source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ c73e35

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Last change on this file since c73e35 was 07414d7, checked in by Frederik Heber <heber@…>, 11 years ago

Changed atom ptr into atomicId_t param for atomInserted of GLWorld... classes.

  • Property mode set to 100644
File size: 14.2 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "GLMoleculeObject.hpp"
46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
48#include "GLMoleculeObject_molecule.hpp"
49#include "GLMoleculeObject_shape.hpp"
50
51#include "CodePatterns/MemDebug.hpp"
52
53#include "CodePatterns/Log.hpp"
54
55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
59#include "Atom/atom.hpp"
60#include "Bond/bond.hpp"
61#include "Descriptors/AtomIdDescriptor.hpp"
62#include "Helpers/helpers.hpp"
63#include "Shapes/ShapeRegistry.hpp"
64#include "molecule.hpp"
65#include "World.hpp"
66
67#include <iostream>
68
69using namespace MoleCuilder;
70
71std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
72{
73 ost << t.first << "," << t.second;
74 return ost;
75}
76
77GLWorldScene::GLWorldScene(QObject *parent)
78 : QObject(parent),
79 hoverAtom(NULL)
80{
81 int sphereDetails[] = {5, 3, 2, 0};
82 int cylinderDetails[] = {16, 8, 6, 3};
83 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
84 QGLBuilder emptyBuilder;
85 meshEmpty[i] = emptyBuilder.finalizedSceneNode();
86 QGLBuilder sphereBuilder;
87 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
88 meshSphere[i] = sphereBuilder.finalizedSceneNode();
89 meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
90 QGLBuilder cylinderBuilder;
91 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
92 meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
93 meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
94 }
95
96 setSelectionMode(SelectAtom);
97
98 init();
99}
100
101GLWorldScene::~GLWorldScene()
102{
103 // remove all elements
104 GLMoleculeObject::cleanMaterialMap();
105}
106
107/** Initialise the WorldScene with molecules and atoms from World.
108 *
109 */
110void GLWorldScene::init()
111{
112 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
113
114 if (molecules.size() > 0) {
115 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
116 Runner != molecules.end();
117 Runner++) {
118
119 for (molecule::const_iterator atomiter = (*Runner)->begin();
120 atomiter != (*Runner)->end();
121 ++atomiter) {
122 // create atom objects in scene
123 atomInserted((*atomiter)->getId());
124
125 // create bond objects in scene
126 const BondList &bondlist = (*atomiter)->getListOfBonds();
127 for (BondList::const_iterator bonditer = bondlist.begin();
128 bonditer != bondlist.end();
129 ++bonditer) {
130 const bond::ptr _bond = *bonditer;
131 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
132 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
133 bondInserted(_bond, side);
134 }
135 }
136 }
137 }
138}
139
140/** Adds an atom to the scene.
141 *
142 * @param _atom atom to add
143 */
144void GLWorldScene::atomInserted(const atomicNumber_t _id)
145{
146 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
147 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(meshSphere, this, _id);
148 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
149 ASSERT(iter == AtomsinSceneMap.end(),
150 "GLWorldScene::atomAdded() - same atom with id "+toString(_id)+" added again.");
151 AtomsinSceneMap.insert( make_pair(_id, atomObject) );
152
153 qRegisterMetaType<atomId_t>("atomId_t");
154 qRegisterMetaType<bond::ptr>("bond::ptr");
155 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
156 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
157 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
158 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
159 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
160 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
161 connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
162 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, int, int)));
163 //bondsChanged(_atom);
164 emit changeOccured();
165}
166
167/** Removes an atom from the scene.
168 *
169 * We just the id as the atom might have already been destroyed.
170 *
171 * @param _id id of atom to remove
172 */
173void GLWorldScene::atomRemoved(const atomicNumber_t _id)
174{
175 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
176 // bonds are removed by signal coming from ~bond
177 // remove atoms
178 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
179 ASSERT(iter != AtomsinSceneMap.end(),
180 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
181 GLMoleculeObject_atom *atomObject = iter->second;
182 atomObject->disconnect();
183 AtomsinSceneMap.erase(iter);
184 delete atomObject;
185 emit changeOccured();
186}
187
188/** ....
189 *
190 */
191void GLWorldScene::worldSelectionChanged()
192{
193 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
194
195 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
196
197 if (molecules.size() > 0) {
198 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
199 Runner != molecules.end();
200 Runner++) {
201
202 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
203 bool isSelected = World::getInstance().isSelected(*Runner);
204
205 // molecule selected but not in scene?
206 if (isSelected && (iter == MoleculesinSceneMap.end())){
207 // -> create new mesh
208 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(meshEmpty, this, *Runner);
209 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
210 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
211 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
212 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
213 emit changed();
214 emit changeOccured();
215 }
216
217 // molecule not selected but in scene?
218 if (!isSelected && (iter != MoleculesinSceneMap.end())){
219 // -> remove from scene
220 moleculeRemoved(*Runner);
221 }
222
223 }
224 }
225}
226
227/** Removes a molecule from the scene.
228 *
229 * @param _molecule molecule to remove
230 */
231void GLWorldScene::moleculeRemoved(const molecule *_molecule)
232{
233 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
