//{
965// float blueMaterial[] = { 255./(float)color[0], 255./(float)color[1], 255./(float)color[2], 1 }; // need to recast from [0,255] with integers into [0,1] with floats
966// GLUquadricObj* q = gluNewQuadric ();
967// gluQuadricOrientation(q, GLU_OUTSIDE);
968//
969// std::cout << "Setting sphere at " << x << " with color r"
970// << (int)color[0] << ",g" << (int)color[1] << ",b" << (int)color[2] << "." << endl;
971//
972// glPushMatrix();
973// glTranslatef( x[0], x[1], x[2]);
974//// glRotatef( xRot, 1.0, 0.0, 0.0);
975//// glRotatef( yRot, 0.0, 1.0, 0.0);
976//// glRotatef( zRot, 0.0, 0.0, 1.0);
977// glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blueMaterial);
978// gluSphere (q, (GLdouble)radius, 10, 10);
979// glPopMatrix();
980//}
981//
982///** Make a cylinder.
983// * \param x origin
984// * \param y direction
985// * \param radius thickness
986// * \param height length
987// * \color[3] color rgb values
988// */
989//void GLMoleculeView::makeCylinder(const Vector &x, const Vector &y, double radius, double height, const unsigned char color[3])
990//{
991// float blueMaterial[] = { 255./(float)color[0], 255./(float)color[1], 255./(float)color[2], 1 };
992// GLUquadricObj* q = gluNewQuadric ();
993// gluQuadricOrientation(q, GLU_OUTSIDE);
994// Vector a,b;
995// Vector OtherAxis;
996// double alpha;
997// a = x - y;
998// // construct rotation axis
999// b = a;
1000// b.VectorProduct(Z);
1001// Line axis(zeroVec, b);
1002// // calculate rotation angle
1003// alpha = a.Angle(Z);
1004// // construct other axis to check right-hand rule
1005// OtherAxis = b;
1006// OtherAxis.VectorProduct(Z);
1007// // assure right-hand rule for the rotation
1008// if (a.ScalarProduct(OtherAxis) < MYEPSILON)
1009// alpha = M_PI-alpha;
1010// // check
1011// Vector a_rotated = axis.rotateVector(a, alpha);
1012// std::cout << "Setting cylinder from "// << x << " to " << y
1013// << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively, "
1014// << " with color r"
1015// << (int)color[0] << ",g" << (int)color[1] << ",b" << (int)color[2] << "." << endl;
1016//
1017// glPushMatrix();
1018// glTranslatef( x[0], x[1], x[2]);
1019// glRotatef( alpha/M_PI*180., b[0], b[1], b[2]);
1020// glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blueMaterial);
1021// gluCylinder (q, (GLdouble)radius, (GLdouble)radius, (GLdouble)height, 10, 10);
1022// glPopMatrix();
1023//}
1024//
1025///** Defines the display CallList.
1026// * Goes through all molecules and their atoms and adds spheres for atoms and cylinders
1027// * for bonds. Heeds GLMoleculeView::SelectedAtom and GLMoleculeView::SelectedMolecule.
