1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLWorldView.cpp
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26 | *
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27 | * Created on: Aug 1, 2010
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28 | * Author: heber
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29 | */
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30 |
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31 | // include config.h
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32 | #ifdef HAVE_CONFIG_H
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33 | #include <config.h>
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34 | #endif
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35 |
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36 | #include "GLWorldView.hpp"
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37 |
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38 | #include <Qt/qevent.h>
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39 | #include <Qt/qaction.h>
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40 | #include <QtGui/QMenu>
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41 | #include <QtGui/QToolBar>
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42 | #include <QtGui/QToolButton>
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43 | #include <Qt/qtimer.h>
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44 | #include <Qt/qsettings.h>
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45 | #include <Qt3D/qglbuilder.h>
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46 | #include <Qt3D/qglscenenode.h>
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47 | #include <Qt3D/qglsphere.h>
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48 | #include <Qt3D/qglcylinder.h>
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49 | #include <Qt3D/qglcube.h>
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50 |
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51 | #include "GLWorldScene.hpp"
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52 |
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53 | #include "CodePatterns/MemDebug.hpp"
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54 |
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55 | #include "Atom/AtomObserver.hpp"
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56 | #include "Atom/atom_observable.hpp"
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57 | #include "Box.hpp"
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58 | #include "CodePatterns/Log.hpp"
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59 | #include "CodePatterns/Observer/Notification.hpp"
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60 | #include "CodePatterns/Observer/ObserverLog.hpp"
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61 | #include "Descriptors/MoleculeIdDescriptor.hpp"
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62 | #include "molecule.hpp"
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63 | #include "Shapes/ShapeRegistry.hpp"
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64 | #include "World.hpp"
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65 | #include "WorldTime.hpp"
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66 |
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67 | GLWorldView::GLWorldView(
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68 | QtInstanceInformationBoard * _board,
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69 | QWidget *parent) :
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70 | QGLView(parent),
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71 | Observer("GLWorldView"),
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72 | worldscene(NULL),
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73 | changesPresent(false),
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74 | needsRedraw(false)
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75 | {
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76 | worldscene = new GLWorldScene(_board, this);
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77 |
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78 | setOption(QGLView::ObjectPicking, true);
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79 | setOption(QGLView::CameraNavigation, false);
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80 | setFocusPolicy(Qt::StrongFocus);
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81 | setCameraControlMode(Rotate);
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82 | defaultEyeSeparation = 4.0;
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83 |
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84 | createDomainBox();
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85 | createDreiBein();
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86 | //changeMaterials(false);
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87 |
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88 | qRegisterMetaType<atomId_t>("atomId_t");
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89 | qRegisterMetaType<moleculeId_t>("moleculeId_t");
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90 |
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91 | connect(this, SIGNAL(ShapeAdded(const std::string &)), worldscene, SLOT(addShape(const std::string &)));
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92 | connect(this, SIGNAL(ShapeRemoved(const std::string &)), worldscene, SLOT(removeShape(const std::string &)));
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93 | // connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
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94 | connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
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95 | connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
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96 | connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
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97 | connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
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98 | //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
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99 | connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
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100 | connect(this, SIGNAL(moleculesVisibilityChanged(const moleculeId_t,bool)), worldscene, SLOT(moleculesVisibilityChanged(const moleculeId_t,bool)));
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101 |
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102 | // sign on to changes in the world
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103 | World::getInstance().signOn(this);
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104 | World::getInstance().signOn(this, World::MoleculeInserted);
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105 | World::getInstance().signOn(this, World::SelectionChanged);
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106 | // WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
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107 | AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
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108 |
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109 | ShapeRegistry::getInstance().signOn(this);
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110 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
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111 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
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112 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
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113 |
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114 | redrawTimer = new QTimer(this);
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115 | }
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116 |
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117 | GLWorldView::~GLWorldView()
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118 | {
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119 | // remove me from all observed molecules
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120 | for (ObservedMolecules_t::iterator iter = ObservedMolecules.begin();
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121 | !ObservedMolecules.empty();
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122 | iter = ObservedMolecules.begin())
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123 | signOffFromMolecule(*iter);
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124 |
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125 | QSettings settings;
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126 | settings.beginGroup("WorldView");
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127 | settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
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128 | settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
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129 | settings.endGroup();
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130 |
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131 |
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132 | World::getInstance().signOff(this);
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133 | World::getInstance().signOff(this, World::MoleculeInserted);
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134 | World::getInstance().signOff(this, World::SelectionChanged);
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135 | // WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
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136 | AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
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137 | ShapeRegistry::getInstance().signOff(this);
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138 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
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139 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
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140 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
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141 | delete worldscene;
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142 |
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143 | delete(domainBoxMaterial);
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144 | for (int i=0;i<3;i++)
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145 | delete(dreiBeinMaterial[i]);
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146 | }
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147 |
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148 |
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149 | /**