234 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
235
236 // only remove if the molecule is in the scene
237 // (= is selected)
238 if (iter != MoleculesinSceneMap.end()){
239 GLMoleculeObject_molecule *molObject = iter->second;
240 molObject->disconnect();
241 MoleculesinSceneMap.erase(iter);
242 delete molObject;
243 emit changed();
244 emit changeOccured();
245 }
246}
247
248/** Adds a bond to the scene.
249 *
250 * @param _bond bond to add
251 * @param side which side of the bond (left or right)
252 */
253void GLWorldScene::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond side)
254{
255 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
256 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
257
258 BondIds ids;
259 switch (side) {
260 case GLMoleculeObject_bond::left:
261 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
262 break;
263 case GLMoleculeObject_bond::right:
264 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
265 break;
266 }
267#ifndef NDEBUG
268 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
269 ASSERT(iter == BondsinSceneMap.end(),
270 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
271#endif
272 GLMoleculeObject_bond * bondObject =
273 new GLMoleculeObject_bond(meshCylinder, this, _bond, side);
274 connect (
275 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
276 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
277 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
278 BondsinSceneMap.insert( make_pair(ids, bondObject) );
279// BondIdsinSceneMap.insert( Leftids );
280 emit changeOccured();
281}
282
283/** Removes a bond from the scene.
284 *
285 * @param _bond bond to remove
286 */
287void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
288{
289 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
290 {
291 // left bond
292 const BondIds Leftids( make_pair(leftnr, rightnr) );
293 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
294 ASSERT(leftiter != BondsinSceneMap.end(),
295 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
296 +toString(rightnr)+" not on display.");
297 GLMoleculeObject_bond *bondObject = leftiter->second;
298 BondsinSceneMap.erase(leftiter);
299 delete bondObject; // is done by signal from bond itself
300 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
301 }
302
303 emit changeOccured();
304}
305
306/** Adds a shape to the scene.
307 *
308 * uses ShapeRegistry::lastChanged()
309 *
310 */
311void GLWorldScene::addShape()
312{
313 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
314 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
315 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
316 ASSERT(iter == ShapesinSceneMap.end(),
317 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
318 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
319}
320
321void GLWorldScene::removeShape()
322{
323 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
324 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
325 ASSERT(iter != ShapesinSceneMap.end(),
326 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
327 ShapesinSceneMap.erase(iter);
328 delete(iter->second);
329}
330
331void GLWorldScene::updateSelectedShapes()
332{
333 foreach (QObject *obj, children()) {
334 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
335 if (shapeobj){
336 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
337 }
338 }
339}
340
341void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
342{
343 // Initialize all of the mesh objects that we have as children.
344 foreach (QObject *obj, children()) {
345 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
346 if (meshobj)
347 meshobj->initialize(view, painter);
348 }
349}
350
351void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
352{
353 // Draw all of the mesh objects that we have as children.
354 foreach (QObject *obj, children()) {
355 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
356 if (meshobj)
357 meshobj->draw(painter, cameraPlane);
358 }
359}
360
361void GLWorldScene::atomClicked(atomId_t no)
362{
363 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
364 const atom *Walker = World::getInstance().getAtom(AtomById(no));
365 if (selectionMode == SelectAtom){
366 if (!World::getInstance().isSelected(Walker))
367 SelectionAtomById(std::vector<atomId_t>(1,no));
368 else
369 SelectionNotAtomById(std::vector<atomId_t>(1,no));
370 }else if (selectionMode == SelectMolecule){
371 const molecule *mol = Walker->getMolecule();
372 ASSERT(mol, "Atom without molecule has been clicked.");
373 if (!World::getInstance().isSelected(mol))
374 SelectionMoleculeById(mol->getId());
375 else
376 SelectionNotMoleculeById(mol->getId());
377 }
378 emit clicked(no);
379}
380
381void GLWorldScene::setSelectionMode(SelectionModeType mode)
382{
383 selectionMode = mode;
384 // TODO send update to toolbar
385}
386
387void GLWorldScene::setSelectionModeAtom()
388{
389 setSelectionMode(SelectAtom);
390}
391
392void GLWorldScene::setSelectionModeMolecule()
393{
394 setSelectionMode(SelectMolecule);
395}
396
397void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
398{
399 // Find the atom, ob corresponds to.
400 hoverAtom = NULL;
401 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
402 if (atomObject){
403 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
404 if (iter->second == atomObject)
405 hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
406 }
407 }
408
409 // Propagate signal.
410 emit hoverChanged(hoverAtom);
411}
412
413void GLWorldScene::changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newId)
414{
415 LOG(3, "INFO: GLWorldScene - change atom id " << oldId << " to " << newId << ".");
416 // Remove from map.
417 AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId);
418 ASSERT(iter != AtomsinSceneMap.end(),
419 "GLWorldScene::objectIdChangedSignalled() - atom with id "+toString(oldId)+" not on display.");
420 GLMoleculeObject_atom *atomObject = iter->second;
421 AtomsinSceneMap.erase(iter);
422
423 // Reinsert with new id.
424 AtomsinSceneMap.insert( make_pair(newId, atomObject) );
425}
426
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