source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp@ 59f1bc

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Last change on this file since 59f1bc was 59f1bc, checked in by Frederik Heber <heber@…>, 9 years ago

All ..Inserted/..Removed signals now go through GLWorldScene.

  • this should enforce synchronicity of the signals. If we mix direct and queued connections, then this cannot be ensured.
  • the idea is that GLWorldScene gets all Inserted/Removed signals for atoms and molecules from the QtObservedInstanceBoard. It connects to each QtObservedMolecule and thus can call the GLMoleculeObject_molecule's atomInserted, atomRemoved functions in sequence.
  • removed RemovalMolecules, no longer needed.
  • we now enforce with mutexes that instantation of molecule and MissedStateMap do not interfere, i.e. it is always perfectly clear whether to push a signal into the Map or whether to call the function of the present GLMolObj_mol.
  • FIX: MoleculesInScene_mutex has not been used properly, now is.
  • DOCU: Updated construct qt-gu documentation with the new concept.
  • Property mode set to 100644
File size: 4.1 KB
Line 
1/*
2 * GLWorldScene.hpp
3 *
4 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
5 *
6 * Created on: Aug 17, 2011
7 * Author: heber
8 */
9
10#ifndef GLWORLDSCENE_HPP_
11#define GLWORLDSCENE_HPP_
12
13// include config.h
14#ifdef HAVE_CONFIG_H
15#include <config.h>
16#endif
17
18#include <Qt/qobject.h>
19
20#include <iosfwd>
21
22#include <boost/thread/recursive_mutex.hpp>
23
24#include "Bond/bond.hpp"
25#include "GLMoleculeObject_bond.hpp"
26#include "GLMoleculeObject_molecule.hpp"
27#include "types.hpp"
28
29#include "UIElements/Qt4/InstanceBoard/QtObservedAtom.hpp"
30#include "UIElements/Qt4/InstanceBoard/QtObservedMolecule.hpp"
31
32class Shape;
33
34class QGLPainter;
35class QGLSceneNode;
36class QGLView;
37
38class GLMoleculeObject;
39class GLMoleculeObject_atom;
40class GLMoleculeObject_molecule;
41class GLMoleculeObject_shape;
42
43class QtObservedInstanceBoard;
44
45/** This class contains a list of all molecules in the world.
46 *
47 */
48class GLWorldScene : public QObject
49{
50 Q_OBJECT
51public:
52 GLWorldScene(
53 QtObservedInstanceBoard * _board,
54 QObject *parent=0);
55 virtual ~GLWorldScene();
56
57//#if !defined(QT_OPENGL_ES_1)
58// PerPixelEffect *lighting;
59//#endif
60
61 void changeMaterials(bool perPixel);
62 QGLSceneNode* getAtom(size_t);
63 QGLSceneNode* getMolecule(size_t);
64 QGLSceneNode* getBond(size_t, size_t);
65
66 void initialize(QGLView *view, QGLPainter *painter) const;
67 void draw(QGLPainter *painter, const QVector4D &cameraPlane) const;
68
69 enum SelectionModeType{
70 SelectAtom,
71 SelectMolecule
72 };
73 void setSelectionMode(SelectionModeType mode);
74
75signals:
76 void changed();
77// void updated();
78 void changeOccured();
79 void pressed();
80 void released();
81 void clicked();
82 void clicked(atomId_t);
83 void doubleClicked();
84 void hoverChanged(const atomId_t);
85 void hoverChanged(const moleculeId_t, int);
86 void insertMolecule(QtObservedMolecule::ptr);
87 void removeMolecule(const moleculeId_t);
88
89private slots:
90 void atomClicked(atomId_t no);
91 void moleculeClicked(moleculeId_t no);
92 void moleculeRemoved(const moleculeId_t _id);
93 void moleculeSignOff(const moleculeId_t _id);
94 void moleculeInserted(QtObservedMolecule::ptr);
95 void moleculeSignOn(QtObservedMolecule::ptr);
96 void moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid);
97 void moleculesAtomRemoved(const atomId_t _atomid);
98 void moleculesAtomInserted(QtObservedAtom::ptr);
99 void atomRemoved(const atomId_t _atomid);
100 void atomInserted(QtObservedAtom::ptr);
101 void atomIndexChanged(const atomId_t _oldid, const atomId_t _newid);
102 void setSelectionModeAtom();
103 void setSelectionModeMolecule();
104 void addShape(const std::string &_name);
105 void removeShape(const std::string &_name);
106// void update();
107 void moleculesVisibilityChanged(const moleculeId_t _id, bool _visible);
108
109public:
110 void updateSelectedShapes();
111
112private:
113
114 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap;
115 typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;
116 MoleculeNodeMap MoleculesinSceneMap;
117 ShapeNodeMap ShapesinSceneMap;
118 //!> flag to indicate whether state map is currently worked on
119 boost::recursive_mutex MoleculeinSceneMap_mutex;
120
121 //!> enumeration of all possible changes molecule might have missed before instantiation
122 enum StateChangeType {
123 atomInsertedState,
124 atomRemovedState,
125 MAX_StateChangeType
126 };
127 typedef std::map< atomId_t, QtObservedAtom::ptr> QtObservedAtomMap_t;
128 typedef std::map< moleculeId_t, QtObservedMolecule::ptr> QtObservedMoleculeMap_t;
129 typedef std::multimap< atomId_t, StateChangeType> StateChangeMap_t;
130 typedef std::map< moleculeId_t, StateChangeMap_t> MoleculeMissedStateMap_t;
131 //!> map of all missed state changes
132 MoleculeMissedStateMap_t MoleculeMissedStateMap;
133 //!> map to contain all QtObservedAtom that have not been instantiated so far
134 QtObservedAtomMap_t QtObservedAtomMap;
135 //!> map to contain all QtObservedMolecule that have not been instantiated so far
136 QtObservedMoleculeMap_t QtObservedMoleculeMap;
137
138 //!> flag to indicate whether state map is currently worked on
139 boost::recursive_mutex MoleculeMissedStateMap_mutex;
140
141 SelectionModeType selectionMode;
142
143 QtObservedInstanceBoard * board;
144};
145
146#endif /* GLWORLDSCENE_HPP_ */
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