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150 | * Add some widget specific actions to the toolbar:
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151 | * - camera rotation/translation mode
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152 | * - camera fit to domain
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153 | */
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154 | void GLWorldView::addToolBarActions(QToolBar *toolbar)
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155 | {
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156 | // camera control mode
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157 | toolbar->addSeparator();
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158 | QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
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159 | connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
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160 | toolbar->addAction(transAction);
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161 | QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
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162 | connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
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163 | toolbar->addAction(rotAction);
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164 | QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
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165 | connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
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166 | toolbar->addAction(fitAction);
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167 |
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168 | // stereo mode
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169 | QToolButton *stereoButton = new QToolButton(toolbar);
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170 | QMenu *stereoMenu = new QMenu();
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171 | QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
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172 | connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
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173 | stereoMenu->addAction(stereoDisableAction);
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174 | QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
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175 | connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
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176 | stereoMenu->addAction(stereoHardwareAction);
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177 | QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
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178 | connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
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179 | stereoMenu->addAction(stereoLeftRightAction);
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180 | QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
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181 | connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
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182 | stereoMenu->addAction(stereoRightLeftAction);
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183 | QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
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184 | connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
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185 | stereoMenu->addAction(stereoTopBottomAction);
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186 | QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
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187 | connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
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188 | stereoMenu->addAction(stereoBottomTopAction);
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189 | QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
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190 | connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
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191 | stereoMenu->addAction(stereoAnaglyphAction);
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192 | stereoButton->setMenu(stereoMenu);
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193 | stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
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194 | stereoButton->setPopupMode(QToolButton::InstantPopup);
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195 | toolbar->addWidget(stereoButton);
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196 |
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197 | // selection mode
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198 | toolbar->addSeparator();
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199 | QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
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200 | connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
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201 | toolbar->addAction(selAtomAction);
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202 | QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
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203 | connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
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204 | toolbar->addAction(selMolAction);
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205 |
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206 | // dreiBein/domain enabler
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207 | toolbar->addSeparator();
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208 | QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
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209 | connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
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210 | toolbar->addAction(seldreiBein);
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211 | QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
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212 | connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
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213 | toolbar->addAction(seldomain);
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214 | }
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215 |
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216 | void GLWorldView::createDomainBox()
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217 | {
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218 | QSettings settings;
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219 | settings.beginGroup("WorldView");
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220 | QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
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221 | QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
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222 | QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
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223 | settings.setValue("domainBoxColorFrame", colorFrame);
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224 | settings.setValue("domainBoxColorAmbient", colorAmbient);
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225 | settings.setValue("domainBoxColorDiffuse", colorDiffuse);
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226 | const bool status = settings.value("domainBoxEnabled").toBool();
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227 | settings.endGroup();
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228 |
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229 | domainBoxMaterial = new QGLMaterial;
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230 | domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
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231 | domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
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232 | domainBoxMaterial->setEmittedLight(colorFrame);
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233 |
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234 |
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235 | QGLMaterial *material = new QGLMaterial;
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236 | material->setAmbientColor(colorAmbient);
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237 | material->setDiffuseColor(colorDiffuse);
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238 |
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239 | QGLBuilder builder;
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240 | builder << QGL::Faceted;
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241 | builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
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242 | meshDomainBox = builder.finalizedSceneNode();
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243 | QMatrix4x4 mat;
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244 | mat.translate(0.5f, 0.5f, 0.5f);
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245 | meshDomainBox->setLocalTransform(mat);
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246 | meshDomainBox->setMaterial(material);
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247 |
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248 | setDomainStatus( status );
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249 | }
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250 |
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251 | void GLWorldView::createDreiBein()
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252 | {
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253 | QSettings settings;
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254 | settings.beginGroup("WorldView");
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255 | QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
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256 | QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
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257 | QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
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258 | settings.setValue("dreiBeinColorX", colorX);
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259 | settings.setValue("dreiBeinColorY", colorY);
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260 | settings.setValue("dreiBeinColorZ", colorZ);
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261 | const bool status = settings.value("dreiBeinEnabled").toBool();
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262 | settings.endGroup();
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263 |
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264 | // Create 3 color for the 3 axes.