1028// */
1029//void GLMoleculeView::initializeGL()
1030//{
1031// double x[3] = {-1, 0, -10};
1032// unsigned char white[3] = {255,255,255};
1033// Vector Position, OtherPosition;
1034// QSize window = size();
1035// width = window.width();
1036// height = window.height();
1037// std::cout << "Setting width to " << width << " and height to " << height << std::endl;
1038// GLfloat shininess[] = { 0.0 };
1039// GLfloat specular[] = { 0, 0, 0, 1 };
1040// glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Let OpenGL clear to black
1041// object = glGenLists(1);
1042// glNewList( object, GL_COMPILE );
1043// glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
1044// glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
1045//
1046// const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
1047//
1048// if (molecules.size() > 0) {
1049// for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
1050// Runner != molecules.end();
1051// Runner++) {
1052// for (molecule::const_iterator atomiter = (*Runner)->begin();
1053// atomiter != (*Runner)->end();
1054// ++atomiter) {
1055// // create atom
1056// const element *ptr = (*atomiter)->getType();
1057// boost::shared_ptr<Vector> MolCenter((*Runner)->DetermineCenterOfGravity());
1058// Position = (*atomiter)->getPosition() - *MolCenter;
1059// const unsigned char* color = NULL;
1060// if ((World::getInstance().isSelected(*atomiter)) || (World::getInstance().isSelected((*Runner))))
1061// color = SelectionColor;
1062// else
1063// color = ptr->getColor();
1064// makeSphere(Position, ptr->getVanDerWaalsRadius()*0.25, color);
1065//
1066// // create bonds
1067// const BondList &bonds = (*atomiter)->getListOfBonds();
1068// for (BondList::const_iterator bonditer = bonds.begin();
1069// bonditer != bonds.end();
1070// ++bonditer) {
1071// if ((*bonditer)->leftatom->getId() == (*atomiter)->getId()) {
1072// Position = (*bonditer)->leftatom->getPosition() - *MolCenter;
1073// OtherPosition = (*bonditer)->rightatom->getPosition() - *MolCenter;
1074// const double distance = sqrt(Position.DistanceSquared(OtherPosition))/2.;
1075// const unsigned char *color1 = (*bonditer)->leftatom->getType()->getColor();
1076// const unsigned char *color2 = (*bonditer)->rightatom->getType()->getColor();
1077// makeCylinder(Position, OtherPosition, 0.1, distance, color1);
1078// makeCylinder(OtherPosition, Position, 0.1, distance, color2);
1079// }
1080// }
1081// }
1082// }
1083// } else {
1084// makeSphere( x,1, white);
1085// }
1086// glEndList();
1087//}
1088//
1089//
1090///* ================================== SLOTS ============================== */
1091//
1092///** Initializes some public variables.
1093// * \param *ptr pointer to QLabel statusbar
1094// */
1095//void GLMoleculeView::init(QLabel *ptr)
1096//{
1097// StatusBar = ptr;
1098//}
1099//
1100///** Initializes the viewport statusbar.
1101// * \param *ptr pointer to QLabel for showing view pointcoordinates.
1102// */
1103//void GLMoleculeView::initCoordinates(QLabel *ptr)
1104//{
1105// CoordinatesBar = ptr;
1106//}
1107//
1108///** Slot to be called when to initialize GLMoleculeView::MolData.
1109// */
1110//void GLMoleculeView::createView( )
1111//{
1112// initializeGL();
1113// updateGL();
1114//}
1115//
1116///** Slot of window is resized.
1117// * Copies new width and height to GLMoleculeView::width and GLMoleculeView::height and calls updateGL().
1118// * \param w new width of window
1119// * \param h new height of window
1120// */
1121//void GLMoleculeView::resizeGL( int w, int h )
1122//{
1123// width = w;
1124// height = h;
1125// updateGL();
1126//}
1127//
1128///** Sets x rotation angle.
1129// * sets GLMoleculeView::xRot and calls updateGL().
1130// * \param degrees new rotation angle in degrees
1131// */
1132//void GLMoleculeView::setXRotation( int degrees )
1133//{
1134// xRot = (GLfloat)(degrees % 360);
1135// updateGL();
1136//}
1137//
1138//
1139///** Sets y rotation angle.
1140// * sets GLMoleculeView::yRot and calls updateGL().
1141// * \param degrees new rotation angle in degrees
1142// */
1143//void GLMoleculeView::setYRotation( int degrees )
1144//{
1145// yRot = (GLfloat)(degrees % 360);
1146// updateGL();
1147//}
1148//
1149//
1150///** Sets z rotation angle.
1151// * sets GLMoleculeView::zRot and calls updateGL().
1152// * \param degrees new rotation angle in degrees
1153// */
1154//void GLMoleculeView::setZRotation( int degrees )
1155//{
1156// zRot = (GLfloat)(degrees % 360);
1157// updateGL();
1158//}
1159//
1160///** Sets the scale of the scene.
1161// * sets GLMoleculeView::scale and calls updateGL().
