source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp@ d1831e

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Last change on this file since d1831e was 07136a, checked in by Frederik Heber <heber@…>, 9 years ago

FIX: Fixing display of shapes in GLWorldView.

  • we propagate shape name via S/S system such that we may lookup the name in ShapeRegistry and do not have to rely on probably already deallocated lastchanged() shape. This affects ShapeAdded() and ShapeRemoved().
  • GLMoleculeObject_shape now copies the shape, ensuring that its present while its surface is tesselated.
  • Property mode set to 100644
File size: 3.6 KB
Line 
1/*
2 * GLWorldScene.hpp
3 *
4 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
5 *
6 * Created on: Aug 17, 2011
7 * Author: heber
8 */
9
10#ifndef GLWORLDSCENE_HPP_
11#define GLWORLDSCENE_HPP_
12
13// include config.h
14#ifdef HAVE_CONFIG_H
15#include <config.h>
16#endif
17
18#include <Qt/qobject.h>
19
20#include <iosfwd>
21
22#include <boost/thread/recursive_mutex.hpp>
23
24#include "Bond/bond.hpp"
25#include "GLMoleculeObject_bond.hpp"
26#include "GLMoleculeObject_molecule.hpp"
27#include "types.hpp"
28
29class atom;
30class molecule;
31class Shape;
32
33class QGLPainter;
34class QGLSceneNode;
35class QGLView;
36
37class GLMoleculeObject;
38class GLMoleculeObject_atom;
39class GLMoleculeObject_molecule;
40class GLMoleculeObject_shape;
41class QtSelectionChangedAgent;
42
43/** This class contains a list of all molecules in the world.
44 *
45 */
46class GLWorldScene : public QObject
47{
48 Q_OBJECT
49public:
50 GLWorldScene(QObject *parent=0);
51 virtual ~GLWorldScene();
52
53//#if !defined(QT_OPENGL_ES_1)
54// PerPixelEffect *lighting;
55//#endif
56
57 void changeMaterials(bool perPixel);
58 QGLSceneNode* getAtom(size_t);
59 QGLSceneNode* getMolecule(size_t);
60 QGLSceneNode* getBond(size_t, size_t);
61
62 void initialize(QGLView *view, QGLPainter *painter) const;
63 void draw(QGLPainter *painter, const QVector4D &cameraPlane) const;
64
65 enum SelectionModeType{
66 SelectAtom,
67 SelectMolecule
68 };
69 void setSelectionMode(SelectionModeType mode);
70
71 void setSelectionChangedAgent(QtSelectionChangedAgent *agent);
72
73signals:
74 void changed();
75// void updated();
76 void changeOccured();
77 void pressed();
78 void released();
79 void clicked();
80 void clicked(atomId_t);
81 void doubleClicked();
82 void hoverChanged(const atomId_t);
83 void hoverChanged(const moleculeId_t, int);
84
85private slots:
86 void atomClicked(atomId_t no);
87 void moleculeClicked(moleculeId_t no);
88 void moleculeRemoved(const moleculeId_t _id);
89 void moleculeInserted(const moleculeId_t _id);
90 void atomRemoved(const moleculeId_t _molid, const atomId_t _atomid);
91 void atomInserted(const moleculeId_t _molid, const atomId_t _atomid);
92 void setSelectionModeAtom();
93 void setSelectionModeMolecule();
94 void addShape(const std::string &_name);
95 void removeShape(const std::string &_name);
96// void update();
97 void moleculesVisibilityChanged(const moleculeId_t _id, bool _visible);
98 void changeMoleculeId(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t);
99
100 void AtomSelected(const moleculeId_t _molid, const atomId_t);
101 void AtomUnselected(const moleculeId_t _molid, const atomId_t);
102 void MoleculeSelected(const moleculeId_t);
103 void MoleculeUnselected(const moleculeId_t);
104
105public:
106 void updateSelectedShapes();
107
108private:
109
110 typedef std::set<moleculeId_t> RemovalMolecule_t;
111 //!> list of molecule ids whose moleculeRemoved we have received but who have not been inserted yet
112 RemovalMolecule_t RemovalMolecules;
113
114 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap;
115 typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;
116 MoleculeNodeMap MoleculesinSceneMap;
117 ShapeNodeMap ShapesinSceneMap;
118
119 //!> enumeration of all possible changes molecule might have missed before instantiation
120 enum StateChangeType {
121 atomInsertedState,
122 atomRemovedState,
123 MAX_StateChangeType
124 };
125 typedef std::multimap< atomId_t, StateChangeType> StateChangeMap_t;
126 typedef std::map< moleculeId_t, StateChangeMap_t> MoleculeMissedStateMap_t;
127 //!> map of all missed state changes
128 MoleculeMissedStateMap_t MoleculeMissedStateMap;
129 //!> flag to indicate whether state map is currently worked on
130 boost::recursive_mutex MoleculeMissedStateMap_mutex;
131
132 SelectionModeType selectionMode;
133};
134
135#endif /* GLWORLDSCENE_HPP_ */
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