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265 | dreiBeinMaterial[0] = new QGLMaterial;
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266 | dreiBeinMaterial[0]->setColor(colorX);
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267 | dreiBeinMaterial[1] = new QGLMaterial;
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268 | dreiBeinMaterial[1]->setColor(colorY);
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269 | dreiBeinMaterial[2] = new QGLMaterial;
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270 | dreiBeinMaterial[2]->setColor(colorZ);
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271 |
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272 | // Create the basic meshes (cylinder and cone).
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273 | QGLBuilder builderCyl;
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274 | builderCyl << QGLCylinder(.15,.15,1.6,16);
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275 | QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
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276 |
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277 | QGLBuilder builderCone;
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278 | builderCone << QGLCylinder(0,.4,0.4,16);
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279 | QGLSceneNode *cone = builderCone.finalizedSceneNode();
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280 | {
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281 | QMatrix4x4 mat;
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282 | mat.translate(0.0f, 0.0f, 1.0f);
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283 | cone->setLocalTransform(mat);
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284 | }
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285 |
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286 | // Create a scene node from the 3 axes.
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287 | meshDreiBein = new QGLSceneNode(this);
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288 |
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289 | // X-direction
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290 | QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
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291 | node->setMaterial(dreiBeinMaterial[0]);
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292 | node->addNode(cyl);
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293 | node->setPosition(QVector3D(.8f, 0.f, 0.f));
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294 | node->addNode(cone);
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295 | {
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296 | QMatrix4x4 mat;
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297 | mat.rotate(90, 0.0f, 1.0f, 0.0f);
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298 | node->setLocalTransform(mat);
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299 | }
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300 |
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301 | // Y-direction
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302 | node = new QGLSceneNode(meshDreiBein);
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303 | node->setMaterial(dreiBeinMaterial[1]);
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304 | node->addNode(cyl);
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305 | node->addNode(cone);
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306 | {
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307 | QMatrix4x4 mat;
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308 | mat.rotate(-90, 1.0f, 0.0f, 0.0f);
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309 | node->setLocalTransform(mat);
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310 | }
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311 | node->setPosition(QVector3D(0.f, .8f, 0.f));
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312 |
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313 | // Z-direction
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314 | node = new QGLSceneNode(meshDreiBein);
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315 | node->setMaterial(dreiBeinMaterial[2]);
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316 | node->addNode(cyl);
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317 | node->addNode(cone);
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318 | node->setPosition(QVector3D(0.f, 0.f, .8f));
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319 |
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320 | setdreiBeinStatus( status );
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321 | }
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322 |
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323 | void GLWorldView::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
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324 | {
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325 | worldscene->setSelectionChangedAgent(agent);
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326 | }
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327 |
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328 | /**
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329 | * Update operation which can be invoked by the observable (which should be the
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330 | * change tracker here).
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331 | */
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332 | void GLWorldView::update(Observable *publisher)
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333 | {
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334 | // emit changed();
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335 | }
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336 |
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337 | void GLWorldView::signOnToMolecule(const molecule *_mol)
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338 | {
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339 | ASSERT( _mol != NULL,
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340 | "GLWorldView::signOnToMolecule() - molecule ref is NULL.");
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341 | _mol->signOn(this, molecule::AtomInserted);
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342 | _mol->signOn(this, molecule::AtomRemoved);
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343 |
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344 | ObservedMolecules.insert(const_cast<molecule *>(_mol));
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345 | }
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346 |
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347 | void GLWorldView::signOffFromMolecule(const molecule *_mol)
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348 | {
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349 | ObservedMolecules_t::const_iterator iter = ObservedMolecules.find(
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350 | const_cast<molecule *>(_mol));
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351 | ASSERT( iter != ObservedMolecules.end(),
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352 | "GLWorldView::signOffFromMolecule() - molecule "+toString(_mol)
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353 | +" gave subjectKilled we are not signed on.");
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354 | // LOG(1, "INFO: Erasing " << mol << " from ObservedMolecules.");
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355 | ObservedMolecules.erase(iter);
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356 |
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357 | ASSERT( _mol != NULL,
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358 | "GLWorldView::signOffFromMolecule() - molecule ref is NULL.");
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359 | _mol->signOff(this, molecule::AtomInserted);
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360 | _mol->signOff(this, molecule::AtomRemoved);
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361 | }
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362 |
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363 | /**
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364 | * The observable can tell when it dies.