1162// * \param distance distance divided by 100 is the new scale
1163// */
1164//void GLMoleculeView::setScale( int distance )
1165//{
1166// scale = (GLfloat)(distance / 100.);
1167// updateGL();
1168//}
1169//
1170///** Update the ambient light.
1171// * \param light[4] light strength per axis and position (w)
1172// */
1173//void GLMoleculeView::setLightAmbient( int *light )
1174//{
1175// for(int i=0;i<4;i++)
1176// LightAmbient[i] = light[i];
1177// updateGL();
1178//}
1179//
1180///** Update the diffuse light.
1181// * \param light[4] light strength per axis and position (w)
1182// */
1183//void GLMoleculeView::setLightDiffuse( int *light )
1184//{
1185// for(int i=0;i<4;i++)
1186// LightDiffuse[i] = light[i];
1187// updateGL();
1188//}
1189//
1190///** Update the position of light.
1191// * \param light[4] light strength per axis and position (w)
1192// */
1193//void GLMoleculeView::setLightPosition( int *light )
1194//{
1195// for(int i=0;i<4;i++)
1196// LightPosition[i] = light[i];
1197// updateGL();
1198//}
1199//
1200///** Toggles the boolean GLMoleculeView::MultiViewEnabled.
1201// * Flips the boolean and calls updateGL().
1202// */
1203//void GLMoleculeView::toggleMultiViewEnabled ( )
1204//{
1205// MultiViewEnabled = !MultiViewEnabled;
1206// cout << "Setting MultiView to " << MultiViewEnabled << "." << endl;
1207// updateGL();
1208//}
1209//
1210///** Launch a dialog to configure the lights.
1211// */
1212//void GLMoleculeView::createDialogLight()
1213//{
1214//// Ui_DialogLight *Lights = new Ui_DialogLight();
1215//// if (Lights == NULL)
1216//// return;
1217//// // Set up the dynamic dialog here
1218//// QLineEdit *Field = NULL;
1219//// Field = Lights->findChild<QLineEdit *>("LightPositionX");
1220//// if (Field) Field->setText( QString("%1").arg(LightPosition[0]) );
1221//// Field = Lights->findChild<QLineEdit *>("LightPositionY");
1222//// if (Field) Field->setText( QString("%1").arg(LightPosition[1]) );
1223//// Field = Lights->findChild<QLineEdit *>("LightPositionZ");
1224//// if (Field) Field->setText( QString("%1").arg(LightPosition[2]) );
1225//// Field = Lights->findChild<QLineEdit *>("LightPositionW");
1226//// if (Field) Field->setText( QString("%1").arg(LightPosition[3]) );
1227////
1228//// Field = Lights->findChild<QLineEdit *>("LightDiffuseX");
1229//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[0]) );
1230//// Field = Lights->findChild<QLineEdit *>("LightDiffuseY");
1231//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[1]) );
1232//// Field = Lights->findChild<QLineEdit *>("LightDiffuseZ");
1233//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[2]) );
1234//// Field = Lights->findChild<QLineEdit *>("LightDiffuseW");
1235//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[3]) );
1236////
1237//// Field = Lights->findChild<QLineEdit *>("LightAmbientX");
1238//// if (Field) Field->setText( QString("%1").arg(LightAmbient[0]) );
1239//// Field = Lights->findChild<QLineEdit *>("LightAmbientY");
1240//// if (Field) Field->setText( QString("%1").arg(LightAmbient[1]) );
1241//// Field = Lights->findChild<QLineEdit *>("LightAmbientZ");
1242//// if (Field) Field->setText( QString("%1").arg(LightAmbient[2]) );
1243//// Field = Lights->findChild<QLineEdit *>("LightAmbientW");
1244//// if (Field) Field->setText( QString("%1").arg(LightAmbient[3]) );
1245////
