source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.hpp@ 7f1b51

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Last change on this file since 7f1b51 was ce4126, checked in by Frederik Heber <heber@…>, 11 years ago

FIX: Added update mechanism to GLWorldScene when WorldTime changes.

  • bonds were not updated when WorldTime changed, atoms only change because each was subscribed to WorldTime.
  • Now, just GLWorldView is subscribed to WorldTime::TimeChanged, emitting TimeChanged and activating GLWorldScene::updated() signal.
  • GLWorldScene has access to private reset..() functions of GLMoleculeObject_atom and GLMoleculeObject_bond.
  • added GLWorldScene::update(), enhancing (also modified) ::init() function. It does not use molecules anymore, but directly the World's atoms. These are iterated over, checked whether already present and updated or added. Similarly with bonds. update() is activated on signal updated().
  • Property mode set to 100644
File size: 3.2 KB
Line 
1/*
2 * GLWorldScene.hpp
3 *
4 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
5 *
6 * Created on: Aug 17, 2011
7 * Author: heber
8 */
9
10#ifndef GLWORLDSCENE_HPP_
11#define GLWORLDSCENE_HPP_
12
13// include config.h
14#ifdef HAVE_CONFIG_H
15#include <config.h>
16#endif
17
18#include <Qt/qobject.h>
19
20#include <iosfwd>
21
22#include "Bond/bond.hpp"
23#include "GLMoleculeObject_bond.hpp"
24#include "GLMoleculeObject_molecule.hpp"
25#include "types.hpp"
26
27class atom;
28class molecule;
29class Shape;
30
31class QGLPainter;
32class QGLSceneNode;
33class QGLView;
34
35class GLMoleculeObject;
36class GLMoleculeObject_atom;
37class GLMoleculeObject_molecule;
38class GLMoleculeObject_shape;
39
40/** This class contains a list of all molecules in the world.
41 *
42 */
43class GLWorldScene : public QObject
44{
45 Q_OBJECT
46public:
47 GLWorldScene(QObject *parent=0);
48 virtual ~GLWorldScene();
49
50//#if !defined(QT_OPENGL_ES_1)
51// PerPixelEffect *lighting;
52//#endif
53
54 void changeMaterials(bool perPixel);
55 QGLSceneNode* getAtom(size_t);
56 QGLSceneNode* getMolecule(size_t);
57 QGLSceneNode* getBond(size_t, size_t);
58
59 void initialize(QGLView *view, QGLPainter *painter) const;
60 void draw(QGLPainter *painter, const QVector4D &cameraPlane) const;
61
62 enum SelectionModeType{
63 SelectAtom,
64 SelectMolecule
65 };
66 void setSelectionMode(SelectionModeType mode);
67
68signals:
69 void changed();
70 void updated();
71 void changeOccured();
72 void pressed();
73 void released();
74 void clicked();
75 void clicked(atomId_t);
76 void doubleClicked();
77 void hoverChanged(const atom*);
78
79private slots:
80 void atomClicked(atomId_t no);
81 void atomInserted(const atomicNumber_t _id);
82 void atomRemoved(const atomicNumber_t _id);
83 void moleculeRemoved(const molecule *_molecule);
84 void worldSelectionChanged();
85 void bondInserted(const bond::ptr _bond, const GLMoleculeObject_bond::SideOfBond side);
86 void bondRemoved(const atomId_t leftnr, const atomId_t rightnr);
87 void setSelectionModeAtom();
88 void setSelectionModeMolecule();
89 void hoverChangedSignalled(GLMoleculeObject *ob);
90 void changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newOd);
91 void addShape();
92 void removeShape();
93 void update();
94
95public:
96 void updateSelectedShapes();
97
98private:
99 void init();
100
101private:
102 typedef std::pair< atomId_t, atomId_t> BondIds;
103 friend std::ostream &operator<<(std::ostream &ost, const BondIds &t);
104
105 BondIds getBondIds(
106 const bond::ptr _bond,
107 const enum GLMoleculeObject_bond::SideOfBond side) const;
108
109 typedef std::map< atomId_t, GLMoleculeObject_atom* > AtomNodeMap;
110 typedef std::map< BondIds , GLMoleculeObject_bond* > BondNodeMap;
111 typedef std::map< moleculeId_t , GLMoleculeObject_molecule* > MoleculeNodeMap;
112 typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;
113 AtomNodeMap AtomsinSceneMap;
114 BondNodeMap BondsinSceneMap;
115 MoleculeNodeMap MoleculesinSceneMap;
116 ShapeNodeMap ShapesinSceneMap;
117
118 QGLSceneNode *meshEmpty[GLMoleculeObject::DETAILTYPES_MAX];
119 QGLSceneNode *meshSphere[GLMoleculeObject::DETAILTYPES_MAX];
120 QGLSceneNode *meshCylinder[GLMoleculeObject::DETAILTYPES_MAX];
121
122 SelectionModeType selectionMode;
123 const atom *hoverAtom;
124};
125
126std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t);
127
128#endif /* GLWORLDSCENE_HPP_ */
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