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365 | */
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366 | void GLWorldView::subjectKilled(Observable *publisher)
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367 | {
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368 | molecule * mol = static_cast<molecule *>(publisher);
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369 |
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370 | // std::copy(ObservedMolecules.begin(), ObservedMolecules.end(),
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371 | // std::ostream_iterator<molecule *>(std::cout, "\n"));
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372 |
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373 | if (mol != NULL) {
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374 | ObservedMolecules.erase(mol);
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375 | //
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376 | // // sign off
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377 | // signOffFromMolecule(mol);
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378 |
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379 | // emit removed signal
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380 | const moleculeId_t _id = mol->getId();
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381 | emit moleculeRemoved(_id);
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382 | }
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383 | }
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384 |
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385 | /** Listen to specific changes to the world.
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386 | *
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387 | * @param publisher ref to observable.
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388 | * @param notification type of notification
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389 | */
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390 | void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
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391 | {
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392 | if (static_cast<World *>(publisher) == World::getPointer()) {
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393 | switch (notification->getChannelNo()) {
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394 | case World::SelectionChanged:
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395 | {
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396 | #ifdef LOG_OBSERVER
|
---|
397 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that selection has changed.";
|
---|
398 | #endif
|
---|
399 | emit worldSelectionChanged();
|
---|
400 | break;
|
---|
401 | }
|
---|
402 | case World::MoleculeInserted:
|
---|
403 | {
|
---|
404 | const moleculeId_t _id = const_cast<const World &>(World::getInstance()).lastChangedMolId();
|
---|
405 | #ifdef LOG_OBSERVER
|
---|
406 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_id)+" has been inserted.";
|
---|
407 | #endif
|
---|
408 | const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
|
---|
409 | getMolecule(MoleculeById(_id));
|
---|
410 | if (_molecule != NULL) {
|
---|
411 | signOnToMolecule(_molecule);
|
---|
412 |
|
---|
413 | emit moleculeInserted(_id);
|
---|
414 | }
|
---|
415 | break;
|
---|
416 | }
|
---|
417 | default:
|
---|
418 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for World.");
|
---|
419 | break;
|
---|
420 | }
|
---|
421 | } else if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
|
---|
422 | switch (notification->getChannelNo()) {
|
---|
423 | case WorldTime::TimeChanged:
|
---|
424 | {
|
---|
425 | #ifdef LOG_OBSERVER
|
---|
426 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
|
---|
427 | #endif
|
---|
428 | emit changed();
|
---|
429 | emit TimeChanged();
|
---|
430 | break;
|
---|
431 | }
|
---|
432 | default:
|
---|
433 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
|
---|
434 | break;
|
---|
435 | }
|
---|
436 | } else if (dynamic_cast<molecule *>(publisher) != NULL) {
|
---|
437 | const molecule * mol = const_cast<const molecule * const>(dynamic_cast<molecule *>(publisher));
|
---|
438 | const moleculeId_t molid = mol->getId();
|
---|
439 | const atomId_t atomid = mol->lastChangedAtomId();
|
---|
440 | switch (notification->getChannelNo()) {
|
---|
441 | case molecule::AtomInserted:
|
---|
442 | {
|
---|
443 | #ifdef LOG_OBSERVER
|
---|