1246//// if ( Lights->exec() ) {
1247//// //cout << "User accepted.\n";
1248//// // The user accepted, act accordingly
1249//// Field = Lights->findChild<QLineEdit *>("LightPositionX");
1250//// if (Field) LightPosition[0] = Field->text().toDouble();
1251//// Field = Lights->findChild<QLineEdit *>("LightPositionY");
1252//// if (Field) LightPosition[1] = Field->text().toDouble();
1253//// Field = Lights->findChild<QLineEdit *>("LightPositionZ");
1254//// if (Field) LightPosition[2] = Field->text().toDouble();
1255//// Field = Lights->findChild<QLineEdit *>("LightPositionW");
1256//// if (Field) LightPosition[3] = Field->text().toDouble();
1257////
1258//// Field = Lights->findChild<QLineEdit *>("LightDiffuseX");
1259//// if (Field) LightDiffuse[0] = Field->text().toDouble();
1260//// Field = Lights->findChild<QLineEdit *>("LightDiffuseY");
1261//// if (Field) LightDiffuse[1] = Field->text().toDouble();
1262//// Field = Lights->findChild<QLineEdit *>("LightDiffuseZ");
1263//// if (Field) LightDiffuse[2] = Field->text().toDouble();
1264//// Field = Lights->findChild<QLineEdit *>("LightDiffuseW");
1265//// if (Field) LightDiffuse[3] = Field->text().toDouble();
1266////
1267//// Field = Lights->findChild<QLineEdit *>("LightAmbientX");
1268//// if (Field) LightAmbient[0] = Field->text().toDouble();
1269//// Field = Lights->findChild<QLineEdit *>("LightAmbientY");
1270//// if (Field) LightAmbient[1] = Field->text().toDouble();
1271//// Field = Lights->findChild<QLineEdit *>("LightAmbientZ");
1272//// if (Field) LightAmbient[2] = Field->text().toDouble();
1273//// Field = Lights->findChild<QLineEdit *>("LightAmbientW");
1274//// if (Field) LightAmbient[3] = Field->text().toDouble();
1275//// updateGL();
1276//// } else {
1277//// //cout << "User reclined.\n";
1278//// }
1279//// delete(Lights);
1280//}
1281//
1282///** Slot for event of pressed mouse button.
1283// * Switch discerns between buttons and stores position of event in GLMoleculeView::LeftButtonPos,
1284// * GLMoleculeView::MiddleButtonPos or GLMoleculeView::RightButtonPos.
1285// * \param *event structure containing information of the event
1286// */
1287//void GLMoleculeView::mousePressEvent(QMouseEvent *event)
1288//{
1289// std::cout << "MousePressEvent." << endl;
1290// QPoint *pos = NULL;
1291// switch (event->button()) { // get the right array
1292// case Qt::LeftButton:
1293// pos = &LeftButtonPos;
1294// std::cout << "Left Button" << endl;
1295// break;
1296// case Qt::MidButton:
1297// pos = &MiddleButtonPos;
1298// std::cout << "Middle Button" << endl;
1299// break;
1300// case Qt::RightButton:
1301// pos = &RightButtonPos;
1302// std::cout << "Right Button" << endl;
1303// break;
1304// default:
1305// break;
1306// }
1307// if (pos) { // store the position
1308// pos->setX(event->pos().x());
1309// pos->setY(event->pos().y());
1310// std::cout << "Stored src position is (" << pos->x() << "," << pos->y() << ")." << endl;
1311// } else {
1312// std::cout << "pos is NULL." << endl;
1313// }
1314//}
1315//
1316///** Slot for event of pressed mouse button.
1317// * Switch discerns between buttons:
1318// * -# Left Button: Rotates the view of the GLMoleculeView, relative to GLMoleculeView::LeftButtonPos.
1319// * -# Middle Button: nothing
1320// * -# Right Button: Shifts the selected molecule or atom, relative to GLMoleculeView::RightButtonPos.
