source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp@ 7c7c4a

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Last change on this file since 7c7c4a was 7c7c4a, checked in by Frederik Heber <heber@…>, 9 years ago

FIX: All ObservedValue's of GLMoleculeObject_atom/bond/molecule wrapped into vector.

  • the idea is that a GLMoleculeObject may only remove itself _after_ each and every contained Observer has gotten the subjectKilled() signal from the Observables. Only then will destroying the Object and its members thereby not cause any signOff() which try to access Observables or their channels which are no longer present. This can be imagined as a graph where we have to start destroying object at the very bottom.
  • This is the avoid the following conflict: A superior object gets note of a molecule to be removed. It sends the visual representation a signal to remove itself, which causes it to use signOff(). On a parallel track (in another thread) we have the observed object calling subjectKilled() to inform any Observer about its immediate destruction. These two tracks collide. Now, we let first pass all subjectKilled() and when the last Observable has gotten its signal, we begin destroying the visual rep.
  • rerouted signal/slots accordingly.
  • Property mode set to 100644
File size: 3.9 KB
Line 
1/*
2 * GLWorldScene.hpp
3 *
4 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
5 *
6 * Created on: Aug 17, 2011
7 * Author: heber
8 */
9
10#ifndef GLWORLDSCENE_HPP_
11#define GLWORLDSCENE_HPP_
12
13// include config.h
14#ifdef HAVE_CONFIG_H
15#include <config.h>
16#endif
17
18#include <Qt/qobject.h>
19
20#include <iosfwd>
21
22#include <boost/thread/recursive_mutex.hpp>
23
24#include "Bond/bond.hpp"
25#include "GLMoleculeObject_bond.hpp"
26#include "GLMoleculeObject_molecule.hpp"
27#include "types.hpp"
28
29class atom;
30class molecule;
31class Shape;
32
33class QGLPainter;
34class QGLSceneNode;
35class QGLView;
36
37class GLMoleculeObject;
38class GLMoleculeObject_atom;
39class GLMoleculeObject_molecule;
40class GLMoleculeObject_shape;
41class QtSelectionChangedAgent;
42
43/** This class contains a list of all molecules in the world.
44 *
45 */
46class GLWorldScene : public QObject
47{
48 Q_OBJECT
49public:
50 GLWorldScene(QObject *parent=0);
51 virtual ~GLWorldScene();
52
53//#if !defined(QT_OPENGL_ES_1)
54// PerPixelEffect *lighting;
55//#endif
56
57 void changeMaterials(bool perPixel);
58 QGLSceneNode* getAtom(size_t);
59 QGLSceneNode* getMolecule(size_t);
60 QGLSceneNode* getBond(size_t, size_t);
61
62 void initialize(QGLView *view, QGLPainter *painter) const;
63 void draw(QGLPainter *painter, const QVector4D &cameraPlane) const;
64
65 enum SelectionModeType{
66 SelectAtom,
67 SelectMolecule
68 };
69 void setSelectionMode(SelectionModeType mode);
70
71 void setSelectionChangedAgent(QtSelectionChangedAgent *agent);
72
73signals:
74 void changed();
75// void updated();
76 void changeOccured();
77 void pressed();
78 void released();
79 void clicked();
80 void clicked(atomId_t);
81 void doubleClicked();
82 void hoverChanged(const atomId_t);
83 void hoverChanged(const moleculeId_t, int);
84 void moleculePreparedInserted(const moleculeId_t _id);
85
86private slots:
87 void atomClicked(atomId_t no);
88 void moleculeClicked(moleculeId_t no);
89 void moleculePrepareInserted(const moleculeId_t _id);
90 void moleculeRemoved(const moleculeId_t _id);
91 void moleculeInserted(const moleculeId_t _id);
92 void atomRemoved(const moleculeId_t _molid, const atomId_t _atomid);
93 void atomInserted(const moleculeId_t _molid, const atomId_t _atomid);
94 void setSelectionModeAtom();
95 void setSelectionModeMolecule();
96 void addShape(const std::string &_name);
97 void removeShape(const std::string &_name);
98// void update();
99 void moleculesVisibilityChanged(const moleculeId_t _id, bool _visible);
100 void changeMoleculeId(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t);
101
102 void AtomSelected(const moleculeId_t _molid, const atomId_t);
103 void AtomUnselected(const moleculeId_t _molid, const atomId_t);
104 void MoleculeSelected(const moleculeId_t);
105 void MoleculeUnselected(const moleculeId_t);
106
107public:
108 void updateSelectedShapes();
109
110private:
111
112 typedef std::set<moleculeId_t> RemovalMolecule_t;
113 //!> list of molecule ids whose moleculeRemoved we have received but who have not been inserted yet
114 RemovalMolecule_t RemovalMolecules;
115
116 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap;
117 typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;
118 MoleculeNodeMap MoleculesinSceneMap;
119 ShapeNodeMap ShapesinSceneMap;
120 //!> flag to indicate whether state map is currently worked on
121 boost::recursive_mutex MoleculeinSceneMap_mutex;
122
123 //!> enumeration of all possible changes molecule might have missed before instantiation
124 enum StateChangeType {
125 atomInsertedState,
126 atomRemovedState,
127 MAX_StateChangeType
128 };
129 typedef std::multimap< atomId_t, StateChangeType> StateChangeMap_t;
130 typedef std::map< moleculeId_t, StateChangeMap_t> MoleculeMissedStateMap_t;
131 //!> map of all missed state changes
132 MoleculeMissedStateMap_t MoleculeMissedStateMap;
133 //!> flag to indicate whether state map is currently worked on
134 boost::recursive_mutex MoleculeMissedStateMap_mutex;
135
136 SelectionModeType selectionMode;
137};
138
139#endif /* GLWORLDSCENE_HPP_ */
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