444 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
|
---|
445 | << " received notification that atom "+toString(atomid)+" has been inserted into molecule "+toString(molid)+".";
|
---|
446 | #endif
|
---|
447 | emit atomInserted(molid, atomid);
|
---|
448 | break;
|
---|
449 | }
|
---|
450 | case World::AtomRemoved:
|
---|
451 | {
|
---|
452 | #ifdef LOG_OBSERVER
|
---|
453 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
|
---|
454 | << " received notification that atom "+toString(atomid)+" has been removed from molecule "+toString(molid)+".";
|
---|
455 | #endif
|
---|
456 | emit atomRemoved(molid, atomid);
|
---|
457 | break;
|
---|
458 | }
|
---|
459 | default:
|
---|
460 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for molecule.");
|
---|
461 | break;
|
---|
462 | }
|
---|
463 | } else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
|
---|
464 | switch (notification->getChannelNo()) {
|
---|
465 | case AtomObservable::PositionChanged:
|
---|
466 | {
|
---|
467 | #ifdef LOG_OBSERVER
|
---|
468 | const atom *_atom = dynamic_cast<const atom *>(publisher);
|
---|
469 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
|
---|
470 | #endif
|
---|
471 | emit changed();
|
---|
472 | break;
|
---|
473 | }
|
---|
474 | default:
|
---|
475 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for AtomObservable.");
|
---|
476 | break;
|
---|
477 | }
|
---|
478 | } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
|
---|
479 | switch (notification->getChannelNo()) {
|
---|
480 | case ShapeRegistry::ShapeInserted:
|
---|
481 | {
|
---|
482 | emit ShapeAdded(ShapeRegistry::getInstance().lastChanged()->getName());
|
---|
483 | break;
|
---|
484 | }
|
---|
485 | case ShapeRegistry::ShapeRemoved:
|
---|
486 | {
|
---|
487 | emit ShapeRemoved(ShapeRegistry::getInstance().lastChanged()->getName());
|
---|
488 | break;
|
---|
489 | }
|
---|
490 | case ShapeRegistry::SelectionChanged:
|
---|
491 | {
|
---|
492 | worldscene->updateSelectedShapes();
|
---|
493 | break;
|
---|
494 | }
|
---|
495 | default:
|
---|
496 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
|
---|
497 | break;
|
---|
498 | }
|
---|
499 | }
|
---|
500 | }
|
---|
501 |
|
---|
502 | void GLWorldView::checkChanges()
|
---|
503 | {
|
---|
504 | updateGL();
|
---|
505 | needsRedraw = false;
|
---|
506 | }
|
---|
507 |
|
---|
508 | void GLWorldView::changeDreiBein()
|
---|
509 | {
|
---|
510 | // invert to new status
|
---|
511 | const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
|
---|
512 | setdreiBeinStatus(!status);
|
---|
513 | // realize
|
---|
514 | updateGL();
|
---|
515 | needsRedraw = true;
|
---|
516 | }
|
---|
517 |
|
---|
518 | void GLWorldView::setdreiBeinStatus(const bool status)
|
---|
519 | {
|
---|
520 | if (status)
|
---|
521 | meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
|
---|
522 | else
|
---|
523 | meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
|
---|
524 | }
|
---|
525 |
|
---|
526 | void GLWorldView::changeDomain()
|
---|
527 | {
|
---|
528 | // invert to new status
|
---|
529 | const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
|
---|
530 | setDomainStatus(!status);
|
---|
531 | // realize
|
---|
532 | updateGL();
|
---|
533 | needsRedraw = true;
|
---|
534 | }
|
---|
535 |
|
---|
536 | void GLWorldView::setDomainStatus(const bool status)
|
---|
537 | {
|
---|
538 | if (status)
|
---|
539 | meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
|
---|
540 | else
|
---|
541 | meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
|
---|
542 | }
|
---|
543 |
|
---|
544 | void GLWorldView::sceneChangeSignalled()
|
---|
545 | {
|
---|
546 | if (!needsRedraw){
|
---|
547 | redrawTimer->singleShot(0, this, SLOT(checkChanges()));
|
---|
548 | needsRedraw = true;
|
---|
549 | redrawTimer->start();
|
---|
550 | }
|
---|
551 | }
|
---|
552 |
|
---|
553 | void GLWorldView::initializeGL(QGLPainter *painter)
|
---|
554 | {
|
---|
555 | worldscene->initialize(this, painter);
|
---|
556 | changesPresent = false;
|
---|
557 | }
|
---|
558 |
|
---|
559 | void GLWorldView::paintGL(QGLPainter *painter)
|
---|
560 | {
|
---|
561 | if (changesPresent) {
|
---|
562 | initializeGL(painter);
|
---|
563 | changesPresent = false;
|
---|
564 | }
|
---|
565 |
|
---|
566 | QVector3D cameraDir = camera()->center() - camera()->eye();
|
---|
567 | cameraDir.normalize();
|
---|
568 | QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
|
---|
569 | worldscene->draw(painter, cameraPlane);
|
---|
570 |
|
---|
571 | drawDreiBein(painter);
|
---|
572 |
|
---|
573 | // Domain box has to be last because of its transparency.