1321// * \param *event structure containing information of the event
1322// */
1323//void GLMoleculeView::mouseReleaseEvent(QMouseEvent *event)
1324//{
1325// std::cout << "MouseReleaseEvent." << endl;
1326// QPoint *srcpos = NULL;
1327// QPoint destpos = event->pos();
1328// int Width = (MultiViewEnabled) ? width/2 : width;
1329// int Height = (MultiViewEnabled) ? height/2 : height;
1330// std::cout << "Received dest position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1331// switch (event->button()) { // get the right array
1332// case Qt::LeftButton: // LeftButton rotates the view
1333// srcpos = &LeftButtonPos;
1334// std::cout << "Left Button" << endl;
1335// if (srcpos) { // subtract the position and act
1336// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1337// destpos -= *srcpos;
1338// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1339// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1340//
1341// int pos = (int)floor((double)srcpos->x()/(double)Width) + ((int)floor((double)srcpos->y()/(double)Height))*2;
1342// if ((MultiViewEnabled) && (pos != 2)) { // means four regions, and we are in a shifting one
1343// // switch between three regions
1344// // decide into which of the four screens the initial click has been made
1345// std::cout << "Position is " << pos << "." << endl;
1346// switch(pos) {
1347// case 0: // lower left = xz
1348// position[0] += -destpos.y()/100.;
1349// position[2] += destpos.x()/100.;
1350// break;
1351// case 1: // lower right = yz
1352// position[1] += -destpos.y()/100.;
1353// position[2] += -destpos.x()/100.;
1354// break;
1355// case 2: // upper left = projected
1356// std::cout << "This is impossible: Shifting in the projected region, we should rotate!." << endl;
1357// break;
1358// case 3: // upper right = xy
1359// position[0] += destpos.x()/100.;
1360// position[1] += -destpos.y()/100.;
1361// break;
1362// default:
1363// std::cout << "click was not in any of the four regions." << endl;
1364// break;
1365// }
1366// updateGL();
1367// } else { // we are in rotation region
1368// QWidget *Parent = parentWidget();
1369// QSlider *sliderX = Parent->findChild<QSlider *>("sliderX");
1370// QSlider *sliderY = Parent->findChild<QSlider *>("sliderY");
1371// std::cout << sliderX << " and " << sliderY << endl;
1372// if (sliderX) {
1373// int xrange = sliderX->maximum() - sliderX->minimum();
1374// double xValue = ((destpos.x() + Width) % Width);
1375// xValue *= (double)xrange/(double)Width;
1376// xValue += sliderX->value();
1377// int xvalue = (int) xValue % xrange;
1378// std::cout << "Setting x to " << xvalue << " within range " << xrange << "." << endl;
1379// setXRotation(xvalue);
1380// sliderX->setValue(xvalue);
1381// } else {
1382// std::cout << "sliderX is NULL." << endl;
1383// }
1384// if (sliderY) {
1385// int yrange = sliderY->maximum() - sliderY->minimum();
1386// double yValue = ((destpos.y() + Height) % Height);
1387// yValue *= (double)yrange/(double)Height;
1388// yValue += sliderY->value();
1389// int yvalue = (int) yValue % yrange;
1390// std::cout << "Setting y to " << yvalue << " within range " << yrange << "." << endl;
1391// setYRotation(yvalue);
1392// sliderY->setValue(yvalue);
1393// } else {
1394// std::cout << "sliderY is NULL." << endl;
1395// }
1396// }
1397// } else {
1398// std::cout << "srcpos is NULL." << endl;
1399// }
1400// break;
1401//
1402// case Qt::MidButton: // MiddleButton has no function so far
1403// srcpos = &MiddleButtonPos;
1404// std::cout << "Middle Button" << endl;
1405// if (srcpos) { // subtract the position and act
1406// QWidget *Parent = parentWidget();
1407// QSlider *sliderZ = Parent->findChild<QSlider *>("sliderZ");
1408// QSlider *sliderScale = Parent->findChild<QSlider *>("sliderScale");
1409// std::cout << sliderZ << " and " << sliderScale << endl;
1410// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1411// destpos -= *srcpos;
1412// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1413// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1414// if (sliderZ) {
1415// int xrange = sliderZ->maximum() - sliderZ->minimum();
1416// double xValue = ((destpos.x() + Width) % Width);