|
---|
574 | drawDomainBox(painter);
|
---|
575 | }
|
---|
576 |
|
---|
577 | void GLWorldView::keyPressEvent(QKeyEvent *e)
|
---|
578 | {
|
---|
579 | // Find the distance between the eye and focus point.
|
---|
580 | QVector3D d = camera()->eye() - camera()->center();
|
---|
581 | // LOG(1, "Distance vector eye and center is "
|
---|
582 | // << d.x() << "," << d.y() << "," << d.z());
|
---|
583 | // scale the move unit by the eye <-> domain center distance
|
---|
584 | const double key_move_unit = 0.04*(d.length()/50.);
|
---|
585 |
|
---|
586 | if (e->key() == Qt::Key_Tab) {
|
---|
587 | // The Tab key turns the ShowPicking option on and off,
|
---|
588 | // which helps show what the pick buffer looks like.
|
---|
589 | setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
|
---|
590 | updateGL();
|
---|
591 | } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) {
|
---|
592 | // Scale the distance.
|
---|
593 | if (e->key() == Qt::Key_Minus)
|
---|
594 | d *= 1.2;
|
---|
595 | else if (e->key() == Qt::Key_Plus)
|
---|
596 | d /= 1.2;
|
---|
597 | // Set new eye position.
|
---|
598 | camera()->setEye(camera()->center() + d);
|
---|
599 | } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) {
|
---|
600 | // Translate the camera.
|
---|
601 | const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit;
|
---|
602 | camera()->translateCenter( d, 0., 0);
|
---|
603 | camera()->translateEye( d, 0., 0);
|
---|
604 | } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) {
|
---|
605 | // Translate the camera.
|
---|
606 | const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit;
|
---|
607 | camera()->translateCenter( 0., d, 0);
|
---|
608 | camera()->translateEye( 0., d, 0);
|
---|
609 | } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) {
|
---|
610 | // Translate the camera.
|
---|
611 | const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit;
|
---|
612 | camera()->translateCenter( 0., 0., d);
|
---|
613 | camera()->translateEye( 0., 0., d);
|
---|
614 | }
|
---|
615 | QGLView::keyPressEvent(e);
|
---|
616 | }
|
---|
617 |
|
---|
618 | void GLWorldView::changeSignalled()
|
---|
619 | {
|
---|
620 | changesPresent = true;
|
---|
621 | }
|
---|
622 |
|
---|
623 |
|
---|
624 | /**
|
---|
625 | * Set the current camera control mode.
|
---|
626 | */
|
---|
627 | void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
|
---|
628 | {
|
---|
629 | cameraControlMode = mode;
|
---|
630 | }
|
---|
631 |
|
---|
632 | void GLWorldView::setCameraControlModeRotation()
|
---|
633 | {
|
---|
634 | setCameraControlMode(Rotate);
|
---|
635 | }
|
---|
636 |
|
---|
637 | void GLWorldView::setCameraControlModeTranslation()
|
---|
638 | {
|
---|
639 | setCameraControlMode(Translate);
|
---|
640 | }
|
---|
641 |
|
---|
642 | /**
|
---|
643 | * Returns the current camera control mode.
|
---|
644 | * This needs to be invertable (rotation - translation), if the shift key is pressed.
|
---|
645 | */
|
---|
646 | GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
|
---|
647 | {
|
---|
648 | if (inverted){
|
---|
649 | if (cameraControlMode == Rotate)
|
---|
650 | return Translate;
|
---|
651 | if (cameraControlMode == Translate)
|
---|
652 | return Rotate;
|
---|
653 | return Rotate;
|
---|
654 | }else
|
---|
655 | return cameraControlMode;
|
---|
656 | }
|
---|
657 |
|
---|
658 | /**
|
---|
659 | * Set the camera so it can oversee the whole domain.
|
---|
660 | */
|
---|
661 | void GLWorldView::fitCameraToDomain()
|
---|
662 | {
|
---|
663 | // Move the camera focus point to the center of the domain box.
|
---|
664 | Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
|
---|
665 | camera()->setCenter(QVector3D(v[0], v[1], v[2]));
|
---|
666 |
|
---|
667 | // Guess some eye distance.