1417// xValue *= (double)xrange/(double)Width;
1418// xValue += sliderZ->value();
1419// int xvalue = (int) xValue % xrange;
1420// std::cout << "Setting x to " << xvalue << " within range " << xrange << "." << endl;
1421// setZRotation(xvalue);
1422// sliderZ->setValue(xvalue);
1423// } else {
1424// std::cout << "sliderZ is NULL." << endl;
1425// }
1426// if (sliderScale) {
1427// int yrange = sliderScale->maximum() - sliderScale->minimum();
1428// double yValue = ((destpos.y() + Height) % Height);
1429// yValue *= (double)yrange/(double)Height;
1430// yValue += sliderScale->value();
1431// int yvalue = (int) yValue % yrange;
1432// std::cout << "Setting y to " << yvalue << " within range " << yrange << "." << endl;
1433// setScale(yvalue);
1434// sliderScale->setValue(yvalue);
1435// } else {
1436// std::cout << "sliderScale is NULL." << endl;
1437// }
1438// } else {
1439// std::cout << "srcpos is NULL." << endl;
1440// }
1441// break;
1442// break;
1443//
1444// case Qt::RightButton: // RightButton moves eitstdher the selected molecule or atom
1445// srcpos = &RightButtonPos;
1446// std::cout << "Right Button" << endl;
1447// if (srcpos) { // subtract the position and act
1448// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1449// destpos -= *srcpos;
1450// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1451// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1452// if (MultiViewEnabled) {
1453// // which vector to change
1454// Vector SelectedPosition;
1455// const std::vector<atom*> &SelectedAtoms = World::getInstance().getSelectedAtoms();
1456// const std::vector<molecule*> &SelectedMolecules = World::getInstance().getSelectedMolecules();
1457// if (SelectedMolecules.size()) {
1458// if (SelectedAtoms.size())
1459// SelectedPosition = (*SelectedAtoms.begin())->getPosition();
1460// else
1461// SelectedPosition = (*(*SelectedMolecules.begin())->begin())->getPosition();
1462// }
1463// // decide into which of the four screens the initial click has been made
1464// int pos = (int)floor((double)srcpos->x()/(double)Width) + ((int)floor((double)srcpos->y()/(double)Height))*2;
1465// if (!SelectedPosition.IsZero()) {
1466// std::cout << "Position is " << pos << "." << endl;
1467// switch(pos) {
1468// case 0: // lower left = xz
1469// SelectedPosition[0] += -destpos.y()/100.;
1470// SelectedPosition[2] += destpos.x()/100.;
1471// break;
1472// case 1: // lower right = yz
1473// SelectedPosition[1] += -destpos.y()/100.;
1474// SelectedPosition[2] += -destpos.x()/100.;
1475// break;
1476// case 2: // upper left = projected
1477// SelectedPosition[0] += destpos.x()/100.;
1478// SelectedPosition[1] += destpos.y()/100.;
1479// SelectedPosition[2] += destpos.y()/100.;
1480// break;
1481// case 3: // upper right = xy
1482// SelectedPosition[0] += destpos.x()/100.;
1483// SelectedPosition[1] += -destpos.y()/100.;
1484// break;
1485// default:
1486// std::cout << "click was not in any of the four regions." << endl;
1487// break;
1488// }
1489// } else {
1490// std::cout << "Nothing selected." << endl;
1491// }
1492// // update Tables
1493// if (SelectedMolecules.size()) {
1494// isSignaller = true;
1495// if (SelectedAtoms.size())
1496// emit notifyAtomChanged( (*SelectedMolecules.begin()), (*SelectedAtoms.begin()), AtomPosition);
1497// else
1498// emit notifyMoleculeChanged( (*SelectedMolecules.begin()), MoleculePosition );
1499// }
1500// // update graphic
1501// initializeGL();
1502// updateGL();
1503// } else {
1504// cout << "MultiView is not enabled." << endl;
1505// }
1506// } else {
1507// cout << "srcpos is NULL." << endl;
1508// }
1509// break;
1510//
1511// default:
1512// break;
1513// }
1514//}
1515//
1516///* ======================================== SLOTS ================================ */
1517//
1518///** Hear announcement of selected molecule.
1519// * \param *mol pointer to selected molecule
1520// */
1521//void GLMoleculeView::hearMoleculeSelected(molecule *mol)
1522//{
1523// if (isSignaller) { // if we emitted the signal, return
1524// isSignaller = false;
1525// return;
1526// }
1527// initializeGL();
1528// updateGL();
1529//};
1530//
1531///** Hear announcement of selected atom.
1532// * \param *mol pointer to molecule containing atom
1533// * \param *Walker pointer to selected atom
1534// */
1535//void GLMoleculeView::hearAtomSelected(molecule *mol, atom *Walker)
1536//{
1537// if (isSignaller) { // if we emitted the signal, return
1538// isSignaller = false;
1539// return;
1540// }
1541// initializeGL();
1542// updateGL();
1543//};
1544//
1545///** Hear announcement of changed molecule.
1546// * \param *mol pointer to changed molecule
1547// * \param type of change
1548// */
1549//void GLMoleculeView::hearMoleculeChanged(molecule *mol, enum ChangesinMolecule type)
1550//{
1551// if (isSignaller) { // if we emitted the signal, return
1552// isSignaller = false;
1553// return;
1554// }
1555// initializeGL();
1556// updateGL();
1557//};
1558//
1559///** Hear announcement of changed atom.
1560// * \param *mol pointer to molecule containing atom
1561// * \param *Walker pointer to changed atom
1562// * \param type type of change
1563// */
1564//void GLMoleculeView::hearAtomChanged(molecule *mol, atom *Walker, enum ChangesinAtom type)
1565//{
1566// if (isSignaller) { // if we emitted the signal, return
1567// isSignaller = false;
1568// return;
1569// }
1570// initializeGL();
1571// updateGL();
1572//};
1573//
1574///** Hear announcement of changed element.
1575// * \param *Runner pointer to changed element
1576// * \param type of change
1577// */
1578//void GLMoleculeView::hearElementChanged(element *Runner, enum ChangesinElement type)
1579//{
1580// if (isSignaller) { // if we emitted the signal, return
1581// isSignaller = false;
1582// return;
1583// }
1584// switch(type) {
1585// default:
1586// case ElementName:
1587// case ElementSymbol:
1588// case ElementMass:
1589// case ElementValence:
1590// case ElementZ:
1591// break;
1592// case ElementCovalent:
1593// case ElementVanderWaals:
1594// initializeGL();
1595// updateGL();
1596// break;
1597// }
1598//};
1599//
1600///** Hear announcement of added molecule.
1601// * \param *mol pointer to added molecule
1602// */
1603//void GLMoleculeView::hearMoleculeAdded(molecule *mol)
1604//{
1605// if (isSignaller) { // if we emitted the signal, return
1606// isSignaller = false;
1607// return;
1608// }
1609// initializeGL();
1610// updateGL();
1611//};
1612//
1613///** Hear announcement of added atom.
1614// * \param *mol pointer to molecule containing atom
1615// * \param *Walker pointer to added atom
1616// */
1617//void GLMoleculeView::hearAtomAdded(molecule *mol, atom *Walker)
1618//{
1619// if (isSignaller) { // if we emitted the signal, return
1620// isSignaller = false;
1621// return;
1622// }
1623// initializeGL();
1624// updateGL();
1625//};
1626//
1627///** Hear announcement of removed molecule.
1628// * \param *mol pointer to removed molecule
1629// */
1630//void GLMoleculeView::hearMoleculeRemoved(molecule *mol)
1631//{
1632// if (isSignaller) { // if we emitted the signal, return
1633// isSignaller = false;
1634// return;
1635// }
1636// initializeGL();
1637// updateGL();
1638//};
1639//
1640///** Hear announcement of removed atom.
1641// * \param *mol pointer to molecule containing atom
1642// * \param *Walker pointer to removed atom
1643// */
1644//void GLMoleculeView::hearAtomRemoved(molecule *mol, atom *Walker)
1645//{
1646// if (isSignaller) { // if we emitted the signal, return
1647// isSignaller = false;
1648// return;
1649// }
1650// initializeGL();
1651// updateGL();
1652//};
1653//
1654//void GLMoleculeView::update(Observable *publisher)
1655//{
1656// initializeGL();
1657// updateGL();
1658//}
1659//
1660///**
1661// * This method is called when a special named change
1662// * of the Observable occured
1663// */
1664//void GLMoleculeView::recieveNotification(Observable *publisher, Notification_ptr notification)
1665//{
1666// initializeGL();
1667// updateGL();
1668//}
1669//
1670///**
1671// * This method is called when the observed object is destroyed.