|
---|
668 | double dist = v.Norm() * 3;
|
---|
669 | camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
|
---|
670 | camera()->setUpVector(QVector3D(0, 1, 0));
|
---|
671 | }
|
---|
672 |
|
---|
673 | void GLWorldView::setCameraStereoModeDisable()
|
---|
674 | {
|
---|
675 | setStereoType(QGLView::Hardware);
|
---|
676 | camera()->setEyeSeparation(0.0);
|
---|
677 | updateGL();
|
---|
678 | }
|
---|
679 |
|
---|
680 | void GLWorldView::setCameraStereoModeHardware()
|
---|
681 | {
|
---|
682 | setStereoType(QGLView::Hardware);
|
---|
683 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
684 | updateGL();
|
---|
685 | }
|
---|
686 |
|
---|
687 | void GLWorldView::setCameraStereoModeLeftRight()
|
---|
688 | {
|
---|
689 | setStereoType(QGLView::LeftRight);
|
---|
690 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
691 | updateGL();
|
---|
692 | }
|
---|
693 |
|
---|
694 | void GLWorldView::setCameraStereoModeRightLeft()
|
---|
695 | {
|
---|
696 | setStereoType(QGLView::RightLeft);
|
---|
697 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
698 | updateGL();
|
---|
699 | }
|
---|
700 |
|
---|
701 | void GLWorldView::setCameraStereoModeTopBottom()
|
---|
702 | {
|
---|
703 | setStereoType(QGLView::TopBottom);
|
---|
704 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
705 | updateGL();
|
---|
706 | }
|
---|
707 |
|
---|
708 | void GLWorldView::setCameraStereoModeBottomTop()
|
---|
709 | {
|
---|
710 | setStereoType(QGLView::BottomTop);
|
---|
711 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
712 | updateGL();
|
---|
713 | }
|
---|
714 |
|
---|
715 | void GLWorldView::setCameraStereoModeAnaglyph()
|
---|
716 | {
|
---|
717 | setStereoType(QGLView::RedCyanAnaglyph);
|
---|
718 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
719 | updateGL();
|
---|
720 | }
|
---|
721 |
|
---|
722 | void GLWorldView::mousePressEvent(QMouseEvent *event)
|
---|
723 | {
|
---|
724 | QGLView::mousePressEvent(event);
|
---|
725 |
|
---|
726 | // Reset the saved mouse position.
|
---|
727 | lastMousePos = event->posF();
|
---|
728 | }
|
---|
729 |
|
---|
730 | /**
|
---|
731 | * Handle a mouse move event.
|
---|
732 | * This is used to control the camera (rotation and translation) when the left button is being pressed.
|
---|
733 | */
|
---|
734 | void GLWorldView::mouseMoveEvent(QMouseEvent *event)
|
---|
735 | {
|
---|
736 | if (event->buttons() & Qt::LeftButton){
|
---|
737 | // Find the mouse distance since the last event.
|
---|
738 | QPointF d = event->posF() - lastMousePos;
|
---|
739 | lastMousePos = event->posF();
|
---|
740 |
|
---|
741 | // Rotate or translate? (inverted by shift key)
|
---|
742 | CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
|
---|
743 |
|
---|
744 | if (mode == Rotate){
|
---|
745 | // Rotate the camera.
|
---|
746 | d *= 0.3;
|
---|
747 | camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
|
---|
748 | }else if (mode == Translate){
|
---|
749 | // Translate the camera.
|
---|
750 | d *= 0.02;
|
---|
751 | camera()->translateCenter(- d.x(), d.y(), 0);
|
---|
752 | camera()->translateEye(- d.x(), d.y(), 0);
|
---|
753 | }
|
---|
754 | }else{
|
---|
755 | // Without this Qt would not test for hover events (i.e. mouse over an atom).
|
---|
756 | QGLView::mouseMoveEvent(event);
|
---|
757 | }
|
---|
758 | }
|
---|
759 |
|
---|
760 | /**
|
---|
761 | * When the mouse wheel is used, zoom in or out.
|
---|
762 | */
|
---|
763 | void GLWorldView::wheelEvent(QWheelEvent *event)
|
---|
764 | {
|
---|
765 | // Find the distance between the eye and focus point.
|
---|
766 | QVector3D d = camera()->eye() - camera()->center();
|
---|
767 |
|
---|
768 | // Scale the distance.
|
---|
769 | if (event->delta() < 0)
|
---|
770 | d *= 1.2;
|
---|
771 | else if (event->delta() > 0)
|
---|
772 | d /= 1.2;
|
---|
773 |
|
---|
774 | // Set new eye position.
|
---|
775 | camera()->setEye(camera()->center() + d);
|
---|
776 | }
|
---|
777 |
|
---|
778 | /**
|
---|
779 | * Draw a transparent cube representing the domain.
|
---|
780 | */
|
---|
781 | void GLWorldView::drawDomainBox(QGLPainter *painter) const
|
---|
782 | {
|
---|
783 | // Apply the domain matrix.
|
---|
784 | RealSpaceMatrix m = World::getInstance().getDomain().getM();
|
---|
785 | painter->modelViewMatrix().push();
|
---|
786 | painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
|
---|
787 | m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
|
---|
788 | m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
|
---|
789 | 0.0, 0.0, 0.0, 1.0);
|
---|
790 |
|
---|
791 | // Draw the transparent cube.
|
---|
792 | painter->setStandardEffect(QGL::LitMaterial);
|
---|
793 | glCullFace(GL_BACK);
|
---|
794 | glEnable(GL_CULL_FACE);
|
---|
795 | glEnable(GL_BLEND);
|
---|
796 | glDepthMask(0);
|
---|
797 | //glDisable(GL_DEPTH_TEST);
|
---|
798 | meshDomainBox->draw(painter);
|
---|
799 | //glEnable(GL_DEPTH_TEST);
|
---|
800 | glDepthMask(1);
|
---|
801 | glDisable(GL_BLEND);
|
---|
802 | glDisable(GL_CULL_FACE);
|
---|
803 |
|
---|
804 | // Draw the outlines (if we have drawn the box itself)
|
---|
805 | if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
|
---|
806 | painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
|
---|
807 | //glEnable(GL_LINE_SMOOTH);
|
---|
808 | QVector3DArray array;
|
---|
809 | array.append(0, 0, 0); array.append(1, 0, 0);
|
---|
810 | array.append(1, 0, 0); array.append(1, 1, 0);
|
---|
811 | array.append(1, 1, 0); array.append(0, 1, 0);
|
---|
812 | array.append(0, 1, 0); array.append(0, 0, 0);
|
---|
813 |
|
---|
814 | array.append(0, 0, 1); array.append(1, 0, 1);
|
---|
815 | array.append(1, 0, 1); array.append(1, 1, 1);
|
---|
816 | array.append(1, 1, 1); array.append(0, 1, 1);
|
---|
817 | array.append(0, 1, 1); array.append(0, 0, 1);
|
---|
818 |
|
---|
819 | array.append(0, 0, 0); array.append(0, 0, 1);
|
---|
820 | array.append(1, 0, 0); array.append(1, 0, 1);
|
---|
821 | array.append(0, 1, 0); array.append(0, 1, 1);
|
---|
822 | array.append(1, 1, 0); array.append(1, 1, 1);
|
---|
823 | painter->clearAttributes();
|
---|
824 | painter->setVertexAttribute(QGL::Position, array);
|
---|
825 | painter->draw(QGL::Lines, 24);
|
---|
826 | }
|
---|
827 |
|
---|
828 | painter->modelViewMatrix().pop();
|
---|
829 | }
|
---|
830 |
|
---|
831 | void GLWorldView::drawDreiBein(QGLPainter *painter)
|
---|
832 | {
|
---|
833 | painter->modelViewMatrix().push();
|
---|
834 | painter->modelViewMatrix().translate(camera()->center());
|
---|
835 | painter->setStandardEffect(QGL::LitMaterial);
|
---|
836 | painter->setFaceMaterial(QGL::FrontFaces, NULL);
|
---|
837 | meshDreiBein->draw(painter);
|
---|
838 | painter->modelViewMatrix().pop();
|
---|
839 | }
|
---|
840 |
|
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841 | void GLWorldView::sceneHoverSignalled(const atomId_t _id)
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842 | {
|
---|
843 | emit hoverChanged(_id);
|
---|
844 | }
|
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845 |
|
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846 | void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i)
|
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847 | {
|
---|
848 | emit hoverChanged(_id, _i);
|
---|
849 | }
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