1672// */
1673//void GLMoleculeView::subjectKilled(Observable *publisher)
1674//{
1675//
1676//}
1677//
1678//
1679//// new stuff
1680//
1681///** Returns the ref to the Material for element No \a from the map.
1682// *
1683// * \note We create a new one if the element is missing.
1684// *
1685// * @param no element no
1686// * @return ref to QGLMaterial
1687// */
1688//QGLMaterial* GLMoleculeView::getMaterial(size_t no)
1689//{
1690// if (ElementNoMaterialMap.find(no) != ElementNoMaterialMap.end()){
1691// // get present one
1692//
1693// } else {
1694// ASSERT( (no >= 0) && (no < MAX_ELEMENTS),
1695// "GLMoleculeView::getMaterial() - Element no "+toString(no)+" is invalid.");
1696// // create new one
1697// LOG(1, "Creating new material for element "+toString(no)+".");
1698// QGLMaterial *newmaterial = new QGLMaterial(this);
1699// periodentafel *periode = World::getInstance().getPeriode();
1700// element *desiredelement = periode->FindElement(no);
1701// ASSERT(desiredelement != NULL,
1702// "GLMoleculeView::getMaterial() - desired element "+toString(no)+" not present in periodentafel.");
1703// const unsigned char* color = desiredelement->getColor();
1704// newmaterial->setAmbientColor( QColor(color[0], color[1], color[2]) );
1705// newmaterial->setSpecularColor( QColor(60, 60, 60) );
1706// newmaterial->setShininess( QColor(128) );
1707// ElementNoMaterialMap.insert( no, newmaterial);
1708// }
1709//}
1710//
1711//QGLSceneNode* GLMoleculeView::getAtom(size_t no)
1712//{
1713// // first some sensibility checks
1714// ASSERT(World::getInstance().getAtom(AtomById(no)) != NULL,
1715// "GLMoleculeView::getAtom() - desired atom "
1716// +toString(no)+" not present in the World.");
1717// ASSERT(AtomsinSceneMap.find(no) != AtomsinSceneMap.end(),
1718// "GLMoleculeView::getAtom() - desired atom "
1719// +toString(no)+" not present in the AtomsinSceneMap.");
1720//
1721// return AtomsinSceneMap[no];
1722//}
1723//
1724//QGLSceneNode* GLMoleculeView::getBond(size_t leftno, size_t rightno)
1725//{
1726// // first some sensibility checks
1727// ASSERT(World::getInstance().getAtom(AtomById(leftno)) != NULL,
1728// "GLMoleculeView::getAtom() - desired atom "
1729// +toString(leftno)+" of bond not present in the World.");
1730// ASSERT(World::getInstance().getAtom(AtomById(rightno)) != NULL,
1731// "GLMoleculeView::getAtom() - desired atom "
1732// +toString(rightno)+" of bond not present in the World.");
1733// ASSERT(AtomsinSceneMap.find(leftno) != AtomsinSceneMap.end(),
1734// "GLMoleculeView::getAtom() - desired atom "
1735// +toString(leftno)+" of bond not present in the AtomsinSceneMap.");
1736// ASSERT(AtomsinSceneMap.find(rightno) != AtomsinSceneMap.end(),
1737// "GLMoleculeView::getAtom() - desired atom "
1738// +toString(rightno)+" of bond not present in the AtomsinSceneMap.");
1739// ASSERT(leftno == rightno,
1740// "GLMoleculeView::getAtom() - bond must not be between the same atom: "
1741// +toString(leftno)+" == "+toString(rightno)+".");
1742//
1743// // then return with smaller index first
1744// if (leftno > rightno)
1745// return AtomsinSceneMap[ make_pair(rightno, leftno) ];
1746// else
1747// return AtomsinSceneMap[ make_pair(leftno, rightno) ];
1748//}
1749//
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